Heroic & Unforgettable Deaths [Archive] - Wizards Community

Post/Author/DateTimePost
Callista

03-15-05, 05:14 AM
This is a topic that I really wish would be continued... these stories are everything from :rolleyes: to :eek: to :weep:!

From the old Player's Handbook Forum:

Heroic & Unforgettable Deaths (http://boards1.wizards.com/showthread.php?t=106364)

Unfortunately, it and the other topics in that forum were closed, or I would simply bump it. But it can't be resurrected that way, so I had to resort to a fancier form of thread necromancy.

[EDIT] Here's another one, from the DM's forum, for NPC deaths. This one is still active:

Heroic & Unforgettable Deaths 2 (http://boards1.wizards.com/showthread.php?t=588439)


We have all lost a character over the years or witnessed the death of a fellow party member or valued NPC ally in tragic circumstances. Most of the time though these deaths occur during random battles but sometimes they occur in more memorable situations.

Have you every lost a character to save the rest of the party or the life of a NPC?

Have you ever beened saved through a heroic death of another party member, cohort, follower or friend?

have you ever lost a character in an unforgettable manner?

So... how about it? Tell us about YOUR "Heroic & Unforgettable Deaths"!
Alluvian

03-15-05, 10:33 AM
I had a paladin who was mistaken for a god by a tribe of arctic primitives due to his shiny armor. I was unable to convince them otherwise, mainly due to the language barrier. Anyway, the tribe got attacked by a pack of winter wolves or something. I never remember my monster names right. Anyway, they dragged off a few of the younger tribe members.

We easily tracked them through the snow to a cave where the party got surrounded. I was just doing GREAT in this battle. I rolled two different natural 20s and our DM was always very descriptive on these, so I was hacking them to bits with my two handed sword. Then the air suddenly got a lot colder and a HUGE wolf/warg thing came out of the cave. I charged to attack it, but it grabbed me in it's maw and threw me aside. I think I was at like 8 hp after this. The battle wasn't going that well when the wolf turned on the gnome bard started sucking in it's breath. DM rolled some check and let me know it was an incoming breath attack. So I bolted in front of the gnome and kneeled in front of her, hoping the shield on my back would protect us.

Well, it protected the gnome, but I was frozen solid inside my armor.

End of a fun character, but one of the youths who was dragged off watched the battle and I got a big totem likeness of me made at the camp and my likeness added to their pantheon of gods. Roughly translated it was something like "The glimmering savior" or such.

Heh, next character was a barbarian of that tribe that took up worship of my prior character and joined the party.
rhflyweyr

03-15-05, 11:12 AM
I had a rogue that tripped (random trip, unrelated to combat) and fell out of a zepplin... ouch :)
Callista

03-16-05, 01:13 PM
Aw, c'mon... there have to be more stories out there than just that!

:bump:
Maerdash

03-16-05, 01:41 PM
11th level party fighting an ancient white wym dragon (enhanced) almost killed the rest of the party in 2 rounds when my druid jumps into action, i had cast fire seeds on some berries the previous round and litterally jumped in the dragons mouth, he chewed and swallowed and my druid with the die hard feat now at -8 hp said the command word in the dragons stomach. dm ruled that 8d8+88 made dragon chunks (and druid chunks :D ). The party carried amulets in my memory and my sorc that i made couldnt understand why they didnt seem that impressed with his MIGHTY magic lol
feartheinvinceblehamster

03-16-05, 04:03 PM
not totally herioc, but...

hexblade4 died protecting a town from chokers
saethone

03-16-05, 04:14 PM
so we were in this dungeon

we're just walkin along, no problem

a little square box drops around our psionicist, the roof starts to lower above her, a voice says "break the wooden plank to release yourself"

she breaks it, and it all goes away...so we're like, 'aight


keep going, another box drops around my dwarf
same thing happens
i break it.....











staff of the magi. poor dwarf.
Lord Turambar

03-16-05, 06:52 PM
This is not mine, but one of the guys that I play with had a centaur druid or ranger or something. Well he fell down a hole. The whole was stone but straight up. Have you ever thought of a centaur climbing? Well he broke a masterwork greatsword trying to climb up, then he proceeded to attempt to use and break many arrows climbing up. Then when he fell he not only took falling damage but took damage from all the arrows that had accumulated below him. he wasn't dead yet though so he summoned a bird of some type and had it pull his hair as he jumped (so he could jump higher) he was eventually found and healed by my cleric only to have him go pick a fight with the local authorities iron golems. I laughed
JezzTheLame

03-16-05, 10:28 PM
My elven ex-vampire (specialized deck of many things game) rogue fought in our final campaign session. With him were a paladin and a bladesinger. When they fought the BBEG who happened to be the vampire who sired my rogue, they won but the world couldn't be saved until the BBEG's entire line was destroyed so for the first time in his life he took his favorite knife and cut the hair off from around the back of his neck, and had his paladin friend disembody him. The rogue who started as a scoundrel and a thief sacrificed his life to save the entire material plane! :D
Melpomene

03-16-05, 10:37 PM
As I haven't actually played as a PC in forever...

The final battle, the BBEG releals herself, along with a party member who turned traitor (the party knew he would, they just didn't know when) and another NPC who was an expert at betrail.

The third NPC (nicknamed "Braids") walked efortlessly through the carnage as the warriors faught each other. She singled out the other spellcaster (who was holding the artifact she needed). Then, all through roleplay, she walks up to him, he surrenders, and she slips a dagger between his ribs. You could almost hear the music in the backround... it was beautiful.
Worguron

03-16-05, 11:24 PM
Well we are playing an interesting campaign in the Forgotten Realms (some of the party is Gestalt and some isn't. Those who aren't get 150% exp).

We have just broken out of a noble house's prison after being confused with murderers and are running through the woods trying to get back to the city. My Warlock/Scout 4 is at almost full health due to my DR and lucky rolling, while the party Sorc 4 is at half health (5 hehehe, he rolled really bad and has low con) and out of Spell Points, the party Werewolf/Ranger 3/Psion 1 is at half health and is out of Power Points, and the NPC Monk/Ninja is at 1/4 health.

We are unlucky enough to stumble upon two Hill Giants (why we were facing Hill Giants when our Druid is gone and we are all wounded and weakened I will never know).

The combat starts with us around 150 feet from the giants. Knowing that most of my allies are injured or are limited to extremely weak attacks, I rush forward and start launching Eldritch Blasts at the giants. Everything is going relatively well, I am chipping away at the Giants' health and avoiding most of their rocks, but then the other members of my party get close to them and things turn ugly.

The Monk/Ninja gets a Weakening Touch off on each of them and deals a little bit of damage before she runs out of Ki and can't go invisible to avoid their clubs. She goes down hard and they turn their focus to our Werewolf. He manages to get away from them and pull out a bow we got from the guards at the prison. We manage to take out one of them and start on the other before our Sorceror (who is a newb and won't listen to anyone) gets the brilliant idea of getting close enough to them to use Prestidigitation to make the saliva in one of their mouths taste like feces. This of course did nothing more than make the giant spit and whack the sorceror with his club as the sorceror tries to run away (he forgot about the AoO). The guy is now at -9 and only has one round to live and my character is a nice guy, so I pull out my Wand of Cure Light Wounds and cast it on him. Unfortunately, the giant is still right there and he smashes me with a Power Attack and I go from 15 to -12 in one hit.

The other members of my party manage to finish off the second giant and the Ranger uses my wand to heal everyone enough to get moving, but they are all low on cash and can't get me revived (so I am making a new character right now).
Mirikon

03-17-05, 01:08 AM
This was a low level campaign, and my level 3 warlock and the rest of the party were in a fight with some Kobold sorcerers. We'd even gone and hired help to go and kill the leader of the kobolds. Well... long story short the damn kobold hit me on a crit with Scorching Ray.

In another group, my Sorcerer 2/Vampire 1 (using savage progressions) was in a fight with a monstrous insect or something. Went down into the negatives, but stabilized. The half-fey came along and started trying to fly me to safety. Breath weapon hit her, and we fell 30 ft to the ground. She survived, my poor sorcerer had brains splattered all over.
was_fired

03-17-05, 03:02 AM
The first BBEG to show up in my current campaign certainly had an unforgettable death. A few of his minions stood before the party and he walked forward speaking of their doom as his held his spiked chain in mithril fullplate while entering a rage after manifesting a power. His eyes then meet up with the ghale PC's and he fails his will save. For the rest of the combat he runs back and forth in the small room as his minions are slain and he is hacked appart. On the plus side at one point he did run over the ghale since the exit was behind her. Heh the rule about BBEGs is that they will always suffer the most humiliating defeats. :)
bookwurm

03-17-05, 10:23 AM
Just my topic, seeing as I've got this giant list of dead characters.

The group was attacked by a Bullette and we were faring badly, especialy when my Sirrian (4 armed elf from Mystic Races) dropped to 0 HP. So I crawled under the Bullette and jabbed my greatsword into its belly. So, in retaliation, he ate me. Kinda painful way to go.

In the last game, a Dragonstar game, we had come to the last big fight with the evil Red Dragon Emporer of the galaxy. In the fight, my gunslinger Persian (cat race from Galactic Races) was sneak attacked by a level 30 rogue/assasin. Went from like 175 HP to dead as a doornail in one hit. He got he got he had coming though, when he rolled a 1 on our power fighter and tripped. He nailed him to the ground on his next attack, the one hitter-quitter.
Iridia_Stonehenge

04-05-05, 04:02 AM
:bump:
...bumpity
TheChilliGod

04-05-05, 04:48 AM
This wasn't mine, I found it on another forum... But it's heroic as heck.
So the party walks into this room. It's a dead end. The door slams and bolts shut and the PC's hear a rumbling sound. The rogue notices that the ceiling's collapsing on them. (one of those crushing trap rooms) At about half-way, the wizard speaks up, tells everyone to say goodbye and I love you and such... and this is the heroic bit.
He holds his hands up and casts Flesh to Stone on himself.
The ceiling stops falling when it hits the Wizard's stone-y hands, and the party is given just enough time to escape the room before the ceiling crushes the stone statue. The players couldn't believe themselves (neither could the DM, actually), and the DM gave the Wizard's Player extra bonuses as a 'reward' for his next character.
---
Oh, and there's also the hordes upon hordes of Orcs all piling onto one PC, who managed to kill 500 out of 2000 before dying heroically... and finally.
Skaught

04-05-05, 08:22 AM
This was during an old 2nd Ed campaign a while back. Our party (7 charatcters, levels 6-8) is centered around the royal family of a little made up kingdom in the Forgotten Realms. My fighter, Gerard, is like 8th in line for the throne at the start of the campaign, and as we are out adventuring we hear that something has happened to our family back in our home country. Naturally we rush back to see what has happened, and we find out that everyone in the line of succession before me has been killed or is missing. I rule the country for a little while, but soon we find out that my Uncle (the rightful king) is still alive and in the clutches of an evil spider creature.

The party shows up to fight the spider creature with half the army in tow and we fight our way through a pitched battle to reach where biggest badest spider is with my uncle. Very quickly, several of out characters are poisoned, fail their saving throws, and die. I do some quick odds calculating in my head, turn to my rogue friend and tell him, "When you get an opening, make a dash for the King and carry him back to his Queen and country." Then I spurred my mount, set my lance and charged the spider.

My character was killed, but I scored a pretty massive blow with that heavy horse lance of mine, and caught the spider more then once with a sabre afterward. By the time the poison got to me, they'd gotten the King to safety. When we started up our next campaign, "The Last Charge of Prince Gerard" was being sung in some taverns we went to.

That was a lot of fun.
Phrennzy

04-05-05, 09:48 AM
So we are in battle with a Thesselhydra. You know, that big monster with one giant mouth ringed by a dozen snakes, and it's tail ends in a giant pincer.

My druid/monk gets grabbed by the pincer, and is basically helpless. (This was the first REAL character I had gotten to run in a LONG time - I usually DM, and so I new my number was up shortly.)

Well, the Barbarian turned and hacked at the tail, saving me, and leaving himself open to attacks from all of the snake heads. Most of them hit and tore him apart.

It was heroic - especially since the Player is not known for being unselfish.
Wizard

04-05-05, 07:23 PM
This. (http://kmansadventures.proboards2.com/index.cgi?board=bringdeadevents&action=display&num=1112717286)

Click "Le Mort D'Hero" once you're there.

I doubt you'll be disappointed.

(Party is in boats, on water, in a layer of the Abyss.)
Legolas Greenleaf

04-06-05, 12:09 PM
I had an 8th level fighter save a fellow PC. We were caught in a small hallway that did nothing but loop back to the same room with no other exits, and a Demon (can't remember the name of it, but the one that destroys armor and weapons when it hits them). Anyway me and a Wizard (that had used all of his helpful spells already) were in this hallway and the rest of the party had already took off running and we couldn't get passed the Demon. My fighter had lost her Armor and Weapon already and had about 10hp left. So I told my Wizard buddy to get ready to take off running as I was going to try to Bull Rush this Large creature back and give him the chance to escape. I had little chance of success, but I was really frustrated at this point and decided to do it. So I attempt the Bull Rush and believe it or not the AoO the Demon got missed (rolled a 1 :mymy: ) so then we make the opposed rolls, and again the DM rolled (out in front of everyone) like a 3 or 4 and I rolled a 16 (or so). Anyway I got him and was able to move the Demon back 5', and my buddy Wizard took off right behind me. The Demon didn't have combat reflexes so the Wizard (with Exp. Retreat spell on) was able to get out and around the Demon to another small hallway to safety. The next round my fighter wasn't so lucky on the attack rolls by the Demon and fell well below -10hp. But the Wizard was able to get away, and the DM gave me a few bonuses (a couple of points to put in an ability) to my new character for what I had done. I thought that was cool. If I tried something like that again I would fail probably 99% of the time, the dice just happened to roll my way that time.

That is one of the best if not the best PC sacrifice we have ever had (that worked). We talked about that one for some time after that.

Legolas
Alcari Ambaron

04-06-05, 03:21 PM
during the cilmactic final battle in an online game my favoured soul level 12 (very melee fighter like) was helping to defend a city in the path of a horde of Blades (house creature, evil sort of golem (not golem though) made from black metal with 2 blades for hands, must lubricate with human blood)
Hithul (my char's name) leads a small group of clerics of his church (devoted to fighting blades)

The battle is going reasonably well (thanks to great strategy from one of the other players and high stone walls) when the blades bring up a huge catapult (and some smaller ones) that decimates a section of the wall my clerics were standing on --> only 1 left. the warmage takes it out with fireballs but the wall is already breached.

the nearest stair of the wall was a big walk away and the Blades were getting closer, our groups fighter and druid were already in melee elsewhere and the guards wouldn't hold long. so due to a lack of options I decide to jump in the middle of the breach (withou featherfall) between the adavncing enemies.

after some very lucky rolls and great flavour from the DM, Hithul, joined by the wildshaped druid some rounds later manage to stem the flood of blades and the castle's mounted guard charge into them, the tide of battle turns and they are driven back.

here comes the humiliating part....
still standing in the breach. A catapult stone hits near us, but slightly of to the right, making a hole in the already damaged wall, which then collapsed on top of us. :headexplo :headexplo

i hated the DM for this, he could at least have made it a more heroic death.
(wow that was long)
smaugchow

04-06-05, 04:56 PM
Not mine, but a player I DM'ed.

They guy was a power gamer and went berserk with glee when I announced he could use Unearthed Arcana classes 9this is old 2nd ed) where the Cavalier class was TERRIBLY broken and overpowered. He whips up a Cav and proceeds to tell at length all the cool stuff he can do all through the adventure. He knew I didn't like him and his character's death was blamed on me as a vengeful DM.

We had a short night of gaming and I had a one-shot mini adventure for them - a haunted druid barrow. The Druids had fallen into necromancy and their barrow was infested with aggressive and/or undead plants, along with a few normal undead. It was fairly small and I tried to telegraph the BBEG but they didn't get it. On top of the mound was a huge, gnarled tree, appearing very dead. As they got intothe mound they had to fight animated roots a few times. He-LLO! So they clean up inside and then march right out without a care. The Cavalier went first.

The undead treant rolled a 20 (double damage back then), then max damage. The cavalier went flying into the woods, dead as a stump before he landed.

Booyah!
Big Tom

04-06-05, 08:46 PM
I was running a Gnome Sorceror (still my favorite character, I think) and we were exploring a dungeon~ish area with an "evil mad scientist-y labe thing" at the end. There was a big metal door on the wall, and the idiots in my party opened it.

My gnome was an expert at stragitic redeployment, always running away from things trying to kill him (despit the fact that at level 7 he had 46HP and at the time had an AC19). There were several Kytons behind the door, and they started to romp around killing the rest of the party, I spent the time staying alive, but I got eaten last. The other surviors rezed me, and then I got stepped on by a BIG dragon, and died for good, since I didn't have the money for a rez, and I had ****** off most of the other PC by not really caring weather or not they needed my help.
Kolo

04-06-05, 08:53 PM
I think that I'll repost something I once posted on these boards before... it may not be the most heroic of deaths, but it's definetly one of the most poignant I've known, and it just may surprise some of you what happened in the end.

Hear the tale now, sung by the Bard of Worlds Forgotten...



The bard of the worldwell, the famous extradimensional portalkey that none but he knew how to operate, tuned his harp in weary silence, with noone as his audience but a babbling brook on the blessed fields of Elysium.

As he looked into the water, his eyes were filled with memories of over a thousand years; and at last, one memory came into focus, a story to be told. He spoke to the audience that was the plane itself.

"Hear now a tale of a forgotten hero, a tale that never happened but is true nonetheless."

"He was a warrior. His name was Konin. His sword shone bright and true.

He fought many foes. He did many deeds. He is forgotten to all.

A villain he fought, a villain he had made, a villain of the utmost foulness; the villain he slew, the villain again rose, the villain was of the dead.

Long Konin fought, and long it was afore he knew the truth, for the villain was his brother, and he had made him so.

For though Konin was loved, and respected, and bright, his brother was always left over. Consumed with hatred, they fought each other.- Konin 'gainst the one known as Kor.

When Kor grew too great, and Konin could not slay him, a mage came up with a plan.

Konin would go back in time, to the days of his childhood, and slay his brother before he could do harm.

But konin's heart failed when the time came, and he slew himself with his greatsword, thrust through his eight-year old self.

And so, his deeds never came to be. his companions never knew him, his parents forgot him, his village championed another.

For Kor, the brother of Konin, became a great mage and adventurer, and kept his brothers legacy.

All his companions forgot, save one; for through a twist of fate, I became the bard of lost tales and forgotten worlds, and must bear the burden of remembrance.

And so I tell the tale of Konin, the hero that never was."

It was as if the plane itself sighed; and but for a moment, the face of Konin reflected in the pool.

The bard remembered him for a while, then turned his key and stepped into a portal, to sing his tales of the lost worlds elsewhere for a while.


That particular event sill gives me the shivers. Oh yes; and the bard is a recurring figure in my games, it's a friend's former PC who got a divine job no one else wanted.
Dartanel

04-07-05, 12:55 AM
This just happened last night, and is certainly good enough to share.

Lead-up. Our party was passing through a city which was built around a colliseum that memorializes the bloodiest battle in our continent's history. The world's first undead, the ghost of the fallen general of that battle, has a devious plan.
He lures everyone into the Collisuem by setting up a challenge to the reigning champion, who our leader has a crush on. The challenger is a lich made out of our Leader's evil side (we think) Unleashing some vile necromantic magic, he soul drains the Champion's mentor to unleash the spirits of the fallen gladiators as undead. During the ensuing battle, the champion and our leader are struck by this magic, but survive.
We are forced to flee. Once we're safely away, we realize that the souls of the Champion and our Leader are trapped within the spirit realm that the Undead were summoned from.
We figure that in order to get them out, we have to go back to the collisuem, open the gate, and throw in some of the undead that were released to free the souls of our friend and his would-be girlfriend.
However, it occurs to us that the exchange has to be even. We decide instead of trying to subdue a horde of undead gladiators, we'll lure the last of four monolithic towers of dead bodies that were summoned into the gate. Because the only other two that might match are the lich which schooled us, and the ghost of the second most powerful psion on the planet.

Our plan seems to work ok, until the part where we lure the mountain of corpses onto the spectral sword that represents the gate. What we thought was a simple mindless tower of corpses turns out to be aware of our plan and dances around the sword, devastating our party.
Drained of power points from the previous battle, my Psy Warrior/ Soul Knife uses his last power point in a desperate ploy. Manifesting expansion he fills the gap between the monolith and the sword, dragging them both into the spirit realm.

Now it's Neroc, my PC, and the Necronaut trapped on a spectral battlefield. The mountain of flesh unleashes its full fury into Neroc's body, rendering the most hardy and durable of the party to within an inch of his life in a single round. Trying to stall until the rest of the party can get him out, he rolls backwards, trying to put the spirit warriors between him and the undead beast.

On the other side, they toss in the undead that emerged when Neroc entered the spirit realm, but unlike the other times, a party member did not return. Activating the Gate, the arena champion returns to the spirit realm to see that in trying to escape the beast, Neroc has left the range of the gate.

Before he can return to the circle to escape, the Necronaut charges. As his last act, Neroc tosses the Waterchild's Vengence, a weapon he's been working on since he first picked up craft arms and armor. Then he is crushed by the mountain of undead flesh.

On the other side, the Champion of the Arena reappears holding the weapon that is Neroc's most prized possession. At that moment, the undead that have taken over the town begin swarming into the arena, forcing the party to flee.
The Stray

04-08-05, 05:46 AM
Well, I've had a character who, while only slightly heroic in life, pulled off two heroic deaths.

His name was Bodak Steelgrinder, and he was a Half-Orcish Sorcerer. Normally he was rather self centered, but when it was his own ill-timed speaking that attacted the attention of the band of wizards the party had been hiding from, he knew he'd blown it. Big time. He knew that there was no way the party, having just narrowly survived a fight with a behir, could take on these wizards, one of which being one of the BBEG of the game. So, not wanting to reveal his own abnormal sorcerous talents, he picked up his axe and a tanglefoot bag, lobing it at the BBEG while making a dash out in the open, drawing the other two wizards away from the others. He duked it out with them, managing to slay one, but the other hit him with a shocking grasp spell that was his undoing. But his ploy worked, and the wizards, thinking Bodak was the only one there, left without investigating further.

After the character got raised, Bodak continued on doing what he was doing...then the party went exploring Nightfang Spire. :shocked: At 6th level! :ahem:

Bodak found a chamber that the dragon cult had used as an initiation room. There was a riddle on the wall, and unfortunatly it was enchanted. His eyes were unwillingly drawn to the words, and he knew that if he failed to answer the riddle correctly, something terrible would happen, not only to him, but to everyone else in the room. So he sat there, puzzling out the riddle, and he came up with the right answer.

Upon speaking it, he was lanced with a beam of pure darkness that snuffed his life out. But he saved the others from the same fate, for the trap had been constructed to disintigrate everyone in the room if he'd given a wrong answer, and only kill the answerer with a death spell that would allow him to be raised as an undead (or ressurected, as it happened).

Good times, those.

Nowadays, I DM. And while I try to arrange things so that the party survives, sometimes things just don't work out.

The party was trying to infiltrate the lair of a cult dedicated to my homebrewed campaign's God of Terror, Madness, and Nightmares. They had done a pretty poor infiltration job, too, most of them managing to get captured in the process. While the others engineered their escapes and hide from the cult's patrols, the half-Orc barbarian/dragon desciple (who'd actually been sucessful...he posed as a prospective member of The Ravagers and passed the first trial-by-combat initiation ritual) followed the cultists to the alter room, where the high priestess was preparing to sacrifice the dozen or so clerics of the Love Goddess who'd tried a frontal assault on their hideout and had gotten captured.

Separating the altar room from the rest of the complex was a long, narrow tunnel. This is important later. The Ravagers, who had been fighting the party, retreated to the Altar room, and their leader armed a trap in the corridor that would cause those who entered the corridor to be trapped by a portcullis that closed off either end and slowly crushed to death by the walls of the corridor slowly grinding together. So, the Half-orc is inside the altar room while the rest of the party is on the other side of the corridor.

Now, the Ravagers had a power struggle within their ranks. One of them, watching the party head for their position, decides now is the perfecft time fr a coup. He springs at the Ravager's leader, who fights with him while the party's elven druid streaks down the corridor. The half-orc sides with the Ravager's leader in putting down his little rebellion, and together they fling the trecherous murderer into the trapped hallway...just as the elven druid rushes past. There is a *click* as the trap is sprung, and both the traitorous Ravager and the party's human main-line fighter are caught between two wooden portcullises and two moving walls. A VERY bad position for both of them.

Now, the half-orc decides to suddenly turn on the Ravager's leader...I have no idea why to this day. The Leader was *supposed* to be a sort of ally...he would have gladly ordered his now-cowed men to help the half-orc take on the rest of the cultists. They'd even arranged such a deal beforehand. Instead, it is just the elven druid and the half-orc barbarian against both the Ravager band AND the insane cultists.

So while the druid and the barbarian duke it out against increadably bad odds, the two trapped in the crushing hallway put aside their hatred and work together to break down one of the wooden portcullises. They break it down and escape...but they're on the wrong side of the hall. They're cut off from the others, and the Ravager takes this time to run for his life, leaving the human fighter alone.

The Druid desperatly tries to disrupt the ritual while the half-orc fights a loosing battle with the Ravager leader, who is several levels above him and a MUCH better fighter. After an improved trip sends the half-orc to the ground, the leader smashes the half-orc's chest in with his dire flail. The half-orc dies...but not before unleashing his draconic blood in a final spray of deadly acid (gotta love Deadly Demise...). Still, it's not enough, and the Druid is beaten and forced to watch the completion of the ritual. She's taken captive and later escapes, while the half-Orc's diety takes pity on him and eventually ressurects him as a Deathless.

That was certainly the most memorable death of this campaign so far.
Rim-Soulfang

04-08-05, 05:01 PM
My gaming group and I aren't exactly known for dying heroically.

I was playing a 2nd level tiefling bard (8con) who got in a fight with the party's heavy hitter. He quickly smashed me to death with a oversized heavy flail, he then proceded to cut my body to pieces that he burned on separate fires so that i would never be ressurected and kill him again (had already slitted his throat once, but he was brought back from the dead).
Soel Griffin

04-09-05, 06:25 AM
Not me, but one of my players...

I was running the 2e Planescape "Dead Gods" adventure. One of the sections occurs in the third layer of Pandemonium, an entirely closed off chamber, escapable only through magic.

The players were trying to thwart Orcus/Tenebrous from regaining his Wand of Death, hidden away here.The pc's had found out what Tenbrous was up to, and they found out that Setch was trying to take the Wand to control his master. During their combat, Setch screamed in fear that Tenebrous had figured out where the Wand was, and was ON HIS WAY.

They had just done battle with Bleeding Setch, one of Tenebrous' servants, leaving one of them dead and regenerating (had a Ring thereof) and one unconscious (had just tried to identify the Wand, overwhelming his senses for a few moments, instead of using the Cube to gate out. He had reason to believe the Wand had some nasty properties if touched, and they didn't want to leave it for Tenebrous.)

