| Post/Author/DateTime | Post |
|---|---|
| BlackFiend05-20-05, 10:36 AM | DM loves to create items and give them to players that are not only broken, but don't even have solid mechanics. He goes overboard with these...and I despise it. If we are playing D&D...lets play it by the rules. At least TRY to read the section in the DMG regarding creating magic items! The worse part, is that he wants to NERF players knowledge of the game by introducing off the edge stuff. He seems clueless that doing this just bogs the game DOWN and causes frustration. The absolute worst part is...he's stubborn with a forehead of rock. He doesn't listen until things come to a head and I'm ready to *****slap him. I get dismissed as a "rules lawyer" and that the "DM is always right cause the rules aren't rules...just guidelines!" Grrrrrrr.....%@^%@$%&---SLAP----*&@%&@%^ Grrr...someone help me, please! I even tried creating some items for him and gently discussing how these items he makes could be toned down and become better balanced. I even tried comparing these items to "epic" level items. He just won't listen at all! He acts like he agrees, but then he goes right back to it again. I swear, he must look at the DMG as just the book that holds as the stuff where they hold magic items. Recently. he just gave the party an item that basically gives any caster, divine or arcane, who uses it, the ability to spontaneously cast summon elementals...not just monsters...ELEMENTALS. Its clearly an artifact, and we have players running around who are just 8th level. He's also the first one to complain that the players are too powerful???? :confused: What the hell do I do? Its like playing D&D with George W. Bush. I'm about to slap this fool and dismiss him from the DM's chair for 4 years. |
| snowlynx05-20-05, 10:59 AM | DM loves to create items and give them to players that are not only broken, but don't even have solid mechanics. Recently. he just gave the party an item that basically gives any caster, divine or arcane, who uses it, the ability to spontaneously cast summon elementals...not just monsters...ELEMENTALS. Its clearly an artifact, and we have players running around who are just 8th level. Does this bother the other players, or only you? It would certainly bother me, but I am probably the most picky of players in he group in terms of power levels and balance. Admittedly, as a DM, I would be annoyed if one of my players was creating magic items for my game.... Also, as I DM, I often include items that aren't in the book, because it's more interesting that way. I use the mechanics of the book, of course- maybe it's just that I don't want every hat of disguise to look like a wide-brimmed hat in its default form. That's just so.....boring. Still, it sounds like the items the characters are getting are overpowered. If he thinks the characters are too powerful, you might suggest that the amazing magical items just aren't helping....it's his job as DM to fix that. |
| Nordman05-20-05, 11:02 AM | :censored: the rules, Banish guide lines! more freedome in making weapons and such. But sure this one is way over the limit, its a artifact of higly arcane power of some level 50 wizard :P |
| bave05-20-05, 11:17 AM | What the hell do I do? Its like playing D&D with George W. Bush. I'm about to slap this fool and dismiss him from the DM's chair for 4 years. Even George W. Bush uses better grammar and thought structure than the above. Could you be a little more ignorant? Or simply uneducated? Aside from pointing that out, I would say that your DM has the right to run the world any way he wants, if you don't like it, pack up your lunchbox and call your mom for a ride home. Sheesh... kids. |
| Dungeon Master05-20-05, 11:51 AM | We should really keep politics out of our discussion. DM's do not have a right to run a game any way they want. I'm really quite sick of the DM is God mentality...and I've noticed that the DM's who say this are generally people who have no control over their lives (at work, with the family, etc...) and thus D&D becomes some kind of power-trip. The DM who doesn't care about what the players want will quickly find himself alone with his dice and books to keep him company. That said, I too would be annoyed with a DM whose actions resulted in an overpowered party...and then who complained about it. And bave, could you be any more rude? There's gotta be an ignore button somewhere around here...i'm gonna go find it. |
| Lord of the Underdark05-20-05, 12:10 PM | Even George W. Bush uses better grammar and thought structure than the above. Could you be a little more ignorant? Or simply uneducated? Aside from pointing that out, I would say that your DM has the right to run the world any way he wants, if you don't like it, pack up your lunchbox and call your mom for a ride home. Sheesh... kids. Foul-ball. We should really keep politics out of our discussion. Good call. But, anyhow. I would find this situation slightly annoying, but think of it as a Monty Hall adventure. Ride it out and offer to DM the next campaign. If he won't listen to you, and you're still really annoyed...find a new group. |
| J.Augustus Rose II05-20-05, 12:45 PM | I'll admit it. A campaign ago we played a seriously outrageous Monty Haul campaign where we had epic level items at rather low levels. It was fun at first but the fun factor wore off pretty quick and we went back to a low level, low magic campaign after a few levels. So from my experiance these kind of games are good for blowing off steam but they go away pretty quickly. |
