Halfling Paladin, anybody played one? [Archive] - Wizards Community

Post/Author/DateTimePost
AcidAngel

08-31-06, 04:57 AM
This is not another paladin (insert code/alignment/ethics) thread.

I am currently DMing a solo campaign, just started (yes I am reading the solo campaign thread.), and my player chose a halfling paladin.:eek:

It is just that this choice has not come up once in the last five years of gaming. I am still surprised.:mymy:

I am curious to find out if anybody has played one before, and how did it work out for you?:whatsthis
Thulsa Doom

08-31-06, 05:16 AM
Nope, but how about gnome barbarian...FEMALE gnome barbarian that kept sexually harassing other party members...

Hehe....:D

Sure, it's wild, but that's what makes it cool... "I'll save ye, honorable giant!" - speaking to a human farmer...

This has great potential...lord "X" ,protector of mammals and all things small and defenseless...fear him...:P
Dei

08-31-06, 07:25 AM
I've not played one myself but I've seen them played quite well. They're not bad for a solo campaign actually as with the racial bonus to armour class and saving throws they're suprisingly durable. However the minus to strength and the fact that they use small weapons means that they're not what you'd call heavy on the damage side.

Roleplay wise it's perfectly reasonable for a halfling to be a paladin as their religion focuses on protection and guidance. A halfling could easily be drawn to become a paladin in an attempt to look after her clan's settlement or something similar.

As for how such a character would hold up in a solo campaign there's no reason that they shouldn't be fairly successful. Again, they won't exactly be a terrifying combatant but as a paladin they get access to healing which is very important when soloing as well as all the other abilities like the mount, etc that just make life easier when you're alone.
Seldriss

08-31-06, 08:07 AM
Although many would laugh at the idea, indeed, a halfling paladin makes sense. Halflings are very brave, especially for their size, and as it has been said, most of their culture holds on strong values of family, mutual help and happiness. Even if they just want to live in peace, if their freedom or loved ones are threatened, they are quick to take arms to defend their community.

A good example of this is the end of the Return of the King, when the hobbits heroes organize the defense of the Shire. OK, that's hobbits and not halflings, but seriously, same difference. In many aspects, Merry and Peppin look a lot like little paladins.

To be more specific in D&D terms, the halfling god of battle, Arvoreen, is a perfect choice for a halfling paladin wannabe.

In the 1st Edition of AD&D, there was a special class for halflings, very "paladinish", called the Guardian. Basically, it was a paladin with some combat features to galvanize his strength and courage.
There was also the Sheriff, but this one was more like a ranger.

More recently, in Dragon magazine, were introduced two prestige classes for halflings, the Defender and the Warden, both dedicated to Arvoreen.

So yes, kudos to paladlings !
Tern Li Meth

08-31-06, 08:29 AM
I'm playing one myself in an Eberron campaign at the moment.
I agree that they suffer a bit due to the size penalties to weapon damage and their racial strength limitations when it comes to full out combat. However for a player that wants to try out a Mounted combatant the halflings size can be an advantage as well.

If you pick a Medium sized mount that is fairly agile, you will be able to ride most places the other characters can walk to. Which means that in campaigns heavily weighted towards dungeon crawling, you wont lose the advantage of your mount nearly as often as a medium sized character, (who would require a large mount), or the feats that take advantage of it.

So far I'm quite enjoying playing my halfling paladin. The first time I got to do triple damage from a Spirited Charge in a narrow corridor no one could ever fit a full sized war horse, the size "problem" became a non-issue for me. :)
drowstalker

08-31-06, 09:25 AM
Yes, i think twice halfling paladins have come up in campaigns i have been a part of. Admittedly both were created with a little humour involved, but both turned out to be fairly effective characters. One was tailored to be a melee fighter and so struggled a little in comparison to more traditional melee fighter races (dwarf, half-orc etc) but held his own. The other was built around a support role using the paladins lay on hands ability and spells, but also used a combination of short sword and weapon finesse to good effect in combat, although generally flanking enemies that the party tanks were taking on head to head.

Also of note, the character of Mazzy Fentan (sp?) is Baldurs Gate 2 is esentially a paladin. Her class is fighter, but that is basically only because the paladin class is not available to halflings in the game. Her alignment, character and actions during the game are all very paladin like.
Free1983

08-31-06, 09:25 AM
My GF (also in a solo-campaign) plays a paladin-rogue (7-7) and is very happy. She isn't the big damage-machine, but has a very balanced character. She has enough HP to get a beating, she has the skillpoints to overcome most challenges there and has lots of special abilities that help her survive (some spells and lay on hands).

By the way. I never saw higher saves than hers.