Only one pc was left conscious, a Battlerager Dwarf named Grimlock Stonebreaker. Tenebrous showed up, and thought the pc's were insignificant. He simply wanted his wand and would have not necessarily harmed them. The pc's knew also of the nature of Tenebrous/Orcus and that he had acquired a power called the Last Word ( destroys utterly, and I souped it up moreso by making it destroy even the memory of an individual.)

Tenebrous reached his outstreched had towards the Wand, and it came floating towards him accordingly. Grimlock yelled "No, you don't!" and called a shot (possible in 2e) for the skull atop the Wand, and threw his hammer. He rolled a 20 and max damage, (!) which back then, we called instant death when rolled on an opponent.

The skull shattered!

Tenebrous lost the wand, and thus would soon return to the realm of the dead, forever destroyed himself. In a fit of rage, Tenebrous used the Last Word on Grimlock. When the others awoke, they found the lifeless twisted wreck of ????? and the fragments of the skull from the Wand and knew they had lost someone to the power of the Last Word, but could never remember his legacy...
Iridia_Stonehenge

04-09-05, 09:37 AM
The story of Iridia, the character whose name I use on these forums. It involves a lot of explosions.

Iridia, Dwarven Fighter. (Yes, female. And, yes, she had a beard.)

Iridia's background as a miner gave her quite a lot of knowledge about rocks in general and mines in particular; and in this particular campaign, gunpowder existed (though guns did not); so Iridia became somewhat of an explosives expert--a little black powder in the right place, and you may end up doing amazing things. (I'm not sure if the laws of physics quite supported the things I tried with black powder; but then again, science didn't have to support it--the DM did.)

In this particular adventure, we'd been given news of a small white dragon disrupting the trade routes Iridia's clan used to deliver ore, weapons, etc. Being mid-high level adventurers, we figured we could handle this easily. We protected ourselves against cold and started tracking the dragon down.

Three days into our journey, in the middle of the night, the lookout yelled for us to wake up; and a few seconds later we heard our mounts screaming as the dragon took them apart. It looked like a juvenile white dragon, no problem for us. So we tore into it, and not long afterwards, the dragon was badly hurt and running--running, that is, because apparently its wing had been injured. It was still fast, though, so we spent a while tracking it (which we could easily do, because apparently this dragon was clumsy).

About dawn, we'd followed the dragon back to what we thought was its lair--a largeish cave in the side of the mountain; and then we saw the dragon coming out of said cave.

One round later, we saw what we thought was a small white dragon of no consequence, polymorph or shapeshift (or something) into a large, red dragon--which, apparently, it had been all along. Recognizing the threat we posed to it, it had simply attacked our mounts, then run off into the wilderness, leaving an obvious trail for us to follow. Now we were on difficult territory and unable to run faster than it could fly. We were already tired from the chase, and it, rather than being small and wounded, was large and quite healthy.

(You should have seen our faces at this point. Priceless.)

The ensuing battle did not go well. Quite a few people were low in the HP department, and that annoying "sleep interruption" thing meant we were low on spells, too. Smart dragon (but then, they usually are, aren't they?).

Our ranger, who was needless to say quite miffed at having his tracking skills used against him, unleashed a barrage of arrows against the dragon; and Iridia, who had spent the last two rounds administering healing potions to unconscious people, nearly ignored by the dragon, took the distraction as an opportunity to slip into the bushes and get around behind the dragon. This was a near-miraculous Hide check (no ranks at all)... and the miracles didn't stop there.

Iridia was now around behind the dragon; and, one Knowledge (Dungeoneering) check later, she saw that the entrance to the cave was actually quite unstable. And since Iridia, as usual (and, yes, she keept it in a fireproof bag) had some blasting powder (black powder) with her, she decided she'd just try to cause a little cave-in for the dragon.

It took about three more miraculous Move Silently checks for Iridia to finish placing that blasting powder where she wanted it; then she backed into the cave, trailing black powder after her. (Incidentally, the cave was a coal mine and not a dragon's lair at all; like I said, smart dragon.)

Then she threw a throwing hammer at the dragon, doing some damage and deliberately taunting it (an Intimidate check, via house rule) to try to make it chase her into the cave. The idea, of course, was to trap the dragon under a cave-in. Iridia wasn't quite thinking about the fact that she'd be trapped, too; but then--heat of battle, and all that.

Another miraculous roll (I don't think I rolled anything lower than an 18 from the time I had Iridia sneak into the bushes), and the dragon was thoroughly taunted. It came after the annoying dwarf who has just insulted it; and Iridia dropped a tindertwig into the end of the powder trail.

But this was where the miraculous rolls stopped; and though the powder blew up and the cave entrance collapsed, the dragon managed its reflex save to get away from the debris--and Iridia, who had miscalculated the blast radius and taken damage, was now trapped inside a coal mine with an angry dragon. This is never a good situation, any way you look at it.

Naturally, Iridia did the only sensible thing: She ran. And naturally, the dragon, who didn't like anyone attempting to bury it, followed. Now the dragon was taunting Iridia; and she was no match for it, so she knew she was going to die unless something happened.

This running-and-chasing went on for at least five minutes. The dragon was deliberately moving more slowly than he could have moved, swiping with a claw every once in a while; so Iridia was pretty much going to be killed running, if she didn't do anything. This, of course, was where the dwarf blood kicked in.

After a while, the dragon had backed Iridia into a dead end, and was sitting there, gloating over its prize. Iridia was down to under fifteen HP...

But (thank you, Knowledge Dungeoneering) one interesting thing Iridia had noticed was that the dragon wasn't using its breath weapon. Another interesting thing was that the mines here were also structurally unstable. And a third thing was the natural gas which had started drifting up from the lower parts of the mine.

Being a dwarf, being a fighter, and having been taunted and pretty well tortured by inches by a red dragon for the past five minutes, Iridia decided that she was going to take the dragon down with her.

One tindertwig later, that is exactly what she did. The dragon's last words: "Why are you smiling like that, midget? Surely you know you've lost."

Not quite!

The resulting explosion tore apart half a dungeon level, trapping and suffocating the dragon. Iridia was killed instantly, her body vaporized. All of her party members survived.
bookwurm

04-09-05, 10:13 AM
The resulting explosion tore apart half a dungeon level, trapping and suffocating the dragon. Iridia was killed instantly, her body vaporized. All of her party members survived.

BIG bada-boom
Ianril Darksbane

04-10-05, 03:33 PM
I remember how our DM killed my friends character because he was taking 20 on every corner when we were exploring a dungeon.

Well it was quite simple, I did laugh my ass off though. When we killed the boss of the dungeon, Delverion as always took 20 and searched the room. The DM said "You find a trap door beneth you" with a sarcastic smile. First they exchanged some strange looks then of course Delverion ventured into the trap door. The DM smiles at him and says "The trap door closes, you can hear gas sliping through the wall, what do you do?" :) Well he tried to get out but nothing would help... I laughed my ass of that day :)
The Wasp

04-10-05, 07:34 PM
Heroic death by a LG fighter in a party I DM'ed.

The 2nd level party had snuck their way to the top of a Hobgoblin fortress to retriece some magic items from the top floor. But being low-leveled, they were running low on magic and HP. They decided to rapel down the side of the fortress instead of fighting their way back downstairs. Unfortunately, just as they had finished securing the rope, 3 hobgoblins emerged from the stairwell.

In a valiant rear guard action, the fighter charged the hobgoblins, telling his friends to hurry down the side, that he would catch up. Fighting defensively, he bought the rest of the party enough time to escape down the rope, but he was brought to single digit HP. As the party cleric hopped off the bottom of the line, he attempted to scurry down, himself - but in his hurry to get down before the rope was cut, he slipped (rolled a 2) and plummeted 60 feat to his death.

In recognition of his courage, he was knighted posthumously.
Lennart

04-11-05, 11:08 AM
I had a elf Sorcerer level 4

He the Half Orc Fighter and the Gnome Cleric were in this huge dungeon.
The Cleric broke open a bunsh of graves hoping to find a healing potion or something.
But he found some undead skeletons. He lost his powers because his god disagreed.

“By the God’s if this gets us killed ill squeese the live out of your neck with my last breath”. Sayz i

well a little while later we ar attackted by a nest of spiders....i got poisend.

So i used my last 6 HP choking the gnome while the fighter kept the spiders at bay.

Not heroic but fine by me.
Callista

04-11-05, 12:05 PM
*laughs* Hey, if my cleric buddy did something like that, and got the lot of us killed... I might squeeze the life out of him, too. Though, perhaps, such a death would be too good for him... *ponders* Well, it sounds memorable, at any rate. Said cleric should probably have been worshipping a much more chaotic god!

A fellow player in the game I'm in:

Through various insane circumstances (including a bit of prophecy, IIRC), this 7th level Chaotic Neutral sorcerer, along with his party, had managed to get himself captured and imprisoned in an evil god's dream. (Kudos to the DM who came up with this... the PCs kept their XP but not the items acquired... and they got to do some truly crazy things which could never happen in the "real" world. The rogue still talks about the room with hundreds of locks...)

Anyway, at the end of this, they're battered and beaten and whatnot; and they're seriously tired of the walls breathing around them, being watched and tested, et cetera, just because it's some god's idea of a sick joke.

The last thing the god did to them was to force them into an arena, to fight various monsters (these were all CR at least 10, some more--unfair fights that the party just barely wins). So this sorcerer gets extremely tired of this; since he figures they're all going to die anyway, in true Chaotic fashion, he flips off the evil deity.

A gigantic green dragon (named Fluffy, for some reason) immediately tears the character in two.

However (see the previous references to prophecy), he has some powerful allies... including a high-ranking celestial, who immediately resurrects the character. He comes back with a newfound respect for celestials (and a corresponding alignment change to CG), a total lack of fear when it comes to death, pain, or anything else of the sort--and a celestial rescue party who manage to get the PCs out of their predicament.

Very recently, our party (now at level 13-ish) got to meet Fluffy again. The dragon's comment upon seeing the sorcerer: "It was a pleasure to eat you, shall we do it again?"

This time, though, we were quite an even match for her; and when she finally fell to some well-placed arrows, spells, and assorted Smite-empowered sneak attacks, it was quite satisfying.
Callista

04-14-05, 12:42 AM
Shameless :bump:
BadCatMan

04-14-05, 08:09 AM
My first ever death was the other night...

My dwarf fighter walked out into the centre of a room, thinking everything
was safe. Temporarily ethereal teammates didn't see anything, I didn't pick anything up on a stonecunning search.

The floor tilted and he slid down a deep hole.

Fortunately, something cushioned his fall.

That something was a gibbering mouther.

It ripped out chunks of flesh, drained Constitution and ripped him to shreds.
Callista

04-24-05, 01:50 AM
Kady Small, halfling Rogue/Paladin, died in today's game. I'm a bit sentimental about her, so I may go on for a while... I hope you'll permit me.

-----

At the behest of her father, a deity of evil dragons, Chrysanthium, an abyssal dragon, created a rift that linked her home plane to ours. Kady was part of a group of nine adventurers sent to investigate the threat and do as much damage as possible, perhaps to kill her if we could. At the beginning of all this, Kady was a scout (Rogue 8) who excelled in surveillance and dueling with a rapier. As a small child, she had dreamed of becoming a paladin; but with her tiny size (2'5", small even for a halfling), low strength, and weak constitution, she was not accepted to train as a warrior. But one of the weaponmasters saw that she was nimble and quick; so she was trained as a scout instead of following the paladin's call--though, unlike most rogues, she has always valued honor.

What we found when we entered the rift was a huge castle--a city, really--in the middle of a huge, deserted wasteland. We entered through a sewer, and were forced to fight a fiendish octopus which had made a home in a gigantic pool of sewage. Kady was one of the only ones who managed to make it through without getting sewage all over herself; so she handed out her blankets to be used as towels by the rest of the group. They, a little miffed at being dirty while Kady was clean, promptly came up to her and hugged her!

This is a track record for Kady--as the only LG character in a group of CG or CN characters, she's often unappreciated (though it might have something to do with her tendency to lecture against the "lack of discipline" she sees in her companions). Generally, she takes these things in good humor; she had a halfling's fun-loving nature and gave as good as she got: Light-hearted pranks are, after all, very good for morale.

During the long fight through the halls of the citadel, Kady often found herself at odds with her friends, especially when it came to matters of honor--for example, not killing a dragon-kin prisoner who had surrendered to them, or worrying about the hostages we rescued more than the treasure we found (not that the others wouldn't have defended the hostages, of course; but they were always so diverted by the shiny things!).

So It was during their first night of furtively snatched sleep in the citadel that Kady, tired of the way that she seemed to be expected to adventure for treasure rather than to protect the innocent, finally accepted the call to become a paladin--weak muscles or no. The powers granted her were to serve us well in the rest of our endeavor.

One of the most satisfying moments of the whole campaign for Kady, however, was seeing the evil aura around one of the dragon-kin prisoners gone, and then finding the captured soldier playing with some gnomish children who had previously been held hostage in the citadel. It was quite gratifying for Kady to see that granting surrender (something which her companions saw no sense in doing) wasn't altogether useless.

We fought our way through many dangers; and Kady's unique style of fighting--fencing and tumbling, combined with a paladin's healing and a rogue's resourcefulness with magical devices--turned out to be exactly what we needed to round out our group.

The only other halfling in the group was a bard named Echo, a frivolous but good-hearted flirt whose silver tongue could charm anyone. Echo often felt useless, since her magical music only served to enhance the rest of the group's abilities, rather than allowing her to do much on her own. We often had to assure her this wasn't so; and indeed, her music helped us win many battles.

With the help of some gnomish hostages we had rescued, who turned out to be quite skilled at sabotage, we actually gained entrance to Chrysanthium's lair. She was a gargantuan dragon, the daughter of the evil deity of dragons and a powerful demon, who had opposed us for quite some time. Actually, the evil deity knew and hated us all personally... not a good situation to be in; but really quite an honor for a paladin.

We had found a rod of flame extinguishing some time back; and Kady was the one chosen to use it when we finally faced the dragon. Perhaps they should have chosen someone else.

Chrysanthium opened the battle with a blast of her breath, catching Kady off-guard and nearly killing her. Her companions, themselves badly wounded, battled the dragon while the bard Echo ran to heal the unconscious Kady.

Despite Echo's healing, Kady was only barely on her feet. Thinking that surely the dragon could not breathe fire again so soon, she did not use the rod of flame extinguishing that could diminish the power of the dragon's breath. Instead, she sent a quarrel from a crossbow enchanted with holy power flying at the dragon, and drank a sorely needed healing potion instead of preparing to use the rod.

This was a bad decision; and Kady made it mostly because she herself wanted to be healthy enough to combat the dragon; but it was made even worse by circumstances--because the dragon surprised us all and breathed fire again, almost immediately afterwards.

Kady knew she could dodge and avoid the fire completely--but Echo, who must have been distracted while healing Kady, would not be able to dodge; and the bard wasn't strong enough to take another blast from the dragon. So, instead of saving herself, (which Kady could easily have done despite being near-dead already, thanks to her training as a scout), she chose to dive in front of the bard, taking the full blast of the dragon's flames and dying to save Echo.

Chrysanthium was defeated mere seconds after that last fatal breath of flame, which took the life of one of the party's warriors as well as killing Kady. Echo survived the battle and is happily flirting with the party's other bard, a handsome male half-gold dragon elf, to this day.

Kady has never been a perfect character; like many Paladins, pride, such as that which led her to assume the dragon would not use its breath weapon again so soon, has always been a struggle for her. But perhaps the choice to die in order to save a companion at least partially negated the impact of the folly which had endangered Echo and the others in the first place.

-------

All in all, I think it's a good death for a paladin. Funny thing... when I had Kady do that, I was so much in character that I didn't even think twice about doing it--which, I suppose, is right, since Kady wouldn't have thought twice about it either. One doesn't always get the chance to so directly correct one's failures.
Otaku Ashram

04-24-05, 04:33 AM
Well, it's not heroic, but it is unforgettable, at least to my group.

I had been DMing for some time in this campaign, and the party was investigating a major lair of their opponents, when they came across a huge, lava filled cavern. Being the thorough searchers that they are (read: greedy), they immediately began moving in - and failed their spot checks to notice the pyroclastic dragon beneath the lava. Anyway, the dragon burst out, and most of the party failed the save vs. disintegration from its breath weapon. At this point, the wizard's player tried to argue against the way I read a ruling, and since I didn't really want them to get fried like that, I went ahead and was lenient until I could confirm the ruling. They fought the dragon in a fairly pitched battle, and finally, the wizard got the chance to finish it off, which he did - not paying attention to its position about 45 feet directly above him. He failed the reflex save to avoid the dragon's falling body, and was crushed beneath the several ton corpse. But hey, he didn't get disintegrated... :angelhide
FreeTheSlaves

04-24-05, 12:41 PM
There was an ancient tomb hidden in some forested hills that the party was exploring. The cleric, name escapes me, scouted down a dark side tunnel with detect evil active and the rest held back waiting for a report.

The cleric noticed the presence of evil and called back, "there is something evil down here, I'm taking a look." Okay said the party and the cleric cast light and looked into the eyes of a death-gazing bodak that had been entombed in darkness.

All they heard was "Aaarrrggghhhh!"
epifreak

04-24-05, 03:57 PM
I've got a rogue, who died in an interesting manner. The party is facing a group of chaos trolls (DM created them). Well, not knowing about their regeneration, I ended up right next to one, when it woke back up. Anyway, it punches me hard enough to knock me down, bringing me to about 1/3 hp. Next round, I tumble up and away gracefully and run as far as I can before my turn's over. The troll runs me down and finishes me off before using my corpse as a projectile weapon against two of the party members.

Another one, I've got a friend who's playing a ravenloft campaign. There's a good chance his party is about to face Straad. (For those of you who don't play ravenloft, this is a VERY bad thing.) My suggestion, which became his plan, was this: Buy about 200lbs of gunpowder (1pt fire damage per oz powder. Adds up to about 3200 fire damage in an obscene radius) and 1 tinderwig. Then, they convince one of the overly noble party members that the only way to save a bunch of lives, including those of the party, is to strap this bomb to his back, march up to Straad, and detonate. Sure, they'll probably wipe out an entire city and in so doing become dreadlords themselves, but hey. It's a kickass cinematic ending.
Gurthoron

04-26-05, 02:03 PM
I'm the person in the group that always dies. Unfortunately, most of my deaths were more due to bad luck rather than heroic action. Two notable ones come to mind.


1) Playing a Barghest Soul Eater (Savage Species, didn't realize I had to complete monster class before multiclassing) in an all-evil campaign. Despite the evil party, we worked well together and had some measure of inter-party loyalty. During one situation the party was breaking into an area that a Silver Dragon (unknown age, but at least large size) was guarding. I decided to challenge the Silver 1v1 in order to allow the party past. We fought long and hard, my advantage being a staff of flame and the silver having human troops for back up. After killing a half-dozen humans and bringing the dragon to within an inch of his death, my barghest died. The dragon, mortally wounded, retreated allowing my party to complete their mission.

2) Playing a dragon slayer-type character in a mixed alignment campaign. We were underwater and had just beaten a half-dozen Sea Drakes in a long drawn out combat that left us all hurting. Unfortunately, the Black Dragon Disciple of Ashardalon nearby heard the commotion and came down to deal with us. I charged it, lasting only round with my handful of hitpoints. However, it was enough time for a divine intervention via prayer beads to save us and end the draconic threat.

Thats all that come to mind at the moment.
Catra

04-26-05, 05:46 PM
Well, I didn't die, and it wasn't exactly heroic, but it was cool.

Little backstory; my character is a human Fighter/Sorcerer (level 12 at the time, I believe). I am a Final Fantasy 8 fan, so of course, my weapon is a custom falchion [read: gunblade] that shoots lightning bolts stored in a revolver-type cache on the blade. After I become the city hero for crippling the theive's guild ring (mostly role playing; I don't even think I entered a single battle since I'd entered the city), and spent all my money modifying my gunblade, giving it the power to shoot Orb of Fire, Javelin of Ice, or Chain Lightning depending on what gem I equip it with, I get word of a dungeon of undead.

"Hmm," I think. "Dungeon=gold."

Boy, was I right.

After assembling a party of Dwarves (along with my Dwarven blacksmith chessplayer friend), and some bounty hunters, I invade the dungeon. I fight some undead, kill a vampire or two, and (luckily) no one dies...until we get to the end of the dungeon.

Where there's a Young Red Dragon.

I tell the rest of the gang to stay back; I'll take care of this. There's a large rock that looks useful, so I tell Drage (the Dwarf) to hide behind it, in case I need him.

So, I poke the dragon's gold. He wakes up, and is tempted to go back to sleep, but I make a deal with him that if I can cut off one of his horns, then I'll take a portion of his gold. He snorts, and agrees(note: this is my first encounter with a dragon). He of course uses his breath weapon, but I skillfully [read: luckily] get out of the way in time. I make a mad dash under it, and get to the tail, which I prompty start to run up; with a balance score of, like, 3.

At this point, the DM blinks, looks at my stats, blinks again, and says "Do you know how hard it will be to run up a dragon's tail?"

"No." I say. But I do it anyway.

Somehow, some way, I make it on top of its head, and with a few choice swings and some luck, I stay on top long enough to cut it's horn off. The dragon is furious, and slings me off of its head (the only damage I took the whole battle, I think).

I stand up, see the dragon stampeding towards me, and I call out Drage's name. He rushes over and kneels as I run at the dragon, then catapults me upwards...to land right on top of the dragon's head again, thanks to a handy natural 20 :D

So I stab it in the head.

I'd like to point out that the Dwarves and bounty hunters have been pelting the dragon with rocks and arrows this whole time. The dragon now decides to have a mid-battle snack and devour some of the bounty hunters. That's ok, because I'm pretty sure they were all single, had no families, and had been dumped by their girlfriends prior to the encounter.

However, my character, who values human lives greatly, is enraged. So, I shoot a few Javelins of Ice into the dragon's brain. The thing starts spasming, until it finally hits the ground dead.

A moment of silence passes as I retrieve my gunblade from the dragon's skull. After I take a moment, I say "Alright, You can have the gems; leave me the gold."

The walls resounded with their cheers. :ayyyy!: :pint:
WunderGoat

04-27-05, 02:56 AM
All of these are from the same campaign. The DM rolled up 4 characters and handed them out to people. A cleric, a rouge, a wizard, and a fighter. I took the fighter. Cleric became an NPC/DMPC. Our home plane was crappy. Not enough magic to support lvl 6 spells without complex magical equipment, and wizards needed expensive staves to cast. Most things were low CR. Great when we started out at level 1. Not much to do at level 8.

The wizard died in a border fort. We had been instructed by these celestials to get ahold of this artifact this mage made. We didn't speak the language, but wizards know draconic, so when our wizard spoke to the mage they just thought the mages wanted to speak in private. The rest of the party went to the mess hall. Well, the mages talked and the artifact was about to be handed over when the other mage spoke in his native touge. Cat was out of the bag, and he cast a spell on our mage. Unfortunatly, the two of them with their magic prowess and powerful staves had created a bubble of more powerful magic. The room exploded, out mage ran, got hit by an arrow and went down, and then their mage magic missiled him to -10. A few rounds later I got that mage. Wizard was true ressed a few days later from a scroll we had been given by the celestials.

After clearing out a overtaxing tyrrant's castle with no preparation using only subdual damage (I used a sack of rice), we decided to use our massive wealth (no high level magic means no really good place to buy uber items, so we were carrying something like 30k in platnum bars in our 4 wagons/RVs) to rule the little kingdom and fund it with our fortune. We planned to use it to conquer the other little kingdoms and dutchies to form the beginings for an empire. DM had something else in mind. Demons invaded our plane. Balor ate the cleric's soul, but we got the body. Celesitals came to pick our mage up and we went with. Celestials then went to pick up an artifact we figured was jsut a valuable jewel out of the wagons. 30k in platnum, our trophies, worldly possesions, etc. stayed back on the plane. We buried the cleric with his gear outside our new home in the dalelands on Toril. Not really all that heroic of a death, but it shook the party up.

My fighter was killed by a drow cleric. A drow counterparty headed by jezz the lame was responding to our brutal suppression of a drow raid in the dalelands. Their rouge was taken out by a lock trapped with sleeping poison our rouge had devised. Their fighter, cleric, and Jezz came in to fight us. Fighter got taken out by a phantasmal killer. Jezz hit our rouge badly, so he ran back and started using arrows. Wizard player was gone, so the DM was running it. The mage spent a few rounds buffing, and then cast an ineffectual resiliant sphere at Jezz. I spent those rounds chugging healing pots as Jezz and the cleric tag teamed me. Jezz went down to something. Cleric ran out the door and cast invisibility. The rouge and wizard followed while I couped Jezz and looted him for healing potions. I didn't even hear the cleric come up behind me. I was on the ground and out. Wiz and rouge ran in. Cleric decided to coup me and die honorably. I was raised a few months later, once we found someone to use our remaining scroll of true res.
dasneakygit

04-27-05, 05:07 PM
This happened in a game I was running it the first time in years I ever asked for a round the table sheet hand in.

Backstory.....~~~~~
K, the party learned of increasing raids from orcs and orges in the local aera. They were paid hansomely to find out why they have been raids, and carrying off not only suppiles but people too. Party learns of hulking monsters in the shadows coordinating said raids. Party contacts local barbarain tribes to find out what is going on and learn that the orcs are hold up in an old dwarf mining.

Well, the party goes and talks to the dwarves (trying to get some extra pay for clearing out orcs and hunting for info) and the dwarves deny the mine is even there. Well after much prodding the dwarves let them know that mine is technically not played out but used to store blasting powder. Let me say this again, the party learned the mine stored blasting powder.

So our doomed party travel to said mine and learn something even more disturbing, it seems that the orcs are meer pawns of a greater power... a pack of negoi have landed near by. Upon exploring the mine the party discovers that the neogi are looking for some artifact that is supposed to be hidden in the mine from before it was a dwarven mine/storage aera. Litterly the back side of the mountain is carved out so the neogi decide to park thier mind spiders inside the hollowed out mountain to avoid detection.

Now then so the party has been battling their way in, and are frankly about sick and freaking tired of umber hulks and neogi getting the drop on them. If you know what i mean, so they finally get through the tunnels to the main cavern, the one that has the 2 neogi mindspiders in (smallish neogi airships) as well as the reenforced powder house (which they explored and found empty) and refinery remains of the mine. well so the party climbs up on one mindspider, the rogue scouts ahead and sees some movement in the cargo hold. So the party expecting a boss fight, buff and charge into the hold. It is at that time I hear the words...

"I lead off casting a fireball into the room"

THe party saw the look of shock on my face, and could not figure out why I looked so stupified. Now it is important to remember these are experienced players, these guys have been playing longer than some folks on this board have been alive...

For those wondering about my shock, you see while the neogi came for the artifact, they had no problem killing/enslaving/looting the dwarven powder stores as anyone familar with these sadisitic runts know that they think everything belongs to them anyway. So the party was aware that the powder room was empty, the neogi were restocking their ships with the stolen supplies, and they never once wondered where the powder was. I'll tell our dedicated reader for making it this far, it was in the HOLDS OF the mindspiders!!

"I lead off casting a fireball into the room", after getting over my shock, I sternly looked at the party and asked that they pass their sheets to me. Once they were doomed I discribed the scene, of the party running around the corner and seeing a frighten neogi scream in slow motion, Nooooo! as the fireball hurled into the hold with all the powder stores. I preceeded to tell them that the resulting explostion would be remembered for generations, and I congraduated them on finding a different way to stop the neogi as since the entire mountain collasped on them and the artifact I doubted anyone was gettig to it anytime in the future.

