| Post/Author/DateTime | Post |
|---|---|
| Jason_Vorhees 1305-23-05, 08:47 PM | Hello, I'm figured this would be the best place for this topic, I was simply wondering what's your favorite kind of build for a character involving equipment. This idea came into my head about, oh I'd say after 8-13 months ago when me and a player of mine (I'm usually the DM) had a descussion over the telephone, now we've only been playing for a year and a few months now, so we were still noobs at the time, you know to us D&D was all about numbers and killing things and no roleplaying (though I assure you most of us have matured from that now). The characters were wanting to put scars and what not on their character to custimize it because as the plays saw it a fighter was often going to wear fullplate and have a greatsword (or bastered sword with a shield). I (still being quite new to the game) agreed and soon we were on to a new topic. Anyway soon I've found that I'm no longer the biggest fan of the greatsword and I love a new combination of characters, I'm sure everone has their favorite that they've done, or many favorites (Like I said I don't get to play characters often), for example, this is my favorite build. Main weapon: Scimitar (usually keen) Second weapon (I usually duel weild): scimitar or sickle (defending usually) Range weapon: Hand crossbow Armor: breastplate or scalemail (usuallymithral) common wondrous items that you have: Cloak of resistance, an item to increase strength, and I try to have 2 or 3 Ioun stones (depends on starting gold) So, please tell of your favorite combinations |
| Draco Strang05-23-05, 09:08 PM | Every character I've ever ran with has had a bag of caltrops on their person. And a mirror. You'd be suprised how versatile those two items are. |
| reaperofnazgul05-23-05, 09:28 PM | Weapon: warhammer, goliath greathammer, longsword, rapier, shortsword, quarterstaff, longbow, light crossbow armor: none, or leather. (or in the case of my current epic PC, tarrasquehide) mundane: 50 ft. rope, 10 ft. pole, grappling hook, preservatives, torches, sacks, backpack magical: iron bands of billaro, wings of flying, wand of cure, ring of protection, bracers of armor, immovable rod |
| Koda7705-23-05, 09:43 PM | Oversized great axe as big as it will come, depending on money almost always adamantium. with a mount of course double damage on a charge triple power attack x3 critical just makes me drool |
| Sargon05-23-05, 09:49 PM | Some times No Armor is the Best Armor... A monk with a High Dex and weapon Finesse (unarmed) and a High Wisdom takin the feat Ki of the Master (Wiz instead of str to damage.) Get your Dex to hit and AC get your Wis to Damage and AC. |
| Mirikon05-23-05, 11:09 PM | For a Warlock, I usually go down one of two paths. I'll take EWP Whips (for the whip-dagger) or Spiked chain, and weapon finesse. Or, I'll take MWP Scimitar, and Improved Critical Scimitar. For armor I always try and grab some Mithral Chain shirt. Tack on magic items as appropriate. For a Wizard, a crossbow, a dagger, and a quarterstaff. End of story. If I get the money, I'll get a magical set of Twilight Mithral Chain shirt. (Twilight is a +1 armor property, -10% ASF) Everything else goes into items and spells. For a sorcerer, see above, but without the spells. For everyone else, I don't typically play them, so wouldn't know. |
| braindead34505-24-05, 01:36 AM | Important stuff every character should have: handaxe -not for combat, but for gathering firewood. flint & steel flask of oil dagger -at least one. blanket, winter -even if you have a bedroll, pack one. Think of it as a huge towel. sack -for hauling treasure. hand mirror whetstone- keep your weapons finely honed. change of clothes Party gear: hammer 5 iron spikes-to secure doors, to climb walls (very slow and noisy, but will work in a pinch). shovel crowbar 10' pole (two prefered) 100' silk rope -expensive but worth it. grappling hook iron pot canvas (10' x 10' piece min. or 10 sq yards-square shaped prefered) -make travois or shelter when needed. holy water caltrops (2 or 3 bags) mule-slower than a horse, but is larger and stronger than a buro (although that can be a disadvantage at times) and will go into caves, unlike horses. block & tackle-not vital, until you need a set. food & drink for all party members, mounts and pack animals. Use your down time to make your own torches, even if you don't need a light source, carry a couple. |
