| Post/Author/DateTime | Post |
|---|---|
| Hazkali02-12-07, 03:19 PM | ... a character whose race gives a penalty to the primary attribute of their main class? Are there any good ones that people wouldn't normally consider? |
| Johnny_Angel02-12-07, 03:24 PM | I played a dwarf sorceror before; I had a lot of fun with the character. He was outcast from his clan because they believed he was cursed due to his innate magical abilities. |
| Callista02-12-07, 07:57 PM | If you roll an 18, it's a real option, and makes for a very unique character. |
| Tyler Do'Urden02-12-07, 08:01 PM | Half-orc favored soul, maybe. The 20 Strength is what makes the character. The spells are just bonus. |
| blackjackg02-13-07, 12:21 AM | I've been contemplating a Half-Orc Barbarian/Sorcerer, but I haven't played it yet. It's next on the list, though... |
| Salla02-13-07, 12:54 AM | ... a character whose race gives a penalty to the primary attribute of their main class? Are there any good ones that people wouldn't normally consider? I :love: my Warforged Clerics. :) |
| SilverFoxKnows02-13-07, 01:05 AM | I've been itching to try an Orc Cleric. Hey, they worship gods too. And if spells aren't working you've got the Str to make a mace or spear really hurt. |
| Grognor02-13-07, 01:12 AM | I had a half orc bard who wrote emo poetry because he couldn't cast spells better than light. 10 cha mod :P He could beat the devil at a violin contest, though. He was amazingly lucky with perform. |
| revaar02-13-07, 09:06 AM | back in 3.0 i played a halfling barbarian once. he was actually really good. |
| runestar02-13-07, 09:22 AM | I like the concept of a warforged battle sorceror...but only because of the mithril body...:embarrass |
| Drag0nUL02-13-07, 09:33 AM | One of my funniest characters ever was a halfling barbarian. The fact that I started with only 15 Str(32 pointbuy went like: 17 str, 13 dex, 15 con the rest 10 i think) didn't affect his performances too much. He just got himself a nice 2-hander with good crit. range(Talenta tangat from Eberron: 1d8/18-20x2 for small) and was running around power attacking like crazy. One time he proceeded to beat the hell out of 3 (half)orc fighters in a bar with nothing more than a mug of ale(had reached 24 Str in rage by that time) just because they amde fun of his height. |
| bob_the_great02-13-07, 09:41 AM | i played a halfling barbarian that I had a blast with. i unfortunately only got him to level 5 before the game died, and i intended to take 3 rogue levels to have him be a (somewhat) sneaky tumbling barbarian. overcoming a -2 isn't as hard as it seems. with my barbarian i had to overcome the -2 str and smaller weapons and I still did well up front. if you start with an 18, you end up in the same boat as someone who rolled a 16 as their highest stat. if you roll a 17 you're in the same boat as the elite array. it usually means you are better elsewhere, and the key is to make that work for you. a half-orc wizard doesn't really mix well because where you do better as a half-orc (str and melee in general) is mostly useless to a wizard. a halfling barbarian can make good use of the extra dex, skill bonuses, and favored class: rogue though. maybe a half-orc warmage or other caster with better melee capability might not be so bad. |
| Far_Traveler02-13-07, 11:32 AM | General rules are: Wizard and int penalty: No way no how. Sorcerer and cha penalty: just avoid spells with saves and you'll do all right. Cleric and wis penalty: just get some good physical stats too. Druid and wis penalty: Meh. Could work I guess. Not much for druids myself. |
| Zephania02-13-07, 11:54 AM | I'm currently laying a warforged monk/ninja, and he's coming together very well...you just have to be careful how you play, and what combinations of stats you want. |
| Crusher Nate02-13-07, 12:47 PM | (double post) |
| Crusher Nate02-13-07, 12:55 PM | Dario Fieras, chaotic good tiefling Warlock in the Forgotten Realms. His mother was a half-fiend from that region of the world where people like to deal with fiends, and his father was a fallen Paladin who he never met. But he always knew he had some connection to that really nice bastard sword his mother had always kept locked up. He stole his late father's sword (or, rather, inherited it against his mother's wishes), ran away from home and became an adventurer because he knew there was no way his family would let him continue to live when he began to manifest the powers of a Warlock. After all, he was good; they'd barely tolerated him up until that point because as their one non-evil relative he was kind of useful. But having inherited their jealously-guarded infernal powers with his good alignment? No way. I'd planned to take Ancestral Relic at third level and start making that sword cool, but the campaign kind of fell apart before I'd even reached third level. |
| FntsyWlkr02-13-07, 03:36 PM | I would love to play an orc-sorcerer. And do a battle mage (stalwort sorcerer) type of build. |
