| Post/Author/DateTime | Post |
|---|---|
| albinomonkeyking11-04-06, 02:51 AM | I used to be of the mentality that any person saying 'evil campaign' or attempting to play an evil character should be flogged, until I looked into it more. By D&D rules there are quite a lot of things which could make a person evil, even if she has many other redeeming qualities. There are, however, many people who still think evil = rape, murder, ultra-violence, and any number of terrible acts. I am just curious if anyone has an evil character who is evil because of an interesting past, odd quirk, something which makes him evil for something other than the typical, this is as much for myself as for the friends of mine who cannot escape the 'evil' mentality. Oh, if you think I am wrong and that evil is all those things, you can post too, or you can flame me, I don't particularly care, thanks. |
| Need_A_Life11-04-06, 05:19 AM | Good: Puts life at stake to save the life of others, regardless of race, social status or risks involved Neutral: Will try to help people as long as it's not too much of a bother Evil: Will help you as long as it'll help him. |
| Gorteck11-04-06, 05:28 AM | Good: Puts life at stake to save the life of others, regardless of race, social status or risks involved Neutral: Will try to help people as long as it's not too much of a bother Evil: Will help you as long as it'll help him. i agree |
| roronmisthawk11-04-06, 06:56 AM | iv got a vampire character called vertis. see, hes nuetral, but still does evil stuff. i reckon that 'evil' characters are mainly just dark. in my case, also arrogant treachorous and totally uninterested in life in general. |
| Hack and Smasher11-04-06, 07:09 AM | Most PCs are neutral evil wheather there alignment says so or not. After all adventuring is killing thing and taking there stuff and being paid for it. |
| Shaggy_Shaggs11-04-06, 09:33 AM | Well, a long while back I had a character that was evil for two (conflicting) reasons. As he saw it, up until he lost most of his memory and forgot this, he was the way he was (he didn't consider it evil, just practical) because it was what he'd learned, and it worked well enough that he had no reason to change. His father had been a mercenary assassin and an alcoholic that slowly drank himself to death. As his health and mind deteriorated, the character started quietly taking on some of the easier jobs to help his father and support both of them, found his strength, toughness and quickness lended themselves well to the jobs, and as time went on and natural talent was honed with practice, it got to the point where killing people was all he was good at. He got into an assassin guild and cult of a god of death in his later years, and was so integrated into that in time, that even if he'd wanted to get out of the life, there was no viable option for it. He took a wife from among the cultists and she bore him a son. When his son was nearly grown and he was pushing middle age from the far side, he no longer wanted to live in the guild, and set out to find a suitable place for a new home for his family. A quirk of time magic in one place he explored left the character trapped for five years, and when he returned he found his wife rewed to another cult member, with four children by the new husband. In grief he commited suicide, but his burial near the ruin of the tomb of an ancient, powerful healer preserved him in a barely-alive stasis until he was exposed by erosion of the elements, and found by the dog of a member of the party he eventually joined. His pain and grief at the events at the 'end' of his life propelled him to help the party fight against his former cult, though his own reasons were revenge rather than any sort of heroism. ---------- All of the above is BS, invented memories to justify inexplicable things about himself to himself. ---------- The truth of the character was, he began his existance as a demon. He had been leader of one of the three primary factions of the denizens of hell in that setting, second (along with the other two faction leaders) only to the god of it all. His was the third and strongest faction, and the leader of the second faction was his wife. The god of all this decided to unite the first and second factions to strengthen both, and sent the character off on an away mission of sorts that should have destroyed him, meanwhile arranging the remarriage of his wife to the leader of the first faction. Trouble was, years later the demon returned alive and successful, found this intolerable state of affairs, and resolved to destroy his god that betrayed him, forging a weapon from a piece of his what passes for a demon's soul to accomplish the task, using a form of magic unique to his faction and invented by him. The demon character was found out, reduced to mortality and destroyed, but his weapon went missing and ended up on the prime. Similar to a lich phylactery, the continued existance of the weapon and the detached fragment of soul pulled the (now human) character back to the prime after death, time and again. The anger that smouldered in him at the time of the forging remained in the weapon, and though his memories fell away each time he reincarnated, the rage of his betrayal remained, along with a vague, distorted echo of why he