Ever scared your DM? [Archive] - Wizards Community

Post/Author/DateTimePost
Kitaki

06-07-07, 04:37 PM
In a recent session the DMNPC grappled a Large size black dragon and pinned it to the ground (we had enlarged the DMNPC). When my turn came up I had been reviewing my spell list and found a great spell to try, so when the DM asked what I was going to do all I said was 'Slay Living'. My DM literally looked terrified because he thought it was an AoE spell and would also kill his NPC. This was a very entertaining moment.

Has anyone else ever actually scared their DM with a particular action?
Selgard

06-07-07, 04:51 PM
We had an item once that worked like the Monkey's Paw.
You got (what he called, Greater) wishes.

But the curse was so potent that we basically pocketed the item and never used it. Our barbarian fellow was carrying it.


Weeks and weeks (player time) later we came to the Wizard's tower. WHile we all plotted and planned on how to get the Wizard from his tower without dying one by one to his defenses, the orc pulled out the item and Wished the top half of the tower, was about 50 yards east of where it was.

Stunned us all, and the DM was sorta crest fallen :)
Not scared perhaps, but as close to it as I'd seen him, to date.



(as a side note- no, we didn't get much Exp for it, or much loot- as it was determined most of it was destroyed in the wreckage. We did however, get rid of that mage.)
DarkNick

06-07-07, 05:05 PM
I've been outsmarted, outmanoeuvred, overpowered, tricked, manipulated and have watched hours of planning go down the drain in like 5 seconds. I can't say that I have ever been scared of an NPC being killed. I'm the DM, if I really wanted to I can simply bring them back to life in a multitude of interesting and plot enhancing ways.
bob_the_great

06-07-07, 05:18 PM
My DM was more shocked than scared:

We're asleep in a castle when a dark priest and his 4 Balor minions appear outside the castle wall. The priest starts raising dead from the graveyard while the Balors defend him.

My girlfriend and I show up first via the fly spell. This is 2nd edition and Balors had a ton of spell resistence so the best we can do is stay alive until help arrives. The paladin stays behind to put her armor on while the other two eventually arrive. They both die rather quickly (if I remember correctly they just foolishly threw themselves into a disadvantageous position). Next round I act first and she acts second, and we both teleport out.

The DM stared at us with his mouth agape. "You're going to leave the city helpless? Everyone will die! You can't just leave. Are you guys evil?"

We explain to him that neither of us can do much to Balors w/o melee help, and the paladin is nowhere to be seen (metagame we knew it was going to be awhile). Not one of them has been taken out, and two of ours had just fallen rather easily. We are fully familiar with and aware just how deadly Balors are. Neither of us had ever shown any willingness to die foolishly, and our campaign had previously been defined by survival (we had been to hell, ravenloft, ruins of myth drannor, etc). There was no possible reason we wouldn't teleport away.

He thought it over and rewound to the beginning of the round. "You see the paladin charging below you."

paladin player: "I'm still putting on my armor, it'll be another X rounds."

DM: "No, you've finished donning your armor and you're there."

In the end the day was saved (thank you 2e holy sword).
Cold Napalm

06-07-07, 10:28 PM
Not in a D&D game but in a call of cthulu game the GM basically looked at me after I set up a rather large traps and said please don't kill Dagon.
JasonOrlandoHawk

06-08-07, 12:05 AM
My screenname, JasonOrlandoHawk, was a Jedi character from an old Star Wars game (the first d20 version) who had a strange affinity for powerful explosives. If if involved explosions, I always rolled a natural 20. Every. Single. Time.

This would eventually lead to Jason being personally responsible for the utter destruction of at least 8 capital class Imperial ships. What's worse: only three of the above eight were intentional sabotage. The other 5 were "distractions."

GM quote at the end of the game:

"I loved your character, but I swear, if you killed one more BBEG during his initial encounter... I was going to kill you."

What made the game even funnier: I was also extremely talented at Force Defense, and consistently crit on those checks as well. Result: Force Lightning bounced off me like rubber.

If the BBEG didn't meet a smoldering end, I was typically immune to his attacks anyways.

That's why Jason is now a (happily) retired character, living peacefully on the backwater world of Kweveron w/ his wife. No one (not even Vader himself) would dare risk bringing my character out of retirement... :D
Braekor Dragonfang

06-08-07, 12:23 AM
This was my first campaign, I was a giant lizard(folk) and he liked railroading us, and I didn't like that. he also had strange rules for what happens when someone gets kicked in the privates (roll d100, random effect happens: on a 100, you cringe and halt whatever action you were taking, on a 1, the material plane implodes)

DM: The Leshay needs your help, so he imprisons your souls in amulets, if you take them of or they're destroyed, you die
Cynical PC: so you're railroading us again?
DM: no, you just die if you mess with the amulets
Cynical PC: ok
Me: I eat the amulet
DM: :bigeyes:
Cynical PC: I kick him in the gonads
Me: :mymy:
DM: roll 1d100 *hands him a 1d100 (yes they exist)
Cynical PC: *rolls a natural 1* I botch
DM: :banghead:
ekeeb

06-08-07, 12:51 AM
well ages ago, when i first started playing D&D, i was playing a Frost Giant blooded creature, which meant i was large, and i was carrying a magical item that allowed the user to enlarge themselves one size category larger, making me huge.

then the DM, a little peeved at my character for surviving every module without a scratch, decided to drop us into a Naval Combat module.

my character, being the over confident, underintelligent creature that it was, decided that this would be the perfect time to test his throwing capabilities, throwing canon ball after cannon ball at the enemy ships, hitting only 50% of the time.

soon my character ran out of cannon balls, and so i decided now was a good a time as any to board the ship. my character soon realised that the ships were too far apart from one another to board without the use of flight, so my character improvised. he used his belt of the Barbarian and made himself huge, proceeded to pick up a cannon and throw it at the nearest ship, adding a variant ranged version of True-Strike scroll to the mix, promptly turning off the enlarging item.

the DM looking perplexed asked why as i comically made the hand movements of tying a rope around my legs.

now imagine a large sized cannon flying at your ship, only to be followed by a large, white skinned, blue haired, frost giant looking person, brandishing a greataxe, and yelling "WEEEEEEEEEEEEEEEEE!" as it flies toward the middle of the ship.

everyone was in stitches, and the DM was to scared to use Naval Combat modules ever again.

Ekeeb :D
Ack

06-08-07, 01:18 AM
Note that a 50% hit rate is actually a considerable improvement on standard ship gunnery of the time (the age of sail, that is).

