General Barbarian Question [Archive] - Wizards Community

Post/Author/DateTimePost
Kersh

04-12-07, 12:14 PM
Hello everyone...

I'm new to D&D, and I think my first character is going to be a Half-Orc Barbarian.

I found the article "How to play a Barbarian with Class", and that had some good information. Things like taking Weapon Focus and Power Attack were "no-brainers", and other good information.

But I was just wondering if any new any more tips to creating the best barbarian I could. That includes any tips on how to actually Role-play them... without talking like, "Kersh smash door."

Just any general help / information would be great. Also, any publications that you'd recommend I buy / download to get the most options and "completeness" for my barbarian would be great (other than the original players guide).

My entire group is new to D&D, so I'd really like this character to be as beneficial and memorable as possible as it will always be my first character.

Thanks!
Thubby

04-12-07, 12:22 PM
barbarians dont have to be stupid, but if your going to be low inteligence, try to being endearingly dumb.
you can be as smart as anyone else, but play the inteligence you get.

rage, and rage well. knowing when to use it is key, if you never do, why have it? and if you waste it on 2 kobolds, its just silly. just dont be afraid to use it, almost every person i've met has that problem to start (be they barbarian or wizard).
edit: if you want a hard and fast rule, if you miss with a 12+, rage. by the time this becomes incorrect, you should have a good idea when to rage.
Kersh

04-12-07, 12:29 PM
I was just reading an excerpt from the Players Handbook II (I don't know if this is still good or not), but...

It gave this as an option to Rage:

BERSERKER STRENGTH

The decision of when to rage is one of the toughest faced by a barbarian. Selecting the berserker strength class feature in place of rage removes the need for this often complicated tactical decision, replacing it with an automatically activated boost to your combat prowess and durability. In short, when the going gets tough, you get tougher.

Level: 1st.

Replaces: If you select this class feature, you do not gain rage (or any later improvements to that class feature).

Benefit: Whenever your current hit point total is below 5 x your barbarian level, your berserker strength automatically activates. You gain a +4 bonus to your Strength score, a +2 bonus on saves, damage reduction 2/--, and a -2 penalty to your AC. The damage reduction granted by berserker strength stacks with any similar kind of damage reduction.

There is no limit to the number of times per day your berserker strength can activate. While berserker strength is active, you have the same limitation on actions as a barbarian in rage (PH 25). You cannot voluntarily end your berserker strength, although you automatically drop out of it while unconscious, helpless, or (most likely) when you receive healing to bring your current hit points above the threshold.

At 11th level (or if you would gain the greater rage class feature from any class), your berserker strength improves instead. The bonus to your Strength score improves to +6, your bonus on saves improves to +3, and you gain damage reduction 3/-- (or your existing damage reduction of the same kind improves by 3).

At 20th level (or if you would gain the mighty rage class feature from any class), your berserker strength instead improves again. The bonus to your Strength score improves to +8, your bonus on saves improves to +4, and you gain damage reduction 4/-- (or your existing damage reduction of the same kind improves by 4).

Any effect that would normally apply only during your rage applies whenever your berserker strength is active.

Would you recommend that? Or is the ability to rage when you want better than Beserker Strength?
Thubby

04-12-07, 12:42 PM
I was just reading an excerpt from the Players Handbook II (I don't know if this is still good or not), but...

It gave this as an option to Rage:



Would you recommend that? Or is the ability to rage when you want better than Beserker Strength?

rage is better.
having to take damage to use an ability (any ability) is bad, and the extra benefits arent that good. not to mention you CANT STOP RAGING, even out of combat, should you drop below 5x level. thats just bad.
Critalondel

04-12-07, 01:12 PM
I'd definitely keep your normal barbarian rage. Without a doubt.

As for RPing them, that depends more on your stats (for mental scores), your alignment, your race, etc, than just your class. Barbarians can range anywhere from the big dumb guy who "Hulks out" every once in a while to protect his friends, to...well...Conan, or something (just someone who's a savage warrior, but still very serious).

