Evil money making ideas? [Archive] - Wizards Community

Post/Author/DateTimePost
karstaag

09-02-07, 06:08 PM
Does anyone have evil money maring ideas? Thanks.
Far_Traveler

09-02-07, 08:15 PM
I would think that using something sharp would marr most coinage...
darkneolink

09-02-07, 09:36 PM
1 get a cow

2 put your hands on the money maker 8.65 Beta

3 ???

4 profit

--------

Get your hands on some elves kill them all and process them into meat and sell it instead of the cow you got for the previous plan
Callista

09-02-07, 09:43 PM
Well, there's always the good ol' assassin-for-hire deal. If that's out, you can be specialized mercenaries (which works at any alignment, but if you take work from anybody, you're probably evil).
Tedronai

09-02-07, 10:09 PM
Psionic Minor Creation + decent or high craft modifier + noncaster merchant = cash in your Heward's'
EkajTheOrcishMonk

09-02-07, 10:19 PM
Philosophers Stone type item 1/day + Pile o' Copper Pieces = Pile o' Plat!!!
Zousha_Omenohu

09-02-07, 10:34 PM
Plant a plum orchard, but water the trees with alcohol instead of water to grow stewed plums!

*A camel spits at Zousha.*

Well, I think it's a good idea.
Toran_A_Sunder

09-02-07, 10:37 PM
slavery
Divokej

09-03-07, 12:47 AM
Drugs. Small and oh so profitable. But I'd rather you didn't. I don't like promoting drugs.
metalmayhem80110

09-03-07, 02:06 AM
Buy a ladder, cut the middle steps out. And sell your brand new 2 10 foot poles.
Shaggy_Shaggs

09-03-07, 02:21 AM
Why does it need to be evil?

You can probably come up with most of it yourself, if you don't think, specifically, "How can I make money in an evil way?" Simplify it to "How can I make money?" and just don't let your conscience get in the way of any good ideas.

Most evil people don't go out of their way to be evil. I could give a personal example but I think I made a few people's ignore lists the last time I mentioned anything about my RL as relates to D&D alignment questions.
Tunllaw

09-03-07, 02:27 AM
hire 50 hirelings (level one warriors) for like 25g and rob a money changer and give them 25% of the loot, a medium sized town has an average wealth of 3000 so its a good bet.
Grumman

09-03-07, 02:39 AM
Cast Flesh to Salt on people or monsters, sell the salt.

Petrify people or monsters, sell as decorative statues.

Petrify people, then hold them to ransom while their friends, loved ones or fellow adventurers do your dirty work for you.

Use enchantments to make people give you their money.

Use Major Creation to make coins, leave town before it wears off.

Find an Assassins Guild, use Major Creation to sell them poison by the gallon.

Sacrifice people to dark gods for crafting money and XP.

Cast Transmute Water to Acid, sell for profit.

Find/create a Scarab of Death, then cast Sympathy on it and walk away.

Pillage.

Join an adventuring party and earn your money the old fashioned way.
Savenger

09-03-07, 03:32 AM
A player in our group tried this... we quickly told him a flat out no.

He created a will, but it wasn't so much as a will, more so it was a slip of paper that said the following-

"In the event of my death, all my cash, equipment and everything I own will go to the one who takes my place"

Not only did he want that, but also wanted to be able to coming in with all his equipment AKA all his starting wealth.

We told him no, maybe an item if its left in the party and you obtain it through role playing, not simply, it was my last charecters so I want it for this guy to.

A will is great, so long as its practical.


Savenger
teemuu

09-03-07, 03:56 AM
Casting AOE spells on merchants is pretty evil. Not sure how much cash you would recover unless you were using blasphemy or something. If a party is competent, determined and evil, they could enter a small town , scout it out, take out the defenders and sack the place before reinforcements came. You would probably have to hide out in a cave or dungeon for the rest of your lives though. Always watching behind your back for the law or the next group of murderous thugs who want to take your stuff.
High Octane

09-03-07, 04:04 AM
Okay first you create a game, and then you sell the game. And not only the game but a bunch of little miniature things to play it with. Then you release a whole bunch of supplemental material for it. Make sure that you sell them over time....slowly....over time leeching money out of the fans....then....

