| Post/Author/DateTime | Post |
|---|---|
| Ryusage07-24-06, 06:15 PM | Once again, my group has failed itself. We are starting a new campaign (lvl 5, only books allowed are PHB, PHB2 and DMG, plus no knight or dragon shaman, 32-point buy). The members of my group are a human paladin a half-orc fighter a halfling rogue Which leaves me playing the arcane spellcaster again.... So, my question: would a duskblade be a good addition to this group? Im very interested in playing one because im sick of being a wizard or sordcerer. Thanks in advance, Ryusage |
| vardock07-24-06, 06:22 PM | the dusk blade is good, but you already have a fighter and a paladin, so your melee is taken care of. and you do not have anyone capable of healing in your group. be a cleric. or maybe a druid. and get more books!! |
| Ryusage07-24-06, 07:03 PM | um, last time I checked, paladins can heal people. oh and btw i have more than ten books, it's just the DM doesn't ;) |
| MarkB07-24-06, 07:07 PM | Paladin healing isn't worth much, unless you also all chip in to buy CLW wands. If you were allowed to play a Dragon Shaman, the two of you might just about keep things covered, but for the paladin alone it's not practical. Anyway, the point wasn't too little healing, it was more-than-enough melee. The duskblade is a good fighter/mage, but the emphasis is on the fighter side, not the mage. He'll replace a full melee specialist far more easily than a full spellcaster, and it's the spellcasters you're lacking. |
| Ryusage07-24-06, 07:20 PM | OK...thanks for the input guys. |
| starfire31107-24-06, 07:20 PM | you my friend, seem to be the perfect candidate for an arcane heirophant... I ahve always wanted to play one.... but sadly you don;t ahve access to that book... I would reccomend to try filling both arcane and healer roll for your group... sinse you lack a dedicated one of both... just go Cleric/Wizard/mystic theurge and call it a day. |
| Yoshikata07-25-06, 04:39 AM | DuskBlade is broken so yeah it would.. Seriously it has 2 good saves, 5th level spells, Full BAB, can cast in meduim armor and a heavy shield, can use martial weapons, delivers touch attacks with their weapons, only uses one spell later on for full attack when using a touch spell and there's more. So if you enjoy overpowered characters. Duskblade is for you. =) |
| Encard07-25-06, 05:12 AM | Duskblade is solid, but it's by no means a the party's spellcaster. Duskblades have some combat/defense buffs and a number of attackl spells - however, they don't have upper level spells or any real variety in their spells, nor do they have many of the really dangerous battlefield control/save or die/upper-level damage spells or the wide array of buffs and utility spells that a wizard can muster. DuskBlade is broken so yeah it would.. Seriously it has 2 good saves, 5th level spells, Full BAB, can cast in meduim armor and a heavy shield, can use martial weapons, delivers touch attacks with their weapons, only uses one spell later on for full attack when using a touch spell and there's more. So if you enjoy overpowered characters. Duskblade is for you. =) It's 4 AM, so I'll keep this short. Duskblade is not overpowered. It's a good blaster-gish, but that's it. It doesn't get upper level spellcasting, and what it gets in return still isn't better than having 6th through 9th level spells and a much wider spell selection. That's completely forgetting about bonus feats and miscellaneous useful abilities a lot of gish builds get. |
| WayneTheGame07-25-06, 07:25 AM | If you want a *real* arcane spellcaster, then do not look at the Duskblade. It's more of a fighter that can augment himself and throw out a couple neat damaging tricks (I loves my Kelgore's Firebolt!). Depending on what your game focuses on I'd play a Warmage, but remember that they only have blasty spells... Yoshikata, the duskblade is not at all broken. It fills a very specific niche and is arguably one of the most valuable members of the group because of its dual natured role in the party (minor spellcaster and frontline fighter). Sure, it can dish out some heavy damage (Quickened True Strike + full Power Attack + Shocking Grasp, yea baby :D) but so can a raging barbarian with a greataxe. So can a Wizard (From a distance...) with any number of nasty spells. Powerful? Certainly. Broken? Not at all. |
