Gestalt Characters [Archive] - Wizards Community

Post/Author/DateTimePost
sipmalice

09-13-06, 08:11 AM
My DM in an upcoming war campaign will be running it as a Gestalt campaign (all of us as well as important NPCs are Gestalt), I was thinking Fighter/Cleric or a Fighter/Paladin. Also been juggling around the idea of a rogue/ranger or a rogue/ninja(Complete Adventurer). I was hoping to get some more class combo ideas (PrC's included :D)
Paxar

09-13-06, 11:19 AM
Fighter/monk, then when you've me the requirements, fighter/drunken master (Complete Warrior). Heh heh heh.

Also, paladin/warmage (Complete Arcane). Really works with any of the fighter types, but I like the idea of throwing paladin in there.

Druid/ranger, simple and can handle anything. Go with archery as your combat style.

That's all I've got for now. I'll be back if I come up with some more.
Corzat_the_Gray

09-13-06, 11:31 AM
Check out this thread: Gestalt Resource, the combos Wizards don't want you to know
(http://boards1.wizards.com/showthread.php?t=647448)
Thubby

09-13-06, 02:48 PM
fighter+psych warrior
SO...MANY...FEATS!!!
d10, good fort/will
when you can nearly master every fighting style (ranged, melie, spring atk, cleave, oversized weapon) people should run in fear
Bulletproof_Condom

09-13-06, 03:00 PM
fighter+psych warrior
SO...MANY...FEATS!!!
d10, good fort/will
People suggest fighter/psychic warrior a lot and I'd like to point out that fighter/psion is always better than fighter/psywar. Psychic warriors do not have a good Will save, they only have a good Fort save. Same as fighters. Psions get 9 levels of powers to the psywar's 6 as well as more than twice as many power points. In exchange, psions get only five bonus feats to the psychic warrior's eight.

So that's three more levels of powers, more than double power points, and a second good save, instead of three feats. Yeah. Unless you really, really need Great Cleave, Whirlwind Attack, and Improved Two-Weapon Defense before 10th level, go fighter/psion.

I'm pretty sure I said all this on that thread Corzat linked to.

...to which Corzat linked. Whatever...


Fighter/swordsage would be pretty sexy.
ksbsnowowl

09-13-06, 10:55 PM
Gestalt war campaign? The Druid//Rogue will own everything.

In my current game (non-gestalt) the druid is such a resource in a war environment.... you can't even imagine. The aerial scouting abilities are amazingly helpful. Just imagine adding in the stealth capabilities of the Rogue.

Also, as a druid, you have a built-in flanking buddy (your animal companion - you could even teach it "flank" as one of its tricks), and you can easily summon more via Summon Nature's Ally.

The druid also has several spells that make it very easy to inflict your sneak attack damage (Produce Flame and Flame Blade foremost among them.)
Shwepie

09-14-06, 01:49 AM
Go with Knight/Paladin! And stick Spirited Charge in there somewhere cause you get Mounted Combat early on as a Knight. That and their abilties both use the Charisma stat weee!
AZNsupermarket

09-14-06, 07:30 AM
druid/monk all the way
sipmalice

09-14-06, 08:39 AM
Thanks for the feedback guys, I'll definitly be mulling over lots of these ideas.
Oakspar77777

09-20-06, 06:38 PM
Brb-Brd, Brb-Clc, Brb-Drd, Brb-Fgt, Brb-Mnk, Brb-Pld, Brb-Rng, Brb-Rog, Brb-Sor, Brb-Wiz, Brd-Clc, Brd-Drd, Brd-Fgt, Brd-Mnk, Brd-Pld, Brd-Rng, Brd-Rog, Brd-Rog, Brd-Sor, Brd-Wiz, Clc-Drd, Clc-Fgt, Clc-Mnk, Clc-Pld, Clc-Rng, Clc-Rog, Clc-Sor, Clc-Wiz, Drd-Fgt, Drd-Mnk, Drd-Pld, Drd-Rng, Drd-Rog, Drd-Sor, Drd-Wiz, Fgt-Mnk, Fgt-Pld, Fgt-Rng, Fgt-Rog, Fgt-Sor, Fgt-Wiz, Mnk-Pld, Mnk-Rng, Mnk-Rog, Mnk-Sor, Mnk-Wiz, Pld-Rng, Pld-Rog, Pld-Sor, Pld-Wiz, Rng-Rog, Rng-Sor, Rng-Wiz, Rog-Sor, Rog-Wiz, Sor-Wiz (56 options, just in core)

