Fellow players screwed me over when I was gone [Archive] - Wizards Community

Post/Author/DateTimePost
Chronos

07-14-04, 03:55 AM
So I had made plans to go on a date with my girlfriend when aty the last minute my group decided to play :( Well, I am not stupid, I knew blowing her off would be a bad idea, and since they were really set on playing I said they could play without me. Bad idea. We were on our way to rez a fellow party memner at a dwarven city which we are currently outlaws in, but that was the only place we knew of with a cleric that could rez. I have a bracelet that makes me look like a totally different person and masks my alignment, so my party decided my char should use it to not be detected. Well, this being a true rez, we didn't need the party member's body, but naturally, the second the body appeared the gaurds recognized him and palced us under arrest. The party member being rezed was currently controling my char., so he has me take off my ring of teleportation and give it to him so he can escape. Than the rest of the party took off, while leaving me to stall the gaurds. Now the dwarven city is locked down and I am stuck inside, without my teleportation ring. The only thing that is keeping me from being arrested is that I still have my ring of improved invisibility. So now I have to get out, any suggestions?
Glak

07-14-04, 04:34 AM
Oh my, I can see that your group doesn't have your interests at stake. You must kill all of their characters. There is no other solution. Then their next characters won't abuse your next character. Or maybe they don't take it as seriously as you do and they'll laugh when you slaughter them. Remember everyone in the party must die, not just the guy who did it. Standing by and doing nothing is worse than committing the crime.

So what you do is you go do the dwarves and tell them how you were charmed by your former friends and that you want revenge and that you will bring them the heads. Now you have a nice strong ally and then just kill the party in their sleep. Run your sessions 1 on 1 with the DM.
Asmodai_00

07-14-04, 04:36 AM
Well lets see, try any of these:

- You could drag down the next session with you sneaking out of the city, taking up both the party and DM's time. (not really a good thing)

- Talk to the party, if you all can work on getting yourself out as the next session, all the better

- Talk to your DM, maybe he could pull a "You sneak out of the city" moments given the circumstances

- Be proud in the fact you have your priorities straight
Chronos

07-14-04, 04:54 AM
Originally posted by Glak
Oh my, I can see that your group doesn't have your interests at stake. You must kill all of their characters. There is no other solution. Then their next characters won't abuse your next character. Or maybe they don't take it as seriously as you do and they'll laugh when you slaughter them. Remember everyone in the party must die, not just the guy who did it. Standing by and doing nothing is worse than committing the crime.

So what you do is you go do the dwarves and tell them how you were charmed by your former friends and that you want revenge and that you will bring them the heads. Now you have a nice strong ally and then just kill the party in their sleep. Run your sessions 1 on 1 with the DM.

Wow, that is a little...deranged to say the least. lol. I want to avoid the killing my party members, true, they may not have had my best interest in mind, but all they did was save themselves, and you can't blame them for that. Anyways, they already had my char resist arrest, so barganing my freedom is out of the question. I can't sneak out, the only entrance is a 20 foot gate covering the cave mouth, gaurded by 20+ gaurds with more on their way.
Derren S.

07-14-04, 05:49 AM
Tell your DM, that you find it unfair that the others abused your character and say him taht you want your ring back.

If that means that the other players are put into prison , it is their fault.
SnowbearK

07-14-04, 06:15 AM
Quite frankly, I'd be thoroughly enraged by my fellow gamers' actions unless the standing rule is that they get to play the character of anyone who is absent the game while they're away.

If that's the case, then tough, you knew the risks when you made the date. Your character however is likely to be a little miffed at their behaviour (unless it's one of those parties).

If that's not the case, you must beat the living crap out of and hospitalize your fellow gamers with a whiffle ball bat whilst screaming at the top of your lungs "Who's your Dungeon Master?!!?!" and then proceed to destroy their characters and character sheets at your leisure, preferably over a nice glass of brandy in front of the fireplace.

As for extricating your character from the situation, it ain't gonna be easy m'boy. Dwarves, we tend to be of the stubborn type, and we ain't gonna hold ye in high regards if ye lie to us or let someone cast a piddly Charm spell on ye!

Since we have NO idea what you're playing, only that you have a ring of invisibility, we're going to be hard-pressed to give you specific advice.

One of your better bets is to double cross your double crossers (in 3rd Edition terms, this would be triple-crossing) and offer to help the dwarves hunt down the other characters.

Aside from that and going on what limited information we have, I'd say you're pretty well screwed, and not even in a good way. Your Ring will last about as long as it takes for the dwarves to organize a search party, which they probably made a plan for an Invisible intruder at some point over the last few centuries or so, so you're already behind on that.

Hide. Hide. Hide. Don't use your ring except to cross open spaces and only do that when you absolutely must.

Steal what food you need, water to drink, etc.

Stick near the gate area, somewhere that you can see it, but out of the range of detection spells.

Watch for who/what they allow to come and go (if that is indeed the only entrance, someone has to come and go at some point). Remember the lesson of Ulysses and Polyphemus if you have to and strap yourself to the underside of a pony/horse/sheep/ox/whatever.

Use this information to get outside.

Once outside, run like you've got a horny balor after your rear-end.

Watch Hannibal and Silence of the Lambs a few dozen times.

Find Party. Re-enact scene(s) of choice.

Move on.
Jenny With The Lantern

07-14-04, 07:06 AM
Since, like the last poster said, we don't know what you're playing it's rather hard to offer any advice.. However I think your best bet would be to create a diversion of some kind.. Preferably near the gate, then sneak out the moment you can..
Tanuki, the Bewildered

07-14-04, 09:12 AM
My only advice: Next time you have to miss a game Ask The DM to NPC Your Character.
Bacon and Eggs

07-14-04, 10:25 AM
Well, if it is something that you character would not do, then that is "incorrect roleplaying" by the player filling in.

I would try to get time rewound to there. Meta DM Feat: Alter Reality. Which probobly will not work.

Then I would reconsider the option of others playing my character. If the practice of playing somebody elses character out of their normal parameters continues then start kicking nuts. Which probobly will not work either, but I'm all out of ideas at the moment.
Twisted Puppy

07-14-04, 10:29 AM
What your fellow party members did to your character was pretty pathetic. Lesson learned: next time you won't be at a session, tell the DM you are going to visit your sick aunt. That puts you -all of your gear- safely out of their reach. If your character had a particular item that would be vital to what they're trying to accomplish, well, too bad. Remind them about payback..

Very important: when the other party members make fun of the situation your character is in, don't get upset. Just give them a winning smile, and say, "It was worth it." Give absolutely no information beyond this - beyond perhaps dropping a hint about how you hadn't realized your girlfriend even owned a garter belt...

:devil:
Bedevere

07-14-04, 11:28 AM
Lets see. You own items that give you invisibility, protect your alignment against detections, and change self as well. I am going to go out on a limb here, and guess you are a rogue. If not, you almost certainly have several skills that also appear on the rogue lists.


