Ever had a problem with intelligent weapons???? [Archive] - Wizards Community

Post/Author/DateTimePost
Acid Jesus In 3d

05-30-04, 02:19 PM
Umm. Name some experiences with weapons that are intelligent.

Were they a@@holes? Just post some stories.:behold:
Vaettyr

05-30-04, 03:16 PM
I was playing a Dwarven Wizard in a party once, and the DM sent and NPC human paladin along with us. I wasn't evil, but I had some tendencies that way, so me and the paladin didn't always see eye to eye. For example, if we're headed down a spooky looking tunnel, the paladin wouldn't go in before me, as he despised cowardice, and I thought it was the greatest thing since magic missile. He and I got into quite a few tangles, but nothing life threatening.

Then, while we're adventuring in this *HUGE* dungeon, we happen upon a black, evil, intelligent double sword. No one can use a double sword so they don't even mess with it, except me. I pick it up and the DM says "the sword orders you to attack the paladin. Make a Will save vs. his Ego." My response of "can I take a one?" has been a staple ever since.

Anyway, to make a long story short I never actually touched the Paladin with it, though I certainly did try, and it took the party forever to get the sword away from me, as I seemed to be the slipperiest dwarf ever. This story played out a few times as I just couldn't keep away from something that wanted rid of the paladin as bad as me.
Willie the Duck

05-30-04, 07:55 PM
Intelligent items are like paladins. They don't by any definition HAVE to be jerks, but they seem to be played that way alot. I personally don't care for them. If I want someone talking to the PCs, I'll use an NPC, or a note, not talking treasure.
ImmortalBlueMage

05-31-04, 02:27 AM
One of my favorite story devices in my current campaign is a magical talking sword which one of the PCs found on Pandemonium. The weapon in question claims to be the bound spirit of an ancient Paladin, imprisoned in the blade by an evil Lich centuries ago.

The weapon has no magical abilities, but the spirit in question is ancient and worldly, so he's almost always a source of useful information. Players wielding the sword gain +10 to Knowledge checks for History, Geography, Religion, and the Planes. This led to some amusing moments early on, when the 9 Intelligence Half-Orc Barbarian started referencing obscure historical tidbits and pontificating at length about the nature of the multiverse. When the other party members would give him weird looks and ask "How did you know that?" his reply of "My magical sword told me so" didn't do much to ease the other character's concerns.
Nahar

05-31-04, 07:49 AM
Have yet to give an intelligent weapon to my PC's. Have myself encountered four as a PC.

Threw one out.

Got dominated by another. Bad bad.

Third got destroyed by a newbie player who didn't understand that it was a *sentient being* in its own right. Very funny gaming moment.

Fourth was sorta funny as my elf wizard was the only one who couldn't be owned by it, so little miss 8 strength got the +5 weapon. Look on powergaming dwarf fighter's face is a cherished memory.
Nihilism

05-31-04, 01:39 PM
One of my characters came into the possession of an intelligent defender sword with a true neutral alignment. The sword's ego was much greater thn my character's, so I normally wound up doing what it wanted. It's entire purpose was to protect the wielder at any cost. Normally this wasn't an issue, as all it would do it set its +attack/defense on its own. But then sometimes the bloody sword decided the best way to survive a fight was to withdraw from combat. My party hated that sword... ;)
Thorak

05-31-04, 02:31 PM
Waaay back, far enough that it wasn't inspired by BG2 though it'll seem that way, I had a character with a nice, low int and a ravening need to kill things find a magical sword which shared his mental prowess. A bloodthirsty, and idiotic, match made...well, somewhere. Probably not heaven, exactly.

I also once played a PC who actually was the sword. As the sword, one of his main powers was Dominating his wielder, permanently, when touched. The party thought the character was the big bulky guy carrying the sword around for the longest time, despite the massive bulk and scars and the high-born dialect that just didn't mesh. Freaked em out when I took over an enemy who disarmed me. Hee hee.
Elzaban the Ethereal

05-31-04, 03:52 PM
One of our DM's is loot and EXP happy, and has been known for his handing out of intelligent weapons, and not caring about Ego checks. Foolish him. There were too many of them, they were usually +10 or higher weapons, and he didn't roleplay them well at all. Nope, I didn't like them. The only fun intelligent item we ever had was an intelligent dull gray ioun stone. Now that was fun :P
Salla

06-01-04, 08:34 AM
I have made it a steadfast rule for many, many years (since early 2E days) to immediately discard, destroy, or otherwise dispose of any intelligent weaponry that I come across. They're nothing but trouble.
Nihilism

06-01-04, 10:21 AM
I just recalled another amusing tale regarding intelligent weapons. Our high level characters were taking a break after a stressful campaign, and decided to gather for a large feast. During the feast we started to recall some of the more memorable moments during the characters' adventures. Then the ranger's intelligent sword decided to join the conversation, expressing its disgust that we hadn't killed any giants recently (the sword was a giant slayer, after all). This, of course, prompted all of the other intelligent weapons at the feast (at least 10 in total) to add their $0.02 to the discussion. Things rapidly got out of hand from there. At this point we were all highly irritated at our weapons. One of the mages conjured an extra-dimensional space, which we all deposited our weapons into. The feast was much more peaceful after that.