| Post/Author/DateTime | Post |
|---|---|
| TheAcousticBandit02-19-06, 10:21 AM | Hey next week im starting a new character in a campaign. Ive decided that i want to play a druid who has already forgone 2 age penelties (human 61y.o.). Ive come up with a back story that bings him to the contident that is equivlant to africa and back. Ive picked my skills and feats. But what i need is a concept or just a general idea to pick spells. If it helps im in a verry war driven campaign. oh! and its a 10th level character with a 20 wisdom. your help will be much appreciated. |
| TheAcousticBandit02-19-06, 03:43 PM | any one?... if it makes it easier how about just a elder druid concept? |
| xvthreetwoonevx02-19-06, 04:48 PM | So what are you asking for here? What spells you should take? If you have the spell compendium, flip through that a little, see what spells look powerful, most of the ones in there are sweet for druids. I'll list a few good ones, everything here is either core or Spell Compendium: 1st Camouflage Cloudburst (Counts as a storm for Call Lightning) Enrage Animal (On yourself, in WS) Sandblast Snake's Swiftness (Not that good, but I've seen it swing the tide of battle more than once.) Longstrider Shillelagh Entangle 2nd Blinding Spittle Creeping Cold (Metamagic:Extend makes this get real ugly) Embrace the Wild Listening Lorecall Master Air Nature's Favor (REALLY good) Snake's Swiftness, Mass Splinterbolt (Divine Scorching Ray, what more can you ask for?) Barkskin Bear's Endurance, Bull's Strength, etc.. Spider Climb 3rd (Okay, i'm too lazy to dig through my SpC anymore, let's go for core only.) Call lightning Spike Growth Magic Fang, Greater 4th Air Walk Flame Strike Giant Vermin Scrying Reincarnate 5th Animal Growth (REALLY good. Again. This+Nature's Favor+Greater Magic Fang=other guy dies.) Awaken (For when you want an animated tree to stand in front of you while you cast) Call Lightning Storm Death Ward Wall of Fire/Thorns If you have the SpC, then druids are both deadly combatants and great spellcasters. If you don't, they still are. Spend all your time Wildshaped, pick up Natural Spell as soon as you can, and you'll be running around as a Huge bear with 35 strength that's blasting 5d10 bolts down every round. As soon as you get 6th level spells, start prepping Fire Seeds (holly berry bombs). INCREDIBLE amounts of damage. Other than that, 2 levels of Totemist from Magic of Incarnum might be a good idea if you want to get a bunch more natural attacks, or Master of Many Forms from Complete Adventurer if you want to go the WS route (Though I feel that's not as powerful as a normal druid). Hope I answered your question. |
| TheAcousticBandit02-19-06, 05:09 PM | i dont have the SC but i do have Complete divine.. thanks for the help though |