felt the way he did. ---------- The character was quiet, and not very showy, but he was constantly angry and very brutal. His idea of interrogating a pair of captive cultists was to immediately snap the neck of one of them, turn to the other and inquire "Now that you've seen how serious I am, there's something I want to ask you about...". He wielded corrupting, illegal, soul-scarring magic with no care but for how effective it was (and unaware he'd actually invented it twenty centuries before). He offered no mercy, no apologies, and no appearance of being anything but a warrior assassin too old for games and indirect methods. Though he wouldn't go out of his way to harm people, people associated with his former boss, or anyone that unknowingly got between him and the targets of his grudge, were eliminated swiftly and coldly. I don't really think of him as an ultraviolent character. While he was very good at fighting and killing, his wrath was targetted at a very specific group of people, and beyond hurting them and gathering information on them, he was neutral and composed. (If you've ever read Matthew Woodring Stover's Heroes Die, note that this character's general demeanor was very similar to that of Caine from that book.) Collateral damage casualties just had the misfortune of stepping into the path of a juggernaut with too much inertia to stop - he'd honestly rather have not had to deal with unassociated third parties instead of taking time to destroy them, and he did avoid it when it was possible to go around those people rather than through them without wasting time. However, his willingness to take life with no remorse or hesitation, his letting hatred and vengeance consume his life, and his uncompromising attitude that destruction was the only option for his real enemies, clearly marked him as evil. |
| Need_A_Life11-04-06, 09:58 AM | Most PCs are neutral evil whether there alignment says so or not. After all adventuring is killing thing and taking there stuff and being paid for it. Enter the "play your alignment"-concept. Lawful Good (played it once): You uphold a code of honor and fairplay, and strive to serve the greater good. You will defend yourself and allies, but won't just kill someone because it's the easiest way (except in extreme cases). If someone offends your code of honor, you won't just strike him down but hold a theological/philosophical debate instead. Neutral Good (played twice): Make sure that everyone is okay and hopefully you'll not be forced to make hard choices. As many as possible should make it out of this alive, whether or not they've got green skin and fangs. Chaotic Good (never played it): Break the rules if you have to, you have a goal to secure the freedom and well-being of your people, and if you have to sacrifice one or two in the process you find comfort in knowing how valuable their sacrifice was to your cause. Lawful Neutral (played it thrice): You find comfort in order and feels that it benefits people everywhere. While you won't watch a person bleeding to death without sorrow, you aren't bound to upholding their lives either. You'll help friends, family and even strangers, but don't put your life on the line unless you have to. True Neutral (played it countless times): You like the knights in shining armor, but find them too fanatical in their approach to life. You are more down to earth and understand that not everything is black and white, you hide in the shades of gray. While you consider yourself to be a good person, you won't risk your life without good reason, you only live once and you want to enjoy it. Chaotic Neutral (played it once): Life is a game, no cheating allowed. But is it cheating if no one finds out? You might not charge the dragon coming towards your city or work out a contract for the dragon to leave, but if the opportunity to be a hero turns up you aren't turning it down. You might break a law or two, but your no villain. Lawful Evil (played it once): You play by the rules, but don't show mercy to those less capable than you. Some might call you a tyrant, but you know that order is the only way to lead a prosperous life and guide the misguided fools down the correct path. Neutral Evil (played it once, briefly): When you set your eyes upon the prize you know you'll get it. You play by the rules for as long as it suits you and blatantly violate them when it doesn't. If someone comes in your way, eliminate them and be off; no need to drag things out. Chaotic Evil (never played it): You enjoy the simple life. Need money? Steal it. Want a house, but the owner won't sell? "Persuade" him with your club. There are two types of people in this world; those who receive pain and those who deal it out, you know which one you want to be. Also, it's "Evil characters, with flair!", not "Evil characters, with flare!" |
| Shaggy_Shaggs11-04-06, 10:14 AM | Also, it's "Evil characters, with flair!", not "Evil characters, with flare!"While you're at it, it's "set your eyes upon the prize", not "set your eyes upon the price". ;) I generally agree with your alignment assessments, though. |
