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| Doopliss03-02-06, 11:41 PM | For those of you who didn't see my previous post on the subject, Hero Craftsmen is the latest 'master player competition' attempt. The rules can be found in detail below, and if you would like to suggest a rules change now is your last chance before the first contest. Hero Craftsmen is a two-part competition. During the first segment, each competitor decides whether he intends to stick around for the second round, and creates a backstory for his character. There will be no elements that must be added, or that grant a point bonus by adding them. If the player intends to stick around for the second round, his character must be of a certain level(Including level adjustment, if any. The specific level will vary with each competition) and he must provide a statistic block for his character. This statistics block must be made with a 28-point buy and recommended character wealth, (Any items that have a market price are allowed for purchase with this, at market price. Unique items, such as weapons of legacy, must be pre-approved for competition by PMing any one of the judges.) and must include normal spells prepared and the like if applicable. Other than that, it's an open field. Scoring: Each judge (Three judges in all) gives an entry zero to eight points for his character in general, zero to six points for story-telling, how well-written and enjoyable the backstory is to read, and zero to four points for origionality. Should the competitor wish to continue to the second round, inconsistencies with the provided character block can result in deductions from the score at each individual judges' discretion. (A wealthy merchant with VoP, acts that his ability scores could not possibly allow, etc.) The judges do not share this information with the competitors. Each judge must also nominate, again through PMs, a certain entry to give a bonus point to for whatever reason. This single point will likely have next to no impact on the actual event, and is mainly a bonus prize. Should no two of the judges nominate the same entry, they will converse via PMs until an agreement can be reached. Naturally enough, the competitor with the highest score wins. ________________________________________ ______________________ The second round is an entirely different competition, the only similarity in the characters from the first round. A quest or other challenge awaits the players. This (Mission, henceforth) is revealed at the beginning of the second round, and will not be something that can be achieved through sheer combat prowess. This comes with a brief discription of the current scenario. Should this competition go around more than once, the mission will vary with each competition. Each player corresponds with the founder(me) via PMs, explaining his actions. As each adventure may branch off in widely different directions, the founder then corresponds with each player in turn updating the scenarios via PMs and asking for new actions by the player. During the first PM, the competitor must also say whether or not he would like his specific actions public, so he may rely on others to back him up if I make a dumb call. If he chooses to make it public, the full record of all PMs will be posted at the end of the competition. When the mission is complete or, in rare cases, failed, the founder sends a record of all PMs between the founder and player to the other two judges, personal comments in underlined text(No personal opinions, just stuff like "Total rescource expediture. 1200 GP out of 50000 GP total wealth") All rulings are open to appeal and can be overturned with consensus of two of the three judges or overwhelming support from non-judges. In a similar strain, the players can request for any series of events during his correspondence with the founder to be made public for any reason, in which case the founder will make a post recording the events the player wishes to be made public. No rulings can be overturned once the contest has ended. With the consensus of two of the three judges, any player can be disqualified from the second round altogether for any reason. This decision must be made before the founder first replies to the player in question, and is open to appeal. Each player has a pool of 'luck.' This pool is called upon each time he needs to make a roll higher than 3, or in an enemy's case lower than 17. The exact amount of luck each player starts with varies with the mission. Using this method, a player chooses what he rolls and an element of randomness is removed from the competition. Luck tables: Each set of two numbers higher than three but lower than ten cost 1 luck point. For example, a roll of 5 costs one luck point, but a roll of 6 or 7 costs 2 luck points. Each number higher than ten but below 15 costs one luck point. For example, a roll of twelve costs 6 luck. Four for seven points above three but below ten, two for two points above ten. Each number higher than 14 costs two luck points. Naturally, one cannot roll higher than a 20(before modifiers, of course) under any circumstances. For low rolls, invert the tables. Two points of luck for every set of two numbers lower than seventeen but above eleven, one additional point per number below eleven but above six, etc. Rolling non-d20 dice costs one luck per 1/6 margin of the dice rolled, starting from the minimum outcome. Thus a roll of three on a d6 costs two luck. Favorable to the d20 rules. Should a player completely run out of luck, he can roll nothing but natural 1s (or his enemies natural 20s) from that point onward. Scoring: As before, each of these point totals are given out by each individual judge. The rankings from each judge are added together to determine the final score. Rescource expediture: This depends on how much you used up during the mission. This can also extend to include ability drain, negative levels, etc. Scoring from 0 to 7 points. Risk: Even with the pool of luck, a tactic requiring a natural 20 to succeed is hardly ideal. This can mean more than rolls, though, such as an enemy attacking a certain character when he would be just as likely to attack another, etc. Scoring from 0 to 10 points. Intrest: a potion of feather fall is fine and good, but rapelling down using a grappling hook while returning fire at six enemy archers is better. Scores from 0 to 7 Roleplaying: Basically sticking with your mental ability scores, alignment, etc. Scores a measily 0 to 4. Subtract ten points if the player dies or fails to complete the mission. Highest score wins, as always. TheChilliGod has applied for judging, leaving one spot open before we can start. If you're interested, just post here. There are no requirements, aside from being able to respond to PMs in a timely manner. To verify that he is still willing/capable of judging, I request that TheChilliGod posts in this thread or PM me. A contest time shall be worked out once a third judge has applied.(I will be judging as well) |
| Doopliss03-03-06, 01:26 PM | Doube-post, please disregard. :embarrass |
| Doopliss03-03-06, 01:27 PM | It's been brought to my attention ( :doh: ) that Zherog also agreed to judge the first one. If he could also verify he's still interested, that would be grerat. It also seems I wasn't too clear in certain segments of the rules, and will clarify. From the old D&D General thread: Each competition a new mission is made, possibly with a particular theme to it (Ie- lots of traps, or puzzles, or a swarm of goblins to smash)... I try for things that won't give certain classes an advantage. Maybe one involving surviving a minotaur-filled labyrinth by any means, another where you get a set amount of GP and soldiers to build and defend a fortress but 8-10 points would be awarded for risk (Depending on how much **** the PC got into) Actually, risk is bad. The lower the risk, the higher the score. Aside from that, spot on! |
| Doopliss03-05-06, 07:00 PM | UPDATE: TheChilliGod has verified he's still up for it. It's quite likely Zherog doesn't frequent this board, and I was having trouble PMing him for some reason. I just managed to get one out to him. |
| Doopliss03-06-06, 06:39 PM | UPDATE: Round one will begin on march 15, and continue up to april 10. The second round will proceed at an unknown time, but likely a good few weeks after the first. The competition thread will be made at midnight on the fifteenth, but don't feel a need to get it out of the starting gates too soon. Take your time to fine-tune it until it's truly finished, and remember to state whether you want to continue to round two. We need stat blocks, people! ;) |