| Post/Author/DateTime | Post |
|---|---|
| Markus.l11-27-06, 01:49 PM | Is there a paragraph, that you've seen, in the DMG, PH, PH2 or article on the wizards site that explains how 'doubling damage' works? I've got an ass whooping coming to a large critter and need to know how it all goes down as far as what get's doubled and what doesn't. IIRC you don't actually x2 but instead roll everything twice and add them up but then there are spells, powers, etc to contend with... I've got: 3d6 version of 'Blade of Blood' spell (in PH2; I'm guessing that doesn't get doubled) Power lunge feat on the charge (in Sword & Fist, using a greatsword) 'Rhino Rush' spell on the charge (in Spell Compendium) Thank you in advance. |
| Sphyre11-27-06, 03:49 PM | Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied. Indeed, you roll everything instead of just doubling it. Basically, Anything that adds bonuses to damage, is multiplied. Anything extra dice of damage isn't multiplied. Blade of blood doesn't get doubled because it is extra dice of damage (much like a flaming weapon) I no longer having access to S&F, I can't say how that ability works... MULTIPLYING Sometimes a rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply to any abstract value (such as a modifier or a die roll), however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (×2) and a double (×2) applied to the same number results in a triple (×3, because 2 + 1 = 3). When applying multipliers to real-world values (such as weight or distance), normal rules of math apply instead. A creature whose size doubles (thus multiplying its weight by 8) and then is turned to stone (which would multiply its weight by a factor of roughly 3) now weighs about 24 times normal, not 10 times normal. Similarly, a blinded creature attempting to negotiate difficult terrain would count each square as 4 squares (doubling the cost twice, for a total multiplier of ×4), rather than as 3 squares (adding 100% twice). If your crit range was 20/x2, and you scored a critical hit with Rhino's Rush, you would deal x3 damage. +1x for crit and +1x for the spell. If your crit range was 20/x3, and you scored a critical hit with Rhino,s Rush, you would deal x4 damage, +2x for crit, and +1x for the spell. An easier way to think about multiplying that damage is that you get to add "additional hits" in... if that helps. Every new multiplier adds the number of extra hits that you roll for that attack. (although, it's still all treated as one attack, so DR and the like only applies once) |