Halp me to be a good player. [Archive] - Wizards Community

Post/Author/DateTimePost
nightwalker2000

08-28-07, 11:19 AM
Can somebody just give me some tipes may will halp me in D&D? :banghead:
darkhunter2007

08-28-07, 11:28 AM
OK, how do you want us to hElp you be one.....
nightwalker2000

08-28-07, 11:36 AM
Why are you such an a****e?!!!:mad:
Frugal

08-28-07, 11:41 AM
Why are you such an a****e?!!!:mad:

Probably because you've asked an incredibly vague question. What are you looking at being better at? Knowing the rules better? Making more optimised characters (and what do you consider optimised?)? Being a better roleplayer? Making the game more "fun" (and what do you consider fun?)?

It's kind of like if you walked into a video store and said, "can you help me find a movie?" The answer is probably "yes", but they need a lot more info before they can actually help you.
nightwalker2000

08-28-07, 11:43 AM
Probably because you've asked an incredibly vague question. What are you looking at being better at? Knowing the rules better? Making more optimised characters (and what do you consider optimised?)? Being a better roleplayer? Making the game more "fun" (and what do you consider fun?)?

It's kind of like if you walked into a video store and said, "can you help me find a movie?" The answer is probably "yes", but they need a lot more info before they can actually help you.

I want to be a better roleplayer.
Ack

08-28-07, 11:45 AM
Oh, and abusing the first person to answer the question (even with another question) is not a habit of a good roleplayer.

The word is "help", not "halp". And it's "tips" not "tipes".

I'm guessing that English is not your first language. :D


So; to help you become a better roleplayer ...

Where do you feel that you lack? Making characters? Designing characters to fit the concept you have? Making characters that can actually stand the test of combat? Or keeping in character once you've started play?
darkhunter2007

08-28-07, 11:54 AM
I'm his DM, and he can't get along by himself.... gosh..... "When the DM hates the PC...." will be a great punishment for..... wait you better delete wha you've said, it's not ligall...
nightwalker2000

08-28-07, 11:56 AM
Oh, and abusing the first person to answer the question (even with another question) is not a habit of a good roleplayer.

The word is "help", not "halp". And it's "tips" not "tipes".

I'm guessing that English is not your first language. :D


So; to help you become a better roleplayer ...

Where do you feel that you lack? Making characters? Designing characters to fit the concept you have? Making characters that can actually stand the test of combat? Or keeping in character once you've started play?

You are right, my first language is russian, I live in Israel AND I study English, so may I ask you (and the others) don't not make a fun of my english?
P.S.Thanks for the tips.
darkhunter2007

08-28-07, 11:59 AM
ppppp.......... can't, it's the way you said it.....
OK, stick to the topic, you can't.....cause you're relig.
Ack

08-28-07, 12:01 PM
Yes, you can ask :D


Okay, a question.

Which of the above did you need help with?
Frugal

08-28-07, 12:54 PM
I want to be a better roleplayer.

Okay, I assume you mean you want to do a better job of playing your character and how he would act?

It's a little hard to teach. I think the biggest thing is to spend some time thinking about the motivations of your character, what drives him? What does he value? What does he hate for that matter? How does this drive his life?

Try to get in the mind of the character and what his personality and motivations are and then try to act accordingly. Now a lot comes down to play style, I'm a firm believer that you don't have to speak in character in order to roleplay well. A lot can just come down to getting into the head of your character and figuring out how they'd act, that doesn't mean you need to come up with a voice for the character and speak as if he were the one speaking, but I know that a lot of people do go for that. There's nothing wrong with that but I just find that if you expect that then it can turn away a lot of players who could be very good at playing their character's role but just aren't as comfortable or good at acting it out.
darkneolink

08-28-07, 04:05 PM
First: ask for help (to your DM to your fellow players and to us)

Now ask yourself:

Who is my character?: I don't mean the name nor his age nor his race... but who is he... why is he an adventurer? Is he an only child? does he has 25 brothers and/or sisters? were did he lived? why did he decided to leave that place? was he the son of an honest farmer? or the son of a Noble in disgrace? or maybe the son of an evil warlord?

This will help you decide his past... wich will help you pick a class choose your skills and/or feats next

What hapened to him X (X=1<X>5) year(s) prior to the adventure start?: maybe you filled this in the previous question... maybe not... this will help you come to an Alignment (Remember the Alignment is just a guide not a shackle)

What does he want?: Well... he went out of his home... maybe some raiders destroyed it and now he wants revenge... or he wants to honor his family legacy as one of the greatest knights! or just live a happy life and know many people

This will help you decide Short-Mid-Long term goals for your character once you come with this talk to your DM and find out if you can add some of the info into the campaign i.e.

