GM houserules casters even better, need opinions. [Archive] - Wizards Community

Post/Author/DateTimePost
pinkbunny

05-26-07, 11:14 AM
The GM recently implemented he following houserule, while the wizard is happy, and I haven't talked to the druid yet, I(fighter) am appalled:

Spell Points.

In this game, prepared spells caster have a new way of casting.
They have spell poitns which are used up when they cast spells.
Every spell costs an ammount of spell point's to be casted.

lvl 0 - 0.5 points
lvl 1 - 1 points
lvl 2 - 2 points
and so on...

A character has spell points calculated from it's main ability score's modifier plus 2 x char lvl + 4. And all this is multipled on first lvl by 2.

So, a wizard who has 18 inteligence would have :
( (4(int) + 2x1) + 4) x 2 on 1st lvl = (6+4)x2 = 20 points.

At each lvl, the caster gets points :
main ability score modifier + 2 x lvl.

This completely nerfs anything that isn't a prepared caster, ans makes me verry sad.

I have proposed the following, which brings wizards down to earth, but still better, because of their newly gained spontaneous casting.

make spells exponential

thus:
0-1/2
1-1
2-4
3-9
4-16
5-25
6-36
7-49
8-64
9-81
Lathos

05-26-07, 12:10 PM
Wow, that is overpowered. If the DM wants to use spellpoints, he might want to check out unearthed arcana. The system they gives spellcasters fewer spell points and makes spells more expensive. That kind of tells you something about the power of his
Comus

05-26-07, 12:47 PM
What the DM is telling you is that you shouldn't play a fighter. Play a Cleric, instead, and break the game in half. Besides, Clerics bring more to the table for everyone involved.
PainTrain

05-26-07, 01:07 PM
yea agreed with the posters above, just play a cleric with an emphasis on war and battle and such so you're more or less a fighter, just a lot better.
Cartigan

05-26-07, 01:15 PM
That really doesn't address the problem now does it.
Tempest Stormwind

05-26-07, 01:18 PM
Spell points from UA aren't very good since they don't consider the REAL problem with point-based systems: They are flexibile and thus spells that are NOT designed for them (i.e. most of the PHB) will instantly become too strong.

For instance, in the vancian system, you get a small handful of spells of a given level. With spell points, you can continue to throw out effects that were designed with this in mind again and again. (Note that the UA system only applies a nerf to damage spells; binary effects like battlefield control, save-or-dies, or **** like MDJ or GATE remain completely unchanged.)

If he wants to use spell points, use a system designed with them in mind -- say, psionics.
Einvaldurinn_mikli

05-26-07, 01:30 PM
Can it be hammergun tiem now plaes?
Comus

05-26-07, 01:47 PM
That really doesn't address the problem now does it.
Sure it does. The DM changed the game, so you play the new game, where spellcasters are king. It's a ****** houserule, yes, but I figured I'd give the alternate advice to "talk to your GM and tell him that the new rules worry you". I mean, talking to other people is so cliche now. :P
pinkbunny

05-26-07, 01:53 PM
this is kindof to gather outside opinions that this is an amazingly stupid idea to show to my GM

personally, if you want spell points, play a psion. If you want near-unlimited use of low level spells, get a warlock. This doesn't do it, it breaks the game:(
Ayra

05-26-07, 08:40 PM
If it's a houserule you are against and the DM is still pulling it through regardless of your opposition, you should ask if you can reroll into a caster. He should allow you that if he's any fair, as he's changing the system as well. Then go to the CO boards and make a nice shadowcraft mage or something specifically attuned to your power point system so you will out-cast the other caster.

Sometimes you have to stimulate a DM a little bit to show him how overpowered a system works and that favoritism towards one class makes the other classes less played... while the other classes are still needed (i.e. a tank doesn't want to play the tank because the wizard is oh-so-more attractive to play).
danielinthewolvesden

05-27-07, 04:27 PM
Well, in the higher levels, Full spellcasters completely rule the game. This houserule makes them even more powerful. So, why play anything else?:rolleyes:

And it will make the spellcasters want only one or two encounters per "game day" adding many many more "rests" into the game.

This would be like having the Fighter have all Good saves, a d12 for HP, 8 skill points per level, and a bonus feat EVERY level. (not that the last would nessesarily be so bad......):P
Solik

05-29-07, 05:39 PM
Follow these steps.

1. Try to convince him otherwise. If that doesn't work:

2. Play a Cleric or Druid.

3. Own everything.
Sci

05-29-07, 07:38 PM
Kindly explain to your DM that psionics already exists, and he doesn't need to turn spells into a more-powerful vesion of psionics.
On_the_wings_of_TPK

05-29-07, 08:36 PM
Can it be hammergun tiem now plaes?

No, i don't think it is. The DM isn't being an arse, or a bastard, and the PC knows of the change well in advance. What the DM is trying to do is fix something about the game that s/he does not like. This is actually one of two things that rule zero was actually intended for. The other being the ability arbitrate grey areas within the rules.

I personally do not like the vancian system myself. I have a couple of sujjestions:

1) Ban the all non-psionic classes. then just uses psionics in there place.

2) Go with the system as is, but change caster level slightly. When a spell is caster it is assumed to be cast at its minium caster level required to cast the spell. All effects dependant on caster level, damage dia, duration, etc, may be increased with additional power pionts put into the spell at the time of casting, to a maxium of your caster level. A spell costs its level in power pionts. Example Evard wants to cast fire. he is a 7th level wizard. His fireball would normally deal 5d6 pionts of damage (3rd level spell, requires minium caster level 5th) He may pay an addition piont to increase the damage dia by a d6, to a maxuim of 7d6. (evards caster level is 7.) For every additional two power pionts spent in this way, the DC to resist the spell increases by 1, as applicatable.

As for power piont pool. The clas gains their [(spell slots) X (the spell slot level)] + [Bonus spells gained X level the are gained at]. Minium of one. The character only gains bonus power pionts if it could normally casts spells of that level. Do the same for other bonus spells, gained through feats, or school specialization.

Example: Wizard of third level normally has 4/2/1 for spell slots. and with an int of 18 would have a bonus spell in first and second level, at level 3. This would translate into (4*1 + 2*1 +1*2) + (1*1 + 1*2) = 11.

3) Ask him if he would be ok with you playing a "fighter" out of the tome of battle, book of nine swords.
Morrowner

05-29-07, 10:42 PM
So, what bones do Bards and Sorcerers get tossed? Oh, you mean they DON'T?!?!?!
Yeah, this houserule forces you to either have a pow-wow to get it thrown out, you play as a prepared caster, or you get prepared to be totally shown up.
Praesul

05-30-07, 02:48 PM
Apparently your DM operates under the time-aged saying of:

If it's not broken, ignore it and make the already broken things more powerful.

Always an interesting approach to gaming.

I for one think you should check out the Tome of Battle and apply his point system to the maneuvers therein and go forth with melee ownage.