What setting are you playing in? Some worlds have very specific tribes and other social groups that barbarians are often from (like the Uthgardt in the Silver Marches in FR), that can help and often provide some RPing tips.
Kersh

04-12-07, 01:30 PM
Thanks for the Rage/Strength answer... I'll keep my rage.

Not really sure what world we're playing in. I think we're just creating a world at first (we all have young children and I just bought a house, etc... so we're trying to keep this cheap).

But I defiantely want to play a smarter Barbarian... like Conan. Mainly because I just don't wanna talk like Hulk.

Are they're books specific for Barbarians? I might be wrong, but I thought I remember seeing full books for each class... I'll probably pick that up if so...
Zherog

04-12-07, 01:44 PM
But I was just wondering if any new any more tips to creating the best barbarian I could. That includes any tips on how to actually Role-play them... without talking like, "Kersh smash door."

You can do a lot of things with it to be fun and different. I once had a barbarian who got "amnesia" from his rages - he never remembered anything that happened while raging. He was always apologetic to the others about "losing control" again.

The same barbarian took a tooth from every creature he killed in combat, as a ritualistic totem. He believed it was bad luck not to take a tooth from somebody he helped defeat in combat. Problem was, he often had to ask teammates who he killed since he didn't know. :D
Thubby

04-12-07, 01:50 PM
if you are playing 3.5 (it should say it on the cover of your players guide) then you want "complete warrior" it is one of the 4 "splat books", and is the one associated with combat classes like fighter, barbarian, and paladin. (the others are complete arcane, complete divine, and complete adventure)
Kersh

04-12-07, 01:51 PM
You can do a lot of things with it to be fun and different. I once had a barbarian who got "amnesia" from his rages - he never remembered anything that happened while raging. He was always apologetic to the others about "losing control" again.

The same barbarian took a tooth from every creature he killed in combat, as a ritualistic totem. He believed it was bad luck not to take a tooth from somebody he helped defeat in combat. Problem was, he often had to ask teammates who he killed since he didn't know. :D

:rofl:

Nice! I may have to borrow some of that.... but that's the type of stuff I'm talking about.... stuff to make the character memorable.

Great stuff man.
Kersh

04-12-07, 01:53 PM
if you are playing 3.5 /snip....

We're not... we have 3.0. But I have a question posted in D&D General that should help clear up the whole book mess.

But can I still use those books with 3.0?
Thubby

04-12-07, 01:58 PM
We're not... we have 3.0. But I have a question posted in D&D General that should help clear up the whole book mess.

But can I still use those books with 3.0?

generaly yes, 3.0 and 3.5 are largely compatible.

the book designed for 3.0 is "sword and fist" a soft cover, tome and blood is the book for arcane mages, and im unsure on the rest.
Kersh

04-12-07, 02:00 PM
Awesome thanks....

My only remaining question is, is there a "Complete Barbarian" book like this one (http://www.wizards.com/default.asp?x=products/dndacc/955647200) for the Champions?
Thubby

04-12-07, 02:12 PM
Awesome thanks....

My only remaining question is, is there a "Complete Barbarian" book like this one (http://www.wizards.com/default.asp?x=products/dndacc/955647200) for the Champions?

no, there is no book designed specificaly for any class, they are designed by themes, or general class purpose (sword and fist can help any kind of fighting character)
complete champion is designed for anyone who wants to be the "knight in shining armor", not a class by the name of champion (if one exists)
Cartigan

04-12-07, 02:14 PM
barbarians dont have to be stupid, but if your going to be low inteligence, try to being endearingly dumb.
you can be as smart as anyone else, but play the inteligence you get.
Like Mongo from Blazing Saddles.
Kersh

04-12-07, 02:29 PM
no, there is no book designed specificaly for any class, they are designed by themes, or general class purpose (sword and fist can help any kind of fighting character)
complete champion is designed for anyone who wants to be the "knight in shining armor", not a class by the name of champion (if one exists)

Ohhh... I get it now. So if I get the 3.5 PM, then I'd want to get the PM II and the "Complete Warrior" book to get the most out of my Barbarian.

