| Post/Author/DateTime | Post |
|---|---|
| NeverEndingBattle08-28-07, 10:41 PM | I'm starting dnd with a group of friends and none of us have played before, and I have a question. I have read through the players manual, and done alot of research online but I can't find a specific answer to my question. That is, there are different levels of spells that you can aquire once you have gotten to the right level. But I don't know what the rules on this are. Is it like skills where you get a certain point value to assign to certain spells? Or once you get to that level you can use all of the spells that are associated with that level? Or how does it work. Yes, I know i'm a noob. |
| xXOblivionXx08-28-07, 10:44 PM | If you are a wizard you get to add two new spells, of any level you can cast, to your spellbook. |
| NeverEndingBattle08-28-07, 10:46 PM | Where can I find someplace that I can read more into how it works. I haven't been able to find it anywhere and i'd kind of like to know how other classes work as well. |
| xXOblivionXx08-28-07, 11:00 PM | Players Handbook, Chapter three, page 57. |
| NeverEndingBattle08-28-07, 11:06 PM | Found it, and I found where it said it for the other classes. Not sure how I missed it the first time through. Thanks alot. |
| DrMorganes08-29-07, 08:08 AM | You're welcome. It's actually pretty easy to overlook specific rules - there are a LOT of them in the Player's Handbook, after all. :D Keep in mind that wizards work a bit differently than other types of casters. Divine casters, specifically, gain access to all divine spells of a given level allowed by the DM. Generally this means any and all spells in the Player's Handbook, but not necessarily new divine spells from other sources. Sorcerers are limited to the number of spells known listed in the table. Period. Wizards, on the other hand, get 2 new spells, of any level he can cast, for free each time they gain a wizard class level. In between times, however, they can learn new spells from found or purchased scrolls and spellbooks captured from NPC wizards. It takes time and money to learn and transfer those spells into your own spellbook, but that versatility is one of the wizard's greatest strengths! So welcome to the game! Don't hesitate to pop in with other questions. Rest assured, you'll have lots. |
| DMDrugar08-29-07, 09:28 AM | Get Neverwinter Nights 1 or 2, Temple of Elemental Evil or Icewind Dale 2 (The latter in particular) and play it for an hour. I could write a 10 page explanation of any of the PHB rules and it wouldn't be as effective as simply playing those games. (Though a few, especially NWN1 take several liberties with a lot of rules, but the idea is the important thing) |
| NeverEndingBattle08-29-07, 04:00 PM | Actually I have had experience playing Icewind Dale, and NWN (not very much, but some). It has just been forever. |