| Post/Author/DateTime | Post |
|---|---|
| Rillek_Denar04-01-07, 02:34 PM | I have a question about the Mind Blast ability granted to Flayerspawn Psychics from the feat Illithid Blast. The feat's description says "you can channel power points into a mind blast." (CP 61) However, it does not specify how many power points you channel. Any ideas? |
| Tempest Stormwind04-01-07, 02:37 PM | Welcome to the wonderful world of Complete Psionic editing, or lack thereof. Make something up. You're already violating everything ever written on illithids by taking any of those heritage feats; don't be afraid to ignore the rules as well and come up with something that works. |
| Nephlite04-01-07, 06:48 PM | I have a question about the Mind Blast ability granted to Flayerspawn Psychics from the feat Illithid Blast. The feat's description says "you can channel power points into a mind blast." (CP 61) However, it does not specify how many power points you channel. Any ideas? I suggest 2 or 5. I think Mind Blast is equivalent to a 3rd level power. But since it is never specified 2 (since points is more than 1) would do. |
| calronmoonflower04-01-07, 07:43 PM | Just use it as a psi-like ability. |
| Xaktsaroth04-01-07, 10:37 PM | Well, the word mindblast is in italics, which has always meant "as the spell", so I'd imagine you'd crack your XPH for the mindblast power, figure out your ML and go from there. |
| Tempest Stormwind04-01-07, 11:13 PM | Well, the word mindblast is in italics, which has always meant "as the spell", so I'd imagine you'd crack your XPH for the mindblast power, figure out your ML and go from there. That power, Psionic Blast, is distinct from Mind Blast -- weaker and it isn't augmentable as Flayerspawn would imply. |
| Nephlite04-02-07, 02:06 PM | That power, Psionic Blast, is distinct from Mind Blast -- weaker and it isn't augmentable as Flayerspawn would imply. Weaker let me count the ways: Area: 30 feet compared to MB's 60. Duration: Mind blast averages around 7.5 rounds. Psionic Blast 1. To get the same output you need Manifester 17 with enlarge. DC still is weaker. Base cost: 5, 2 pp to augment +1 round (to get 7 rounds you need 17 level). Than enlarge to double area. In case math is needed: Base 5, to get +6 round cost 12 pp. 5+12=17. By than a weak 3rd level power is almost useless: mindblank, saves are usually able to resist, etc. |