| Post/Author/DateTime | Post |
|---|---|
| Valor2201-22-07, 03:23 PM | Hey I got an issue to run by you all. In my current campaign my group has made a real effort to work together as a team well. It hasn’t been easy. But it is really paying off. But still one character went and did something that will have serious repercussions for all the PCs. For reasons I wont go into we unleashed hundreds or Dragons into this world. (Accident). Anyway this character I’ll call him J went and got the big near epic level wizards to go and cast teleportation circle so he could move about 120 people he conned into believing he was the avatar of their god. When we asked him what he was up to he, decided to keep it very hush hush (to us) and was very secretive. Incidentally he ended up informing these big and powerful wizards that these Dragons were unleashed and that we may or may not having something to do with it, but that we certainly know something about it. Also we now have over 100 some odd people in our Estate (it is a urban campaign), We only found out when a party friendly NPC gave us the warning that assassins and authorities would be on the way soon. My questions is this? How can we get J to stop this kind of thing? It is not the first time that what he though was cleaver and done alone, ended up really screwing over the party. And from the Dm and other player stand point how is this fair? Valor |
| TheChilliGod01-22-07, 03:45 PM | Do you want him to stop? Tell him to stop, then. That's usually the best way to get someone to stop something. Alternatively, just play along. When the authorities and such come over, offer to be placed under Zone of Truth (or something similar), then say that the wizard was involved along with you in accidentally releasing hundreds of dragons into the world. Now, the wizard's in as much hot water as you are, and you can all escape assassinations and save the world together again! And keep on doing that. Whenever the wizard puts you in hot water, drag him down with you. Maybe push him in first, to see if he likes the temperature. And then you can all join in a merry game of tell-tale. "But police, that scawy man twied to let loose dwagons" "Yeah, well you stole money fwom the bank!" "But you told me to!" and so on. Just have fun with the immaturity here. |
| Oblix01-22-07, 05:06 PM | Kill him in his sleep and present the body to the authorities and say someone assassinated him. Or if you're a paladin, fail a reflex roll while "tripping" next to his bed and brace yourself by impaling him with your sword. No honor code break there. It was an accident. :angelhide |
| Valor2201-22-07, 07:41 PM | While killing the player is not an option I really want to explore it might come to that. Problem is, The wizards helpers didn’t know anything about the Dragons in fact didn’t even know anything was wrong, until J open up his mouth and told them. While this character is very intelligent, a Psion/Wizard this has never really helped with the player being an idiot. Like I said before since this is an Urban campaign the consequences of this can be disastrous. Playing along with the authorities could be a big mistake. While they don’t know that we unwittingly unleashed all these Dragons, they do know we at the very least know a good deal about it. Valor |
| Radijs01-22-07, 07:50 PM | Never kill your players. The police frowns on such actions. Plus its murder getting he blood out of the carpet! I'd let the wizard get the hot coals out of the fire and stand back when the poisoned arrows start to fly. |
| danielinthewolvesden01-23-07, 08:31 PM | OOC Problems can not be solved IC. Talk to this guy and your DM, sit down like mature adults and discuss it. |
| Onikani01-23-07, 08:38 PM | um, get a DM with a spine? that should solve 90% of it right there. :D (sorry, i had to) |