Encyclopedia of Likeable characters [Archive] - Wizards Community

Post/Author/DateTimePost
Tristan

05-06-06, 02:51 PM
now there are plenty of characters/players that are ....not so good, and plenty of boring ones. But here is where I'd like everyone to post the ideas a character of theirs used to make the game interesting and fun. Also includes idea one thought up of and the various exploites of these characters(kinda like the book that needs to be made of Razz's exploits).

There is no need to number. I just kinda want to make a central gathering of all the coolness that is good characters

I want(ed) to create a toublemaker Elf/or halfing sorcerer who used a modifiedTenser's floating disc as an airboard. His mastery of manuverability and or his sword would make him a famous outlaw that was a hero of the people. (Kinda like that theif off of FullMetal alchemist).

Goggles and slicked back hair are a must have
Prator_the_Legendary

05-06-06, 10:07 PM
I have a few:

1. The Cynical Paladin: He's lawful good, but you'd never know it from the way he talks and acts most of the time. This variety of paladin has a bleak, pessimistic view of his life which borders on suicidal fatalism. He acts good, but he gives all the "wrong" justifications for what he does.... at least, that's what he gives out openly...

Example: Beggar asks for a few coppers, and the paladin gives him twenty gold pieces. When asked why, he says "I figure he'll go and drink himself to death, and then he'll stop bugging me for money. Everyone wins!"

2. Bardic Master of Tricks: This is a bard I play, and the kind you'd expect would be a good party leader. In summary, this is what happens when you give the bard ALL the miscellaneous magic items that no one else has a ready use for. A clever player can combine these tricks into some pretty awesome strategies....

Example: How to deal with a roomful of orcs.
Bard: "First I'll pull a ball out of my bag of tricks and magic up some random animal to make a distraction. Then I'll twist the ring and turn invisible. Then I'll walk into the middle of the room, carefully place a delayed blast fireball there, and walk out." *BOOM!!!* "Problem solved."

3. Warforged-robot stereotype: Okay, admittedly this one is overdone. But the more robot jokes you can make your warforged do, the funnier it will be, assuming you don't make anyone vomit. "Danger Will Robinson! Danger!"

4. Black Mage: An id caster character who is obviously evil and likes to blow stuff up can provide hours of entertainment. For that matter, ANY id character who likes wanton destruction can do this.

Example: Concerning the destruction of a retirement commnity:
Good person: "What kind of horrible brute could do that to poor defenseless old people?
Black Mage: "Why, it would take some kind of meglomaniacal fiend to take pleasure in wielding the tapestry of creation to focus pure energy through nothing more than my own will, the rush of electricity through my being, the power--My God, the Power! IT'S THE ONLY TIME I FEEL ALIIIIIIIVE!!!"
Priest_of_Shaundakul

05-06-06, 11:01 PM
Hopefully you were sarcastic, but...

1. The Cynical Paladin: He's lawful good, but you'd never know it from the way he talks and acts most of the time. This variety of paladin has a bleak, pessimistic view of his life which borders on suicidal fatalism. He acts good, but he gives all the "wrong" justifications for what he does.... at least, that's what he gives out openly...

Example: Beggar asks for a few coppers, and the paladin gives him twenty gold pieces. When asked why, he says "I figure he'll go and drink himself to death, and then he'll stop bugging me for money. Everyone wins!"

That isn't a Paladin, much less a good person.
Solikawa

05-06-06, 11:26 PM
I have a few:

1. The Cynical Paladin: He's lawful good, but you'd never know it from the way he talks and acts most of the time. This variety of paladin has a bleak, pessimistic view of his life which borders on suicidal fatalism. He acts good, but he gives all the "wrong" justifications for what he does.... at least, that's what he gives out openly...

Example: Beggar asks for a few coppers, and the paladin gives him twenty gold pieces. When asked why, he says "I figure he'll go and drink himself to death, and then he'll stop bugging me for money. Everyone wins!"