If I stay with the 3.0 I currently have, I'd want to get the "Sword and Fist" expansion.

Awesome... thanks for all your help / clearification Thubby!
Cartigan

04-12-07, 02:30 PM
I just checked Complete Warrior, nothing specific on Barbarians. I think there may be some stuff in Complete Adventurer though.
Kersh

04-12-07, 02:35 PM
Wow.... thanks for saving me some money!

Any chance someone could check Complete Adventurer to be sure?

Still... thanks for the tip!
Cartigan

04-12-07, 02:47 PM
I wouldn't advise against Complete Warrior, it has a number of interesting prestige classes and feats.
Thubby

04-12-07, 02:53 PM
comp war has both the frenzied berzerker and bear warrior, the not oft mentioned eye of gruumsh, along with a small army of rage feats.
while complete adventure has abilities that a barbarian can use, and indeed are very useful, less is geared to them specificaly.
every book has something for everyone. but your going to get the most "I am barbarian with huge axe of doom!" stuff from comp war.
Cartigan

04-12-07, 03:05 PM
I'd suggest Complete Warrior anyway.
Kersh

04-12-07, 03:22 PM
Okay... thanks for the help!
FntsyWlkr

04-12-07, 04:04 PM
I hope it's not too late to toss in some words:

> I'm very visual as a player/student/actor/person. Think about how tall he is. What exact shade is his skin? Are there patches of alternate colors? Do his teeth come out of his mouth? Ponytail or wild hair? How big are his hands?

> Does he have an accent?

> What is his relationship like with his family?

> A friend of mine, as a barbarian would stick his finger in dung and sniff it, then hold it out for others to try. Funny, but as a tracker ... tracking by dung is actually a useful tool.

> Pile points into intimidate. I believe it's a free check on your turn and if it works, it makes them shaken (-2 to everything). Also during negotiations you can be quite a helpful presence.

> The feat "Able Learner" helps you disperse skill points into cross class skills. Unearthed Arcana have some interesting Barbarian variants. But I would stick with the general one. (maybe they have one that interests you though)

> There are two feats that increase DR. One is improved DR or armor specialization(I think?) and (I think) a fey blood heritage feat gives you DR/1- for every fey blood feat you have. Which could increase your DR up to DR/9-. And that ain't bad!

> look into Occult Slayer as a PrC. I think they could be pretty powerful.

> DON'T PLAY A FRENZIED BERZERKER ... (shudder)
Kersh

04-12-07, 04:44 PM
Nope... it's not too late. I'm looking for any advice I can get my hands on, so I'm glad you posted. Anyone else is welcome as well....

That being said, I have some questions...

What's a DR and what's a PrC?

Is "Occult Slayer" a prestigious class?

And is "Fey Blood" just the name of the feat?
FntsyWlkr

04-12-07, 04:48 PM
DR
> DR is an acronym that stands for Damage Reduction. This is a barbarian class skill, and it means that if someone were to attack you and do 10 points of damage ... if you had DR/2- ... you would only take 8 points of damage. If someone attacked you and did 347 points of damage, and you had DR/346- ... you would only take one point of damage.
> Additionally the symbol DR/x- ...
DR = Damage Reduction
/x = tells you the amount
- = will sometimes have a word behind it like, "cold iron" or "silver" or "magic" ... and that means that DR won't apply to items that have that property. You take the full amount.

PrC
> PrC is an acronym that stands for Prestige Class. Do you know what these are?
> They are the classes you can go into if you meet the requirements. Some are cool some are not. Almost like "extended core class."

Occult Slayer
> Yeah, it's a PrC.