They should have been bringing him cannonballs as fast as he could throw them :P
Disciple_of_Juiblex

06-08-07, 01:39 AM
This was in star wars, though could be applied to dnd at various time

Me: "we have a week threw space to get there right?"
DM: "ya, what are you guys doing?
Me: " i craft some explosives *rolls* ok i made ** number, then i use demolitions to hook them into clusters of five."
DM: "Ok..."
LATER
Dm: "you see 5 gamorians, they dont look happy and are brandishing axes they speak (and im the only one who can understand them, and i think they said they where going to hurt us if we dident give them some credits). "
Me: "I tell the rest of the group that they are going to kill us (as im playing a droid simmilar to hk-47) and throw one of my clusters at them, picking up 20 die six."
Dm: :uh-huh: "how much do you do?"
Me: "** are they still standing?"
Dm: "Yes..."
Party: :noway:
Me: "Well i heroic surge (giving me another action) and throw another cluster"
Dm: "fine, dont bother rolling, they are dead..."
Mirian

06-08-07, 03:03 AM
Only time was when my character (an artificer who happened to be evil and self serving) consumed an item we were supposed to be delivering to an NPC for craft EXP (Gave me about 10000 worth). This was shortly after I true striked a stake and shoved it though a wanted NPC's back for the hefty 50,000 gold piece reward. With the combinations of feats and other stuff that I had taken, I was tricked out on magic items for a long time, much to his distress. There's no terror like realizing that you accidentially gave one of your PC's the ability to craft pretty much anythink in the DMG.
Ayra

06-08-07, 07:02 AM
We are currently playing in a campaign setting with a rather odd party. Most of the party is neutral, but more or less on the side of good rather than on the side of evil. Two party members, including myself, are chaotic evil. The other one is a were rat rogue/ranger and I'm a halfling warlock/psion using a houseruled version of the eldritch theurge (that replaces every instance of arcane with psionic).

Anyway we were doing an escort mission for a Church. We were forced into accepting it, since they helped make the were-rat control his form. Both me and the were-rat didn't particularly care about the girl though and to make a long story short, we ended up with the enemies who tried to capture the girl we had to escort and they wanted our help in doing so. We agreed and ended up delivering the girl to them.

On our way back to the party, we had to make it seem as if we were abducted by the enemy together with the girl. One of the bosses, a stronger wizard, told us he'd help us by chasing us back to the party. He told us we could attack him, as our attacks wouldn't matter much anyway.

We located the party and deployed our plan ahead of the road they were walking on. I was a little beaten up by them beforehand (without me agreeing to that!) so I was quite ****** off, and fired off a psionic shot/eldritch blast. My dice-roll was extremely lucky, as I rolled mostly mostly 6es. The DM jawdropped, as I did so much damage that I almost killed one of the bosses. He ascertained me that a second blast of lesser magnitude would have definitely shot him into oblivion. He dropped an enervation on me and then took off, rather than continuing with the plan :rolleyes:
kelvinaw273

06-08-07, 11:26 AM
This probably doesn't actually count as it was not an In Game thing, more of out-of-game one, but was so funny that I'll tell you anyway.

My (now ex-) wife decided to try role-playing, seeing as how I was always doing it, so the DM (our former Best Man) agreed to let her in but ... well, she was lackluster to begin with, so he decided to turn the screw on her character and see if he could force it out of her with some high action, high drama play. Accordingly the sneaky so-and-so connived with the other players (myself excepted) to set up a scenario where she made a mistake and every other person (PC and NPC) was turned against her as she was hunted down. Nasty, but effective. She played it brilliantly, right up to the end when it seemed she would die and he uttered the immortal words: "And as the fangs of the vampire descend you awaken, and realize it was all a dream ..."

There followed three seconds of silence, in which the penny dropped, and he must have seen her expression change. Now my ex was a little moody at the best of times, and as she was six-months pregnant then, the Hormone Fairy had been in attendance (personally I think the HF worked overtime on her). Suffice to say that when she finished saying: "You B*****d!" he was already fleeing the table. She chased him around the house and the garden, and only the aforementioned pregnancy ensured she didn't catch him before the adrenalin wore off so that she didn't kill him ...
_Jayne_Cobb_

06-08-07, 11:30 AM
In a recent session the DMNPC grappled a Large size black dragon and pinned it to the ground (we had enlarged the DMNPC). When my turn came up I had been reviewing my spell list and found a great spell to try, so when the DM asked what I was going to do all I said was 'Slay Living'. My DM literally looked terrified because he thought it was an AoE spell and would also kill his NPC. This was a very entertaining moment.

Has anyone else ever actually scared their DM with a particular action?

So your DM has a DMPC ("DMNPC" is redundant, all NPCs are the DM's) that tackles large dragons, he is terrified that said DMPC may die, and he doesn't know how the spells work.

By my count that is three strikes right there; I'd call him out if I were you.

---

This wasn't so much fear as shock that he may have done something very silly indeed.:

My current PC owns a blunderbuss and has a penchant for sticking pretty much anything into it that will fit down the barrel, just to see what happens; "I stick it in the blunderbuss" has become a catchphrase/running joke in our game.

During the course of the game we found a particular magic item. As soon as the DM said the name Necklace of Fireballs I looked up at him, grinning from ear to ear. Our eyes met and a stunned expression crossed his face as he realized why I was grinning, a moment of silence, then everyone at the table just lost it laughing.

I still haven't actually shoved the necklace into the blunderbuss yet, but that's most cos no one will let me anywhere near the damned thing! :D
Crystalforged

06-08-07, 01:40 PM
Well, not to long ago during the final session a campain out at college we were in the middle of some fairly nasty battles to deciede the fate of the world, blah, blah, blah... Since this was the final session the DM had treated us to some food including a couple of pizzas and a full rotisary chicken. Anyway in the middle of getting our collective asses handed to us I happened to get a little idea so I ran up to my room to grab a black hooded cloak and a sacrifical dagger I had from a holoween costume. After arranging everyone's D20s around the chicken and invoking a prayer to the elder gods I drove the dagger into the chicken.

Interestingly enough after this our dice started rolling quite well. I think the fighter even rolled three 20s in a row. The DM seemed a bit unnervered and a couple of the players started freaking out. At least one of them reported suffering SAN damage from the experience

'Tis a memory I will treasure in my dead black heart.
Salla

06-08-07, 01:49 PM
I don't know if this is a 'scare the DM' thing so much as a 'I just happened to make the perfect character for the situation'.

At one point, we encountered a necro-cleric in a large chamber with two doors (on opposite sides of the room). My character was a Warforged Artificer. The room is fairly well clogged with (IIRC) wights, well over what one would suspect for our level. We open the door, look in, and I say ...