Sir Igneo Argentlam LG Human Paladin

Sir Igneo Argentlam was the older son of a humble but honest farmer. He lived with his both his parents and his 3 little brothers and one baby sister... he was born in a time of war between his home nation and their neighbours... altough his hometown "fictionalville" wasn't near the border every now and then the forces of the kingdom of "somewere" attacked the village... the town decided to form a city guard and asked for help to the capital of "nowere" the city of "this place" to send someone to organize the guard... the soldiers they send started doing a fine job but after two years without attacks the soldiers grew overconfident and started bullying the townspeople along with some of the teenagers of the city... one day a Paladin came to the town... it was Igneo's 12th birthday... he saw the threatment the guards gave not only to the towns people but also to the foreigners so he arrested the soldiers and sended them back to "this place" with his companions and trained a militia to help them protect the place... Before he left "fictionalville" Igneo asked him to train him to be a knight... the Paladin talked to his father and took the young Igneo with him... Igneo took the paladin's last name as his own to be accepted in the order and start his training.

With this first paragraph we can make an idea of what moves Igneo... he suffered in the hand of corrupt law force and he wouldn't like to see it happen again... due to his farming background he might be used to a simple life or maybe he spends lots of wealth to compensate for the lack of privileges he had when he was young... he has a family back at "fictionalville" so he might want to go there every now and then... now on to the second question

Sir Igneo was knighted at a young age and soon after it he was send to scort a Cleric of "Deity" during the vollage he met an elven maiden named "Vorel" who was a Bard and the misterious but powerfull wizard "Boomer" during his firsts 2 years of paladinhood he tryed to force his own code not only to his companions but to everyone he saw... he had little patience for evil deeds and there was not petty evil in his mind... the code must be honored no matter what... son after the first mision his hubris made him fall from paladinhood and he reclused himself away from everyone blaming his falling on everyone and everything but him... this internal hate atracted the attention of a demonlord who wanted to get a blackguard to destroy the beutiful land of "nowere" to take revenge on those who sealed him... he attracted the young and proud Igneo towards his quarels and tryed to convince him to take the Black ritual and turn into a Blackguard... right before he could start the door of the hidden chamber opened and the 3 beings who loved him the most were there... first there was the now old Sir Argus Argentlam, next to him the beautiful Vorel and finally boomer... Igneo saw in their eyes their concern and decided not to continue walking this dread path... the demonlord was angered and lashed against the group mortally wounding Vorel... then Boomer and the 2 Argentlams fought the demon weakened because of the strengh of the 2 argentlams and the mitical sword "Ohmightyshinnyslashingthingy" and was banished from the land... again... feeling sorrow for his beloved friend Igneo decided to ask for a second chance to walk the true path of goodnes and realized that his fall was because altough he followed the leter of his code he forgot about the meaning and spirit of it... now he decided to roam the world until the day he would be able to regain his status as a paladin

Here we have a little about what moves Igneo in the "now" he is probably NG now (if we started the campaign right after they healed or raised Vorel)... he is a humble man who doesn't force his point of view on the others... maybe both Vorel and Boomer are other party members so they have a reason to trust each other... Sir Argus can be a patron or an ideal for the young Igneo and maybe he would try to live his life as he did.

Now onto part three

Igneo regained his paladinhood and the shadow of a new war is falling over the kingdomes of Nowere and Somewere... he doesn't want to see people suffering so he is now trying to get a peacefull and diplomatic solution... but he is not fool so he is training militias among the many villages of his hometown... his only wish is to avoid this war...and any other war that might come in a future... Train new paladins not only to know the code but to live its spirit... and have a nice and comfortable life with Vorel

So we have a short term goal: train as many nowerers as he can
A mid term goal: reach a peacefull solution between the kingdoms
A long term goal: train new paladins in the future and teach them from his past mistakes
And another long term solution (and probably an idea of what the player wants to do with his character after the campaign): have a nice life with vorel and live happily everafter
_Jayne_Cobb_

08-29-07, 11:01 AM
Can somebody just give me some tipes may will halp me in D&D? :banghead:

Didn't you get enough halp when you asked this like 9 months ago?

ppppp.......... can't, it's the way you said it.....
OK, stick to the topic, you can't.....cause you're relig.

Hooray, now we get you "two" going back-and-forth on this rubbish again.

How I have missed it so... :rolleyes:
Pyrocidius

08-29-07, 11:21 AM
Didn't you get enough halp when you asked this like 9 months ago?



Hooray, now we get you "two" going back-and-forth on this rubbish again.

How I have missed it so... :rolleyes:


I thought I read this before....

WizO's, you can go ahead and close this. It's a lame joke that doesn't need repeating.
_Jayne_Cobb_

08-29-07, 12:00 PM
I thought I read this before...

Yup: http://forums.gleemax.com/showthread.php?t=850654

I seem to recall others as well.
WizO_Crosis

08-29-07, 01:32 PM
Since the original question seems to have been answered and this is a duplicate, I'll just close this up now. You're welcome to continue any further discussion in the other thread. :)

:b: