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| Warhoon105-06-07, 03:47 PM | Will explain the problem first, then pose the question... Our group is reasonably organised in battle. Not great, but decent. We each know our roles and perform them pretty well. The problem comes, interestingly, at the END of each combat session. Everyone is standing around and is suddenly compelled to "do their own thing." The healers look for people to heal, the rogue looks for traps and stuff (occasionally setting one off and destroying treasure), the treasure-hunters start searching the bodies, etc., etc. Suddenly, the GM will state that "right...several rounds have now gone by, just thought I'd let you know, and now you hear reinforcements coming down the hallway..." or (even more hated) "So, how long do you guys want to stand around? Because the treasure is not in this room and that one guy got away, so he's had XX rounds now to escape with your loot!" I cannot tell you how many times we have had to abruptly pick up and run because we dawdled about. It feelsl like the battles end with a fizzle instead of a bang. Make any sense? I think we need some tactics for "securing an area" properly and keeping ourselves organised and focussed at the end of fight, not just during it. It would not hurt us to have better group tactics overall, either. We don't have a party leader, and I don't think anyone's going to take to me bossing them around, so I need to get some buy-in from them. Any good resources/articles/posts out there on this you guys could point me to? -W |
| Aminvelos05-07-07, 12:06 PM | We don't have a party leader, and I don't think anyone's going to take to me bossing them around, so I need to get some buy-in from them. You answered your own question in the sense that you don't have a party leader. Leaders vary from the most intelligent, charismatic, or strongest character in the group but these archtypes are all assertive. A leader typically doesn't "boss" people around. He leads in the best interest of the group or their objective leading by example. So when you don't go off running after the guy who got away, then of course everyone is going to do their own thing. While running off byself can easily get you killed at high levels, at early levels it's not too difficult to make a character adequte for solo'ing. You might want to talk to dm about trying to setup a situation where planning ahead of battle must be made for a strong outcome, and see who steps up to the plate. If you all entered a royal court and were to speak to the king, who would speak first? |