Future Undead Dictator, the story of a cleric [Archive] - Wizards Community

Post/Author/DateTimePost
Aspiring_Lichlord

03-10-08, 02:34 PM
Yeah, so I think this is where I should post this... correct me if I'm wrong, but I'm pretty sure I was wrong the first time, hopefully I'm right, then again murphy's law doesn't really like me all that much.

So, I've never actually played a p&p rpg before, unless you count morrowind, which bored me to death and back, and I have two of three third edition corebooks (that's core rulebooks for those of you who don't get the contraction) and an unstable creativity prone to ADD.


So anyways, he's a human cleric who I plan to become the lich-king of the campaign world, wielding an undead army of wights and skeletons (I've actually come up with two spells that allow the wights to act as commanding officers to the skeletons, well, they're in my head at least)

as for history/bio/backstory, I don't really have one except that maybe his parents were killed by undead (I love irony, it's so amusing)

to specify the character Alrean Morn is a level 1 cleric with 18 wisdom, neutral alignment, no patron deity, and wields the death and healing domains as well as being more proficient in utilising negative energy (rebuke/command undead)

I've found a group that does play D&D (as opposed to the more prefered D&D gaming group), though I'm not sure how often they play, or how sadistic the DM is.

so, yeah, help is much appreciated, cause right now I can't think straight
kelvinaw273

03-10-08, 03:00 PM
When taking a new character into a new campaign, there are a few things to bear in mind:

1) Don't set your heart on one specific character type. The group you join may already have that role filled, or may be playing a campaign that is not ideal for your concept - your undead lich ruler is scuppered if the first rule of the new game is: No Evil.

2) Even if you get the start that you want, character development is never assured - death is a possibility in most campaigns, others may end long before you reach the level you desire, and you may find that the campaign goes in a totally different direction.

3) Always remember D&D is a social game. Everyone is entitled to have fun, but the DM and the players all have to compromise to do it sometimes.

Personally, some of the best, most enjoyable characters I have ever played have come about when I was thrown a curveball at the start, and didn't know where to then take the concept. You clearly have great imagination and a command of the basic rules, so you are off to a good start!

Enjoy!
Aspiring_Lichlord

03-10-08, 03:46 PM
Woohoo, I have command... of rules, I was hoping for undead hordes, but I'll take what I can get.

Yeah, I realize that my dreams of fictional world/universal domination might scuttle in the first few seconds of joining the group, or at least delayed, muhahahahahah- yeah, is it ironic that I want to play a character that requires large amounts of planning (and often waiting) but have no patience myself?

I just love the gribbly factor of an immense castle, or chain of castles (preferably immense in size) guarded by companies of skeletons and wights, transported across the realms in colossal zombie dragons (but more likely some big-ass airships with lots of cannons, ballistae, catapults, trebuchet, or magic-hurling seige engines), and maybe a flying/diving citadel (or thirty) capable of shifting between realms too, just for the hell of it.

I think I'm a powergamer in the traditional sense: I LOVE POWERFUL THINGS (mostly giant war machines, larger armies, and even larger explosions)


So yeah, my expectaions aren't very high at all, but my dreams are most literally soaring into the heavens (ha, I'm punny)


PS: In which book can I find this Deathbound Cleric-Domain?