| Tytalus07-25-06, 07:27 AM | DuskBlade is broken You seem to be confusing 'broken' with 'not underpowered'. |
| Yoshikata07-25-06, 03:33 PM | It's capable of 7D6+str damage in a turn by level 5.. More also if you spend a few turns. I'm sorry I just fail to see how it isn't broken. |
| Pyke_Moonshadow07-25-06, 03:53 PM | To the OP: you could be a bard..some arcane, some heal, some skill and some fight. side note: I agree with Yoshikata. |
| starfire31107-25-06, 04:52 PM | It's capable of 7D6+str damage in a turn by level 5.. More also if you spend a few turns. I'm sorry I just fail to see how it isn't broken. how many times per day does it get to do that... at level five a wizard gets to do 5D6 to up to what like 20 targets in one round. When you compare duskblade to standard Gish builds the duskblade comes up far weaker, most people didn't considor the Gish builds to be broken, hence the duskblade not being considored broken. |
| Yoshikata07-25-06, 05:07 PM | 5-6 times if they use all there spell slots on just the one spell. There are some other spells I'd get though instead of wasting every slot so depends on the player. |
| WayneTheGame07-25-06, 05:09 PM | how many times per day does it get to do that... at level five a wizard gets to do 5D6 to up to what like 20 targets in one round. At 5th level with a decent Intelligence, a Duskblade can do it 6 times a day (assuming we are talking about Channeled Shocking Grasp). Bear in mind that's not counting using any other spells. And that's only if the player takes Shocking Grasp. My Duskblade routinely does that maybe twice.. I usually use up most of my spell slots with Kelgore's Firebolt to soften things up, and I save the big damage (i.e. Quickened True Strike, Shocking Grasp and full power attack) for the "boss" fight. It's really not as overpowered as everyone seems to think. Strong, yes. But not broken. |
| rone_leah07-25-06, 08:34 PM | The duskblade seems to me that he's stronger in the first five levels than anyone else in melee but after that he balances out, but everyone says that they can only go nova 2-3 times per day, but at lower level your not going to get any more encounters than that so really its just that it gets to be better than the melee characters at their time to shine (a.k.a. the lower lvls). |
| Yoshikata07-25-06, 08:55 PM | Later on they get Vamperic Touch. Then they get Full Attack Channeling at 13 so that's possibly 3 attacks with Vamperic Touch probably just two but that is still quite a bit. So 6D6 +Weapons damage and enchantments on the weapon then strength damage. Duskblade is pretty solid to level 20. true it gets worse later on but there isn't really any melee class that doesn't get worse but Duskblade stays pretty good all the way through to 20. |
| Tytalus07-25-06, 10:42 PM | It's capable of 7D6+str damage in a turn by level 5.. More also if you spend a few turns. I'm sorry I just fail to see how it isn't broken. So? A level 5 rogue does 4D6+str (shortsword + sneak) per strike all day long, as long as he's in a flankin position. With two-weapon fighting, it's twice that (assuming the attacks hit, but that's the same assumption for that you use). A level 5 wizard with a modest 16 int can cast 2 fireballs per day, with the potential to do 5D6 damage to many, many targets each (and fireball is by no means a great spell). From far, far away. And that's using only his 3rd level slots. CoDZilla just starts to get really going at level 5+. I don't think I have to explain how clerics and druids just bypass others in power from mid-level play on. Duskblade is pretty solid to level 20. true it gets worse later on but there isn't really any melee class that doesn't get worse but Duskblade stays pretty good all the way through to 20. So for a melee class to not be broken for you, it needs to get worse at high levels? Again, I think you are confusing 'broken' with 'not underpowered'. |
