| Post/Author/DateTime | Post |
|---|---|
| Borne Of Hate02-13-06, 09:26 AM | It is a house rule for our campaign that there is only one form of res. and it costs 1,000 gold per hit point. I have a fighter with 136 hit points 136,000 to res me?!?! I find this a little frustrating because that is 13 times of what true ressurection costs in RAW. My DM says that ressurection in the DMG is just too cheap. The problem with this, that I see, is that there turns out to be a lot of 'miraculous saving of lives from NPCs and a lot of Monsters changing minds mid combat and such. In my opinion every rule was put there for a purpose. I have explained this to my DM several times but he just doesnt seem to get it. I am on my third character and im on my first that I have actually considered to ressurect. (We had a new guy join us and he made three characters in two weeks....we only play once a week) The campaign just turns out to be a railroaded tailor made story that we are all a part of. I dont wanna quit because we are honestly a good group of friends... but is there any way for him to see the light??? How do I convince him that so many of these house rules suck. I plan on DMing soon....but unfortunately not soon enough to prevent frustration in all of the current PCs including myself. Help me please :( |
| Fargren02-13-06, 09:34 AM | The CRs at higher level are given under the assumption that resurection is available at the costs mentioned in the DMG. Making it more expensive will endanger realism, as characters will keep dying, and if you don't pay for resurection, a new character mwill have to come. And there jsut aren't that many 17 level characters walking around waiting to join your party... |
| Tyler Do'Urden02-13-06, 09:44 AM | That's a really weird, metagamey rule. How do the clerics know how many hit points you had? Do they play D&D too? Is a "health point unit" a scientifically measurable phenomenon in his campaign world? It's not too cheap by any stretch of the imagination. Most normal NPCs in most default-ish campaign worlds will not be able to afford to raise someone from the dead. Entire well-to-do families or the single richest man in the world maybe, but for the majority of the world, people that die stay dead (or become undead). High level adventurers come back from the dead. It happens. Gandalf did it by himself. It doesn't ruin the game, it doesn't make death a "mild inconvenience," it just makes high level adventurers that much more powerful compared to normal people. |
| Borne Of Hate02-13-06, 09:52 AM | the gold covers basically consumed components. Insence and salves and such i guess. It just seems frustrating especially when a character finally does die. Because then its basically either find an NPC friend that like this character that just happens to be rich...or sell all of the offed characters gear.... both options such. It just seems like there are too many NPC characters that are powerful and somehow we know a lot of them |
| Clawhound02-13-06, 09:53 AM | Two possibilities: - Suggest that ressurection cost 10,000 per level, rather than per HP. - Suggest that high HP characters be harder to kill outright. |
| Borne Of Hate02-13-06, 10:02 AM | I dont mean to have an answer to everything but we are honestly hard to kill. 35 ac four attacks highest at +25 and avg of about 25 damage per hit. 136 Hp and our party level is about 15 or 16 i forget. 10,000......then it would be about 150,000. It just doesnt seem balanced to me. and somehow i was stupid to think that making character after character would 'teach him a lesson' |
| DeadKeepWalking02-13-06, 10:13 AM | You may want to remind the DM about the fact that if True Ressurection isn't used, that the player loses a level, or two if it is Raise Dead. True Ressurection is 50,000 just for the material components. |
| Borne Of Hate02-13-06, 10:21 AM | Good point. He basically just offed ressurection and raise dead and jacked up the price of true res. Does everyone die that often? I have gone over four months with this character and this is the first death for him. other characters are over a year old and no deaths..... Does everyone have 50,000 gold lyin around? or do you constantly have to sell off goods? How often is there a character death in a normal campaign? |
| calvinNhobbes02-13-06, 10:27 AM | I do not understand why he would increase the monetary cost so much. The real penalty from dying is the loss of level that occurs. If he wants to make death more than an inconvenience for high level characters, then allow a quest alternative to the high price. I like to use the estimation that 1sp = 1 US dollar. It is not a perfect conversion, but for many normal non-technology based items listed this is a pretty good estimation. $100,000 in cash is something only a small percentage of people can afford in the wealthier nations of the world. That seems like a good cost to me, considering that you also lose a level. If the party wants to use true resurrection to avoid level loss, I usually say good luck finding a 17th level cleric sitting around waiting to raise people. Finding such a legendary person who would spend 10 minutes to raise someone would first require a favor from the party. |