"Lock the door after I go in; if everything goes quiet, you can follow me."

The DM had completely forgotten that Warforged are immune to energy drain. I put the Undead Bane Weapon Augmentation infusion into my weapon and waded in. The vast majority of their attacks bounced off my DR 2/adamantine (when they could hit me anyway ... my AC was pretty gross), and the cleric hadn't prepared any spells that could do me any significant harm ... they didn't affect constructs.

So, the cleric runs. I give pursuit. We both move at the same speed thanks to his Plate Mail and my Adamantine Body. On the other hand ... I don't get tired, and just ran him ragged until he collapsed from exhaustion. :)
Kezarim

06-09-07, 09:11 PM
Aw, just got home from another good night of roleplaying (It's 2:48 am in good ol' Germany right now).

I was DMing today. Our party is LvL 15. After a long and dangerous travel to an old dungeon, the players witnessed 1000 cultist trying to awake "the sleeper". They were too afraid to interrupt the ritual in time, so when they finally did, they just caused the sleeper to awake uncontrolled, instead of under the cultist's control.

And the sleeper is... THE TARRASQUE! So while the cultists were fleeing (and being eaten by the hungry beast), the players decided to face the monster in a heroic manner - they put EVERYTHING they had into one strike. Our party's drunken master-monk-warmind was pushed with each and every single spell, magic item etc. they had. He sneaked up on the tarry, climbed it's back, and hit it right between it's eyes....

P1: i take my weapon, and prepare for the swing. I silently pray to the gods. okay... phew.. let's hope... *rolls dice* 20. *rolls again* 20.
DM: erm.. you hit it right between it's eyes. Roll damage.
P1: *rolls dice* *rolls more dice* *gets out calculator*
P2+3: and?
p1: 179 freakin' points of damage.
P2+P3+DM: :uh-huh:
DM: ... ... you hit the tarrasque so hard it stumbles and turns it's eyes upwards. with smashing sounds it breaks down and crushes a few dozen cultists beneath it. It seems to be unconcious, but you can't say for how long it will stay that way.

(I secretly rolled it would stay unconcious for ~24 hours. It was just SO MUCH damage, i wanted to give them the feeling they had really done their best, and saved a lot of lives. But the tarrasque just can't be stopped. That's the way it is.)

And you know what our party's kobold did?

P2: hm.. i walk up to the giant monster and touch it.
P1+3: don't get too close. You don't know when it will awake!
P2: I concentrate, and try to cast a spell. *rolls for spell resistance. 19* 33?
DM: Okay, you beat it's spell resistance.
P2: It has a will save to negate the spell. DC20.
DM: *rolls* 1. i CAN'T BELIEVE THAT. By the way.. what spell did you...?
P2: PlaneShift. Destination: Abyss.
P1+P3+DM: WTF ?!?!

I WAS scared. Admitted.
zzo38

06-10-07, 11:11 AM
Some level 11 wizard cast hold person on my character (a level 5 wizard at the time, I think), in a few turns I broke the hold and continued lying down on the floor and found a rod attached to his belt, I picked it up and broke it, all 50 charges went off in all directions, destroying the level 11 wizard's ten rings (yes, he was wearing ten rings) and his amulet.

Also, before that happened, we went through a guard room, the guards were playing cards at a table. Well, I did something unexpected, I decided to play cards. I decided to bet five copper, but I didn't have any copper so I put in a silver and took five coppers change. Each player picked up five cards and whoever had the best poker hand won double their bet. I lost, but it wasn't really important that I won, the reason I bet is so that I would have copper coins and be able to cast detect thoughts! Which was useful after the wizard lost all of their rings.
geekling

06-10-07, 12:08 PM
If by scared you mean causing the DM to break out in a cold sweat and frantically scrabbling to try and save the situation...

The player of M had notified that he would have to, thanks to real life commitements, take a three months break from the game. Out of character, of course we knew this, and we knew that this was M's last session before the break. So the DM would have plans to somehow remove M from the game in a neat way that left it open for his character to return three months later.

In character, of course we were clueless.

The plan the DM had deviced was to have M kidnapped. Now M was the brains and the leader of our little operation - a wizard type character. So when there was a mysterious note delivered asking him to meet up with someone that had vital information about whatever it was we were upto. We suspected a trap. Especially as it made the normal claims about him turning up alone.
We'll we weren't having any of that.
Things happened, a bit of a chase of a note left at the initial meeting place directing him to another place, etc. and so forth later. We got to the place we we'd finally meet this person.
The directions involved them waiting in a chamber behind the private diningroom of an inn - sort of thing.
For some reason it seemed prudent that, just in case, this was actually a genuine thing and not a trap. For the rest of us to take up station in the private diningroom while M went though the archway into the second chamber alone. We'd still be well within reach - only a shout away for the reinforcement to come charging in.
So M stepped through the archway - and in an instant, where it'd had been, there was a solid stone wall.

My character Ivan, not the brightest bulb in the box, attacked the wall trying to carve his way through. Ivan was the main melee type of the outfit.

While on the other side the attempted kidnapping took place.

I say attempted, M - bless his little cotton socks. Had enough presence of mind to as soon as he noticed something had gone amiss, to cast 'benign transposition' swapping places between him and my Ivan.

Instead of a weak little wizard to subdue and drag away, our would be kidnappers, prepared and selected to deal with puny spellcaster, had a big brute of a fighter attacking them with gusto...
Thunder Dragonbane

06-10-07, 01:54 PM
Stupid things that I have done in game that might qualify.
1) 2nd ed. I had a fighter take a wand of wonder from our parties halfling thief that was pointing it at everyone in range especially our party members. After taking it from the halfling I broke it ofer my knee, to keep it away from her. The halfling was the GM's GF and the damn thing had three times the normal charges in it. I sat there and watched the GM roll all of the random effects, the thire or fourth of which turned me to stone. After being petrified he rolled six or seven fireballs in a row, which didn't effect my stone corpse for some reason.

2) rifts. It was the first time I had played the rifts rules, the GM let me roll up a Apok, which is sort of a fighter/priest. This GM used the rule from rifts that allowed you to keep and re-roll 6's. While he was watching me roll up this character I rolled no stat less than 30. His STR, and CON scores were both over 45.

In the first session I was confronted by a guy with a gun that wanted my wallet. He had me backed into a corner and I had not brought my weapons to the bar I was drinking at. I stuck my finger into the barrel of the gun, and spit on him. The GM insisted I roll to hit on the spit, I rolled 3 nat 20's in a row. He looked at me, just shook his head and told me that the guy was dead. I then took his gun and wallet, and went back to drinking.
Class_A_Infidel

06-10-07, 02:58 PM
Well, once (just once, I'm not cruel) I said "Hey, *name of the DM*, I just bought Unearthed Arcana, wanna have a look with me?