| OneWinged4ngel07-25-06, 10:44 PM | A Duskblade is more a melee cannon than a spellcaster. You don't get utility spells or anything like that, and thus you don't cover the arcane role as a Duskblade. You just are a glass cannon that smashes things in melee. That's a valid niche, and being able to fill it doesn't make you overpowered. That's right, not being useless at higher levels doesn't make you overpowered. The Duskblade is a very well balanced class. Just like the Rogue... and unlike the Fighter. When you want to say something is overpowered, you don't give the reason that it's better than a Fighter. That's just saying it's not underpowered. To be overpowered it'd have to be as good as a wizard, cleric, druid, or artificer. A Duskblade is definitely not as powerful as these things. At low levels the Duskblade is a cannon in melee, particularly with the addition of the Blade of Blood spell (which I think is a bit iffy as a 1st level everything spell... but eh.) which you can stack with a shot from Arcane channelled Shocking Grasp. This trick lasts you two levels! It's worth noting that the Duskblade is meant to be a melee cannon; but a relatively fragile one. He doesn't get to sit in the back row. |
| Yoshikata07-26-06, 01:05 AM | So? A level 5 rogue does 4D6+str (shortsword + sneak) per strike all day long, as long as he's in a flankin position. With two-weapon fighting, it's twice that (assuming the attacks hit, but that's the same assumption for that you use). A level 5 wizard with a modest 16 int can cast 2 fireballs per day, with the potential to do 5D6 damage to many, many targets each (and fireball is by no means a great spell). From far, far away. And that's using only his 3rd level slots. CoDZilla just starts to get really going at level 5+. I don't think I have to explain how clerics and druids just bypass others in power from mid-level play on. So for a melee class to not be broken for you, it needs to get worse at high levels? Again, I think you are confusing 'broken' with 'not underpowered'. Actually that's with one weapon so pretty good chances of hitting. Fireball is pretty scary spell you can be restricted to use it because of the place your in or you have party members in front of you. You can get reflex save to half it. Duskblade get quite a few of the 2nd slot Wizard attack spells like Scorching Ray. Not at all I have problem with melee class when they can cast spells up to 5th level Arcane, Hit die 8, Full BAB, Martial weapon prof, 2 good saves, can rival Fighters in the armor department, can cast in medium armor and heavy shield, can deliver touch spells threw weapon, later only needs to use a spell once for 3-4 attempts at a touch spell to hit with the weapon, quick cast, spell power, Arcane attunement, knowledge all skills. Sure they only +2 to skills per a level but your going to have good int. |
| stabs07-26-06, 01:39 AM | Not at all I have problem with melee class when they can cast spells up to 5th level Arcane, Hit die 8, Full BAB, Martial weapon prof, 2 good saves, can rival Fighters in the armor department, can cast in medium armor and heavy shield, can deliver touch spells threw weapon, later only needs to use a spell once for 3-4 attempts at a touch spell to hit with the weapon, quick cast, spell power, Arcane attunement, knowledge all skills. Sure they only +2 to skills per a level but your going to have good int. That list was reminding me of something. A more powerful class, actually. Cleric. 9th Level Divine, d8 HD, Full BAB with the casting of a single spell (Divine Power), 2 good saves, can beat the crap out of Fighters with a second spell (Righteous Might), can cast in Heavy Armour and a Heavy Shield. Oh, and they can Quicken Spells without using a Higher Spell Slot (Divine Metamagick), or even leave those killer buffs on all day (Persistant). Let's not forget the tricks a couple of decent Domains can let him pull off (Freedom of Movement? Mmmmm.) But this is all old news. We've all heard the legend of CoDzilla. So let's take a look at a more serious Duskblade Contender: The Eldritch Knight. Nope, he doesn't need Quick Cast, he has slots enough to be casting Quickened Spells all day long. He will also have 9th level spells, which will heavily overshadow the Duskblade's 4 Vampiric Touches/round. Especially when he's delivering a Fell Drain Twinned Enervation before dropping a few slots into Arcane Strike to -really- do some damage. Duskblade is powerful. It's true. It's -not- more powerful than a Wizard/Eldritch Knight though. |