| Phrennzy05-20-05, 01:41 PM | Every 'broken' item that YOU get, sell and then use the money to bribe officials, or give the item itself to the king/whatever ruling lord, as a gift. Don't use the things he gives you that you feel are broken. As you give the +10 Holy, Vicious, Greatsword of Speed to the King, tell the king, "This item is far too powerful for me, and I do not possess the wisdom to use it wisely. Please, give this to a more deserving person." Then you can use some of the clout you have gained to get the party out of tight spots, or perhaps get items that you feel are more fitting to your level. |
| Ut-Napishtim05-20-05, 03:18 PM | DM's do not have a right to run a game any way they want. I'm really quite sick of the DM is God mentality...and I've noticed that the DM's who say this are generally people who have no control over their lives (at work, with the family, etc...) and thus D&D becomes some kind of power-trip. The DM who doesn't care about what the players want will quickly find himself alone with his dice and books to keep him company. That said, I too would be annoyed with a DM whose actions resulted in an overpowered party...and then who complained about it. Thank you, I agree. I've been DMing for a while now, and I've found that staying as close to the RAW as possible is the best way to avoid conflict in your campaign. Seriously, IMHO when the players read the PHB they should show up to my table and expect stuff to work that way. Everyone's on the same page, and nobody can gripe about items and crap because they are by the book. My opinion on DM's that feel the need to throw the rulebook out the window is the same as yours. Don't use the things he gives you that you feel are broken. As you give the +10 Holy, Vicious, Greatsword of Speed to the King, tell the king, "This item is far too powerful for me, and I do not possess the wisdom to use it wisely. Please, give this to a more deserving person." This is actually the tactic I used in the last game I played in. I actually mentioned it on another thread earlier today. Unfortunately the DM got wise to it and despite my OOG discourse discouraging handing out artifacts to the party began simply handing them out to other players. Still, all around it's an excellent approach when combined with player-DM OOG feedback and dialogue. I doubt it will work much better in this case than it did for me, but it's at least worth the effort. |
| Mirikon05-20-05, 03:50 PM | DM loves to create items and give them to players that are not only broken, but don't even have solid mechanics. He goes overboard with these...and I despise it. If we are playing D&D...lets play it by the rules. At least TRY to read the section in the DMG regarding creating magic items! The worse part, is that he wants to NERF players knowledge of the game by introducing off the edge stuff. He seems clueless that doing this just bogs the game DOWN and causes frustration. The absolute worst part is...he's stubborn with a forehead of rock. He doesn't listen until things come to a head and I'm ready to *****slap him. I get dismissed as a "rules lawyer" and that the "DM is always right cause the rules aren't rules...just guidelines!" Grrrrrrr.....%@^%@$%&---SLAP----*&@%&@%^ Grrr...someone help me, please! I even tried creating some items for him and gently discussing how these items he makes could be toned down and become better balanced. I even tried comparing these items to "epic" level items. He just won't listen at all! He acts like he agrees, but then he goes right back to it again. I swear, he must look at the DMG as just the book that holds as the stuff where they hold magic items. Recently. he just gave the party an item that basically gives any caster, divine or arcane, who uses it, the ability to spontaneously cast summon elementals...not just monsters...ELEMENTALS. Its clearly an artifact, and we have players running around who are just 8th level. He's also the first one to complain that the players are too powerful???? :confused: What the hell do I do? Its like playing D&D with George W. Bush. I'm about to slap this fool and dismiss him from the DM's chair for 4 years. Honestly, you need to chill out. The ranting doesn't make people think better of what you have to say. Another thing, give us specifics about it. We can't advise you on just one thing. |
| green_yawgmoth05-20-05, 05:17 PM | Even George W. Bush uses better grammar and thought structure than the above. Could you be a little more ignorant? Or simply uneducated? Aside from pointing that out, I would say that your DM has the right to run the world any way he wants, if you don't like it, pack up your lunchbox and call your mom for a ride home. Sheesh... kids. And you're just screaming "english major" with this post. :rolleyes: If all you can do is flame, just sign out now, clear your cookies, and lose this forum's URL. As for your DM, I'd say get the other players in a group and have them tell him that these magic items are making the game boring and dull; maybe even start a new game entirely. I had the same problem, in a sense; my character had 7 artifacts in addition to several thousand gp in items. Another character had around 4-5. So we told our DM what was happening to the game as a whole, and we retired the characters and made new ones that weren't obscenely broken. It was easier than getting rid of all the items in a believable way. If your DM can't handle the job of making a fun, believable game that is fun for all, then maybe he shouldn't DM. http://photobucket.com/albums/v91/yawgmoth/kittyjig.gif |