| Post/Author/DateTime | Post |
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| Tyrasius04-03-06, 12:56 PM | I am playing a kobold who tries not to kill sentient beings or let them die, even if they are evil. That is a summary of my character, for more information on him, see the whats a kobold to do thread (please do I really need advice on this) Well I went to the next session and things went badly. Very badly. The group, upon finding out the ogre couldn't speak anything except giant decided to shoot it as it lay defenseless on the ground. I took up a defensive position over the body of the ogre and told them that anyone who went after the ogre would have to go through him first (he has color spray, and we all have only 2 hit dice, so this was a very real threat). He then explained how he wouldn't let them kill defenseless sentient creatures, and while he was at it he explained how he wanted them to bury the ogre who was dead, which he managed to convince them of easily. We had a long argument over my character in which I used the arguments yall recommended in this thread (I don't remember how long but it killed at least 10 minutes). The argument was finally resolved when the group leader (appointed by the DM in order to minimize arguments, which was necessary after a 30 minute argument over some alchemists fire which resulted in us killing each other, in game he was appointed by the dwarves as group leader) told my Kobold that he was free to keep all the evil things in tow he likes but if any of them threatens the group they would be killed. My kobold reluctantly agreed, and gave the ogre a mild poison to keep it unconscious. Unfortunately I inadvertently killed the ogre with this poison, as he was still suffering from my familiars snake bites. I wouldn't find out until later though. We then went into the next room in the cave. It was a hallway 15 feet long and with a trap in it. To set off the trap so it can't shoot us, the party rogue (who is also the party leader) drags the dead corpse of an ogre onto the pressure pad that sets off the trap. I am by no means happy about this, but I don't want another argument, so I give don't say anything. We then burn the crossbow on my recommendation, so it can't hit us or someone else again. The archer wizard then peeks around the doorway and sees two ogres who also see him. He slams the door and runs backwards and we all roll initiative. I roll low (I have never rolled an initiative higher than a natural 7 for me or my familiar this whole campaign) and the leader rolls high (he has never got an initiative lower than 15 this whole campaign) and starts giving orders. Everyone does what he says, the ogres run up to the door, MY initiative comes up, and they skip my turn. I am like WTF it’s my turn they say, oh you moved to the back and readied an action to shoot your crossbow, and I say when did yall start controlling my character. They never answer this, and an argument ensues in which arguments such as, oh combat hadn't started yet when you moved (then why did we roll initiative and we can't ready actions outside of combat) and it was a surprise round when all this happened (then how did the ogres move? and why would it be a surprise round, we both became aware at once, and wouldn't slamming the door be his action?) are used. Finally I just give in and I am over there, and combat happens normally, right up until the point where I run up to the flaming, dying ogres and try to save them, saying "stop shooting them." The party leader had left to get some snow to put the ogres out and they continue shooting the ogres, even as I make checks to put them out and stabilize them. Once they have killed both ogres, I am very angry, and turn around and color spray them. The archer fails and falls unconscious, but the druid stays up, and he stabs me, knocking me into -1 hit point. He walks up to me and casts cure minor wounds. I wake up and color spray him, knocking me back to dying and him unconscious, knowing that I will be healed later. When the leader comes back he ignores the unconscious, bleeding forms of his comrades, loots the bodies of the ogres. Finally when the archer and druid are awake he takes their weapons and sends them into corners of the cave. He then listens to their stories and tells the druid to cast cure light wounds on me (I only survived by getting lucky with the stabilize without help checks) and I give my side of the story, including the fact that if I had wanted to kill the druid, I would have shot him in the face with my heavy crossbow. The group leader agrees with me and says no one is allowed to shoot attack or anything else each other. That I am allowed to save any creature I like, but I am not allowed to put out “his handiwork” (I.E. the fires he lights on the ogres, he is a pyromaniac whenever he plays). If it weren’t for the fact that I am sincerely annoyed with this whole game I would have argued, because being burnt to death would be one of the worst ways to die, but by now I am much less interested in the campaign and my character for the following reasons. 1. We haven’t fought a single thing except ogres the whole campaign, and it is really getting on my nerves by now, and is quite boring. 2. The group is hardly supportive of the way I have chosen to play my character. 3. There are WAY too many house rules, and I don’t even know about a lot of them, because the party leader’s player and the DM go to school together, so the player always gets new house rules put in then, and suddenly I’ll be talking about something and they will say, no we changed that and I’m going when? and they say at school. I opened this floodgate by asking for some new house rules in the second session but at least when I ask for new house rules I do it while everyone in the group is around, and let them all look them over to see if they agree. 