LOL, I can see a Paladin based off the character "House"
a_psh

05-06-06, 11:55 PM
That isn't a Paladin, much less a good person.It's a matter of what he believes, not what he says. There's no reason you can't act like a curmudgeon as long as you're ultimately performing good acts and you do actually care about people in your heart or hearts.
Xaktsaroth

05-07-06, 12:41 AM
Made a character I'm quite attached too:

X-Plosion:



Unit 38-X came into existence with the 38th batch of 24 warforged created by various artificers, providing raw power to fuel an unjust war.

X had a great deal of problems with the martial training all the warforged received.

Frankly, he sucked.

X could never get the timing down right and always managed to be disarmed, pinned, or in a few cases, limbs severed in attempts to parry.

It was during one of these down-times when X was getting his arm reattached that his creator, the gnomish artificer, Denn, suggested that being a foot solider might not be a good idea. X agreed. Whenever he practiced, the squishy soldiers would make funny noises (which, he found out later, was something called 'laughter'), and X had enough problems trying to relate to the squishes.

Denn decided to see if X had any divine talents.

He didn't.

Denn gave up when he failed for the 4th time to try to explain what the gods were to him.

"Now X, the gods are the beings responsible for bringing life into the world."

"Master is a god?"

"No, X, I'm not."

"But you made X."

"Well, yes....."

"And X is alive?"

"Yes......"

"Then how are you not a god?"

"*sigh* The gods are all powerful, X, some even empower people to kill others."

"Like the army we're fighting?"

:confused:

"Go to sleep, X"

"Sle......Ep? What's that?"

Time passes and Denn, against his better judgement, decides to see if X has any magical talent.

And he did, sort of.

X had very good verbal control, but had great problems learning the difficult somatic components of a spell. Knowing this would mean certain death at the front lines, Denn decided to stick X in his lab to continue on his projects while he was out in the field.

When Denn returned, his 3 months work of tinkering had been completed, and a few of them, even improved outside of his original specifications.

So X took up the mantle of artificer and became the warforged medic (for all intensive purposes), and in his spare time, learned how to use magic to imbue things with powers.

X soon found his skills growing quickly, and he decided to try making a new item, a wand of fireball.

X was so sure of his skills; he even gathered some of the other warforged to witness its maiden trial.

X emerged from the lab triumphant, carrying a small length of wood with arcane runes.

He took his place before the combat dummy, and to the awe of the crowd activated the wand.

X had about .03 seconds to ponder the idea that maybe trying to squeeze Exploding Runes into a Wand of Fireball wasn’t a good idea.

Everything in 1000 ft was toasty(Denn had to cast no less then 3 cold spells to stop the drinking water barrels from boiling); X spent the next 2 weeks making all the repairs, however, to everyone else at the camp, he became X-Plosion.

It was around this time that the war reached its zenith and the camp was swarming with activity.

Denn, wisely deciding that X might do more harm then good, asked the war forged to continue working on his current projects and prepare for the influx of injured warforged.

So X locked himself in Denn lab under the base of the supply tower.

3 days past and X was finished almost all of Denn’s work, and he was a bit confused by his masters continuing abstance, so he decided to get a drink of water (he had noticed that the squishys use this excuse to be somewhere else).

He climbs the small ladder to the trap door in the ceiling, and gave a gentle push.

It didn’t budge(X made a mental note to oil the hinges on his return).

He pushed a bit harder, still nothing.

He crouched slightly, and with a silent desire that the ladder not collapse under him, drove his shoulder into the door.

The door splintered from the impact and burst from the hole, flying out of X’s sight.

Upon exiting the lab, X gets a sense on why his master hasn’t returned. There isn’t a single thing standing within no less then a half mile around him.

All the buildings are in complete ruins and after a search, no survivors can be found.

X decides to journey to look for his master, in hoping that Denn still lives.

Quick Facts:

- X tends to be quite energetic when it comes to new things(He’s still quite sheltered).

- X loves to talk about squishy behaviour at length, to anyone that will listen, and questions them non-stop about it(Sleeping seems to be the big one he can’t understand.)

- STILL calls all non-constructs squishy’s, with the sole exception being his master.

- Keeps a small journal in which he constantly writes about his findings about squishy’s; becomes violent if taken away. Is usually correct in his observations, but for the wrong reasons.

- Is quite afraid of women, but refuses to talk about why.