RELEASE A NEW EDITION THAT MAKES THE OLD BOOKS OBSOLETE!
Heros_Backpack

09-03-07, 06:23 AM
Wall of Iron - chop up and sell.
Radijs

09-03-07, 07:30 AM
1. Go to a market square, bring bags of holding.
2. Cast Chained flesh to salt.
3. collect salt & sell it.
4. feel good about being bad.
5. Kill kittens, puppies & bunnies.
Euclid

09-03-07, 09:53 AM
Even if you're running an evil character, not every action need be geared towards evil. Remember, good aligned characters go to the market, which is not good aligned. Why shouldn't you?
But if you really want to make money in an evil way, Polymorph Any Object your captured foes into a small pile of coins, then quickly use them at number of different shops. Not only is this very effective at getting rid of them, not to mention inexpensive, but the shopkeepers' expressions when body parts mysteriously turn up in their money-pouches would be awesome. For extra fun, set the city watch on any merchants who you feel charge too much.
Ebonarc

09-03-07, 10:14 AM
Plan A: Major Creation some Platinum pieces, then exchange them at a money changer for gold pieces. 1000 fake PP ->9000 real gp -> pure profit.

Plan B: Get together a cleric of Nerull, a necromancer, and someone with the craft (jewelry) skill.

Spend all available cash on black onyx gems and jewelry materials.

Create a bunch of fancy, expensive necklaces with the jewelry materials.

Kill random people and take their corpses to your evil lair/laboratory. Animate them as skeletons and zombies. During creation, make it so that each undead will obey the commands of anyone wearing a specific one of the necklaces you created.

Sell groups of zombies and/or skeletons to enterprising BBEGs. And sell them the necklace so they can control them without using up their own ability to control undead.


Undead Minions R Us: better evil armies, through better soldiers and command, through necromancy.
ArgulFraster

09-03-07, 11:25 AM
Sell things you hate into slavery. Like drow. Stupid drow. :kills:
Fiery_Overlord

09-03-07, 12:09 PM
Step 1: Make a high charisma Cleric
Step 1.5: (optional) When first making said cleric, choose the Pleasure Domain from Exalted Deeds and the Charm Domain
Step 2: Get leadership at 9th level
Step 3: Open a church (you have Hallow and Wall of Stone at that level, a simple church will take less than a week or two)
Step 4: Make your Cohort a Cleric also, have him/her run the boring part of the church
Step 5: Collect and enjoy Tithes from all your Followers
Step 6: (Optional) If you followed Step 1.5 collect and really enjoy "fringe benefits" of the church

Yay! 10% of lots of people wages for a feat and very little real work!!!
Ace_of_time

09-03-07, 12:55 PM
Find a races that has conti flame as a spell like ability. Buy some torches. Go from town to town selling everburning torches to you get however much money you want.
boots_pimpleton

09-03-07, 03:09 PM
well, this is what my DnD pal did in his evil campaigne.

He was originally charged to kill the goblin threat, but when they got to the goblin chieftan, they captured him alive and then toted him around as a slave, charged people to throw rocks at him.

Thier actions were certainly evil.

Or even worse, DnD pal was playing an assasin that wanted to know how powerful his new dagger would be. He then went up to an old homeless guy and asked him if he could pay the guy 2 or so copper if he would let him stab the old guy. The old guy said yes and died in the process (the assasin propmtly took back his money). Next, with another dagger, the same assasin tried the same trick on a little orphan, but this time paying the orphan 1 gold to take the stab. he almost killed the orphan, but since he had 3 good berries left, after stealing them from my druid, he fed the kid one and was called a hero by the guards. I think he recieved a reward of 1k or something.

not that bad, but really funny at the time.
My friend, his half-orc had a way with money, not being to efficient, he always lost it.
we got this minotaur "cohort" (his name was kindof obscene) that followed us around, and they tried to arm wrestle for each other's money (about 5 silver). Needless to say the half-orc lost, and he had no money. But my friend wanted to be a dufus, and tried an untrained slight of hand check on my druid, I failed the spot and he made off with about 10 gold. That was unfair, but really really funny (and slightly evil).
Tenadros

09-03-07, 08:31 PM
Three little letters....




H. M. O.
Zousha_Omenohu

09-03-07, 08:50 PM
Okay first you create a game, and then you sell the game. And not only the game but a bunch of little miniature things to play it with. Then you release a whole bunch of supplemental material for it. Make sure that you sell them over time....slowly....over time leeching money out of the fans....then....

RELEASE A NEW EDITION THAT MAKES THE OLD BOOKS OBSOLETE!