4. They don’t always no the rules to the game and when I try to look it up and show them the correct rule, they accuse me of being a game ruining rules monkey. So at this point I give up on having an interesting character and decide I’ll just have him focus on getting gold. There was one more argument this session (that I can remember anyway) after I decide to not bother with a significant part of my character’s back story. It was about using a rope and a pole to lift an unwilling kobold across a boiling river. We came across a boiling river when we went down the other fork in the cave, and all the party got across it through assorted means such as jump, and balance checks, as well as just swimming through and taking the damage. So the party leader swings a pole with a rope which he previously tied to it over my kobolds head and says he picks him up off the ground and lifts him over the river. I say I struggle because I think if you drag me through the water I’ll take that damage, which I don’t want to. He says that he can lift me but I don’t see how you could possibly lift someone with the rope pole, because it would just go over him again he argues with this, but I don’t get how he thinks he can do it. Without the savior aspect of my character he seems dry and boring to me, so I’m kind of hoping that he will die and my DM will let me roll up and play villains against the rest of the group, as this seems much funner to me, but I can’t DM because I’m not any good at the actual DMing part, just creating worlds and such. So in short even though my post wasn’t, I have _ questions 1. What should I do with my character? Is the villain idea any good? If so how can I get my DM to let me do this, if not what can I do to make my character more fun to play? 2. On all the arguments who was right? Does it matter? 3. Can someone explain the rope thing to me? The player in question just says I wouldn’t understand because quote “He’s from Texas and I’m not” |
| rockondon04-03-06, 01:08 PM | I am playing a kobold who tries not to kill sentient beings or let them die, even if they are evil. Thats all I needed to read. Is this a serious thread? If so, remind me to never play with you. Another character concept you might try is a rogue who uses every opportunity to steal and backstab his other party members. The other pc's should find him about as much fun to play with as your kobold. |
| ZeroAvatar04-03-06, 01:17 PM | Thats all I needed to read. Is this a serious thread? If so, remind me to never play with you. Another character concept you might try is a rogue who uses every opportunity to steal and backstab his other party members. The other pc's should find him about as much fun to play with as your kobold. Well, I think somebody has a very fixed view of what D&D is about. If a person wants to play an apostle of peace, they should be encouraged - such goodness is very hard to play. Hell, why was the Book 'o Exalted Deeds even created? |
| Sevil04-03-06, 02:32 PM | After reading this lengthy thread, I don't necessarily see the overarching issue. I mean, I understand the arguments and the whining - but if you would take it out of the 'real context' and just insert the same argument into the 'game world' you are left with a rich role playing dynamic. You want to save people, and they (the other party members) could care less about it. In character, you should expect resistence from other party members as they have no ambition to be an 'apostle of peace' as the previous poster lamented on. I really see most of this as a maturity issue. On BOTH sides of the spectrum. You, on one hand, are not wrong in wanting to play a 'savior' type. YOUR problem is that you expect others to readily agree with that philosophy. They, on the other hand, are not wrong in wanting to kill evil beings. However, to find a modicum of pleasure in playing this game, both sides will need to be clever enough to ACCOMODATE ANY style of game play. From the sound of it however, with all the bickering about rules, action sequences, etc. that finding maturity amongst your ranks might be a far cry from reality. You all need to talk it through and figure out common ground - otherwise, you're DOOMED *evil laugh* |
| Doopliss04-03-06, 02:54 PM | Hell, why was the Book 'o Exalted Deeds even created?I didn't see much in the BoED about peace. The one thing that made me stop reading is that poison is Evil, but a more painful version of Poison that only works on evil creatures is Exalted. |
| rockondon04-03-06, 03:55 PM | After the apostle of peace lied to the party about the ogre being dead, what was he going to do if it didn't die? Would he send it away with a stern lecture designed to change its ways about indiscriminately killing people or does he expect the party to tow every monster they encounter along behind them? Or does he expect the party to merely render every monster unconscious and leave them to rise again later? He's playing a character that puts enormous strife on the rest of the party and he's not having any fun - no mystery there. I doubt anyone else in the party is having fun either. The concept is noble, but the application of it seems neither fun nor feasible in a level 2 party. |
| feartheinvinceblehamster04-03-06, 05:14 PM | why was the Book 'o Exalted Deeds even created? Sell some copies, slap a "mature" sticker on another product, and introduce tasty new kinds of cheese. |