| gunsheep07-26-06, 01:46 AM | It's capable of 7D6+str damage in a turn by level 5.. More also if you spend a few turns. I'm sorry I just fail to see how it isn't broken. It's not quite with the fact.That lv3 duskblade in my party could make 8d6+1.5xstr dmg in a single turn while all we other wizard,fighter,or cleric needs to do was just standing around eating popcorns and watching him showing off :mad: .Duskblades are really overpowered esp. when it comes to low lv campaigns.That's it. |
| ressurrector07-26-06, 02:18 AM | It's not quite with the fact.That lv3 duskblade in my party could make 8d6+1.5xstr dmg in a single turn while all we other wizard,fighter,or cleric needs to do was just standing around eating popcorns and watching him showing off :mad: .Duskblades are really overpowered esp. when it comes to low lv campaigns.That's it. Mind if I ask how he managed that? Shocking grasp is 1d6/level (max 5d6) and a greatsword is only dealing 2d6 more. At 3rd level that'd be 5d6+1.5x str What else has he got beefing up his melee attack? Keep in mind that it dosen't really count if it's a spell from a different character. |
| Yoshikata07-26-06, 02:27 AM | Blade of Blood another 3D6. |
| smallfishnova07-26-06, 03:32 AM | yes...a duskblade at 3 lv can deal 8d6 + 1.5 x str dmg... (3d6 shocking grasp + 3d6 blade of blood and using greatsword...please remember he cannot charge...) But he can only use this 2 per day at that level... and you assume it hits! Actually, i have DM a lv 5 buskblade...when he is using acrane channeling, he misses half of them and so just waste the spell (I rule that a miss = discharge). But i think that duskblade will have a low AC and HP... At 3lv, spirital charge character can deal far more consistance dmg then this duskblade.. 3d8 + 4.5 X STR (WITH A BONUS OF +2 ATTACK ROLL AND +1 FROM BEING AT HIGHER POSITION AND HAVE NO DAILY USAGE LIMIT...) At 4LV, PALADIN CAN HAVE DIVINE SACIFICE?...BROKEN?...HE CAN ALSO CHARGE + SMITE EVIL TOGETHER...AT LV 5, YOU AUTOMATIC HAVE A MOUNT... If you think duskblade is broken, just throw some monster with HP and Electricty Resistance/Immunity to them...(a group of shocker lizard!?..) SR also can, but may also upset other casters in the party... |
| King_Bulba07-26-06, 04:17 AM | So that is, one rounds of buffing and a second to swift and to attack to get 7d6... most battles end in 3 if not less. You REALLY think that is overpowered? LOL you sir need to see charging builds. With 2 rounds of per attack to get 7d6 while dealing 1d6 to yourself isn't that impressive. Overpowered = spirted charge with a lance while using a leap attack. This is before you get shock trooper to take it from your AC instead of your BAB. Once you do that you will almost always hit doing massive damage. ATM that is with a PA of 3 since bab = 3 at fighter 3... Dmg is 3d8 + 18 + 6xstr mod using with 2 hands. More you PA more the dmg increases too at later levels since you time it by 6... The person can do this any round in which he can charge, no needing to buff. Might need to be human to pull off the feats at level 3 but still, that beats the CRAP out of 7d6 for 2 rounds spent. This gets more damage from one attack that the duskblade gets in the 2 and then some, plus a little more... If higher level make a druid charger you can ride your companion and and use the 3rd level spell lions charge and do a full attack on a charge or be a psiwarrior or ardent. 8th level druid doing this gets charge dmg like that on both attacks. If you have a secondary attack you get to add that to the mix at minus 5 but without the lance dmg bonus. Ohh don't forget the animal companion can make an attack on that charge I believe too. I also played a duskblade and can say our party sorcerer was WAY more powerfull. Duskblades spell selection is SOOOOO small and limiting. They may get 5th level spells but they are worth less because of how few they get an can choose. A normal gish gets 9th level spells and more of them at the cost of what 2 or 3 bab? Gishes multiclass so their saves are often boosted. True gishes don't have the ability to cast in light/medium armor unless you get it via multiclass but when you can use a 3rd level spell to immeditately turn incorporeal for a round that helps make up the difference. No way they are overpowered. On paper they look big but you should actully play one before making judgement. They lack the feats of a warrior, which is pretty huge with PH2. They also lack the versatility of a true caster or gish. True they are a base class worth playing to 20 and not multiclassing but that doesnt make them overpowered... |