| DeadKeepWalking02-13-06, 10:31 AM | In most cases, you are only going to find a cleric that can cast True Ressurection in a large metropolis, usually the country capital. At about 52,000 (estimate) per character, it is expensive to keep bringing characters back to life without level loss. In a game I DMed, the group of players would only use True Ressurection if a character died. Because of that, they would save as much gold as needed to pay for it. They would do their best to keep 52,000 gold available just in case. That alone denies them multiple magic items they could have bought instead. But, they didn't run around risking their lives by doing something stupid either. Most likely, you are going to have to sell off a few items if you want to bring someone back to live. |
| Borne Of Hate02-13-06, 11:25 AM | Great advice guys, and thanks for the help. I just wrote him an email and mentioned a lot of the things that were just said, or that came to mind as they were said. I think I might have solved the problem but who knows..... |
| Boris02-13-06, 12:21 PM | I have to agree that is pretty insane. To constantly remake a character takes time in and out of the game. The DM should focus more on the story it seems like. Like it was said earlier, the CR is under the assumption that true rez is in the game at the suggested retail price. 1,000g per HD is in-freakin-sane. You should just tell him it's geting old making characters and no one else likes the rediculous price of it. He is pretty much there for you guys. If everyone agrees that it is unreasonable he should change it for the good of the game. If he still refuses and everyone else wants it changed, just have all the pcs die, and remake some, die, remake some. That gets old fast and he might change. If that works of corse go back to the last save point with the old characters =P All in all it sounds like you need to start dming fast. |
| Treebore02-13-06, 01:23 PM | You may also want to remind, or teach, your DM that this GAME is supposed to be fun for everyone, not fun for him and frustrating for everyone else. On top of that, if I were to use this rule I would at least give it a price cap equal to the "normal", by the rules, cost of True Ressurection. I wouldn't use this rule to begin with. |
| danielinthewolvesden02-13-06, 02:21 PM | If he is liberal in handing out treasure, then I have no problems at all with a raise in the cost of True Res. But let's have a fair one, eh? Warrior types alaready bear the brunt of being the weakest class in the party at these levels, and the ones that die the most- whilst Wizards kick butt. This would just make we want to play a Wizard! |
| Hvitar-Hrafnar02-13-06, 03:04 PM | It sounds unusual that three characters of the same Player all died in only two sessions. What does your DM throw at you? In the Fantasy D&D campaign I play as a PC in, I started out with a Ranger. After about 8 months of gaming with him, I willingly sacrificed him for a new character. My party died before but luckily we were helping a group of spellcasters who happened to have Ressurect and brought us back to continue the fight; if we hadn't they wouldn't have lived, either, so it worked out. My second character is still alive, but he is currently under Domination by my 3rd character. I willingly sacrificed my 2nd character because I was a druid who, on the course of his adventure, had acted like a Neutral Evil and only been in Nature 1% of the time, and had never met another real "Druid." In the campaign I DM, ressurection so far has been free, and only used once. THe character willing sacrificed his life to fit a bigger plan and help him in the long run, working for a very powerful cult-leader bent on eventually raising Orcus or other major demons to the Material Plane, who had the Ressurection spell. Luckily, ressurecting the PC would help the NPC in the long run, so he did it. If the characters in the campaign I DM wanted to be ressurected by other means, they would have to pay some sort of price, although both are slowly creeping heavily into spellcasting and would have "Friends" that may be able to help them. Excellent Role Playing instead of paying a huge gold amount can be an acceptable alternative. In the long run, True Ressurection for that price doesn't sound too bad. Your characters should surely be set on befriending higher level Clerics or Druids, because True Reincarnation is a seperate and surely cheaper alternative, as it costs 0 Gold to cast and only drains 1,000 XP from the caster. You may get a new body, but it's better than dishing out hordes of money. You also suffer no level loss, constitution loss, or any prepared/spell slot loss. True Reincarnation can also bring back someone who died, was turned into an undead, and then destroyed. There are lots of options at your disposal. My final advice is to either make friends with a strong Cleric or next time, seek a Druid for help. Unless your DM is a senseless maniac, a Druid would most likely be less interested in material things than a Cleric, and charge you very little. Maybe some sort of personal service instead. You're out of luck if your party or party member(s) conflict with the Druid creed, though. |