Now then. Heres a few ideas. Some may work or not, depending on the exact nature of your campaign.


1) Steal a scroll of dimension door. Use it, to teleport out the open gates, while invisible.

2) make a few VERY CAUTIOUS appearances near the gates. If the guards do not spot you, then they cannot see invisible people. This means that when the gates are opened next, you can sneak out on the next cart, in the throng of people, or whatever.
If balanced on a cart, and they are searching the hard way for an invisible guy (IE, waving arms around everywhere) then you may have to make some tumble and move silently checks to evade detection.

3) You lost your change self item? Well, see if you cant raid a potion shop, and get a potion of change self. Look like a dwarf, and follow the next few people out. Helps a lot if you speak dwarvish.

4) Bribe someone. Now, dwarves are lawful good typically, but this does not mean every single dwarf is. Find an isolated guard (while invisible), and whisper your offer in his ear. If he accepts, great. If not, you are invisible, though probably running away just in case. If he is lawful good, then explaining your situation honestly might actually help. If he is neutral or evil, then your bribe stands a good chance of being accepted, though beware double crosses if he is evil.

5) Is this a major dwarven city? If so, then you can expect other non dwarves about in moderate numbers. Find some, get their help. Wherever humans go, there are usually thieves guilds, though they would be hard to locate in a dwarven city. Their help will not be cheap, but assuming they are an honourable guild, they should be trustworthy.
Blakk_Magemaster

07-14-04, 11:53 AM
I'd have to say this is the funniest thread i have ever come across. And i think you've learded your lesson. Let the DM NPC your chracter next time. And i do like that idea of getting back at your party; next time they need something you've got, say you have a sick aunt your visiting. As for getting out, i think these other guys pretty much said it all.:invasion:
Draceran

07-14-04, 12:08 PM
Well, depending on your alignment, there are a couple ways to get out of this.

1. (Evil) Start setting houses on fire. Preferably the ones owned by the gate guards. While their families are in there. Nothing gets a dwarf out of guard duty as fast as the thought of his family getting burned alive. Take advantage of this situation by fleeing out the gate during the chaos, preferably disguised as another member of your race. Leave evidence that implicates your fellow PCs.

2. (Good) Potion of Spider Climb combined with an isolated stretch of wall that doesnt border anything important. Run. Run as fast as your legs can carry you.

Its amazing what a little collateral damage can do. Give it a shot. After all, after that little event, the rest of the party had better have at least a little evil on their records.
denomicon

07-14-04, 12:13 PM
Originally posted by SnowbearK
One of your better bets is to double cross your double crossers (in 3rd Edition terms, this would be triple-crossing).


Good stuff.:rofl:
Edymnion

07-14-04, 01:23 PM
The best answer, and the one I would do, is simply go up to your DM and say "I'm not the least bit happy that my character was left as the scapegoat, especailly after the other player took his most useful equipment. Long story short, I don't agree with it, and I'm not going to play along with it. I am going to continue to play like that never happened, that I still have my equipment, you can work out how this happened however you like, but I don't appreciate how my character was mistreated in my absence."
Chronos

07-14-04, 04:21 PM
Here is some extra info on my char., but I am on my lunch break so this will ahve to be fast I am playing a lvl 15 rogue. I have very high ransk in open lock, move silently, and disguise. I haev taken all the neccisary feats to do two weapon fighting with very litle penalty, and I can do 3 attacks, maknig a total of 6. Anyways, back to work, if anyone has any questions I will answer them after work. Oh, and I have a rod of wonder.
Pentar

07-14-04, 05:06 PM
I find it unbelievable that this actually happened in a game and the DM allowed it. :twitch:

First off, no one should be allowed to make decisions for your character (especially ones as personally detrimental as handing over a valuable magical item for someone else to escape, thereby leaving you stranded) save yourself. If you had chosen to do that, fine. But this is someone else, playing your character in your stead, and saving their own hide in the process.

Not even henchmen would likely do that - and even then - the DM may step in to prevent it.

I would not exhaust myself thinking of a solution to escape the dwarven city. You tell the DM to retroactively take back everything that has occurred in the last session and replay it. Otherwise, the DM can magick you out with some deus ex machina, and call the whole event a wash.

Eitherway, I would put some serious questions forth as to whether or not to continue gaming in that company. Either you are all REALLY good friends and this sort of thing is laughed off and acceptable, or you are gaming in a company that I would drop like pocket lint.
rizzard

07-14-04, 05:22 PM
thats complete BS how old is tha majority of your group 10. jeez thats terrible when my group play for an absent player they do their best to do what that pc would do. No one can die by proxy and even uder that house rule all the othwer pc's make an effort to protect and defend the absent player's pc.

my advice is if they are not friends and just people you game with dump em. if not i would do as suggested above an drag out the session with your escape attempt. and enjoy sweet revenge while you a embroiled in a daring adventure of survival while your DM' has no choice but to have the rest of the party habg in stasis while he adjucates your plight. that should show them, although the fact that your dm let the whole mess happen in the first place is questionable.
jnrhayz

07-14-04, 05:23 PM
Well, if you are focused on getting out and do not mind the fact this happened to you...

Look for the dwarven smiths, there has to be a way for the smoke to exit. Wait until the smith is distracted or on lunch or whatever smiths do to take breaks and pour the cooling water over the fire to snuff out the heat as much as posisble. wait about 10 seconds and then climb through to safety. Hopefully the DM will say the smiths sleep at night and that is a good time to escape, but either way that seems like the best option right now.
bahamut_0

07-14-04, 05:42 PM
Get your character to plead with the authoroties, saying he can get the rest of the party into the city in exchange for his freedom. A few years in jail should teach em not to mess with ya ;)
edgelett

07-14-04, 07:46 PM
This is why I game with my boyfriend...less sessions get missed!

Seriously, if someone can't make a game and another player runs that PC, if they have the PC acting in ways that are WAY out of character (I.e a rogue freely giving away magic items???) the DM steps in & says "Um, dude, she wouldn't do that and you know it, I'm not going to allow it".

Like others have said, talk to your DM about it & let them know you're not happy with how your character was run. Hopefully they'll be a little easier on letting you escape.
Chronos

07-14-04, 08:09 PM
Sorry guys, I think talking to my dm about it is out of the question, he very adamently objects un-doing things and dm intervention. Even if it was something my char. would never do, which it is. A little backstory on the guy who received my ring: he has attacked me multiple times, casted flaming sphere (hes a sorc.) on various party members for not agreeing with him, and is just generally a pain in the arse. We wouldn't have been outlaws in the first place if he hadn't insisted on tagging along when I was doing rogue-like things, got caught, than had me rescue him, therefore incriminating myself in the procces. When I get out he will definitly be reprimanded. Getting out is the problem though, I still have to get through 20-40 gaurds and a locked gate. I have had to do this before so they expect a diversion. I am not apposed to killing innocents by the way.
Asmodai_00

07-14-04, 09:20 PM
Set a building on fire and escape in the confusion

Find the guy who has your ring and kill him 73 times.
Phrennzy

07-14-04, 11:37 PM
Sneak up and knife some fool dwarf in the soft part of the back of his head. Scramble his brains real fast.