I've felt a great disturbance in the boards. As if hundreds of voices cried out in indignation, and were suddenly shifted over to the 4th Edition boards...
Grumman

09-04-07, 04:23 AM
I've felt a great disturbance in the boards. As if hundreds of voices cried out in indignation, and were suddenly shifted over to the 4th Edition boards...
He could have been talking about Warhammer. Yeah, that's the ticket - nothing about 4th at all.
bloodtalon

09-04-07, 09:28 AM
hire some goblins or such. have them start raiding a small town. go to said town. tell the leaders you will take care oft he goblins for X amout. if the leaders say no, go to your goblins and raid a few farms killing everyone and getting loot. leaders pay and you and your goblins more on to next town, repeat process.
(got the ideal from the movie THE GOOD, BAD AND THE UGLY)
Ack

09-04-07, 12:04 PM
(re) invent the pyramid scheme ...

... or the Spanish Prisoner (http://en.wikipedia.org/wiki/Spanish_Prisoner) scam :D

(I have a character who is working on that :P)
AshenRoseOfTheWaningSun

09-04-07, 08:17 PM
Create a retirement pension scheme for old women, then cash in everything and skip town.

Capture 5 trolls (or anything with regeneration) and start selling black market kidneys.

Extended Invisibility, a portable hole and a bag of holding. Unless something is bolted down, it's yours.
Bozwevial

09-04-07, 08:43 PM
Take an instant fortress and set it up in the middle of someone's land. Tell them you aren't budging until you get suitably paid. Be sure to put it right where you can pick anyone off with arrows or spells safely if they try to get past. Make the farmer pay you to use his farmland! Charge ridiculous prices for water! Threaten to break down the bridge if you don't get paid! (The last one is subject to DM ruling-I don't think the wording says anything about damaging structures).
Kedami

09-04-07, 09:18 PM
I was just browsing when I found this thread and thought I'd tell you something that actually happened to me. It isn't really evil, it's just annoying for a DM who plans for every outcome and then the players try for something you didn't expect.
The PCs raided an adamantine mine. Pretty much sums it all up, but there's more.

After they had finished with the fights, they found a treasure vault, but a trap blocked the permanently (or so I thought). It's one of those traps where the walls close together. I decided that they were only level three, so there was too much gold in there for them, so I had the trap snap shut - it almost killed one of them outright.

They decided to hike back to town where they pooled their money and bought ropes, 10-foot poles, ladders and pickaxes. They also managed to convince an NPC to part with his horse and wagon.

So they went back and the first thing they did was return to the treasure room and started to mine their way through. At this point I could have stopped them - cave ins and stuff like that - but thought that it would take more than a mountain to stop these four.

They returned to town and traded in their gems for cash and added it all up (they hid it all just outside town while two of them guarded it). It came to just over 60,000 Gp. Now, at this point I hated myself, and then a moment later I realised what I had said to them earlier: "The three black bits of cloth on the shelf behind the glass have a tag that tells you they are Portable Holes."

So, not going back on my word (since I hate doing that) I let them buy them. They spent the rest of the money on other supplies, such as food.

They returned to the mine and gathered up as much raw adamantine as the three Portable Holes could hold and then filled the wagon with a little more. They gutted the place and I always allow my players to see the prices of rare objects if they can find someone to tell them.

They then got it refined for them quite cheaply (I gave them the amount they had in lbs, so they handed over 5lbs as payment after refinement). They made a freak load of money selling that stuff to every town that hadn't run out of money to pay them.

They started measuring their money in platinum rather than gold... It was horrible... I'm an honest DM for the most part and I allowed this. They returned to the largest city they could find and kitted out on magic items.

They then wanted a challenge! So I let the rumour float around the towns of an extremely dangerous dungeon, so they went there like lemmings. That was where my fun started...Sorry for that being so long, but if you can get away with it, go right ahead. I just don't like altering my worlds, even if it's going to be abused like that...
Ace_of_time

09-04-07, 09:40 PM
Find a town in need of saving. Save town and collect reward. Kill Everyone, raping the women first, then steal everything of value and burn to the ground. Rinse repeat.
Starcloud

09-04-07, 10:20 PM
Evil money-making ideas?