Fey Blood
> It's actually a type of different Feats. I think the official feat is "fey heritage." And they can be found in Complete Arcane (I think). One is Fey Blood, one is Fey Presence, one is Fey Heritage ... blahblahblah ... It's like saying "fighter feats." It's a type of feats.
Kersh

04-12-07, 04:53 PM
Awesome... thanks for the help.

I'll look into the Occult Slayer. :plotting:

:D
phelanarcetus

04-12-07, 05:26 PM
For 3.0, you want Masters of the Wild. In 3.0, there was a softcover book for pairs of classes. Fighter and Monk got Sword & Fist. Masters of the Wild covers Ranger, Barbarian, and Druid.

I don't recall how the content in there was, though.

While I recall that both the old Hero Builder's Guidebook and almost all of the books from Player's Handbook II onwards have a decent amount of information on designing a character's personality, I also don't recall them being spectacular, at least for the way I think. Player's Handbook II definitely has a lot of space devoted to background and personality.

Roughly, I say think primitive as opposed to civilized. Not stupid as opposed to smart. In some ways, the tribe that survives out on the steppe is smarter than the people of the city. In others, obviously, they are not.

Grasp of grammar should be fine, unless you want to work in a few spots where you structure sentences differently; understandably, but notably different. Vocabulary may be a little limited, but more likely you would just use different words. Arrogance can definitely work in; these soft city-dwellers are nowhere near as strong as you, right? You think in terms of the tribe, the tent, the firepit, and the hunt, not the city, the house, the inn, and the market. Honor is important, valor is important, lying and skulking around you'll probably disdain... though you shouldn't prevent others from doing those things. You probably seek to solve any problem by the application of strength first, and you may well seek to show your companions the advantages you have because you aren't "civilized".
The iconic barbarian is Conan; pick up a compilation of Robert E. Howard's books to see him. Salvatore has Wulfgar, though I dislike his writing. No others spring to mind right now.

Occult Slayer is a prestige class that's designed for characters who want to maximize their ability to fight against spellcasters. It's a much-improved version of the 3.0 Forsaker, which gave similar abilities, but required you to destroy magical items regularly. Do not play a Forsaker, and avoid the Frenzied Berserker as well. Frenzied Berserker gives you something much like rage but more powerful... except that you can't control it. Too much risk of killing party members to justify the class. Bear Warrior is good for the barbarian who wants to get in touch with the animalistic side. Barbarian isn't one that truly needs a prestige class.

Think about the source of your rage. Is it the PHB's "screaming blood frenzy" brought about by some combination of anger, bloodlust, drink, and lack of civilized self-control? Is it the result of training? A spiritual bond with a totemic animal? Rage is the most defining feature of the class, so it can define a good bit about your personality as well.
Critalondel

04-13-07, 01:49 AM
I'm not trying to lose WOTC sales or anything, but if I were you I'd stick with your 3.0 stuff -- not only so that you're using a consistent set of rules across the board, but also because you can often find 3.0 stuff used for super cheap (eBay, or even a used rack at a local gaming store, or even just chatting up some D&D players and asking if they want to sell their "old" stuff).

I prefer 3.5 now that I've played it a little more, but to be honest I don't think 3.0 was horrible broken or anything like that -- it's still a plenty fun system, and since it's what your gaming group is starting with anyways, you might as well stick with it and save a few bucks. It's not like the Wizards of the Coast SWAT team is going to come crashing into your house and arresting you guys because you're playing with "the old rules" or something. Lots of gaming groups had plenty of fun with 3.0 stuff, and you guys can, too (especially since you're trying to get into the game on a budget).

I'd suggest Masters of the Wild (dedicated to Rangers, Barbarians, and Druids), and also Sword and Fist (meant primarily for Fighters and Monks, but just plain full of cool combat stuff). To be honest, your gaming group as a whole could benefit from Tome and Blood and Defenders of the Faith, while you're at it, if you can get everyone to chip in (but the first two would really help with your Barbarian).
Merryadocc

04-13-07, 01:58 AM
[QUOTE=Thubby;12072495]..."complete warrior" it is one of the 4 "splat books"...QUOTE]
I thought splat books were third party material.