He just opened his eyes wide and said, trembling, "NO".
Kitaki

06-10-07, 07:14 PM
So your DM has a DMPC ("DMNPC" is redundant, all NPCs are the DM's) that tackles large dragons, he is terrified that said DMPC may die, and he doesn't know how the spells work.

By my count that is three strikes right there; I'd call him out if I were you.


Actually our whole group now seems to revolve around grappling and crushing things, not sure why, and the DM is rather attached to this DMPC. I do hold it against him a little to not knowing how the spell works, but it's ok, he is still the best DM I've played with.
_Jayne_Cobb_

06-11-07, 10:15 AM
the DM is rather attached to this DMPC

That statement is as redundant as "water is wet" and "fire is hot," which is precisely why I hate the "DMPC" concept.
RealSorceror

06-11-07, 11:27 AM
Just have a look at my sig.

I play a character who is literally twice the height of the Empire State Building. He has hardwired himself to a City-Mech, which is an enormous robot powered by steam and clockwork (technically I'm Collossal+, but I'm larger than most things that size).
The DM lives in constant fear that the character will one day explode or just trip and fall down. :D
The character is not allowed within a mile of any major city, densely populated area, or any important/sacred location, with the exception of enemy strongholds or things I have built myself.
FlikViktor

06-11-07, 05:48 PM
At our game we've had a few different situations where we have scared our DM. We fought a Great Wyrm Black Dragon a few weeks back, the battle lasted 1 round. My character (a monk) charged the dragon, and I rolled a Nat 20 twice in a row and hit the dragon for a insta-kill.

Another time we seiged a tower that he designed that was swarming with a group of vampires that were very well equiped. Our cleric (who has the Spell Domain) pointed and used Disjunctioned everything. The battle then lasted amount 15 minutes.

And last week we used Wind Walk and were chasing down a dragon flying in the sky. The Dread Necromancer in our group decided he didn't want to live anymore, so he got up ahead of the dragon and flew into his mouth and into it's lungs. He was then absorbed into the blood stream of the dragon and reformed. He of course died, but caused an Aneurysm in the dragon killing it.
Ack

06-12-07, 12:44 AM
I was playing in a group where the players could not see the humour in Knights of the Dinner Table, because that's how they played all the time.

At this time, we were playing GURPS Traveller (a space game) and my character was the ship's engineer; I determined that we were extremely vulnerable to hijack so my character, in his spare time, wired the ship for sight and sound and remote control (all leading back to him; he was also a Zhodani, which is a variant human race with psychic abilities). So basically if any hijack attempt took place, my character could take control of the ship at a moment's notice.

Anyway, long story short, the other PCs discovered this, realised I'd been doing it behind their backs, and reacted all out of proportion. They set out to kill my character and succeeded, but only because I didn't want to just kill them out of hand (mind you, they needed to collude with the GM to do it).

So anyway, my next character found an account of what had really happened on the engineering logs (the GM said that was fine) so he did some deep thinking and talking to the other PCs, and came to the conclusion that they were a bunch of murderous psychos (which they were). So I presented to the GM, one evening before the game started, a step-by-step plan by which my character would 1) take over the ship, and 2) cause each PC to kill himself off in an unusual and fitting manner.

The GM read it, and by the end of it he turned to me and asked me quite urgently to not carry it through. It would work, he said, but it might cause hard feelings among the rest of the players. What of my feelings when they killed off my character, I asked. Yeah, but they're the majority, he said.

So I thought about it a bit more, then left that group.
_Jayne_Cobb_

06-12-07, 09:53 AM
So I thought about it a bit more, then left that group.

:clap:

That was indeed the best solution.

At our game we've had a few different situations where we have scared our DM. We fought a Great Wyrm Black Dragon a few weeks back, the battle lasted 1 round. My character (a monk) charged the dragon, and I rolled a Nat 20 twice in a row and hit the dragon for a insta-kill.

And another entry is recorded in the distressingly-large Two 20's in a row = Insta-Kill is a Very Stupid Idea book of shame.
minneyar

06-15-07, 10:09 AM
I recall that there was one time that I was in a group of four who were exploring some random underground cavern. We came to a cliff that dropped down by several hundred feet, and we needed to get to the bottom. The party began discussing how we were going to get down there while I just walked up to the edge and looked down. One guy could cast levitate, but only once, and he figured he could carry one of us down there, but the spell wouldn't last long enough for him to come back and take anybody else. Without saying anything in character, I told the DM that I was going to turn around, pick up the cleric (who trusted me completely), and then jump off the edge.

The DM started freaking out because he was sure we were going to die and that was probably the stupidest thing I've ever done. Then I reminded him that I had a ring of feather fall -- I had acquired it at the beginning of the campaign, but I hadn't ever used it, so everybody had forgotten about it. ;)
RealSorceror

06-15-07, 10:48 AM
And another entry is recorded in the distressingly-large Two 20's in a row = Insta-Kill is a Very Stupid Idea book of shame.
Rolling two nat 20s in a row is two easy, especially for the players I know.
Our house rule is three nat 20 = insta kill. Its freakishly rare, but has resulted in some very hilarious situations, such as an Iron Golem being killed by a bar of soap.
Ayra

06-15-07, 02:44 PM
Rolling two nat 20s in a row is two easy, especially for the players I know.
Our house rule is three nat 20 = insta kill. Its freakishly rare, but has resulted in some very hilarious situations, such as an Iron Golem being killed by a bar of soap.
It's hilarious, but may really annoy the DM if he made up a really tough end boss who subsequently gets killed by a bar of soap :x

I don't make use of the instant kill rule, but I do like to give players something for their luck. I only had a double 20 once in my party and that was on a goblin who would've died regardless, so he was easily split in half. I'm thinking of letting the victim of such a brutal attack lose a limb, after making a fortitude save.

I've always been rather puzzled on why there are no core rules on losing limbs, because it's a concept I really like. (If I'm mistaken, please please correct me! :p)
Class_A_Infidel

06-15-07, 02:51 PM
Rolling two nat 20s in a row is two easy, especially for the players I know.
Our house rule is three nat 20 = insta kill. Its freakishly rare, but has resulted in some very hilarious situations, such as an Iron Golem being killed by a bar of soap.