Happy gaming
Razieliffied

08-31-06, 09:36 AM
I havn't played one, but I'm half way through making one for my next upcoming campaign to take part in. I'm looking to become more of a mounted paladin, perhaps moving on to halfling outrider. The numbers and the like dont bother me in the slightest, my group is in it for the Roleplaying.
LCD2YOU

08-31-06, 09:43 AM
Halfling Paladins are great. They're a great counterpart to the Half-Terrasque - Half Celestial Monk.
babysamurai

08-31-06, 10:01 AM
Halfling Paladins are great. They're a great counterpart to the Half-Terrasque - Half Celestial Monk.

I'm not sure I follow you.
LCD2YOU

08-31-06, 10:18 AM
I'm not sure I follow you.It's a joke.

I'm sure Halflings can be Paladins but let's just say the amount of "awe" they'd inspire, IMO, would be comical.
babysamurai

08-31-06, 10:45 AM
It's a joke.

I'm sure Halflings can be Paladins but let's just say the amount of "awe" they'd inspire, IMO, would be comical.

Tell that to my buddy’s Gnome Paladin/Companion of the Dead.

This hombre can gank some serious booty!
FinisofLife

08-31-06, 01:05 PM
I dont know, a kender paladin just joined one of my groups (similar to a halfling) and inspires fear... in his own party members... but fear nontheless!
Optimator

08-31-06, 04:28 PM
Halfling pallies are great if you make them mounted. Riding a mount (dog) indoors is quite valuable.
LCD2YOU

08-31-06, 04:45 PM
Tell that to my buddy’s Gnome Paladin/Companion of the Dead.

This hombre can gank some serious booty!That may be true but "Awe" is still not an adjective I'd be using.
Ralvuimego

09-01-06, 02:44 AM
I don't know, there's something comical about this scene...

The halfling paladin chants a quick prayer, and the clouds break, sending beams of sunlight to the ground. From one of these great beams emerges a grey furred sheep dog, who proceeds to sit down and pant, looking lazily over it's surroundings with a sort of near-disintrest.

But honestly halflings make awesome paladins. They may be weaker than most melee monster races, but seriously, they're the underdog of EVERY encounter that doesn't involve fey or housecats. Plus, it is incredibly difficult to forget a well-played halfling paladin (I mean honestly, a threat that leaves men twice their size running in terror, they stand up to and perhaps even conquer!)
Dag

09-01-06, 04:24 AM
I've played a halfling paladin, had a rought time with my DM poking fun at him through NPCs, and eventually I had to speak with him away from the game to remind him that my character just saved this little village and slayed the werebeast that had been preying on its people...So why the hell are they still treating me like a joke? A paladin is a paladin, and eventually the people he helps will recognize that and should raise him onto that special pedastol in the way the general public does with paladins.
Keep in mind your initial reaction to the player's idea. You seemed surprised and a bit amused, and that seems to be a theme from those who come across halfling paladins in game or out of game...So maybe you should consider that with his opponents...How many will underestimate the holy warrior based on his race? If the mocking amusement goes one way (The locals and other adventurers thinking him a joke) then maybe it should work in the same way with the villains.
Dunamin

09-01-06, 04:56 AM
Also, Yondalla lives on Celestia, if that is any kind of minor support on the idea of halfling paladins.
TwistedPuppy

09-01-06, 09:43 AM
IMC a player played a halfling paladin that favored javelins, wore light armor, and wielded a great sword in melee. Not only was the character memorable, so was the name:

Wairde Katastrofie (I might be wrong on how he spelled that)
Razieliffied

09-01-06, 11:30 AM
Upon carefull thinking, I have in fact seen a halfling paladin in a game at my table. Halfling paladin/monk/fighter/rogue/x/x/x [I cant remember the last three classes]

The player wanted only to have high saves and proceeded to break his character through a combination of vows [vow of poverty comes to mind] and equipment.
Oakspar77777

09-01-06, 12:05 PM
Halfling Paladins are actually a force on the battlefield and make WONDERFUL solo campaigner.

The main problem you face is some MAD.

Of course, the cure is to start with a tanked DX, since your race will raise it, and you don't need much of it, just enough to supliment your armor. Thus, you can buff your ST, since it takes a hit. The real key, however, for the solo Paladin is CH, as that should be the primary stat.

Okay, first off, what makes the HP work is mounted combat. A HP on a Wardog mount can go anywhere a normal adventurer can. Thus, he can Charge with a Lance for a big damage attack. So long as he keeps after the evil (which a solo paladin will do), he also has Smite as extra damage (one of the reasons for the high CH).

