| Post/Author/DateTime | Post |
|---|---|
| Cade De'Vire06-15-04, 12:42 PM | hi i'm playing a new char soon half-ogre cleric picked for several reasons, he is basically a melee cleric that uses his str as his main weapon this char starts at level 9. but i have a few questions he will have 18 natural wis (+2 for item)=20 and he only has 6 int how do i play this? he is slow and finds things hard to learn but has lots of common sense any ideas would be great |
| ratt18206-15-04, 02:11 PM | you answered your own question with the low INT he will not be able to graps complex ideas, advanced math, languages, stuff like that but with the above average WIS he will be a good counselor, able to look at probelms from different directions. he should be able to give advice and is probably very level headed. another thing to condisder id lookng and whta those two skills affect. WIS grants higher Will saves INT grants more languages etc. As far as skills go things Like apparaise vs sense motive may give you an idea of other things he is good at. hope this helps |
| SoldierOfFortune18706-15-04, 02:15 PM | Very sound logic, very simple and pure ideas, without alot of intellectual complexities. You don't have book smarts, but you have a strong sense of right and wrong, good instincts, and are (as said above) quite level-headed. Yours is the last character to act rashly, especially if your instincts tell you otherwise. Look at some of the more intellegent animals in the real world for inspiration: very careful, don't knowingly put themself into harm's way, and are suspicious of unusual things. They are quite capable, despite not being very 'intelligent.' |
| tarkin06-15-04, 04:35 PM | And such a character can make a lot of use of the "Fighting Cleric" builds. Righteous Might, Greater Magic Weapon, Divine Favor, Divine Power all make for some nasty spells. Your weakness tend to be: 1) Feats 2) Dispell Magic cast on you Both of which can be devastating weaknesses if not watched carefully. |
| The Master Weaver Is Warped06-15-04, 04:52 PM | This character maybe very direct, and prefer the straight line path. Wiz and rogue come up with complex plan to secretly invade castle. Cleric says, why not knock on the front door? |
| Winternova06-15-04, 05:11 PM | Watch Forrest Gump. He may not be smart, but he knows what love is. (Seriously.) |
| FitzNighteyes06-15-04, 05:29 PM | High intuition and awareness of the world around you, but low ability to reason things out. You're kinda the opposite of an absent minded professor, good at reading people (Sense Motive) and noticing whats going on around you (Spot/Listen), but really horrible at remembering things (Knowledge) and reasoning things out. Probably also good at listening to his own emotions too. You may be able to "give good advice", as long as the subject matter you are giving good advice on is purely intuitive or instictive, and doesn't need any logical or reasoned out approach. Remember though, you aren't a complete dolt (Int 3). Given your high wisdom, you probably will take you time thinking things out, which will enable you to make up for you natural inability to reason things out. It will probably allow you to catch any initial errors you make when working your way through a complex problem. To invoke a stereotype, your character might just be a left-brain thinker as opposed to right brain. With that high a wis and low an int though, that's probably not enough. |
| trapspringer06-15-04, 08:22 PM | I expect most players play there characters as you will be playing yours, regardless of the character they play. Your judgement willexceed your grasp of the situation. |
| exploding_brain06-16-04, 01:51 AM | Originally posted by FitzNighteyes To invoke a stereotype, your character might just be a left-brain thinker as opposed to right brain. With that high a wis and low an int though, that's probably not enough. Reverse the sides there. The left brain (generally) is in charge of math, logic, languages, etc. The right brain (generally) takes care of intuition, artistic ability, spatial relations, and some other high WIS and/or high CHA stuff. |
| The_Cheat13706-16-04, 04:38 AM | Something that always helps me to form a good base for a character is an example, and there have been a couple here already, but i'll give my favorite for a his wis, low int character. Samwise Gamgee If you've read Lord of the Rings, you don't need an explanation. If you haven't (who hasn't?) an explanation won't do any good |