1. Be a dragon.
2. Capture a bard.
3. Allow bard to think that flattering you and telling stories about you will let him get free.
4. Show him your wonderful magical treasure hoard.
5. Let bard go free.
6. Move your hoard to a new location.
7. Booby-trap the lair the bard knows about with as many traps as you can manage.
8. Wait for adventurers.
9. Kill adventurers who haven't died in your traps.
10. Collect treasure.
11. Move treasure to hoard.
12. Reset traps.
13. Repeat steps 7 through 12.
14. If adventurers aren't coming through frequently enough, repeat steps 1-6.
Callista

09-04-07, 10:23 PM
Uh... why would you save the town first, if you were going to do that? 'Cause you can just take the reward from their dead bodies, you know.

Your party could become bandits, if you wanted, though. That's pretty evil. No need to kill everybody in the village unless it's beneficial, though--you can just wear hats of disguise when you go plundering, and be unrecognized. For that matter, if you've got magic, you can probably clean out the town without even being seen at all... Evil, yes, because what will they do next winter? But won't get the paladins on your tail near as quick as slaughtering entire villages will, and you have to be smart at low levels.
Rommel013

09-04-07, 10:26 PM
Bank Heists, assuming you can cover your tracks well enough have worked in previous campaigns I was in. Raiding royal vaults, setting up a sting operation for heroic adventurers, piracy (if stormwrack is available), becoming the power behind the throne of a wealthy kingdom, etc
Ace_of_time

09-04-07, 10:29 PM
Uh... why would you save the town first, if you were going to do that? 'Cause you can just take the reward from their dead bodies, you know.

Your party could become bandits, if you wanted, though. That's pretty evil. No need to kill everybody in the village unless it's beneficial, though--you can just wear hats of disguise when you go plundering, and be unrecognized. For that matter, if you've got magic, you can probably clean out the town without even being seen at all... Evil, yes, because what will they do next winter? But won't get the paladins on your tail near as quick as slaughtering entire villages will, and you have to be smart at low levels.

We want the treasure from the bad guys first for one. 2nd we were evil and like to get there hopes up first. It made the screams feel better.

As a side note: We never ran for the Pal to begin with. We take them out first before going to the town. Help the town first also lets you learns their defenses pretty well. And there is nothing like seeing the DM's face when the NPC hand you your reward and you gut him after words.
Mooncalf

09-04-07, 10:37 PM
I have a little money-making scheme that I think I'd try, except I think my DM may object somewhat. I should point out that the essential component in the plan is my partner, who is a Fiend of Possession (from Fiend Folio). Anyway, trick goes like this:

Get cheap magical weapon/armor, +1 or something. This so it really registers as a magical weapon.
Let partner possess item. 'Magic Item' class ability will add his class level to its enchantment. +1 dagger now is keen +5 dagger.
Put on disguise, find merchant, sell item as high-enchantment. Get lots of money.
Leave, ditch disguise. Once merchant has put item away, partner de-possesses and sneaks back. Merchant now has low-enchantment item he paid through his nose for.
Split loot. Party. May have to leave town.

Alternatively, if DM protests, fall back on old tactics: killing indiscriminately for valuable loot.
Ace_of_time

09-04-07, 10:41 PM
What if he puts it in a bag of holding for safe keeping? That could hurts future plans some.
Callista

09-05-07, 01:40 AM
I wonder if Plane Shift will get you inside someone's Bag of Holding?
Radijs

09-05-07, 09:31 AM
I think adressing the destination of the spell would be difficult.
How would you designate all those individual extraplanar spaces?
RobbyPants

09-05-07, 01:01 PM
Buy a ladder, cut the middle steps out. And sell your brand new 2 10 foot poles.
Not evil enough...

First you need to cast Transmute Flesh to Ladder on some innocent NPCs, and then take out the rungs and sell it for 10 foot poles.

Alternately, you could cast Transmute Flesh to Iron Pot on some NPCs, melt them down, and sell them for the cost of the raw iron (more than the cost for the equivalent weight iron pot).

:P

On a more serious note, all the good ones (assassination, slavery, and drugs) seem to be taken. Did I miss bribary, blackmailing, and extortion? Those are all nice, evil ways to make money. With some good illusions, divinations, and enchantments, you should be able to either dig up some dirt (or create some!) on prominent members of society.

