| Post/Author/DateTime | Post |
|---|---|
| Tolby03-23-05, 01:12 PM | A friend and I were discussing which is the more powerful character class while waiting around to start a game. The fighter or the wizard. We both look at the boards and see that it an often discussed topic. My friend stated that any of his wizards would kick my fighters behind any time anywhere. So I laid the challenge down to him (Bring it don’t sing it!!). So that being said we started to hash out the details of the “Friday Night Fight Club.” The rules of the game thus: Don’t talk about Fight…. Uhh Sorry. 1. Core only. 2. Straight Class only no Prc. 3. Not just one bout! We will fight at 1st, 4th, 8th, 12th, 16th, 20th levels. This will prove power across the playing field. 4. We will start out 100’ away from each other. 5. Race will be human. No elven fighter immune to sleep. No dwarven wizard that’s hard to trip. 6. Stat’s will be default array 7. Equipment will be out of the Core rule books with appropriate gold for characters of our level. 8. Max HP out to 4th level. After that half of max. Then one of the other players decided he wanted in on this. Claiming that a cleric would wipe the floor with both of us. So in stereo “Bring it don’t sing it”. Then with a flash and a resounding boom the DM got involved. His statements changed the face of Fight Club forever. He claimed that one on one fights prove nothing to him since he could slay us all at once. So he told us he would make a short dungeon for us to go through. We would keep track of win lose records against each other and the dungeon. He also told us he would award XP and Treasure to each of us after each “session” claiming we could do what we wanted with it. If we chose to take item creation feats and spend money and XP we could do so at our own risk. So any comments or suggestions? |
| Razoreface03-23-05, 03:39 PM | Only that people need to stop doing exactly this. It doesn't prove anything at all. You can build a wizard for killing fighters, and he'll die in a regular campaign, and you can build a fighter for killing wizards, and he'll die in a regular campaign, and the only thing that effects the outcome of a duel is luck of dice and how stupid either of the players are. |
| UltimateReality03-23-05, 05:45 PM | So any comments or suggestions?I think this is an awesome idea to familiarize yourself with the mechanics of the classes and teach you combat tactics. You guys are going through this together, hopefully, so you can learn party cohesion as well. (When you're doing it solo, it's literally a whole different battlefield.) I think watching these fights, or participating in them, would be awesome fun. Whether you'd want to play like this in a "serious" campaign is entirely a matter of style preference. Razoreface does have a point, though: no matter what you build, there's something out there to counter it. This is why good DMs involve lots of plot and story, and don't just play minis wargames with their PCs: they have the unfair advantage of running the game and being able to change anything to suit their purposes. A sufficiently experienced DM will know how to whomp your butts no matter what you throw against him or her. |
| Arrias03-23-05, 09:57 PM | would be cool to throw in the middle of a campaign though. That way both characters wouldnt be set up to specialize in taking the other out. |
| mikevw203-23-05, 10:03 PM | Could be part of a storyline. Kinda like LOTR between Gimli and Legolas. (according to the movies, haven't read the books). Competing for kills every step of the way. You could have your Wizard and Fighter placing bets with each other as to who can kill the most, get the most girls, etc etc. It wouldn't be a test of what class is better, but competition none-the-less. And could be a point of conflict or friendship between two PC's. |
| Razoreface03-24-05, 04:11 PM | would be cool to throw in the middle of a campaign though. That way both characters wouldnt be set up to specialize in taking the other out. Be the only reliable way to do it.. it wouldn't come down to a twinking competition that way. But the way d20 is, classes are generally balanced against each other, when designed properly and played intelligently. |
| cheeskacat03-24-05, 04:25 PM | my group and I did this for a while but we had slightly different rules. we allowed any core race or class and got max hp every level. we got 200 exp for each kill we got(min. 200) and if you wanted to play something different you would make it at the same level of the character that you just had. our group did this because we were waiting for our dm to finish his campaign and we did it to test out different character ideas. we had alot of fun with it |