Why he's afraid of women:



The first town X came across after leaving the encampment was a seedy town, not necessarily known for its high morals and acts of piety. X was heading towards the tavern with some new friends he met on the way. He got the brilliant idea of wrapping himself in bandages from head to toe, so the people of the town wouldn't notice his non-human qualities. He was a bit too complete with it, and after falling into the 3rd hay pile due to his bandage induced blindness, a group of adventurers decided to take pity on him and let him travel with them.

While drinking with his new friends, they began to regal him with the tale of their latest adventure. They had just cleared out an old abandoned fort, which was being used as a base for a cult of females who followed the gods of pain and suffering. The adventurers kept refering to them as masochists, and this is where X became confused.

X: "What is a masochists?"

Ad: "Someone who receives pleasure from recieving pain."

X: "Pain? What's that?"

Ad: "Urrr, you know, pain, like this."

She proceeds to flail about and moan and groan as if in pain. X takes careful notes.

X: "And people gain pleasure from such an act?"

Ad: "By the gods, no! You have to be a very sick and evil person to like THAT stuff."

Denn had been very firm with X over the subject of evil. Evil was the worst thing in the world and should be feared at all costs.

Feeling educated, X asks more questions about human sensations, and the topic eventually leads to sex.

X: "Is sex good?"

Ad: "Well, it can be. Can, ummm... things like you have sex?"

X: "I dunno. What does sex involve?"

She proceeds to go into a disturbing amount of detail.

X was quite taken by the idea and decides to look around town for more information. He finishes his ale, tosses a coin on the table(which became a habit for him, after the whole merchant chasing him with a torch incident. He does this even if he doesn't order anything, calls it a "chair rental fee".) and thanks his new friends.

X wanders all over the town, looking for the right parts for his new project. She had been quite specific in what sex involved and commented on X's 'lack of the correct parts', however, she also described what said part should be, so X scooped up his materials and set to work. He spent the next week constructing his masterpiece, and with it in hand, marches around the town, asking every woman he comes across if he can try it out.

As X runs from a mob of angry, weapon wielding females, he wonders if perhaps this isn't the best method for his little experiment.

A few hours later, the mob drops off, as X can run all day, and the squishies can't seem to manage this, and stumbles into the 'entertainment' district.

He is quickly approached by a working girl, and asked if he's looking for a good time. X says he isn't, but what he's really looking for is sex.

Slight taken aback, the girl leads him into a quiet room. When they are alone, X displays his new invention, and tries it out on the working girl.

After a few minutes, she begins moaning and groaning and thrashing about. Memories of his friends warning come to his mind and he burst out of the bordelo, screaming that the evil culists have followed him there.

Silly X, women aren't cultists. :P
Tristan

05-07-06, 01:43 AM
hmm, I think you've neatly captured the way a "blind warforged" sees the world.

I am also so inspired to think of a Warforged who would have a knack for truenaming because his ignorance allows him to understand the new language since there isnt much to get in the way


oh, and btw, It seems I cant imagine my previously said character (the guy who uses Tenser's floating disk as an airboard) without imagining that gnome illusionist in the players handbook riding a disk with his goggles down with a large bag-o-loot on the back end of the disc flying away from a large mob


I had one character who I claimed was a compulsive gambler. Interstingly he would always come back with a profit (not a spellcaster).

which reminds me, I've been waiting a while to use presto to cheat in games.
kelvinaw273

05-07-06, 04:05 AM
Made a character I'm quite attached too:

X-Plosion:



Unit 38-X came into existence with the 38th batch of 24 warforged created by various artificers, providing raw power to fuel an unjust war.

X had a great deal of problems with the martial training all the warforged received.

Frankly, he sucked.

X could never get the timing down right and always managed to be disarmed, pinned, or in a few cases, limbs severed in attempts to parry.

It was during one of these down-times when X was getting his arm reattached that his creator, the gnomish artificer, Denn, suggested that being a foot solider might not be a good idea. X agreed. Whenever he practiced, the squishy soldiers would make funny noises (which, he found out later, was something called 'laughter'), and X had enough problems trying to relate to the squishes.

