Funny "Excuses" players make [Archive] - Wizards Community

Post/Author/DateTimePost
jabarbour

10-21-07, 01:19 PM
Ok, I've been a DM as many times as I've been a PC, and I always hear people explain their actions, or the actions they want to take, in hillarious ways.

Perfect Example:

DM- Ok, so no one managed to figure out what this creature is, so what are you going to do?

Paladin- We should kill it... I detect evil.

DM- It is definately not evil.

Paladin- Yeah, but it's growling at us, I'm going to charge it. I'll use my +2 lance.

Rogue- All right, let me get out my bow.

DM- Ok... You guys are going to attack a non-evil creature, in it's own territory, because it growled at you.

Paladin- It's obviously going to attack us, and it's in our way.

*one quick battle later...*

Paladin- Dead already? I one-hitted him? Nice...

DM- Congratulations, you just killed a defenseless
animal that was trying to protect it's young, and you have made orphans out of her cubs.

Warmage- Ouch. Now I feel bad...

Paladin- We should probably kill the babies, they are just going to starve to death anyway.

DM- Ok, I give up, you are chaotic evil now.

Paladin- What?! I'm acting out of compassion! No one wants to be an orphan!

DM- Wow. Good point... Just one question, What is wrong with you?
Prator_The_Golden

10-21-07, 01:29 PM
...I've got some excuses, but none that compare with that. How'd that paladin keep from falling long enough to earn a +2 lance?
Andorxor

10-21-07, 01:45 PM
Ok, I've been a DM as many times as I've been a PC, and I always hear people explain their actions, or the actions they want to take, in hillarious ways.

Perfect Example:

DM- Ok, so no one managed to figure out what this creature is, so what are you going to do?

Paladin- We should kill it... I detect evil.

DM- It is definately not evil.

Paladin- Yeah, but it's growling at us, I'm going to charge it. I'll use my +2 lance.

Rogue- All right, let me get out my bow.

DM- Ok... You guys are going to attack a non-evil creature, in it's own territory, because it growled at you.

Paladin- It's obviously going to attack us, and it's in our way.

*one quick battle later...*

Paladin- Dead already? I one-hitted him? Nice...

DM- Congratulations, you just killed a defenseless
animal that was trying to protect it's young, and you have made orphans out of her cubs.

Warmage- Ouch. Now I feel bad...

Paladin- We should probably kill the babies, they are just going to starve to death anyway.

DM- Ok, I give up, you are chaotic evil now.

Paladin- What?! I'm acting out of compassion! No one wants to be an orphan!

DM- Wow. Good point... Just one question, What is wrong with you?

Are the parents of any of the PCs dead? When yes:
"A lighting strikes from the blue cloudless sky and burns <name of orphan PCs> to a small pile of Ash.Looks like <Name of Paladins God> agrees with <Name of Paladin>"
Wight_Chocolate

10-21-07, 01:52 PM
If that was, in fact, sufficient justification then the Paladin would be able to kill almost anyone and suffer no consequences for it.

"Aha! You just got a paper cut! Nobody wants to suffer the irritation of a paper cut! DIE!"
Shadowhowler

10-21-07, 02:22 PM
Ok, I've been a DM as many times as I've been a PC, and I always hear people explain their actions, or the actions they want to take, in hillarious ways.

Perfect Example:

DM- Ok, so no one managed to figure out what this creature is, so what are you going to do?

Paladin- We should kill it... I detect evil.

DM- It is definately not evil.

Paladin- Yeah, but it's growling at us, I'm going to charge it. I'll use my +2 lance.

Rogue- All right, let me get out my bow.

DM- Ok... You guys are going to attack a non-evil creature, in it's own territory, because it growled at you.

Paladin- It's obviously going to attack us, and it's in our way.

*one quick battle later...*

Paladin- Dead already? I one-hitted him? Nice...

DM- Congratulations, you just killed a defenseless
animal that was trying to protect it's young, and you have made orphans out of her cubs.

Warmage- Ouch. Now I feel bad...

Paladin- We should probably kill the babies, they are just going to starve to death anyway.

DM- Ok, I give up, you are chaotic evil now.

Paladin- What?! I'm acting out of compassion! No one wants to be an orphan!

DM- Wow. Good point... Just one question, What is wrong with you?



I'd SWARE that I have been in a game that went down just like that...

:P
MrCustomer

10-22-07, 12:06 AM
Pigs aren't evil creatures, neither are Cows, Goats, Chickens, and a wide variety of other wise Neutral Tastey creatures. Not to mention all the critters who are Neutral Fashionable whom make up boots, coats, clothings and other luggage accessories. Especially if it is a creature that they might otherwise normally hunt.

If the creature is non-intelligent, that is an animal, then the Paladin really didn't do anything evil in this case. The creature is in their way, the creature is growling. Now this could be due to any number of reasons, your in it's territory, or it doesn't like you, or you look tastey, or it's young are near, or it's den is near, or it's injured. Whatever the reason it is hostile, it growled, and it is in their way. That it doesn't flee is another indication that it is hostile.