They have made their new characters I occasionaly will have a bard telling the story of the exploding mountain in a tavern they come across, course the bard's reason is always something off the wall but they know the truth.



"I lead off casting a fireball into the room", sigh damn wizards and their getting to happy when they win initiative. :mage:
nick012000

04-27-05, 07:37 PM
Once, in a campaign in which I was the only player, my paladin died 30 seconds into the first session, when a lone goblin scored a critical hit with his crossbow.

Might not be particularly heroic, but it is unforgettable.
Fenris Frost

04-29-05, 03:22 AM
Aaah..... Such fond memories.... I tell you, back in the day you couldn't move for deeds being sung and noble sacrifices. That was all before my time of course, when I was a lad we had to walk..... Oh, you've heard this one already? Well, I suppose I should get on with it then.

Our original group consisted of my 12th level paladin Faustus von Kai (achieved sainthood at level 11), a half-dragon barbarian named Drazien (14th level), Dren the monk (11), Locke the rogue (11), Tri the gnome shade assassin (I don't even know all that he had), a succubus rogue named Rose, and a few others. In our travels serving the Lady of Water we had become quite diminished. Drazien had been called off to defend Limbo from the advancing gods of Order, and many of the others had died in the Plane of Water when ambushed by a formidable force of sea hags, merrow, a dire shark, and other vile creatures (forcecaged under water with a short amount of water breathing sucks, just to let you know). So all that really was left was my paladin in a group of new characters.

So we're marching along. Going our merry little way through the woods to Gate City, where reports tell that the Order is advancing there as well. With a ring of sustenence, I do not need to sleep as long as others, so I watch for most of the night, and accompanying me is my dire lion mount. Out of nowhere, a magical silence falls around our camp. In an instant I'm standing in the darkness, falchion drawn (brilliant energy, keen, frost burst for those who care to know), ready for what might appear. A dense fog begins clouding the area. A shape swirls in the mist, hinting at claws, wings, and glowing red eyes. My lion, Snowbourne, charges into the encroaching fog. A few seconds later (3 rounds) he's hurled back out, wounded greivously in dozens of places. Dismissing him back to the Celestial planes, I turned to face the creature in the mist.

Stepping forth, a great demon appears; winged, fanged and clawed, with four terrible arms and a gaze of pure malevolence and breathing my name "Von Kaaai..... Von Kaaaaai....."

I charge the vile beast, hacking furiously with my falchion. On and on the battle rages, blows weaked from damage reduction, wounds healed from fast healing applied to both contestants. But before long, the creature's Vile damage outstacked my fast healing. Still I fought on, furiously battling this Grudge Demon, bending all my power to try and drive this fiend back to the burning hells from whence it came.

But before too long, the terrible wounds Faustus suffered begin to wear him down. I'm soon dropped to 14 HP. It's then that the demon grapples me (stupid +30 or so grapple) and with a great thunderclap of his wings, heaves into the air. Higher and higher he soars as I'm unable to free myself from his grasp, still taking wounds from his vile damage.

Then he drops me....

Falling hundreds of feet (I'm now at 8 HP), he Flyby Attacks me again and again. I'm dead before I hit the ground, but as I do, he drives behind me, slamming me into the ground with even more force. But the final damage from my armor spikes (all a saint's weapons are holy as well) kills the brute and he dies in the impact as well.

The area is silenced, but anyone would wake up when two tons of demon and paladin slam into the middle of your campfire. So they wake, and look outside at the carnage of this great demon and my pulverized armor underneath, not knowing what the heck happened but "Whoa there's a demon let's get the heck out of here" prevailed in their thought. Faustus von Kai was buried by the road and the demon burned, and that was the end of that.

Pardon the length, but this was certainly quite unforgettable. Let this be a lesson to you: If everything goes quiet around you and mist comes out of nowhere and you can see burning red eyes.... Run the heck away.
Callista

04-29-05, 03:48 PM
Hmm, no, running away would just doom you anyway, 'cause the thing can fly, and it'd follow you, finish you off, and then come back and CdG your companions in their sleep! Waking people up would be my first move... hard to do in Silence, I guess, but if you retreated you could probably shake someone awake, or you could throw something that doesn't do damage.

But then, who am I to talk? Scroll up and you'll see my own paladin character fell to a tactical error on my part... her INT 16 really should've prevented that from happening, but my own, non-genius IQ unfortunately didn't. :weep:

Doesn't keep it from being heroic though...
Alcari Ambaron

04-29-05, 05:18 PM
a warlock who had just recieved the Fell Flight abilty. and forgot that air tends to get thinner if you go higher.
and thin air tends to render one unconcious.
unconciousness+great hight = large crater. + new character


that character (another warlock, had to try again)
was AGAIN killed by fell flight, or rather the lack of it.
he swooped down on a battle in progres, to charge to the rescue of a surrounded captain. then he hit an anti magic field and left another large crater....


the moral: NEVER, EVER, EVER, take fell flight again.
Fenris Frost

04-30-05, 12:05 AM
Well the thing was, this was somewhat according to the DM's plan. As I said, most of the old group had been killed off so I had my level 12 Saint (ECL 14) amongst these level five and sixes. He needed to balance it, so Faustus's card was drawn.
Callista

04-30-05, 01:29 AM
Ah... now I understand.
Fenris Frost

05-01-05, 03:02 AM
Well, you want to know about memorable? Just tonight, we had the most fantastic battle I've ever witnessed.

Our new characters are heading to Gate City via Gold Dragon. As of late, my character has been the subject of several scrying attempts, one from a white dragon we engaged in combat a while ago, and also from a blue dragon ally. I passed my saves so I became aware to their attempts and was able to alert the party and our gold dragon allies of this happening. So we're going along (Might I add I'm riding on a Great Gold Wyrm, along with 1/2 of the party, and the other 1/2 is riding on a somewhat younger dragon.)

So. We make spots and things after I get scryed, and out from the clouds come a white dragon and a blue. The blue is a sorceror of some power, and the white has levels in cleric. Nothing sucks like a dragon that can heal itself, but fortunately I also had favored enemy in dragon. Given to us were some tokens that when broken would allow us to fly for 30 minutes. Essentially they were parachutes should we fall. So.

The Blue is the more powerful of the two, so the Great Gold Wyrm heads for it, leaving the white for the adult-ish Gold Dragon. Being carried by the older dragon is myself (level 13 ranger), a level 10 half-celestial paladin, a level something Favored soul/sorceror/mystic theurge, and another ranger (level 10). On the younger dragon is our gnome bard (11), gnome fighter (10), a heavily chaotic fighter/tempest, and a level 5 fighter/6 wizard. So.

Starts off, blue and white use their breath weapons, and no-one besides the gold dragons make their saves. No-one dies, but we're knocked down quite a good amount. A total of around 60-ish damage to everyone. Then comes the Gold Wyrms' turn and they deal massive amounts of damage, as befitting of a noble wyrm of their stature. We're talking 120-ish from one's breath weapon (great gold targeting white). It comes to our turn. Casters cast, trying to get through SR, arrows are fired, barely hitting or getting through DR, madly trying to pass ride checks, etc.

Next round, the dragons get up close. Blue wings by and grapples gold, tangling up so they begin to fall. Many of us leap out, using our flying tokens to at least try and maneuver. Paladin leaps out and flies with his wings, using Find the Gap (feat? I've no clue. I assume it means bypassing natural armor for an attack) to strike at the white, dealing 20 or so damage. Bard uses inspire greatness on the Young Gold to help against the white, and various people take off. Mystic Theurge heals himself and begins working on strategy to hurt the dragons, looking at Staff of Power and other such spells as he posseses, as I expend another several arrows bouncing off the blue dragon's hide, as I've yet to have the oppourtunity to acquire a magical bow (next session I swear).

Next round, blue gets his breath weapon back and fries the Great Gold (and catching the other ranger who hadn't yet bailed), knocking him (the ranger) down to about 20 HP. Switching from my bow to a +2 something Quarterstaff (I don't remember what it is, but it adds +4 or something to damage) I move towards the blue dragon and activate a cloak of displacement. The Bard grants everyone haste, and the paladin blesses. Theurge casts sudden maximized lightning bolt to white, taking a huge chunk out of it, and the Young Gold tears it to shreds. White is now out and falling towards the ground as we yell taunts at it.

Next round, Blue rushes forward to try and kill the Young Gold, abandoning his grapple with the Older one. Paladin roars in to attack, bard inspires confidence in Young Gold, other ranger has no clue what he's doing, Theurge heads in to cast inflict moderate wounds, and I charge in bashing with the quarterstaff (and 4 attacks, thanks to Haste), hitting three times for a total of 42 damage (considering favored enemy bonuses and bless and everything). We've knocked the Blue down by 200 some HP, and then I had to leave.

I'm greatly anticipating tomorrow when I can call those who could stay and fing out just what happened (and, you know, XP). I'll update this when I find out.
jazzman831

05-01-05, 12:26 PM
We've knocked the Blue down by 200 some HP, and then I had to leave. AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHH :eek: :rant: how could you do this to me?!? it's such a good story; i hate cliffhangers!!! wow, that's one exciting battle though. man!
Byael

05-01-05, 01:24 PM
My horribly unlucky swashbuckler:

I was on a power rush on one of the adventures and when we were fighting an ettercap, at 2nd level i tried to trip him... I ended up not only failing but being hit, tripped and paralysed completely...then i was torn to shreds.

After being raised we headed to a city. We got in a bar brawl and things were going well, i was kicking the hell out of this half-orc barbarian and "whack", he gets a critical hit and buries his battle axe in my head. I miraculously survived after it though.

Then we were in a castle and I got separated from my companions. I was on around 10 hit points and a gargoyle attacked me. I ran away from him into another room and straight into a chuul. The chuul proceeded to drag me down into the well in the room and I yet again survived with the assistance of a friendly half-golem that beat the chuul to death.I wake up somewhere else and I set off again in the castle.Not moments later I come into the same room. The chuul's gone and there is a nice looking sword at the bottom of the well.

After about 20 tries I swim to the bottom and try to prise the sword out of the ground....the handle comes off in my hand, ugh. Then I start to suffocate. Luckily I have a gem of teleportation and I end up in another room.

I open the door in the room and then I set off a poison dart trap. This wouldn't be too bad, except it knocked me down to 1 con. And needless to say...I then failed my secondary save.

I found him to be a memorable character, simply because he screwed up at all the wrong times, so a lot of good memories are left after him. :)
Fenris Frost

05-01-05, 10:08 PM
And now! The conclusion to our draconic battle! Werll. From the point where I left:

So. White's out, Blue's streaking for Young Gold (who's carrying the bard, gnome fighter, the fighter/wizard, and tempest), Great Gold is flying hard on Blue's tail, and I (ranger), the Paladin, and the Mystic Theurge are towing along behind the blue while the other ranger's still on the Great Gold. Still following?

Alright. Blue catches up to Young Gold, flashing him with his breath weapon for 40 damage, also catching the bard and killing him (bard was at around 20. He was hit by the breath weapon, too, owing to the Split Breath Feat in Draconomicon). Paladin smites evil on Blue for 30 damage, Theurge begins healing Young Gold like crazy. Young Gold breathes for 20. Great Gold is still coming up.

Back to Blue, he falls upon the Young Gold and tears into him, raking and slashing and biting but thanks to the Theurge the dragon stays in. Paladin smites again for 30 (I'm rounding. I wasn't there, nor was I paying too much attention to exact damage anyway when I was), Theurge throws a fireball at Blue but Blue makes his Reflex. Young Gold claws and bites for not much, and then finally Great Gold arrives on the scene in a swirling malstrom of 20d10 fiery glory. Over 120 damage to Blue, and he falls to the ground, his wings charred and smoking.

Aaaaand because we had 8 players as well as two dragons helping kill these, we didn't get too much EXP, but hey, who cares? That was awesome.
Flushmaster

05-01-05, 10:43 PM
Yes, that does sound like an awesome battle.
Chosen of the Dark Sun

05-01-05, 11:03 PM
And now! The conclusion to our draconic battle! Werll. From the point where I left:

So. White's out, Blue's streaking for Young Gold (who's carrying the bard, gnome fighter, the fighter/wizard, and tempest), Great Gold is flying hard on Blue's tail, and I (ranger), the Paladin, and the Mystic Theurge are towing along behind the blue while the other ranger's still on the Great Gold. Still following?

Alright. Blue catches up to Young Gold, flashing him with his breath weapon for 40 damage, also catching the bard and killing him (bard was at around 20. He was hit by the breath weapon, too, owing to the Split Breath Feat in Draconomicon). Paladin smites evil on Blue for 30 damage, Theurge begins healing Young Gold like crazy. Young Gold breathes for 20. Great Gold is still coming up.

Back to Blue, he falls upon the Young Gold and tears into him, raking and slashing and biting but thanks to the Theurge the dragon stays in. Paladin smites again for 30 (I'm rounding. I wasn't there, nor was I paying too much attention to exact damage anyway when I was), Theurge throws a fireball at Blue but Blue makes his Reflex. Young Gold claws and bites for not much, and then finally Great Gold arrives on the scene in a swirling malstrom of 20d10 fiery glory. Over 120 damage to Blue, and he falls to the ground, his wings charred and smoking.

Aaaaand because we had 8 players as well as two dragons helping kill these, we didn't get too muc EXP, but hey, who cares? That was awesome.

That is... awesome.

Though, if I were your DM, I would have sent you against three dragons instead of two. I know they both had class levels, but they were going up against a pair of golds and 8 PCs.
jazzman831

05-01-05, 11:11 PM
*breaths sigh of relief* thank you for finishing that story. It was certainly heroic and memorable.
Quarterstaff

05-02-05, 12:25 AM
the story goes as follows.

The party was saving these people who had been hypnotised by an evil cleric/wizard to be made into these certain kinds of undead that had a small piece of the negative energy plane in them (imagine all the negative levels the world would face cause there were like 6000 of them). of course the evil guy dosent like that so he sicks his balor ally on us. my ranger grabs the demon bane weapon from the paladin (becaus the paladin had to survive because he was keepin the king alive) and stands at the door way. the balor summons hordes of demons and i hold them with two holy demon baned longswords and kill about 200 various kinds of demons. than the balor i nearly killed the balor but in the end he choked me to death with his whip. i bought the rest of the party enough time to escape and save the world.
Fenris Frost

05-02-05, 01:58 AM
Chosen of the Dark Sun, I can see why you'd say that. It doesn't seem like it was much of a challenge, since the dragons really went after each-other. However, there was the fact that perhaps one or two of our entire party ever made a save versus their breath-attacks. Without being the direct attention of either enemy dragons, I was still knocked down to less than half HP just from indirect fire, and the others in the party fared just as badly, and some worse. I feel that had there been a third dragon, we'd be toast whether or not the two golds made it.
TheChilliGod

05-02-05, 04:50 AM
Well, Fenris' story was very... awesome. Although the bard was the only one to really go down, right? So that was heroic. I suppose.
My turn! This whopper is NOT heroic, but EXTREMELY unforgettable. One Elf in the party who was drunk, wanted to go up on stage and sing. She was terrible and stank the audience out. The Dwarf Fighter(my friend) in the party joined in and threw a soggy carrot at him from his diner plate, yelling "Get off the stage!".
"Want to roll an attack roll for that carrot?" says the DM
"Sure. Woah, 20! Critical!" says Dwarf.
"Want to confirm, get to see what happens?"
"Cool. Holy Hell! Another 20! Threaten Instant Kill!"
"Nice! Wanna roll again to confirm?"

The result, my friends was Death by soggy carrot!!!
Most humiliating death I have ever known. Killed by another player's dinner.
Actually, she would have been killed, only it was impossible so she didn't. But imagine she did and It'll be all better.
Flushmaster

05-02-05, 05:28 AM
Death by soggy carrot!!!

That is just wrong. Funny as hell, but so wrong. How was that explained? Flew through his eye? Lodged into the back of his throat, causing him to quickly choke to death? Either way, if that was my character I'd need to be physically restrained from choking the dwarf player, not because he killed my character but because of the way in which it happened.
Nordman

05-02-05, 11:50 AM
I had many characheters, But cant remember specially much.

I had a crazy Favored soul which walked in to a infernal world, got captured in a arena and fought hisway through the competitions with his friends. heroic in every battle, stupidly saying his good defended him from all danger. If he won he would a release a god! A good god! Sadly he died in the last battle. two hits with 23, only 23 HP left.
Nordman

05-02-05, 12:27 PM
I had many characheters, But cant remember specially much.

I had a crazy Favored soul which walked in to a infernal world, got captured in a arena and fought hisway through the competitions with his friends. heroic in every battle, stupidly saying his good defended him from all danger. If he won he would a release a god! A good god! Sadly he died in the last battle. two hits with 23, only 23 HP left.
Alcari Ambaron

05-02-05, 02:41 PM
me= human (2 barb - 8 scout), elf 6paladin - 4 hospitaler, half-elf 9monk, lumi(MM3) 8cleric, human 10 wizard
ok the party is set.

this all hapened during a mounted adventure (on horses)

We were minding our own business, well not really since we were traveling to a battleground where our allies had encountered and were under siege by a hostile force.
Our "Relive force" consisted of 25 mounted level 2 warriors lead by a level 6 knight(NPC), it is important to note that he is quite high on the chivalry thing.

I, (being the scout) was ahead of our force, riding a light warhorse. the rest rode a heavy warhorse, so i was slightly faster. Because we were in a hurry, we rode through the night (STUPID). we agreed that i would send a burning arrow up if i encountered a big problem. we were going through a forest and the party had to slow down. I dismounted my horse and set of again (50ft move). near the edge of the forest i spotted a group, seven actually, of mounted shapes (it was to dark to see them closely so i moved in under cover of darkness and the undergrowth. I saw they were vampires and fell back to the forest edge. figuring i could move faster then they could, i knocked an arrow and let fly, then moved to another position in the forest. the concealment kept me save.

I dopped two of them before they chaged me. So i ran of back to the party. there was just one problem, they had no lanters, and I wasn't stupid enough to light one in fear of being spotted. moving aimlessly through the forest i heard a lot of hooves (over 30) moving along. they were all heavily armed, high level, vampires. in other words BIG TROUBLE. In the mean time the party had been attacked by a large group of vampire spawn and nearly all the warriors died, the rest fled. they were on edge now, especially sinse they had to keep it as quit as possible.
Anyway, without anything better to do, I decided to follow the group of mounted vampires.


that's when the worst setback of the night occured. we were closer to the allied encampement then we thought, and they launched a counter attack. not a problem in itself, but it was led by 3 druids on Giant Wasps. and the enemies fought back by using lightningbolts and fire arrows. seeing the fire arrows, the group thought i was in big touble, the lightningbolts only added to that.

I was indeed in trouble as a few horribly failed Move silently and Hide rolls, (several natural 1's in a row) made me shine like a torch to the vampires and they chased me through the forest, luckily i had a big movement speed. That's when i heard the rest of the party charching the vampires.

battle ensued and soon all of us were fighting (dismounted)
the wizard decided he's been stealthy enough and uses his Sudden-everything fireball (killing a dozen), the monk takes down a Vamp with single flurry, the lumi fials his Greater Turn Unded miserably and i arrive at the edge of battle. the paladin heals me up.
the Vamps, caught by surprise turn around and barely fight back.
battle is going great, we have them surrounded and disorganised. I do the Scoutly thing and hop around using Skirmish i kill 1 more. the wizzard casts that spells that makes the ground holy and the monks moves in to defend him. The cleric once again screws up his turn undead.

The Vamps now realise the wizards is the primary threat and swarm him, he takes over 150 damage and is quite dead. Monk AoO's 2 down. a few vamps attack the shining lumi, doing some 40 damage. then some vamps create a lot of sekeltons.
We're getting sacred now, the odds were against us at the start, but now they have 20 something sekeltons with them. Then the few Warriors that survived the attack charge in, killing most skelly's.

The fight continue's and we're getting our ass whooped, only me, the Lumi and the hospitaler are left, the lumi and me cowering in the trees. The hospitaler falls trying to get away. the lumi secures her tree with some spell (forgot wich one) and heals us up. I remain hidden, but the undead are still swarming around. waiting for sunrise wont work, beacause the lumi would have died by then (try hiding in a dark forest when you radiate light). and i would proably have been spotted and shot down.

The cleric comes up with a brilliant sollution. She casts wall of stone right in the middle of the undead. then she jumps on the wall and makes a run for it on top of it. a lot of undead follow her, abandoning the search around my tree. only 2 vampires remain, one of whom a wizard. With no fighting cance i make a run for it, using the wall as cover. suffering 3 arrows and a firball (save made) my hitpoints could be counted on my fingers, but i was safe. The lumi found me and we fled back to our horses.


rest of the story follows.
Arcane Drow

05-08-05, 05:27 AM
It wasn't my current character at the time of its death, but I had had it for a while and retired it when my DM brought it back as an NPC ally during a battle I was fighting against an obscenely large amount of gnomes.
He was an ex-vampire rogue/fighter who was probably my longest lasting character since the days when I played 2nd edition. Anyways, my new character was a human fighter who was a specialist with the spiked chain (much to my later dismay) and my then companion was a monk/unarmed assasin (a prestige class he and my DM made up).

At this point in the fight, which had been started for no good reason other than we were blood thirsty war-mongers eager to break in our new characters, we were in a sand ring which they had in their citadel for gladitorial type fights, and we were surrounded by 15-25 decently trained warriors. And a druid, to top it all off (although to be fair to my DM, the druid was completely impartial, and we still don't know what he was doing there).

Anyways, we were back to back, the monk and I, and we were kicking serious gnomish posterior, when they decided to bring in the artillery. Now, let me explain something about my DM; he enjoy's fiddling with things and creating things. Weapons, carts. Crossbows. BIG crossbows. That hurt. A lot. Well, when they bring this in, my ex-vamp, ex-character whips out his mighty+something ridiculous longbow and starts picking off the gnomes around the mounted oversized-crossbow/mini-ballista. Needless to say, they didn't appreciate this, so while the monk and I were busy dealing with the anklebiters, the ballista team started going for our other guy. Oh yeah, he was in a small wooden tower thingy, shooting down on the gnomes.

Well, he was doing just fine, until he got pegged by a giant arrow clean in the middle of the chest. He shot up against the relatively low ceiling and got stuck there, like a dead insect being held by a nail in a viewing case. He was quite dead.

This death wasn't particuarly heroic, in fact, it was the opposite: he died in the middle of nowhere, fighting a skrimish no one will remember, for no good reason. Kind of anti-climactic when compared to the rest of his adventures, but, oh well. My current character and the monk then proceeded to kick ass, and got away only slightly the worse for wears.
Lily_Knight

05-08-05, 06:26 AM
One local DM decided to start his Eberron campaign with a flashback/dream of a battle in the Last War. The PCs were engaged in trench warefare with Cyre when they where suddenly hit by a supprise Karrnathi betrayal. Karrnathi undead poured into the trenches when the halfling barbarian decided to rage his issues away. Unfortunantly he forgot he was in a trench and stood up and entered no-mans land.

Immediantly seven readied actions trigger and he is hit with three arrows from the Cryan archers. The group gasps, and one player openly says that 'no one is suppose to die in flashbacks!' The ranger somehow manages a miracle set of dice rolls in his favour and saves the barbarian's corpse from karrnathi corpse collectors, only to have a Cyrian archer hit him at the last moment with a sleep arrow.

Then both the ranger and his hardfought prize, the corpse of his friend, was overrun.

By the now the remaning group (and secretly the DM) is scared. The wizard panicked lets loose a fireball only to incinerate half a regiment of allied soldiers sent to save the group by the DM. The former allied soldiers charge and kill the wizard as a tratior (trial by trench I think it was called). The last PC, in a random act of violence wore the wizards head on his helmet and attacked anything that came within 10 feat of him. Needless to say, he lasted five rounds.

I heard that after that death the entire group sat in silence for a moment or two, then the DM said; "Role up new characters and let us never speak of this flashback again."
Acirema

05-18-05, 11:02 AM
There once was a mage named Kanphuzian in the wonderful world of 2nd ed. He was being played by a noob. Kanphuzian thought that it was fun to be in melee combat and be the first ever combat mage. After looking down at his ashen body after a short interlude of melee with a large fire elemental he decided that in his next life he'd be a bit more careful and be a Paladin...
Arakano

05-19-05, 05:59 AM
Well, I once had a character who died - like so many others i guess - in the "Forge of fury" adventure modul. And - again like so many others - he died due to a deck of many things that our DM added to the treasure of the Dragon. BUT, and this is the important difference that makes his death unforgettable for me: He died not because of his bad luck, but because of the bad luck of his companion...

My char was a LE cleric of Hextor in an all-open group. Naturally, I did not get along very well with the CG Barbarian who prayed to Kord for guidiance... ;) Still, when a bridge in this damned dwarven stronghold broke under the weight of me and my heavy armor, the barbarian caught my arm and drew me out of the water, thus saving my life.

So, later on we killed the dragon and took his hoard. Among it, we found a deck of many cards. The barbarian took it and decided to draw three cards. I do not remember the first one, but the second one was the Skull, a.k.a. Death. And so, a dread wraith appears and attacks the barbarian.
My Cleric, wanting to repay the life-debt he owes the barbarian, uses his Smite-Ability on said wraith, doing massive damage. However, as I discover now, another wraith appears to fight me as a consequense. And kills me, as I have wastes my only remaining major power against the wraith of the Barbarian - who, because of my help, was able to defeat his dread wraith.

So yes, I died to save a person who stood for everything I despised and hated...
Dudeamis

05-19-05, 06:56 AM
Ok memorable... My character was a Paladin in acts not in class, I had spent my early levels helping widows and freeing slaves, but was in a very greedy party and slowly began to convert to the darkside. He took his final step onto the path of darkness when we decided to loot an evil ruler's treasure vault. Up to this point thievery even Robin Hoodish thievery was out of the question for my character. Well we went into the labrynth that led to the vault and made it through most of the obstacles until we found a door knocker shaped like a face, the knocker hung from the faces mouth. The face was animated and tried to talk to us. My character who was still rather young decided that the best way to find out what the knocker was trying to say was to remove the knocker from it's mouth. One Wail of the Banshee later the whole party was toast, even a PC who had been knocked out earlier and stuffed into the space behind a false door for safe keeping.
bookwurm

05-19-05, 09:04 AM
Yeah, i once had a 6th sorcerer reduced to first level by a deck of many things. Really screwed the party up (even worse than normal since our DM let us have unlimited draws on accident).