| jennibert02-13-07, 04:45 PM | I have been just dying to try out my idea for a tiefling paladin, but haven't found the right campaign for her yet....and probably never will, to be honest. She's got all this backstory baggage coming along....oh well, maybe someday I'll just write her story. But she does work reasonably well...you take the penalty to your primary stat, but tieflings get boosts to the paladin's usual dump stats, so you can ignore them in point buy, or shore up the pally's traditional low stats if you roll well:) |
| Karish02-13-07, 07:58 PM | I pulled an elven barbarian once. It was actually pretty sweet. He was a Grey Elf (+2 Dex and Int, -2 Str and Con), and was kind of a psychopath. |
| Elemental_Elf02-13-07, 10:35 PM | I've played a Swashbuckling Orc Paladin before; It was a unique experience. The Orc fought like a Swashbuckler - Two Weapon Fighting and Weapon Finesse - and had the moral code of a typical Paladin - Upright, do no wrong L/G - but made his living like a Privateer. of course the people he looted were enemies of his Church, which seemed to appease his God as the Orc never had to atone. He was loads of fun to play. |
| Thubby02-13-07, 10:49 PM | grig barbarian. not only does EVERYONE underestimate him. he has huge bonuses to hit and ac. trust me, when that +8 str kicks in, people feel it. he was the funniest character i ever played |
| Optimator02-13-07, 11:05 PM | I had a lot of fun with a dwarf bard once. Since Races of the Wild came out I don't think I can play a non-gnome bard. Phantasmal Killer? Yes, please. |
| FntsyWlkr02-15-07, 01:09 PM | AH! I was thinking about playing a dwarf bard! ... I'm still thinking about playing a half-orc bard ... nice frontline fighter ... oh hey ... here are some spells! BLAST! POW! ZAP! |
| Salla02-15-07, 01:26 PM | AH! I was thinking about playing a dwarf bard! ... I'm still thinking about playing a half-orc bard ... nice frontline fighter ... oh hey ... here are some spells! BLAST! POW! ZAP! Half-Orc bards hit you with their mandolins. :) "EL KABONG!" |
| snakeman83002-15-07, 05:49 PM | I know the worst combination (besides karsite spellcasters) is an undead barbarian (note: no rage). However... Dragonkin scorcerer (can't remember off the top of my head if they get a CHA penalty). He would fly around with a longspear and would rain spells down on those little ground-bound enemies. One of my best characters. Too bad the DM killed him in the cheapest way imagineable (no save or attack roll uncounciousness FROM A SCROLL and an orc, yes orc, standing there stabbing me once a round, not even coup de gras, just stabbing). |
| Thubby02-15-07, 06:20 PM | I know the worst combination (besides karsite spellcasters) is an undead barbarian (note: no rage). how do ya figure? the lack of con just means he can only rage for 3 rounds, but he can still rage unless i missed something... |
| Dei02-15-07, 08:35 PM | Half-Orc bards hit you with their mandolins. :) "EL KABONG!" Actually I saw one of these played magnificently. He was a war-drummer who had left the army. He played his drums with a pair of maces and normally did so from horseback with one drum slung on either side of the horse. It was a military campaign with a lot of interaction with large forces and a character that could have his bardic music affect anything up to a square kilometre as he hammered away at his drums was really very effective indeed. Also the +2 strength came in very handy whenever someone tried to interrupt his rhythm and caught one of his maces across the side of their head. He worked alongside a human Warpriest (Complete Divine) and together the two of them really turned the tide. A +4 collective morale bonus can make quite a bit of difference when it's applied to a few thousand troops at a time :P. |
| FntsyWlkr02-20-07, 03:22 PM | Actually I saw one of these played magnificently. He was a war-drummer who had left the army. He played his drums with a pair of maces and normally did so from horseback with one drum slung on either side of the horse. It was a military campaign with a lot of interaction with large forces and a character that could have his bardic music affect anything up to a square kilometre as he hammered away at his drums was really very effective indeed. Also the +2 strength came in very handy whenever someone tried to interrupt his rhythm and caught one of his maces across the side of their head. He worked alongside a human Warpriest (Complete Divine) and together the two of them really turned the tide. A +4 collective morale bonus can make quite a bit of difference when it's applied to a few thousand troops at a time :P. That's what I'm talking about! It is a race the contridicts the class, but in reality a lot of warmongering tribes uphold music or history through art. Vikings had song, Hopi Indians had "clowns in battle", the Scotts played the Bagpipes ... horses had El Kabong. I think it would be neato! I'm kind of over the whole "bards = rockstars." I wanted to find a new way to play it. |