Great Sword With Chain [Archive] - Wizards Community

Post/Author/DateTimePost
Saiato

12-15-07, 12:43 PM
I play a 2nd level Dragon Shaman with a great sword and I want to attach a chain to it, and was just wondering what rules would apply to it, especially if I want to swing I in a circle?
Prince_of_Parkness

12-15-07, 01:02 PM
House rule time as far as I know it, though there may be a method in a splat book I dont have.

option 1: Spike chain that doesn sladhing damage, requires EWP

option 2: Greatsword with a 10ft reach, cant attack adjacent creatures and awkward to use, take -4 to hit on it (not an unproficientcy bonus)

Ill post some more options later, as for the circle thing, I wouldnt allow it without the whirwind feat
kelvinaw273

12-15-07, 01:53 PM
Why? when wielding your greatsword you don't have a spare hand to wield the chain - it'll just get in the way.
Keevo_Darkwood

12-15-07, 03:00 PM
Why? when wielding your greatsword you don't have a spare hand to wield the chain - it'll just get in the way.

Methinks it's because his character was, to one degree or another, inspired by Kratos, main character of the God of War video game and its sequel.

Of course, I could be wrong....but I doubt it. ;)
Saiato

12-15-07, 03:38 PM
Methinks it's because his character was, to one degree or another, inspired by Kratos, main character of the God of War video game and its sequel.

Of course, I could be wrong....but I doubt it. ;)

Actually, I wanted a way to deal with opponents who wanted to flank me, so I thought that if I used a chain I could use blade to swing 180 degrees and hit both flanking opponents, and as a bonus I could try to use it to wrap around things slightly out of my reach, like a leaver.
Meles_Meles

12-15-07, 04:38 PM
Actually, I wanted a way to deal with opponents who wanted to flank me, so I thought that if I used a chain I could use blade to swing 180 degrees and hit both flanking opponents, and as a bonus I could try to use it to wrap around things slightly out of my reach, like a leaver.

Given as how there's no facing in D&D, you're free to split your attack up between any opponents in range (assuming you have multiple attacks per round).

Trying to hit two guys with a single attack (eg, you just swing the chain around blindly) reeks of cheese. How I'd deal with it: Swinging the sword on a chain to hit more than one person in a round when you only have one attack would give -6 on the attack roll with 50% miss chance, since at that point you're not aiming at the person so much as aiming at their square.

As for using it to wrap around things...you'd be better off with a rope, grappling hook, and ranks in Use Rope.
DrMorganes

12-15-07, 07:48 PM
hm. I though he was referring to the sword carried by Darrian Ashoka in Linsner's Return of the Goddess...

As far as what he wants to do: there is already a mechanic in the game for this. It's called Whirlwind Attack (http://www.d20srd.org/srd/feats.htm#whirlwindAttack). A non-fighter will be hard-pressed to qualify for it before Character Level 9.

As a DM, there is no way I'd allow a Level 2 PC to regularly perform what amounts to a 6th Level class feature, regardless of penalty. (6th Level is the soonest a Human Fighter could take Whirlwind Attack.)
Saiato

12-15-07, 08:26 PM
hm. I though he was referring to the sword carried by Darrian Ashoka in Linsner's Return of the Goddess...

As far as what he wants to do: there is already a mechanic in the game for this. It's called Whirlwind Attack (http://www.d20srd.org/srd/feats.htm#whirlwindAttack). A non-fighter will be hard-pressed to qualify for it before Character Level 9.

As a DM, there is no way I'd allow a Level 2 PC to regularly perform what amounts to a 6th Level class feature, regardless of penalty. (6th Level is the soonest a Human Fighter could take Whirlwind Attack.)

Thanks, that should be useful, however, if it would not be to much to ask, I was also wondering about if I swung the sword at 5ft or 10ft away and there were enemies closer than that.
Watsyurname529

12-15-07, 08:48 PM
Thanks, that should be useful, however, if it would not be to much to ask, I was also wondering about if I swung the sword at 5ft or 10ft away and there were enemies closer than that.

You only a 5ft reach and the sword isn't a reach weapon, meaning you can only strike adjacent targets.
kelvinaw273

12-16-07, 02:48 AM
Gotcha.

Well as pointed out above, there are no facing rules, so you don't need this chain gimmick to split your attack.

Also there is a chain-and-longsword weapon in one of the books, I think it's the arms & equipment guide, which requires an exotic weapon proficiency. What you could do with this is use it like a kusari-gama (the real one, which was a scythe-type weapon with a chain attached, not the version in the DMG) was used: Use the chain end to trip your attacker with an AoO as he comes within range, then step in and strike with the sword end while they are prone.
Prince_of_Parkness

12-16-07, 04:45 AM
I also desighned a chain/sword double weapon, probably one of the best in the game. Only proglem is you need 3 feats to wield it
Meles_Meles

12-16-07, 08:42 AM
I also desighned a chain/sword double weapon, probably one of the best in the game. Only proglem is you need 3 feats to wield it

Would you care to share the item's description, stats and prerequisites with us, or did you just want us all to know about the size of your sword?
Guardian1

12-16-07, 09:57 AM
I must admit, that when I saw the title of this thread, the first thing I thought was "Sword-chucks, yo".
Prince_of_Parkness

12-16-07, 02:04 PM
Would you care to share the item's description, stats and prerequisites with us, or did you just want us all to know about the size of your sword?

Gladly, just wasnt sure if you were interested.

Brekh Derak (Human Sticker)
Type: Exotic One-Handed Melee Weapon
Cost: No idea, I’m useless at working out this stuff
Damage (M): 1d8 (Piecing or Slashing)
Critical: 18-20/x2
Range Increment: 10ft (Piercing only)
Weight: 2lb
Special: When using a Brekh Derak, you get a +1 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a Brekh Derak sized for you, even though it isn’t a light weapon for you.
Due to the weird balance of this blade, using it implies a -1 penalty to AC whenever you threaten with it.

Description: This weapon’s blade is long and thin blade ending in a subtle point, useable by someone with brute strength or artful grace with equal value. An inch above the handle a small hook protrudes, allowing the user to attempt to disarm opponents, albeit crudely at best. The hand guard is a curved cone, resembling a rapier. The hilt is wrapped in wire to assure a good grip. The weapon bears no pommel, in its place is a clip, giving the feeling of an unfinished or incomplete masterpiece.

History: Xakran wanted to be remembered as a weapon smith. He wanted a weapon of utmost quality to bear his name. So he took the greatest known weapons of the time: the long sword, the rapier and the spear. The long sword was good because of its solidness. It did a far amount of damage and had no drawbacks. The rapier was good because of the ability to wield it successfully without plain strength and its precision. The spear because it had a reach and could be thrown when time was convenient.
Xakran pondered long on how to merge them, understanding that sacrifices needed to be made. He dropped the reach, reasoning that powerful warriors should be able to approach their enemy. He focused instead on the solidness of the long sword, the precision of the rapier and the ability to throw a spear. After many years he was finally finished. His weapon’s blade was long and razor sharp, good solid damage, but thin ensuring precision. A counter weight in the hilt allowed it to thrown with limited accuracy. Satisfied, Xakran presented the first copy to his king, who was so impressed with it that he armed the elite Midnight Palace Guards with it. Xakran was hailed a national hero and lived happily ever after.
A couple of years after his demise an unknown swords man had the idea of adding the hook, enhancing the now feared Brekh Derak.

Note: This weapon is so obscure in fashion that it requires the following 2 feats to use properly:

Partial Proficiency (Brekh Derak):
Prerequisites: Proficient in all martial weapons, 13 str or 13 dex
Benefit: You lessen the penalty for using the Brekh Derak to -4 to hit
Normal: When using a Brekh Derak without any proficiently, it is treated as Rapier that deals 1d8 damage with a -4 penalty to hit

Complete Proficiency (Brekh Derak):
Prerequisites: Partial Proficiency, 15 str or dex
Benefit: You neglect the -4 to hit penalty for using a Brekh Derak whilst only partially proficient
Normal: You may wield a Brekh Derak with a -4 to hit penalty when partially proficient


Set-Haer Derak (Human Choker)
Type: One-Handed Exotic Melee Weapon
Cost: No idea, I’m useless at working out this stuff
Damage (M): 1d8 (Bludgeoning)
Critical: 20/x2
Reach: 10ft
Weight: 4lb
Special: A Set-Haer Derak has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.
You can make trip attacks with the Set-Haer Derak. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.
When using a Set-Haer Derak, you get a +1 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a Set-Haer Derak sized for you, even though it isn’t a light weapon for you.
You can’t wield a Set-Haer Derak in two hands in order to apply 1-1/2 times your Strength bonus to damage.

Description: The slender links on this chain have been made with the utmost care. Apart from the obvious skill dedicated to its construction however, this weapon is pretty unremarkable, save for the clip like contraption on one end.

History: The origins of the Set-Haer Derak are unknown, but it is assumed to be inspired by the appearance of the spiked chain. What ever genies created this, it is the perfect addition to the already fearsome Brekh Derak.

Weapon Proficiency: Set-Haer Derak
Prerequisites: Partial Proficiency (Brekh Derak), str 11 or dex 11
Benefit: You neglect the -4 penalty to hit when using a Set-Haer Derak
Normal: You may use a Set-Haer Derak with a -4 to hit

With Two: If someone has both a Brekh Derak and a Set-Haer Derak, and is completely proficient and proficient with each weapon respectively, they may join them together to form a double weapon, each one representing a different end. In addition, it may be thrown (at a target within 10ft of the wielder), then pulled back with the chain. Throwing it is a standard attack action, pulling it back is a move equivalent action.

I know theres alot of flush text in there but you can just ignore it
mcnoo

12-16-07, 06:06 PM
Alternately, theres always the gyrspike. The half heavy flail, half greatsword double weapon in sword and fist. No idea if it got a 3.5 incarnation though.
M1kh43l_P4r4d1s0

12-17-07, 03:25 AM
I play a 2nd level Dragon Shaman with a great sword and I want to attach a chain to it, and was just wondering what rules would apply to it, especially if I want to swing I in a circle?

SWORD-CHUCKS!
metalmayhem80110

12-17-07, 04:44 AM
Honestly, just use a spike chain and give it piercing damage and for flavor add the sword to it.

Going through and making a completely new weapon, or trying to squeeze a bunch of abilities out of some obscure object is a waste of time...

Go into exotic weapon master later if you can, that sounds right up this characters alley.
Meles_Meles

12-17-07, 06:49 AM
That's a really interesting weapon, Prince. It has some steep requirements, and while I'm not sure I'd ever use it for a PC, it would be beautiful when given to an NPC for added flavor/fun.

In fact...

*YOINK*

that weapon has just been stolen for use in my campaign. :D
kelvinaw273

12-17-07, 11:08 AM
Alternately, theres always the gyrspike. The half heavy flail, half greatsword double weapon in sword and fist. No idea if it got a 3.5 incarnation though.

That's the name of the one in AaEG I saw, I think.
Prince_of_Parkness

12-17-07, 11:27 AM
That's a really interesting weapon, Prince. It has some steep requirements, and while I'm not sure I'd ever use it for a PC, it would be beautiful when given to an NPC for added flavor/fun.

In fact...

*YOINK*

that weapon has just been stolen for use in my campaign. :D

Glad you like it, tell me how its goes in your campaign.

By the way, I'm sorry if my other post sounded big headed, I didnt mean it to be so. By "best" I ment statistically and option wise the most powerful (excluding the 3 feat requirements and such), not that I was incredab;y good at designing weapons
Sinis

12-17-07, 11:31 AM
hm. I though he was referring to the sword carried by Darrian Ashoka in Linsner's Return of the Goddess...

As far as what he wants to do: there is already a mechanic in the game for this. It's called Whirlwind Attack (http://www.d20srd.org/srd/feats.htm#whirlwindAttack). A non-fighter will be hard-pressed to qualify for it before Character Level 9.

As a DM, there is no way I'd allow a Level 2 PC to regularly perform what amounts to a 6th Level class feature, regardless of penalty. (6th Level is the soonest a Human Fighter could take Whirlwind Attack.)

Through Multiclassing, it's possible to have whirlwind attack at 5th level, if you really wanted to. Simply be human, take the first three levels in Paladin, Ranger, or Barbarian. At level one, take dodge and mobility, at level 3 take expertise, at level four your first fighter level will confer spring attack, and at level 5 your second fighter level will confer whirlwind attack.

But yeah, I agree. Whirlwind, or attack one person per attack. There's really no other option (unless you throw the rules out the window).
Prince_of_Parkness

12-17-07, 11:57 AM
Through Multiclassing, it's possible to have whirlwind attack at 5th level, if you really wanted to. Simply be human, take the first three levels in Paladin, Ranger, or Barbarian. At level one, take dodge and mobility, at level 3 take expertise, at level four your first fighter level will confer spring attack, and at level 5 your second fighter level will confer whirlwind attack.

But yeah, I agree. Whirlwind, or attack one person per attack. There's really no other option (unless you throw the rules out the window).

And thats another reason why flaws shouldnt be allowed, otherwise you can get whirlwind as early as level 4
Meles_Meles

12-17-07, 12:12 PM
And thats another reason why flaws shouldnt be allowed, otherwise you can get whirlwind as early as level 4

Speaking as someone who uses flaws in their own campaign, can I suggest:

And thats another reason why flaws result in characters of higher power or specialization than those not using flaws, which is okay as long as the DM realizes it and takes this into account when designing encounters

Okay, so that wasn't quite as witty as I wanted, but you get the idea. I agree with you, though, that including flaws and thinking it won't affect character power is somewhat misguided.