| Thorak05-24-05, 01:38 AM | Every character I've ever ran with has had a bag of caltrops on their person. And a mirror. You'd be suprised how versatile those two items are. Reiterated. Non-magical gear is far too often overlooked. Other non-magical musts; Chalk. Draw on the walls. Essential for planning, marking trails, etc, etc. Twine/wire. Preferably both. Sure, rope's handy, but you don't use rope to tie things to your belt, or for tripwires, or to garotte someone, etc, etc... Flasks of oil. Slippery, flammable, awesome. Use it to grease locks, or floors. Use it to make torches or fuel lamps. Or, in my last session, when you're trapped by a mindflayer who's hiding in the darkness and you've only got a dim flaming sword for light, smash one on the ground and torch it with your sword for a few rounds of decent light. Just one anecdotal use. Daggers. Seriously. I don't care what your main weapon is, take a dagger or two. Use it to eat your food, use it to cut the twine and wire, use it to shave, use it to cut anything that needs cutting, use it to wedge into cracks, etc, etc. A map/scroll case. They're waterproof. Even if you can't use scrolls, chances are you'll find things you need to keep from getting soaked. Maps, documents, etc. Hatchet/Axe. Weapons aren't meant for chopping wood. You'll dull or chip the edge. Get a decent tool. Because, if you're stymied by a lock or trap, it's not that hard to just chop through the door/top of the chest to get around it. Heck, my current party does without a Rogue entirely. There are more, but those are good'uns. |
| Lorianne05-24-05, 04:14 AM | Weaponry: Daggers... every character of mine has at least one, usually more. Armour: Light, mithral shirts if I can afford them. Though this depends on the character, my rogue/wizard does wear armour, my other wizard combinations don't. Magical: Heward's Handy Haversacks all the way :D If I can get them, my characters have one. I'm also a great fan of Ehlonna's Quivers. Mundane: Mirrors, soap (yeah, my characters actually wash themselves :P), silk rope (expensive, but I love the reduced weight), pieces of chalk... can't think of anything more at the moment (don't have my characters handy). My characters tend to travel light because most of them don't have that high a strength score (14 being about as high as it goes for me ^_^). Hatchet/Axe. Weapons aren't meant for chopping wood. You'll dull or chip the edge. Get a decent tool. Because, if you're stymied by a lock or trap, it's not that hard to just chop through the door/top of the chest to get around it. Heck, my current party does without a Rogue entirely. Yeah, forgot the axe... You know, a party I DM had the same thought about chests. Untill I introduced them to my adamantine locked chest... they couldn't break (they broke a maul on it) or lift the damn thing because of the weight, so they burned down the locks (with a load of acid) and took the platinum from it and left the chest :D |
| Flushmaster05-24-05, 04:30 AM | Quite a few of my "standards" have been mentioned already, but I'll repeat those that are worth doing so as well as the few that haven't already been mentioned. Every character should always have at least one dagger on their person at all times. Heck, in real life I'm almost never without my trusty pocket knife and I actually use it more than most people would think (as a tool, not a weaponP)). Plus, if your character gets swallowed whole it really helps to have something to cut your way out with. Chalk. Gotta remember to mark your path in a dungeon or whatnot in case you need to get out in a hurry. Torches. Even if your party all have darkvision, you never know when you might need actual light. If you can spare it (or if your wizard knows continual flame) get an everburning torch or two; wrap in a dark cloth or stick it in a bag when you don't want the light to give you away. Extra sacks. If you can get a bag of holding that's great but it's always good to have a few mundane sacks. Even if you just use them to load with rocks and drop on a bad guy from a roof or put your halfling friend into for easy transport if he's knocked out and (for whatever reasons) you can't heal him right away. Rope. For the love of all that is holy, you can never have too much rope. If you can swing a grappling hook (no pun intended) then get one of those too. Flint/steel. You gotta start a campfire and light torches somehow, and this method saves spell slots. Trail rations. Gotta eat. Once my party rescued some kidnapped maidens (princess's servants, got kidnapped) and we had to leave them in a safe place while we handled the danger. One of them ask when we'd be back. A day or two. "Well, what are we going to eat?" It turned out that I was the only player who actually had extra trail rations on me, so my character got some points with the ladies for his foresight and generosity (he promptly lost those bonus points due to bad pick up lines, but the point still stands). Caltrops. When retreating, anything to slow down your pursuers is a good thing. The first magical item I go after (either purchasing or calling dibs on treasure): a ring of