| Ashok_Lal02-13-06, 07:15 PM | I dont think its to bad an idea in my game since i only died once in 16 levels but if i was dieing once every 2 game sessions which you seem to be than it does su*k. A killer DM not a good rule there has to be a compramise see if you can find it. |
| Millennium02-14-06, 07:06 AM | Does your DM require that resurrected characters come back with full HP? If not, you could circumvent this by being resurrected at 1HP, and then use multiple castings of cure light wounds (or whatever healing you have) to heal you up the rest of the way. |
| Sphyre02-14-06, 07:52 AM | How do I convince him that so many of these house rules suck. Ussually the method with the highest chance of doing that is convincing everyone to ditch him. You can DM on your own for them if you wish. |
| Borne Of Hate02-14-06, 12:04 PM | In this game Ressurection is the only way to come back from the dead. You come back with full hit points, and even if you didnt it would cost as much as your HP total. Its basically saying that a certain body is stronger, therefore harder to res. I guess. This issue doesnt seem to be resolved, and neither does any other issue that myself as well as the other players have. Here is an email that was sent to him...and torn apart: Ok so I have been thinking about this for a while now. The reason why people, including myself, are frustrated is because it seems almost as though we can do anything and nothing will come to harm us. I understand that you dont wanna kill PC's that makes sense. But why not? its part of the game. If every time we die we rely on some group on NPCs to save our asses...it gives the game an unrealistic, forced, railroaded feel. If we played according to the rules in the DMG: loss of level would be the greatest punishment for dying, NPCs would seem less 'all powerful', it would cost less gold/more often (thereby reducing how much gold we spend on items), it would give players a stronger sense of control on their immediate surroundings, and although death would be a still be a huge issue, it would be for a different reason than it is now. I guarantee people would get less mad than they do when a character dies. It just doesnt make sense for playability factor of the game, for ressurection to cost 13 times what it does in the DMG. The rules in the game make sense even if for some reason we dont think so. They have play testers and they make the best decisions possible in order to make the game fun, thats how they make money. I seriously have lost a lot playing this campaign (DMs Name). I was frustrated last night with a lot of what happened and I still believe I have every reason to be. I was actually talking to (my girlfriend who plays in the game) and she was talking about quitting because it seems like there are too many people to play, and I was talking about how I have stopped having fun playing. If I do something for fun...I want it to be fun. I know that we are still play testing our own campaign but I seriously think this rule needs to be reverted back to the rules as written. I know death should be a punishment. but you are actually going about it the wrong way. I know its counter intuitive, but if ressurection were more accessible to us then we would fear death more. Let me explain: RIGHT NOW: we dont fear death because characters rarelly die and when they do an NPC saves us... so why fear it. IF WE USED THE R.A.W.: We would pay for our own ressurection, lose a con point and a level or two per death at worst and have to pay 50,000 at best. You are one of my best friends (DMs Name), and you are right in what you said.. it is just a game, but also a game that is supposed to be fun, I feel helpless to what happens and I have stopped having fun. It sucks but I feel that more character deaths would create a more true form of the effect that you want. and that is fear of death. more deaths needs to have a more accessible form of ressurection, a cheaper one, one that happens more often= more money over time. which equals less gold to make items with and lower levels of characters. Its a win-win-win-win situation. |