Then lug his corpse to the edge of a building, within view of the gate.

Then stick him halfway out from behind the building, shake his arms and , in your best Scottish accent, scream, "Lads! Tha bleedin' Drow bastarrrrrds arrrre attackin' frum tha rear! We're needin' ev'rythin' ya've got!"

Then duck him back and conceal him as the dwarves rush to attack the hated drow.

If they don't fall for the drow, say "Duergar".

If that doesn't work, scream "High Elf pansies".

If that doesn't work, say "Halflings" and replace "attackin'", with "pissin' in our ale barrells!"

If THAT doesn't work, just sneak attack yourself to death.
a18ffe

07-15-04, 12:12 AM
You are indeed a selfless character. Putting you friends life before your own. You have the makings of a hero. I commend you. ;)
(Don't let this incident prevent you from living a real life. It’s just a game.)

I do have a couple of questions:
How much did the ring of improved invisibility cost? Or is it just a ring that casts imp inv like 1/day or something?

How does the ‘bracelet that makes me look like a totally different person and masks my alignment’ work? Is it like a change self spell? You could change yourself into a dwarf with that spell, then sneak out at night. Use your imp inv ring if you were seen by the guards and find a place to hide if you have too.
SnowbearK

07-15-04, 12:35 AM
Originally posted by SnowbearK
If that's not the case, you must beat the living crap out of and hospitalize your fellow gamers with a whiffle ball bat whilst screaming at the top of your lungs "Who's your Dungeon Master?!!?!" and then proceed to destroy their characters and character sheets at your leisure, preferably over a nice glass of brandy in front of the fireplace.

I'd just like to re-iterate...
Chronos

07-15-04, 01:02 AM
The ring of improved invisibility cost me nothing, it was a gift for saving an elven village. It is a very powerful item, it isn't really improved invisibility, but it is very close to it, with it you can become completely invisible to everyone (except dragons) for an indefinite amount of time. And the bracelet, it basicly is a perfect disguise, when worn it makes me look like one specific person, I can't control who, it is the same one every time.
Asmodai_00

07-15-04, 01:07 AM
If THAT doesn't work, just sneak attack yourself to death.

The image of that alone is going to have me laughing for the next several hours, thank you :rofl:
Chronos

07-15-04, 01:32 AM
I thought about going into a crazy sneak attacking spree to take out as many as possible near the gate in hopes that that would give me enough time to pick the lock. What do you think my odds of surviving that are? Any other ideas?
Nick Soapdish

07-15-04, 01:55 AM
I like the idea of sneaking around and spending the entire next session trying to escape so that the party has to sit on their collective thumbs. Don't have any constructive advice other than state that the serious courses of action sound like they should work reasonably well (assuming that you have appropriate gear, such as the scroll of Dimension Door). And never, ever leave your PC to the tender mercies of the rest of the party again. I wouldn't even NPC him considering that the DM allowed this to happen to begin with. Just have him visit that sick aunt or something of that ilk.
green_yawgmoth

07-15-04, 02:24 AM
Originally posted by Glak
Oh my, I can see that your group doesn't have your interests at stake. You must kill all of their characters. There is no other solution. Then their next characters won't abuse your next character. Or maybe they don't take it as seriously as you do and they'll laugh when you slaughter them. Remember everyone in the party must die, not just the guy who did it. Standing by and doing nothing is worse than committing the crime.

So what you do is you go do the dwarves and tell them how you were charmed by your former friends and that you want revenge and that you will bring them the heads. Now you have a nice strong ally and then just kill the party in their sleep. Run your sessions 1 on 1 with the DM. I heartilly endorse this product and/or event. :D


http://img30.photobucket.com/albums/v91/yawgmoth/kittyjig.gif
Iver Gearsham

07-15-04, 03:11 AM
Well first and formost to me is that this was a pickup game not a regularly schedualed event so its not that he bailed on his friends and they played rough with his CHAR, they bleeding well kidnaped it and used it like a horny drunk blond, Dispicable!

Why bother to rez the slezzy Sorcerer in the first place?
Who would risk their life for someone who burns them litteraly?

I think you should hideout wait a week the guards will get lax and you can bolt maintaining vigilance over that long a period is extremly difficult.

And for gods sake when you get out find someone too broker for the bounty on your "friends" heads or just make sure they are found tied up and gaged on the road by the next dwaven patrol.
Chronos

07-15-04, 03:36 AM
For the record, I specificly told the player with the rez'd char that the party would NOT be rezing him and he needed to break out the d6's or stop playing. But of course I had no control over this considering I wasn't there. Uggh, I am nto going to kill them, but they definitly will pay. btw, the player who got rez'd is a family member, so I can't **** him off too much, it's jsut a game, I am not going to make family members mad because of it, and he is definitly the type to get mad over killing his char. Being a relatively high level INVISIBLE rogue I could steal some of his things without him ever finding out though. I could just discretely pass the dm a peice of paper saying what I want to steal and there's none the wiser. Worst case scenario, he feels a tug at his pack and sees nothing, however, if it works (which it probably will) he goes for his spell component bag and finds it full of ashes or a skull or something equally cryptic, only to be killed by the enemy that he can't cast spells on.
Iver Gearsham

07-15-04, 03:48 AM
No wonder family! ARRGG!!Swap his componets with look a likes so he has no clue it will bug the heck out of him as he trys to figure it out.
Vaelan

07-15-04, 06:10 AM
Kill their characters, and sell all of their equipment so you can retire in comfort. Then, if you feel like it, feel free to insult their decidedly lacking social skills or maturity and leave.

And I say to hell with the family member. They obviously aren't treating you better on the same basis, so why should you?
Will Brandiman

07-15-04, 06:31 AM
Originally posted by Chronos
The party member being rezed was currently controling my char., so he has me take off my ring of teleportation and give it to him so he can escape. Firstly, if anyone I played or DM'd with tried this stunt I would *****slap them so hard their children would come out well behaved.

Sorry guys, I think talking to my dm about it is out of the question, he very adamently objects un-doing things and dm intervention. Even if it was something my char. would never do, which it is. Given the massive abuse of your character that the rest of the party and the DM have collaborated on, I would suggest a taste of their own medicine. At the start of your next session, simply state that the res'd sorceror has teleported in and rescued you whilst also returning your ring of teleportation. If anyone asks, tell them it happened whilst they weren't there and that you decided to use their characters in the way you saw fit. Oh, by the way, they also donated all their own wealth and items to a local temple.