Denn decided to see if X had any divine talents.

He didn't.

Denn gave up when he failed for the 4th time to try to explain what the gods were to him.

"Now X, the gods are the beings responsible for bringing life into the world."

"Master is a god?"

"No, X, I'm not."

"But you made X."

"Well, yes....."

"And X is alive?"

"Yes......"

"Then how are you not a god?"

"*sigh* The gods are all powerful, X, some even empower people to kill others."

"Like the army we're fighting?"

:confused:

"Go to sleep, X"

"Sle......Ep? What's that?"

Time passes and Denn, against his better judgement, decides to see if X has any magical talent.

And he did, sort of.

X had very good verbal control, but had great problems learning the difficult somatic components of a spell. Knowing this would mean certain death at the front lines, Denn decided to stick X in his lab to continue on his projects while he was out in the field.

When Denn returned, his 3 months work of tinkering had been completed, and a few of them, even improved outside of his original specifications.

So X took up the mantle of artificer and became the warforged medic (for all intensive purposes), and in his spare time, learned how to use magic to imbue things with powers.

X soon found his skills growing quickly, and he decided to try making a new item, a wand of fireball.

X was so sure of his skills; he even gathered some of the other warforged to witness its maiden trial.

X emerged from the lab triumphant, carrying a small length of wood with arcane runes.

He took his place before the combat dummy, and to the awe of the crowd activated the wand.

X had about .03 seconds to ponder the idea that maybe trying to squeeze Exploding Runes into a Wand of Fireball wasn’t a good idea.

Everything in 1000 ft was toasty(Denn had to cast no less then 3 cold spells to stop the drinking water barrels from boiling); X spent the next 2 weeks making all the repairs, however, to everyone else at the camp, he became X-Plosion.

It was around this time that the war reached its zenith and the camp was swarming with activity.

Denn, wisely deciding that X might do more harm then good, asked the war forged to continue working on his current projects and prepare for the influx of injured warforged.

So X locked himself in Denn lab under the base of the supply tower.

3 days past and X was finished almost all of Denn’s work, and he was a bit confused by his masters continuing abstance, so he decided to get a drink of water (he had noticed that the squishys use this excuse to be somewhere else).

He climbs the small ladder to the trap door in the ceiling, and gave a gentle push.

It didn’t budge(X made a mental note to oil the hinges on his return).

He pushed a bit harder, still nothing.

He crouched slightly, and with a silent desire that the ladder not collapse under him, drove his shoulder into the door.

The door splintered from the impact and burst from the hole, flying out of X’s sight.

Upon exiting the lab, X gets a sense on why his master hasn’t returned. There isn’t a single thing standing within no less then a half mile around him.

All the buildings are in complete ruins and after a search, no survivors can be found.

X decides to journey to look for his master, in hoping that Denn still lives.

Quick Facts:

- X tends to be quite energetic when it comes to new things(He’s still quite sheltered).

- X loves to talk about squishy behaviour at length, to anyone that will listen, and questions them non-stop about it(Sleeping seems to be the big one he can’t understand.)

- STILL calls all non-constructs squishy’s, with the sole exception being his master.

- Keeps a small journal in which he constantly writes about his findings about squishy’s; becomes violent if taken away. Is usually correct in his observations, but for the wrong reasons.

- Is quite afraid of women, but refuses to talk about why.



Why he's afraid of women:



The first town X came across after leaving the encampment was a seedy town, not necessarily known for its high morals and acts of piety. X was heading towards the tavern with some new friends he met on the way. He got the brilliant idea of wrapping himself in bandages from head to toe, so the people of the town wouldn't notice his non-human qualities. He was a bit too complete with it, and after falling into the 3rd hay pile due to his bandage induced blindness, a group of adventurers decided to take pity on him and let him travel with them.

While drinking with his new friends, they began to regal him with the tale of their latest adventure. They had just cleared out an old abandoned fort, which was being used as a base for a cult of females who followed the gods of pain and suffering. The adventurers kept refering to them as masochists, and this is where X became confused.

X: "What is a masochists?"

Ad: "Someone who receives pleasure from recieving pain."

X: "Pain? What's that?"