| Larcen2606-16-04, 03:46 PM | Oddly Enough, I am playing the exact opposite character right now...I am playing an Elf Wizard with a 17 int and an 8 Wisdom. I kind of envy your stats though...a wise character is a bit easier to play I think... Having a character with a low Wisdom means to truly roleplay him I have to do things that I know are not smart...for example, In our last session we fought an Ettin with Two Bears...I was out of the Ettin's way so I cast sleep on one of the bears, but instead of just waiting for the rest of the party to help, my character weighed the options and the probabbility of being able to kill the bear and went after him... My character was the only one they had to carry back to town... Fortunately you can avoid those sorts of things... One of the oldest things I heard about the difference between Wisdom and Intelligence is this... Intelligence tells you it's raining, Wisdom tells you to go inside... So my character says..."Wow it's raining" and then stands there looking at it... Your character says..."Me Wet...me go where me no get wet no more." |
| CJ172006-16-04, 11:52 PM | You will be able to spot/listen well, but interpretation may be a little weak. The more abstract the interpretation, the less likely you will come to it. "Gee, there's someone standing in the shadows over there. Wonder why? Oh well. Funny fella. Gee, I feel kinda worried. Like something bad might happen." Never does put the two together. Counsel involves advice. Reflecting back someone's emotions and worry as they talk to you involves empathy and understanding -- should be good at both. "You seem really worried about things. That wizard saying he's going to get you, really bothers you. Wonder what you could do about that?" Also, the character would find herself reacting without planning or knowing why. "Sorry I smacked you! You just startled me jumping out of the shadows like that. Hey you dropped your knife." She saw the guy in the shadows. Walked past. Reacted to the attempted backstab -- i.e. didn't loose dex. Never realized she was being attacked. That's the way I'd play it. |
| Carkni06-17-04, 01:24 AM | Don't talk much. A wise person knows not to talk much, and when you do speak, people will pay attention. If you do speak, it better be important. I had someone make a Monk with Int 4, but Wisdom 19. They thought the character's Int was 10-11, but that's because the Monk knew the wisdom without talking. |
| cultjake06-17-04, 01:33 AM | What's your alignment and diety? With a 20 wisdom and a 6 intelligence, you are more than likely a great champion of your faith. Intelligence seeks data, usually found by asking questions. It is these questions that often can lead to a failing of faith. Your character, unburdened by questions, has already come to the great understanding of the truth as offered by his dogma. Play this character as an out and out zealot of whatever faith you have chosen for him. Ask yourself, "What Would Gruumsh Do?" |
| Chasmodai06-17-04, 03:36 AM | First double post. |
| Chasmodai06-17-04, 03:41 AM | I'm playing a Monk/PsyWar with Wis 25 and Int 12 in a level 15 game. My character abandoned the faith he grew up with (monastic order), left the monastery and found something else. Reasoning behind it was that despite his okay Intelligence, his Wisdom was high enough that he was able to perceive. By perceive I mean to see the flaws in the logic of the faith and understand that he cannot accept these flaws, for doing so would mean that he was lying to himself. Low Intelligence doesn't mean that you can't grasp logic - in fact, I would go so far as to say that a high Wis character could probably understand logical arguments better than a high Int character, simply due to the fact that he could understand better. Like Spock said, "Logic is not the end of wisdom, but the beginning of it." Intelligence seeks data, usually found by asking questions. It is these questions that often can lead to a failing of faith. I would argue against this: a high Wisdom would mean that you would be able to intuitively feel it when something is wrong. Therefore when you find yourself not agreeing with your faith, its probably because of a high Wis, not Int. Kind of like going with your gut, ignoring your rational mind when it tries to reason its way back into the comfort of the familiar. I'd say that a high Int, low Wis character would be more likely to simply rationalize his faith, even when he believes something is wrong with it because he cannot trust his instinct. |
| Cade De'Vire06-17-04, 03:54 AM | Originally posted by cultjake What's your alignment and diety? My Align is CN and i worship Thrym the god of Frost Giants (long background on this) thanks for all the help guys and gals, i think i'll go for the quiet approach. i think the high wisdom, low int will give me a pure understanding of my faith that most people (i.e. the frost giants don't have). going to be interesting with the conflict of my alignment VS my gods but that is part of the hard road this character is on. i just have to remember to talk and act in simple ways but that show great intuition, going to be rather tricky but fun :) |