A little backstory on the guy who received my ring: he has attacked me multiple times, casted flaming sphere (hes a sorc.) on various party members for not agreeing with him, and is just generally a pain in the arse. We wouldn't have been outlaws in the first place if he hadn't insisted on tagging along when I was doing rogue-like things, got caught, than had me rescue him, therefore incriminating myself in the procces. When I get out he will definitly be reprimanded. By reprimanded I hope you mean murdered in his sleep. Why the hell were you even trying to raise the guy in the first place? I'd have been making deals with the dark powers to ensure that his soul never ever returned to this plane and was tortured slowly for the rest of eternity.

Getting out is the problem though, I still have to get through 20-40 gaurds and a locked gate. I have had to do this before so they expect a diversion. I am not apposed to killing innocents by the way For a high(ish) level rogue with improved invisibility this really should NOT be a problem. And when you do get out, I would strongly suggest that you track down the rest of the party, sneak up on them whilst they are sleeping and murder the whole lot of them.
MrkGrismer

07-15-04, 01:59 PM
I think you should spend at least the next five sessions adventuring on your own within the dwarven city, getting your pick up unattended magic items. Shouldn't be a problem for a 15th level g.invisible rogue.

Edit: Oh, and if you can... replace all of their magic items with duplicate items that are cursed.
Kaylar

07-15-04, 03:55 PM
I think that the solutions presented previous to me are very good ones. Stealing potions, or scrolls to get your way out, Setting fire in a smithy shop for a distraction, etc. I would have no problem taking the next session to role play your escape. I can see two things (I think positive) come out of this.

1) You make the rest of the players sit on their butts for the entire session as a punishment for wronging your PC.

2) The DM doesn't agree with playing the escape out and gets you out of the city in about 5 minutes so everyone can play again.

Then I would take my time and steal minor stuff from them, making sure that when you do this, it is in a highly populated area, so that the blame can't be pinned on you (very important). Replacing the spell component pouch would be at the top of the list. Especially when everyone is sleeping. Can't rush these things. Slow deaths (or revenge) can be the sweetest.
The Pantless Mage

07-15-04, 04:43 PM
I think Will Brandiman proposed the best idea. By all means don't make them sit and wait while you roleplay your escape. Do the kind and generous thing and say you'll meet with the DM on your own time to spare them the trouble :smirk: .

Then do just as Will suggested and say the sorc, due to horribly guilty feelings, decided to teleport in, give you back your item and turn himself in to the local authorities so that he can repay his debt to society.

If you're DM objects explain to him that if they can dictate your characters actions to serve their own fiat, then it's only fair that you can do the same. If all else fails you can lie and say the other player gave you the rights to run his character as he did yours.

Then make is expressly clear that no player will ever be entitled to run your character ever again.
Pentar

07-15-04, 05:20 PM
Sorry Chronos,

I simply refuse to believe your DM has allowed this to occur without your consent, or without even stepping in to say, "Hey, maybe his character wouldn't do that...".

This whole thing sounds very suspicious to me. I don't pretend to know the in's and out's of the social scene you're playing in, but if you ask me, I'd simply find another game group to play with. That is not one I'd waste my time on if they think they should be allowed to get away with that.

As I said, I wouldn't even bother trying to get out. If the DM won't get you out, then shrug and reroll and say your other character spends the rest of his life in a dwarven prison. You could spend a few session of everyone else's time making your escape and that would be a good lesson to them (the other players). But I imagine once you get out and have murdered the sorcerer who did this to you in the first place (I thought it was a cleric?) there would be even more party strife. Frankly, the whole things sounds to me as if it's boiled over to something beyond fixing...
Ashaman Joe

07-15-04, 09:38 PM
Let me elaborate on this. Assuming that the city is underground, there has to be some way for smoke to escape from the city. This i likely ether centered in cavern roof above the city, or from the smithies. Just climb right up it.
I'm assumming it's not above ground, because if that was the case, you could simply scale the walls.

Originally posted by jnrhayz
Well, if you are focused on getting out and do not mind the fact this happened to you...

Look for the dwarven smiths, there has to be a way for the smoke to exit. Wait until the smith is distracted or on lunch or whatever smiths do to take breaks and pour the cooling water over the fire to snuff out the heat as much as posisble. wait about 10 seconds and then climb through to safety. Hopefully the DM will say the smiths sleep at night and that is a good time to escape, but either way that seems like the best option right now.
SnowbearK

07-16-04, 12:58 AM
Oh, a family member is it?

I'm receiving a vision...it's dark...warm...wet...it's a bowl of warm water in the night!

Something's invading it...1, 2, 3, 4, 5...a HAND!

Whoops...time to change the bedsheets in the morning.
Simetrical

07-16-04, 08:05 PM
Okay, first things first. By all indications, you have an incompetent DM, and one of your fellow players is a total *******. If it's at all practical, leave the group and find another. If you don't think that's workable, or otherwise don't want to, follow these steps to make the best of a bad situation.

1) You said that the DM is adamantly against rewriting history, but I don't think you mentioned whether he's sympathetic to you. If his feelings are "I'm really sorry and I wish I could make it up to you, but I really don't want to intervene directly," then propose The Pantless Mage/Will Brandiman's idea: you tell everyone else that you'll conduct a private session with the DM to escape, and that they can come and watch if they want to, but there will probably be nothing for them to do. Then have your relative's character teleport back, apologize profusely, and return the ring, then teleport out yourself.

2) If you don't think the DM will allow that, then just spend your entire next session breaking out. The best case scenario is that everyone else leaves and you can persuade the DM to take over your relative's character, so you can follow Escape Plan A above. Otherwise, you should be able to use your ring of continuous greater invisibility-plus (did I mention that your DM is unbelievably stupid for giving you an item that should be worth at least 300,000 gp at level 15, seemingly in addition to plenty of other good stuff?) to slaughter as many people as need be if your DM plays by the rules. Even if they know where you are in general, they have a 50% miss chance to start with, on top of your AC, and they won't even know where you are if you take a 5-foot-step after your action. Unfortunately, your DM doesn't seem to be the type that plays by the rules, but you should be able to sneak out the front gate whenever anybody else leaves.

3) The next time you're in a city, quietly steal some valuable magic item of your relative (preferably while invisible and while they sleep, so they won't note your absence). Preferably, you should kill your relative, but you make it sound as if that would be a bad idea.

4) If you ever have to miss a game again, try to leave explicit instructions that you're to be played by a specific player whom you trust. If they won't let you, then say your character's going off to his aunt's or something for the duration of the adventure.
Sphyre

07-17-04, 02:50 AM
Originally posted by Edymnion
The best answer, and the one I would do, is simply go up to your DM and say "I'm not the least bit happy that my character was left as the scapegoat, especailly after the other player took his most useful equipment. Long story short, I don't agree with it, and I'm not going to play along with it. I am going to continue to play like that never happened, that I still have my equipment, you can work out how this happened however you like, but I don't appreciate how my character was mistreated in my absence."