Nice idea. What i do is that after you've hit two 20's, instead of hitting once, you must hit twice. That way, there's a lower risk, but still not as monumentally low as rolling three 20's. I mean, that never happens in most people's gaming career ever.
obrysii

06-15-07, 03:10 PM
Every time my insane gestalt Gold Dragon // Cleric / Walker in the Waste does anything.

And the sheer speed at which it can move.
RealSorceror

06-15-07, 03:33 PM
Nice idea. What i do is that after you've hit two 20's, instead of hitting once, you must hit twice. That way, there's a lower risk, but still not as monumentally low as rolling three 20's. I mean, that never happens in most people's gaming career ever.
I like that idea, too. I'll have to try it sometime.

I myself have only rolled the triple nat 20s once. I killed a gang boss (way above my CR) with a dart. It was the same dart he threw at me the round before (snatch arrows XD) and I just chucked it back at him and dropped him dead. We where already escaping from the gang on a ship (they where running on the dock), so the gang couldn't do nuthin' about it. :p
Sure, the Dm was a little miffed, but I was feelin' too LEET to care.
WarColonel

06-15-07, 03:40 PM
We were playing a campaign setting that was sort of real word converted to DnD terms primarily using ideas from Eberron. We were in NYC. Our DM allowed us to create evil characters so I made a level 10 elven assassin. When the hook of the campaign was set into motion, we had (IC) a few hours to kill. After everyone else said they were doing various things, I tell the DM I want to stroll through the ghetto at about 2 a.m. I am, of course, attacked, by a pair of thugs. I kill one and capture the other, taking him back to my appartment. The following conversation ensued:

DM: What do you need to bring him home?
Me: It is for research purposes.
DM: What research?
Me: I want to test the human nervous system and its responsiveness, so I am going to peel his skin from his conscious body until he begs for death.

I was never allowed to play an evil character again.
RealSorceror

06-15-07, 04:13 PM
We were playing a campaign setting that was sort of real word converted to DnD terms primarily using ideas from Eberron. We were in NYC. Our DM allowed us to create evil characters so I made a level 10 elven assassin. When the hook of the campaign was set into motion, we had (IC) a few hours to kill. After everyone else said they were doing various things, I tell the DM I want to stroll through the ghetto at about 2 a.m. I am, of course, attacked, by a pair of thugs. I kill one and capture the other, taking him back to my appartment. The following conversation ensued:

DM: What do you need to bring him home?
Me: It is for research purposes.
DM: What research?
Me: I want to test the human nervous system and its responsiveness, so I am going to peel his skin from his conscious body until he begs for death.

I was never allowed to play an evil character again.
Now that is scary, you creepy, creepy person. :P
Might make for a good B horror movie....

Speaking of homebrew d20 Modern meets D&D, we where in a high speed chase, also in NYC. The party was driving a tricked-out titanium van, and we where dodging an Adult Blue Dragon. The critter finally cuaght up with us, and landed on top of the vehicle. Titanium is pretty sturdy, but the van just wouldn't take that kind of weight. So, as soon as the dragon touched down and latched on, the player driving the van swerved sharply into a building. We "safely" drove through a huge window, but big-blue got clipped by the second floor. :D
....then we turned around and rammed him in the face. :D
Pyro_Azer

06-15-07, 04:26 PM
Now that is scary, you creepy, creepy person. :P
Might make for a good B horror movie....


i've seen worse. I had a freind who wanted to do stuff like tear out the eyes of the first person who looked at them and turn random people into stew and serve it to townsfolk.
Disciple_of_Juiblex

06-15-07, 04:54 PM
i've seen worse. I had a freind who wanted to do stuff like tear out the eyes of the first person who looked at them and turn random people into stew and serve it to townsfolk.

I was once playing a sith lord in starwars (again) when i did worse to my apprentice during a training session (we went into a diffrent room so he could narrate to the rest of the players), including making them pull out their own teeth, cutting off their own eyelids, makeing it eat a bacta patch (think medical goo that was ruled posionous if eaten), telling hit to get some bacta from a draw when the draw was filled with sharp pointy impliments, drowning them followed by force lightning... a few times, and finnaly slamed them into the the wall using the force over the course of 30 minutes . at the end of it the apprentice fummbled the sith code, so it failed and had to report to me a second time. the player still hasent totally forgivin me :P (though the dm wasent there for when this happened, but wished he was after we went back into the main gamming room)

Also this recently came up in DnD. we were at the racetrack betting on some horses, becuse money had been tight. the dm then states that one of the horses has a 1000 to 1 odds on winning. We team huddle and come up with a plan. we charmed/intimidated/Dominated all the other riders and put everything we had on the horse. when we won we went to collect our bets. The dm apperently haddent calculated this out and was dumbfounded when we told him how much we got. the owner came out and paid us with every last scent he had and commited suicide in front of us. Apperntly we found out that he was working for a local crime lord and the lord would have done alot worse to him for such a bumble.
Ack

06-18-07, 06:50 AM
It's hilarious, but may really annoy the DM if he made up a really tough end boss who subsequently gets killed by a bar of soap :x

I don't make use of the instant kill rule, but I do like to give players something for their luck. I only had a double 20 once in my party and that was on a goblin who would've died regardless, so he was easily split in half. I'm thinking of letting the victim of such a brutal attack lose a limb, after making a fortitude save.

I've always been rather puzzled on why there are no core rules on losing limbs, because it's a concept I really like. (If I'm mistaken, please please correct me! :p)

In my house-rule setup d20 Lethal (in my sig :D) not only does a double nat 20 have an extremely good chance for an insta-kill (unless it's a really wimpy weapon) but the recipient of any attack can instead choose to take it on a limb. This means that someone taking a slashing attack that would kill them can instead opt to lose an arm or a leg ... yes, you're alive, but you don't get that limb back in a hurry either :P

(Crushing and piercing damage also harm the limb to the point that it's useless; they just don't remove it...)

Oh, and you can also choose to target a limb. :D

Go check it out. :D
High Octane

06-18-07, 06:56 AM
One of my DMs scared me before. He was holding a shotgun.

It wasnt loaded but still.
criticalstriker

06-18-07, 07:30 AM
That statement is as redundant as "water is wet" and "fire is hot," which is precisely why I hate the "DMPC" concept.