One of my most memerable fights was in a module which I can't remember where we were in an old Dwarven mine. At the end, our first level party of about 6 ran into 8 orcs and an Ogre. 10 hours later we had 2 or 3 dead PCs, 3 or 4 unconcious and one last PC barely left standing. I, of course, was the first one to die and had to sit there for the whole fight. What a fight.
cvazi

05-19-05, 03:30 PM
Had a fighter-LG played to the hilt. Finally earned enough levels to become a Knight of the Old Realm (<=forgot teh exact name-prc that gets supreme cleave). We fight our way to the BBEG. I open the door to the BBEG's chamber to find BBEG is surrounded by an army of skeletons, and a beholder. Been waiting the ENTIRE game to try out supreme cleave. Lept for joy at the sight of all those skeletons. Held action by the beholder- discintegrates me :tantrum: . ARGH!!! 15% chance of failing and i am a pile of dust for the final battle.
Maerdash

05-19-05, 04:51 PM
Not one of my characters but definatly deserves to be posted. Playing in a group that was attempting to save a town from ravening orc hordes, we failed but thats another story, the group is escorting refugees through a mountain pass when we see that the orcs are overtaking us most of the group breaks and runs, meanwhile im trying to convince the paladin that there is nothing we can do.
The paladin looks over his shoulder at the fleeing refugees, then glances back at the orcs. "Perhaps you are right, but these people need help, if not us who, if we run from this challenge will we stand against the next? Go my friend see that the people reach safety i shall buy you the time you need."
My character responds by casting reverse arrows( prot from arrows that sends them back at the enemy), stone skin, wall of stone anchored above the pallies head to stop arrow volleys, and a magic item that would activate prot from arrows 1/day. I then fled screaming at the villagers to run like i was a little girl. The paladin held the pass four almost an hour before his sword shattered, his last acts instead of using the teleport magic he had access to was to slam his broken blade into the face of one orc, grapple another and break its neck as the tide washed over him.
He did give us time to escape and i doubt any of us (players or the characters in game) will every forget Sir Augustus Waeled; Dragonslayer, And defender of the Crown of Ruin( what the pass he defended was later named in his honor)
Gray stranger

05-21-05, 03:13 PM
one of my characters once had an heroic death...

We were all 3rd level characters, I was a fighter

So the party enters this cave. In the cave is a very young white dragon, my fighter kills it with a crit with his greatsword. So later on, we see a nest.

We all start thinking 'hey that dragon has a mother'. After the dungeon crawl the mother dragon approaches the party and charges from the air. The rest of the party fled as My fighter stood to fight the beast.

The Dragon hits me, I attack her and miss horribly :P , The next round, I run back into the cave and I just ran into this smaller cave, too small for the dragon, i thought I was safe there, until I remembered dragons have breath weapons, The next turn she uses it...

So I ended up as a chunk of ice in a dark cave.
Rannos Firefist

05-22-05, 02:57 PM
our party of 9 were the chapions of the white. destined to fight against the black in the final apocoliptic battle. we were in gehenna we had just messed up the tower arcane and then things went bad. the general of gehenna showed up and tore our party apart. one of the NPC Struther dellrock a Dwarven Cleric who assured everyone that everything was going to be alright (except his enemys) at 3 HP's dove at the general and they both fell down the mountain side into a pool of lava. my character Brottor founded the Hammers of Dellrock in hi memory a group of Dwarven Cleric/Fighters who dominate the battle field.
I thought it was sweet
Josheva

05-25-05, 03:54 PM
I know a person who had an elephant fall on his character. :rofl: Good times.
Callista

05-25-05, 08:38 PM
Hmm... fall, as in "fall down"? or fall, as in "fall from a great height"? When it's D&D, either is about equally likely to happen!
Acirema

05-26-05, 03:31 AM
Just last week I was in my groups weekly campaign. I am playing a Catfolk Scout2 Ranger2. Our partys mage (aspiring to be a Force Missile Mage) was attacked by 3 Shadow Mastiffs. I ran in to help, and the next thing I know I am dead due to the triple 20 that get's rolled for one of the Mastiffs. (rolled in front of every one...an amazing sight indeed.) So now I am running a Warmage, though I am starting at 1st level...I'm not gripping...DM thought I was too powerful as the Scout/Ranger, and just shrugged when I showed her my Warmage. I am gonna go off like Hiroshema!! :D
Chosen of the Dark Sun

05-26-05, 05:21 PM
Just last week I was in my groups weekly campaign. I am playing a Catfolk Scout2 Ranger2. Our partys mage (aspiring to be a Force Missile Mage) was attacked by 3 Shadow Mastiffs. I ran in to help, and the next thing I know I am dead due to the triple 20 that get's rolled for one of the Mastiffs. (rolled in front of every one...an amazing sight indeed.) So now I am running a Warmage, though I am starting at 1st level...I'm not gripping...DM thought I was too powerful as the Scout/Ranger, and just shrugged when I showed her my Warmage. I am gonna go off like Hiroshema!! :D
Same thing happened to my bard. Three twenties in a row. Sad thing is, it was from a standard goblin. And we were almost level five... :weep:
Super Guy

05-26-05, 05:38 PM
The most memorable death? That'd be Sandor, my human fighter.

He had been through many things. Zenlack the lich was a constant villain for several campaigns, though he wasn't a lich at one point. Anyways, Sandor had a big history with Zenlack. From capture and torture and being turned into an vampiric slave of Vrak, Zenlack's general, to losing his sanity to paranoia (caused mostly by the awful tortures that I had).

In Sandor's first campaign, most of the party died in the blasted isle of Naralboo, where Zenlack hid his phylactery. It was 3.0, so Sandor was able to manipulate his Cape of the Mountebanke to send him and two other members into the Astral Plane. They were in exile for 100 years before Tolaris brought him some Elixir of Youth so that he wouldn't die when he came back to the Material Plane. The other two PCs disappeared somewhere.

In that time, Sandor also lost pretty much everyone that mattered to him, and had 100 years to fill himself with utter hatred for Zenlack. He went from a wry humored and good-natured man to a wry humored, hateful, paranoid, self-preserving man.

Finally, at the end of this second campaign that Sandor was in, we made it through Naralboo. Zenlack was guarding his phylactery because his plans were already in order to ascend to godhood (this is complicated and I don't want to get into it). A huge fight ensued. After Mordenkainen's Disjunction and many blastings, everyone was dead, and I was forced to use the paladin's sword to fight. I had survived Lava Blast (a custom spell, similar to Meteor Shower) and Meteor Shower, not to mention made my saves against Polymorph Other and other bad things. I was burning from acid, and in the negatives, but I had Boar's Ferocity and used all my healing.

I chopped and got a critical hit. Now, you can't critically damage an undead, but we do have a critical hit chart, and it so happened that I did enough damage to cut off his arm. He had no spell he could cast anymore without a somatic component, so he tried to paralyze me, and I resisted.

I attacked again, around -5 HP. I hit, killing Zenlack. His phylactery falls to the ground. I go to attack it, get blown back. -6 HP. I make Strength checks (DC 15) over a period of two rounds and touch the Artifact to his Phylactery that will destroy it. I make my save against the Fear effect as his soul is talking to me, trying to deter me, saying how he can never die. The feather touches his phylactery, and it melts, as he curses and moans and, then, nothing.

The underground complex is collapsing. Sandor has no healing capabilities, no means of escape, nothing. He stabs the paladin's sword into the stone, takes off his helmet and places it on the ground, and kneels as the entire complex falls down around him.

Best. Death. Ever. I really can't express how monumental this was because there was so much development and so many things that happened with Sandor that made it such a huge event. I won't forget that one. The day Zenlack finally died, for good.
Acirema

05-26-05, 07:11 PM
Ouch Chosen of the Dark Sun. Sounds like you got it worse than I did:P
Chosen of the Dark Sun

05-26-05, 07:56 PM
Ouch Chosen of the Dark Sun. Sounds like you got it worse than I did:P
Also, I was at full HP, and it was the last goblin in the area. I was doin' a friggin clean up job! Yeah, it sucked. :(
Acirema

05-26-05, 11:00 PM
Wow. I as at 20 out 0f 41 hp due to a run in with a hell hound. That was due to the fighter clankin around in full plate...ya know, the player who always says "I was right behind you" even when all agree that he wasn't scouting ahead with me... :confused: Anywho, he died due to a miss placed crossbow bolt from our aspiring Force Missile Mage...darned "accidental" crit misses. :D
Flushmaster

05-27-05, 12:03 AM
There's a reason that I as a DM never use autokills on triple 20s. I (and every DM I've had so far) use a stacking critical rule instead: a natural 20 on a critical confirmation check confirms the critical and threatens a "second" critical which would result in a +1 to the multiplier if it is confirmed by a third roll. Another natural 20 does this again, adding an additional +1 to the critical multiplier if confirmed. Only natural 20s threaten increased critical damage, even if the weapon's threat range is larger (but the extra non-20 roll still counts towards confirming the most recent 20). The highest I've ever seen in this case was when my ex-girlfriend (not my ex at the time) rolled four natural 20s in a row and still managed to confirm the last one during the (in)famous "Midget Campaign" resulting in her (3.0) Lasher's +3 mighty (+3 str bonus) whipdagger (with the flaming ability also, but that wasn't multiplied) dealing roughly 60 points of damage against a warrior6 midget soldier (the party was level 11 or 12 at the time). It was explained as neatly slicing the midget in half, brow to crotch, with such force that the two pieces flew off into the ocean on either side (they were fighting aboard a ship, repelling a boarding action).

I don't like insta-kills. Now if a raging barbarian with a greataxe rolls triple 20s and confirms the last one then good luck surviving even under the stacking critical system (1d12+[high Str mod] x5 damage is gonna hurt like hell).
Botulism!

05-27-05, 04:05 PM
This isn't heroic so much as memorable. Some of you may remember "Against the Giants." We were playing a 3e conversion, and had reached the second floor down in the Fire Giants' cavern when one of our party noticed an illusory section of wall. Upon investigation, it turned out be a passage into a sort of temple for, according to our cleric of Pelor, an "Elder Elemental God," complete with huge murals depicting hundreds of people being devoured by a pitch-black squid-like monster. Featured prominently at the altar were several large percussion instruments: tube chimes, a xylophone, a drum, a triangle, and so on.

Our cleric, who normally has much better sense than this, suddenly decided that we should play the instruments and see what happens. Bear in mind that he had made his Knowledge: Religion check easily, and knew (read: told by the DM) that the instruments were the means for calling forth the deity of the temple. Dutifully all of our party lined up at the instruments, and my character (a beloved Iaijutsu Master/Weightless Foot) grudgingly decided to indulge the party leader in his little experiment. We started playing, and immediately something happened. Since my character was closest to the altar, it happened to him: an inky tentacle appeared from the mural behind the altar, scooped up my poor character, and devoured him, body and soul. Just like that. As I said, not too heroic, but quite memorable for our party.

On the plus side, the deity gave us some things in return: an extremely powerful shortsword, and my next character ( a sorcerer who had no idea how he'd gotten there).
PlaidViking

05-27-05, 04:22 PM
Beast heroic death was in a Norse campaign where I was a fighter/templar/stonelord. He was missing his left hand, but had a shield strapped to that arm, and a longsword in the other. The majority of the battle I was duking it out with a giant werebear dervish wielding two greataxes. Taking lots of damage and inflicting a lot, summoning a medium earth elemental who did essential nothing but give me a flank. I told him to attack the boss. The rest of the party was dying but managed to get the end boss unconcious. I finally killed the dervish and was taken down by a storm giant's lightning. The earth elemental was the only "PC" left on the field and the boss had just gotten back up via a cure spell. The earth elemental swings and misses. The boss sees this and summons an elder earth elemental to kill mine. It swings one last time, crits and kills the end boss. The elder earth elemental kills my elemental and we all live errr died happily every after in Valhalla...except the paladin who was subject of a magic jar.
Flushmaster

05-27-05, 08:52 PM
...and we all live errr died happily every after in Valhalla...except the paladin who was subject of a magic jar.

What a wonderful ending for a campaign. Mutual destruction with the villain. Quite funny, really.
Lord_Bunker

05-27-05, 10:12 PM
wasn't my character, i was dm'ing this though.

playing through the sunless citadel, there's a guy that uses a special sundering sword.

well the cowardly cleric of pelor "who i was out to get, cause i usually play a paladin of pelor and didn't like his behavior" had lost all his weapons, his magic was all used up. all he had was "a dragon shaped flask with a clay stopper." He's sure it has to be some kind of potion. he's only got a couple hit points left, and no matter what it is any potion will be good.

so he declares he drinks it.

turned out to be alchemist fire.
DuskyFruit

05-29-05, 05:16 AM
Elven sorcerer is about to get swallowed by the green dragon that have killed most of her group, guess what she do: Throw a fireball down in the green's gas-filled maw :mage: :headexplo
Elriczero

05-30-05, 12:31 AM
me and my friend's first characters had always been competing to see who was the strongest and had always been about even (note this was in junior high and we were VERY overpowered). we had been playing for about a year with the characters and had become gods each with our own demiplanes and we decided to have a final battle. I was a lv. 22 sorc./lv10. fighter divine rank 15 he was a lv32 saiyan(a class he made up. it was our first characters and after this campaign they were then outlawed). well we began to fight and it was a huge battle i was shooting metor swarms and time stopping and delayed blast fireballing ect. and he was shooting huge ki beams. the battle went on for two hours of playing because we had means to regenerate and the it came to a close we each launched our most powerful abilities and destroyed each other and left a huge crater where the blast occured. Looking back on it now i still can't belive how overpowered we played back then it was insane
Elriczero

05-30-05, 07:17 PM
I had a lv.15 chaotic evil fighter who killed alot of gnomes in mt. nevermind....
a wave of thousands of angry gnomes is a very powerful thing indeed
clovex

05-31-05, 03:51 PM
MY elven ranger and party got into cave system and need to cross bridge to get to main lair long story short cleric and 2 fighters crossed and poor me fell into the lava. :( :confused:
D&D_Madness 5000

05-31-05, 10:17 PM
A paladin had 7 coils of 50 ft. of rope. He tied them together, tied one end to the bed in the tower he was exploring, and tied the other side to his gauntlet.

Well, after that the paladin jumped off of the window into a huge hole stopping 300 ft. below where he was. He jumped off with 350 ft. of rope into a 300 ft. chasm.

Paladins and math do not mix...
cvazi

06-01-05, 09:48 AM
We are starting up a new campaign (Level 10). I made an paragon orc-fighter-eye of gruumsh. When it came time to see if any of my items were cursed/intelligent, one of my potions of cure light wounds turned out to be intelligent- and hated me. It greater shouted me 3 times and my cursed amulet of health (con-2!) finished me off. I didn't even get through character generation before having to roll up a new character. :weep:
bucho

06-01-05, 01:25 PM
Last Saturday I ended the adventures of my LN monk

The party consisted of: A 10 fighter/9 dawrf defender
A 9 ranger/1wizard/9 arcane archer
A 10 fighter/6 master samurai
A 13 wizard/1 fighter/2 eldrich knight
A 15 bard
A 16 fighter
A 13 monk/2 drunken master (me)
And one more person I can’t think of off the top of my head.

a few months ago our party discovered a plot to overthrow the 3 islands (our plot setting) with a man by the name of garick but in our attempt to stop him we ended up in hell (very long story I may share at a later time) anyway we failed and by the time we got out of hell, 3 months to us, 10 years had gone by and he had taken over the three islands.

Well for the last month we have been killing off his cohorts and were raising an army to attack the capitol were he was located. We used the knowledge from our samurai (a former guard to the king) and entered a secret exit tunnel and entered just below the inner gate to the main palace. Well as we made it to that gate some orcs spotted us a raised the alarm and we heard troops coming from behind us well we killed the 3 guards at the gate and moved through and the party continued to the palace. I was taking up rear guard and saw the amount of troops behind us and I stopped. The dwarf was about to run back to help me but I shouted to the party “Kill garick and you can end this war.” And I sealed the gate behind them with a wall of ice (special power I obtained from a custom magic item) leaving me to face a few hundred orcs to buy my party time.

I kicked the crap out of a lot of orcs before I went down. But in giving my life I gave the party the time they needed to finish the job.
nyaif36

06-01-05, 02:52 PM
I have a truly heroic death, the entire party was staring at a 20 ft tall heavily rune inscribed door. while they were staring at it my character (nyaif) had the following experience:
Nyaif: why is everyone standing around? Aren't you gonna see if it is locked?
Random person in the back: Duck!!!
other unfortunate in the back: why?
kaboom
nyaif: OW, uh, are those three gonna be OK
cleric: I might be able to save one of them to bad for the others
Winter Fallout

06-02-05, 09:22 AM
This was in Star Wars d20 but still unforgettable.

We were trying to get information from a Hutt but the only problem was the Hutt was constantly under guard. So we came up with the plan of assassinating the guards one by one. My character (A level 1 Scoundrel) had been working undercover and had gotten to know the guards a bit more personally so he invited them out for drinks.

With a successful Sleight of Hand check I put a suicide pill in one of their drinks, only to get a call from one of the teammates. I foolishly moved away from the table to take the call so the guards wouldn't overhear the conversation. After that he went back to the table, we all picked up our glasses, I said "Cheers" and we downed our drinks. A moment later my character falls over dead. While he was taking that call, a nearby force adept who witnessed me spike the other guy's drink, had switched our drinks.
Mace_in_the_Face

06-03-05, 08:12 PM
not most heroic, just most embarassing:
Barbarin, big, rough guy, generic barb. A few party members as well: druid and monk ( I think) Fighting a Rog and someone else. I have yet to rage, I get 2/day. I figure, might as well wait, eh? I'm not THAT hurt...
So the rog flanks me and sneak attacks. I think, Well, I should be ok...
Then the DM starts grabbing d6s. alot of them. I'm like "I have fire resistance, you know... his flame sword's flame can't hurt me." The DM is like, "right" and drops ONE d6. He has has a bunch.
The rog kills me, right out. X_X
xyzzy

06-03-05, 11:42 PM
Playing a game, based around Norse mythology and Ragnarok (end of the world). Some important items to know about Norse mythology to understand the below:
* The wolf Fenris is bound by gods until Ragnarok, at which time he would leap into the sky and swallow the sun.
* Odin and Thor were two of the greater gods in that mythos.
* The priest of our party had a hammer that was, for all purposes, Thor's hammer.

Anyways, this really nasty priest of Thor is coming after our 4th-level party. The church is really corrupt, and this BBEG has it out for us. It turns out we were right next to this big pit with a HUGE chained dog during the encounter (we had to free it as part of a quest -- our characters were clueless....), and we were playing that fumbles could result in losing one's footing (therefore being prone). Our party was starting to fall close to death, and the mage (my character) was out of spells. Just as we are about to lose hope, Doug (our DM) rolls a 1 for this BBEG. Of course, we had to roll an die to see which _way_ he fell down. Doug rolled directly towards the pit with the huge dog (which was Fenris).... Now, our DM has never pulled punches, and character deaths are actually somewhat common in his games, so we were glad to see that he gave this dog an attack. We _were_ somewhat surprised when he then rolled a natural 20, so he ruled that Fenris, being of the gods itself, swallowed him whole. Our fighter threw Thor's hammer at the chain holding Fenris, which freed him. Fenris then immediately jumped up and swallowed the sun. Anyone want to roll damage for the BBEG? :cool:

It wasn't until the whole storyline ended that Doug admitted to us that he had to dramatically alter the storyline -- That BBEG and our party's priest were supposed to have both had half of Thor's soul embedded (trapped) within them. Now that half was in the sun.... :confused:

Anyways, it was a memorable battle, even though our group brought about the end of the world and was thoroughly decimated later in the tale. Moral of the story: Don't mess with super-big, chained dogs.
Arkidisey

06-04-05, 06:56 PM
not most heroic, just most embarassing:
Barbarin, big, rough guy, generic barb. A few party members as well: druid and monk ( I think) Fighting a Rog and someone else. I have yet to rage, I get 2/day. I figure, might as well wait, eh? I'm not THAT hurt...
So the rog flanks me and sneak attacks. I think, Well, I should be ok...
Then the DM starts grabbing d6s. alot of them. I'm like "I have fire resistance, you know... his flame sword's flame can't hurt me." The DM is like, "right" and drops ONE d6. He has has a bunch.
The rog kills me, right out. X_X

wait so... your party rogue killed you? :confused:
Arkidisey

06-04-05, 07:04 PM
AH! but Ragnorok is not the end of the world, it is the turning point in which a new mantheon will amerge and rule the new world, Question: Do you know how the world starts to "end"? just wanna tes ya on mythology stuff :D
rymezies

06-05-05, 01:06 PM
there was once a player who was aloued to sacririce his intelegence for strength.

when he was put up agenst Kord :devil: , he failed the intelegence check to know it was a god and attacked :rofl:

we all stoped to laugh

PS

ragnorok starts with (is preceded by) Fimbulveter, the winter of winters. Skoll and Hati(the wolves) eat the sun and the moon, the stars disapear, and fudes break out everywhere :D
HoodedKnight

06-05-05, 01:15 PM
a long time ago i was a player when a second player did this:

DM:you see a large cave and you hear a growl...a 12 headed hydra (spl?)comes out

Player2(barb): i take off my armer and weapons...

DM: :eek: You what?

Barb:... take off my armer and weapons "O' mighty hydra,we come in peace..."

With 12 (yes 12) other players wielding enchanted plasma rifels, te player still died (all but five players didn'd know about growing heads)
thegreatbuddha

06-05-05, 02:09 PM
IMC (I'm the DM), the party had been heading through a desert for roughly 2 weeks trying to find a blue dragon, whose breath they had needed to complete the construction of a minor artifact.

They find the dragon's lair, and the dragon, a great wyrm blue dragon (CR20), decides to mess with the players a bit in the bargaining process (My players were all 4th-5th level, so a combat was not an option).

In exchange for its breath, the dragon demands that one of them sacrifice themselves, sine he was a bit hungry. I meant it as a jest, but one of the PCs steps forward, comes clean about being an agent of the BBEG, and promptly gets eaten.

The PCs got the breath and made it safely back to town, but everyone (including myself) was shocked by the player's sacrifice.
Pinch

06-06-05, 02:03 AM
Okay here is my story:

The PCs had been dispatched to destroy the Sphere of Annihilation before a--what else?--evil wizard could get his hands on it and use it for evil deeds. Rod of Cancellation in hand, they found the ancient ruins where the Sphere was located: a set of old, decrepit towers. The climbed the towers and fought their way to the Sphere, only to find the wizard had reached it first and they had to do battle. Many were wounded in the fight and the close quarters prohibited the party from simply throwing the rod into the Sphere, as they weren't sure how deadly the explosion would be.

Things were going bad until one player said, "I attempt to wrest away control of the sphere." The player and the wizard made opposed rolls, and the wizard rolled low but the player rolled lower--in such a case the sphere begins moving towards the player on its own! The PCs quickly overwhelmed the wizard but no one else in the party was able (or willing) to attempt to take control of the sphere themselves so the player fled. One of the other players thoughtfully tossed him the Rod of Cancellation before he left.

The player fled down the tower, Sphere slowly chasing, going right through all the walls and floors of the tower. Now you see the two towers had originally been connected by walkways, but these had long since crumbled. The lower walkway had been replaced with a suspension bridge, but the upper had only been replaced with a three-rope bridge (two for your hands and one for your feet). The player cleverly remembered my previous descriptions and the dimensions of the bridges. Our conversation went like this:

Player: "So it's forty feet across?"
Me: "Yep."
Player: "And forty feet down to the next bridge?"
Me: "Yes..."
Player: "Okay, I cut the rope and swing down to the next level."

Ingenious, I thought. But it had been raining constantly in the area so the ropes were bound to be slick... "Make a Strength Check," I said, giving it a fairly low DC of 5. I wanted to player to succeed...

...but alas he did not. He failed the check and plummeted 80'. I could have ruled that his death would have halted the movement of the Sphere, but then he reminded me that he had an Ioun Stone of Regeneration, so he was in fact only *thoroughly* unconcious. The Sphere's movement continued, partially Annihilated his body, came into contact with the Rod, and finally exploded his corpse, ending any hope of resurrection and rocking the foundation of the towers (which made for a classic escape scene).

The players have never forgotten his heroic sacrifice, or his famous last words: "I attempt to wrest away control of the Sphere."

~Fin~
not me smee

06-07-05, 01:34 PM
My fighter Anji died a horible death of stupiedty.
the party was crossing a bridge above a "orange glow" when one of the players ahead of the group pulls a lever dropping the bridge. Of course the charecter that falls is CLERIC. So i think "I can save her all i have to do is survive the fall. I jump down to save her and the DM rolls the damage i survive the falling damage and make the save for massiave(sp?) damage. I'm thinking about drinking one of my potions and going and giving one to the cleric when the DM says "now I'll roll the lava damage" :eek: .

And i cried :weep: lol
Titan W

06-07-05, 03:03 PM
Not DnD but, In a SW campaign 2 days ago we had a TPK, mu character was sniping from the roof untill she had one arm and both lags blasted off by turret fire, as a Dark Jedi was approaching, she managed to ge off her ammo pack (With 150 sluggthrower rounds) and insert her rifle into it, once she got stabbed through the chest, she smiled for a second then her gun went off and destroyed the Jedi, her, and the room in the process.

The jedi healer charged the jedi with two frag grenades earleir, and destroyed his thermal detonator and died (Which is why my trick finished the jedi off), the sodier made a last stand and died, as did antoehr memeber of the group who tred to bring down antoehr dark jedi (9 levels higher and far more equipped btw).
dngnb8

06-07-05, 03:40 PM
I had a extremely high level Paladin in Bloodstone. I found a demon and failed a save (DAMN 1's!!!) The effect was becoming undead over some time.

As time went on and the "change" became more apparent, my mount started getting skittish.

I was hanging from a hole in the ceiling of a cavern when I realized my fate. I knew that my paladin (a true tank HP wise) would be a critical threat to the party. In addition, the party was about to be in a place where my character was critical to thier survival.

My God call (Torm) was pretty general. Let me die and help the party.

Basically, he turned my into a Holy Hand Grenade. I cataputed myself on my Holy Avenger creating a God level Holy Word obliterating any demons or devils in the cave. My body exploded in a cascade of holy Light.

The DM has a flare for writing and wrote it up. It was an incredible account and was the type of script one could make a movie out of.

I still have a vivid picture of that game event.

The Paladins name was Benadryl. (most my characters are named after medications).

He was the best DM I ever played with.
Serraco

06-07-05, 11:17 PM
Well, this is gonna involve two characters...

My first character EVER was a Dwarven Barbarian named Murial Stonesmasher. He made it up to level 7 before his demise, and I think his stats were something like Str 14, Dex 15, Con 20 (started at 19), Int 10, Wis 12 or 14, and a Cha 7 (yes. 7). Sure, he smelled a bit (which I have a person who played an elven druid to thank for), but he'd kick anyone's ass to save a party member's (save for the rogue which he never liked). I've many good times with him (including escorting the "hotter-than-a-nymph" princess that the monk PC joked about making a grapple check on, kicking gnoll ass with dual warhammers (yes, I took two-weapon fighting at first level), and having to deal with a half-orc while trying to get out of an erupting volcano after the party ****** off the Scarlet Brotherhood).

In any case, the (small) party at the time was hired out to deliver a message to some dude in some strangely named town to the southwest, I believe. We accepted, hired a monk / drunken maser and a cleric to help us out (just in case), and went on our way. A heavy mist rolled in while we ventured and BAM, welcome to the realm of Ravenloft. We got to the city without much of a problem, asked around about the person we were supposed to deliver the message to, and went up to the mansion. No answer. After a couple days of this, we let ourselves in, found nothing except an identical letter on a table, and hung out for a while.

