help with attack of opportunity [Archive] - Wizards Community

Post/Author/DateTimePost
Carnavour

01-16-05, 02:17 AM
The PH says each creature gets one AoO each round. My friends and I are confused as how exactly to resolve this.

Example:

Player A: Initiative is 20,
Monster (large creature w/10ft reach): Initiative is 15
Player B: Initiative is 10

Turn 1-
Player A: readies (not within melee reach)
Monster: moves 15 feet (still not within melee reach)
Player B: readies (not within melee reach)

Turn 2-
Player A: charges at Monster, Monster makes AoO against Player A
Monster: Attacks Player A
Player B: moves within Monsters reach and provokes an AoO......


The question is, in Turn 2, can the Monster make an AoO against Player B, or did the monster already take his one AoO per round when Player A charged?

My view on this is when Monster made his first AoO against Player A, this was part of Monster's first round as this was done before Monster's initiative count in Turn 2. And therefore when Player B provoked an AoO, the Monster can make AoO against Player B since this is taking place in Monster's 2nd round.

Mr friend's view is that the act of AoO is actually given an initiative count.
So in the above example, the Monster made AoO on count 20. Therefore, the monster is unable to make another AoO until initiative count 20 comes around again in Round 3 and thus Player B is safe.

Which is correct? or are we both wrong?
Vharuck

01-16-05, 02:30 AM
He can only make an AoO if he possesses the Combat Reflexes feat. One per round, and it is the same round. Everyone is supposed to be acting simultaneously, but this is unrealistic, so you must assume that everyone's actions in that round all occur in the 6 seconds. Only one AoO per round, no matter what.
Aeromus

01-16-05, 04:34 AM
I would give him both AoO.

My reasoning is that if Player A casts a spell it ends and starts ect on his initiative.

Therefore all other abilities, such as AoO are in effect until next turn.

If I use Power Attack on my turn... it doesn't reset at initiative 0. It resets on my turn.

So on your turn your AoO counters (amount of AoO's you can make) refills.

You are correct above poster is also correct except he fails to realize the combat round starts and ends at a differant time for each person.

EDIT: Also just to add had player A charged BEFORE monster's turn, he wouldn't have suffered an AoO, since the creature didn't have initiative. Or the Combat Reflexes Feat.
Nom

01-16-05, 07:21 AM
The question is, in Turn 2, can the Monster make an AoO against Player B, or did the monster already take his one AoO per round when Player A charged?

My view on this is when Monster made his first AoO against Player A, this was part of Monster's first round as this was done before Monster's initiative count in Turn 2. And therefore when Player B provoked an AoO, the Monster can make AoO against Player B since this is taking place in Monster's 2nd round.This is correct. In 3.5, a character's 'round' lasts from the start of their action to the start of their next action.
Mr friend's view is that the act of AoO is actually given an initiative count. So in the above example, the Monster made AoO on count 20. Therefore, the monster is unable to make another AoO until initiative count 20 comes around again in Round 3 and thus Player B is safe.This is incorrect.

To get this right requires some careful reading of PH pg 138 (combat round), and perhaps looking at a few examples.For almost all purposes, there is no relevance to the end of a round or the beginning of a round. A round can be a segment of game time starting with the first character to act and ending with the last, but it usually means a span of time from one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on.This paragraph states clearly that a 'round' is a fluid thing, rather than simply running from the start to the end of the initiative count. However, it doesn't really help with the AoO question.

But check a little above...When a character’s turn comes up in the initiative sequence, that character performs his entire round’s worth of actions. (For exceptions, see Attacks of Opportunity and Special Initiative Actions.)So, on his turn a character uses his entire round's worth of actions. Except that he (usually) does not use his AoO then, but saves it to use it later in the round. The AoO is not disjoint from his normal turn, but linked to it.

For more evidence, browse the feats and combat chapters for the phrase "beginning of your next turn". It's everywhere (well, not quite, but close). Just about every timed ability in the game resets at the beginning of the character's turn. Although it is only stated implicitly, AoO are no exception.

Thus, the monster's sequence is based off the monster. The AoO against player A is from the monster's first turn. When the monster takes his 2nd turn, he performs all his actions except his AoO, which is held ready, just in time for player B to trigger it.

The other evidence in support of this is Combat Reflexes, which allows multiple AoOs per "round". If the round is not based of the nominal round (which it isn't, pg 138), nor off the start of the character's turn (which your friend claims), how is the round tracked?
Carnavour

01-16-05, 12:13 PM
:confused: All very confusing one question three diffrent and good answers :) they all sound good but what one is right?

Mighty dnd rulemen help us out. rock the vote which way is correct

AoO is reset or can be used once again by...
on the start of the next round when every one has gone?
on the next inititave count that the last AoO was used?
on player count?
Alextroy

01-16-05, 12:36 PM
Attack(s) of Opportunity reset at the character's action. When it is your turn to act, you get a new set of Attacks of Opportunity to use until your next action.

Alextroy
e-z0r

01-16-05, 01:12 PM
:confused: All very confusing one question three diffrent and good answers :) they all sound good but what one is right?

Mighty dnd rulemen help us out. rock the vote which way is correct

AoO is reset or can be used once again by...
on the start of the next round when every one has gone?
on the next inititave count that the last AoO was used?
on player count?

Why still ask?

I'd go with Nom's view, as it seems to be the view of the player's handbook as well.