Whats wrong with a DM getting attached to his DMPC? If everyone is having fun, why does him having a DMPC bother you? Personally, I don't like to run DMPC's in my game. It feels a bit like playing a video game where you know everything thats going to happen.
Ghauldin

06-18-07, 08:58 AM
İt wasn't very scary or shocking if you ask me, but somehow that DM is still "handling" games with me with caution. :P

Our party faced a moderately strong and thought out villain and his gang, obviously we were not supposed to fight all of them, or even fight at all, as we were outnumbered and out gunned. While we walked towards the group to parley, I told the wizard to get ready to cast a cone of cold; then I cast create water above the majority of the gang (10 or 12 gallons of water falling from 10-11 feet). İmagine DMs face as the cone hit the gang and the falling mass of water at the same time. The ice block dealt some damage and sat on top of them for some time. :D



edit: I'm sure someone else must have done this too :rolleyes:
Karish

06-18-07, 09:24 AM
I was in a game which I was pretty much forced into. The DM was a complete noob and a bit of a tool, and made his DMPC uber overpowered and stuff. 3 levels above the rest of us (who were level 1).

So I basically made my ploy of developing a critical master, because one of the dumb things mister DM did was making certain critical attacks "Instant kills".

Basically, by level 8 (he let all bonuses stack, so a +1 keen scimitar with improved critical and the keen edge scabbard = woah) I was basically murdering everything.

We got attacked by an enchanter at one point, and while he frantically tried to outdo the mosnter I created with his rules, she cast charm person on me.

I fudged the roll to have a 1. TPK. Left the game after that.
_Jayne_Cobb_

06-18-07, 11:52 AM
Our house rule is three nat 20 = insta kill. Its freakishly rare, but has resulted in some very hilarious situations, such as an Iron Golem being killed by a bar of soap.

It is hardly "freakishly" rare. Indeed it is precisely 1:8000 rare. We had it happen just this weekend, in fact, but luckily we don't use silly house rules so it was a non-issue. Hell, one of my mates rolled three 1's in a row on percentiles, a feat that is, literally, one in a million.

And a second entry from this thread is now added to the renamed Any number of 20's in a row = Insta-Kill is a Very Stupid Idea Book of Shame.
_Jayne_Cobb_

06-18-07, 12:06 PM
Whats wrong with a DM getting attached to his DMPC? If everyone is having fun, why does him having a DMPC bother you? Personally, I don't like to run DMPC's in my game. It feels a bit like playing a video game where you know everything thats going to happen.

The DM's responsibility is to the game, not his pet NPC. There is nothign wrong with being attached to an NPC, but being overly attached to one can impair the DMs ability to use it effectively in the game.

NPCs are tools to be used in the furtherance of an enjoyable gaming experience. Like all tools they are good for some things, bad for others, and should be discarded when they no longer serve their purpose. The DM must be prepared to kill off any NPC at the drop of a hat if doing so serves to improve the game, something a DM who is overly attached to an NPC is loath to do.

That is pretty much the litmus test right there, in fact. If there is an NPC to which you are so attached that you will not kill them off in service of the story/game then you have a DMPC and should remove it from the game ASAP lest if become a further hindrance.
RagingPantsless

06-18-07, 01:03 PM
I used too...

I once played a Githzeria monk. Now he was a grappler, and had a higher AC then the fighter.

Dm decided that he would try to kill off all of our charecters. (not the first time. that would have been with the hell hounds and an army of trolls... at level 1 and he still couldn't do it)
Bring in: Ancient Black Dragon.

Dm: roll for initiative
Me: *roll* ahh, 26?
Dm: *roll* you go before the dragon.
Me: ok go up and start grappling him. *roll* *20* ahh 35.
Dm: *roll* he tries to eat you, and you are now grappling his tongue. roll for damage
Me: *some ludacrisly high number* now what?
Dm: *bring in the massive damage rule* *roll* 1. you killed him by grabbing his tongue. congratulation.
Me: :ayyyy!:
sabrewolf

06-18-07, 10:54 PM
First a friend´s tale. Not much fright but made us jump.. twice.

Playing a not-so-smart weretiger barbarian. When first meeting a patch of boom-shrooms:
Player: "I carefully pick one and sniff at it..."
DM: <after requesting a roll check that suceeded> "Ok, you now have a fresh mushroom on your paw."
Player: "fine... I eat it..."

Seccond meeting with an even larger patch of the same unsafe mushrooms:
Player: "Hmph, bad mushrooms.... I´ll toss a rock at them"

Both times the party and DM froze still for a sec...


Now my accounts:

Generic Sci-fi - On board a transport ship on hiperdrive that´s suddenly attacked by a war-ship. My warrior with full anti-flame sealed-suit waits next to the airlock and requests that the compartment is drained of atmosphere and sealed from the rest, plus get the gravity turned off.. During the boarding that followed the atackers opened their airlock only to see 6 granades floating towards them.. being a pyro they were all flaming granades and remote det.... The DM blinked and we got the boarding group of atackers toasted, the conection tube blasted off and a good amount of their atmosphere burned out.... Next when the enemy captain considered we were too much troubled and positioned right behind us to fire us into oblivion. Our pilot (an NPC) called me by commlink:

DM-Pilot: "They are getting behind us.. powering weapons.."
Me: "Right behind us?"
DM-Pilot: "yeah.. right behind us.."
Me: "Then hit the brakes."
DM-Pilot: "What???"
Me: "The brakes.. Now!"

The DM just froze when he realized what i was up to... Next scene our ship´s engineering was wrecked, stick tight with the enemy ships front, that was also ruined - including guns - and i was leading a boarding party ´cross a hole (i blasted out) right into the enemy ship.... The DM made things easyer afterwards and never got me enough resources.. for som odd reason.. :P

Star Wars d6 - After being talked into it by the party´s jedi (1 near-knight and 2 green padawans) and serving as transport for them, we found out a huge droid factory for improved versions of episode 2 droids. After recovering 2 of my 3 lost repair-drones; managing to deactivate the ionizing fields and fix our ships by remote; and downloading the schematics of the base and the comerce federation´s war plans, all we needed was a diversion to escape while half the group battled defense droids sent to our ships.. I and the near-knight found a console and I routed it to the base´s main power core..
DM: "All right.. you got full acess now.. are you going to shut things down ??"
Me: "After I program a command can I disable the core´s remote link to prevent them from undoing what I´ve done?"
DM: "I can increase the difficulty and put it all in one single check.. if you pass by X you do it.. If you pass by X+Y you do it and block out the core.."
Me: "All right.. I´ll set it to self destruct.. 6 minutes count down.."

Best fear filled "What??" face ever... Needless to say was a good enough Tech to pass easy... short skirmish (with 3 termal solution in unisson) with droids plus a dramatic fly-away (where i saved one of the group that was lagging behing by making a loop and maneuvering his tinny fighter to fly to inside my transport then dash away - and yep i used The Force), we got a huge blast, an astonishingly huge cratter on that moon and a future system colapse as the moon began falling from orbit... Funny bits: the 3 "jedi" supported my actions. The near-knight got 3 Dark Side Points, the padawans got 2 DSP... and I was awarded only by 1 DSP, even though it was I that pushed the button. :D


And me as the DM, D&D - Dramatic final battle against a dracolich, 3 improoved dragon simulacrons and two armies of undead... At the first round the two melees charge into battle.. randomness rolled that one of the targed was the disguised dracolich himself: One breath latter and one samurai is turned to burning ashes.. All had their actions... but the wizard:

Wizard: "I... I... I cast desintegrate!!"