Eventually, we looked at the letter and found everyone's favorite person's name on it... Count Strahd von Zarovich. Obviously, we didn't know of him then, so we went back into town and asked around. They all basically pointed to the castle not far off. We stared off towards it, but were stopped by an empty coach. Taking it as a sign, we got in and it took us to Strahd's summer home. Given time, we met Strahd, who fed us a good meal and offered us a place to stay for the night. What the hell, right? Good hospitality, right?

Well, then the screaming started. I woke up, along with the original monk in the party. We discussed the scream, woke everyone else up, and investigated. Of course I had to break down the door to the room Strahd didn't want us to go into (at this point it was with a Dwarven Urgrosh that had +2, Flaming, and Keen on both ends. My DM made me happy with that) and poked around. This made Strahd mad, obviously, and we all kinda went into self defence mode.

To make this shorter, we eventually got into the basement. I lost the Urgrosh to a Black Pudding and had to borrow a weapon off someone else (yeah, stupid me with no backups). That was the least of my worries...

To make things even better, we ran into a Basilisk. I charge in... ... and fail my save against petrification. So there I am, frozen as a statue, in the basement of Strahd's summer home. The cleric couldn't help, since he didn't have a spell anywhere near close to getting me back to normal (although we did search for a good 20 minutes).

I sure miss my stinky Dwarven Barbarian, but the campaign went on. The two monks and the ranger were able to get out of Barovia and back to Greyhawk with the thanks of gypsies. Undaunted, I rolled up another character...

I figured it would help tie in with the group a bit if Murial Stonesmasher had an older brother. In comes Rorin Stonesmasher (Yes, pronounced ROAR-in), ready to drag his brother back home. Finding out about his brother's incidient, he is able to at least get the party to go back at some later time. Though... it doesn't help that Strahd knows they're back in Greyhawk. But what does a powerful vampire care? He can wait.

So, we take up an adventure (it was a freebie one that's offered on wizards.com) to try and gather up some resources. We just get into a new town, and they're in an uproar about a crypt being opened up. We head up there to investigate and run into a wraith a couple of times. Before we could head back out, the ranger's replacement (an orc fighter, since the ranger died) has a black pudding drop on him. The monk and I run in, and I immediately hack at it. To paraphrase what our last words were...

Monk (after I hit): You're only supposed to hit these things with blunt objects!
Rorin: Well, why didn't ya tell me before!

The battle didn't go well, and a black pudding that the DM put in resulted in a TPK. Two Dwarven Barbarians that were both quite fun, dead or otherwise. However, I do have an idea for the Dwarf-now-statue... Might put him into a campaign I'm thinkin' up somehow.
Callista

06-08-05, 07:47 AM
I commend your lack of metagaming, and chuckle at the irony of your situation...
Lennart

06-08-05, 03:03 PM
So this week end I was DMing again like every week end, BUT I got to wais my first PC.

So they are on a quest with about 18 other adventurers and a bunch of luggage carriers. (npc)

The pc the leader and a cleric go in to a dungeon because there leader wants to refill there supplies for the road.

They waist the first bunch of bad guys.

The leader held back to check the strength of his new recruits.

The Halfling suggests they move out because there is no apparent reason to be in here.
(Leader didn’t spell his plan out to the players before going in)

Leader says “okay tell you what lets raid the firs floor and get out of hear.”

Halfling says “no problem”

As soon as the little moron gets healed he stabs the cleric cus he doesn’t want him to heal the leader witch is his next target.

So the half ling rogue Level 3 Doesn’t get a chance to do any more damage.

Cuz the leader, who turns out to be a Level 7 Fighter, is standing in front of him the very next round and hits him in the head with the flat end of his great sword. (Sub dual damage)

That is – 28 hp sub dual damage of the Halflings 11 hp.

Half ling wakes up in a cage and the leader asks why.

Halfling says I don’t want to die and I don’t give a crap about the others.

So the leader impales the little buggers gut and kicks him down the stairs.

At this point the players don’t know that they were supposed to find the recurring BBEG lich in this dungeon.

Guess who found the Halfling…he WILL be back MWA HA HA HAAAAAA!!!! :evillaugh
Serraco

06-09-05, 08:38 AM
I commend your lack of metagaming, and chuckle at the irony of your situation...

Thank you, and yes, it was amusing. I personally think I should've kept a campaign journal going and saved it. Would've probable some more detail in.

Halfling says I don’t want to die and I don’t give a crap about the others.

So the leader impales the little buggers gut and kicks him down the stairs.

At this point the players don’t know that they were supposed to find the recurring BBEG lich in this dungeon.

Guess who found the Halfling…he WILL be back MWA HA HA HAAAAAA!!!! :evillaugh

That's not only evil, but it's gonna make for some REALLY fun times later. I can hear the Halfling go "I told you we should've moved out" just before kicking the leader's butt in.
bucho

06-09-05, 12:31 PM
yeah i still feel bad there Serraco for killing you guys
Hvitar-Hrafnar

06-09-05, 09:51 PM
This may not be heroic, but the characters still remember it.

My previous Ranger character was also a very good blacksmith. After improving my skills even more when we spent a year with a cursed tribe of "Ice People" as the DM called it, we headed off to our current town of Eldon. After we took over the town and exiled the vampire-mayor [Take note that almost everything we fight is undead, and that the whole point of the campaign right now is to defeat them] I took control of blacksmithing since I was many times better than the current smith.

One day my character was working on a new Great Axe for our tank Thokk, when the door of the shop creaked open. A fellow PC Hound Archon was waiting in the forge with me. I turned around to look at the door and nothing was there, so I kept on forging the axe. I heard the ripping of flesh, and I turned around to see a vampire [THE MAYOR] with a dagger sunken deep into the back of the hound-archon. He bled to death on the floor, and then the vampire vanished again. The hound archon slumped over into the fire and burned to death [his spinal cord was cut by the dagger] so I walked over to lift him up, oblivious of his condition. I was being cautious, but the vampire got me, too, and my character burned to death in the fire.

This is unforgettable because now Thokk, the barbarian, wields the axe I made, and now it's a custom masterwork Great Axe with my character's name "Raven" engraved in big, bold, fancy letters on the handle. They also named a small town "Raven" in my honor.
The Weave05

06-09-05, 11:39 PM
This was a great heroic death that my palyers had. The Pc's where nearing epic level and approaching the BBEG in his tower. There were two towers that where a high focus for the Players. One tower contained the powerful mass anti-magic feild that covered the whole place and negating all magic except for my sorcerer BBEG who was practicing using a form of magic that was unaffected by the feild and completeluy differant from the normal caster spells, luckily for the players, their magic items had been blessed by their preist to give them temporary immunity from the feild . The other tower was where the BBEG awaited the PCs. So, the group of 12 (yes, 12, and no one was playing multiple PCs)split into two groups. One would assult the BBEG atop the first tower, the others would take down the Anti-magic crystal. To get past the gaurds, the ranger took out his portable hole, tossed the halfling inside it, and, attaching the hole to the tip of his arrow, shot him into the open gut of a nearby patrolling undead monstrosity.

This undead was a loyal gaurd to the BBEG and frequently came to his aid in times of need. The druid turned into a hawk or something and picked up the crystal atop the tower, not realising how heavy it was. He toppled over and was quickly struck down by my powerful fighter I made for him. The Druid attempted to hold him off as his allies got near, but died to the vorpal blade I gave him. Maenwhile, the others, including the BBEGs rival, the sorcerer of the party, who was now useless and awaiting the destruction of the crystal, was horribley losing to his awesome power. They where constantly hanging over the edge and struggling to get back on as the fighter and barbarian seemed to only graze his super buffed AC.

Their was one person who could save them though, A psionic who was immune to the feild had a sword enchanted with a negative energy ability that would overload the crystals power, but the anti-magic feild was quickly getting to it and it would lose its effect soon. He and his allies rushed to the anti-magic feild atop the tower, but where frequently subdued by oncoming battles. Along the way, two PCs died trying to save the psionic as he was the only hope. At 34 hp, he was fairly weakened and finally got to the top with the cleric and bard. They attempted to stop the fighter who took down the druid, but alas, the cleric fell too quickly and he was the only tank there. The bard was built entirely for support, and posed a little threat to my powerhouse. He fell in four rounds without being able to do any damage. The psionic cast what he could and rushed in to attempt to attain the crystal for he had about 2 rounds before its effect wore off. My well equipped fighter used his throwing enchanted sword (I never really figured out why he could use it in the anti-magic feild...but oh well) and smashed the psionic backwards. Then he rushed in to engage a grapple. He suprisingly failed so I had him do something incredibly mean. I had him sunder his weapon! He succeded and shattered it into small peices. The psionic was devastated, but saw a way to get out of it. He disarmed the fighters weapon (I was astonished) used his psionics and brought all the peices of his sword to him, (now the psionic was running to the crystal), used his silk rope and tied the peices together as best as he could, creating a whip like instrument, but then the fighters superior speed caught up to him and he tackled him to the ground . The Psionic snuck out of it, now at 3 hp, grabbed the throwing sword on the ground nearby, wrapped the whip like rope crystal thingy he made around it and threw it into the Anti-magic crystal.

BOOOOOOOOOOOOOOOOOOM!

The poor psionic died but succeeded in destroying the crystal. Meanwhile, the others had half their party killed by the BBEG. It was the sorcerer, the fighter and the paladin left. Now, your probably wondering what happened to the rogue so I'll tell you. The rest of the party was already assuming they couldn't win, even with the crystal destroyed. They gave it all they've got though, and in the end, the fighter fell leaving those two to fight him at almost no hp. Then, the BBEG decided to end this, and cast his ultimate spell, meteor swarm, simply to have it countered by the sorcerer. Now he was ******. The sorcerer was already epic level (21) and prayed to his god for anything to stop him. He was answered. He felt the will to cast, and did so. I have a spell chart thingy and a divine intervention chart to see what happens on this rare occasion. .....He cast gods wrath.... :eek: :eek: :eek: For those of you who dont know it, it does like 305d6 to the target and 200d6 to the caster or something. I averaged out the damage. The sorcerers eyes bled out as he cast it and he died a horrible death as the target suffered somthing twice as bad as he fell to his knees in pain. But after multiple wish spells and fast healing feats, he freakin survived at like 18 hp!!!! :eek: The paladin could do nothing to stop his reign for he was healing 30 hp per round. He failed to break AC and was smashed back. Then the rogue came. He popped out of the undead guy who had just freakin got their because of his heavy damn armor. The BBEG saw this and used telekinesis to shove him back into it. The paladin then finally fullfilled his role as a paladin and threw his bag of holding into the hole, creating a temporal rift that strated to collapse on itself. The rogue used his wand of dimension door and escaped and tripped the BBEG, sending him into the collapsing rift where he was trapped forever in another universal prison. Unfortunatley for the pally, he was last hit witrh an empowered melfs acid arrow and was killed two rounds after the battle :P

Ha! I love being a evil DM!

PS, I plan to release him someday....hehehehehehe
Serraco

06-10-05, 10:05 AM
yeah i still feel bad there Serraco for killing you guys

If it makes you feel any better, bucho, I'm not offended or anything. Sp there was a TPK. Things happen. I would've loved to keep the campaign going somehow (and if I got Murial back at any point, he'd wanna go kick some Scarlet Brotherhood ass in), but again, don't worry about it.

If anything, you don't have to worry about me asking if I can get that +1 to Charisma when the elven druid cast create water on my character. ;)
GenesisDK

06-10-05, 11:18 AM
My most heroic character death has to be the one of my Half-Dragon Ranger 6/Dragon Slayer 7.

The party had been trusted by Lady Alustriel to deliever a magic stone that could not be teleported, planeshifted or moved through magic means to Elminster in Shadowdale. This stone is of somewhat tremendous power, and everyone from the Zhents, to the Semb's and to the Shades are after it. Regardless of the last one, my party (Consisting off: Level 15 Druid/Sorcerer/Mystic Theurge, Level 16 Paladin/Knight Of The Chalice and a bunch of NPC's, consisting of a level 12 ranger, level 10 paladin a level 6 bard and a certain good drow ranger) decided (3 vs. 4, me being against) to go through Anauroch, crossing only a few miles north of The City of Shades. Well, somehow we make it through mostly unscattered, minus a run-in with a bunch of Phaerimm. But as soon as we get out of the desert and see a forrest, we are assaulted by Shades riding on 3 Ancient Blue dragons. My fellow players decides to make a run for it to Shadowdale, with Do'Urden deciding to follow them, as does the Bard and the ranger. The Paladin is pretty much killed of in the first round, while i jump of my horse and charge the dragons. Well, the mage on the dragon manages to grapple me using a spell, and the Dragon kills me with its breath.
Beamup

06-10-05, 02:13 PM
The most unforgettable death I've seen was of a BBEG.

Our party (a pseudodragon ranger, a pyromaniacal sorceress, and my murderous kleptomaniacal rogue) was facing the BBEG, a massively beefed-up extraplanar fighter-type (never did find out exactly what he was).

We'd hired a whole bunch of mages to make papers with explosive runes on them, intending to use them for demolitions. So, we had a sack containing about 50 Explosive Runes spells.

I won initiative, and seriously hurt the major lackey (a Githzerai) while he was flat-footed. The BBEG casts some buff spell or another, then Mr. Psuedodragon carries the sack over close to the BBEG, and tosses it - it lands right in the guy's square.

Then the sorceress casts an area dispel magic... and voluntarily fails her CL checks. This, of course, means that all the runes go off at once. 300d6 of force damage, no save. He was very toast.

The DM was astounded. Though, I don't know how he expected us to be able to fight the guy head-on, since he was apparently immune to both fire (pretty much all the sorceress could do) and poison (the pseudodragon's main combat ability). That left me... the classic TWF SA-ing rogue with a massive punch if I can get it off, but a glass jaw. With nobody able to provide flanking... we'd've been helpless. Our watchword the entire campaign was, "if we haven't won by the beginning of the second round, RUN!"
Morloth

06-10-05, 08:08 PM
Don't know if I should call it a Heroic death, but I'm sure it's unforgettable :). This night we continued last weeks session which we had to stop during a fight with a black dragon! The party had encountered the dragon before and it's part of the running campaign, the party realy wanted the dragon dead...

Halfway through the battle the dragons convinces the orc, who was travelling with the party and guiding them through the mounten caves (long story), to fight allong his side. Things looked grim for the party, untill the Ranger fired a critical hit against the dragon and the dragon (and orc) got burned by a fireball. The orc was out and the dragon was escaping through a small cave. The party followed him (the dragon now badly wounded, 4 HP left!), but the dragon waited at the edge of the darkness spell for the party to come out. First was the rogue *bite*, KO; Followed by the druid *bite*, KO.

The dragon tried the convince the party to drop a bag containing a strong magic item it needed and promised to leave the party alone if they did. The party however had other plans, they walk through the darkness towards the dragon. They stopped 5 meter in front of him (still in the darkness so they were unaware) and told each other to empty the bag and then give it to the dragon. The dragon could hear it clearly (nat 20 on listen check :)), so as the sorcerer approaches the dragon the dragon gets mad and bites the druid in two pieces! The socerer gets mad and decides to use its Rod of Wonders, (he already had BAD experiences with that device being shrinked to 1/12 of it's size killed a NPC with a lightning bolt... you get the idea :)) as he points the device at the dragon and launches an attack while the rest of the party was behind him a Fireball pops out! The sorcerer dies at the spot before the dragon while the party behind him gets burned BADLY, on the 6d6 he rolled a 27! Enough to kill 4 party members! Only the wizard who was luckaly just out of range, he an NPC lizardfolk and a cleric survived...

That was just bad luck and very very nasty :eek:
TheChilliGod

06-12-05, 05:55 AM
10:00 am, The Shining Pommel Inn, 21st May 3197 AC (After Cataclysm, no it didn't blow up the world, just shook it a bit)

It was a day of celebration. The Battle of the Shining Pommel had been won by one of the most unlikely contestants ever; An orc barbarian who had just started her career as a champion. She rose above fighters and rogues and hobgoblins over three times her level with nothing but her trusty greataxe by her side and a face set in grim determination. Surely she killed a hobgoblin fighter and two rogues, and walked away from the labyrinthine arena where 10 contestants total did battle in the maze underground the thriving village, like she was on top of the world.
Her first kill had come from the hobgoblin fighter. It had the advantage from charging her, and blood from her face washed upon the stone, much to the delight—and nauseation—of the commoners watching above. Surely she would not win this battle, the others thought. Hardly anyone placed bets on her winning, because of it. She made one desperate attack at the hobgoblin bearing down on her...
And sliced his head off.
Her second kill came from a human rogue, who's short sword was bloodied with the victory over a cleric of Yondalla. Again, the face was set in drim determination as she charged into the sneaky rogue...
And sliced his head off.
The final kill was in the centre of the labyrinth, for all to see. A square 30 feet each side. In the other side of her was her victim—a half-orc rogue, who had only one kill to boast for second place. Both sides were hideously wounded, and both found trouble in breathing. It would end soon. The barbarian launched an aggresive attack, expecting a parry of some sort...
And sliced his head off.

The ensuing celebration would be short-lasted, however, for the barbarian of new reputation had ended the lives of 3, an act punishable be death. The celebration continued well into the night, with other contestants who had survived drinking and dancing and boasting about their strength merrily, as if they were lifelong friends. A knock on the door didn't silence the crowd. The sound of a door opening did not silence the crowd. A horned beast with shining armor and brown, shaggy fur, almost 10 feet tall, entering into the inn, did. The creature had hooves for feet, and brandished a greatsword obviously imbued with the strongest of all magics. The minotaur breathed out in a part sigh, part growl, and steam emerged from it's nostrils like the huff of a train. He looked around the room, looking for a source of evil. He was Kohanin the Vengeance Bringer, and he exhibited the holy symbol and emblem of Heironeous.
He was approached by a human cleric of Kord, a giant by man's size but a halfling by minotaur standards.
"Hey, how's the weather up there big fella?" the cleric gurgled, obviously drunk.
"Clerics, even of a showy deity, should not conduct themselves of such a manner. Back down," growled the minotaur. It was not a command, it was a threat. The cleric babbled on about something until the minotaur clonked the cleric around the head, instantly sobering him up.
"Tell me where the 'champion' is." the minotaur growled. Again, a threat. The cleric weakly pointed to the orc in the crowd, again a giant among men, but a dwarf by minotaur standards.
"What do you think you want, big horns?" the orc barbarian said in a nonchalant manner.
"I want your head, for you are evil, and evil must be exterminated at all costs. You have brought the deaths of three individuals, two were with honor and now you pay the price. Stand your ground."
"I'll knock off your head with my greataxe and hang it on my wall!"
"Bring it." The orc charged in a relentless fury that would have brought the hardiest of men a drop of sweat. Kohanin did not even flinch when the axe bore down on nothing. By the gods, he was fast!
"My turn." They were the last words of the orc to hear. Kohanin thrust his greatsword blindly the orc, taking a section of the wall away as he thrust at the orc.
And he sliced her head off.
The head and body alike were dissolved into a fine dust, made by a brilliant explosion of holy light. His duty done, the minotaur took his leave. It took a whole hour for the inn to restore itself into the usual manner of inns. The cleric of Kord, who had almost shared the same fate, said to his friend Udohorn, recently made since the arena match, "Don't let me ever argue against any sort of horned beast again!"
"Only if you remind me of the same," came the reply.

---
You know the really sad thing about all this? The only PC involved was the cleric. It was a whole setup, just to bring an ECL 20 minotaur paladin into the game. Not by any means a deus ex machina, railroading or anything, but just a show-off.
Don't worry, I have another 'heroic' death planned for a PC at least...
Taim Kelrathos

06-12-05, 07:54 PM
Hey there everybody! Just a few amusing deaths to share with all, and here's some backstory:

This was out Gnome campaign, in which all PC's had to be Gnomes. Out party had a Hexblade/Sorcerer/D.Diciple/PsiWarrior (me), a Warlock, and Bard, who then became a Rogue after he died, and then a Paladin for his third and best char.

1) The Bard's Death:
We had just fought off a powerful Thi-Kreen warrior whos head I had crafted into a mug (with the antennae as straws :D ) And the Warlock was playing with his recently acquired Rod of Wonder. So he makes a few cheap rubies, makes the grass grow then..BAM! An angry Rhino appears. The bard confused it, only to have it maul him in its confusion. The warlock eventually downed the Rhino and gained his 8th name of "Slayer of Malcontent Rhinos"

2)Same session: The Rogue meets up with us, only for us to fall under attack by three gorrillians. During the battle the Rogue tried to sneak up on a gorrilian, only to fail his Move Silent check. The big monkey turns around and hits with all four claws and its rend attack. The rogue didn't make it.

3) Differnt session: We were in a port city, looking for information on the BBEG, who was manipulating the Mind Flayers, Thi-Kreen, Dwarves, and Gnomes, and we found a Ulithard information dealer. We discussed a contract and our Gnomes retired to the inn to discuss it before signing or rejecting it. We decided on a code phrase to say if we didn't like it, and then we would jump him. So the next day occurs and we meet up with him. The code phrase is uttered and we jump him, but he makes his saves against my Curse and the Warlocks Elderich Blast, and the Paladin does some Divine aura thing. Then he Mind Blasts us. You'd think we'd make it, as we all have MASSIVE will saves, but guess what we all do. We miss it by ONE! After that we became brain food :ghosted:
guevaramartyr

06-14-05, 04:02 AM
I DM for our group, and in our first session I made the foolish mistake of assuming that the players understood what their characters should or should not do (the rogue anyway).

The Mission: to clear a mine of kobolds. Simple enough for 4 3rd level characters, especially since there were only about 15 of the little draconic beasts in the first place. Am I right? Of course not!

The entry hall is deserted, except for a door off to the right side. The party rogue dashes into the mine ahead of the rest of the party, glances around briefly, readies a crossbow bolt, and the miniscule halfing kicks down the door. Naturally, the rest of the party is far behind, so when the rogue breaks his crossbow with a critical failure, the kobold guards and their dire weasels nearly tear him into pieces before an actual fighter can arrive.

But we've overcome the guards now. Now we just have to get to the den!

Not so simple. The kobolds hear the fighting and rush to take up ambush positions. When the characters leave the side room, they are bombarded with crossbow bolts. The fighter, being brave, charges headlong towards the foes, while the rogue, being nearly dead, fails to check for traps. Come on people, it's a kobold mine! First our courageous hero runs straight into razor wire at neck level, dealing an automatic critical hit, then the concealed pit trap opens up. Needless to say, the rest of the encounter did not go well.

The part that just amazes me, however, is that after some long rest and recuperation, the party returned and killed most of the kobolds. Somewhere along the way back to town, one of the players got the bright idea of keeping kobolds for pets! If we can only sneak them into our house then they will be our servants!

The kobolds proceeded to burn down half the town when the PCs were out.
ajmastrean

06-14-05, 11:33 AM
I played in a very custom Faerun game from 1st to 23rd level, very epic. I was Lothar, cleric 20/heirophant 3 of Lathandar, and ended up being his half-celestial (template added) axiomatic (BoED spell) champion (champion in name/roleplaying, not mechanically).

We ruled a small town with a keep and temple and such. Our party had been adventuring to defeat the "Wise Men", 7 powerful wizards/fighters/ancient guys who opposed Lathandar in ages past and were now scheming to awakening the Tarrasque from his slumber, among other evil guy stuff.

Long story short, there was a massive battle, our town was assaulted by undead and stuff. My PCs brother, a Paladin/Cavalier, led the town against them. I ascended to the heavens to defend Lathander against the most powerful of the Wise Men, who had risen to deity status. There was some serious battle, I won, but was ultimately destroyed by awesome storyline and killer moves.

A thousand years later, my grandson (Lotharindar the Everwise) still ruled the town and there was a grand hall in the temple erected with my party's likenesses. It was sweet. Our resident munchkin was all sad that I got to fight a god, he just died fighting back on earth, HA!
GunsNRoses

06-15-05, 05:47 PM
We were playing, and I was a sorc. My favorite spell: Desintigration. We were up against a red dragon, the big boss of our game. I was first in initiative. So guess what: Desintigration. I beat its SR and it failed its save. For the next 5 minutes we sat around staring at the ashes of the big boss
elven warriorXX

06-15-05, 06:09 PM
We were playing, and I was a sorc. My favorite spell: Desintigration. We were up against a red dragon, the big boss of our game. I was first in initiative. So guess what: Desintigration. I beat its SR and it failed its save. For the next 5 minutes we sat around staring at the ashes of the big boss
that is good :) (for you lol) i played a wizard/fighter elf, i was 15th level (10 wiz, 5 fighter), me and 1 other guy (dwarf cleric 14th) went to fight the big bady (a evil gold dragonkin) we killed his dragonkin lackys and went on to face him. he was standing on a piller over a pit of acid, i got to go frist and i cast a lightning bolt at him...did nothing :weep: 30 min later i had 12 HP left the cleric was out of spells(i was to) he had 23 HP left, the dragon had 89 HP left, i had a scroll of disintegration but he was on his pillar and to far away and his SR was to high. so i made a runing jump of the clif, over the acid and i made it on to his pillar and i used the scroll on the pillar and we both fell into acid and both died :waits: but i got extra XP for my next charri :dancin:
bucho

06-27-05, 05:15 PM
i remember a campign i ran awhile ago were i killed a pc in our 1st session. they finished their goal of checking an old abandoed guard post and were about ready to leave when one of the pcs steped under some green slime and it fell on him. well the party stood around trying to figure out what to do i remember the conversation going something like this:

pc(theif w/ slime on him):what the hell am i going to do?
pc(fighter): oh crap umm what works on this crap?
pc(wizard): fire i think but i got no spells left
pc(fighter): oh damn ummm....
pc(theif): hurry up guys..
pc(fighter): i throw greek fire on him
me: well after a few minutes of burning and screaming you have a pile of ashes you can see from the torch light you guys have.
pc(fighter)oh crap we did have a torch, i puck up his ashes and put them in an empty bottle.

yeah the party was not that bright that day. and they still carry the theif in a bottle around
Lyinginbedmon

06-28-05, 05:37 PM
I know this hasn't happened yet in my campaign, but what the heck since the character can see the future anyway ;)

The heroic Blue Jester, who is the 15-yo once-human polymorphic (Shapewise and Classwise (Ie. he can re-arrange his 15 class levels once per day to anything he wants, but with a few stipulations)) messnger of the one and only creator deity, becomes deathly ill on a camping trip. It turns out it's his 'program' (The deity uses a numerical system to make everything and change it too) is degrading rapidly from massive destabilisation due to his alteration abilities and the alteration from human to what he is now. Going to be a major final word from him in the tent, one I'm going to make sure my PCs remember well.

Should be something like this (He's ill, so it'll be in a low, weak tone): "You are all..so..so...so insignificant. You scurry around, starting wars, forgetting gods, killing each other over little pieces of metal. And for what? For treasure? For fame? I wasn't always like this you know, I was once like you too. I never did like it then, it was always something off for me. I don't know why he takes such an interest in you kids, and I don't know why he took an interest in me in the first place. But one thing I do know is this, no matter, I'll never forget...I'll never forget you guys, and I'll be back. You can't sni<computer-esque malfunctioning voice distorting 'sniff'>--"


They're gonna love it :D
No-man

07-01-05, 10:54 AM
...Ivar and Sven, the human Barbarian cousins, led the party up the causeway. They were followed closely by Pepe the Elven Wizard, Iva the Dwarven Rogue/Fighter, and Carl, the Healer.