protection. They add a deflection bonus to AC, which stacks with just about everything except shield of faith (also grants a deflection bonus). Any class can benefit from a deflection bonus to AC (even clerics, who can now gain the benefit all the time and not use up spells on shield of faith). Also, deflection bonuses still apply if you're flat footed and work against touch attacks (the only non-divine bonus type that I know of that does so). As far as weapons, I always grab a longbow if I'm proficient with it. I often play spellcasters who stay in the back and I'm an elf about half of the time, so it's a great alternative to a crossbow. Plus, I just think longbows are cool. One of my favorite characters was a bard with exotic weapon proficiency for the greatbow (Complete Warrior); stand in the back, sing, and sling arrows really hard (the character wasn't very tough physically and really didn't like melee; this way my allies didn't complain when I told them to go forth since they knew I'd be supporting with song buffs and a hail of large arrows). On the rare occasion that I play a character that actually enters melee on a regular basis, I try to pick something that isn't quite the norm. The afformentioned greatbow wielding bard never entered melee (willingly, at least) until happening accross a shadowstaff, then became a little more willing to mix it up in close (most bards are show offs anyways and this one was in particular, so it fit well). A current cleric character wields a heavy flail (I personally haven't seen any other PC I've played with use one, at least, plus it's my deity's favored weapon). For an upcoming campaign I'm considering playing a hexblade and I'm seriously considering dual wielding picks if I do so (a light pick and a dire pick, from CW). Yeah, I could do better damage on a regular basis with long/short swords and save the EWP feat (dire pick) but the mental image of a menacing half orc giving you the "evil eye" while twirling a pair of picks, one of which being particularly large and heavy, is just really cool. Plus, on the occasion that I score a crit it will hurt like hell. Getting ahold of some keen picks would be a priority so I could actually use that x4 crit multiplier a little more often. |
| NinjaGarret05-24-05, 04:38 AM | Meh, forget the daggers and handaxes. If you know your outdoors survival, you'll know that the KUKRI trumps both. The tip is very sharp, used for puncturing. The inside curve is also kept very sharp, for cutting and scraping. The back of the blade is flattened slightly, for use as a light hammer. The blade is large enough to chop wood, though you won't be chopping down a large tree anytime soon. Edit: My current character, a ranger/fighter, is using a longbow and a falchion. Falchion isn't the greatest, but it's unique to me. He also keeps a dagger sheathed behind his neck(who here has read Mission Earth? ;)) and a kukri sheathed in each boot. Ya never know. ;) |
| MarkB05-24-05, 05:39 AM | For my mid-level characters, I've become quite fond of giving them a Ring of Sustenance. Not having to worry at all about food or drink on extended dungeon crawls is nice, as is the reduced sleep requirement. A lot of my characters recently have taken masterwork bucklers. An extra point of AC at no penalty if you're not fighting with your off-hand is very nice, and you can start enhancing it once you've got the cash. You don't even need to have shield proficiency to gain full benefit from it. I've even found it an effective trade-off to equip a 2-handed-weapon-specialist barbarian with a +1 buckler - the trade-off of -1 to attack for +2 to AC is a reasonable one in most circumstances. And a mithral buckler is a good investment for a wizard or sorcerer once you can afford it - no chance of spell failure, and it stacks with Mage Armour. |
| Lord of the Underdark05-24-05, 10:06 AM | Scroll tubes! But that's been said. Although I have a unique use for one: Take a regular stone, place it in the bottom of the scroll tube, afix it with Souvreign Glue a spell (glue works better because it's permanent) Cast Light on the stone, and place the end back on the scroll tube....Remove other end and use as a flashlight. :D (Some players of mine did that and it was the first time I had seen/thought of it.....but, it could have been done before) |
| cvazi05-24-05, 01:22 PM | pretty much the first thing my characters get is a ring of sustenance. I don't take that thing off for anything. You can put a ring of 3 wishes at my feet and I will still take the ring of sustenance (or sell the ring of wishes to get me a RoS). I absolutely hate getting caught asleep in an ambush (especially fighting without my heavy armor). Plus logistics with food and water BORE me (How many times/How much detail do you read in fantasy novels about how much food the heroes are carrying????). The other things I will always get are a dagger, flint and steel, something wearable continual lighted (or candles if I have darkvision), a spare set of clothing, and an animated shield(I very rarely play classes that do not allow shield use-I love me some combat!). |
