| Post/Author/DateTime | Post |
|---|---|
| Ioosef09-10-07, 09:51 PM | I want to create a new magic item, but I'm not sure what the price should be. Here's the ability, also a name would be awesome. This item activates on its own whenever the creature wielding it has half its hit point (counting both lethal and non-lethal damage). When the item is activated, it heals the wielder 3 point of non-lethal damage per round until there are no non-lethal damage left to heal, in which case the item deactivates. I was thinking, if the price for this item is way too high for a level 9 character, perhaps you could add a total amount of non-lethal damage the item can heal per day, something like 50 points or something, I don't know. |
| happy_fuzzy09-10-07, 10:06 PM | remember its non-lethal dmg it heals. The base case i would see this being used in is recovering you from unconciensceness(meh i cant spell that). |
| Ioosef09-10-07, 10:10 PM | I was thinking on using it with my Frenzy Berserker... I really don't like more damage being dealt on top of attacks from the enemy. |
| ServanWolf09-15-07, 04:40 PM | i would say thats it is: 1) a wondrous item 2) continious use item 3) cursed item 4) lesser version of Cure Light Wounds (or Cure Minor Wounds) I would say it cost: 2000gp x 1 (for spell level) x 3 (for caster level) (= 6000 gp) x 1,5 (for non-custom space) (= 9000 gp) But cause its cursed with the fact it only is activated at the trigger you said i would say it cost 30% less. thus 9000 x 0.7 = 6300 gp |
| Mystyc09-16-07, 01:57 AM | That's definitely not a cursed item. Cursed items hurt you. This just doesn't help you that much. I think a lot of the restrictions you're putting on it are unnecessary. This is already going to be pretty narrow in it's application, so letting work on any and all non-lethal damage doesn't seem unreasonable. That should still run you less than 10k. |