We both knew it wouldnt work except on a roll of 1 on his uber save... Meh... I rolled "1" and jumped.... and after recovering from the hit, they got a nifty ninja-gaiden style boss ending, followed by a great battle with everything else there was on that cave.. ;)


Thinking better, i had other moments, as player or witness.. but they are moment of shock instead of fear..
criticalstriker

06-19-07, 12:30 AM
The DM's responsibility is to the game, not his pet NPC. There is nothign wrong with being attached to an NPC, but being overly attached to one can impair the DMs ability to use it effectively in the game.

NPCs are tools to be used in the furtherance of an enjoyable gaming experience. Like all tools they are good for some things, bad for others, and should be discarded when they no longer serve their purpose. The DM must be prepared to kill off any NPC at the drop of a hat if doing so serves to improve the game, something a DM who is overly attached to an NPC is loath to do.

That is pretty much the litmus test right there, in fact. If there is an NPC to which you are so attached that you will not kill them off in service of the story/game then you have a DMPC and should remove it from the game ASAP lest if become a further hindrance.


The DM's responsibility is to run a game that 'everyone' will enjoy, including him self. If he has a DMPC that gets his hands on something plot central, but the players are having fun, is it a bad thing? The only time I see a DMPC as bad is when it starts interfering with the fun of the game for the players and/or the DM.
sleepydeath

06-19-07, 03:43 AM
Once I discovered the power of minmaxing in dnd because I got the XPH+the complete books and started to build some nice combinations :)

we played till lvl 10 and I saved my "Sweeping CHARGE OF DOOM as a touch attack" for TEH ONE MOMENT.

we were wandering a desert to a city when suddenly two colossal scorpions apperead after a small sandstorm.
I won initiative

I had a valorous keen scythe and I used the old leap attack rules (errata wasnt out on it).

Our DM decided to gave us stronger encounters cause my character was a powerhouse and manage to kill everything in few hits.

DM:"2 colossal scorpions appear"
ME:"Charge!!!"
DM:"2 AoOs, one miss hehe lucky u are, XX DMG, make your attack roll"
ME:"Yeah, scorpions for dinner! I use Deep Impact with Power Attack+Leap Attack+Sweeping Strikes, I roll.... CRITICAL HIT... rolling for dmg... calculating... erm about 3xx dmg! Are they down? :evillaugh "
DM:":OMG!"
party: *laughing*
DM:"a god watched you randomly and was impressed by your attack and decleared u a semi god giving you divine rank 0"

my dm and players were rly shocked because it was the first time powergaming in our games.
_Jayne_Cobb_

06-19-07, 09:44 AM
The DM's responsibility is to run a game that 'everyone' will enjoy, including him self.

Yes, and any DM who cannot derive enjoyment from running every single other character in the game universe apart from the infinitesimal handful that are controlled by the players, so much so that he feels the need to muscle in on that patch too, has no business being behind the screen.

If he has a DMPC that gets his hands on something plot central, but the players are having fun, is it a bad thing?

Yes, by dint of it being a DMPC. There is nothing that can be accomplished with a so-called DMPC that cannot be accomplished with a normal NPC, with the added bonus that not being a DMPC means the DM can actually use it properly without emotional attachments of limitations.

The only time I see a DMPC as bad is when it starts interfering with the fun of the game for the players and/or the DM.

Which is precisely the point when it stops being an NPC and starts being a DMPC.

DM:"a good watched you randomly and was impressed by your attack and decleared u a semi god giving you divine rank 0"

Huh? :confused:
criticalstriker

06-19-07, 02:03 PM
Yes, and any DM who cannot derive enjoyment from running every single other character in the game universe apart from the infinitesimal handful that are controlled by the players, so much so that he feels the need to muscle in on that patch too, has no business being behind the screen.

Just because he has a DMPC he is attached to doesn't mean he can't run without one. I made a DMPC, once. I liked the character, but as I stated above, it felt too much like some video game


Yes, by dint of it being a DMPC. There is nothing that can be accomplished with a so-called DMPC that cannot be accomplished with a normal NPC, with the added bonus that not being a DMPC means the DM can actually use it properly without emotional attachments of limitations.

First, I would like to clarify what I think of a NPC and DMPC. A NPC is every person in the world, except for the players and DMPC. They can be kings, commoners, etc.

A DMPC is someone who actually travels with the party, he isn't some random Joe.

Being attached to a DMPC is no different than a player being attached to his character. A DMPC does not instant zap away from the game when he enters. Heck, my DM has a DMPC, and we love him.

Which is precisely the point when it stops being an NPC and starts being a DMPC.

Like I said above, a DMPC doesn't instantly take away from the game. Its just another player in it.
RealSorceror

06-19-07, 02:16 PM
It is hardly "freakishly" rare. Indeed it is precisely 1:8000 rare. We had it happen just this weekend, in fact, but luckily we don't use silly house rules so it was a non-issue. Hell, one of my mates rolled three 1's in a row on percentiles, a feat that is, literally, one in a million.
Ok, I consider 1 in a million freakishly rare. Its semantics.
And a second entry from this thread is now added to the renamed Any number of 20's in a row = Insta-Kill is a Very Stupid Idea Book of Shame.
:rolleyes: Too bad. We have fun, and thats the whole point of the game. Its a house rule, so nobody is forcing it upon you.
Manus

06-19-07, 02:36 PM
This occurred in an epic 3.0 game.

Rules background: In 3.0, my least favorite spell was 'harm'. It had no saving throw, it took out nearly all your hp, no matter how many you had to start with. It's only drawback was your attacker had to be up close and personal with a touch attack. I never used it myself because in every campaign, as soon as one player pulls it out, the DM likes to throw it around too. As a result, my high level characters' weapons would often have the enchantment "spellblade:harm". Anybody who cast that particular spell at me would have it absorbed into my weapon, with me able to redirect it next round.