| albinomonkeyking11-04-06, 11:30 AM | Also, it's "Evil characters, with flair!", not "Evil characters, with flare!" No, no, I actually wanted evil characters who had flares. That typo somehow escaped me... Anyway, I will give an example of what I mean. Shaggy_Shaggs, nice character. A friend of mine was going to make an evil samurai. He was a high-up and well to do lord back home, his best friend was in the same position as him and aside from his sister he lived alone. One night he returned home to discover an ambush, his title, his belongings, his honor, everything was stripped from him. His best friend had been behind it, and he had had the help of his sister, they had become lovers. Unbeknownest to his best friend he lived through the assault, but weakened and dying he retreated, to become stronger. His new quest was to become strong enough to return, and when he did he swore he would capture the two of them, and cut out the still beating heart of his sister in front of his best friend. This character is evil for obvious reasons, but aside from his overwhelming sense of vengeance and ultra-violence against those that did him wrong he would have been neutral, even having a code not to hurt certain innocence. It is evil characters like that, and Shaggy_Shaggs that could be played in a good party, even when so many others cry 'Heresy!' |
| Need_A_Life11-04-06, 03:33 PM | While you're at it, it's "set your eyes upon the prize", not "set your eyes upon the price". ;) GAH!!! How could I do that, that's it after this post I'm comitting ritual suicide ;) [: Thanks for pointing it out, I appreciate it] Also, playing evil indicates having a certain amount of panache (that's the correct word, no?), because merely playing a living blender indicates being a mindless killing machine and belongs in Diablo rather than D&D. Make enemies weave the nets which shall ultimately kill them instead of just blasting them away. Have a reputation that makes heroes stare at you in terror rather than discuss on how to kill you. At least, that's how I did it. |
| Necropolitan11-04-06, 08:27 PM | I've made many a DM hate me for my love of playing Lawful Evil characters. I've made more then one DM promise me DEATH when spells like Blasphemy and such just roll off my characters. Ehehe, Evil's probably more fun to play then good, because Evil has many, many more shades of gray in it's severity and workability then Good really does, and thus you can sort of play a 'Good' Evil Character by simply doing it well. Lawful Evil doesn't mean Adolf Hitler; it means merciless and cruel; always fun. |
| Cyresss11-07-06, 02:11 PM | Most of my characters are evil, this allows for expedience and a fair bit of role playing. Belladonna, A now 6 sorcerer\3 mindbender\ 9 acolyte of the skin is the daughter of two elven Wizards. She was born into a life of luxury and social power. One of two children, she found that her younger brother was a nuisence and often pestered her. as a youth she learned of her sorcerous powers and began to charm and sumon creatures. Her little brother caught her one day, traffiocing with a fiendish hawk. He ran to the elders and reported her for her perversion. The elders tried to "fix" her with spells and reconditioning, but fiends still answered her call and her magic was still considered against the "way." She was then banished from the forrest where she grew up. She wandered around with the help of an old priest who taught her the joys of necromancy and dropped her off in a fairly large city. She lived on the streets with other children, charming passers-by out of the odd coin and food. she grew to maturity here and was then accosted by a local farmer. She killed him, leaving his body parts all over his home in a macabre easter egg hunt. Now she has little to no regard for the lives of others(except the poor) willingly maims and mutilates those who cross her or who she sees abusing their servants or the poor. Her means are overly cruel and rarely does she kill, she would rather see the person suffer under her curses and without a hand or two. Her party keeps her in check, but she slowly, over the past 18 or so levels, has been able to subvert them into accepting her ways. She usually makes deals with the BBEG without her party knowing the details. She is a truely dark soul, but has no reason to hate good. She figures, good people are just easier to controll as they are more predictable. That's evil with flair... her fireballs make her evil with flare? |
| albinomonkeyking11-07-06, 02:47 PM | See, it's like you said Necropolitan, I always questioned people who played evil all the time, often times thinking of them as childish. In defense of that, most first-timers I play with, or younger people, like to play evil because it is like GTA, but the more I think of evil the more I think of all the 'shades of grey'. What with the constant stream of alignment threads popping up, many of them questioning a good persons actions I can't remember seeing the last one that said, "So one of my pcs is lawful evil and I'm thinking of dropping him to neutral or good because his actions aren't evil enough." As much as I like good alignments, (It is what I tend to play) I am drawn more to evil because you can have that flair ;) or vengence or whatever and not constantly be questioned by the DM. It seems DM's also kind of turn a blind eye to evil, as long as you exhibit a tendency of evil they kinda ignore your alignment and go back to pally bashing. (this is of course from only my experience) I wonder, seeing as how many posters here have played evil quite often, do you find you can play a character more freely with evil, or, are you too often the psycho or murderer to notice? |