After three days of being chased in the wilderness by the Gnollish patrols, (and defeating some), they had finally been successful in doubling back towards the Gnoll lair. The small keep stood in the center of a small lake, a 20' wide causeway leading 120' from the shore to the gates.

Under cover of darkness, Carl's silence spell had allowed them to defeat the gatehouse guards that had been defending the causeway on the shore, without alerting the keep.

Now, with the mists of the lake concealing them, they advanced stealthily on the keep, Carl's silence still working in their favor. In the bright moonlight, both Iva's and Pepe's eyes scanned the battlements, but the keep appeared empty. As they came near the walls, the stone containing the silence spell was discarded, and they paused to listen. Not a sound was heard but the lapping of the water on the causeway. Sven and Ivar's heads were on swivels as they approached and entered past the gate, and all listened well for any sign of defenders.

They entered the 40' long tunnel into the fortress. Halfway through, they all heard the sound of machinery clanking. Just behind them, a portcullis dropped, sealing them from escape. Again they heard the sound of machinery, but Ivar quickly jumped ahead, and with a heroic feat of strength caught the downrushing portcullis, not escaping himself but holding it open.

But at the same time that Ivar caught the portcullis, a hail of missile fire from concealed Gnolls peppered the party. Oil and then fire came through the murder holes in the ceiling, threatening to destroy them all. Pepe fell into the fire at Ivar's feet, the missiles and the fire overcoming him. Ivar stood, immobile, while the rest of the party took the time to escape the conflagration and drag Pepe to safety. He then hesitated a moment, standing like a stone pillar, as the flames consumed him and he collapsed.

Sven lamented the loss of his cousin; but now there was revenge to be had.
-----



Ivar was the chaotic neutral one that you could never count on; his sacrifice was especially poignant. He was later brought back, and was looked up to by those in the party that had previously scorned him.
theif lord

07-12-05, 04:52 PM
i used to play a fighter that used greek fire (those that dont know its a big bang in a tube that points toward my enemies) and while mixing the correct components to refil it they blew up so all thats left of him were his arms so the sorc of the party continued to create a flesh golem seeing as the only things needed to finish it were the arms (intresting note the rest of it was made out of my old characters) so the souls of my chars proceeded to take control of it and killed the sorc
High King Tigernmas

07-12-05, 05:07 PM
1st game I played, something I'll never forget...

'As you enter the room you hear a click and a werewolf (Note, this was CR 7 against 3 1st level characters, a barbarian,(me), a cleric and a rogue) runs at you.'

The room is about 10ft by 15ft, not much room to move about, what with that altar in the centre...Did I mention I was weak from taking on a necromancer practically single-handedly?

'I'm the barbarian, I'll charge it, you think of a quick way to despatch it'

Werewolf bites and rends and chews the barbarian to bits.
He survives (So strictly its not death, but still), but is a lycanthrope...
No-man

07-12-05, 09:56 PM
We were in a living maze of hedges, which attacked you if you moved too close to the walls. We'd been lost for a couple days, and the walls shifted so mapping was useless. The Bard used a Fly spell to rise above the level of the hedges to scout our path. Of course he was carrying plenty of oil and "Greek Fire" which in this campaign blew up when exposed to air.

When he rose above the level of the hedges, the Vampire Wizard in the fortress we were trying to get to Lightning Bolted the Bard. He was rendered unconscious and down he came. Upon hitting the ground, the vessels in which he had the Greek Fire burst, causing him to be caught in a secondary explosion. He'd been blown up twice in less that 5 seconds.

The upshot of this is that his final fiery explosion opened a hole in the hedge so that we could now see and approach the fortress.
the_one_true_shea

07-17-05, 02:43 PM
AKA - I havent read the other stories yet :)

I cant remember this guy's name (Im horrible with name of real people, let alone imaginary people).

We were playing "The world's Largest Dungeon" and I had started as a Bard. I was LG and I wanted to be a paladin (but I wanted better skill points and the magic and the etc. first) and then I got bit. Dang were-rats! I suddenly found myself forced into CE.. LG -> CE in the span of one horrible fight!

Well, so this paladin is there, and whereas last game session I was his little squire buddy, now I am the dark shadow in his light. He sticks by me, and we have this RP "I fix you or kill you - whichever comes first" thing going on. We find our way to the goblin hoard. I .. trigger (hey CE is CE and Im a good meta-gamer) a fight.. with over a hundred goblins. This is bloody, bloody, bloody. There is a psi-warrior with that offensive teleport power (the one where you switch places with your target) and a monk, and a sorcerer, and an elven archer in the doorway.
The monk and the sorcerer are a pair - the monk the bodyguard for the elven princess magic user. Princess goes down first as a goblin spear porcupine. She got seperated from the monk, and really, she was out of spells anyway. The monk and the Archer were holding the door, while me and the paladin fought back to back a five foot step away.
We were using skittles for enemy counter and we ate em as we killed them, but that was the scariest rainbow surrounding our characters. Eventually, after minutes! of combat the monk fell, the archer fell, and the psi-warrior fell back. It was just the dark rat and the light warrior using a doorway to prevent the goblins from flanking us on all sides. All the healing magics were being pooled into the paladin - we had it worked into a killing machine. The paladin stepped foreward and cleaved, then I stepped forward and multi-attacked, back and forth, on my back rounds I would heal him if necessary. On his off rounds He healed himself. The one in the front took the damage untill they had to step back.
The fight took so much real time that the monk's player built an orc barbarian and came in as cavalry, and had three or four minutes of combat left for him when he got there. The psi-warrior's player had to go home, and the sorcerers player.. well she was newer, and took the rest of the night to make a new character for next game. The archer was riding with the psi-warrior, and OY (I almost forgot) there was an invisible cleric of trickery there the entire time as well. Kenny (the invisible cleric) didnt approve of the fight and was literally just watching, healing, and generally causing non-attack worthy assistance.
And.. I lived. The dawn (really) came and the goblins were defeated. I claimed my wand of wonder, the paladin began some hard core praying, and the cleric "went looking" for the psi-warrior. How does this lead to the most memorable death I have ever played.. keep reading.
SO, I just lived the most harrowing dice fight I have ever experienced, all the while in this wonder "dark & light" back to back "brothers in battle" schtick, Im thinking that Im SO on the way to getting back to normal and joining the paladinghood. I start poking my little rat nose around the goblin's tunnels. I find this strange twisty little pathway. I decide "hey Im invincible" and poke down it. (The other three players that are still there are "out-of-game" and smoking one final ciggarette before trucking out) and I walk around a corner.
DM: Will Save.
Shea: Ah ***** I rolled a one.
DM: (smirks and leans foreward) Fort Save.
Shea: Ah double ***** I rolled another one!?! What the Hell?
DM: Symbol of Death. Your dead rat-boy. I love pre-made adventures.
Callista

07-18-05, 03:10 PM
So what did your paladin buddy think of this when he found your character's body? I'd be hard-pressed to find a better definition of the phrase "Life isn't fair".

(Speaking of which... LG bard? House rule?)
Jager Mage

07-19-05, 02:11 AM
Guy was playing a human barbarian/champion of gwenharwif (the inspiration for character! His name was Sigmar, mine is Sigmarius, an ode to a past hero). 17th level, playing city of the spider queen. we're fighting what I believe is a nightstalker. Undead. Nightstalker disarms Sig of his hammer and tries to crush it, nearly succeeding. Then it is Sig's turn. Blood of the martyr, pumped all 200 of his currently remaining hit points into the nightstalker. beat the sr, failed the save. Last words were "TO THE DEPTHS FOUL CREATURE!" Nightstalker only had 187 HP left. It was beautiful.
the_one_true_shea

07-20-05, 10:51 PM
So what did your paladin buddy think of this when he found your character's body? I'd be hard-pressed to find a better definition of the phrase "Life isn't fair".



His player laughed at me and told me to make a cleric.. a real one, and when my new character showed up (glowing, oath of poverty.. you know where I'm going... everybody does it! ) the paladin made a point to blame "the massacre" on the "rat-boy" to "encourage" all the newguys.

I'm an experimental rules hack, and Im good at table tactics, but crow pulled no punches, cackled when you die, and only the paladin made it to 8th.. we keep a wierd sense of continuity in crows games. In temple of elemental evil I played:

X. a saughagin from the inner river of the ring. took longer to drawup then it took to kill him. - retriever - idiot wizard threw the bone on there himself "to see what would happen" frog legs white lightning fried?
1. a wandering fighter with a single sorecer level (true strike! ), had the senario explained by the guild runaway (rouge) at the entrance to the mines.
2. a spellfire sorcerer that "was very pious" and had mega leadership setup. got permission to have had "a vision" about what was goinf on from pelor.
3. the cohort of my spellfire sorcerer that lived through the fight I died in, and leveled to my level in the process. an azer.. :shifty: hehe, and then he called his planar ally (item "phone a friend" - from pelor of course paid with exactingly using base starting cash rules from the dmg). He kept spellfire's journal/spellbook.
4. planer ally is a mog :D and the he takes over after a nasty battle in the inner ring passagways that kill off the azer. at this point the spellfire sorecerer has been resurected by the evil sorcerer and Im only getting to advise on his actions. I had him as the cohort for the azer until he died, and by that time spellfire had died like three times. He was spellfire.. really, just a gun in the back. every time he got broke he had to be fixed and he wasnt as good as he used to be. azer and mog were outsiders..
5. strait plane hopped a hippi kender w/a female.. aurok draconian as a cohort. kender took one.. count em one hit to the chest from the red dragon in the inner ring and DIED instantly. gold dragon girl got put in the evil clerics.. KRAVEN's (right Kraven was that ur-priest's name! ) bag of holding, kender was fed to the .. something cant remeber.
6/7. wei'yun! that was his name! spellfire was called wei'yun! and I remember because I pulled in yiang yin and then yian yang, wei'yun's old school buddies. sorta "fist of the north and south star" they were the kings of the south and the north pole. can't remember which showed up first. yin actually cause he was fire/air elemental cleric of obadhi - with a pelor based prestige class, and a farlagahn based prestiege class. basically twins seperated at birth and trianed by the worldy gods to do a job - police the stability of reality... maybe more "wise men" they were gnomes. they both fly permanancied. dual action dancing tower shields. and greater hunting masks from that one book.
9. wie'yun was left at the teleporter disk in the temple of elemental evil along with the aurok. the thing about that was "I had played wei'yun sooo zealous about saving reality" that crow decided he always said "yes" when kraven went to resurect him, the aurok was less well described but whatever. Yain Yang cast harm on the elemental prince of evil, kraven hit him with a fourfold forged sword strike. We all went home. Throughout the story there were only two actual driving characters - the rouge that orginally brought the karn and wei'yun into the group.. then wei'yun. first a pc then an npc, he kept all the notes and told people of visions he had when he died and got resurected.

and! my buddy kenny beat my 9 characters by a solid 5. About mid-way through he got on this string (this is my cleric daryll, this is my other cleric daryll, this my other cleric daryll.. no his name was baxter.. no brax.. no <shrug> ) and there was a guy who only played six games and ran through.. six characters. (one was this sick imp demon of possesion) but, mike..
a solid 23 .. rouges. treasure hunters or trained assasins every one. exploding like pigeons after a wedding. I think it boiled out that there was some CG rouges guild that had decided "the end of the world" was "bad for bizness" and kept sending the one right after the other. fred's dead send jim, ok timmy go look for jim, oh where did timmy go, bob your turn, etc.




(Speaking of which... LG bard? House rule?)

go to here (http://boards1.wizards.com/forumdisplay.php?s=&daysprune=&f=44) and read that which is written that by me, and consider .. i dunno anything you really want to, but that there will answer your question more.. ;) completely. I recomend the gather info one. :)
azurewraith0

08-12-05, 10:47 PM
I once played this Chaotic Good ranger, by the name of Enailis. I basically played him as being quite a good fellow. He went about, was generous and polite, helped whoever he could. I was trying to play him as a chaotic paladin in a way.

Anyways, for our second or so mission, we had to fight some rats on an old shanty boat. The halfling sorceror and human cleric of Wee Jas decided to go down into the ship, while my Ranger stayed atop and shot at rats.

Bad idea. The rats swarmed both the cleric, and the sorc. and somehow, I managed to roll a 1, and spring a hole through some soft, moldy wood. It started filling with water, we had an unconcious sorceror, and a cleric that was near being staggered.

My ranger decided to jump down through the hole (ouch) into the hold. He then proceeded to attack a few of the rats to get his attention on him, while the cleric escaped with the dying sorceror.

Through the magic of total defense, I was able to stay alive for a while, for the cleric to get out to the docks, and shout to a nearby cleric (No, it was not conviniently placed. It was actually there beforehand) Eventually, my ranger got hit to -1, floated naturally due to having dropped his weapons, left his gear on the dock, and wearing only studded leather. But.. on his face. The cleric reeled me in with a grappling hook and saved me.. barely, from drowning.

The ranger died about a level or two later. Poor fellow was hypnotized by a harpie's song, called foward to it, somehow made helpless.. and then his head was smashed off. It hurt the other PC's, because he was so generous and nice. Quite a graphic display too. A club swung, icky head stuff against the nearby brick wall, and a corpse slumping to the ground. Because he managed to roll a 1 on his will to be entranced, and a 1 on his fort save against the coup de grace.

Not that heroic a death, but certainly a nasty death for a heroic character :weep:
The_EvilDungeon_Master

08-12-05, 11:50 PM
This wasn't me, but it twas a group I played with a while ago...

Ok, the party wizard was stumbling around in the dark, his light spell having just worn off. He accidentally trips on a sleeping goblin (balance check, natural 1) whom he couldn't see because it was of course pitch black. He falls on to a pit trap (reflex roll, natural 1) and falls down about 20ft. At the bottom of said pit trap, were several large spikes coated in acid. Now, the area bellow the pit trap was an empty cavern. Unfortunately, the wizard's weight was just enough for the floor to fall through (luck roll, natural 1). So, he starts falling another 50ft or so. With one of the spikes still in him. He hits the ground, dead, at -9hp. Then, something falls on him from 70ft up. It was a previously-sleeping goblin that he tripped on. And so, we dubbed this event "The Great Fall".
Laranis Callirr

08-13-05, 08:11 PM
Not heroic, but unforgettable comic relief for our group.

It was my first time as a DM. Definately not the best of days, but we were having fun nevertheless. One of the characters was Thokk, a half-ogre Frenzied Berserker with a permanent Enlarge effect on him (yes, I know). He was played by our group's rollplayer. Oh, and he was evil.

At the end of an adventure, the party starts loading their treasure onto a pair of boats. Thokk grabs his share and some extra gold, and piles it up onto his own boat. Then comes Zajier, an assassin, and asks him why his boat has more gold on it.

Thokk, not being too intelligent, or wiley:
"My gold is heavier." Bluff check.
Sense Motive check. "I think you're lying!"

"... Are you calling me a liar?"
"Yes, I am!"

Thokk proceeds to attack Zajier, rolls a critical, and chops him in half. I guess you sort of had to be there to enjoy it.

Another death I really liked was during an unpredicted total party kill brought on partly by unlucky rolls, and bad spell and tactical choices by part of the PCs, as well as an overestimation of their capabilities by me.

Anyhow, the party is fighting a lich. He dominates the dwarven Battlerager, who proceeds to attack the female wizard.

"Okay, I attack... ooh, critical hit." *roll, roll* "34..."
Wizard: "Oh, I think I'm alive."
"... plus 114."
"Oh."

... She was also chopped in half.

A few rounds later, that same Battlerager was the only one surviving, and he had been able to shrug the domination off (the lich, having run out of firepower, told him to commit suicide by jumping into a pit). Jhorkin did actually start climbing down the pit, however, and the lich floated down to attack him. He then tried to leap from the wall, to the lich, and grapple him - however, the lich hit him first, and poor Jhorkin fell to his death.
kenlas

08-18-05, 12:26 PM
Alright.

I am playing a warforged fighter named Nickle. We were sent to defend the aundairian cities from the ashbound, and the ashbound had decided to switch thier target city from the one the party was defending to a smaller city to the east.

After sending the wizard's raven to spy on the ashbound's movements we spurred on to the hapless city. Upon our phantom steeds two wizards (one human and one gnome), a human rogue, and a warforged fighter rode into town to the Count's office where upon we told him of the impending doom of his fair village. Additional forces of the Count, a cleric, two paladins and two additional wizards were mustered and battle plans were drawn.

It was 19 archers and a wizards against 4 wizards, 2 paladins, 2 fighters, and a rogue. After countless hours in the war ro0om debating, the wizard's raven McCawl reported the enemy contingent was only 3 miles away. It seemed as though there was no other option than Nickle to stand alone with the city guard behind him. This would allow The warforged to dwindle the enemy numbers and provide a distraction to where the two adventuring wizards, cleric and rouge could get behind the enemy legion and neutralize the leader, which reports indicated controled a staff of fire.

The battle was faught at range at first. Nickle fired arrows for a full minute and a half before the enemy returned fire. While under a protection from arrow and resist fire spell Nickle had no need to fear. The enemy archers halted and thier ranks fired thier first volley of arrows. The battle ensued with the lone warforged standing his ground, naught but 5 arrows scoring a hit on him after 30 seconds of battle.

When the ashbound came to approximately 440 feet away, the paladins came foreward to ward off a charge, but the charge never came. The ashbound leader sent a fireball into the small group of defenders, severely injuring Nickle and killing one of the paladins. Directly after this the flanking group came into action, killing the leader with a scorching ray, severely injuring his left guardsman, and taking the staff that had caused so much damage with a mere bead.

Another volley of 38 arrows were sent towards nickle, with hardly any damage being done to the stalwart defender. However, out of the corner of the defender's eyes a roup of wolves threatened the group awaiting the ashbound's charge. Apparently the battle was not over.

Nickle dropped his bow after one last shot and drew his greatsword. Gripping the pommel with both hands, he steeled himself for the oncoming wolves. A wall of fire erupted among the enemy ranks, cutting thier number in half. The remaining town guard moved up to the melee battle. However, the town guard moved too early.

the remaining ashbound seperated and moved out of the fire to shoot one last volley of arrows. They were deadly accurate hitting Nickle, the COunt and killing the wizard. The wolves rushed foreward to the badly injured defenders. Another wall of fire took out the remaining ranks of ashbound, with four of the attackers running with thier tails behind thier legs.

At this point the melee was not going well for the defenders, with Nickle inert, the Count wounded, the wizard dead, and the paladin unconscious. The wizard determined the best course of action would be to lob a fireball into the melee to only hit the beasts of the forest. Another bead of chaos was launched, but had misfired 20 feet to the Northeast, hitting all of the melee, save the unconscious paladin. All others were instantly immolated.

Thus ends the battle of Tennire with the stand of Nickle and the town guard who valiantly laid thier lives and bodies down to stop the slaughter of the innocent village.
Evil Glowstick

08-28-05, 07:33 PM
Anyone seen the last episode of cowboy bebop............
I won't ruin it for those who have not but, WOW. Something just reminded me of it while I was reading this and could not help but say something. BEST last words ever."Bang" :eek: :cool:
Lyinginbedmon

09-03-05, 05:08 PM
I'll agree that was a rather wonderful death scene, but does anyone else have some good scenes to report to us all? :rolleyes:
Chris_The_Guy

09-03-05, 06:20 PM
I once DMed a campaign in which we used a variant "harder to die, harder to get raised" rule. Up until 6th level, no one had died, but several had come close.

The story had revolved around a magic chalice that the PCs had gotten their hands on early on. Drinking from the chalice gave a vision of the future, which could be used for good or evil. An evil duke had his eye on it, and the PCs traveled across the country to a sage atop a mountain that knew more about it. Along the way, they had been harassed by bandits, slavers, assassins, a band of orcs, and a horde of werewolves in a frozen mountain pass.

Finally, they reached the sage and were told to seal the chalice away in a temple. The PCs traveled to the temple far in the wilderness and sealed the cup away forever, but when they returned, they found that the evil duke had kidnapped two of their dearest friends.

Long story short, the PCs faced off with the duke and his minions in a final battle set in a cathedral. The battle involved the party's paladin going toe-to-toe with the duke, who was a fighter/blackguard, while the other PCs handled the minions. By the end of the battle, paladin knocked the duke down to 0 hit points. When the duke's action came up, he decided to attack the paladin one final time, dealing enough damage with his flail to slay him just before collapsing. There was a moment of silence as the death set in, and the party's fighter/rogue picked up the slain paladin's sword and stabbed it into the duke's chest, killing him.

That is the best death story I have ever seen in a game.
Mighty Ranter

09-03-05, 06:37 PM
This is quite funny.

One of my characters in my party (A Gnome Bard) had fallen into one of thoes spiked pit traps and was impaled by the spikes and instantly died. The rest of the party attemted to retrieve the body and hopefully get someone to ressurrect him. Since the person who went down into the pit had to use two hands, another member of the party decided to throw his torch down into the pit so the climbing character could see the bottom. Unfortuantly, when the climber reached the bottom, he found a lump of ashes. Apparently the torch fell on the body and burned it up! :mage: Unfortuantly for the Bard, he had no chance of resserecting... :(
Terraneaux

09-03-05, 09:39 PM
Ok so here's one: We were playing a forgotten realms game. We were Banites. Around the time this happened i was 21st level, and the highest level PC (the blackguard) was 22. We were running a small kingdom in the Border Kingdoms (its basically the area of FR set aside for pc kingdoms) and were being threatened by this CE infernal assassin with a dagger that bound people's souls. The blackguard's npc wife had already been taken out by this guy and when we ran into him again the chips were surely down. Our assassin couldn't sneak attack him, our blackquard coulsn't really hit him, etc. We had been using the "souls as power" and the sacrifice rules out of the bovd pretty extensively before then, but I had a bit of an idea. I was willing to make a sacrifice without an alter and any preparation time, but who would i sacrifice? I ended up using my character as the sacrifice, and with all the bonuses (rolled a 17, +15 divine insight, 24 ranks, 3 int bonus, +3 for the dagger i used, some other bonuses got the check up to like 70) and a miracle spell the dm ruled that i could get Bane to wipe him from the face of Toril and make sure he never, ever, came back. Of course neither could i, but it was definitely worth it and an (anti)heroic sacrifice.
Dark Stryke

09-03-05, 11:40 PM
Okay, I got one.

I was DMing for a Paladin6/Favored Soul1, Ninja4/Monk2/Nightsong Enforcer1, Bard3/Fighter1/Swashbuckler1/Rogue1/Ranger1 (multiclass city!) and a druid6/Beastmaster1.
The party had just got into a fight with two really nasty villians: A sadistic cancer mage who delighted only in the suffering of others, and his Vermin Lord buddy. They were henchmen for an evil necromancer who had wiped out an entire region and had animated all the inhabitants as undead. The PCs and the villians had clashed before, so this was a serious grudge match.
So first round, the cancer mage begins with a sneak attack with a crossbow to the bard, then the vermin lord summons a swarm of rats on the paladin, the ninja, and the druid's dog companion. The bard begins with a song about how the heroes will never give up the fight (inspire courage). Well, the paladin gets all chaged up and smites the Cancer mage bigtime. He only managed to hit because of the +1 on attack for inspire courage.
Next round, the Cancer mage quickdraws his twin short swords and opens a can on the Paladin. The bard rushes in, flanks him, and gives him a little sneak attack (thanks to his rogue level). The paladin attack's again, this time rolling even more poorly, but still managing to hit because of the Bard's flanking help. Meanwhile, the ninja and druid are dealing with the Vermin lord.
Round three. Cancer mage decides to get rid of the bard. He hit's him with his contagion ability, bard fails his fort save (con is only 10!) and takes 5 strength damage. His strength is now 8.
Over the next few rounds, the bard is infected with yet another disease, he's now lost dex as well. The cancer mage starts beating only on the severely weakened Bard, hoping to take him out, then work on the heavily armored paladin. Well, things didn't go as he planned, and with another smite, that was about it for the Cancer mage. Meanwhile, the Ninja and Druid are having a lot of trouble with the StoneSkin augmented Vermin Lord. The vermin Lord has been largely ignoring them, focusing instead on the Paladin, hitting him with damaging spells.
Another round. The paladin sits around and drinks a potion to heal himself. Meanwhile, the wounded, disease-ridden bard rushes in on the vermin lord. He crits with his rapier and deals decent damage, even with his now low strength and the Vermin Lord's damage reduction. Well, the vermin lord doesn't like this, and decides to hit the poor bard with POISON! bard fails his save again, and takes 8 con damage. If you've been paying attention, his con is now 2, and his fort save is now only +3, long odds against a DC of 17 for the poison. The paladin is too far to save the bard right now, so he just gets as close as he can. Druid and Ninja continue to pound on the Vermin Lord.
Next round, Bard backs up, hoping to get a little TLC from the paladin (especially that remove disease!). Well, no, the Vermin Lord is having none of that. She entangles both of them, both fail their saves, leaving them both slightly out of each others reach. Druid and Ninja continue violence.
Next round bard chucks an alchemist's fire at the Vermin Lord, making her pretty darn crispy. The vermin lord then casts Heat Metal on the full-plate wearing paladin. He spends the next few rounds furiously drinking potions and using his lay on hands to stay alive.
So, the vermin Lord falls. There's only about 3 rounds left before the Bard has to make his save against the poison again, and everyone knows he's not going to make it. The Ninja's player quickly runs over and changes the music from awesome epic battle to a really, slow, sad song. The druid adminsters his only antitoxin. So, the party solemnly waits around the bard for the next three rounds. The paladin and druid heal him to his full (reduced) hit points, and the paladin removes his strength-eaqting virus.
The bard lies on the ground and tells them what he want done with his posessions, and then I tell them it's time to make the save.
Everyone crowds in towards the bard's player. Will he make it? He now has +8 on the save... The d20 is rolled. It hits the DM screen and bounces back. Everyone leans in to see the number... a 4. Cries of anguish fill the room. The player has the bard ask to the heavens "Is this... the end?"
I roll con damage, in plain sight, so everyone knows I'm not coddling the player or putting him to death. It comes up a 2. Exactly enough to kill the brave bard.
In defiance of the bard's wishes, the party does not take his treasures. They build him a cairn and place the bodies of their enemies at the bottom.
Truly, it was one of the most herioc PC deaths I ever witnessed.
lightman

09-04-05, 07:51 AM
Okay, I got one.