Ditto.
Chronos

07-17-04, 03:27 AM
To answer somone's question (I don't remember who's, sorry!) Yes, my DM is sorry that that happened and he himself admits that my char. was played wrong. But I am finding out now that apparently one of the players (my little brother) devised this plan and told the DM I agreed to giving my ring away for a short period of time when we were at home, and since I was the only one capable of going into the dwarven town (we are all outlaws and I am the only one with the power to alter my appearence) I agreed to be the one to go in to the town too. Trust me, he has been "reprimanded" but there isn't too much I can do about it, he is my little brother. So in my DM's defense, he was not being a bad DM (he is actually really good at it) he was simply misinformed.
Simetrical

07-18-04, 02:59 AM
Well, maybe your DM isn't quite incompetent, but he has serious problems if he allows you to have such powerful magical items at such a low level. What does your ring of teleportation do? Something like greater teleport with no charges or per-day limitations? There are crazy balance issues with that sort of thing (even your ring of super-improved invisibility alone is crazy if he actually lets you use it according to the rules—but I bet he doesn't, another sure sign of bad DM'ing).
Chronos

07-18-04, 03:39 AM
Funny, I get that a lot from people on these boards. You know how there are those times when it is easier to stop arguing than it is to explain how things really are? Well this is one of those times. The rules for the teleportation ring are complicated, no, it does not cast any standard teleport spell on the user, it is much more complicated than that, it can only transport the user to one pre-set location and back again. The rules for the setting are kind of complicated, but considering that of the two of these rings that exsist, one is cursed, and the other you have to roll a die to see if you appear 10 feet off the ground every time you use it, I would say that they are not too high powered. Especially when you take into consideration we are a party of 5 higher level (12-15) charachters. As for the invisibility ring, also fairly complex. Personally I think that my DM making material for his campaign is great, better than taking everything out of the book.
Ranthanas

07-18-04, 07:28 AM
If the DM's apologised, handle it in character. Escape and then either kill the sorceror (and promptly burn the body to prevent ressing) or knock him out and turn him over to the Law sans all posessions. With a note tied round his neck saying "Sorceror and thief. Keep in an anti-magic cell". Meanwhile keep the posessions.

Whatever, make the punishment fit the crime and be hard enough that he won't even think of doing it again.
Shoes

07-18-04, 08:12 AM
Originally posted by Chronos
btw, the player who got rez'd is a family member

It's stuff like this I'm glad I'm a only child. ;)
Helmed Horror

07-18-04, 04:45 PM
look... i have a idea if it aint too late, if your the good type of rouge, just "liberate" another ring of teleportation.
Teron Gorefiend

07-18-04, 08:57 PM
Originally posted by Chronos
Sorry guys, I think talking to my dm about it is out of the question, he very adamently objects un-doing things and dm intervention. Even if it was something my char. would never do, which it is. A little backstory on the guy who received my ring: he has attacked me multiple times, casted flaming sphere (hes a sorc.) on various party members for not agreeing with him, and is just generally a pain in the arse. We wouldn't have been outlaws in the first place if he hadn't insisted on tagging along when I was doing rogue-like things, got caught, than had me rescue him, therefore incriminating myself in the procces. When I get out he will definitly be reprimanded. Getting out is the problem though, I still have to get through 20-40 gaurds and a locked gate. I have had to do this before so they expect a diversion. I am not apposed to killing innocents by the way.
Oh. That kind of group. Ditch them. With a hammer.
Nick Soapdish

07-18-04, 09:20 PM
Originally posted by Chronos
To answer somone's question (I don't remember who's, sorry!) Yes, my DM is sorry that that happened and he himself admits that my char. was played wrong. But I am finding out now that apparently one of the players (my little brother) devised this plan and told the DM I agreed to giving my ring away for a short period of time when we were at home, and since I was the only one capable of going into the dwarven town (we are all outlaws and I am the only one with the power to alter my appearence) I agreed to be the one to go in to the town too. Trust me, he has been "reprimanded" but there isn't too much I can do about it, he is my little brother. So in my DM's defense, he was not being a bad DM (he is actually really good at it) he was simply misinformed.

I'd still be inclined to argue that he's a bad DM ... or rather that he is making a mistake in this situation.

If the events transpired thanks to blatantly false information, just roll them back. I don't like undoing stuff either, but if it's due to a flaw and has major consequences, I'll do so.

In this DM's position, I'd just say that the entire session that was just played didn't happen thanks to a big misunderstanding so we're restarting from the previous point. Or I'd just replace the sorcerer character with the rogue character depending on how intrinsic the sorcerer character has been in any events since his escape.

Also having a character that isn't present fall on their sword for a fellow party member strikes me as the sort of thing I'd want to double-check first, especially if they hadn't had a close relation (and attacking each other doesn't qualify).
D+1

07-19-04, 02:20 PM
Originally posted by Chronos
The party member being rezed was currently controling my char., so he has me take off my ring of teleportation and give it to him so he can escape. Than the rest of the party took off, while leaving me to stall the gaurds. Now the dwarven city is locked down and I am stuck inside, without my teleportation ring. The only thing that is keeping me from being arrested is that I still have my ring of improved invisibility. So now I have to get out, any suggestions?Well firstly, IME it is a TERRIBLE idea to let other players run ANYONE elses character while they are away except for VERY minimal purposes. That's because this sort of screw job always ends up happening sooner or later. If ever you give permission to run your character in absentia in the future then lay down some ground rules about what you will and won't allow - and make sure the DM is properly looking out for your interests since your "freind", the fellow player, apparantly is willing to screw you over at the drop of a hat.

Secondly, the DM was really falling down on the job. If someone IS going to play your character he must be willing to run the character as YOU would run it, not however he feels like it whether you would approve or not. If someone so obviously FAILS to properly run the character of an absent player the DM has the OBLIGATION to step in and put a stop to it. If you have control over another players character and you start sacrificing his good judgement by giving or loaning large amounts of money, giving away or loaning important magic items, behaving illogically, etc. that's called metagaming. The player knows he can screw your character over in order to save his own simply because he has temporary control of your characters actions. It MUST NOT be allowed by other players and especially the DM.

Thirdly, do NOT let the DM avoid his responsibility in the matter. It is irrelevant if he doesn't like to retcon (retroactive continuity) things like this. It is HIS responsibility for letting it happen and it is therefore his responsibility for A) making it right again, B) admitting to all his failure, C) warning everyone that it will never happen again and seeing that it doesn't, and D) admonishing the player responsible for having tried it in the first place.

Lastly, getting out of the city. There is ALWAYS some way to get in or out. Even fantasy cities rarely are utterly self-sustaining. Merchants and farmers have to get in and out to deliver or sell their goods and wares. Military patrols have to get in and out to continue their rounds. A city is NOT a prison (well, usually not) so it is simply a matter of discovering what security measures they ARE taking to try and keep you in, and then getting through or around them.