Ad: "Urrr, you know, pain, like this."

She proceeds to flail about and moan and groan as if in pain. X takes careful notes.

X: "And people gain pleasure from such an act?"

Ad: "By the gods, no! You have to be a very sick and evil person to like THAT stuff."

Denn had been very firm with X over the subject of evil. Evil was the worst thing in the world and should be feared at all costs.

Feeling educated, X asks more questions about human sensations, and the topic eventually leads to sex.

X: "Is sex good?"

Ad: "Well, it can be. Can, ummm... things like you have sex?"

X: "I dunno. What does sex involve?"

She proceeds to go into a disturbing amount of detail.

X was quite taken by the idea and decides to look around town for more information. He finishes his ale, tosses a coin on the table(which became a habit for him, after the whole merchant chasing him with a torch incident. He does this even if he doesn't order anything, calls it a "chair rental fee".) and thanks his new friends.

X wanders all over the town, looking for the right parts for his new project. She had been quite specific in what sex involved and commented on X's 'lack of the correct parts', however, she also described what said part should be, so X scooped up his materials and set to work. He spent the next week constructing his masterpiece, and with it in hand, marches around the town, asking every woman he comes across if he can try it out.

As X runs from a mob of angry, weapon wielding females, he wonders if perhaps this isn't the best method for his little experiment.

A few hours later, the mob drops off, as X can run all day, and the squishies can't seem to manage this, and stumbles into the 'entertainment' district.

He is quickly approached by a working girl, and asked if he's looking for a good time. X says he isn't, but what he's really looking for is sex.

Slight taken aback, the girl leads him into a quiet room. When they are alone, X displays his new invention, and tries it out on the working girl.

After a few minutes, she begins moaning and groaning and thrashing about. Memories of his friends warning come to his mind and he burst out of the bordelo, screaming that the evil culists have followed him there.

Silly X, women aren't cultists. :P



:rofl:

You MUST send this for inclusion in the Best Lines Ever Book.
Flushmaster

05-07-06, 05:09 AM
:rofl:

You MUST send this for inclusion in the Best Lines Ever Book.

I second this motion. You should also post it in the BLE thread as a start.
geekling

05-07-06, 08:18 AM
It might just be me, but I'd count my human fighter - Ivan, as a likeable character. Well I'd like him even if he wasn't mine. :P
Now Ivan, he's a born grunt, with a face a used-horse salesman would kill for. Very much the look of a boy that just came off the farm - not a hint of guile or deceit. Not even ten years in a cavalery unit managed to wash off the farmboy look of him.

What it did manage was to turn this young lad, into a young-ish looking lad that is very good at what he does best. Following orders without thinking and well using that big sword rather than a plow.

It's not that Ivan's stupid, he's just not Used to thinking independently. He's never really had the chance, first being ordered around by his older, rather formidable sisters, then joining the army.

But that's not really what I'd say make him likeable, although, if Ivan's Pinky, we've got a Brains. I suspect it's this 'yes sir! How high, sir!' quality that that character finds likeable.

No what's Ivan's prime likeable trait (if you ask me) is probably the stories he tells from back home at the farm, he's likely to spring at you. Like the one about how he and his many siblings used to have contest in snorting peas (dried) up their nose and see who could shoot them out the furthest. But then his sis got a pea stuck up their nose....
robertliguori

05-07-06, 10:12 AM
Phileon, referred to as Phil. He's an angel of romantic love, also referred to as a cupid. His reason for existence is that mortals might more readily fall in love and have good sex. Despite his small size and childlike appearance, he can and has debated trumpet archons about the morality and propriety of his mission, and won. In particular, he holds three matches of his to be worth bragging about; he convinced the king of a human nation attempting to exterminate the remnants of a horde of orcs to fall in love with a half-orc (thus averting the massacre), broke an ancient family curse by re-uniting two bloodlines, and stopped Thursa the dread necromancer from raising her army of the dead and beginning a spree of death across the lands, because her newly-acquired boyfriend would pout at her if she did.