No the players didn't handle this situation right, but they also did not handle it wrong either. The DM however did handle it wrong. He gave no indication that there could be another solution other then violence. The Paladin concluded that since the creature did not flee and issued a chalenge, it growled, that it was hostile, with no further information he made a choice made on the expected outcome of most encounters, lets face it they meet encounter after encounter of hostile creatures growling and attacking them. The DM could have handled this better and given more indications that this wasn't a typical random encounter.

For example:

DM: Ranger roll your knowledge: Wilderness or Survival. You can tell that the animal is female and seems to be protecting something.

or

DM: *rolls a spot check for party* there is something small rustling in the bushes behind the creature, it growls threateningly and backs up, putting itself between the group and the bushes. The creature doesn't seem like it would pose any danger if left alone.

or

since the mother is trying to protect it's young, it is growling to intimidate the party. DM: *rolls an Intimidate check against the party's Sense Motive checks* "The creature is growling and backs up, it seems like it is frightened and is trying to scare the party away and doesn't want to fight."

Without information to the contrary, the party isn't too wrong to assume this creature needs to be killed, it's not right either. But the DM needs to be more proactive then simply saying "you're going to do what?" especially if the action is otherwise against their alignment.

The Dm has to realize that the Players often do not know things that their PCs would know, this situation for instance the player is meta-gaming, the creature growled and he assumes it to be yet another random encounter, the DM should let them know he is wrong, either give more information or flatly say "you realize that it would be pretty evil to just slay the critter that you could kill in one hit for just growling, a dog growled at me the other week while I was walking down the street, I didn't have to kill the old lady's dog and I am pretty sure it would of been evil if I had"

As for killing the cubs. In this day of Animal Shelters we have more options, in times past killing the cubs would have generally been the propper choice of action, as shocking as that may seem. The cubs have little chance of survival and face starvation or being eaten, killing them would be merciful.
calronmoonflower

10-22-07, 12:36 AM
Well first I would like to say that one action should would have to be extreme to change your alignment.

Second did they know that the animal was guarding its young? If not I don't see the problem with killing a unknown animal that is apparently threatening the player's characters. Most animals would flee when they encounter people. Though I see why it stayed in this situation.

Third, the excuse wasn't really a good one. The situation could have been handled far better by both the characters and the dungeon master.
guru7892

10-22-07, 04:05 AM
I had some sympathy for the paliden; untill it wanted to muder baby animals...

sorry, palidens dont have the right to kill cute things.
metalmayhem80110

10-22-07, 04:11 AM
I had some sympathy for the paliden; untill it wanted to muder baby animals...

sorry, palidens dont have the right to kill cute things.

I know exactly what you mean. I couldn't bring myself to bring the succubus, she was to cute :P
gixanthrax

10-22-07, 05:01 AM
No the players didn't handle this situation right, but they also did not handle it wrong either. The DM however did handle it wrong. He gave no indication that there could be another solution other then violence. The Paladin concluded that since the creature did not flee and issued a chalenge, it growled, that it was hostile, with no further information he made a choice made on the expected outcome of most encounters, lets face it they meet encounter after encounter of hostile creatures growling and attacking them. The DM could have handled this better and given more indications that this wasn't a typical random encounter.

For example:

DM: Ranger roll your knowledge: Wilderness or Survival. You can tell that the animal is female and seems to be protecting something.

or

DM: *rolls a spot check for party* there is something small rustling in the bushes behind the creature, it growls threateningly and backs up, putting itself between the group and the bushes. The creature doesn't seem like it would pose any danger if left alone.

or

since the mother is trying to protect it's young, it is growling to intimidate the party. DM: *rolls an Intimidate check against the party's Sense Motive checks* "The creature is growling and backs up, it seems like it is frightened and is trying to scare the party away and doesn't want to fight."



How about : DM : Could anybody roll a*Common Sense* - Check?

Why do you expect a DM to tell the players when to use their skills? If they don`t know whats on their character sheets and that there are other options than fighting, they are inept to play D&D.

If something like the aforementioned scene had happened in one of the parties I Play in, the next small furry anymal in the wood will be an at least elder Gold Dragon in disguise...
Puritan13

10-22-07, 06:52 AM
You've all got to realize that the paladin's player just had a brain-fart. He's not stupid all the time, he just had a stupid moment that night.

I had something similar happen to me with a ranger in 2e.

Me: Okay, you hear a bit of growling and see a badger.
Ranger: I pull my sword and approach.
Me: :confused: Okay, the badger retreats into it's burrow.
Ranger: I follow.
Me: How are you fitting into this burrow? The hole is barely 6 inches across.
Ranger: :confused: You mean it's not a giant badger?
Me: Did I say "giant" at any time?
Elsydeon

10-22-07, 10:31 AM
In real life, if you walked up on an animal in the woods and it was growling at you... well, if you had a gun you'd use it. No question. Animals are not people.

Please keep in mind that words are harder to understand than images. Seeing the animal growling but not advancing is different than being told "An unknown creature is in front of you. It growls." Even if they completely understood that the animal wouldn't attack it's not an evil act. And from what I've gotten he broke no known law. More food is always good. And I doubt all LG people in the world refuse to eat meat.