| Thelandrach02-14-06, 02:32 PM | And there jsut aren't that many 17 level characters walking around waiting to join your party... That goes both ways... there also aren't that many 17th level characters sitting around waiting to resurrect you. In Waterdeep, there's only one 17th-level cleric in town. She's one of the richest people in town, and yes, she does just sit around and wait for parties of still-slightly-smoking adventurers to teleport in and request a boon... for a price... As for the OP, I would just look at the rule and say, "Okay, the GM doesn't want us getting resurrected. One less thing to go looking for," and get on with the game. Same as if he charged ten times the asking price for magic items: It's not because he thinks it's fair and balanced, it's because he doesn't want you to have them. |
| Borne Of Hate02-14-06, 02:39 PM | That goes both ways... there also aren't that many 17th level characters sitting around waiting to resurrect you. In Waterdeep, there's only one 17th-level cleric in town. She's one of the richest people in town, and yes, she does just sit around and wait for parties of still-slightly-smoking adventurers to teleport in and request a boon... for a price... As for the OP, I would just look at the rule and say, "Okay, the GM doesn't want us getting resurrected. One less thing to go looking for," and get on with the game. Same as if he charged ten times the asking price for magic items: It's not because he thinks it's fair and balanced, it's because he doesn't want you to have them. For some reason in the campaign I play I guess 17th level characters do just seem to be laying around waiting to join the party (yet another example why this seems ridiculous) Maybe you are right, Maybe I should just start a new character and be done with the fight. There is obviously no way to win the arguement in this case. So does anyone have any suggestions for an incredibly powergamed character with barely a chance to die that is around level 14? |
| OneSidedDice02-15-06, 01:03 AM | Actually, it sounds like at this point you want to die. It sounds like you guys die a lot, even with high-HP characters. So, the solution is to create a low-HP character. If your 136 HP fighter dies frequently, create an elven wizard. Assign your lowest stat to Con. See if your DM will let you take aging penalties to further reduce your Con, even if he won't let you gain the bonuses to your mental stats. This way it only costs 15,000 GP to raise you from the dead. Your wizard can keep on coming back for more! He'll be the most cost-effective damage source your party could possibly get, since the group will be able to afford to raise him from the dead about eight times to every one time your fighter would get raised. Maybe a sorcerer would be a better class choice, since you'll want to focus on going out with a bang. Or, you could point out to your DM that high hit points have become a burden given the lethality level of the campaign, and it has suddenly become more advantageous to play a character with few hit points. Failing that, geriatric elven sorcerer time! :D |
| kraegor02-15-06, 07:42 AM | This is why I always have an NPC with the party with ranks in heal. My characters hardly ever die unless they do something stupid like jump off a cliff. Dying just ruins that persons fun for the night, because the party usually doesn't, or can't just go back and get a rez in the middle of an adventure. Needlessly dying also takes the mystery and harshness out of death. If a player dies every 3 sessions, he won't be scared of death. If he has only died once, and it was an excrutiating, traumatizing experience, he won't wanna do it again. Trust me. |
| On_the_wings_of_TPK02-15-06, 10:01 AM | Maybe you are right, Maybe I should just start a new character and be done with the fight. There is obviously no way to win the arguement in this case. So does anyone have any suggestions for an incredibly powergamed character with barely a chance to die that is around level 14? I hear Pun-pun is a decent build. Or maybe you could try a CoDzilla. Supermont, or if you really wanted to make a point, play a hulking hurler and destroy the planet. Realistically speaking though, if you are seriousely not having fun. And the rest of the players think the campaign is sucking, and the DM still refuses to listen. Then Vie-va La Revolution! Seriouse get all the players to gether on this, and then have them all commit suicide. Tell the DM that as group you are collectively not having fun, and would like a change in DMs. If he refuses, then you all leave. Go to someone elses house, and have some take over DMing. IF he accepts the winds of change, then choose someone else to DM. |