He is cheerful and optimistic, and always looks for a nonviolent way out of problems. He is utterly unashamed; he has seen every possible variant of sexuality in existence, and knows that all of them can lead to love. He also acts as a champion for officially-unsanctioned sexual preferences. He is quite clear and quite vocal that the forces of Good want mortals to fall in love and have good, consentual sex, and are utterly unconcerned with the color, shape, race, or gender of who you've fallen in love with.

Phileon has no desire for power, a great belief in honest and open communication, and understands adventurer politics. He's figured out that simply asking the right people for a favor can get you better results than years of intrigue and cunning. He's also quite capable of years of intrigue and cunning, if that is what it takes.
Prator_the_Legendary

05-07-06, 12:54 PM
That'll work fine, assuming you're playing with liberal-minded people. Otherwise, prepare yourself for a lot of people looking at you disgustedly.
cat_god

05-07-06, 05:13 PM
The naive paladin. Who believes one should listen to fortune tellers.

"Listen to the fortune teller."
"Why?"
"Because I knew someone who didn't listen to a fortune teller. Do you know what happend?"
"No."
"He's trapped on the 666th layer of the Abyss, where his intestines are ripped from him everyday and his eyes are eaten every third wednesday, and he doesn't get ICE-CREAM!"
feartheinvinceblehamster

05-07-06, 07:05 PM
LOL, I can see a Paladin based off the character "House"

House rocks! I've got to do that...





That isn't a Paladin, much less a good person.

So you admit he's a likeable character?
Tristan

05-07-06, 08:35 PM
It might just be me, but I'd count my human fighter - Ivan, as a likeable character. Well I'd like him even if he wasn't mine. :P
Now Ivan, he's a born grunt, with a face a used-horse salesman would kill for. Very much the look of a boy that just came off the farm - not a hint of guile or deceit. Not even ten years in a cavalery unit managed to wash off the farmboy look of him.

What it did manage was to turn this young lad, into a young-ish looking lad that is very good at what he does best. Following orders without thinking and well using that big sword rather than a plow.

It's not that Ivan's stupid, he's just not Used to thinking independently. He's never really had the chance, first being ordered around by his older, rather formidable sisters, then joining the army.

But that's not really what I'd say make him likeable, although, if Ivan's Pinky, we've got a Brains. I suspect it's this 'yes sir! How high, sir!' quality that that character finds likeable.

No what's Ivan's prime likeable trait (if you ask me) is probably the stories he tells from back home at the farm, he's likely to spring at you. Like the one about how he and his many siblings used to have contest in snorting peas (dried) up their nose and see who could shoot them out the furthest. But then his sis got a pea stuck up their nose....

haha, yea I think a character like that would be constructive. Would remind other player's of their supposid origin. its good for characters to have existed before the game started
-------------------------
And this isnt one of those pansy alignment/paladin topics :tantrum:
Neratos

05-08-06, 01:49 AM
I have had 2 very popular characters. That when they died, the players begged me to bring back for shear amount of comedic value of them.

1. Kobold Sorcerer who was on his way to being a wild mage. His one and only possession in the world was a rod of wonder (and his solution to everything). And he had a great passion for hating gnomes, and blamed everything on them. When he finally died, in a duel with a gnome with another rod of all things, he stayed dead. Quite the amusing duel, Kobold clicks his rod and gets grass, gnome clicks his rod and the kobold turns to stone and crumbles :P

2. Thrawl Herder from the Exp Psionics. We actually did a system of rolling to figure out who my random cohort would be. Every session my cohort would end up dead, and it got to the point of my character refused to learn their names and just started numbering them. (another player actually played the cohorts) Ironically Number 7 survived his masters death. Guess that number is lucky
TheChilliGod

05-08-06, 02:17 AM
Man, I Have to post my all-time, favorite character, MURK.
Back in the only session I played him, he was a lvl 1 Orc Fighter. With 4 intelligence.
Now, he's a 6th lvl Fighter / 3rd lvl Exotic Weapons Master / 1st lvl Eye of Grummsh, and geared up for the next chance I ever get to play him.