You can hide in a cart, or walk close behind one as it leaves. You can make a dash for the gate when it opens and just not stop until you reach a safe place outside the city. You can look for a house or building close to, or right against the city wall and climb up/jump over. Bribe someone to help you. Find a safe place in the city somewhere, like an abandoned building where you can hide until they stop looking for you and lower their security measures back to normal. Pay someone to disguise themselves as YOU, have them get the attention of the gate guards, draw them away in a chase back into the city, while you slip out the gate.

The fact that you do have invisibility makes things a lot easier. They really can't be reasonably expected to detect you unless you draw additional attention to yourself or they have a LOT of magical detection ability in place. Since it is now the DM's responsibility to fix his screw up he has absolutely no reason to make it a problem for you to at the VERY least escape the city. Following that I agree with others suggestions of revenge in some form - IN GAME. Do not mix in-game and out-of-game squabbles. If you don't think the player responsible is able to maturely handle the assassination of his character that's fine. You can still steal back what he "took" from you and get him thrown into a prison somewhere, or some such thing.

Just so long as the DM is willing and able to handle inter-character feuds. *** for tat can easily and rapidly escalate to take over the whole campaign. I've played in campaigns where that was a GOOD thing, and in games where it totally sucked.
Klingon

07-19-04, 02:30 PM
It seems to me that turnabout is fair play.

Let the player whose character was screwed over, play each of the other characters (in addition to his own) for a session.

You can even let them watch while their characters are hosed.

Sadism on the part of the players who still have their characters would be encouraged...
Valoren

07-20-04, 05:32 AM
Without hearing the other players'/DM's side of this story, I would have to say that the players were out of line and really not "in character" in their actions. The DM screwed up as well.

I'd suggest a 1 on 1 session with the DM. This will allow you to talk it through with your DM privately, but also allow you to a) catch up on lost xp from missing the session, b) possibly turn this sad event around to your advantage...dwarven cities aren't known for being poor, and tend to have good craftsmen...lots of possibilities..finally c) it would allow your DM to make it up to you. Imho, it's a serious lapse of judgement on his part letting the other players abuse an absent player.
JuanCudz

07-20-04, 06:03 AM
Are you the only one with a girlfriend?
Chronos

07-20-04, 07:14 PM
Actually, yes, I am the only one in my group with a girlfreind. Also, thanks for all the great suggestions guys, I don't think I am going to ask the DM to let me bend the rules it all or play the other ppl's char's as compensation. Yah, I probably could, but I think it would be easier and cause less conflict to just escape by myself and secretly invoke revenge in the game. :schemes:
the dmg

07-20-04, 11:07 PM
This is exactly the reason why I have never left my character sheet in the hands of anyone other than myself whenever I cannot make a session. I also always tell my other players and the DM that when I can't make it, just make him stay in the background following the party, but never acting. If he has to act I usually leave the DM my bonuses to attack and damage, and the DM just rolls for me (Our DM has been in a situation in the past where he couldn't make a session when he was a PC and not a DM, and his party players got his character killed by misplaying him. So he knows what it is like to get screwed.)

Everyone in my group always respects this and we do the same for whenever others in the group can't make it. This is because we are all passionate about the characters we play and don't want them to be used and misplayed by others.

As for what you can do to escape. You should first scope out the surrounding that you are in, what the guards are doing, and how many there are. So that way you can think about what it is you are going to do.
fish_heads

07-20-04, 11:20 PM
Perhaps it would be prudent to simply tell the DM that you want to handle it in character, but you might need a bit of help from the other side of the screen. You obviously both recognize that what happened is out of both of your hands, I think it's time both of you get that control back.

You won't need anything big, but a sympathetic NPC, a single use item that could help you out, or even just getting a favor from an NPC.

Trust me though, As a DM and a player, this is a situation where I think it would be compleely allowable if you caught up with your party while they were all asleep and you coup de graced a few in their sleep. you'll feel better in the morning.
Chronos

07-21-04, 02:23 AM
Well, I am definitly considering giving the sorc. (rez'ed char.) a coupe de grace. I think that is more than he deserves though. I would rather have a slow revenge ending in death than a coupe de grace.
fish_heads

07-21-04, 12:42 PM
Originally posted by Chronos
I would rather have a slow revenge ending in death than a coupe de grace.

Perhaps give him a disease or drug addiction from the Book of Vile Darkness. And get the other PCs on your side so they don't help or heal him. of course, I think it would be funny for you to do your escape in one session, and then begin the next session with everyone, and the DM says, "okay, you guys wake up...and the sorcerer's head is gone."
SmiloDan

07-21-04, 01:00 PM
You know what I would do, I would say, "well, my character is in prison and out of the game now. Time to roll another character up." Then I would try to make a PC that fills the same exact niche as the PC that took the other character's ring, and try to min-max it much better. Then whenever he tried to do something, do it better.

Also, talk to your DM. Do they really want you or your PC out of the game? If so, leave the game. You can find others.
Cave Sense

07-21-04, 07:17 PM
No, they don't want me out of the game, they actually apologized later and said that no one knew how to play my char. as well as I would have so they all jsut kinda voted on his fate. I agree with fish_heads though, the sorc. is unconscious right now, so I could easily kill him without anyone knowing.
Scion of Coldshard

07-21-04, 07:58 PM
If the dm wouldnt change time then I would say something like, 'ok then, my character actually left and some sort of doppleganger like creature thought he could infiltrate the group.. that ring of teleportation was actually a maximised baleful teleport.. oh, and with his mental prowess he is now master of the dwarven household and is sending out a party of high level adventurers to hunt down the group and bring them back here'

Done and done, everyone is happy. You still have your character, sorc is still very dead, and there are all kinds of rp opportunity from the other group and needing to get that weird doppleganger..

But then, the other option is to simply say that it didnt happen since you werent there. Whatever other option the dm wants to contrive to make history come out right is his business, but your character just wasnt there.
Chronos

07-21-04, 08:02 PM
Shoot, that post as cavesense above is me, I was on somone's elses computer and I forgot to log out of ther account, sorry!
fish_heads

07-21-04, 08:20 PM
I would kill the sorcerer for the sole reason that you worked your ass off to save his, and then he betrays you by screwing your character. given the option, I would have just left him dead I I had known he would have done that, so killing him is just a way of putting things in their correct place.

Of course, I've a very vengeful person, so I would kill anyone else who ****** you off also.
A R Dragon

07-21-04, 08:40 PM
Well, first you will need to escape. I reccomend either the chimney (if the DM will say that there is one), via the 'DM:"Ok, you escape." ' method, or via actually working hard for it if the DM will not bend the rules to try to make up for the misunderstanding.