Barbarian with the feats Educated (Players guide to Faerun) and Guerrilla Scout (from that Battle book) is fun.
Sigst

04-13-07, 02:37 AM
barbarians dont have to be stupid, but if your going to be low inteligence, try to being endearingly dumb.
you can be as smart as anyone else, but play the inteligence you get.


Remember that an INT of 8 is below average, but it's not an idiot. A person at this level may not be the brightest thinker, and may not be very knowledgeable or educated, but he will in general be able to speak in complete sentences.

Sig
Zherog

04-13-07, 08:34 AM
I just checked Complete Warrior, nothing specific on Barbarians. I think there may be some stuff in Complete Adventurer though.

I think you failed your Search check; Complete Warrior has lots of barbarian-themed stuff. ;)
Kersh

04-13-07, 04:03 PM
Great stuff in here... exactly what I was looking for.

Thanks everyone.

I'm still open to any additional information, but this is great.

Also, which would you rather take? Would you take a Great Axe (1d12 dmg) with weapon focus or an Orc Double Axe (1d8 / 1d8) with Ambidexterity?

I know there's penalties with the two-weapon Double Axe, but I'm just wondering what everyone thinks is better in the long run....

Read "better" as "create more damage and straight up beat down anything in his path".
darkneolink

04-13-07, 04:13 PM
well you might want to take a look at Riverwind from the dragonlance books he is a good example of a smart barbarian n_n
Zherog

04-13-07, 04:23 PM
Read "better" as "create more damage and straight up beat down anything in his path".

Given that definition of "better" the great axe is your better choice. You'll do more damage and hit more consistently, and you'll do so with fewer feats.
Kersh

04-13-07, 04:33 PM
Really.... wow.... I would have thought it was the other way around.

Glad I asked.
BoringInfoGuy

04-13-07, 04:39 PM
View illiteracy as a strength.

When I get around to playing a barbarian, he's going to view the need to look at scraps of paper to remember things with contempt.

If you don't mind doing research, spend some time reading up on how preliterate cultures passed down their traditions and laws from one generation to the next.

Instead of having your barbarian feel that he's disadvantaged, he should feel that he doesn't need the handicap of reading to remember things.
Zherog

04-13-07, 04:41 PM
Really.... wow.... I would have thought it was the other way around.

Glad I asked.

Well, take a look at the two and you'll see my reasoning.

Any barbarian can pick up the great axe and use it, because it's a martial weapon and so therefore he's proficient.

In order to even use the orc double axe without a penalty, the character needs to spend a feat on Exotic Weapon Proficiency (orc double axe). Now, if you want to attack with both ends of the weapon without incurring even more penalties, you need to spend two more feats -- Ambidexterity and Two-Weapon Fighting.

So, your options boil down to:

Spend no feats, get one attack at 1d12 damage

or

Spend three feats, get two attacks, each at a -2 penalty, for 1d8 damage each

I say the first one is better in all ways -- fewer feats required, better chance to hit, more damage when you do hit.
WarColonel

04-13-07, 04:44 PM
Weaponry for the barbarian: anything two-handed. YOu want to apply that x1.5 Str instead of just normal. Plus the bonus for Power Attack ain't too bad as well. And have one of each kind of damage type, bludge, pierce, and slash. And a reach weapon. And thrown/ranged weapons. And of course a dagger (more on that later). Basically, since the Barbarian is someone who specializes in fighting, not fighting with a certain weapon, they tend to turn into a walking armory.

Speaking of Power Attack, mechanically certain things like Weapon Focus really don't shine with the Barbarian. At low levels, Cleave on the other hand is golden. Wade into those CR 1/3 monsters, dropping them left and right. Picking up sunder and bull rush to increase your combat prowess helps as well.