| Cifer11-07-06, 04:52 PM | The demon character was found out, reduced to mortality and destroyed, but his weapon went missing and ended up on the prime. Similar to a lich phylactery, the continued existance of the weapon and the detached fragment of soul pulled the (now human) character back to the prime after death, time and again. The anger that smouldered in him at the time of the forging remained in the weapon, and though his memories fell away each time he reincarnated, the rage of his betrayal remained, along with a vague, distorted echo of why he felt the way he did. This reminds me of someone, only he usually awoke in the morgue of Sigil. I've got to admit I can't remember his name... |
| The Game11-08-06, 03:49 AM | I personally find it much more enjoyable to play Evil characters, and I find little trouble fitting it into groups as I tend to play more reserved 'selfish' evil characters instead of the murderous psycho's that give the Evil alignment a bad reputation. Paladins have never been a hassle because we never have them, except once, but the problem sorted itself out as the paladin was a victim of a stray boulder during a trek through the mountains. He never learned to gauge his surroundings. My last character was a LE Psion Telepath whom I enjoyed greatly. She was part of a secretive cult society that was made up of psychics, and her ultimate goal wasnt world domination: she liked the world as it was. No one really wanted her dead, she had great power, people walked around everywhere like puppets with her holding the strings. She was charasmatic, and although she had a dark soul and her wrath was terrible, she was not above sticking to her own set of morals that she beleived set her apart from the petty evil of rapists and murderers, and she worked with the party to eliminate not 'evil doers' of the world, but rather the competition and those who would disrupt the order. She liked the way things were in the world, she didnt want some demon from hell coming and wrecking it all for no apparent reason other than to soothe its ego ect. She was jolly good fun. |
| UnrelentingHoror11-08-06, 04:21 AM | See threads like this are what its all about, looking past preconceptions. I think one of the most fun characters I've played was a Lawful Evil, sickly(5 con anyone)atheist, Elf Rogue in a short adventure set in a world filled with undead. Although I was the least useful party member in combat, I was also the smartest and most charismatic so my manipulative sociopath self became the de-facto leader of a good party. Ahhh, good times, fun role play, and somehow making bluff roles that even I didn't believe. Between keeping the party in the dark as to the things I was doing to benefit us and the shear amount of bluff roles I made just talking my way through things, yeah it was fun. |
| Need_A_Life11-08-06, 05:13 AM | Being evil isn't all about actions though, it's about intent. In our group the following has happened: 1) One character owes 10,000gp for a true resurrection... he owes it to an anti-undead church and he serves an undead master himself, causing conflicting interests. He flees. 2) He finds the group and explains the situation. While we're talking, a group of paladins march up and begin detecting evil. 3) Our in-group lawyer (only IC) begins to sort the matter out, but the church's soldiers insist that this is a church matter rather than a legal matter. 4) My shapeshifting character swoops in (was disguised as a rather powerful character we'd dispatched) and demands that the "criminal" be set on trial in the normal court of law, to which the paladins reluctantly agree. 5) We go up, use our influence (one of my shapeshifter's identities is a fully-qualified judge) to get him off the hook, due to an alliance between his master and ours. 6) I dispatched a messenger (in the name of the authority figure I had been impersonating) that the criminal was found innocent of all charges, but that I'd feel safer if a group of paladins were to join the people with which he was travelling. 7) He dies in a combat, meaning that his soul is snatched away to his master and his equipment becomes loot (I need serious funds, the other play who claimed a share had a contract stating it). We weren't slaughtering innocents, backstabbing groupmembers or anything, we even desired for a group of paladins to follow around the group's troublemaker. Also, paladins are always a welcome addition to a group, provided they aren't Detect <thump> types. |
| Kradlo11-08-06, 11:20 AM | Mistress Varta, cleric of Loviatar. She's pure Lawful Evil, and her outlook on life was taken from a quote about Loviatar after her meeting with Bane. "Loviatar returned to the world of the living to resume her just punishment of mankind." Mistress Varta exists to punish the guilty, and everyone is guilty of something. She's a genuine sadomasochist who enjoys giving pain, and gets a bit of a thrill from receiving it as well. She makes healing poultices that sting like the dickens ("Or you wouldn't know they were working."). When tending to the other players in the group, she'll comment, "Oh, this should scar up nicely." She's very handy with a needle and suture. In short, she's views herself as the evil that opposes other evil. In current edition terms, I'm using the UA variant cleric abilities, so she has an Aura of Despair around her like a Paladin of Tyranny and can Smite Chaos instead of rebuking undead. |