| King_Bulba07-26-06, 04:20 AM | (I rule that a miss = discharge) That isn't RAW so I dont see why you brought it up. You can hold the charge of a touch attack if you miss. That would still carry over with the duskblade... At 4LV, PALADIN CAN HAVE DIVINE SACIFICE?...BROKEN?...HE CAN ALSO CHARGE + SMITE EVIL TOGETHER...AT LV 5, YOU AUTOMATIC HAVE A MOUNT... Doesnt the smite get amplified because of the spirted charge too? LOL yeah this isnt even funny because with the PrC cavalier it gets even NASTIER! |
| smallfishnova07-26-06, 05:27 AM | That isn't RAW so I dont see why you brought it up. You can hold the charge of a touch attack if you miss. That would still carry over with the duskblade... First, acrane channeling is not a touch attack. And then the description of this ability at 13 lv says it discharges at end of turn. So, for a lv 3 or 5 duskblade...i think it is a hit or the spell is discharged as he get only 1 attack in a round most of the time. (I think ability at lv 13 is more powerful than lv 3. By the way, that my ruling.) And yes, smite evil dmg is multiple by spiritual charge... I think PrC cavalier is crazy...4 x dmg... Actually, a straight LV 18 duskblade can deal about 7xx dmg in 1 round with correct feat build, assume it all hits..:P and it is just a mundane sword?!... though charge build can deal about....OVER thousands dmg and even reach 5 digits with spell aim... And charge have a much higher attack bonus and not subject to SR, energy resistance... |
| Yoshikata07-26-06, 05:50 PM | So that is, one rounds of buffing and a second to swift and to attack to get 7d6... most battles end in 3 if not less. You REALLY think that is overpowered? LOL you sir need to see charging builds. With 2 rounds of per attack to get 7d6 while dealing 1d6 to yourself isn't that impressive. Overpowered = spirted charge with a lance while using a leap attack. This is before you get shock trooper to take it from your AC instead of your BAB. Once you do that you will almost always hit doing massive damage. ATM that is with a PA of 3 since bab = 3 at fighter 3... Dmg is 3d8 + 18 + 6xstr mod using with 2 hands. More you PA more the dmg increases too at later levels since you time it by 6... The person can do this any round in which he can charge, no needing to buff. Might need to be human to pull off the feats at level 3 but still, that beats the CRAP out of 7d6 for 2 rounds spent. This gets more damage from one attack that the duskblade gets in the 2 and then some, plus a little more... If higher level make a druid charger you can ride your companion and and use the 3rd level spell lions charge and do a full attack on a charge or be a psiwarrior or ardent. 8th level druid doing this gets charge dmg like that on both attacks. If you have a secondary attack you get to add that to the mix at minus 5 but without the lance dmg bonus. Ohh don't forget the animal companion can make an attack on that charge I believe too. I also played a duskblade and can say our party sorcerer was WAY more powerfull. Duskblades spell selection is SOOOOO small and limiting. They may get 5th level spells but they are worth less because of how few they get an can choose. A normal gish gets 9th level spells and more of them at the cost of what 2 or 3 bab? Gishes multiclass so their saves are often boosted. True gishes don't have the ability to cast in light/medium armor unless you get it via multiclass but when you can use a 3rd level spell to immeditately turn incorporeal for a round that helps make up the difference. No way they are overpowered. On paper they look big but you should actully play one before making judgement. They lack the feats of a warrior, which is pretty huge with PH2. They also lack the versatility of a true caster or gish. True they are a base class worth playing to 20 and not multiclassing but that doesnt make them overpowered... Actually they don't need two turns to do that and they don't take 1d6 for the attack. They need two turns for 10D6+1.5 str damage and take 1d6 then. They need one turn for 7d6+1.5 str damage. What level was when the Sorcerer was better? |