Why Wardog? Simple: AC. Also, the Trip attack and tracking by smell can be useful. Once you bard that puppy up, he will be hard to hit. Also, the barding for it is cheaper, since it is not large sized. The harder he is to hit, the fewer times you will have to use your Ride check to protect him, which is important against multiple attacks.

Okay, so what then makes the Halfling better than the Gnome? Simple. Saves. Halfing have a save bonus, Palladins get another from their CH, and together, than means that the HP makes most every save it comes across.

So, you have a fully moble mounted character who can go everywhere and is almost impossible to hit (great AC with Full Plate and Large Shield . . . Mithril is your friend). Stack this guy with items to boost stats, weapons, armors, shields, and barding.

I know that the number of items needed sounds like a weakness, but it is actually a strength. Since price on improved items is squared, being able to stack lots of different weaker items for real benefits gets alot more bang for their buck than the character with only one or two items that they are constantly keeping at the edge of effectiveness.
KJW

09-01-06, 12:24 PM
I have played halfling paladins and use them regularly as NPCs in both group and solo campaigns. They are awesome fun and can be effective in combat, in terms of defense they are splendid, and with magic, mounts, and cunning they can be effective in combat. Also a halfling paladin is a bonaza for roleplaying especially in a solo campaign, you get halfling society and also paladin orders. In my campaign, halfling paladins are greatly respected, Arvoreen is considered merely a different manifestation of Mithras (my god for most paladins)...actually the halflings consider Mithras a manifestation of Arvoreen and for some reason the followers of Mithras don't argue the point. :)
mlund

09-01-06, 06:04 PM
A halfling Paladin who prestige-classes into Outrider could be downright horrifying in short order.

- Marty Lund
Rhomphaia

09-01-06, 06:28 PM
Oh man, I remember Garret Underbough and his steed, a Saint Bernard named Bobo...

I had a lot of fun with this character, both in the original campaign I played him in and in the short adventure I resurrected him for around a year ago. If given the chance, I would plkay him again in a heartbeat. He was one of my favorite characters of all time.

The only problems I forsee is MAD and maybe incompatibility of concept. I don't know if it was just the way I played Garret or if it is something inherent in that race/class combination that almost precludes an effective melee character.

If your player is going for a footman type melee character, he is going to be in for a rough time being effective. His best bet is concentrating his feats and fighting tactics on mounted combat or maybe focusing more on his paladin spells and abilities than fighting (higher Wis and Cha than Str and Con). I played Garret as a mounted fighter. This gets doubly effective when you realize that a halfling or gnome can still ride their dog in most dungeons and spaces for other combat encounters.

Also, as has been said before, a halfling paladin/outrider gets downright frightful.
Generic Poster

09-01-06, 07:06 PM
I think a goblin paladin would be even more fun. +4 to ride with your wolf mount would be pretty handy, and even without the mount you get the speed of a medium sized race, plus the akwardness of combining two completely incongruent archetypes would be pretty hilarious.
allenchan

09-01-06, 11:26 PM
A halfling Paladin who prestige-classes into Outrider could be downright horrifying in short order.

To elaborate, there is a little thing on the CO boards that shows just how awe-inspiring a halfling paladin can be, its called the Super Mount (http://boards.wizards.com/showthread.php?t=382372)
CipherTheory

09-02-06, 03:26 AM
One of the players in my campaign plays a Rogue/Paladin with a decent amount of sucess.

She wears light armor and does everything at range if possible. She took ranged smite and can often lay down the hurt at a distance using her flaming bow before she is forced into melee. Attacking first is a good thing for the extra 2d6. (More if she can remain hidden, which is often)

When/if she's forced into melee, she has a rapier (see below) and weapon finesse to take advantange of her high dex (18 through bonuses and items). Basically she never misses an attack. Granted she doesn't do much damage normally, but she tries to keep a flank for the sneak attack.

Her rapier has several of the 'burst' specials found in the PHBII. They're not +bonus types, so they're a flat-rate per pop making them cost-effective. With her CHA, and the fact that she perfers to strike at range, she never runs out.

With a CHA of 19, she's the party's primary healer and has, thus far, NEVER failed a save. This is where the rogue levels really come in handy: Evasion! :D

On the other hand, she has a hard time if cornered. She tends to rely on her Lay on Hands and healing scrolls to supliment her AC, and when it runs out she generally has to resort to ducking behind the sorcerer (which isn't actually bad considering that he's about as unconventional as she is) and relying on her limited spellcasting to keep herself breathing.

All in all, not a bad character. Not one I'd play, but we love her all the same. Oh, an she has a husky as a mount. No sheepdogs here! :D