Basically, he is a completely naive idiot. Those manipulator classes would love him, simply because of his non-violent nature, and his low-ish wisdom with only ranks in Craft (Weaponsmithing) and Intimidate (as part of his battle tactic).
He fights with an Orc Double Axe, but only when the player thinks it is most inappropriate. If the enemy has a large chance of wasting the party without MURK, he's ignoring the enemy while occupying himself with any little distraction, until the very last moment where he gets up and kills every enemy left standing. If the monster is designed to be run away from, he will LEEROY JENKINS it.

And don't forget, everything he does is so inappropriate that it is actually funny. Being a one-time session, we didn't mind that the inappropriateness could have ruined the party.
I'll just rip a few lines from him off of the BLE thread to show:

*---*
DM: *Acting as this god-cleric of Vecna* "Ah, you might want to toss the half-elf in the fountain of healing as well, he seems to be hurting."
MURK: "Me toss half elf into fountain!" Quite literally, and probably against his will.
DM: *Succeeding grapple and strength checks* Well, he hit his head against the wall of the fountain, dealing him 5 lethal, but he's in the curative water. A voice booms from the heavens: "Hahaha! Oh, that was funny. Good Orc, have a treat." A bowl of meat pudding appears in front of the orc.
MURK: I eat it! *Mimics licking bowl clean*
*---*
DM: Okay, you're all hungry and, except those who drunk the water, thirsty.
MURK: "Remember we found that dead halfling in a sack?"
Ranger: "Yes...?"
MURK: I grab the dead halfling and chop him into edible chunks, ready for cooking.

Would you believe he continued to cook the halfling even when surrounded by 3 other orcs who nearly massacred the rest of the party, then he, the only one in the party left conscious, took out all 3 orcs in a single round?
*---*
Elf: "Hey you orc! I'll trade you my share of the halfling for one of your rations! The halfling tastes much better!" *Fails bluff*
MURK: "NOO! MY FOOD!"
Half-Elf: "What about me? I've heard that halfling meat makes you stronger" *Succeeds Bluff*
MURK: "Me look for food..." *Natural 1 Search Check!* "No, no food..."
*---*
DM: Yep, the wall crumbles to reveal a room. Featureless, expecting a trough of black oozy goo.
MURK: *Nat. 1'ed an Int check to see if black oozy goo is bad for you.* "Black goo make me stronger!!!" I belly-flop in.
DM: the goo starts to harden around your skin.
MURK: "Black goo making me strong! Me Feel stronger! St*gulp*rong...e...r..."
*---*
DM: *As NPC* "I worship a little god called Vecna."
MURK: *Nat. 1'ed Int check, thought a vecna was an elven dish made from the arms of orcs* "GRAAGH! VECNA ORC FOOD! KILL!"
Half-Drow: "Calm down. Vecna is a god, not food."
MURK: "Grummsh God." *Bows in reverence.*
Half-Drow: "No, another god."
MURK: "Grummsh Brother! Vecna God!" *Bows again*
DM: "Teeheehee, I like the orc."
*---*
DM: "You catch up to a Triceratops." *Note-1st lvl.*
MURK: "CHAAAARRRRGE!" *9 damage, before everyone else's initiative count. I'm proud."
DM: The Triceratops looks at you lazily, then slightly nudges you for 25 damage. *Good thing there was a 3-strike life system established*
*---*
fullmetal80110

05-08-06, 03:22 AM
A gelatinou, feral, dragonwraught kobold bard.
Think about it.
stranger_654

05-08-06, 05:44 AM
A character i have always wanted to play would be a bumbling rogue, Nothing quiet as lovable as someone like vash from trigun is there? The only other character that came close to that was the love sick ranger, who fell in love with every pretty girl he saw, then called them the wrong name. So yeah, im anxious to play a character similar to that.
OctoberRaven

05-08-06, 05:56 AM
My group likes my characters, but instead of referring to my sig I'll just go into detail on them.

Should my gaming group be reading this (I don't think they frequent the boards) SPOILERS ON AZAZIEL BELOW DO NOT READ KTHNX.