I was DMing for a Paladin6/Favored Soul1, Ninja4/Monk2/Nightsong Enforcer1, Bard3/Fighter1/Swashbuckler1/Rogue1/Ranger1 (multiclass city!) and a druid6/Beastmaster1.
The party had just got into a fight with two really nasty villians: A sadistic cancer mage who delighted only in the suffering of others, and his Vermin Lord buddy. They were henchmen for an evil necromancer who had wiped out an entire region and had animated all the inhabitants as undead. The PCs and the villians had clashed before, so this was a serious grudge match.
So first round, the cancer mage begins with a sneak attack with a crossbow to the bard, then the vermin lord summons a swarm of rats on the paladin, the ninja, and the druid's dog companion. The bard begins with a song about how the heroes will never give up the fight (inspire courage). Well, the paladin gets all chaged up and smites the Cancer mage bigtime. He only managed to hit because of the +1 on attack for inspire courage.
Next round, the Cancer mage quickdraws his twin short swords and opens a can on the Paladin. The bard rushes in, flanks him, and gives him a little sneak attack (thanks to his rogue level). The paladin attack's again, this time rolling even more poorly, but still managing to hit because of the Bard's flanking help. Meanwhile, the ninja and druid are dealing with the Vermin lord.
Round three. Cancer mage decides to get rid of the bard. He hit's him with his contagion ability, bard fails his fort save (con is only 10!) and takes 5 strength damage. His strength is now 8.
Over the next few rounds, the bard is infected with yet another disease, he's now lost dex as well. The cancer mage starts beating only on the severely weakened Bard, hoping to take him out, then work on the heavily armored paladin. Well, things didn't go as he planned, and with another smite, that was about it for the Cancer mage. Meanwhile, the Ninja and Druid are having a lot of trouble with the StoneSkin augmented Vermin Lord. The vermin Lord has been largely ignoring them, focusing instead on the Paladin, hitting him with damaging spells.
Another round. The paladin sits around and drinks a potion to heal himself. Meanwhile, the wounded, disease-ridden bard rushes in on the vermin lord. He crits with his rapier and deals decent damage, even with his now low strength and the Vermin Lord's damage reduction. Well, the vermin lord doesn't like this, and decides to hit the poor bard with POISON! bard fails his save again, and takes 8 con damage. If you've been paying attention, his con is now 2, and his fort save is now only +3, long odds against a DC of 17 for the poison. The paladin is too far to save the bard right now, so he just gets as close as he can. Druid and Ninja continue to pound on the Vermin Lord.
Next round, Bard backs up, hoping to get a little TLC from the paladin (especially that remove disease!). Well, no, the Vermin Lord is having none of that. She entangles both of them, both fail their saves, leaving them both slightly out of each others reach. Druid and Ninja continue violence.
Next round bard chucks an alchemist's fire at the Vermin Lord, making her pretty darn crispy. The vermin lord then casts Heat Metal on the full-plate wearing paladin. He spends the next few rounds furiously drinking potions and using his lay on hands to stay alive.
So, the vermin Lord falls. There's only about 3 rounds left before the Bard has to make his save against the poison again, and everyone knows he's not going to make it. The Ninja's player quickly runs over and changes the music from awesome epic battle to a really, slow, sad song. The druid adminsters his only antitoxin. So, the party solemnly waits around the bard for the next three rounds. The paladin and druid heal him to his full (reduced) hit points, and the paladin removes his strength-eaqting virus.
The bard lies on the ground and tells them what he want done with his posessions, and then I tell them it's time to make the save.
Everyone crowds in towards the bard's player. Will he make it? He now has +8 on the save... The d20 is rolled. It hits the DM screen and bounces back. Everyone leans in to see the number... a 4. Cries of anguish fill the room. The player has the bard ask to the heavens "Is this... the end?"
I roll con damage, in plain sight, so everyone knows I'm not coddling the player or putting him to death. It comes up a 2. Exactly enough to kill the brave bard.
In defiance of the bard's wishes, the party does not take his treasures. They build him a cairn and place the bodies of their enemies at the bottom.
Truly, it was one of the most herioc PC deaths I ever witnessed.
Whoa, very epic
Lamoron

09-04-05, 08:14 AM
Most memorable but unworthy death. (Excuse my english, I'm not native and have a serious hangover).

I was DM, and the party was facing a Hill-Giant Warhulk, CR +3 for their group. They had clevearly negotiated with the second largest Hill-Giant, and told him that he could be Giant-King if he helped them kill the current King. (They didn't like the prospect of facing 60+ Hill-Giants as a lv 10 party)

For those of you who don't know, Warhulks can hit up to three consequtive squares with one sweep attack (and can make multiple sweep attacks if they have enough BAB and enough Warhulk levels), and mine had both Powerattack and Cleave.

Party faces the giant, it goes badly... the Fighter/Cleric is in Melee with it, helped by their Ally Giant, and the Bard decides he must go help them in Melee. Giant-King is flanked by PC/NPC (so can only attack one of them, and cannot use his sweep attack), but the Bard goes to stand beside the Fighter/Cleric PC. The Giant-King attacks the PC, sweeps and gets the Bard for free. Kills the Bard in one blow, get's a free cleave and criticial hit kills the Ally Giant, instantly killing him as well. Yay Bard!
Black Kitten

09-05-05, 04:35 AM
I probably posted these before, but that must be some time ago:

LE Lvl 5 party is wading it's way through knee-deep water in the sewers, looking for a thief's guild. They find a steel door that they think is the way in, but it's locked. So they try to pry the door open and the door starts to talk to them. My party had previously encountered a talking door, but that was a Dwarf. Soon they discover that this door is really talking and they try to convince it to open.

Since it doesn't help, the party's well-formed wizard (female) decides to offer the door some pleasure and the door accepts... falling on top of her. The rest of the party was on drugs and didn't care to get her from under it. She died soon after, but returned with vengance.

CN Lvl 8 party was on a mission to get back an artifact from some Cyrist, since it was rather bad. It could send someone into a FB's Frenzy against his own friends. Our party had a tank that was a FB as well, so we considered that we would be fine, as my character was well prepared for a Frenzying Dwarf that didn't know friend from foe anymore.

So, as predicted, the Cyrist use the artefact on said Dwarf (who was Frenzying anyway). What we didn't think off, though, was that he had a higher initiative than my cleric and two swings later my character was down. The rest of the party had nothing to defend itself with. TPK, all BBEG's dead and 300+ civilians. The FB then ran from the spot to hide himself in shame.
Callista

09-06-05, 04:18 PM
Bard3/Fighter1/Swashbuckler1/Rogue1/Ranger1Did that actually work out?? I'd think that amount of multiclassing would really weaken a character.
Lyranis

09-07-05, 03:08 PM
Okay, So, we have a group of 3, A warlock (Myself), A psionic, and a ranger. Ranger has a price out on his head by the queen of the drow after escaping from her arena of gladiators! We're going to go take out some drow. So, we stop to set up camp while the rogue scouts ahead. ZING! And arrow comes out of nowhere and hits the psionic for like 8 pts of damage. We're all lvl 6, ranger is lvl 8. I'm floating up about 30 feet and see the thing. It's a harpy, but I don't know that, and she's got a bow of frost... OW. I go ELDRITCH blast. She feels it and fires more arrows at me! I decide to get lower, psionic (nearly 7 foot tall human) decides to try to take cover behind the ONLY tree (more like a tall dying shrub) in the swamp. Harpy moves and fires more arrows. THe ranger is only now getting close enough to hear the activity and comes running, stealthily. I fire again, do more damage. I get hit with three arrows and go down. Unconscious but stable. SHe ignores me and goes after the psionic, who is down to about 5 hp now... She aims, Crits and hits with with 26 points of damage... pinning him to the tree... by his.. er... (for those of you who have the D30 damage chart.. RIGHT in the 12!) for those who don't... think between the legs. Dead psionic.
Valgaav

09-08-05, 05:09 AM
awright, I've played three characters, and all of their deaths were fun:

the first one, a Ninja who had the generic name of Shadowmoon, or somesuch, ended up Dominated by a vampire the first time he made himself known. I stopped gathering firewood and, using my Ninja Sneaky abilities, started attacking the party. I particularly loved the 'bringing everyone back to the room' banter, because everyone else was back 'at camp'. "yeah, sure. Nothing's wrong, I'll explain it back at the table." then, back at the table, "what's your armor class?"
:evillaugh

my second character was a Kender Spellthief named Kipper Noodlefoot. I'd like to take this time to point out he was in Eberron. Now, he was obsessed with shiny things to an extreme, as any good Kender annoyance is, but the spellthief levels really made the character. "Hey, I'm borrowing a Magic Missile real quick, 'kay?" "wha...HEY!" He died stuck in a locker with Nystul's Magical Aura and Detect Magic going so he could look at himself shining...

while the airship plummetted to it's doom. he never even got to see what was happening! :(

The third was a char I just made to pass time, a Shifter Rogue named Mykeel. We finally got to the Ziggurat in the Whispers of the Vamipire's Blade adventure, and were facing down with the bast. After five times, literally, while my party was scrambling over each other to run, he Dominated me. The Cleric managed to cast Command to counter, but the Sorceror didn't notice and roasted me with Flaming Spheres.
VagueZ

09-08-05, 10:06 PM
This one will require a bit of character background, but I think it's worth it... 3.0 campaign I ran: five characters in the party: Kai (female NE home-brewed race (think something like lesser tiefling in flavour but better for a sorceress) Sorceror 7/Eldritch Knight 8), Jesten (male N Human Fighter 14), a male CN Halfling Rogue 15 whose name eludes me, Lirae (female NG human Cloistered Cleric 14), and Drake (male CG half-elf Bard 15). Needless to say, the group dynamic was interesting, to say the least. Summary would be that Drake was the leader, and the halfling and Lirae stuck with him loyally, Jesten was tagging along for the girls, and Kai stuck with them because she needed some allies and didn't trust anyone who was evil, and was willing to tone down her actions for the party's aid. The party was quite aware of each other's alignments by this point; the campain started at 7th level.

A unique demon I'd designed (CR 17), who ruled... I think it was the 552nd layer, had gotten upset at the party for spoiling his plans in the Material Plane, and defeating a nasty half-fiend barbarian ally who'd been the demon's strongest influence on the world.

Always the brazen one (odd given his luck in combat), Drake encouraged the party to jump through the portal the barbarian had thoughtlessly left open, and take the Demon head-on in his own realm so as to keep him from ever interfering in the world again. Good for me; this was what I'd expected and planned for the party to do; I'd've had to make something up if they hadn't done so...

Well, with the advantage of surprise and the fact that they'd taken time to rest and heal up before entering the portal, the group managed to get to the throne room in pretty good condition. The demon, not expecting to be disturbed, is slower than he should be in getting up and fighting, but after a couple of rounds he was into it well enough.

The battle went on for quite a while; the bard got on the wrong side of the demon's powers and ended up alseep until the last four rounds of the fight. The halfling did a pretty paltry sneak attack and got clobbered for it, so he "Guarded the entrance" for the rest of the fight instead (I made a couple of servants attack him so he had something to do...). Jesten took a few hits but all-in-all held his own pretty well. Kai kept dancing into melee to help with a flanking bonus, then backing up to use her magic whenever she got hit (pretty rare; she had a great AC and excellent over-all scores), and Lirae avoided fighting directly and was kept out of the fight by the others.

Demon eventually gets down to something like four HP; order of initiative at this point is Drake the bard, Jesten the fighter, Kai the sorceror, and the demon. Drake tries attacking with his rapier; misses damaging the demon entirely. Jesten... misses at first, but with his last attack (natural 20, fails confirming crit) kills the demon.

Well... this is something that Drake and Kai's players and myself had had planned from the beginning of the campaign, and it just so happened that the initiative order fell just right.

As the demon fell, Kai causually walks over his corpse and sits down in the demon's throne, dropping her half-spear across her lap (I imagine this looking fairly ridiculous, as the demon was Large size and Kai was on the low end of both height and weight). She announces to the party, "In thanks for helping me conquer this realm, you may serve me, or I will send you back where you came from."

The rest of the party, save me and Drake's player, who are both grinning: :confused: :uh-huh: :OMG!

Yep, the final villain of the campaign was, in fact, a party member. The other four (including the halfling, now), ganged up on Kai. Not the most heroic death (rather villainous, in fact), but very memorable. Kai had rationed herself better than the others in the last fight, and thus was in a better position to take them on, but she was outnumbered and killed, but she took Drake and the halfling with her.

This probably wouldn't have worked with most other groups, but my group has learned to expect at least one insane twist when I'm DMing, and are good and fairly liberal players, so it worked well. That was the end of the campaign, and I took a break from DMing after that.
D&D_Madness 5000

09-09-05, 08:28 AM
Simple and easy...

We are in tomb, we meet basilisk, basilisk stones barbarian. I know, they have extreme FORT bonuses but...:OMG!

No, really...:OMG!:OMG!:OMG!

Trust me, it's true!:OMG!:OMG!:OMG!:OMG!:OMG!:OMG!
Fort deadly kick

09-09-05, 02:14 PM
Warforged demolitions corps member.

Fighting a the end of A very important temple. It contained a vital component to the cure for a plague that was destroying the world, particularly sharn.

Massive stone golem, the size of a building. It was supposed to be subdued with the proper key, but we lost it after some difficulties with cultists.

We hid and called council. We knew we couldn't take it out. The worforged just grinned and pulled a couple of sticks of dynamite out of his bag and grinned for the first time since they'd met him.

"Wait here"

Strapped them to his hammer, lit them and ran out into the open. Called to the golem, and threw his hammer straight at his head. Hit (I suspect a fudged roll) and blew half his face off. Turned around with a smug look, and got shocked looks and waves. Turns out the golem didn't apreciate dynamite faces.

He lit a flare and slung his pack from his back and threw it at the feet of the golem. We rolled spot checks and saw a white powder puff out of the opening in his pack. Our chemistry expert and terry pratchet nut started grinning. He turned back and shouted
"See you around!"
The warforged took a jump, dive and slammed the flare into the pack.

'Foom'

He had been carrying round a pack full of flour and explosives for a full adventure.

He had a statue dedicated to him in a classier part of Sharn him to recognise his sacrafice.
Callista

09-09-05, 03:47 PM
Isn't it funny how many of these seem to include explosives? :D
KnightRailey

09-09-05, 04:52 PM
This just happened about a few weeks ago.

Our party was exploring a dungeon. We made it about an hour's way in (we only had one night to pick this place apart before the door would close and not reopen for a year), before our resident NPC cleric party member died in a fight with about 6-8 mummies, to the dismay of her best friend, our party's fighter. The fighter leaves the dungeon at this point, but the rest of us go on.

Not another hour later, we get into another fight. This time... it's Bodaks...

Anyways, so we start to fight. The hound archon barbarian and our low-level rogue construct (only in the party for story reasons) go after one. Our cleric of Wee Jas goes after another leaving the last to move up and block any way for our druid and me to assist them. So I try to fight it (the druid was convinced that there was something behind us) Well, I'm a warmage (a male elf that had died earlier when a retriever tried to kidnap a little girl, but was reincarnated, to the pleasue of my peers and DM, into a female hafling). I was breaking out with some high damage spells (I hate damage reduction...) trying to rekill this bodak while the other's where putting the other bodaks in their place. Well, if you know anything about bodaks, you know that they have a death gaze ability...

...

... I rolled a 1...

Sad part is now the warmage can't be revived and he (or she whichever you want to consider it) is a now bodak (been over a week game time).

Even sadder part was the druid did only (after damage reduction) 2 more points of damage to knock the thing out...
Black Legion

09-09-05, 07:41 PM
It was my first character, who was a NE cleric of Nerull, after some time my devilish, skinless (via curse), cleric had agreed to acompany the party on anexcursion to the woods to help a bunch of elves fight off a horde of lumber jacks. About 1400 1st lvl warriors (Lumber Jacks) vs, 24 Aboreal Guardians or something like that, a Paladin, a Rogue, a Monk, A cleric (me), and a sorcerer.
About 3 rounds into the battle ( they had to advance about 100 feet to come into range to kill us), I summoned a fiendish rhino adn prepared for battle. Have concluded my rhino would smash into thier lines and make human patties I relaxed and advanced prepared to make due with my +1 flaming bastard sword. The rhino, was the first thing to go wrong...It seemed to have the almost inconcievable(sp?) ability to trip on the nearest blade of grass when attempting to attack. My so called friends where more focused on beign behind our lines and out of trouble. As soon as the lumberers got into throwing range all of them (about 1200 or so now) let looose with thier axes and all managed to hit me...at once :ghosted:

I believe the final damage was around 10,000 or so, and I was remarkably intact(kinda), though not alive. When all was said and done they scooped me up into a barrell and dragged me to a place where they burried me...

I found myself's soul awakened in the place where ghost's are found when they first die ( In the Ghost Walk campaign) and made my way back to my body, cut of the heads of all 1400 so lumberers and put them on stakes, then my friends decided to test wether or not you can put you hand through a bunch of ectoplasm, and I became the new "Mr.Jelly-FunDrops. They're deaths were quite pleasing :devil:
D&D_Madness 5000

09-09-05, 10:30 PM
It was my first character, who was a NE cleric of Nerull, after some time my devilish, skinless (via curse), cleric had agreed to acompany the party on anexcursion to the woods to help a bunch of elves fight off a horde of lumber jacks. About 1400 1st lvl warriors (Lumber Jacks) vs, 24 Aboreal Guardians or something like that, a Paladin, a Rogue, a Monk, A cleric (me), and a sorcerer.
About 3 rounds into the battle ( they had to advance about 100 feet to come into range to kill us), I summoned a fiendish rhino adn prepared for battle. Have concluded my rhino would smash into thier lines and make human patties I relaxed and advanced prepared to make due with my +1 flaming bastard sword. The rhino, was the first thing to go wrong...It seemed to have the almost inconcievable(sp?) ability to trip on the nearest blade of grass when attempting to attack. My so called friends where more focused on beign behind our lines and out of trouble. As soon as the lumberers got into throwing range all of them (about 1200 or so now) let looose with thier axes and all managed to hit me...at once :ghosted:

I believe the final damage was around 10,000 or so, and I was remarkably intact(kinda), though not alive. When all was said and done they scooped me up into a barrell and dragged me to a place where they burried me...

I found myself's soul awakened in the place where ghost's are found when they first die ( In the Ghost Walk campaign) and made my way back to my body, cut of the heads of all 1400 so lumberers and put them on stakes, then my friends decided to test wether or not you can put you hand through a bunch of ectoplasm, and I became the new "Mr.Jelly-FunDrops. They're deaths were quite pleasing :devil:

Rhino Thing: Disturbing

Mr.Jelly-FunDrops: Very disturbing

How you were able to find 1400 stakes as a dead ooze: Extremely Disturbing

:eek:
feartheinvinceblehamster

09-09-05, 11:22 PM
my cousin used to have this thing called "ancient blue bolts from the heavens"

which translates as "if you do something stupid, the gods are ticked"

anyway, so one of the guys, you know elmira from tiny toons? this girl ran up to the guy, she had a +60 grapple modifier, and hugged him to death while saying "i'm gonna love you and hug you and hold you forever"

another guy got turned into a chicken before a beholder. but he won initiative, and, insanely, HIT the beholder with peck, so he got an attack before the beholder ate him.
Rhomphaia

09-10-05, 05:35 AM
I have two of them. One of them is rather unusual since it pertains to the death of the BBEG.

The first one has a long history, but I will shorten it here. One of the NPCs was kidnapped and being held by an order of evil knights. His bother, Jasan (my character, a 1e thief), a dwarf fighter named Damorin and the kidnapped NPC's fiancee, Sharlae (paladin) all went to save him.
We enter the fortress, aided by a group of good knights that Sharlae was in command of and a hellacious fight ensues. We get to the inner chamber and once Sharlae enters, the doors close and lock behind her, leaving Jasan, Damorin and a handful of knights to battle the baddies. Jasan kept trying to open the door while the others fought.
Inside the room was Sharlae's fiancee chained to a wall. Above him on a low balcony was the three mysterious figures that corrupted the evil knights and in the center of the room was the actual leader of the evil knights. Sharlae fought the guy visciously and barely won. Just as victory was achieved, Jasan got the door open.
Jasan was the only one to see it, but as Sharlae rushed toward her fiancee, the three BBEGs were charging up some sort of magical attack. Jasan quickly figured they were targeting her (correctly so) and rushed in. With a heroic push, he shoved Sharlae to the ground and took the full brunt of the attack.
Miraculously, Jasan survived the blast and stood up, daggers in his hands and using a house rule (which allows for characters to push beyond their normal limits in heroic sitations) as well as his elemental wind gem, he leaped up onto the balcony and proceeded to tear into the BBEGs.
This allowed Damorin, Sharlae and Jerem (the NPC) to escape. Two of the knights (one of whom had slowly come to respect Jasan after much animosity through most of the campaign) came to aid Jasan, only to find him falling off the balcony after defeating the three BBEGs. They dragged the thief out.
Technically, Jasan was already dead, but the DM let him linger long enough to say goodbye to everyone he loved, including his pregnant wife who was left back at camp, before he died.
The real tear-jerker to this was particularly important. The other PCs played out the funeral, the whole time 'Dust in the Wind' was played (low volume) on the DM's tape deck. None of us had dry eyes after that.

Now for the BBEGs death. I was running a campaign with three players where one of the players got tired of his character, so he had the guy wander off on his own after an argument with the other characters. I talked it over with him and he was OK with the character becomming a villain (the guys is awesome at keeping secrets).
Anyway, it comes to the end of the campaign, and after several encounters with the guy, the characters have learned that there were certain lines he wouldn't cross (namely rape, murder of innocents, basically a bad guy with morals). During a particularly heart-wrenching scene, the two survivng PCs find him with a druid NPC (who was a pacifist, was there to heal the party and act as a moral compass) beaten, raped and abused by the BBEG. Right in front of them he threw her HARD against the wall of a cabin and proceeded into the snowy wastes.
After a touching death scene, one of the PCs just charges off after him. After some great, touching dialogue, the PC and BBEG fight. The fight is vicious, and the PC might have won, but the odds were still in favor of the BBEG (I had buffed him so both of the PCs were needed to take him down).
Now granted, this next part was a bit of Deus ex Machina, but it was in character for the BBEG and gave a great end to the campaign. I had the BBEG holding back the entire fight, trying to give the other PC a chance to run up and join in (I still don't know why he didn't). He never did. So I turned this bit of logic around and simply had the BBEG intentionally make a mistake (it was in character for the BBEG to not really be able to do his best after what he had just done to the druid) that allowed the PC fighting him to gain the upper hand. What I didn't count on was the PC taking such great advantage of the opening and having a lucky dice roll. A called shot with a natural 20 felled the BBEG.
This led to a touching scene between the PC who fought him and the BBEG (something akin to the scene between Luke and Vader at the end of Return of the Jedi) before the BBEG passed on.
The players still talk about the end of that campaign to this day (five years later).
lightman

09-10-05, 08:44 AM
I have two of them. One of them is rather unusual since it pertains to the death of the BBEG.

The first one has a long history, but I will shorten it here. One of the NPCs was kidnapped and being held by an order of evil knights. His bother, Jasan (my character, a 1e thief), a dwarf fighter named Damorin and the kidnapped NPC's fiancee, Sharlae (paladin) all went to save him.
We enter the fortress, aided by a group of good knights that Sharlae was in command of and a hellacious fight ensues. We get to the inner chamber and once Sharlae enters, the doors close and lock behind her, leaving Jasan, Damorin and a handful of knights to battle the baddies. Jasan kept trying to open the door while the others fought.
Inside the room was Sharlae's fiancee chained to a wall. Above him on a low balcony was the three mysterious figures that corrupted the evil knights and in the center of the room was the actual leader of the evil knights. Sharlae fought the guy visciously and barely won. Just as victory was achieved, Jasan got the door open.
Jasan was the only one to see it, but as Sharlae rushed toward her fiancee, the three BBEGs were charging up some sort of magical attack. Jasan quickly figured they were targeting her (correctly so) and rushed in. With a heroic push, he shoved Sharlae to the ground and took the full brunt of the attack.
Miraculously, Jasan survived the blast and stood up, daggers in his hands and using a house rule (which allows for characters to push beyond their normal limits in heroic sitations) as well as his elemental wind gem, he leaped up onto the balcony and proceeded to tear into the BBEGs.
This allowed Damorin, Sharlae and Jerem (the NPC) to escape. Two of the knights (one of whom had slowly come to respect Jasan after much animosity through most of the campaign) came to aid Jasan, only to find him falling off the balcony after defeating the three BBEGs. They dragged the thief out.
Technically, Jasan was already dead, but the DM let him linger long enough to say goodbye to everyone he loved, including his pregnant wife who was left back at camp, before he died.
The real tear-jerker to this was particularly important. The other PCs played out the funeral, the whole time 'Dust in the Wind' was played (low volume) on the DM's tape deck. None of us had dry eyes after that.

Now for the BBEGs death. I was running a campaign with three players where one of the players got tired of his character, so he had the guy wander off on his own after an argument with the other characters. I talked it over with him and he was OK with the character becomming a villain (the guys is awesome at keeping secrets).
Anyway, it comes to the end of the campaign, and after several encounters with the guy, the characters have learned that there were certain lines he wouldn't cross (namely rape, murder of innocents, basically a bad guy with morals). During a particularly heart-wrenching scene, the two survivng PCs find him with a druid NPC (who was a pacifist, was there to heal the party and act as a moral compass) beaten, raped and abused by the BBEG. Right in front of them he threw her HARD against the wall of a cabin and proceeded into the snowy wastes.
After a touching death scene, one of the PCs just charges off after him. After some great, touching dialogue, the PC and BBEG fight. The fight is vicious, and the PC might have won, but the odds were still in favor of the BBEG (I had buffed him so both of the PCs were needed to take him down).
Now granted, this next part was a bit of Deus ex Machina, but it was in character for the BBEG and gave a great end to the campaign. I had the BBEG holding back the entire fight, trying to give the other PC a chance to run up and join in (I still don't know why he didn't). He never did. So I turned this bit of logic around and simply had the BBEG intentionally make a mistake (it was in character for the BBEG to not really be able to do his best after what he had just done to the druid) that allowed the PC fighting him to gain the upper hand. What I didn't count on was the PC taking such great advantage of the opening and having a lucky dice roll. A called shot with a natural 20 felled the BBEG.
This led to a touching scene between the PC who fought him and the BBEG (something akin to the scene between Luke and Vader at the end of Return of the Jedi) before the BBEG passed on.
The players still talk about the end of that campaign to this day (five years later).
Man, I wish I had a group that roleplaying centered! That sounds awesome
Lyinginbedmon

09-10-05, 09:17 AM
I'm a major roleplayer, so my characters are always very detailed, my group however isn't even close no matter what I give them. The last time I had a love interest for them died, the boyfriend just kept making bad jokes.

Still, it means some great NPCs as the DM ;)
tarrasquelord

09-10-05, 11:20 AM
This is the only really heroic death that any of my characters have died.

My character (hmn 7-10 lvl wizard ((This is 1st edition)), my one friends (Also a mage of the same level), and the partys resident support fighter (ranger same level), as well as the rest of the group were exploring a pyramid, looking for a certain sphinx. We came upon a room that had two elven mages, two zombie assassins (don't know how that happened) and in the DM's words "The biggest half orc you've seen or will probaly see again." We realized how much trouble he was when our strongest fighter went toe to toe with him and almost died in two rounds. ((There are more members in this party but I don't remember their classes or levels.)) My character kept one of the mages busy with an illusion of an iron crate filled with spikes inside wrapped around his head, while everyone else went their own way. As the battle kept going it only got worse and worse. Thats when my character, the other mage, and the ranger retreated to one corner of the room. We would fry anything that came near then the ranger would finish it off, it was a good plan. But thats when the uber half-orc finished playing with the fighter and turned towards our little corner. The other mage and I knew that this thing could kill us in one hit so we decided to stay back and hammer him for a bit until he reached us. Thats when my character pulled the heroic bit. He decided that if he could do enough damage to this half-orc then the other two might make it. ((Almost everyone else was dead or dying by this time, curtesy of the zombie assassins.)) He cast a fire shield on himself and charged towards the half-orc. Wouldn't you know it, the half-orc rolled a twenty on his first attack on me, so I was mince meat. But the fighter who died before had done enough damage that when the half orc hit me(somewhere over 40 some odd damage, not sure how.) he died too. The DM decided to be a little more cinematic then usual and described the event as "The half-orc brings his battle axe around and lops of your head but in the second after your shield flares up and the half-orc falls down to the ground decapitated."
jennibert

09-17-05, 05:44 PM
This isn't my character, but one of the other PCs in the first DnD game I played in....