| CryoSilver11-08-06, 12:47 PM | Well, only wizards and sorcerers can be evil with Flare. Now, "flair" on the other hand; any PC that works at Chotchkies can have flair... |
| robertliguori11-08-06, 09:42 PM | One NPC that I ran for a group that had neither dedicated tank nor healer was Bobbin, cleric of Hextor. Bobbin really believed in the ideals of Hextor. He believed that it was his destiny to lead the party to His greater glory. Of course, being Lawful to the bone, he would not accept any path to leadership other than being duly elected. He was quite unabashed about his plans to demonstrate his 'rightful and natural Hextor-given gift of leadership' and so be elected; it might have helped him if he had put skill points in a social skill. I had a great deal of fun of thinking of ways to utterly fail to bluff, intimidate, or diplomacize, and have him serve as a sort of walking example of how not to use social skills. Bobbin, in personality, was fiercely dedicated to the party, seeing them as his route to personal power and glory even more than the church as the adventure went on. He would quite cheerfully beat the crap out of any worthless layperson that dared to disrespect any member of the party, from the lowest orphan to the highest lord of the realm. He spent a good portion of his party funds on bribing guards and ingratiating the party into the good legal graces of any city the party went; he was quite frequently the only thing standing between the party and a city-wide warrant. Bobbin also kept a running count of how much money each party member would owe him for the healing he provided. He didn't try to call in any debts; he just made sure the party remembered that he was providing thousands of gold worth of personal value per member. He also was build defensively, with a focus on shield and one-handed weapon use. He was also generally obnoxious enough that all of the really powerful monsters tried to beat on him a lot. He also did a wonderful job of failing to command his cadre of undead; after his third "kill them all" resulted in a group of skeletons engaging with a general melee with themselves (and only incidentally the approaching hobgoblins), he gave up. Bobbin, in short, served as comic relief, provided certain needed services to the party, and was carefully crafted not to step on any party member's toes. |
| Dre2Dee211-08-06, 10:47 PM | A general rule of thumb for evil: acting in one's own self interest at any cost It's a quick easy one that always seems to cover it. :D Also remember that most people who are "evil" usually don't think "I am evil!"... they have some sort of logic or reasoning for thinking that what they are doing is justified and not wrong :eek: |
| Roivas11-09-06, 12:18 AM | I'm going to have to disagree with people's preconcieved notions that evil is always self serving, after money, or whatever. These generallities, something that doesn't work when talking about people's personalities, not all evil character care about money. Nor do all lawful good types have a code of ethics as long as my leg. You could have to paladins come to blows over what to do with a prisoner, they might try to avoid killing each other but they can't let this blasphemer interfere with the rightous will of _______. I've played a choatic evil character in a group of evil. The game was about our plot to destroy the world and our wacky advetures to complish such. My character was a draeglolth, a 1/2 drow 1/2 demon combination, a creature of pure undilluted hate. While he delighted in slaughter and other less savory activities they all fit into his half-hazzard plan to spread fear and misery across the world. Though he would betray people mostly to enjoy the look on their face when he did so he was still intelligent. Meaning he wouldn't kill anyone in the party as he knew his goals and race made would make him many enemies. He also refused to steal [much] from the party, as having strong allies is never a bad idea. Remember kids everone is different, no two people are not on fire. |
| Warboss Morgrum11-09-06, 02:03 AM | I am currently playing a NE Beguiler 5/Disciple of Asmodeus 3, and enjoying it quite a bit. My character whole-heartedly believes in Evil on a multiversal scale. He is sickened by the idea that there are millions of petty thieves, highwaymen, lechers, and thugs out there that represent Evil as petty and stupid. He preys on the scum of the city he lives in, dragging them back to his alter so that Asmodeus can show them how real Evil behaves. He hates generic evil monsters as much as the average good character, but because of his supreme arrogance. In public he is helpful to everyone, and is a semi-respected shopkeeper (He uses the Dark Craft exp from the sacrifices to create alchemical items such as Elixirs of Love. Ironic, isn't it?) |
| Cyresss11-09-06, 09:55 AM | I think that as long as your character remembers that they are more than just EVIL they will be cool. Evil works with whatever helps it acomplish its goals. Good is the side that limits itself. |