The second thing on your list is revenge. As the guy is a sorcerer, you could do this easily by swiping his spell component pouch at some critical time. If you want to do this, tell the DM ahead of time and agree to something like "When I snap my fingers 2 times, wait a second, then do it again, I swipe the pouch," ahead of time, since he will become suspicious and probably angry if you hand the DM a note and suddenly his pouch is gone.
You essentially need to somehow take his stuff without him knowing it is you. You could probably frame the local theives guild.
fish_heads

07-21-04, 08:48 PM
Originally posted by A R Dragon
You could probably frame the local theives guild.

What good is revenge if he doesn't know it's revenge? If he thinks he's just a random victim of the thieve's guild, he'll never know that he get screwed because he crossed the wrong person.

The best revenge is when you get them by the balls, look them in the face, and shove them into the abyss.
A R Dragon

07-21-04, 11:47 PM
Well, I was thinking along the lines of taking a bunch of stuff partially to get revenge and partially to help the character that was stolen from(/badly played) recover from the incident.
The only reason that I suggested framing the local theives guild was because Chronos said he didn't want the other player to be too mad...and that way Chronos will still have the satisfaction of ripping off the other guy, and the other guy will still be really mad over suddenly finding his spell components gone, but would not be able to blame Chronos - just the DM, and if he starts to get mad at the DM...the DM will get mad at him :smirk:.

BTW, if you can rig it so that somehow you frame someone else and are able to take the pouch at some important point (before a BBEG encounter) it would be a lot more enjoyable than him walking around in the city and having to pay 10gp to buy it all back if he notices it missing when he wakes up in the morning in an inn.
gleep

07-22-04, 10:33 AM
Originally posted by Chronos
Actually, yes, I am the only one in my group with a girlfreind.

You win. :D

But more seriously, if your DM is willing to work with you just a little bit, I can see some definite advantages to the situation. First, you should receive experience for "helping the sorcerer escape." I suggest the XP of an equal-level encounter.

Second, you should end up with at least ten sizable encounters in any plan you forment to escape the dwarves. By the time it is done and over with, your rogue should be close to leveling, if not a level higher anyway.

The DM doesn't have to make it easy on you, I figure a 1+1 session, or at least a good amount of brainstorming between the two of you.

Normally I don't advocate in-game measures as answers to out-of-game problems (and make no mistake, that's basically what this is). But in this case, I would suggest to your DM that he remove any experience you gain from the sorcerer. The sorc's player didn't just lie to the DM, he lied to the other players present and manipulated the events to his benefit.

Truthfully, if I were the DM I'd tell him not to return to the game for a few weeks/sessions. And if he lied out-of-game again he was gone permanently.

--gleep
trapspringer

07-22-04, 01:45 PM
You made the right choice, skipping the game. I would basically just look at it as this: The day you choose to play DnD instead of spending time with your girlfriend is the day you need thearapy. You just saved a lot of money.
cryptictravler

07-22-04, 05:07 PM
My advice is bargain. Most dwarves are lawful and many are good. They also tend to have a pretty decent sense of fair play and just desserts.

Tell them the honest to god truth. Tell them everything he has done and how you were pulled in unwittingly, and have done nothing to them.

Then think of something really horrible as a possible penalty: like a permanent gender change, or a ridiculous geas or wish him into a kobold..something permanent and unremovable.

Then promise every magical item the asshat owns, to pay for what he destroyed.

Or do it yourself. Buy a scroll of reincarnate. Kill him in his sleep. Then use the scroll. He loses a level and comes back as some sort of weakling humanoid. Repeat as necessary until he turns into something everything in your campaign everyone reviles. Make him wear his betrayal permanently.

Or introduce a Knights of the Dinner Table-esque Hubcap of Shame. A cursed item that makes him say the same stupid thing over and over again. Kudos if it can force him to dance.

Or have a local powerful mage cast permanent Otto's Iresitible Dance on him and have him serve as a permanent entertainer.
fish_heads

07-22-04, 06:51 PM
Originally posted by cryptictravler
Buy a scroll of reincarnate. Kill him in his sleep. Then use the scroll. He loses a level and comes back as some sort of weakling humanoid. Repeat as necessary until he turns into something everything in your campaign everyone reviles. Make him wear his betrayal permanently.

I like this thinking...:schemes:....hehehe
A R Dragon

07-23-04, 12:06 AM
By cryptictraveler
...wish him into a kobold...
Brilliant!

If you kill his character it will either be resurected or he will just go and roll up another. Everyone will have forgotten about it within a week. if you turn him into a kobold (Yes...a kobold...perfect. They are lying, decietful little rats. Remind you of someone? ;) ) he will be forced to just live with it.

As for how to accomplish it, I am sure that the DM will approve of this punishment (it wont require a resurrection so it won't mess up the plot too much or take up all of the partys cash) and he will probably be willing to let you get a scroll of reincarnate that will automatically do a kobold and not get rolled on the random table.
cryptictravler

07-23-04, 12:12 AM
I know I have done something horribly wrong or wonderfully right when that sort of attention is given.

To keep feelings unhurt..I think and in-game screwing is pretty much the effects of another in game screwing. When people ask, just say...that is what my character would do.
likuidice

07-23-04, 05:41 AM
you're a rogue, do hit and fade attacks on the guards, stab em when they're in the privy, poison their meals, and be as sneaky as you can. when you've killed them insist they were solo kills and the xp should not be divided between the party.
Chronos

07-23-04, 11:47 AM
Cryptictravler mentioned that I should geas him, I like this idea a lot. If I aquired a scroll with the geas spell on it would I be able to cast it on the sorc.? If I could cast it on him what would I make him do? I can only think of a few basic things right now. One of which would be that he could do nothing other than lawful good things. That would make him so mad, no more attacking innocents and stealing things! Any other ideas?
cryptictravler

07-23-04, 02:33 PM
Ok, before going on on the geas thing, I want to point out something about the kobold idea. Reincarnate doesn't totaly nerf you, you just switch racial physical mofifiers basically. Plus it is really hard to undo and few DMs let you kill yourself just because it turned out poorly.

As a kobold he would have his own stats with the following modifiers: -2 str, +2 dex, small size, +1 natural armor. For a sorcerer that is not bad at all. The upside is he looks like a rat lizard thing for the rest of time and cannot be dispelled.

The geas idea is cool, but ultimately a removable effect. Break enchantment from a caster 2 levels higher than the one who made the scroll removes, and limited wish does regardless of caster level.

It also isn't as powerful as could be hoped only doing 3d6 damage an maybe sickening him per day he does bad things.

He also must be awake and able to hear you, although he gets no save.

But with those (crappy) details in mind you can command him "to carry out some service or to refrain from some action or course of activity".

But the kobold idea is way better. If you on't want him to lose a level there is greater reincarnate which is a 9th level druid spell.

If that doesn't work for ya, wish or miracle has ultimate possibilitites. Savage Species was quite clear that wish or miracle can indeed change one's race. Perhaps the swar elders will seek the aid of Moradin and have the very hand of Moradin place a blight on him (Miracle).
trapspringer

07-23-04, 06:33 PM
hahahaha. No.

