Help me with my Personal War on Halfings and Shadowdancers [Archive] - Wizards Community

Post/Author/DateTimePost
Kadasbrass

09-09-04, 05:23 PM
Ok I have a level 11 Battle Sorcerer and I'm wondering are their are any easier ways to spot people that love to hide alot and use the ability to hide in plain sight. Problem is because I'm a Battle Sorcerer I'm not gaining alot of skill points and to make the Spot skill useful would take alot of points.

So far normally I gotta wait for them to attack me first and beat the stuffing out of them while I see them.

Perhaps there are some spells I'm overlooking that can help me more in the matter, or spells that can "be used" to deal with some of the issue (Example could I use light or dancing light spells to make it more difficult for a Shadowdancer to use hide in plain sight?). Or maybe there types of food out there that halfings just drop ever their doing and make a bee light for it?

Thanks for your help, I will kill a hundred halfings in honor of who ever helps.

Edit: Added spell list

Cantrips: Arcana Mark, Dancing Light, Detect Posion, Detect Magic, Flare, Light, Daze, Mage Hand

Level 1: Expeditious Retreat, True Strike, Indenty, Spider Climb
Level 2: Alter Form, Mirror Image, Invis, Knock
Level 3: Dispell Magic, Haste, Dragon Breath (As from Draconomic, not Complete Divine)
Level 4: Fire Orb, Voice of the Dragon
Level 5: Draconic Might

Get level six spells next level, wasn't sure if I wanted Summon Monster VI or Flesh to stone (I was thinking my own stone garden of halfings), other spells either not as useful for me or require costly materials.
Thorak

09-09-04, 07:16 PM
This is where area-effect spells are dandy. "Hrm, that shadow dancer was over by that tree when he vanished. I doubt he's gone much further. Fireball!"

Whether you can see him or not, if he's within 60 feet of where you suspect he is, he's getting hit.
Kadasbrass

09-09-04, 07:41 PM
Yes and no, Evasion has been an bane in my attempts :mad: I'm better off using Fire orb from Tome and blood since it saves for Fort and can 'daze' them (But fire orb is not area effect), tho I don't have fireball, been using Dragon Breath instead but still save vs reflex :mad:
primemover003

09-09-04, 08:09 PM
Well mr. battle sorcerer... welcome to your first lesson in WAR 101.

Always pick your ground. If you can shape the battlefield, you can be victorious. Don't let the rogues use cover to approach you. The various Walls, clouds, or other area impairment spells (evards Black tentacles, grease, all the illusions) can force the enemy to either circumvent, dispel, or otherwise waste time or resources to get around.

You leave one path of approach that is your kill zone.
psionichamster

09-09-04, 08:17 PM
give some thought to this

10' pole, plant vertically...
leap up as high as possible, maybe levitate

cast wall of force, horizontal and topped on the pole tip

stand up there as long as you want, dispell or cancel whenever no longer convienent

try to fly as much as possible, make them little ones sit on the ground

light, daylight, and other light "burst" spells are useful for eliminating shadows...

the hamster
Aki Warren

09-09-04, 09:13 PM
Could you tell us your spell list please? That would help
Kadasbrass

09-09-04, 09:24 PM
I'll edit my orginal post to include my spell list, would of done it before but didn't have the time then.

Edit: Just found out Antimagic field works on Supernateral abilitys like Hide in plain sight so Going to grap that spell next level
angryman

09-09-04, 10:30 PM
If you're really keen, you should get Sunburst. 80' radius, no hiding, blinding effect and it kills undead (and moulds! MOULDS!!)
Silverglass

09-10-04, 08:36 AM
Glitterdust.

Reveals invisible things and anyone caught in it who tries to hide suffers a -40 on their hide check. That should be enough to stop those annoying shadow dancers and halflings, they'd need to have a +20 mod themselves to ever have a chance of hiding from you assuming you have a +0 mod. They don't get any save vs this part of the spell.

Its also a will save (not a rogue or shadow dancers strength) to avoid the blinding effect which thus negates their ability to use sneak attack until they have had the blindness removed.
Kadasbrass

09-10-04, 11:22 AM
Great that is the spell I have been overlooking!
Lincoln Hills

09-10-04, 07:45 PM
I recently ran a sorceror with whom I was experimenting with lesser-known spells. Some (whispering wind, Leomund's tiny hut) have only been mildly useful - but now that I've tried glitterdust, I'm never goin' back! - it has it all over faerie fire or see invisible - though if your druid zaps a shadowdancer with faerie fire before the SD can hide in plain sight, it's just as good as glitterdust (and doesn't it last quite a bit longer?)

I've even found myself using it when no invisible/hiding creatures were suspected, because it's a small, tactically useful area-effect against virtually any non-caster (high Will saves are rare). You can even fire it into a crowd of your-tank-vs.-multiple-foes, unless those foes are rogues, without being too worried about the aftermath. ("Look, Joe, I'm sorry you failed your save too - but it was that or cone of cold... yeah, I thought so. You're welcome."
The_Dark_One

09-11-04, 02:20 AM
True Strike TRue Stirke negates miss chances from concealment. Then, you nail them...
Aricandor

09-11-04, 05:57 AM
TRue Stirke negates miss chances from concealment. Then, you nail them...
Yeah! With your +5 Keen Vorpal Sword of Stabbity Death.

And then you make sure you learn Slow. Seems to be a litte underrated around here :/
If you Sunburst the area, and slow the already slow bastards you can pick them off using lesser spells.
The control spells are your friends. Anything with a will or fort save is brilliant (but you've figured that already, haven't you?).
Phantasmal Killer may work if you're a little lucky, and an Empowered Touch of Idiocy, with a 6 rolled may reduce their pesky int/wis/cha to 0, giving you an easy target. Perhaps a little too random, but i may work.

Anyhow, you should pick and form the battleground yourself.
Wall of Force, Hold Person, Black Tentacles, Slow... All these would help a lot. I don't know what the spells with draconic references in them do (except dragons breath, that's pretty straightforward I imagine :P) so I can't offer any useful advice regarding them.
If your DM is nice and allows the Hasten Spell feat (cast a spell as a move action, 2 spell levels higher. Works for spontaneous! Maybe not mechanically, but there is nothing in its description indicating it doesn't. :schemes: ) or the Dimensional Blink spell then you should be even happier.

Using Glitterdust, Haste and Sunburst together will yield you easy targets. Add True Strike and anything they may still be hiding behind is negligible. If you get time to buff, then do it. Buy a few scrolls of nice spells if you want to be even nastier (perhaps the Battle Sorcerer can't use scrolls, I don't know. Don't have UA or wherever its described). Anything that helps you negate sneak attacks is helpful too (but that's obvious, hm?). Other than that, charge them and knock them dead. With some smart manouvering(sp?) you should be able to beat the living crap out of them.

And one more thing. Don't get flanked :P
Kadasbrass

09-11-04, 10:18 AM
TRue Stirke negates miss chances from concealment. Then, you nail them...

True Stike only works if I know right where their at, If I'm swinging and nothings there, I'm afaird I'm going to hit nothing.... And if I knew where their at, hitting them never been a problem