As you read through that list, some should scream out at you. Here are some of my favorites.

Brb-Clc: This guy has all the Barbarian goodness, along with resistance to mind control (good Will saves). Most importantly, he can buff himself before combat and then heal himself afterwards. He is essentially the "selfish cleric" on steroids.

Brd-Pld: The Music Minister. CH focus alows him to self-buff and heal effectively, along with being the best looking person on the block. Inspire the party to match your valour. Killer saves.

Clc-Wiz: The Master Mystic Theurge. More spells than you can shake a stick at. Buff, Heal, Blast, Utility, and more, all in one package. Could be Drd-Wiz as well.

Drd-Rng: Two Animal Companions. Great ranged options (in spells or archer). Imposible to find outdoors. Perfect saves.

Fgt-Mnk: +1/LV BAB means that Flurry is going to put out ALOT of hits. Plenty of feats to boost your attack abilities.

Mnk-Drd: Druid beats Cleric due to Cat's Grace and Barkskin (which are better buffs for a Monk). With a full set of buffs, which a flying companion can assure him time for, a Monk is practically untouchable (Barkskin, Cat's Grace, Owl's Wisdom = Uber AC, with plenty of "Natural Weapon" boosting spells, which he can use on himself).

Rng-Drd (already mentioned)

Rog-Ninja: I know this one isn't core, but you mentioned it, and it does rock. Your Ki:Invisability will allow you to position yourself perfectly for a Sneak + Sudden Attack, with flanking in later attacks. Buff your Bluff and take Improved Feint to maximize chances to double up your Sudden attack.

Rog-Wiz: You have the high IN for skill points anyways, so put it to use. Make yourself invisable, boost your stats and skills, and have greater defence without armor than the average rogue with armor.

Sor-Favored Soul: Okay, so I tossed the core only. Two spontaneous spellcasting classes based off the same stat? Essentially, you get the durability of the FS, with twice the spells of a normal spontanious caster. With a few levels you will NEVER run out of spells.

Wiz-Fght: The key here: Weapon Like Spells. Point Blank Shot, Wpn Specialization, Improved Critical, etc. Or, you can just Still Spell every spell and be the ultimate Spellsword.
Paxar

09-20-06, 06:56 PM
Your brd-pld has a little alignment problem. And I don't think the rng-drd would get two animal companions, they don't stack it just overlaps.
AZNsupermarket

09-20-06, 09:08 PM
Your brd-pld has a little alignment problem.
Somebody never heard of the devoted performer feat from complete adventure or the variant CG and CE paladins from Unearthed Arcana :D LOL
Paxar

09-20-06, 09:10 PM
Somebody never heard of the devoted performer feat from complete adventure or the variant CG and CE paladins from Unearthed Arcana :D LOL

Nope, don't have complete adventurer yet, and he didn't specify which paladin so I just assumed he was referring to core. No need to be uppity about it.
Shwepie

09-20-06, 10:43 PM
Rog-Ninja: I know this one isn't core, but you mentioned it, and it does rock. Your Ki:Invisability will allow you to position yourself perfectly for a Sneak + Sudden Attack, with flanking in later attacks. Buff your Bluff and take Improved Feint to maximize chances to double up your Sudden attack.

Actually, the Ninja's Invisability ability is Supernatural, not Spell-Like. When you mix that with the wording of the ability, it really seems like you are granted the Invisability state, not the Invisability spell. The state, by the way, doesn't go away after you attack someone.

