| Post/Author/DateTime | Post |
|---|---|
| flamepheonix18203-16-08, 07:51 PM | I'm currently playing a Master of Many forms but I'm running into a DR problem, so I was wondering if there is anyway that I could make my natural attacks count as magical, without becoming exalted/Vile. |
| CrimsonDeath03-16-08, 08:11 PM | Amulet of Natural Attacks, from Savage Species. Amulet of Mighty Fists, from the DMG. Superior Magic Fang, from the Spell Compendium. Greater Magic Fang, from the PHB. |
| DrMorganes03-17-08, 09:08 AM | Attach a wilding clasp from the Magic Item Compendium to either of the afore-mentioned amulets to preserve it's magic as you shift forms. |
| CrimsonDeath03-17-08, 12:49 PM | Note that there are several materials (Bronzewood, Ironwood, Wildwood, Blue Ice) which can be used to make armors traditionally made of metal, but which aren't actually metal. You should be able to wear them with no problem, and Wild versions will continue to provide an AC bonus even when they meld into your form as you Wild Shape. Check with your DM to see if they still inflict armor check penalty and interfere with the Monk's Belt when you're Wild Shaped. |
| flamepheonix18203-17-08, 06:20 PM | Thanks for the suggestion I just looked at the name of the amulet of mighty fists and assumed it would only work for monks. |
| Cartigan03-17-08, 06:49 PM | Any spell with "Magic Fang" in the name. |
| CrimsonDeath03-17-08, 07:55 PM | Thanks for the suggestion I just looked at the name of the amulet of mighty fists and assumed it would only work for monks. It's actually better for Druids, since a Monk technically only has one natural weapon (unarmed strike), while Druids can have many (at least a dozen as a giant squid). |
| Cifer03-17-08, 10:20 PM | Just to mention it, there's another way: Get DR/Magic, DR/Evil or DR/Good - each one of those allows you to get through DR/Magic with natural weapons automatically. |
| CrimsonDeath03-18-08, 03:25 AM | Just to mention it, there's another way: Get DR/Magic, DR/Evil or DR/Good - each one of those allows you to get through DR/Magic with natural weapons automatically. I don't think DR/[alignment] lets you bypass DR/magic with your natural weapons. Also, neither allows you to strike incorporeal creatures. You need an actual enhancement bonus, the incorporeal subtype, or the Ghost Touch or similar enhancement for that. |
| TwiddleStootch03-18-08, 12:47 PM | I don't think DR/[alignment] lets you bypass DR/magic with your natural weapons. Also, neither allows you to strike incorporeal creatures. You need an actual enhancement bonus, the incorporeal subtype, or the Ghost Touch or similar enhancement for that. Correct. What it is is that most creatures with DR/Evil or DR/Good also have the Good or Evil subtybe, which... A creature with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields were good-aligned Same goes for the evil subtype. |