| Morrowner07-26-06, 10:43 PM | They blow a turn and take attacks in order to get another 3d6 damage. Whoopity doo. In the meantime they have 5d8 instead of 5d10 or 5d12, worse armor, and have to blow a full turn. At level 6 the full BAB characters get another iterative attack. Blowing a shot at 2 hits, 3 if Hasted, 4 if Two Weapon Fighting to cast Shocking Bloody Grasp simply isn't worth it at this point. If both attacks hit and you're two handed that is another 2d12+3X strength or 4d6+3X strength. The class doesn't suck. Just because a new class doesn't suck and actually does what it was intended to do at all levels doesn't mean it is "broken". |
| Morrowner07-26-06, 10:50 PM | They blow a turn and take attacks in order to get another 3d6 damage. Whoopity doo. In the meantime they have 5d8 instead of 5d10 or 5d12, worse armor, and have to blow a full turn. At level 6 the full BAB characters get another iterative attack. Blowing a shot at 2 hits, 3 if Hasted, 4 if Two Weapon Fighting to cast Shocking Bloody Grasp simply isn't worth it at this point. If both attacks hit and you're two handed that is another 2d12+3X strength or 4d6+3X strength. The class doesn't suck. Just because a new class doesn't suck and actually does what it was intended to do at all levels doesn't mean it is "broken". Edit: My two bits: You're already fighter heavy so I caution against the Duskblade, especially without divine healing. Ask yourself real hard if you'd be better off with healing spells before being an arcane caster. Also, Haste and buffing spells would be a good way to get on the good side of the group. |
| Endarrion07-26-06, 11:15 PM | Sooooo... back to the topic at hand. My opinion = play whatever you WANT to play. That's what everyone else is doing. Why shouldn't you? Don't worry about it. If everyone ends up dying because there's no spell caster then that's your chance to tell everyone, "Well maybe you shoulda played a wizard instead of your 10th half-orc fighter." It shouldn't be your job to clean up after everyone's character building mess. If they don't like it, tough. Deal with it. You have to deal with their melee fighting selves all the time. Heck, make a game out of it. See if you can build a better melee type than everyone else. But in the end, just do what you want to do. It'll be A LOT more fun for EVERYONE that way. |
| Votan07-26-06, 11:48 PM | Sooooo... back to the topic at hand. My opinion = play whatever you WANT to play. That's what everyone else is doing. Why shouldn't you? Don't worry about it. If everyone ends up dying because there's no spell caster then that's your chance to tell Besides the Duskblade just looks like it could be fun to play. :) Plus, if you play a melee warrior for a while then maybe somebody else will branch out and find that they enjoy playing primary casters? |
| Morrowner07-27-06, 05:13 AM | It will be a real hootananny, really "fun" until the other characters are burying Lemmy The Paladin. Man, if only somebody coulda cast Cure Moderate Wounds. If only somebody coulda cast something on the creature's weak save! Dead=Not fun. |
| King_Bulba07-27-06, 07:47 AM | First, acrane channeling is not a touch attack. And then the description of this ability at 13 lv says it discharges at end of turn. So, for a lv 3 or 5 duskblade...i think it is a hit or the spell is discharged as he get only 1 attack in a round most of the time. (I think ability at lv 13 is more powerful than lv 3. By the way, that my ruling.) Yeah if you use arcane channeling as a full round action at level 13 the spell gets spent no matter what, but not at level 3 where it effects only one attack. Touch attacks via spells dont get spent if you miss, though you are using a sword to deliver it and requires you to hit their normal AC that ability to hold the charge doesnt go away unless you use it as a full round action at 13 and above. There is a reason it says that at level 13 and not at level 3. Yoshikata are you saying 9th level wizard spells with a 17 bab is weaker than a full bab with a VERY select choices of 5th level spells? The 9th level spells wins