| The_Ditto02-15-06, 10:47 AM | It is a house rule for our campaign that there is only one form of res. and it costs 1,000 gold per hit point. That's funny ... heh .. sorry ... but it is ... Do this next time your character dies, and watch your DMs face .. ;) - Have the party remove all his Con boosting items (Amulet of Health - gone ..) - ok, that just knocked - likely a +4 off your CON .. hence your HPs just dropped by about 34 ... (I saw you at 17th level?) ... ok, so we just saved you 34k for stripping!! hehe - right .. now get the party to create/purchase a +1 Wounding sword (it'll cost about 18k .. but we'll save more than that when we're done). - starting going to town on your dead corpse .. bring your CON down to 1 ... - now that you only have (d10 - 5 hp / lvl) ... you'll probably have 20-30 hp .. - great .. now that res only costs you 20k-30k!! - couple of lesser restorations .. and you're back on your feet! Should cost a whole heck of a lot less than what he's proposing ... :P (and hopefully he won't be too picky about lowering the CON of a dead corpse .. hehe :rolleyes: ) |
| Duration_10_Rounds02-26-06, 06:08 PM | I have never had to deal with "Resurections to order" in my games as of yet. As dead players are either no way near an area where any one can offer such a service or they have recived them as rewards (or in lue of the planned reward) from powerful devine beings for thier services. I just cant get over the feeling putting a price on resurection like it was health insurance just would not work. If the ability to undo untimley deaths was within a beings power then some where there would be a faction or church or followers of the most compationate of gods that would "farm"/create/sommon the reagents for such spells and doll them out freely... It seems "meta-gamey" to say: [i]"Well, in this world, just as in the last 4, the reagents of the resurection spell are suitably hard to find in suitably far reaching places, each place a supprising & coincidentaly, large distance from the last to warrent the exact PHB/DMG price".... Look at National health services in various contries round the world. Paying for healing, in a semi realistic D&D worlds always runs the risk of people wondering why is there no magical health insurance or public magical health care. As for the listed CR being directly linked with the existance of resurection... I find that hard to swallow. Because thats tied into XP, which you loose upon resurection... The encounter as a whole,which ends when your party retreats to town to raise you... So the "challange" is pretty much either lost or abandoned when your forced to go to town to buy a resurection. Making the link between Challange Rating and the availability of services in town largley irrelivant. There are no hard & fast rules on when a particular grade of magical weapon should turn up in loot, which in a far more direct way effects the effective CR of a monster. Sorry i've not added anything constructive, as I still struggle with this myself... When I'm not running Planescape I usualy play it that the people of towns are mundane medieval types who slop out thier pigs, pay thier taxes and talk in hushed voices of magic and trolls etc....While the players are the glorious plunderes of long lost magics and treasures and to whom to mysteries of the world unfold on a daily basis... Buying magic like a service or using it to mimic modern technology just doesn't sit well in most of my prime material campaigns. |
| Kerri_Evanwood02-26-06, 08:21 PM | That goes both ways... there also aren't that many 17th level characters sitting around waiting to resurrect you. In Waterdeep, there's only one 17th-level cleric in town. She's one of the richest people in town, and yes, she does just sit around and wait for parties of still-slightly-smoking adventurers to teleport in and request a boon... for a price... As for the OP, I would just look at the rule and say, "Okay, the GM doesn't want us getting resurrected. One less thing to go looking for," and get on with the game. Same as if he charged ten times the asking price for magic items: It's not because he thinks it's fair and balanced, it's because he doesn't want you to have them. It goes a third way too: there aren't that many 17th-level characters walking around period... At least not in my campaign world (and I run games in FR, even). |
| ObsidianIchor02-27-06, 02:19 AM | Just tell your DM that you want to be resurrected at 1 HP. Then have your cleric heal you the rest of the way. :P |
| DracoPhoenix02-27-06, 11:27 AM | Just don't res, have the party loot the body and then go find a nice level 1 guy (you) to sign up :) If he says you cant re-roll, and you won't pay for res. play ghost. The body may be very powerful - hence the cost, but how about the spirit? That must be pretty tough too - strong enough to hang around and watch over his mates? :) |
