| Post/Author/DateTime | Post |
|---|---|
| SemajValencia09-22-06, 12:58 AM | Alright, I'm a summoner variant wizard in a tournament style arena. I can handle my opponents fine, but the one I'm most concerned with is the ghost. Now, I have a few advantages. I'm using a flying carpet that is faster than the ghost, so I can stay at whatever range I'd like while casting. I have a cloak of etherealness that will turn me ethereal for ten minutes during the battle. However, I have a few worries. He has a level of sorcerer and an obscene charisma. This amplifies his telekinesis (su) to DC 28. He also gets that same bonus to his AC as deflection while he's manifested, even though I'm ethereal. He also carries a few nasty staves, like the debilitation staff that has ray of enfeeblement and the like. For those I have Rob of Absorbtion, so I'm not worried. However, my rod can't absorb his supernatural telekinesis power, so he's going to be toying with me the whole time as well as with any monsters I summon. The absolute worst part is that he's also part paladin. This gives him about +25 on each of his saving throws, despite being only ECL 15. In short, I still have some cash leftover. What items might I be able to use that can overcome this monster? Stopping his telekinesis alone would be great, but I don't know any items that would absorb or cancel it since it's supernatural. I'd love my monsters to be able to hit him easily, but with a 34 charisma that's not going to happen (AC 28... pray to luck). |
| Thulsa Doom09-22-06, 04:29 AM | That's one strange ghost....REALLY STRANGE GHOST....:eek: The question is, what level are you? I think that the best thing to do is use the fact he is undead and incorporeal. By that I mean there are a spells that target them specifically..like "Inorporeal nova" from SPC ... If you're strong enough to cast lvl.7 spells ( he is CR 15, after all ) use limited wish to bump his save, the try some of those spells... I also think there is a spell called "Ethereal prison" or something that traps the subject on the ethereal plane...giving you time to do all kinds of buffs and summons... |
| SemajValencia09-22-06, 08:03 PM | Thanks for the tips, but it was limited to SRD only. It wasn't a problem though, I realized that I had a ton of stuff that I could do. The ghost only had 62 hps, so magic missile spells were devastating. I realized I had to rely on Force effects if I wanted to win. So I started out with Forceful Hand to bull rush the ghost (I'm ethereal too). With his strength of 5 it was easy. Next I summoned 2 Avoral (guardinal) creatures with SM8. They both blasted him with EMPOWERED magic missiles. He was crippled at that point. Finally I summoned a Greater Fire Elemental right next to him and attacked. He was at barely alive. I commanded Forceful Hand to bull rush him again, causing him to provoke an attack of oppurtunity. That finished him, and it only took three rounds. I could probably have done it with just the two spells but I didn't want to give him a chance to get close to use his Ray of Enfeeblement or Exhaustion. |