Help with convershion from advanced to 3.5 [Archive] - Wizards Community

Post/Author/DateTimePost
Artifact_of_Time

03-09-06, 06:14 PM
Oky I was playing a 15/15 Warrior/Cleric, Deep Dwarf, Vindicator Kit, in 2ed.
The DM hasent ran the game with our group in about a 2 years and know wants to run our group with the new 3.5 group. Any Ideas on how to convert this charicter.
To the best of my knouledge I am going to lose 10 levels converting this charicter and that would kill him. I can not find anything that comes close to what he was. I was told that their was a vindicator presteage class in 3.5 but can not find it anywere. The only way that I can find to convert him and keep his levels is to convert him as a Galian class charicter from unearth arcana being as that was the way that the dm was having me play him.
Any help or pointers you guys can give me.

Here is the important stuff

Weapon Prificiencies

1 Weapon Slot to Warhammer
2 Weapon Slot to Battle Axe
1 Weapon Slot to Long Sword
1 Weapon slot to wrestling attacks (Elbow/Knee Spike/Glove Nail)
1 Weapon Slot to 2 Weapon Fighting Style (-0 on left hand, -2 on right)
1 Weapon Slot to 2 Handed Weapon Style (-3 to weapon speed)
1 Weapon Slot into improvised weapendry

Non Weapon Proficiencies

Endurance
Intimidation
Religion
Singing +2
Weaponsmithing X2
Blind Fighting
Apprasind +3
Sound Analysis
Armorer
Black Smithing +1
Leatherworking
Running -6
Navigation -2
Tracking
Grade/Slope
New tunnel/Passage
Sliding/Shifting Walls
Traps/Pits/Deadfalls
Depth Underground


ITEMS to be converted

Morning Star +2
2H Adamantite Dwarven Battle Axe +5 <X2>
2H Battle Axe +2
Long Sword (Defender) +3
Adamantite Warhammer +5
Warhammer +3
Adamantite Short Sword +5 <X2>
Blue Dragon Scale Field Plate +1
Chail +1
Chail +3
Chail +4
Spade of Colossal Excavation
Ring of Protection +2
Backpack of Holding
Main pouch = 1,500 lbs, 250 cu ft
Side pouch X2 = 250 lbs, 30 cu ft
Front pouch = 30 flaps 30lbs per flap, 30 cu ft per flap
Bucknard’s Everfull Purse
CP=26, EP=26, PP=26
Iron Bands of Bilarro
Dek of Illushions
Bracers of Defence AC=4 <+6>
Cloak of the Bat
Gauntlets of Dexterity +1
Boots of Speed <X4 base>
Phiulosopher’s stone
Star Rubby Clasp <Luck stone> <3,000gp>
Girdle of Titan Strength <str=25>
Ion Stone <Pink and Green> +1 Cha
Ion Stone <Dusty Rose> +1 Protection
Ion Stone <Dusty Rose> +1 Protection
Ioun Stone <Pearly white> Regen 1HP/round
Ioun Stone <Pale Green> +1 Level
Ioun Stone <Scarlet/Blue> +1 Int
Potion of Extra Healing X11
Potion Of Fire Resistance
Potion Of Flying
Potion Of Levitation
Potion of Cementing
Potion of Longevity
Potion of Fire Breath
Potion of Gaseous Form x2
Potion of Growth
Helm of Underwater Action
Potion of Water Breathing
Wand of Wounder 13 charges<flimaro>
Potion of Heroisn
Wand of Fire 24 charges <bizcocka>
Potion of Human Control
Amulet of Magic Missiles <24 charges>
Potion of Treasure Finding
Pearl of Power
Oil of Fiery Burning
Libram of Gainful Conjuration
Oil of Impact 3 applications
Manual of Pussant skill of Arms
Oil of Slipperiness
Claok of the manta Ray
Oil of Timelessness
Rod of Security
Map or Location
Ring of Blinking
Ring of Delusion
Shield +2
Rope of Climing 30 foot
Cubic Gate
Ring of Wizardry lv3
Boots of Varied Tracks
Robe of Stares
Mirror of Opposition
Eversmoking Bottle
Manual of Stealthing Pilfering
Harp of Charming
Gem of Seeing
Incense of Meditation
Phylactery of Long Years
Ring of Protection +5+1
Quiver of Ehlonna
Boots of Dancing
Soverign Glue x7
Slipers of Spider climing
mike_beavers

03-09-06, 07:07 PM
I would go through the ph and dmg to see what may happen. Most of the items will be straight forward. You really wont lose levels that I can see. You will probably have more hitpoints and very good saving throws. You are now essentially equivalent to a level 30 character. Multi-class characters add the two classes together to get level. As a fighter you will have about 8 feats I think and as a cleric about 6 feats.

the bracers wont work with the armor as they are both armor saves. I think field plate I would consider as full plate. That would be a +9 to armor. I think you might be a little light in the armor department. The +5 adamintine sword will be fine.

This is all off the top of my head and am incorrect about some of this but with a little work with you and your dm it can be figured out. I would though recommend that you start with a new character and learn the 3.5 from the bottom up.

I have run all editions of D&D and found with 3.5 I needed to start at the bottom and work my way up the system before I tried to convert 2nd ed characters
Mr.Sinister

03-09-06, 07:31 PM
Well, there's a free conversion guide, written by Skip Williams, that can be found here: http://kalimshar.free.fr/telechargerment/3rd%20Ed.Conversion%20spreads.zip or on many other sites.

Basically, your 2nd ed. 15warrior/15cleric character, once converted to 3rd ed., would have 20 levels to split between fighter and cleric (and maybe a prestige class if dm allows it). The math is explained on page 2 or 3 of the Conversion Manual.

Good gaming!

P.S. When my group first played 3rd ed, we did the conversion from 2nd ed but the play was squishy to say the least, most of the characters had changed drastically in power/abilities, we didn't quite get all the new rules and having high level characters made it even more difficult. We finally decided to scrape it and begin anew, 1st level and all. It really helped get a good grasp on the new system.
Capt. Pixel

03-09-06, 07:58 PM
I suggest making a new PC for your new game.

Myself and others in our group have attempted this AD&D to 3.x conversion with favorite PCs. There's always one or two you hate to give up. We just can't ever make it work to our satisfaction. ('tis a shame, they were some fun characters)

The good news is that we've also developed some very enjoyable and memorable PCs since conversion to 3.x.

Bite the bullet. It doesn't hurt. :cool:
pangalactic

03-10-06, 09:25 AM
When we decided to change from 2E to 3.0, we simply remade the characters at level 1 using the same concepts and taking equivalent feats and skills. It was an interesting experience, getting to play the same character from first level again and seeing how differently they turned out having gone through different experiences.
OravennasBrother

03-10-06, 04:32 PM
I'll also suggest just starting with new characters or keeping to 2nd edition. 3.X has a lot of problems which can ambush a DM accustomed to 2nd edition, and it is better to seem them as the party goes up levels than to catch them in a single lump. I tried converting several 2nd edition characters, mostly Male Human Fighters, and none of them turned out the way I wanted - the 3.X rules just don't have the same structure as 1st/2nd and it shows in how characters convert.