| rockondon02-27-06, 12:25 PM | I find that the best way to convince someone is when you can make it appear as though it was they're own decision. And if you start off the conversation by agreeing with him that ressurecting is underpriced under the current rules he'll definately look at what you say in a favorable light. I would tell the DM to pretend that he was the high-level cleric in town eagerly awaiting injured/dead adventurers to come through his door. This cleric would want to get as much gold as he can get. Now ask the DM: Which of the following characters will have more money: a 17th level wizard or a 12th level fighter? The DM should admit that a 17th level guy should have more gold to throw around. Then ask the DM: Does it makes sense to charge the 17th level wizard less for a rez than the fighter? That cleric will be losing a lot of business if he charges by the hit point won't he? Perhaps there's something better than hit points to determine the cost of rez...(Hopefully the DM will reach the conclusion on his own to charge based on character level rather than hit points) If he doesn't, then I would have everyone agree that when they die, everyone takes a wizard-type character. Let the DM know that since he made a rule that punishes fighters and rewards mages, he's gonna have a party filled with mages. Tell him not to worry, just because his players hate having an all-mage party doesn't mean he can't make more unfair rules that make you all hate the game even more. |
| Koverchenko03-04-06, 07:18 PM | Don't get me wrong, I think your DM's charge-per-hitpoint solution is a very silly way to handle things, but I can definitely sympathize with his motives. As a DM and as a player, I HATE resurrection type spells, especially True Resurrection. It seems completely ridiculous to me that something as profound as death could be reversed completely, restoring the formerly deceased exactly as he or she was prior, for a mere 25,000 gold pieces. That is the same price as a Ring of Evasion, yet it represents probably what would be regarded as the most powerful magic in the world. A high level character might be dismembered and disintegrated by some devil from the depths of Hell, by the idealized form of Evil itself, but for 25,000 he or she can be returned as though it never happened. It just feels wrong when, after a character dies, the other characters speak about it lightly and with tones of mild annoyance--"Oh darn, now we'll have to shell out 25,000. Make sure we take it out of his portion of the loot." The death of a fellow party-member should provoke many emotions, but mild annoyance should not be one of them. There should be mourning, tears, vows of vengence, and probably some shouting when someone dies, and death should be something to fear intensely, not something to be merely annoyed about because it is a little bit pricey (though certainly not out of reach of higher level characters). In my campaigns, I have come upon a solution that seems to work pretty well, I think--make Reincarnate the only resurrection-type spell there is. Unlike all the other resurrection-type spells, Reincarnate has something other than level loss to worry about--your character will probably come back in a very different form than he or she was originally. You might consider adding a higher level Reincarnate spell that involves no level loss, but this means that death will involve a very major change for the character. One of my favorite characters--a half-elf wizard named Calikar--was killed by a dragon (through no fault of his own--stupid psion...) and the funds for True Resurrection were beyond us, as were the funds for normal Resurrection and even Raise Dead. However, we didn't want to lose the character--he was a pretty big part of our offensive line, and also very important in the social aspects of the party (several of the characters were held together by him, and if he was gone there would be no reason to keep the party together). We wound up finding some creepy old Druid lady in some god-awful shanty town alleyway who agreed to do Reincarnate. We rolled the percentile, and Calikar wound up coming back as a Gnoll. Whereas before he was a charismatic son of a nobleman who dressed in fashionable clothes and enjoyed social events, he now found himself in the body of a mangy, crazy-eyed gnoll who caused peasants to flee in terror and was attacked on sight by guards and the militia. Smuggling him in and out of civilization became a big part of the game, and when he did get caught it was fun to try to explain to jailors that, though he looked and sounded and smelled like a Gnoll, he was in fact a half-elf nobleman who had experienced a small bit of misfortune recently. You might consider allowing a spell like Miracle to function like True Resurrection as well--death to life is a pretty miraculous thing, after all, and the XP cost to the caster will force the remaining characters to appease someone rather than just pay him or her money. You might suggest something like this to your DM--having it depend on hitpoints makes very little sense, since, as has been pointed out in earlier posts, hitpoints are an abstract concept rather than a physical phenomenon. And it means that physically strong characters with high hitpoints suddenly have more to fear from death (expensive resurrection) than weak and frail characters with fewer hitpoints (cheap resurrection), which seems a little bit backwards. |