| Lorianne05-24-05, 01:34 PM | Scroll tubes! But that's been said. Although I have a unique use for one: Take a regular stone, place it in the bottom of the scroll tube, afix it with Souvreign Glue a spell (glue works better because it's permanent) Cast Light on the stone, and place the end back on the scroll tube....Remove other end and use as a flashlight. :D (Some players of mine did that and it was the first time I had seen/thought of it.....but, it could have been done before) In R.A. Salvatore's Cleric Quintet, the main character has a metal tube with a pernament daylight spell in the back of the tube. I never thought of it myself, but it sounded really obvious once I read it. |
| mcnoo05-24-05, 02:33 PM | For my largest character demographic, the duelist/swashbuckler type, just give me a rapier, a frilly shirt, some sequined trousers and I'm ready to face armies, although any items that go with my trousers and increase my AC are much welcomed. |
| Thoronmir05-24-05, 02:48 PM | In addition to the mundane gear mentioned above, I usually add a whistle. It's cheap, weighs nothing, and has come in handy at times. Also, I usually carry two small mirrors ... in case no one else in the party has one and I want to use them to signal to each other. Basically, when packing my Ranger's gear, I just think back to my days as a Boy Scout and stock my PC with equipment equivalent to what I used to carry into the woods. Only back then (20+ years ago), I didn't carry a pipe and a flask of bourbon (okay, sometimes I carried bourbon, but don't tell my Scout Master). |
| Gedrin05-24-05, 03:22 PM | A utility knife, of dwarven make, preferably adamatine, heavy, solid, for prying open doors and chests, banging on rocks and poking unknown masses. I'm not talking about a dager, I'm talking about a stout handled crowbar with a cutting edge, insulated handle and flat pomel that can double as a hand hammer if needed. |
| Andrew_98005-24-05, 07:40 PM | my favorite magic item combo is a handy haversack and a glove of storing. 120lbs carrying capacity with no wieght. (as the glove isn't extradimensional they work together). my current PC wouldn't be bothered to actually be weighed down with gear |
| Super Guy05-24-05, 07:50 PM | The Ring of Sustenance is a must-have for all of my characters. Currently we're playing a low-magic campaign, though (read: very rare magic) so I doubt I'll be seeing one. |
| Draco Strang05-24-05, 09:11 PM | Basically, when packing my Ranger's gear, I just think back to my days as a Boy Scout and stock my PC with equipment equivalent to what I used to carry into the woods. Only back then (20+ years ago), I didn't carry a pipe and a flask of bourbon (okay, sometimes I carried bourbon, but don't tell my Scout Master). Bourbon? You were a classy Scout. Before I turned 18, us older Scouts would regularly have to drive to campouts because of job and athletic obligations. So, we'd wait until the wee-hours of the evening, and then move our beer from the trunks to a cache in the woods. Usually we stashed it in a sinkhole or stream, so it'd stay cold. Ah...the joys of having your own seperate campsite away from the young ones. |
| OnyxGhost05-25-05, 04:52 PM | Gear wise for a fighter im partial to dexterity type so chain shirt/mithril chain shirt for me! or old fashion knight - longsword and shield - although i tend to like the great spear or longspear too. rogue i always like kukri's :D |
| feartheinvinceblehamster05-25-05, 05:32 PM | about the chalk, since it had no weight on the thing, my rogue would carry 100 of them around for no reason |
| feartheinvinceblehamster05-25-05, 05:33 PM | Scroll tubes! But that's been said. Although I have a unique use for one: Take a regular stone, place it in the bottom of the scroll tube, afix it with Souvreign Glue a spell (glue works better because it's permanent) Cast Light on the stone, and place the end back on the scroll tube....Remove other end and use as a flashlight. :D (Some players of mine did that and it was the first time I had seen/thought of it.....but, it could have been done before) also known as cadderly's lighttube in the cleric quintet. I think they got it there. |
| SilverFoxKnows05-25-05, 06:28 PM | For my Elven Bard it's his soap, skin of good wine and a change of clothes. Oh, and his masterwork flute, of course. For my Half-Orc Ranger it's a pair of axes (battle & hand) made for him. For my Dwarven Barbarian it's his dwarven waraxe, flask of whiskey and pipe. |