Azaziel- Sor/Fighter, more of an NPC who plays the occasional ally (and briefly enemy) role.
Azaziel's 'father' was struck down by Mathias (BBEG) personally for insurrection, his mother resorting to suicide shortly after, while Az was twelve years old. Azaziel would spend the next few years as a beggar before taking his father's old bastard sword and going into the Forest of Red Mist (named for the magical bloodlike fog that envelops it), where he met a druid named Grillick, and assisted him in protecting the druid's grove from the Tiefling gang that lives in the forest. He would befriend the party and help them raid a Hextorian temple. After the raid, Azaziel, furious that he lost his only lead to Mathias, left the party, discovering the party members who stayed behind with Grillick (mostly as a plot device for the players leaving the game) were injured by Grillick who suddenly attacked Azaziel, the latter striking down the druid. (Most of this is unknown to the party at this point, they only know Grillick is dead and Azaziel may have played a part). Azaziel would continue his search, eventually confronting and being left for dead by Mathias in the sewers of Zisastre, where the party found him and had him go and rent a room at the inn. Azaziel would later rejoin the group to 'defeat' the Vamp, only to wind up missing soon after, his sword and a pool of blood the only trace of him that remained. What truly happened is Mathias had cast Morality Undone (and later had it Permanenced by a Wizard) on Azaziel, who would join Mathias as his right hand man...although still wanting to kill Mathias, but now to also rule a 'kingdom of ashes' (as one of the PCs put it). Azaziel would kill the daughter of Mathias' political rival Fredereck, as well as ensuring that members of the elite assasin group Black Hand were killed for failing to wipe out the party, and would also burn down a front for a Pelorian Black Market, killing the priest's children. This lead to a duel between Az and one of the PCs, which ended with the PC knocking Az unconsious so a priest could dispel the Mortality Undone. Azaziel would attempt suicide after the priest 'saved his soul', but the PCs stopped him. They took Az to Fredereck who proved that Fredereck was in fact Azaziel's true father, however Azaziel refused to take his side, and fled the group to 'find himself'. He is currently being hunted by Druids for the murder of Grillick.

Azaziel is a serious, somber individual, who despises violence for violence's sake. He discovered his magical abilities when his ("father's") armor was sundered by a griffon. He is an atheist (although while he was evil he claimed that he was the only true god) who believes religion is the source of all evil.

Faustus Geisteskrank, now, a character in the evil campaign I play that was an offshoot of a previous idea.
Faustus Geisteskrank is the son of a necromancer who was also a war hero who helped the current king gain his power. Never seriously cared for the art until his lover (true name yet to be revealed, but he always refers to her as 'Darling') passed away from illness. Driven insane by grief and unable to raise her due to the cost of material components, Faustus joined the Academy, focusing heavily on the art that made his father famous. Faustus keeps 'Darling's' remains with him at all times, locked in a trunk he slings over his shoulder. He sometimes starts sentences with 'Darling says', due to the fact that he believes that about 75% of his thoughts are actually Darling speaking to him from beyond the grave. While Hextor is the dominant religion, he secretly worships Nerull while paying lip service to Hextor to not arouse suspicion. Excessively cruel, sadistic, and violent(once forcefed a litter of puppies the remains of their mother) but has been proven to be an intelligent (and sometimes even well-spoken) individual at times. Fluent in the language of the Yuan-Ti, although his speech is imperfect as he mostly uses it to write in his spellbook. Besides studying magic, he also practices alchemy and is fairly knowledgable in history. Perfect example of 'seems normal at times, but is really insane'. Has a skeleton horse named Liestungen ("Dead Horse" in German)

And Micheal Reily, who hasn't been doing much adventuring yet...
Born and raised in a monestary dedicated to Ehlonna. Lifelong friend of Ved (another PC). Believes that the true path to enlightment is to forsake all material goods and wealth and to connect with nature. During a vision quest, he was attacked by an Orc band but was saved by a Nymph named Aranel, who nursed him back to health, and later, had...ahem...relations with him. He would visit Aranel every chance he got, in return for his companionship she would better teach him the ways of nature and the Sylvan language. He now has Sylvan writings tattooed all over his body, "one for every day Ehlonna has graced our world". He has proven to be naive due to his relatively secluded life, but constantly remains true to his faith and unswervingly loyal. Has a bit of a silver tounge (lots of focus on Diplomacy for him), and prefers peace over violence...however he will fight if he must.