| albinomonkeyking11-09-06, 02:18 PM | See, now this is a nice little collection of evil characters with personality. I like em all, but I especially like Bobbin. He may have even given me some ideas... |
| green_yawgmoth11-09-06, 02:33 PM | Most of my characters are evil, with the majority of what's left being darkly neutral. "Evil" in D&D terms is nothing more than "I help myself, then anyone else." One of the reasons I think alignment-based effects should be removed, or given a serious overhaul. But back on topic, I have never had more fun than when I was playing an evil character. It just seems that evil characters are so much easier to give character to, and so much more fun to play. Maybe it's because I'm really Lawful Evil. :schemes: http://img.photobucket.com/albums/v91/yawgmoth/kittyjig.gif |
| Revan5411511011-09-06, 03:01 PM | I don’t know if you would call one of my favourite characters that I made evil but the DM wanted to call him lawful Evil. 15/5 Ranger/Shadow Dancer with a Dire wolf for a Companion I thought that originally he was LN but after a two sessions he was branded LE Mostly it was things like killing a paladin in a duel (That the paladin stated) after using a lot of Blake powder and sealing mind flyers in there hole. Bunning down an ork village to the ground, they thought I was Evil??? come on just becoues he he personaly is some what like Ridik they whanted to call me evil |
| Stev Beren11-10-06, 11:53 AM | See, it's like you said Necropolitan, I always questioned people who played evil all the time, often times thinking of them as childish. In defense of that, most first-timers I play with, or younger people, like to play evil because it is like GTA, but the more I think of evil the more I think of all the 'shades of grey'. What with the constant stream of alignment threads popping up, many of them questioning a good persons actions I can't remember seeing the last one that said, "So one of my pcs is lawful evil and I'm thinking of dropping him to neutral or good because his actions aren't evil enough." As much as I like good alignments, (It is what I tend to play) I am drawn more to evil because you can have that flair ;) or vengence or whatever and not constantly be questioned by the DM. It seems DM's also kind of turn a blind eye to evil, as long as you exhibit a tendency of evil they kinda ignore your alignment and go back to pally bashing. (this is of course from only my experience) I wonder, seeing as how many posters here have played evil quite often, do you find you can play a character more freely with evil, or, are you too often the psycho or murderer to notice? If you want shades of grey, you play neutral. Evil is "Shades of black." |
| EscherEnigma11-10-06, 01:37 PM | Shades of black? So you want the black pants, but a different black then your shirt, but it still needs to match the black of your knee high boots. Oh, and it should be close to the black of my little harband, but not the black of my dyed-black hair. Heh. Anyway. I hope to make an evil character soon that is evil because she has no respect for life and views people as tools to be used, broken, and discarded. She isn't malicious or cruel, she simply doesn't value other people and sees nothing wrong with treating them exactly as their skills and abilities warrants. Despite this, she will always be pleasent and diplomatic, never insulting, never secondguessing. She would never tell someone they're wrong, instead she would manipulate a conversatino so the person contradicts themselves and forces themselves to be wrong. I don't expect her to do much active evil. For her it's mostly in her attitude and why she does things. And of course, she'll have a younger brother that she loves and adores (who will, of course, be CG) and would sacrifice everything for. LE big sisters are like that. |
| razorboy11-10-06, 02:05 PM | Minna Volo Wands - Neutral Evil wizard/cleric/mystic theurge of Shar. A de-jure leader of the Sharran cell (our evil party). Mina is a cold and bitter woman, angry at the world around her, secretly ashamed of herself and her past, she is calculating, and always calculating which action will bring the most benefit to herself, to Shar, and to her cell (in that order). Although she may be a distant person and not particularly interested in being a cell leader (though her position as the only cleric in the cell demands it), she is loyal to her fellow cell and understands quite clearly that each one of them has his or her uses to Minna and Shar (like dying to cover her own escape :D ), thus she tries to treat them as well as possible and help them as much as she can. So, she is definitely Evil in the way she treats and approaches other people, but she is still helpful, courteous and respectful of her fellow Sharrans. She might not like them (or anyone else) that much, but she can still get along with them. I think the most evil thing Minna had done was "adopt" some children from an orphanage only to kill them, cut their hearts out, and use the hearts to bargain with a demon, the killings were offered to Shar as a sacrifice. Granted, it was another character that made a crappy deal with the demon (8 hearts of good children), but the sacrifice to Shar was all Minna. :) Oh, and she helped burn the orphanage afterwards, though that wasn't her idea really. |