every time. Straight damage as a caster sucks anyways. At higher levels it is much better to use other spells like a save or die. Duskblades get some goodies but they are not the match of a true gish. At lower levels they may be more powerfull but after 6 the duskblade starts to lose its edge to a normal gish because of the gishes versatility via spells and higher level spells. Overall power includes things other than damage which the duskblade focuses on. What your party needs to get across a 500 ft chasm? Well your gish can fly the party, or summon moster a flying beast. BTW are you saying anything at level 3 that does 4d6 a level is broken? Two rounds of 4d6= 8d6 same as the duskblade trick... If you are then a twf SA rogue is broken too. Smallfishnova showed you broken, a mounted charger is broken with leap attack. Maybe we have different definitions of broken because the duskblade is even close to being broken. 8d6 for 2 rounds = a joke to something that is broken. Anyways you never said how you get that damage Yoshikata... I think you are making a mistake somewhere. Shocking grasp takes 1 standard action to cast, blade of blood is 1 swift and 1 attack is another standard action. That is 2 rounds to do 8d6 and blade of blood and it does 1d6 dmg to you. You can not get 2 standard actions a round unless you can get 9th level spells or are a psion. Ohhh my gish can do that if he wanted to but like i said better to save or die you or better yet something with a reflex save, or a Mordenkainen’s Disjunction so you can permanintly lose some of your gear, Ohhhhh a Prismatic Sphere good luck getting out of that... I dont care if you have one more attack at level 20 because 9th level spells of a wizard more than makes up for it. Dont get me wrong the duskblade isn't weak, it is just weaker than a normal gish. Dont believe me ask on the CO boards. They have people who actully play gishes, I personally dont but I have seen them in action. |
| Ryusage07-27-06, 08:40 AM | Update: I've played one session with this group and we're level 5. I've gone ahead with the Duskblade and it's working great! The DM has also realized the lack of a good spellcaster and healer and so has included a lot of Potions of CLW and wands of CLW into the game. Thanks everybody! |
| WayneTheGame07-27-06, 09:06 AM | Update: I've played one session with this group and we're level 5. I've gone ahead with the Duskblade and it's working great! The DM has also realized the lack of a good spellcaster and healer and so has included a lot of Potions of CLW and wands of CLW into the game. Thanks everybody! Glad to see everything worked out. Welcome to the Order of the Duskblade, brother :D |
| Yoshikata07-27-06, 02:17 PM | Update: I've played one session with this group and we're level 5. I've gone ahead with the Duskblade and it's working great! The DM has also realized the lack of a good spellcaster and healer and so has included a lot of Potions of CLW and wands of CLW into the game. Thanks everybody! Nice hope it works out. ________________________________________ ___________________________ Ok I give up you guys win. I see Duskblades are just overpowered for the first few levels. |
| Morrowner07-27-06, 06:19 PM | Duskblades aren't overpowered. Period. Yep, Lay on Hands, Cure Light Wounds, and potions are good. The paladin might have been able to hold off for a level and got the unicorn mount. Absolutely worth it for a group without divine healing and a very good deal even with divine healing. They hit harder, last longer, are harder to hit, have 4 cure spells a day, can Neutralize most low to mid level poisons, and give you a Magic Circle Against Evil. Blows a heavy warhorse right out of the water if you ask me. The reason I'm so pro iconic party(full BAB class, rogue/dex monkey, arcane caster, divine healer) is that is what the game was balanced against. Then again, the game was balanced against 25 point buy, core rules only, starting gold, and standard treasure so normally groups can overcome it. |
| kelvinaw27307-27-06, 07:05 PM | Given the nature of the rest of the party I myself would aim at some form of Mystic Theurge. I might try for Cleric/Wizard or Druid/Wizard, or Favoured Soul/Sorcerer (works because both classes are Charisma dependent). |