| CryoSilver03-04-06, 07:24 PM | Well, IMC, ressurection costs XP, in addition to the diamonds. 500 XP for Raise Dead, 1,000 XP for Ressurection and 2,000 XP for True Res and Reincarnate. Some DMs want death to really really mean something |
| Mist of Shadows03-05-06, 03:47 PM | Would you like some Cheese with that Whine? Alright I agree that losing a favorite character stinks. In the 20 some years of playing dnd outside of computer games and such I have had one character brought back from the dead. I haven't lost that many cause for the most part I ran like a scared little child when I was close to dieing. Was in character for them to run. I would like to point out two things with reguards to resurection. If I have a four people in say an 18th level party. Player one's character dies he happens to be a rogue. You have two choices divide the loot, according to the np guide he has 62,000 gold and magical items. So that's about 60,000 gold divided by 3 so 20,000 each pc. Plus the rogues cool magical items. Or you can have him raised from the dead an unholy act in some ways against the grain of nature and pay 25,000 gold. So you as a pc lose 20,000 gold plus being able to loot his corpse. Call me heartless but it better be a DARN good friend loved one to pass up 20,000 gold and looting his magical items. Also I have played in games where there IS no resurection. I have played in games where we would have had to do a quest to the underworld to get the soul back. WE passed on that. No sense in dieing of the guy we met in a bar. So my thoughts against the strange hp resurecting. Bad form, not because of the cost but because of the nature of it. Unless the cleric some how gets a sense of the cost and lays out a vast amount of diamonds and the spell just eats a percentage of them. (equal to the price in hp) without the cleric really understanding why other then great heros cost a lot. Most likely cause the god was having a few drinks with their hero and you have to give up something great in return for ruining their fun time. But to base things off of hd or hp like that is sort of silly unless they have to place more wealth on the table and magic chooses and eats it. The problem I have with the dm is let people die. If the get themselves into a problem let them die. Taking away resurection shouldn't be cause to baby the pcs. That takes away from the value change you placed on resurection. Now allowing the party to resurect people at all is nice, so there is always a chance if the character was worth it to raise them from the dead. But really if you want the resurrection stuff to change, just start looting the dead. |
| cypherx03-05-06, 04:23 PM | tell him," i really am not interested in a no raising game, so i'm afraid i'll have to wait until the next campaign." then host your own campaign weekly. you don't need that garbage. i quit a campaign with a (ex) close friend for railroading. of course, we always turned evil if he ticked us off... |
| Mist of Shadows03-05-06, 10:10 PM | While cypherx sounds a bit bitter about that turning evil part. He has a point, you have the right to say you aren't interested in a no raise game, which is basically what he has turned the game into with the price of resurrections. My suggestion is to play and pay then kill the priests and take the money back :) Or loot the temple for an equal amount. As for the railroading I agree that seems like a reason not to play. I quit a game over railroading, we didn't really like having the npc always get away no matter what we did. We ended up burning his body and spreading his ashes to the four corners of the earth. The gm told us we weren't heros any more. We said that's okay we are happy people now. |
| rockondon03-06-06, 02:38 AM | have you asked him to charge for a res based on char level instead of by the hit point? |
| Mist of Shadows03-06-06, 05:27 AM | I don't see how charging by hd would make it any less stupid. Or any cheaper for anyone other then fighters. It's still a stupid arbitrary way of deciding how much it costs. Though hp is used for nothing else. |
| zlatko03-06-06, 07:47 AM | Your problem isn't the cost of res spells, its the poor DM. That said, you really should take things into your own hands. It seems all your PC buddys agree. And your friend DM, by forcing you to pay a railroaded broken campaign and not admitting he's wrong, is just being a prick. A real good bestest :) friend wouldn't do that to a group of friends. My suggestion would be get up and walk away, life is too short to spend it on poor DMs. But since he, as you say, is your friend... Either, as a group, tell him he basically sucks and take DM-ing into your own hands or railroad the campaign even furthther by taking some CO classes like the Ever Shining Prince Pun-Pun, or PoT/Hex/Frenzied Beserker almost immortal types. That should teach him. |