Plot background: Our DM had crafted the entire game so as to be able to show off his npc, who was an epically advanced (much higher than the PCs) version of his last druid character, with a legendary epic advanced bear as his animal companion. Our evil characters were being forced to assist his good druid to find a powerful evil artifact, which we could then all beat eachother up for. When we encountered a lesser, but still potent, artifact, me and another character failed our will saves and ended up in its control, and attacking the other players (and the druid and bear). The party's cleric tried stopping me with harm, and was confused as to why it didn't work. (it was an evil campaign, so he had no idea what was on my sheet.) On my next turn I received a new will save and suceeded in resisting the mental domination. The party was relieved because the other dominated player and I were the melee characters, and us against each other was a lot more likely to have a happy ending than us against everybody else.

"Well, seems to me that the only person in melee range of me right now who has done me any damage is ... the bear."

The DM's jaw dropped, but quickly came back up. He got a look in his eye that said: 'ok, it's on. this bear is so much more powerful than you, it will be fun.'

The first attack hit.
ME: "Ok, that will be *rolls dice* 28 damage."
DM: "Ok, you give him a scratch."
ME: "That harm spell ought to be kicking in right about now."
DM: "Huh? Oh shoot..."
ME: *rolls some more dice* Second attack hits for 27 damage. That ought to put him down below -20.

He almost cried.
_Jayne_Cobb_

06-19-07, 05:08 PM
Too bad. We have fun, and thats the whole point of the game. Its a house rule, so nobody is forcing it upon you.

Then it's a good thing I never claimed anything of the sort, then, isn't it?

This is a discussion forum, not a everything pertains only to me forum or pat everyone on the back and agree with everything they say forum. We discuss things that people post here, give our own personal opinions about them about things with which we agree and disagree. If you don't want to hear any negative opinions about a house-rule then don't post said house-rule in a public forum, it's as simple as that.

If you have fun then good for you and your group, truly, but that does not mean I cannot give my opinion of a house-rule posted in open forum. The balde cuts both ways. I am no more forcing you not to use those rules then you are forcing me to use them.

Ok, I consider 1 in a million freakishly rare. Its semantics.

Three 20's in a row is not a one in 1,000,000 chance it is, as I posted earlier, precisely a one in 8000 chance.
lurchbsu

06-19-07, 08:32 PM
This saturday in our Dark Sun game, my 14 lvl Half-giant Barb. leveling a ziggurat the size of one of the Great Pymamids of Egyt in one round. Note he was the last on the order and is the dumbest character of the party.
Ack

06-20-07, 01:35 PM
Three 20's in a row is not a one in 1,000,000 chance it is, as I posted earlier, precisely a one in 8000 chance.

Note that the "one in a million" comment was referring to three rolls of '1' on d%.

But I can beat that.

I once rolled (out of five rolls) four natural 18's on 3d6.

Sound good?

Nope.

I was playing GURPS at the time.

That hurt.

(Just for the maths side of things, it's a 1-in-216 chance to roll an 18. 216 to the power of 4 (less 20% for the fifth roll that wasn't 18) comes to 1.7 billion.)
RagingPantsless

06-20-07, 10:30 PM
Another one.

This proves that i do have proficiency in elfs, as they are improvised weapons.

Half giant barbarian/drunken master. Medium size at 8'2". (illegal considering maximum size for medium is 8 feet...don't tell my DM)

While other drunken master use barstools, he would use THE PEOPLE ON THE STOOLS!

And my DM still lets me play them.:D

He has an unusual sense of humor.
Glourg

06-21-07, 12:45 AM
It's hilarious, but may really annoy the DM if he made up a really tough end boss who subsequently gets killed by a bar of soap :x

We once had a weasel kill a god, almost single-handedly. DM got mad, then passed out laughing.


I've always been rather puzzled on why there are no core rules on losing limbs, because it's a concept I really like.

All of the groups I'm in use the Runequest rules. Or Dyon's (Runeuest modified into a completely diff. game)
RagingPantsless

06-21-07, 09:50 PM
You saw the Thirty-Headed Tarrasque? Yeah, as it turns out epic monks with vorpal, keen hands (by use of feats) can indeed take this monster out.

At least my monk did. (crazy good rolls, combined with flurry of blows) the fight lasted about 3 minutes. My monk took out about 18 of the heads, 4 in the first round. Helped that the whole party was buffed to near dietyship.

So that not only frightend my DM, and it might even scare WotC...:P
PeteRR

08-05-07, 01:47 PM
We were in a low level campaign(3rd-6th). We had inadvertantly annoyed a lich. Occasionally he would show up to screw with us. We knew generally where his lair was in the city.

At the beginning of our week's session the DM announces that the city and the surrounding region were experiencing a temporary low level of mana. Most spells would not work and most items worked in a weakened state. He then proceeds to descrbe our current situation and asks us what we want to do. Our Thief, out of the blue, says lets get the Lich! The Barbarian and Cleric agree. Long story short, we buy some info on the location of his lair and attack. After a very difficult assault we kill him.

The DM was totally and completely caught off guard. And being a good DM, he was proud of us for doing it.
snakeman830

08-05-07, 02:52 PM
This happened during the first session of an Epic campaign.

I was playing a Warforged Scout Rogue17/Fighter2/Barbarian2 who specialized in sneak-attacks for damage (like I'd do anything else with that build).

The Troll Barbarian 9 had just dropped a Frost Giant (I know, my DM wasn't challenging us at all) in the first round. The Elf Scout X (Don't remember) had attacked a second giant, but had nowhere near killed it. I spotted a third one. None of the giants had beaten our initiative.

Me: I move to withtin 30 feet of it and attack with my chakram (I had six +1 teleporting chakrams). I assume (insert number here) hits?
DM: Yes, roll damage.
Me: Let's see here, 1D3 + 7 + 9D6+21 sneak attack, (yes, I have the Craven feat) re-rolling all 1's on sneak attack damage (Deadly Precision, too)...
67 damage.
DM: Okay, he's still alive.
Me: Save for Massive Damage?
DM: Nope. His fortitude is +14, so I doubt he'll fail. *rolls a 1*. Damn. He failed. Your chakram hit his throat and instantly killed him.
Me: :D

Later on...

DM: You spot another Frost Giant.
Me: *wins initiative, even over the rest of the party* I move to within 30 feet and sneak attack him. A 35 hits, right?
DM: Yes, roll for damage.
Me: *after all the rolling is done* 52 damage.
DM: He's still standing.
Me: Did he save vs. massive damage?
DM: *rolls another 1* Never mind. Again, you hit his throat with your little bladed disk.
Me::D

After the third opponent that night the same thing happened on:

Me: :ayyyy!:
DM: WOULD YOU QUIT KILLING EVERYTHING I SEND AGINST YOU IN ONE HIT!?!?!

The next two foes had the same thing happen before my streak stopped (In other words, somebody beat my initiative).