| JadeSpider964305-25-05, 07:19 PM | *Ring of Sustenance!!!!! *Mithril Shirt *Bag of Holding 4 *2 Handaxes kept handy, 3rd choice weapons and good for chopping of things *5 daggers at least, keep semi-handy, good for just about ANYTHING *lots of belt pounches, 1 full of salt, 1 with coins, 1 with Thunderstones, 1 with tindertwigs, 1 with caltrops *+1 Keen Kukri's with as many bursting enchantments as I can afford *Rope, LOTS of rope, preferably silk, and none of that 50ft nonsense. 100ft length minimums, if you need shorter use a dagger and cut some off. 500ft of silk rope *whetstones, I like my weapons sharp *Clothing, plenty of spare outfits (my DM likes to remind us that a fireball means we're all naked) *and of course class specific gear, bows, quivers, swords, shields, spellbooks, gemshorn... |
| Arcen05-25-05, 07:42 PM | -Generally light or no armor -Longsword or a two handed weapon (I don't care for shields) -Back Pack -2 Belt pouches -Flint and Steel -50ft. of Rope |
| Herald@Large05-25-05, 08:00 PM | I like to think of items that aren't on the list in the PHB, such as: Comb/hairbrush Handkerchiefs (quicky bandages, face mask in a sandstorm, wrap around hands when touching something nasty, padding for fragile items) Sunscreen (for a very fair-skinned elf in a desert campaign) A "mess kit" -- bowl, plate, cup, fork, spoon, etc., all in one set. Ball of string or cord (endless uses, especially if you have the Survival feat) If my character is an archer, s/he will almost always have Craft: Fletcher, and carry extra arrowheads and feathers to make arrows during down times. |
| Hairfoot05-26-05, 09:15 AM | Don't forget your toothbrush. |
| Hustler One05-26-05, 11:32 AM | I always carry Rope at least 100ft! Never know when you will need it A Grappling Hook, Belt pouches, Alchemist Fire, Acid, Rations, and a Backpack. They have been extremely useful XD The rest of my mundane and magical items depend on the character model. |
| Bismarckghs06-02-05, 11:29 AM | I had a character that had leather gloves that allowed him to cast burning hands three times a day. It has been my favorite item since I started playing. |
| Black Knight Geno06-02-05, 03:15 PM | My characters always have, or will get asap... Ring of Sustenance - no needed rations and reduced sleep is nice! :P Flint and Steel - firestarting is always good, especially if enemy is on something flammable! :evillaugh Rations(2) - never know when you might need them, even if you have RoS. Rope and grappling hook - never know when you might need them. Everburning Torch - ditto Haversack or Type 2 Bag of Holding - for carrying lots of stuff. Daggers(4) - at least that many, flying steel or hidden weapon, always fun. :devil: Handaxe(1) - same as daggers, also for wood cutting. Appropriate armor- either none, light, or heavy(heavy always mithral :D) Appropriate weapon(s) - need I explain? :rolleyes: and I usually have a few mission/area/etc. appropriate items and several other items as well. |
| alecthemad06-02-05, 08:47 PM | I am surprised no one has said Sap. If one of my characters is proficient in one then he will buy one. It is great for knocking out the last guy in an enemy party so you can question him or for knocking out your now dominated fighter. Mix a sap with a rogue and you get some mondo knock out action. |
| D&D_Madness 500006-02-05, 09:20 PM | Heavy crossbow, because it's the most expensive item in D&D! |
| TJMHPH06-02-05, 09:29 PM | for most of my char Heywards Handy Haversack :D for archers HHH, quiver of Elohna ;) for general gear 50' silk rope :) grappling hook travelers outfit other things as needed by character and campaign. |
| Kovok06-03-05, 01:22 AM | I ALWAYS carry a variety of weapons. For example, my main weapon might be a greatsword and then i might pull out a battleaxe and shield when facing multiple tough enemies or two shortswords if facing many weaker enemies. I like to be able to adapt. Also, i always have at least two pints of oil and some flint. Who knows when something might need burning down... |
| Flushmaster06-03-05, 02:44 AM | Heavy crossbow, because it's the most expensive item in D&D! Umm, no it isn't. Perhaps the most expensive simple weapon, but there are numerous pricier non-magical items. If you want to include magical items then just about any mundane gear is dirt cheap. |
| Yruc06-03-05, 03:11 AM | *Ring of Sustenance!!!!! *Clothing, plenty of spare outfits (my DM likes to remind us that a fireball means we're all naked) Fireball does not set things on fire. Unfortuantly a wizard can't fireball some wet wood to get the campfire going at night... But a change of clothes IS a good idea. Wearing armor you are gonna sweat, if it rains your undergarments will turn orange/rust color, dirty smelly, the things you have to crawl/wade/walk through. etc Though a wiz/sorc with Prestidigitation doesn't have to worry about it though. A wand of Prestidigitation would be nice to for the party to clean up and make that armor shinny! other things that are nice to have 10 foot pole! shovel parchment / pen and ink 2 immoveable rods. (improvise a ladder, keep a door open/closed, can stop the Indianna Jones ball of doom with one) |