The Paladin's player may not be the best at his job, but the OP story is a case of unnecessarily rigid (i.e. BAD) DMing.
Cartigan

10-22-07, 01:26 PM
How about : DM : Could anybody roll a*Common Sense* - Check?

Why do you expect a DM to tell the players when to use their skills? If they don`t know whats on their character sheets and that there are other options than fighting, they are inept to play D&D.

If something like the aforementioned scene had happened in one of the parties I Play in, the next small furry anymal in the wood will be an at least elder Gold Dragon in disguise...
In the real world, you can literally see things and derive what is going on from that. The DM has to describe it in a game, you can't infer what a DM means from a simple sentence that is interpretable a dozen different ways.

"A creature is growling at you." Sounds menacing to me.
Dunsel

10-22-07, 04:02 PM
Similar situation:

A 12th level party with a Druid are making their way through a strange forest, which had grown up in the middle of a desert.

They encounter two cats on par with bengal tigers blocking the path. After much encouragement by the DM (me) the Druid finally moves to the front of the group and tries to charm the animals. They both save and continue to block the path.

The Druid backs away from the front line and says, "Oh well, I tried. Go ahead and kill'em." :eek: The fighters move forward and defeat the big cats. They then hear some soft meowing (mewling?) from deeper into the brush. They investigate and discover 7 kittens about the size of a house cat.

The Druid decides "They will die anyway" and asks the other to kill them.

When I asked him about this, he just said, "I didn't kill'em so no problem right?" :eek:

True story.
Dog_O_War

10-22-07, 04:24 PM
A conversation between two friends of mine; Person1 is really easy to annoy, and it's funny when he gets mad. Person2 loves to bug people - me and him get along really well:)

Person1: ...and we should try and free the wookie slaves.

Person2: but why?

Person1: because wookies are people too.

Person2: ...no they aren't, they're wookies. Humans are people, wookies are wookies.

Person1: no, wookies ARE people.

Person2: but I thought they were wookies?

Person1: they are.

Person2: so then...wookies aren't people :D

Person1::tantrum: WOOKIES ARE PEOPLE!


Ever since this conversation, we have bugged the one guy by saying that wookies aren't people.
Stoyrm

10-22-07, 04:59 PM
We were a wizard, a psionic and me a plain old rogue.
We were on the way to this town, where people lately had a problem with people dissappearing etc.
We were all CG.

So we were moving towards this town, and a farmer is standing with his wagon in the mud. And it's stuff, we decide to help him. And he gives us a lift for it.
We quickly convince him that we are farmers looking for cows, (we had good bluff checks).
After a quick battle from the ones that is terrorising the community, the farmer thanks us.
But we decide to do some tricks on the poor man, which hadn't seen magic his whole life.

Wizard: I cast a spell on the horse, it suddenly dissapears.
DM: okaay, should be fine. The horse is gone.
Farmer: (looks horrified onto us) and yells. Waaah, evil doers. And runs off in the opposite direction.
ALL: Laughs, haha that was fun.
DM: Okay, that was actually not nice, you stole the wagon of the innocent farmer. You all turn a bit towards evil.
Me: Hey, wait! Wizard, did you just cast a invisibility spell on the horse?
Wizard: Yeah.
Me: So we actually got the horse to?
Wizard: Yeah
Me: So basicly we stole the horse and the wagon, man you own!
ALL: Laughs.
DM: Now laughing off a poor guy's misery like that is evil. I'll have to degrade you towards neutral. CN.

Psionic: Ehm, no! We did this in the name of good! Now we can trade this horse for weapons and stuff which we can slaughter things with. Then saving the world!

The dm looked pretty strange at the psionic at that time, before we all burst into laughter again. (We actually did more CG deeds later, but at the moment we went veeeery CN - CE humour wise^^)
Puritan13

10-22-07, 05:40 PM
I just remembered another one.

Vorn (my character, a fighter/wizard), Trannix (Scott, a ranger), and Droden (Josh, another fighter/wizard), three renegade drow are travelling together. Droden and Trannix don't stop bickering. Ever.

The three of us are still a few days away from town, walking through a field. The marching order is Droden out in front, Me a few feet behind, and Trannix bringing up the rear.

Suddenly, a dragon lands on top of Trannix. Trannix and I fight it for a couple rounds, when asked what our characters are doing, every round Josh says "Droden keeps walking."

On the third round, the DM finally asks Josh why Droden keeps walking.

Josh's reply: "No one has told Droden that a dragon is attacking."

Now I don't know about you, but I imagine a dragon might, y'know, roar a bit as it fights. Maybe the downdraft from his wings flapping as he lands kicks up a mighty wind, and maybe the actual landing itself causing a bit of a small tremor in the ground.
WizO_Brak

10-22-07, 06:26 PM
Many of you can expect to see an email from me shortly.

1) Calling someone a flamer, troll, etc. Is harassment and against the Code of Conduct.

2) Brining 'disagreements' in from other threads or conversations is off topic, and against the Code of Conduct.

I'm closing this thread. Edits will be coming, followed by emails from yours truly.

~Brak