| Post/Author/DateTime | Post |
|---|---|
| clashman32008-25-05, 01:12 AM | I've been playing D&D for about 2 months now and it started off extremely fun until most everyone in the party takes every single rule literally and uses all the rules. I don't have a problem with using the rules but it seems to slow gameplay ALOT. Sometimes it will take us an hour to complete one battle due to people not knowing what their going to do on their turn beforehand and the constant referencing to the books to clarify a small rule because our campaign is so based around rules that there is no free flow, relaxing aspect to it at all. Everyone is so caught up in getting every ruling right and not willing to bend them at all and i know how important the rules are to the game but i feel that there should be a free flow aspect to it and the most important thing is to have fun and right now everyone is taking it so seriously i don't know how much more i can take. I may sound like a jerk whining or a n00b who doesn't know anything about D&D but if anyone will give me suggestions on how to make our game run smoother and more relaxed gimme some feedback. Thanks All |
| vezina08-25-05, 01:21 AM | Limit each player on how much time he/she has to decide on their actions. When a rules dispute comes up, DM makes a ruling without the players getting involved. His decision is final. All rules disputes should be noted and discussed AFTER the game session with your standard book-hunting involved. |
| Thorak08-25-05, 01:43 AM | Limit each player on how much time he/she has to decide on their actions. When a rules dispute comes up, DM makes a ruling without the players getting involved. His decision is final. All rules disputes should be noted and discussed AFTER the game session with your standard book-hunting involved. Agreed. As much as I'm an **** rules lawyer on the boards, my games don't crawl along while I reference everything. Suggestions; use an egg-timer. You, the player, have one minute to decide what the character does in 6 seconds. You have ten times as much time to think as they do. That should be more than enough. If not, tough, you stand there like an idiot because you're too indecisive to do anything. As for rules disputes, the DM should just make a ruling and keep the game flowing. For some groups, it works if a player then (NOT of their turn) looks the rule up so that everyone can go over it when it's found. This way, you're not wasting time looking for the rule, just reviewing what it says when its found. As you get more experience, you'll be doing this less and less. |
| vezina08-25-05, 01:50 AM | As for rules disputes, the DM should just make a ruling and keep the game flowing. For some groups, it works if a player then (NOT of their turn) looks the rule up so that everyone can go over it when it's found. This way, you're not wasting time looking for the rule, just reviewing what it says when its found. As you get more experience, you'll be doing this less and less. That works too, but it all depends on how your group does it. That doesn't work in my group because anyone looking up the rules, and then stating the correct ruling while still in combat, will go about expanding on the ruling and explaining it to everyone. It brings it all back to square one for us. I understand about the rules lawyer thing. I'm one too, but I keep most of it in my head. The main problem with my group is that everyone is a rules lawyer, and everyone pulls out the books like the OP's apparently. It hasn't come to the situation that the OP's has, but our group is really laid back and has no RP at all (which sucks. I want to RP, but my group is all dice rolling and burninating.) |