He would take a -4 penalty to str. A +2 bonus on dex. And -2 to con. His mental stats would probobly go unchanged.
cryptictravler

07-23-04, 07:36 PM
My bad trapsprnger is right. I just read the kobold entry..and forgot they had warrior type ability point array.

But still it's not all that bad: str probably doesn't matter much and he does get +2 to hit with ranged, +1 reflex saves, +2 AC, and loses 1 hp per level and 1 fort save.

Goblin is better with only -2 str and +2 dex and small size, which is not so bad. But oh so sweet of a revenge.

Oh and mental stats never change with reincarnate, so he is in the clear for not sucking as his primary role.

He just has to deal with the derision of all civilized people.
fish_heads

07-24-04, 01:22 AM
Originally posted by cryptictravler

He just has to deal with the derision of all civilized people.

And that, my friends, makes it all worth while.
Aurotuli

07-24-04, 06:40 PM
What are the guards like? If they are everyday type town guards, then I seriously doubt any of them is above level 5 or so, and most of them are warriors rather than fighters (assuming your DM goes by the suggested rules for demographics). That means you have a significant advantage in AC, about the same or slightly better in BAB, etc. Impr Invis and Sneak Attack, combined with base damage, should drop each dwarf after only one or two hits. IIRC you said you were specialized in ITWF? That suggests you can down one or two dwarves a round.

Hmm, high skill in Tumble combined with Spring Attack would do better for you, esp with your high ranks in Move Silently. You could silently tumble in, sneak attack, silently tumble out. It might take a quarter hour or two (real time), but you could slay all the dwarves present. Until the mages / priests show up, of course. Their magic is another matter entirely, but even then they are unlikely to have any beyond 5 or 6th level (if that).

With ITWF, move silently in, attack two dwarves close together but separate from the rest, and move out (not worrying as much about noise, as the noise of dwarves rushing towards the scene will cover much of it). Do this once a minute or so, each time from a different direction. Eventually they will bunch up together to support each other from future attacks. If you can find and steal a magic item with an area burst (fireball, Ice storm, etc) you can deal with several at once now. Then move in and deal with the door while they recover. With luck you can leave before they realize what is happening. If not, then find a way to break the lock after it is unlocked and back off, maybe taking out another dwarf or two in the process.

The idea of spiderclimbing a wall is also good, but less magic is typically found in a dwarven village than in a human village. Hmm, perhaps the thieves in the town would have access to such. If you help them with a job or two, of course. Or if you just threaten to kill their boss after cornering him during 'negotiations'. Recall that you are likely twice his level - if not higher. But it might be a better idea ot be on their good side than on their bad side (in case you 'visit' the town in the future, again).

Once free, hmm... How to get a worth while revenge?

Stealing the component pouch just before a major encounter is a good idea. Especially if he, by chance, uses spells without components for the beginning of the encounter. Then half way through he uses a spell with a component... and fails due to not having a component. I might even argue that his sudden surprise should not only lose him the round of action but also allow an AoO.

Placing a delayed action WIS / CHA poison in his water skin (or better yet, flask of wine / ale) is also a good idea. He likely has a low Fort save, and if Wis/Cha is drained he is likely to view it as an effect of drunkenness. He might have his character stop drinking, but the damage is already done. Or perhaps a delayed poison, type ingested or conact, placed in his food rations. Does your DM allow for delayed poisons (they have initial effect ten minutes to an hour after contact)?

This would be ideal. Every day, after nearly every meal, he would be required to make a save vs a loss in CHA. If it occurs after the fact, it could be ages before he realizes what is happening. Perhaps he will eventually fall to 0 CHA, and become unconscious. It seems a disease is effecting him! (esp if you only poison his breakfast) After he reaches 0 CHA, have everyone take rounds in tending him, and give him a little extra care your round (delayed poison, CON). After a day or two he dies, and only you and the DM know why.

If you don't like poison or companion slaying, just use the geas you mentioned, but state that he can no kill. This is the worst you can do to him with a geas, as he will get progressively weaker after each encounter. "As I nearly died escaping from the Dwarven town, I place a Geas on you! Never again may you end the life of another creature!" Of course, the DM might allow him to fight Undead and Constructs, but then Constructs have less to fear from a Sorcerer, and just how commmon are undead in your game? (or Constructs, for that matter)
cryptictravler

07-25-04, 01:29 PM
The problem with geas is that it is really easy to remove at the level they play. The sorcerer himself can probably do it. It also won't really hurt him. Any DAY in which he kills (usuing the above example), he takes about 11 points of damage.....wow. The next day, if he doesn't, no damage.

Casting it on low level mages and the like...or using to make low level peons do things for you is fine..but it sucks as a mechanic of revenge at high level.

Unremovable cursed items and race changes are permanent and/or really expensive to remove, not..I take 10 minutes and 300xp and fix the problem.

Other mean, in character things to do:

Summon a demon/devil...the best summon money can buy and tell the creature that the sorcerer knows the true name of some powerful ally of the demon.

Spread a message that he belongs to a major evil cult or evil religion.

Spread rumors that he has developed a new spells capable of spying, the power unlike any before have seen.

Make it known that he carries the only knowledge capable of resurrecting some evil dead god.

The point of all of these is simple: A) He is high level and use that against him...all of them mean he is a target and capable of great things. B) Are examples are things he can't actually do to appease those ho want him dead. C) They are all things he would lie about anyhow. D) They make him seem more powerful and thus more able to mask his lies. E) They make EVIL people not like him. Good often waits for evil to come knocking...evil tends to destroy enemies when they are found. Also...they tend to kill and ask questions later. They have no problem doing nasty things to you. They will most probably prvent you from being resurrected in some manner....like turning you to stone and shrinking you to a speck and tossing you into the ocean..not dead + not recoverable= Screwed.
A R Dragon

07-25-04, 07:28 PM
Hey, if you are going to go the 'turn him into _X_ horrible race' then disregard my previous suggestion of kobold - they have hands and a mouth(capable of speach), while a bat doesn't and a squid or starfish most certainly doesn't.

I'd like to see a squid try to cast a spell with verbal and/or somatic components...

:schemes:

And BTW..."Oops, I do seem to have dropped the fish tank. Sorry squiddy.";)
cryptictravler

07-25-04, 11:22 PM
The problem is that if you do something like that, they will probably roll up a new character. Kobold or goblin is bad in character...while a starfish is unplayable.
AtmaWeapon

07-26-04, 01:14 AM
It only teleports you back to a certain point and then to the last place it was used?

Perfect. Tell the sorcerer to keep it. Trick him into using it.

Problem solved.
Chronos

07-26-04, 03:28 AM
Wow, I can't beleive I didn't think of that, if he teleports back I can take the ring, get out of there and he can deal with it.