| Post/Author/DateTime | Post |
|---|---|
| Copper_Coins12-31-05, 09:38 AM | In my game I play a Level 4 Dwarven Fighter, the problem is, everyone else in the party are spellcasters, and I sorta envy their abilities. Sure... I can deal damage and take hits, but Fighters just seem so... generic, especially Dwarven Fighters... C'mon, whats to roleplay about my class and race? Hi, I'm a Dwarven Fighter, the only weapon I've ever used is my Dwarven Waraxe... I know there are different kinds of fighters, but my fighter is a Dwarven Fighter... Axe-Weilding Tank, I want Spells and Supernatural! Not cruddy old feats. I have already decided that I would like to make a new character, and be a sort of Druid/Barbarian cross-over... But the problem is that whenever I bring this subject up, my DM fully ignores me., and assumes I'm joking, he also says that later on I'll be thankful for being a fighter, but I'm the kinda person who lives in the present... Not the future or the past. So, any solutions? |
| BadCatMan12-31-05, 11:33 AM | Try going for a prestige class or two - they're always good for spicing up a character. The Dwarven Defender is a classic, great for being a champion of dwarfkind. The Exotic Weapon Master, from Complete Warrior, would go nicely with that waraxe, especially Uncanny Blow. The EWM won't change your character's personality and style much, but does give some interesting new tricks Also from Complete Warrior, there's the Stonelord, a Dwarf PrC that will give you a bunch of spell-like abilities. Deepwarden, from Races of Stone and also excerpted is a fun Dwarf PrC with the legendary Con to AC ability, as well as a bunch of Rangery and Roguey abilities and some minor spellcasting. I can never pass up an opportunity to promote the Duergar so... If you fancy taking up a darker edge, you could study the ways of the Duergar and take a transitional class to change your subrace: http://www.wizards.com/default.asp?x=dnd/sp/20040319a Some suitable RP and it could work fine. You'll get some spell-like abilities and immunities and other bonuses of the Duergar, and add an interesting new flavour to your character. |
| celtredleg12-31-05, 12:16 PM | So dont be a dwarf with an ax. I play dwarven fighters a lot. Thet are all different. Different weapons, different style of combat, life goals and so forth. The thing is, it is a particular part of the party. Many people enjoy being the tank, and thats great. There are as many ways to play that as there are players. And many of them are a lot of fun to play. But, it thats not for you, then why do it. In 1st ed, clerics where much more restrictive than they are now. It was still important to have one, but often it was a shuned role. Often one person would just fold and take it even though they did not want to play that cass. It sounds like thats where you are. Playing something because they need you, not because you want to. A barbarian works as well in the role, and if you are more happy, I dont see why the DM wont let you. Don talk to him about it in game, talk to him alone, out of game. If he is avoiding you, either he doesnt know how to handle your complaint, or he has a central role planned for you as a fighter and doesnt want that messed up. A little talk may sort out some of your problems. As far as sticking to the role because its needed, I think that there is a way to cover just about any gaps. It just needs a flexible DM, and some work on the part of the party. |
| Feor12-31-05, 01:37 PM | If you want spellcasting take 4 levels of Sroc/Bard or 3 levels of wizard (I'd suggest Bard for having the least detriment to your combat abilities) and then go into the Spellsword prestige Class from Complete Warrior. |
| Dragonspirit12-31-05, 03:57 PM | Your DM should be willing to listen to you on your character choice. Tell him that you'd like to try something else out and want to retire your old character. Make the new character first, with history and everything, and hand him a copy. Then it becomes less theorhetical and more real. |
| trapspringer12-31-05, 11:07 PM | A slew of experienced gamers are about to tell you that your boredom is the result of filling out a character sheet rather than creating a character. Answer the following questions about every character you make. 1. What quirks do you have? 2. Why do you adventure? 3. What are your long-term goals? 4. Who taught you how to fight? 5. Where is your family? 6. What was the most influential thing that has happened to you? Now go back and revise those which you don't like. Try to make them all interconnect at least a little, even if it is in a minor and seemingly inconsequential way. Keep that interconnection in mind as you play your character. Also try to give the DM a plot hook with at least four of the five questions. For example, your younger brother may have died of a disease the night a pirate ship took port in your home town, or the person who taught you how to fight was killed by a masked man who smelled of sulfur. Mechanically, fighters are difficult to make interesting. You have to plan ahead in your feat choice so that you are left with a variety of interesting choices in combat. Read through the section in the PHB on combat, particulary the special attack actions like tripping, disarming, grappling, etc. These are kind of like your "spells" because you are the only one in the group with the strength and feats to dedicated to such things. Try to be creative in your use of the battlefield and actions on the the mat. This last part applies to all characters. Remember to make a character. Remember that weaknesses make a character interesting, not strengths. Keep in mind a key conflict for that character as you consider is backstory. Design the mechanical aspects of your character last, otherwise you will quickly tire of any character you make, regardless of how interesting he or she is stat-wise. |
| Bob Loblaw01-01-06, 12:00 AM | What are the odds that I would have said the exact same thing? I really think that you may want to see if it is the character or list of numbers you are bored with. After reading your post, it seems that you are stuck on the numbers. I think that trapspringer's advice is going to help you with every character you create; even if you create a new one for this campaign. |