Help creating character for new campaign [Archive] - Wizards Community

Post/Author/DateTimePost
Sachage

01-19-07, 11:13 AM
Hey, I have a campaign that I'm going to be starting soon, however I'm having trouble creating a character for the campaign (For various reasons)

Here is the information we have been provided thus far...

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Characters must be either:
Craftsmen/woman
Spell casters can chose the acolyte
You can Have 2 Aristocrats in the group

Neutral to good alignment

The normal skill point cap is removed eg can go above 4 in your chosen craft
Starting Gold is 500ea, Graduation pay packet for years of being "taught your trade"
Stats is the 28 pt buy system in the dmg

Magic is outlawed in the case of mages
and anyone not of the church

Also, the characters are trades graduates, and the main campaign setting focuses a lot on politics, trades and kingdom relations.
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Now the 28pt buy is fair, and the 500gp is awesome!
Now... most of the concepts I have come up with are either a) evil, b) not really the craftsmen type or c) have ecls that i believe the dm forgot to mention he wants to avoid...

Now... recently I have had a renewed morale for character creation... I feel that I may want to play a kobold (Their society and clans interest me a LOT), most likely non-spellcasting class. Either that, or a goblin... last resort a gnome.

I've been researching into classes I might like to go... I've always wanted to try the horizon walker, as it sounds interesting. Also, it's been a while since I've played a monk...

Basically, I want a character of sorts that can hold it's own in combat, possibly social situations, have a craft skill, and above all else, will provide an interesting spin... something that I've possibly not tried before, and would be incredibly interesting to play...

Thanks for any help.
High Octane

01-19-07, 11:32 AM
This is your first campaign isnt it?
Sachage

01-19-07, 11:59 AM
No... this is my... 3rd campaign since 3rd edition (5th total)

Anyway, what does it matter?
Heros_Backpack

01-19-07, 01:12 PM
Have you considered playing a reformed thief who now makes traps instead of disabling them?

Or a ranger who makes his own arrows?

Or a weaponsmithing barbarian?
High Octane

01-19-07, 01:14 PM
No... this is my... 3rd campaign since 3rd edition (5th total)

Anyway, what does it matter?
Im just wondering why you seem to be banning the base classes.
Basil_Bottletop

01-19-07, 02:27 PM
the anti-theif as mentioned above is a character I have played. He was something of a detective... I found him rather interesting because his build was that of a rogue so fighting is easily explained, but his role-play value was HUGE because his skills focused on CHA and DEX skills, such as diplomacy and hide. I was the appointed Tank of our group, but since I tended to parlay first our group avoided fights we didn't want to fight, or got the upper hand on a more difficult foe. I even took it to the point of Improved Unarmed feats and carrying shackles with me, the subdual damage and restraints made some of our supposed "epic" battles, become more entertaining in our favor.
Other characters that might help your imagination flow in that campaign were an alchemist, a street performer (perform juggle) and used bolas as his main weapon, a druid/cleric/shaman hybrid that carried a big huge ugly stick "to show those who have fallen from the path of righteousness", and a librarian (whose magic worked kind of the way a monk's do.... more self-satisfying healing, and protective, etc.)
I find that in settings that you are describing it's more fun in the long run to make a character that at first seems useless to a party, because those that focus their skills towards something for example an Undead Killer, are more restricted to the role-play aspect, and obviously the fighting.

I do think that with all the specifics your DM is putting on the campaign that the kobolds and goblin races would be under the category of "no." Maybe he/she is more lenient than that, but if it's a good party, with crafting and politics (I assume core race politics), than I would think a kobold or goblin would not be allowed even inside the government building. That would limit your character's Roleplay immensely.
Comus

01-19-07, 02:58 PM
I think I'd ask the DM a simple question:

"So, are we going to be replacing the NPC class level/levels with PC classes, or would you prefer for me to walk out the door right now?"

No... wait... He's banned spellcasting save for the acolyte. Bail. Find something else to do. Get a different game, if you can. This one won't last long, anyway.
Sachage

01-19-07, 09:34 PM
Thanks for the input guys...

To clarify on a few points some of you made...

I haven't banned the base classes. I just am not too fond of spellcasters in the first place, or barbarians for that matter. My last campaign I played a bard, so I'm probably going to stray from that as well.

As for the npc classes, apparently, these are PRE-level 1, and so we can expect full class growth available to us.

Thanks for the class suggestions. My actual difficulty I'm having right now is with alignment. Most of the character concepts I create from different race/class combinations end up being... quite evil. I'm not sure why, but I can't seem to think of a good or neutral character for the life of me (writer's block of sorts).

Thus far, I'm leaning for a LN kobold monk from the sigrun clan. Being a monk, I don't think I'll be multiclassing at all, as I don't think the monk-ish prestige classes are any good myself, and monks are better as single classes anyway.

The only non-appealing thing about rogues thus far, are the sneak attack damage and again my 'writer's block'. Apart from that making some sort of charismatic aristocrat type character does sound like fun, especially if I then multi-class into something else a bit flavoursome. That or even possible your typical soldier/mercenary/fighter that masters many forms of combat (Possibly mounted) that also has a craft/aristocratic side to him.

Keep suggestions rolling, I thank you once more for the input thus far.
kelvinaw273

01-20-07, 07:56 AM
The campaign looks fascinating. You need to sit down with your DM and decide more what your character is to become than what they currently are, then go back and work out all the steps along the way. In the case of ECL races, work out a racial progression for them and then play, it should make life easier.