There are also other options, like prostitution (you might want to have others do the dirty work for you and just pimp them out). I may or may not be delving into the realms of the mature boards here...
Ebonarc

09-05-07, 01:46 PM
There are also other options, like prostitution (you might want to have others do the dirty work for you and just pimp them out). I may or may not be delving into the realms of the mature boards here...Just make sure to use succubi, so you can kill the clients afterward, take their on-hand possessions, and then steal their identities.

Also, succubi make it more evil, less neutral.
Shaggy_Shaggs

09-05-07, 02:15 PM
Just make sure to use succubi, so you can kill the clients afterward, take their on-hand possessions, and then steal their identities.

Also, succubi make it more evil, less neutral.

Nah, the succubi are just doing their jobs that way. Use dominated (as the spell, though I suppose the psychological way works too) nuns being forced to act against their will. Get them periapts of proof against poison (don't want the suffering to end too soon, plus having to replace them every so often would be a pain), and malyss root paste to use as lube for backdoor action.
Rommel013

09-05-07, 08:20 PM
Well now, this discussion went south in a hurry, didn't it?
High Octane

09-06-07, 12:08 AM
Well now, this discussion went south in a hurry, didn't it?

When the discussion is evil ways to make money, regardless of the actual maturity of the group speaking, even if they are the most honestly mature people in the world, topics that normally would be considered "for mature audiences only" will come up.

Prostitution, slavery, drugs, these are all ways of making money that could be considered evil and thus relevant to the conversation.
Rommel013

09-06-07, 01:24 AM
I was specifically referencing the malyss root paste suggestion in connection with nuns...
Shaggy_Shaggs

09-06-07, 01:28 AM
Dex poisons are handy. Helpless living captives can be quite valuable.
Crash169

09-06-07, 01:41 AM
Your DM controls the money you make by allowing you to go on quests to make money. Even if you find the perfect way to make money, the DM might not allow it.

Sometimes I play Texas Holdem Poker with the guys out of game, for in-game gold.. The DM can't say anything, cause it's your gold.
Radijs

09-06-07, 05:42 AM
Get a lot of slaves and a gate to the elemental plane of earth. Have em mine until they drop.
12Shark

09-06-07, 06:26 AM
You could make evil money in any variety of ways with the simple application of Nystul's Magic Aura.

Step 1: Obtain Cookies
Step 2: Hire Evil Girl Scouts
Step 3: Cast Magic Aura on Cookies. You now have Evil Cookies.
Step 4: Have Evil Girl Scouts sell Evil Girl Scout Cookies.
Step 5: Evil ???
Step 6: Evil Profit!

Or simply cast Magic Aura on existing liquid assets, transforming PP, GP, SP and CP into Evil PP, Evil GP, Evil SP and Evil CP. There, you have made Evil money.
Ace_of_time

09-06-07, 08:20 AM
Most evil money make things give the person doing them something else beside money. Don't see how that one is evil.
Bozwevial

09-06-07, 04:50 PM
Use psionics to convince someone that they are psychic. Charge them lots of money for the lessons, then use your influence over them to convince them that they can read minds, then use that influence to make them really angry at someone they like. To the point of murdering them. Then, when they are sitting there sobbing, "I didn't mean it..." loot the body and split town. Hopefully the someone is rich. The best part is, you can't be blamed for the murder! And with a hat of disguise, you can get several saps going at once!
yellowdingo

09-07-07, 06:29 AM
The Deathmatch

"Look! All you have to do is go into the Market Quarter and kill everyone you meet..." The old assassin looked skeptical.
"OK! Every one in the market quarter tonight has paid a gold piece entry fee...at the sounding of the watch bell everyone will fight to the death and the winner will get this chest of gold." Korlis smiled and knodded.
"So how much is in the chest?" Juno looked suspiciously at the old man.

Briefing: One PC runs a deathmatch in the Merchant Quarter while his fellow PCs are on watch. As a Consequence every murderous and mercenary type converge on them in the hope of winning the POT.
RobbyPants

09-07-07, 04:52 PM
Or you could get all philisophical, pondering over whether money (or the love of money) is the root of all evil. If you decide it is, then any money you make will be evil. :P
Ace_of_time

09-07-07, 08:30 PM
Start you own "good" church and keep all the donations.
roninwolf109

09-08-07, 10:56 PM
Here's one that worked fairly well for an Rogue/Assassin I ran about a year ago:
1. Find work as a bodyguard (it's gotta be somebody with money, my character worked for a Bard that my friend was playing). Make sure that it's a good price per week.
2. When your client is away/asleep or otherwise occupied murder a few people in the same line of work (feel free to take thier stuff if you want).
3. Once the word gets around about the murders, ask for a raise.
4. Keep reminding your client that they haven't paid you.
Note: To pull this off invest heavily in Bluff and/or some way to cast Glibness.

I somehow managed to pull this off for almost six months of sessions once or twice a week. :D
And the best part? I switched to a Paladin after trying unsuccessfully to kill of a DMPC that had joined our party (stupid broken Elf/Lycanthrope/Ninja like 5 levels higher than the rest of us! :ahem:). My friend's Bard was throwing Sense Motive checks every time my Pally opened her mouth! LOL :rofl:
The Game

09-09-07, 09:34 AM
Do what my Necromancer did:

1. Buy a heap of bunny rabbits. Any number will do. To start her scheme, my necro bought 30. Cost 30 copper.

2. Polymorph them all into humans.

3. Sell the attractive females as concubines. Cut up the not so attractive ones and sell their organs on the black market. Also, try and set aside a couple for your own domain, the begins of your harem - read further on.

4. Sell the males as physical laborers. Any scrawny males are also cut up and have their organs sold. If your swing that way, or your characters a female, and your feeling generous to yourself, do what my necromancer also did and keep one for yourself (a concubine that is). Also try and keep a couple of males to fill your harem - read further on.

5. Though male concubines are somewhat rarer, they do exist, so any attractive males (unless the client wants otherwise), are sold to rich women and men-that-swing-that-way in the city.

6. Use the few that you have kept for yourself as a harem for rich men and women. 50 gold an hour, 25 gold per scar inflicted (if they swing that way).

7. Rinse repeat.

As she got more money, she took it a steep further:

1. Using your cult that venerates you as a demigod (This cult is acquired via the Leadership feat), use the high up people in society that have joined your cult to dig up and dirt as well as other illegal activites going on in a city. Find the most depraved that require people, be they legal age or not.

2. Once again, polymorph cheap animals into humans; men, women, children, it doesnt matter.

3. Sell said newly made humans to these groups. Your evil, what do you care of their fates.

Using that method, and her cult to keep her activities away from the noses of the authorities, my necromancer managed to turn 30 copper into thousands of gold. Give it a try.
Ghauldin

09-09-07, 02:06 PM
Polymorph has a really short duration how did you get around that?

I'd really like to try this one, there is an online game that I want to ruin :behold:
LittleCarp04

09-09-07, 03:00 PM
http://forums.gleemax.com/showthread.php?t=756948
ito_david1

09-09-07, 03:35 PM
1) Invest in arms manufacturing and start a war somewhere.

2) Use clerics to open a privatized health service.

3) Open a casino staffed with psionically inclined characters. Particularly telepathically inclined individuals, this helps you cheat better and find the cheaters.

4) As a follow up to number 1, after the war have a construction company ready to reap the benefits of lucrative reconstruction contracts.
Ace_of_time

09-09-07, 05:13 PM
Here's one that worked fairly well for an Rogue/Assassin I ran about a year ago:
1. Find work as a bodyguard (it's gotta be somebody with money, my character worked for a Bard that my friend was playing). Make sure that it's a good price per week.
2. When your client is away/asleep or otherwise occupied murder a few people in the same line of work (feel free to take thier stuff if you want).
3. Once the word gets around about the murders, ask for a raise.
4. Keep reminding your client that they haven't paid you.
Note: To pull this off invest heavily in Bluff and/or some way to cast Glibness.

I somehow managed to pull this off for almost six months of sessions once or twice a week. :D
And the best part? I switched to a Paladin after trying unsuccessfully to kill of a DMPC that had joined our party (stupid broken Elf/Lycanthrope/Ninja like 5 levels higher than the rest of us! :ahem:). My friend's Bard was throwing Sense Motive checks every time my Pally opened her mouth! LOL :rofl:

I'd go changling from eberron and just kill the one that hired you in the first place once you know enough about and take his place. Repeat until you get to someone who doesn't need money.
Ace_of_time

09-09-07, 05:21 PM
Do what my Necromancer did:

1. Buy a heap of bunny rabbits. Any number will do. To start her scheme, my necro bought 30. Cost 30 copper.

2. Polymorph them all into humans.

3. Sell the attractive females as concubines. Cut up the not so attractive ones and sell their organs on the black market. Also, try and set aside a couple for your own domain, the begins of your harem - read further on.