That's a possible 60d6 (210) in bonus damage a round. If you take a 5 level dip into Ghost-Faced Killer PrC, that changed to 80d6 (280). That is ofcorse, if you allow PrCs during Gestalts. Or take Invisable Blade PrC and go with Daggers for 84d6 (301) damage a round.
AZNsupermarket

09-20-06, 11:01 PM
Nope, don't have complete adventurer yet, and he didn't specify which paladin so I just assumed he was referring to core. No need to be uppity about it.
Yea, thought it sounded a bit uppity so I added the ":D LOL" to the end to show that I wasn't serious. Maybe I should included a "JK" also? ;)
Paxar

09-21-06, 12:34 AM
Yea, thought it sounded a bit uppity so I added the ":D LOL" to the end to show that I wasn't serious. Maybe I should included a "JK" also? ;)

No worries.
Dougan Axehammer

09-21-06, 01:30 AM
I've found a pretty useful gestalt combo: Battle Shaman (Dragon Shaman//Sorceror with combined Battle Sorceror and Metamagic Specialist variants from Unearthed Arcana). You can cast spells in light armor without arcane failure and metamagic won't increase spell level or casting time, so you can start casting ability enhancement and damage dealing spells from 1st level on. Add to that a martial weapon, decent fort and reflex saves, plus d10 hit dice and shaman abilities (I like the auras), you could become quite a combatant.

To start, take quicken spell, maximize spell, and heighten spell as a human at 1st level. After that, simply concentrate your feats around combat, and pick said spells that enhance your combat abilities and possibly a couple of touch based spells to really pack a punch (though the DM is allowing us to conduit Shocking Grasp through our metal weapons.) Later you'll get claws and other dragon related abilities that you can double with the spells.
zenlike

09-21-06, 04:12 AM
Bow wielding Fighter/Cleric + Zen Archery
or
Monk/Wizard + Kung Fu Genius

so many fun combinations, so few campaigns:weep:
Chainsaw

09-21-06, 05:50 AM
Some more fun ideas I have thought of in the past: warlock/scout (skirmish works with eldritch blast :P), warmage/paladin, swashbuckler/rogue, warmage/sorceror (no armor but HOLY MOTHER OF GOD the devastation you can cause!)

In one gestalt campaign I ran, our most efficient player was a wizard/rogue that chose alot of illusions. Once he got greater invisibility he could dish out massive amounts of damage from sneak attacks in the safety of pure invisibility goodness.

I ran another campaign with 2 wizard/sorceror gestalts in it. They really never bothered to rest too much, I swear they had infinite spells.
Slapstick

09-21-06, 09:49 AM
Seriously, go Shifter, or Master of Many Shapes as I believe it's called now. Of course you need a couple of druid levels first. There are a couple of good combinations, but let me first state how good the shifter class is. It's very versatile, you get access to a lot of cooool powers and you never run out of options. It also scares the crap out of your enemies.

Combine it with monk to get amazing AC, an incredible amount attacks, spell resistance from monk etc etc. There are some monk feats you can take to totally break shifter/monk when it comes to damage :)

Another thing to consider, if your DM will allow it, is to do this:

Level
01. Druid/Wizard
02. Druid/Wizard
03. Druid/Wizard
04. Druid/Monk
05. Druid/Monk
06. Shifter/Mystic Theurge
etc...
15. Shifter/Mystic Theurge
16. Druid/Wizard
etc...

Talk about unlimitet options! :D The feat 'Natural spells' will allow you to cast spells while shifted as far as I can recall. It won't be MAD either, at least not any more than any Mystic Theurge. All the physical stats are suddenly dump-stats because you take the forms basic stats anyway. Normally the Mystic Theurge would be banned because how are you supposed to figure out what a Cleric/MT can cast? However you don't have that problem with a Shifter/MT.

I hope this makes sense, I know this post is a slight mess :P


- Slapstick