About that dagger, this next bit is not just about Barbarians. Plan out equiptment. When (not if) you are swallowed by something bigger than you, it is rather hard to cut your way out with a longsword or great club. Grappling or tied up? Draw the dagger hidden in your boot. You can use it to pry edges, wedge stuff, affix things to other things and cut just about anything. Honestly, the dagger is the most versatile of all items on DnD.

This doesn't apply to just the dagger. After falling down a pit, capturing a BBEG (Big Bad Evil Guy/Gal), or just fixing a chest to your mount, rope is needed. Placing a marble on a granit floor of a dungeon helps to determine which way is back to the surface. Now your character is not going to have all of the PHB goods list, but make sure that your party spreads out and buys the sort of stuff a group as a whole will need.
Whisper_Swiftblade

04-13-07, 04:49 PM
you have lots of options for RPing, rage ability alone opens alot of doors, are you just doing it hulk style and getting mad, or are you channeling power from your gardian totem. I find it helps if you make the pc a person with conseps and personality, THEN fill in the parts why he is a barbarian.
Zherog

04-13-07, 04:52 PM
Weaponry for the barbarian: anything two-handed. YOu want to apply that x1.5 Str instead of just normal. Plus the bonus for Power Attack ain't too bad as well.

Not that the bonus to Power Attack for using a 2-handed weapon didn't exist in 3.0, so it's not available to the OP.

Still - the 1.5 Str is still a good deal. :D
BlackWeasel

04-14-07, 09:56 AM
I can't remember the book but it had a society that was fairly advanced but illiterate and viewed writing and books as evil so they had braids and objects in their that helped tham remember important times in their life. For example 2 fingers long and a wolf tooth could be the time they got attacked by a wolf in the woods.
So you could have a quirk like that maybe he composes poems instead of writing or tattoos images of his kills on his body
Kersh

04-14-07, 02:33 PM
Awesome.

Thanks for all the help. I went with the Great Axe, and got a lot of really good ideas on making him unique (memory loss, writes poetry to offset his killing, etc.)

I can't wait to bring Kersh to life!
Illithid_Tentacles

04-14-07, 03:13 PM
The thing is, a barbarian, despite the name, doesn't HAVE to be the primal hunter/warrior. A person born in a huge city, who's never left the city limits, could be a barbarian. True, some of the skills on the barbarian class list won't make much sense (Survival and Ride, for example), but I'm willing to bet most DM's would let you switch those out for something more appropriate, or you could simply ignore them. Illiteracy could be explained as dyslexia, or simply never having taken the time to learn how to read (assuming you don't buy it off).

Rage could be explained as any one of hundreds of things. Maybe he gets really short-tempered and violent when he's drunk, and quaffing a shot of whiskey could be a ritual he performs when he's anticipating battle. Maybe it's a result of his deperation- he could be a proud scrapper who HATES to lose. It could be a result of training he's been going through his whole life, develpoing the ability to summon inner reserves of strength and endurance for emergencies (there's nothing that says you can't play a calm, intelligent barbarian). It could be explained as summoning the ghost of his grandfather, a warrior of great skill, to lend him strength. There are a lot of possibilities for every class if you just try to look at them from a new angle now and then.
Cartigan

04-14-07, 03:15 PM
A urban barbarian would be what? A street thug?
Illithid_Tentacles

04-14-07, 06:46 PM
A urban barbarian would be what? A street thug?
Probably a lot of them would be, but he could be an elite bodyguard, a member of whatever the D&D equivalent of a SWAT team is, a member of the town guard, or even a stonemason (that burst of strength from a rage could come in handy if he or a coworker gets caught underneath a collapsed wall or something). Any kind of job that requires brief applications of force is something a barbarian could do, and probably be pretty good at.
Cartigan