| babysamurai06-03-05, 07:11 AM | Magical Weapons: Rapier of speed (primary hand), rapier of defence (off-hand), hand crossbow of distance.. Mundane weapons: As many daggers as I can carry. Armour: Never, I think it's overated (prefer a PC with a high Dex). Magical Items: Portable Hole, Ring of Protection. Mundane Items: Same as the other posters. |
| sleepydeath06-03-05, 01:52 PM | @Sargon You mentioned the feat Ki of the Master. Where i can find it? |
| Bonzai06-03-05, 05:49 PM | I agree with everyone who mentioned daggers. Every toon of mine (except perhaps a monk I rolled) had at least one. Flint and tinderis another thing I always have, you never know when you need to start a fire. Rations and wine skins: Another basic that no adventure should leave home without. Now for some other class specific Items. My favorite rogue absolutly loved his belt of many pockets. He stores all kinds of gear, loot, his familiar (he has 5 lvls of wizard), food, spell components, and praticaly anything else that will fit. Of all the things he aquired over time, that was the one thing that never got upgraded. Many of my wizards get quarterstaffs with the Skillful and dispelling enhancments. This way if they have to defend themselves they fight as well as a cleric, and they can always dispell enchantments. |
| mvincent06-03-05, 06:01 PM | Fireball does not set things on fire.The rules (http://www.d20srd.org/srd/spells/fireball.htm) state: "The fireball sets fire to combustibles and damages objects in the area." Anyway, my absolute favorite item is a Bag of tricks. |
| Yruc06-04-05, 04:59 AM | The rules (http://www.d20srd.org/srd/spells/fireball.htm) state: "The fireball sets fire to combustibles and damages objects in the area." Doh. You are quite right. I guess I should play an arcane caster sometime to get more familiar with the spells. Not sure what I was smoking... back to the thread subject.. Speaking of smoking, how about an Ever smoking bottle, Decanter of endless water has 1001 uses. |
| Aki Warren06-04-05, 11:40 AM | A Towel! Never ever forget your towel. I feel sorry for the person who does, for it is more useful then a ring of 3 wishes! |
| D&D_Madness 500006-04-05, 12:16 PM | Umm, no it isn't. Perhaps the most expensive simple weapon, but there are numerous pricier non-magical items. If you want to include magical items then just about any mundane gear is dirt cheap. I meant the most expensive weapon, the reloading heavy crossbow! But then again, since the full plate armor costs 1,100 gp more, I guess THAT is my favorite item... :heehee |
| _Bolshack_Dragon_06-04-05, 10:35 PM | The characters I run usually have a weapon that deals atleast 1d8, something ranged, half or fullplate, a buckler, and always a bunch of Spring Walls |
| Shaken, not Stunned06-04-05, 11:08 PM | The smallest stuff is the best, because you won't be hampered. I like to have a water-tight vial with tinder twigs, an everburning piece of chalk, and a MW adamantine dagger. I also like to have at least twenty feet of rope and a grappling hook. And a brown, heavy-cloth hooded robe. Don't underestimate the value of baggy clothes with a hood made of a strong fabric. |
| rbingham200006-25-05, 06:14 PM | But a change of clothes IS a good idea. Wearing armor you are gonna sweat, if it rains your undergarments will turn orange/rust color, dirty smelly, the things you have to crawl/wade/walk through. etc Yep. And you will DEFINITELY need a change of clothes after going through a major battle -- blood has a habit of staining your clothes and stinking really damn bad, not to mention the fact that those clothes will likely be ripped to hell from the wounds your enemies have dealt to you. |
| Loren Pechtel06-26-05, 01:13 AM | Yep. And you will DEFINITELY need a change of clothes after going through a major battle -- blood has a habit of staining your clothes and stinking really damn bad, not to mention the fact that those clothes will likely be ripped to hell from the wounds your enemies have dealt to you. 2,000 gp will buy you an item of presdigitation at will. Clean up, mend the clothes. |
| Valgaav06-26-05, 02:45 AM | 2,000 gp will buy you an item of presdigitation at will. Clean up, mend the clothes. make the BBEG soil himself at will... actual quote from a character that I was gonna make back before I'd even played: DM: Why do you have 1000 pieces of chalk? Me: Graffitti! :w00t: |