| Tyraxus11-10-06, 02:43 PM | Evil can be fun. I'm playing a pirate campaign, and there's only one real bloodthirsty character playing (my fiance... should I be worried that she enjoys the role too much?), while the rest of us are mainly self-interested "I'm out to make a pile of cash and I don't care how we do it," types. My character's justification for being evil is that he was born with black eyes, and thus his parents (good, upright Pelor-fearing people) hid him away so he wouldn't be killed. Meanwhile, they prayed with all their might to "remove this evil affliction from our child," to no avail. So he came to believe that Pelor didn't care, and didn't deserve his worship. Then his parents were killed by bandits hired by a local politician his father had crossed, and the bandits were set free after the politician (did I mention he was a lay leader of the Church of Pelor?) intervened on their behalf. So my character spurned good and law, seeing them as useless and feeble, and decided that no one would look out for him but himself. A good example of "out for himself first and everyone else last," he warned the bloodthirsty one in the group that any attempt to maim, mutilate, or otherwise harm the crew of the ship for no reason would be met with swift lethal force, on the grounds that we can always hire another officer, but on the seas I need the crew to sail home more than I need her. And I almost killed another PC during the "get to know each other and form a party" phase, because she's a sorceror (my char dislikes spellcasters), she's a raptoran (she hasn't earned his trust and she looks different), and she flipped off his friend of several years (he's intensely loyal to his friends, as any good bandit/pirate has to be). The only reason she didn't die on the spot was the DM wouldn't let me kill her. So yeah, this promises to be a fun campaign. |
| Marendithas_the_Necro11-10-06, 11:34 PM | For me, I got a evil character NPC/PC:LE Marendithas Silkus Necromancer3/Cleric3(of no deity)/true necromancer14. Background: His parents were killed in a goblins invasions leaded by a very powerful pit fiend. His(human) mother was an illusionnist and his father was a cleric of nerull but not very powerful ones. They fighted in a little city where they was living with her child. They died like the other in the city, because although you have magic you can't beat 300 goblins ;). My character got hided in the cave where his parents hided their work on magic and dark gods. He managed to escape and got in a magic school from the gold his parents had. He met Pelor people and he got disgusted of the "good" people because they was helping each other. Although he is a cleric, he worshiped no deity but more death and hunger themes.Although he is "EVIL", like any necromancer, you protect your friends and if they trust you, you will help them. Few months after his career of adventurer beginned he becomed a necropolitan although he was only 16. In the time, he becomed powerful and joined a very powerful army of a red dragon a great wyrm one. After a while after conquering 3 countries, they faced defeat in the northern waste. After he manage to kill the red dragon with one his friend after the big one winned after a terrible fight against 2 silver dragons. After in his life, he discovered Incabulos the deity of death and hunger, it is said that Incabulos begin the work and Nerull slay them after they have been diseased. In my campaign, now he is a tyrant of a entire country who is very powerful. And now he added 10 lvl of a thaumathurgist. |
| Revan5411511011-11-06, 03:06 PM | Here is a good question that is the main characterises that make an evil character have flare? |
| Darth Sephiroth11-12-06, 02:44 PM | I played one character named Javian who was a Monk that started out as LN and while following the orders of the monestary he was from (An anti-undead group of Monks) was branded as a murderer for taking out a cabal of Necromancers and was banished. He decided at first that he wanted revenge and started plotting a way to bring that nation down and encountered an aspect of a diety that attempted to convince him that it was the wrong thing to do and finally went fully LE. Javian decided that the aspect was wrong and that the only reason the diety could order him around was divine power, and so Javian decided to work towards ascention while causing destruction to the dieties he viewed as to self-righteous. He set the entire region into anarchy as he'd masterminded everyone to turn on each other while he watched. Various dieties wanted his destruction but he'd hatched his own plot against them that started with him gaining divine power, namely through a soul bond with a Dragon that went Dragon Ascendant. He slew the dragon he was linked to by consuming its essence and becomming a diety in his own right while simultaniously starting a war between the gods to give him a distraction in order to deal with the gods he hated to add their own powers to his own. He was very good at playing people against each other and carried a legacy weapon he'd founded near the end (He'd acquired the power to drain the power from dieties) |