Help! I'm a plant! [Archive] - Wizards Community

Post/Author/DateTimePost
DrLambda

04-03-07, 04:43 AM
So, this weekend we were playing a short campaign. We were called to a mine that collapsed during an earthquake, just to find out that most of the miners turned into mindless creatures, slaughtering everything that dared to enter the mines.
Of course, we entered, and Dakkon, my Half-Orc Barbarian 2, was the vanguard because of his darkvision. He stumbled down a steep hallway and crawled back a few minutes later.
We headed deeper into the mines, encountering and slaying some mindless miners and mystical plant tentacles. We found the foreman alive and sane in the breakroom and got a mine map from him. He followed us around to rescue more of his workers. We found another hole in one shaft, and defeated the tentacles that came out of it. A few of the miners climbed out of the hole, attacking us and we killed them as well. Then the foreman went insane and tried to hustle our fellow cleric into the hole. The cleric saw him and evaded him, and the foreman fell into the hole. We heard a satisfying SQUAT about 30 meters deeper.
Deeper into the cave, we found out that the miners dug their way into a big natural cave where the old plant lived for hundreds of years. It was a huge tree with a few cocoons around it. We opened the cocoons, finding the foreman and a few miners. When i opened the cocoon next to me, i found a perfect clone of myself.
Being the half-orc i am, i immidiantly slaughtered that clone. This was one of the biggest mistakes i ever made. We found out later, after we used explosives to blast the plant into oblivion, that the plant used the real bodies of humanoids to create plant clone slaves. The party knocked my out and a medic researched my body. He was confused when he found out my blood was a mixture of red and green, but he was even more confused when he found no bones, but hard vines.
So, i became a plant clone without knowing it, and killed myself on the way out of the caves. We destroyed the tree, so becoming mad isn't an issue anymore, but my abilities really changed by becoming a plant.

My stats were toned down by a bit, lowering charisma, wisdom and strength by 2 and increasing my constitution by 2. I also got some plant immunities which may prove to be very useful. I'm immune to sleep, mindchanging effects, poison... and drunken stupor. My stats now are 16/15/14/10/8/8. My race was obviously changed from half-orc to plant.
This still is a very capable character, no doubt, and the immunities are more than just nice additions. It's very unique and i want to keep playing it, especially since the DM said there may be some other nice additions on higher level (like photosynthesis, bark skin etc.) which would make me more powerful, but less charismatic. He even may create a new prestige class for me.
The problem is that i planned on multiclassing to learn something i wasn't able to do as a barbarian. With the lower charisma and wisdom, any spellslinging class is impossible to do, and i don't want to add another fighter class.
Do you have any ideas on how to improve Dakkon, or should i simply wait for what the DM has ready for me?
Yokomohoyo

04-03-07, 06:45 AM
Maybe a 2 level dip into rouge for the evasion. A few levels into frienzied bezerker muahahahahaha...
Archangel62

04-03-07, 06:54 AM
Now, now, remember before you get too strung out on being a plant. There was once a mighty deathknight who was a fern for a large chunk of his later career.
DrLambda

04-04-07, 02:43 AM
Now, now, remember before you get too strung out on being a plant. There was once a mighty deathknight who was a fern for a large chunk of his later career.

Oh, i'd like to hear THAT story in detail ;)
DarkRhystar

04-04-07, 02:54 AM
Change his name to Daikon (http://en.wikipedia.org/wiki/Daikon)? :)
Drag0nUL

04-04-07, 03:28 AM
If you really want to multiclass into a spellcasting class, you can still do it. Just get some periapts of wisdom/cloaks of charisma to get your casting stats above 10.
Khoran

04-04-07, 03:53 AM
If it wasn't for the lowered wisdom, I'd recomend becoming a druid. Becoming a plant may have strengthened your connection with nature, or something like that
Praedoran

04-04-07, 11:33 AM
Perhaps the normal spell slinger classes are beyond your reach, but here's some options:

Warlock: Interesting combo with Invocations like Eldritch Glaive and Hideous Blow. No Charisma required if you select the right stuff.

Incarnate: You got Constitution and a dip or two into the Totemist class is never a bad option.

Binder: Another interesting combo. You'll probably fail a lot of binding checks, but hey, it'll only make you more interesting.
penchant

04-04-07, 04:06 PM
Being a plant is great. Immune to crits, sneak attacks, poison, sleep, polymorph, stunning, mind affecting anything, etc....

I would say you are still halforc, but you just aquired the plant type as well. I'm not sure why you lost the stats, perhaps that came from the writeup of the module (if it was a module). As to a divergent career... meh. Magic is for people with internal organs to protect.
Onikani

04-04-07, 05:26 PM
use PHB2 to take the Shapeshifting Druid varient.
Screw the spells. :)

Eventually you will want to get Peri's of Wisdom, but in the meantime you will atleast get to shapeshift, and start advancing your char on a shifting career.
I got $20 that says your DM will make up some cool Plant shapes you can shift into instead of the generic 'predatory animal'.

When you get the Wisdom back up to something playable for a caster, its like an instant bonus...
:)