4. Sell the males as physical laborers. Any scrawny males are also cut up and have their organs sold. If your swing that way, or your characters a female, and your feeling generous to yourself, do what my necromancer also did and keep one for yourself (a concubine that is). Also try and keep a couple of males to fill your harem - read further on.

5. Though male concubines are somewhat rarer, they do exist, so any attractive males (unless the client wants otherwise), are sold to rich women and men-that-swing-that-way in the city.

6. Use the few that you have kept for yourself as a harem for rich men and women. 50 gold an hour, 25 gold per scar inflicted (if they swing that way).

7. Rinse repeat.

As she got more money, she took it a steep further:

1. Using your cult that venerates you as a demigod (This cult is acquired via the Leadership feat), use the high up people in society that have joined your cult to dig up and dirt as well as other illegal activites going on in a city. Find the most depraved that require people, be they legal age or not.

2. Once again, polymorph cheap animals into humans; men, women, children, it doesnt matter.

3. Sell said newly made humans to these groups. Your evil, what do you care of their fates.

Using that method, and her cult to keep her activities away from the noses of the authorities, my necromancer managed to turn 30 copper into thousands of gold. Give it a try.
Wouldn't it be better to change into kobolds, start you own mine for gems. Then cast awaken on the rest of the bunnies, using the feat cast S comp for spells with paws, and train them Sorc/wizard. Build army of sorc/wiz bunnies and use the bodies they kill to turn into undead using the gems from your mine.

Is that to evil?
Ace_of_time

09-09-07, 05:35 PM
Polymorph has a really short duration how did you get around that?

I'd really like to try this one, there is an online game that I want to ruin :behold:

Polymorph any object could work for this. Although chopping up I think would cause death and then that would cause it to change back no matter what.
The Game

09-10-07, 06:39 AM
Polymorph has a really short duration how did you get around that?

Well my friend, this may blow the validity out of the water, but our GM buffed Polymorph by making its Duration permanent. It made it much scarier when going against enemy spellcasters and being asked to take a fort save. This extended into Death, in which case the body would not revert to its 'normal' form. However, dispell still worked as usual.

So effectively, someone who had bought say, a spare liver from my necromancers grisly operation, then had Dispell cast on him, would be in for a rather rude shock.


Wouldn't it be better to change into kobolds, start you own mine for gems. Then cast awaken on the rest of the bunnies, using the feat cast S comp for spells with paws, and train them Sorc/wizard. Build army of sorc/wiz bunnies and use the bodies they kill to turn into undead using the gems from your mine.

Is that to evil?

Could be rather time consuming, though I did something with similar characteristics.

Towards the end of the campaign that featured my necromancer doing this, we ended up clearing out a Frost Giant citidel at the top of this feezing peak, while we were assisted by some local dwarves. I managed to convince the group to let me keep the Fort and fashion it to my whims; by now, the part had gotten rather scared of me so they agreed.

When they went away to do their own thing (We were all given a "Year in game time" to play with), I killed the local dwarven population, raised them as Skeleton Dwarves and had half of them work the mines for me, while the other half were used as round the clock labor to work on my floating Ziggurat warmachines that I was going to use (Necromancer had Knowledge: Engineering and Mathematics 29), along with legions of undead, to conquer a nice piece of greyhawk for myself. Sadly the campaign ended shortly after I gained control of the citidel, mostly due to players moving away /cry.


But, in the context of this thread, you could just kill a bunch of humanoids, raise them as zombies or skeletons and have them work a mine (Even more so if they were the humanodis that used to inhabit the mine while they were still alive). That could provide you with a nice source of income, as you A) dont have to pay your workers, B) Dont have to feed your workers, C) Dont have to abide by safety regulations, D) Dont have to give them time off work (Or any breaks for that matter). Hire a couple of sentient creatures that will oversee the operations to ensure whatever it is that your mining continues to be mined, and viola, could work. Theoretically.
Mejdrich

09-10-07, 07:38 AM
Step 1: Hire a Mercenary Cavalry for 4 sp / day.
Step 2: Lead Mercenary Cavalry to certain death.
Step 3: Loot Mercenary Cavalry:

Horse 150gp
Bit and Brittle 2gp
Military Saddle 20gp
Scalemail 50gp
Wooden shield 3gp
Lance 10gp
Longsword 15gp

DMG p. 105 and 133