04-14-07, 07:08 PM
Probably a lot of them would be, but he could be an elite bodyguard, a member of whatever the D&D equivalent of a SWAT team is, a member of the town guard,
If he was any of those, why would he be a barbarian - an uncouth, wild, and vicious fighter. They would be Rangers or Fighters then.
Illithid_Tentacles

04-14-07, 07:26 PM
If he was any of those, why would he be a barbarian - an uncouth, wild, and vicious fighter. They would be Rangers or Fighters then.
True, persons in those occupations are more LIKELY to be fighters or rangers, or in some cases even paladins, but a barbarian could do those jobs just as well. The point I'm making is that not ONLY certain classes can do certain jobs, and not ONLY specific classes are able to come from a given part of the game world. Barbarians are NOT REQUIRED to be "uncouth, wild, and vicious fighters."
BlackWeasel

04-14-07, 09:42 PM
The barbarian about to start palying is a noble knight whose rage is just a fighting style that tiring and needs a lot of concentration. the dm let me swap some skills around and viola strong effective duellist
Saytr

04-15-07, 12:49 AM
Extra Rage!!

It's a feat. It gives you 2 more uses of rage a day. No prerequisites (other than being able to rage)

It was in either Masters of the wild or Sword and fist in 3.0. It's in Comp Warrior in 3.5. It comes highly recommended by everyone I know who's ever played a Barb.

In the SRD at www.d20.org is..

The Whirling Fenzy variant in the Variant rules:Classes.

Instead of a normal rage you get. +4 STR, +2 Dodge bonus to AC and an EXTRA ATTACK if you take a -2 to your attacks that round. It is vastly superior in my opinion.

In the Cityscape web enhancement (on this site). There are a few very nice alternate class abilities for a barb. One of the high-level ones lets you make a charge and attack everyone you pass by during your charge or something. I'd look into that too.

But definitely get the Extra Rage! :headexplo :headexplo :headexplo :headexplo :headexplo
tharivol266

04-15-07, 02:26 PM
EDIT: forgot this was a two page thread.
tharivol266

04-15-07, 02:50 PM
A urban barbarian would be what? A street thug?

if anyone watches bleach when i think of an urban barbarian i think of chad
Cartigan

04-15-07, 06:13 PM
if anyone watches bleach when i think of an urban barbarian i think of chad
I'd say he is more of a Monk.

I'd say Ichigo is more of a Barbarian.
OneEye589

04-15-07, 06:49 PM
The book Sword And Fist is for Monks and Fighters as someone said. You want Masters Of The Wild.

It's a pretty good book for barbarians, especially if you are playing 3.0.

For barbarians it has;
-A list of compatatbility with other classes and races (roleplaying wise).
-An article of "Choosing when to rage".
-Several feats having to do with rage along with some that are just handy themselves.
-Some prestige classes that you may fing interesting, some for mechanics, several with flavor.

It only has a few things, but it may be just what you're looking for.
tharivol266

04-15-07, 07:23 PM
I'd say he is more of a Monk.

I'd say Ichigo is more of a Barbarian.

i see ichigo as a meat shield fighter. my main reason ot say that chad is the barbarian is because he is alot buffer and more socially inept than ichigo. although he is smarter but that doesnt really mean much. after all ichigo is the main character. there is only so much intelligence to be expected.
Cartigan

04-15-07, 08:03 PM
i see ichigo as a meat shield fighter. my main reason ot say that chad is the barbarian is because he is alot buffer and more socially inept than ichigo. although he is smarter but that doesnt really mean much. after all ichigo is the main character. there is only so much intelligence to be expected.
The fighting style is more of a monk. Character type based on abilities is exclusive from class. Ichigo has more of the Barbarian thing. Brute strength, big weapon, the ability to shrug off or block damage, and the crazy side.
Illithid_Tentacles

04-16-07, 01:36 AM
Also, allow me to direct you here: http://www.nuklearpower.com/daily.php?date=040710