So we had been wandering through the dungeon tomb of an ancient assassin for some time. Naturally, we'd run into a simply enormous number of traps, as well as a number of clockwork golems. We weren't in the best of shape, and were very, very afraid of traps.

We finally find the room with the actual sarcophagus, and our human rogue starts into the room, taking ten on his search check on each space before he enters it. The rest of us (half-elf bard, halfling fighter, human samurai, and two NPC clerics) mostly just hang in the doorway, waiting for the rogue to declare things "safe."

The rogue makes his way to the sarcophagus and begins searching around it. Unbeknownst to us, the figure on the top of the slab was not mere decoration, but actually the assassin himself in some sort of undead construct form. And he had had plenty of time to observe our rogue....so he made his death attack. And the rogue failed his fort save.

At this point, of course, the rest of the party rushes in to avenge his death. To justify our caution in waiting, the darn room was full of traps, largely of the pit variety in this case. In the end, the assassin's last hit point were lost when he was bullrushed into one of the pit traps.

Not a terribly heroic death like some I've seen on this thread, but he does get well remembered in song. My half-elf bard felt guilty that she just stood and watched him die, so she makes sure to tell of his heroic deeds and exaggerate the heroics of his death. And since she's actually the highest level bard in the campaign setting....

And very heroic compared to our other party deaths. The halfling fighter had been raised from the dead once already after his player made the mistake of daring the DM to kill him during a fight with a minotaur, and an earlier elven ranger had been killed by the rest of the party after a nasty incident with a strife elemental.
MithrilWyrm

09-18-05, 12:44 AM
This death is not so much heroic, as somewhat ironic. It takes just a bit of telling, as it spans two campaigns and actually involves my first character ever.

I first began DnD playing a CG human sorceror named Raef Dresiad. Fun guy, he actually developed a very strong friendship with the party's paladin. Then our DM decided to do City of the Spider Queen, and basically lost interest in the middle of it. So, essentially, the party is abandoned in the Underdark.

A year or two later, another friend of mine who games wanted to start up an evil campaign, beginning with level 12 pc's. Now, Raef was level eleven at the time of the big disjunct, so I proposed to the new DM that good'ole Raef had watched his friends and close rivals die around him one by one in the depths of the Underdark, and gone a bit mad in the process, losing all sense of moral direction and essentiall wreaking havoc until gaining 11th level and teleporting out.

He agreed, and we began the game. This DM had a reasonably relaxed policy on Permanencing spells, so, in exhange for a sizeable amount of xp, I was able as the campaign progressed to Permanance Energy Resistance on myself, as well as the higher level save-upping spells that can be found in the magic splatbooks.

The party then finds itself roaming the fortress of a cult of necromancers, whose traps thus far have been harmless to me. After sweeping the hall for guards, and dealing with a massively Ego'd intelligent sword that took over our blackguard (we had to kill her after it was obvious the sword would not let her put it down--- the cleric res'd her after that) we were breaking into offices. On the general idea that "important people had corner chambers" Raef kicked in the door of a corner room (keep in mind that the toughest thing we've seen so far is a standard 6-9d6 trap, nothing to sneeze at but nothing I can't take in as an energy-resisting, by-now-18th level character with decent Con).

DM: You kick the door in?
Me: Yep.
DM: ::wicked grin:: Where is everyone?

I think there was some DM-magic here, but we were rolling a save against 34d6 worth of fire damage. DC was in the low 30's.

Two party members failed and were vaporized. A nearby ranger made it and nearly died. I made it, and was barely scratched. Enter the rogue assasin. While I'm busy explaining to our extraplanar patrons (who noticed that half of us were suddenly dead and VERY angry) what happened, and offering to PAY for the ressing of the other party members (who I didn't even like, it's just that they were the only healers) the rogue - annoyed that I was impinging on his turf by messing with traps - hits, crits, and decapatates me. They then put my head on a pike and carried it around in my bag of holding.



Is there a general thread for funny DnD stories, not death related? I have a wonderful tale about fishing for halflings that's begging to be shared.
Lyinginbedmon

09-18-05, 03:59 AM
This (http://boards1.wizards.com/showthread.php?t=304933) should do
Aldarionn

09-18-05, 05:39 AM
Hmm, a while back we were plaing in a campaign that involved 20th level characters, one of which happened to be a Chosen of Mystra, a mistake the DM made that he later rectified with this situation:

We had just teleported onto the outskirts of a city when our party was hailed by an armored man with a large sword on his back. He proceded to taunt us, and then delivered a direct and vicious insult (the specifics of which escape me) to our party Sorcerer (the Chosen) and drew his weapon. The Sorcerer, feeling as if the guy was being cocky, decided to teach him a lesson, so bringing his full power to bear, he casted a Finger of death on the poor sap (mind you he had taken the feats Spell Focus [Necromancy] and Greater Spell Focus [Necromancy] and had Charisma in the 30's, if I remember correctly, so the DC was somewhere around 30 or 31). Fealing rather proud of himself, he smiled at the DM, and the DM smiled back, checking through some papers. He instructed the Sorcerer that he needed to make a fortitude save. Basically, the guy was a class whose name I cannot remember, but they specialize in killing casters by reflecting their spells back onto them, and he had just taken a ready action and used his twice per day ability to reflect back the Sorcerer's DC 31 Finger of Death. And there being no way he could have passed his own save, he crumpled to the ground in a heap. The rest of the party killed the mage slayer, but it was one of the most memorable deaths I've seen. The sorcerer was allowed to re enter the campaign with a different character that did NOT have a template that gives a +4 level adjustment above 20 :D . We all had a good laugh, and had we not all been friends for a long time I don't think the DM would have done soemthing that harsh for a mistake that was as equally his fault as the player's, but it was an all around laughable situation.

Aldarionn
Jancarius

09-19-05, 08:47 PM
Okay, lemme give the background. And this wasn't so much heroic as ... well, you'll see.

The campaign began at L2, with my human wizards Shino and his half-elven bard friend Thelbin in Waterdeep. Through some misadventures (All Thelbin's talking us into trouble), we wound having to work for that Eleith guy (or however you spell his name). So, we get sent out to run some of his errands and run into a exceptionally stupid CE Dwarf (he was supposed to be CG, but that player is an idiot, and got kicked out of the group a few sessions later), and a rather timid Lathanderite monk named Carthax. We of course, dubbed him Carfax immediatly. So, we run around for a while, get to about L4, and wind up (- the dwarf, who got killed in prison) in Calimport. More of Thelbin's big mouth later, Artemis cuts off Shino's ears before throwing us out of the city into the desert. So now, we've got a slightly mutilated human wizard, sans spellbook (the first loss), a big mouthed bard, totally unharmed, and a extremely timid monk, all trapped in the desert, and not a rank of Survival between us. Fortuently, (or not) we found a cave to take shelter in. Turns out said cave belonged to a pretty big green dragon, which we found way at the back of it while looking for water. We also found a blowdart. He asks us a riddle, and says we each get one answer, and if we answer incorrectly, we die. If we get it right, those still alive each will get an item from it's horde. The monk is the first to go, getting tossed up in the air, and consumed. My wizard is next. I try and escape, but the dragon just toys with me before eating me. Then Thelbin, who is still no closer to answer of his own, shoots the blowpipe at the dragon, who is instantly paralyzed by it's own power. How this item works was never quite explained, but I like to think it was powered by DM intervention. Thelbin flees the cave, and a gold dragon shows up and fights the green, whups its ass, and then carries Thelbin back to the monastary where Carthax came from. A cleric on hand True Ressurects me and Carthax. So then, the dragon hands us these gems it found it the green's lair and tells us to take them to Khelbin. So we do. Khelbin gets all shocked looking, demands to know where we foudn them, and calls up Elminster, the Symbul, and every other high level good spellcaster whose name I can't remember in FR. During this meeting, in which they reveal these gems are Orbs of Dragonkind in an unrefined form, this black-armored knight we'd run into a few times on the road and in Calimport strides into the room, and all the high level spellcasters look shocked.
Knight: Don't look so surprised, Elminster. Did you really think I wouldn't know about this?
Elminster: Begone, Klauth. You have no power here.
Klauth(polymorphed):Oh, I disagree. You see, I've brought friends.

Klauth snaps his fingers, and the wall of the building falls down, and a drow and Thayan force is waiting in the streets. Battle erupts everywhere, Elminster, the Symbul, and Khelbin, vrs Klauth, Monshun, and Xvaas Tam. Our characters (by now L7), start just goign at it. I throw lightning and fireballs into the enemy army, Thelbin rallies the town guard, and Carthax does crazy monk-matrix stuff. However, the battle is still going badly for us, because Elminster and the rest of the good guys are trying to not only protect themselves, but defend Waterdeep as well, whereas the evil forces are activly trying to cause collateral damage. So all the sudden, a copy of Elminster (an Eidolon, presumably) splits off and runs over to Shino and hands him the bag with the Orbs in them, and tells him to flee. Shino grabs Thelbin and Carthax and teleports them a few miles outside the city, to the monastary where the gold dragon had been, but it's already been levelled and a couple minor (by which I mean adult) red dragons were stalking around it, looking for survivors. We spend a few days hiding from red dragons in the woods, as well as my wizard keeping constant anti-scrying spells out, but eventually, Xvaas Tam pops up and tells us to hand over the gems, submit to him, or die. Well, we couldn't do that, as a fine strapping band of young heroes, and fortunetly, we didn't have to. All the sudden, Klauth pops up and starts fighting Xvaas Tam, who apparently had been trying to get a jump on his allies by grabbing the orbs early. In the confusion, Shino grabs the party again and teleports us. Only something, and to do this day, I don't know what, shunts us off into another plane. We're in this weird savannah world with all kinds of giant insects, and Dragonlance style draconians enslaving all the other races, and there's a prophecy about Chosen Ones. Popping up next to us, is this elf fighter named Feylar, a guardsmen from Evermeet. Well, Carthax gets Flesh To Stoned by an Aurak, and smashed to bits, and we spend the next few game years traveling from plane to plane and getting stronger (and having our equipment stripped from us regularly) on our ship, the Ultimate Greatness. The ship was made all of crystal, and worked on these power crystals (Which of course, we could only find when the DM was damn ready for us to) and complex mathematical principals. Eventually, we get back to Faerun, at around L13. The drow pretty much own the place now, with the world divided between Monshun, Xvaas Tam, and Klauth's control. The few non-drow that survive are Thayan wizards or slaves for the most part. After battling our way across the world looking for Elminster, he sent us to this temple somewhere in the Astral Plane, to refine the gems into the orbs and use them to defeat Klauth and the rest. After a MASSIVE confrontation, we tore the temple apart in our battle and succeeded in killing the Thayan wizards guarding the place. We made the gems into the Orbs and lemme tell you, the Gold Orb of Dragonkind is a happy thing for your Wizard to have. So we save the world. Now, for the death part. Thelbin and my player wanted to continue the story of our characters. So we made the DM make a second part of the campaign. It took place a few years later, with life mostly back to normal [courtesy of lots of Wish and Miracle spells], the orbs destroyed completly, and us all L15. I was feeling mighty confident, being L15. So, the first red dragon we encounter, I polymorph into a Gold Dragon, just to intimdate the dragon with a show of my power, and am promplty reminded that Polymorph is NOT Shapechange... when the red breath weapons me to death in one round.
Super_Demolition_Christ

09-19-05, 10:11 PM
Jancarius...

that was amazing :eek:

I mean, the story in full that is
Jancarius

09-20-05, 02:01 PM
Thank you, I'm glad you enjoyed it. I also got sneak attacked to death after I came back from that, which makes the most deaths per-character I've ever had.
Dragen White

09-21-05, 10:25 AM
I was playing a Paladin, and my DM brought me into a situation where a mage had several people hanging on the wall, me on the other end of the room, and the wizard on the other. The wizard of course had a small red ball in his palm (a delayed fireball) and was teasing me about killing everyone, i slowly inched my way towards him as he continuasly called me to stop moving, when i was within like 40 ft i charged, the mage freaked out, cause if i got close enough to set of the fireball he would burn to, so he thru it to the floor in desperation and teleported, as a quick reaction, i lept on the fireball seed, and took most of the damge saving my teamates and the slaves hanging on the wall, my sacrifice was not in vain, my fellow teamates resurected me, and we continued pursuit of this mage...
Dioxin

09-23-05, 12:37 AM
Heroic I can't really think of, but funny/disturbing I have plenty. I joined my first campaign half way through the storyline. The DM took me aside and asked if I wanted to play an assassin posing as a ranger and secretly trying to kill the party of do-gooders one by one. I thought it was a fun idea and agreed. So after helping out the party in a fire giant fight and reluctantly going along with a frontal assault on a red dragon where I almost got burnt to a crisp, I was considered a member of the group. The nonchalant way the party wanted to tackle a beast with scales the size of shields gave my character the first inkling maybe not all was right with this group's mental state. That feeling was exacerbated greatly when we descended into the underdark to stop a drow invasion of the surface at the source. While taking the last watch of the night a paralysing jelly of some kind drops from the ceiling onto my head. I fail my fort save and get dissolved in agonizing silence. The next day the cleric manages to bring me back from the dead using a few stray hairs and the odd tooth, along with jokes from the rest of the players to scream louder next time I'm about to get liquified. This basically makes my character think the entire party is actually batguano insane -- so insane in fact that the only way he was going to get out of this alive was to help these crazy people see their hopeless mission through to the end, instead of trying to make it back to the surface alone and with a drow army on his tail. So one campaign arc and BBEG later, the party is back on the surface and the assassin gets inadvertently knighted, before turning tail and hoping none of his fellow killers would try to put him out of his misery after botching the job so badly.

My second character got turned to stone near the end of a fight on a demon ship in the styx. Faced with no spell to reverse the effect or to bring him back from the dead while in the lower planes, and with the prospect of likely pursuit making carrying him in rock form impractical, everyone in the party, me included, decide we should leave him behind and have me start a new character. But that's not before the mage casts stone shape, molds me into a heroic pose and turns me to face the front of the ship Titanic like. The party's biggest regret later wasn't leaving a comrade behind, but rather forgetting the +5 ring of protection looted from a previous BBEG that was still on my statue's finger.

My next character was a CN mercenary who looked out for number one and managed to fit right in. He stayed alive against all odds until the end of the campaign where, well... death was involved. A previous nemesis had allied with the party to bring down Zuggtmoy, the demon queen of fungus. The party met with our new ally in an ancient abandoned temple, where the plan was for her to gate down and lay the groundwork, with us following a short time later when the powers of the first layer were distracted enough to not immediately seek out the goodly souls intruding on the abyss. Afterwards, we were to make our way to Zuggtmoy's layer by stealth and assault the demon unawares. That was her plan, at least. She discovered to her chagrin that these heroic geniuses who had constantly foiled her best laid plans in previous years pretty much accomplished it by brute force and sheer dumb luck, as the party had forgotten to prepare a gate spell or any kind of plan of our own besides "bonk it on the head until it dies". Exasperated, she tells us to join her when we can. A snooze and prayer later, the cleric gates us to the abyss -- except not the first layer, but instead directly to Zuggtmoy's backyard. After some bouncing around in the mage's telekinetic sphere across giant fields of fungus, we spot our target and come rushing at the demon queen like a bunch of hooligans. Long story short, monk is squished by an earthquake crack, cleric gets harmed, bard dies, barbarian gets cocooned, ranger baleful polymorphed into a hairy slug, and my fighter, despite dealing a heroic amount of damage in one round to kill a major demon while wounding another, is ripped to shreds by the remaining two. Only the mage survives long enough to surrender, but that doesn't save him from everybody else's fate of becoming a plaything of the demon queen. That, my friends, is how not to start a fight while knee deep in the abyss.
Jancarius

09-23-05, 05:55 PM
I like your party.
tarrasquelord

09-24-05, 09:41 AM
Just...wow. Thats sounds eeriely like my own group of DnD players.
tragedy

10-04-05, 08:15 PM
This death was sort of heroic and sort of funny.In the campain,our characters were on a quest to stop Orcus/Tenebrous from becoming a full god.Long story short,everybody except the paladin and the rogue were killed so the rogue actually stole the wand of Orcus(passing the fortitude check also) and tried to use it.BIG MISTAKE.It backfired on the rogue but at least the paladin managed to kill Orcus and destroy the wand.Of course,the other party members were blasted by the Last Word and the DM had modded it so it also destroys the soul(AKA,NO REVIVING!!!!!!).So theres a paladin in the Abyss all by himself with a demon army converging on him.....
thefighter

10-04-05, 11:12 PM
I was playing A half-orc barbarian (i know i know :rolleyes: ), he was super tough, a real war machine. But at the first fight, a creature (don't remember the name), slapped me in the face, making me have to throw a will save...of course I missed it...it's an half-orc...So I got confused. I started shooting my dices to see what I would do...I started running around the dungeon, coming back and forth to my party, attacking them, running away again, come back, run away...anyways I think you catch the drift...But at one point I think I hit 01% on my dice...I ran towards the NPC evil party (blackguard, thief and drow fighter), and tried to make friends with them by telling them stupidities like * I have a really nice mercurial greatsword...I call her punana...*. anyways, of course they killed me within 2 rounds. Damn did I feel useless playing that character, but the good part of it is that everyone was laughing about it :P
Darkuwa

10-05-05, 01:21 AM
First character. My bard. This really annoying kid spent like 10 minutes for every 5 feet we whent to check for traps, so my bard just started walking past him. He opened a door and was hit by a fireball, he made his save though and the DM rolled low. We go into a room with 4 statues, the rogue proceeds to disarm the statues gem eyes, without setting off their magic. My character walks into the center of the room and pokes the shining dias. He gets disintigrated, but survives. The party proceeds to tie me up.

We then get into a fight some monster, and because my bard is tied up all he can do is sing inspire courage, the song he uses is about getting blasted by all the traps. The monster proceeded to eat me.
Crimson Innocence

10-05-05, 08:05 PM
::sigh::

I was just learning how to DM when my uncle arrived for a visit. My uncle steve decided to help me out and show me what to do and what not to do. on of the things he told me not to do was make a Mr. Bill adventure, and then instead of telling me what that was, told me to make some characters. Some of my friends reconginized the name of the SNL character and caught on that it ment we were going to die regardless of what we did. So...

We all Made bards.

it was hilarious, just constantly trying to run away from the new threats we encountered from room to room. eventually, we ran out of places to go (my uncle didn't quite cheese us that badly) and decided our best bet was to face about thirty ogres. We burst into the room and the first thing we did try to inspire fear (2ed ADD)... and failed miserably...
Dragon_loving_DM

10-11-05, 01:05 PM
In a second edition game I was playing a flamingly gay fighter (had a rainbow on his armor and everything) he say this really cool full dress hanging on the wall...he lifted the dress and it reveled a secret passage...which was filled with a giant claw...the claw grabbed him and pulled him in (he let out a shout so that his party could hear him get nabbed) the party at first debated on leaving him with what ever end he had found...but the ranger in our group finally convinced the party to go and get him...turns out the claw was attached to a giant dragon...the dragon had just swollowed him as the party sees him go down the gullet of the beast..they notice that the gullet about halfway suddenly expands...the fighter 'wasn't going down like that' spred out his arms and legs thus causing the dragon to choke on him...while he was choking the party with their crystal of power inserted the it into the dragons flesh...it then comsumed the whole dragon and everything inside of him....he had a little pile of burnt ash in the shape of a rainbow left in his place as the party was fresh out of revive spells...sad end but funny how it was RPed out.
feartheinvinceblehamster

10-16-05, 09:44 PM
RIP saturday, october 15, 2005


Will: male human samurai 4: failed his save against a phantasmal killer spell
Will: male human samurai 4: same guy. got hit with a piece of burning wreckage on our ship 1 round after being rezzed.

Yeldir: Male Kobold Artificer 16: Smarter Than Elminster, Braver than Drizz't Do'urden. Inventor, and good friend. gave his life to kill the High Preist of a Archdevil

Gark Of The Whirling Blades: Male Half-Ogre Barbarian 4/Fighter 2/frenzied berserker 7/war hulk 3: gave his life while frenzying to kill a demon lord. At -140 Hp, He double crit'd the devil lord. Encased in a mithral body by quasi-deity artificers. something equivalent to a mithral golem with a ton of guts inside it
Jancarius

10-17-05, 03:24 AM
World's Largest Dungeon

The characters that died were not my characters, but my party members (fortunate for them, since I'm the cleric).

The first casualty in my WLD campaign was, somewhat unsurprsingly the halfling Sorcerer. Our rogue failed to detect a fireball trap in the south region of Area A, and everyone EXCEPT the Sorcerer makes their Reflex save. We all glance around, taking note of the scorched bodies of our kobold allies, and then spot poor Zeke, the sorcerer, crisped and burned. We scold Corryander (the halfling rogue) about not finding the trap, and tramp back to the entrance to pick up our reborn party member.

I should explain at this point that the DM, when you die, takes a bag of dice, and chooses one at random to be the 'black bean'. You draw a dice from the bag, and if you draw that dice, your character is truly dead and you must reroll. Otherwise, you appear at the start of the dungeon, with all your equipment left with your corpse. Since we're still in Region A, this isn't so bad. A few regions down the line... this could be nasty.

Oh, party composition: Reorx Thunderbeard - Dwarven Cleric (Knowledge, Spell); Corryander - Halfling Rogue; Orshak - Human Barbarian; Blenche - Human Ranger; Zeke - Halfling Sorcerer

Cut to last Friday's session. Corryander, believeing he has figured out the 'pattern' of traps (None of the rest of us believe this, and I state that I am 20 feet away from any door he opens), is still making bad decisions. Having gained a new party member, a half-elven Warlock named Elan (I would think it's OotS reference if acted anything like him), the Warlock suggests we go back to this room with like 20 stirges and clear them out. Reorx IMMEDIATLY voices his objection to this. Groups of 4-8 stirges have nearly been deadly thanks to that Con drain, and we are L2... We have no way of curing ability damage outside of rest. But the rest of the party insists they have a working plan. So we line up outside the room, me and the rogue up front (me because I have high Con... like that will matter against 20d4 Con drain, and the rogue because high touch AC). Behind me is the Barbarian with a spear, and behind the rogue is the Ranger, with the Warlock to the side. We open the door and unload a volley of ranged attacks on the stirges, dropping several. They don't respond. We fire another volley, drop more, and they flee into the furnace vents. So, me and the Warlock begin discussing strategy (That we could see, there were about 16 stirges left)
Reorx: "I ain't going in there. Those things would be back out in a second and suck me dryer than elven poetry."
Elan: "Agreed. We have to find someway to draw them back out so we can attack them."
Reorx: "How about if-"
Corryander's Player: Okay, I'm running into the room, full run, grabbing the ring, and running back.
Me: What?!
Elan Player: What?!
Zeke's Player: What?!
Orshak's Player: What?!
Blenche: What?!
Corryander: Okay, I'm going!
Me: Okay, I'm initiating a grapple when he passes me to keep him from running in the room
Rest of Party: Me too <in chorus>
Corryander: I'm tumbling to avoid them.
DM: Are you serious?
Corryander: Yeah.
DM: Okay, roll your tumble check.
<rolls a 15>
DM: Okay, you evade the the attempts to stop your mad rush and ignore the cries of your party members to stop <pauses> and run into the room, grab the ring-
Corryander: I put it on
DM: Okay, you feel warm. As you turn and start to run back, a virtual cloud of stirges, maybe 30, 40, or more, emerges from the vents and engulfs you. Do I even need to roll?
Corryander: Yeah.
DM: <rolls for about 3 seconds> Okay, assuming they each do 1 Con, you are at about -36 Con now. The rest of you see Corryander thrust the ring on his finger just as he is engulfed by the swarm, and a shout of "MY PRECIOUS!!!" right before he is hidden from view. When the stirges fly back from him, his corpse is unrecognizable, and completly devoid of fluids, as if he'd been mummified in a desert. Lemme see what equipment you were carrying.
<looks over his character sheet for a few minutes, while the rest of us gripe at Corryander's player> Oh, interesting. Okay, As your body falls, the flasks of acid you were carrying strike the ground and break, splashing acid all over your equipment. As it soaks into the wand of acid arrows you were carrying, the wand explodes, expelling all it's charges simultaneously. All of you at teh door, make a Reflex save.
<party rolls, Zeke is the only one to fail... again. DM rolls damage for arrows that hit him>
Zeke: I'm at -7 HP now.
Me: I run over and cast Cure Light Wounds on her. I keep doing this each round till the acid stops eating through her. <Zeke survives>
Reorx: "Great, that bloody fool. The orb containing Korin was in his possession, and a couple other magical trinkets as well. We have to find a way to retrieve them now. Well, best I think if we come back in a bit. We can go find something to draw the stirges that survived the arrows out and shoot them down. His items aren't going anywhere."
Elan: "I agree."
Orshak: "We cannot risk some creature coming along and taking the orb that contains our friend Korin! We must go and retrieve it immediatly. Friend Reorx, you have a spell that prevents an enemy from attacking you, do you not?"
Reorx: "Aye, but it will last only 12 seconds. You think you can cross the room, get his things out of that goey acidic mess, and get back in that time?"
Orshak: "Of course! I am teh fastest runner of my tribe!"
Reorx: "Well, your certainly braver about it than I am. I'll prepare you as best I can."
<cast Shield of Faith, then Sanctuary on Orshak. Orshak strips down to his pants and spear and tomahawk, and charges into the room, and spends two rounds searching around for the orb, and any other of the surviving magic items Corryander had, then RUNS back for the door. The 8 remaining stirges fly around him and attack on the third round, and he goes down... to -1 Con, and throws the equipment clear of the room as he does. The rest of us rush in as the stirges attack him, trying to kill them or at least divert them, but don't make it in time>

We finish destroyign the Stirges and their nest, but when Orshak's player draws his dice from the bag, he gets the 'black bean' die and loses the character. Our wrath at Corryander's player was considerable, and our sorrow for Orshak was great.
Yodasatomicweed

10-17-05, 07:03 PM
My story involves a Paladin named Jyste Ke'Syren. A prominent epic level rogue had been imprisoned by an Infernal recently, and a small group was being sent to rescue her, as she had done much for the forces of good. The Paladin was asked to join the group, and when the background was explained to her, she agreed immediately. After all, as a Paladin she had a duty to rescue this rogue, because this rogue had done some very good things, and was looked upon very highly by her deity (Pelor). Since at least one Infernal remained, another party member gave her +3 Mithral Full Plate armor, and a +6 Keen Vorpal Scimitar. They go to the spot where the rogue was imprisoned. There was a wizard, a cleric/rogue/dwarven defender, and another paladin, all of whom where epic, but just barely. So once again, the Infernal comes out to confront the party. The epic paladin falls victim to implosion, the dwarf misses the Infernal's AC of 50 several times, and the wizard fails to overcome its SR. The non-epic paladin uses a scroll to cast displacement, and actually manages to succeed. The next round, the wizard recieves a blow that kills her, and the dwarf once again misses with his attacks against the Infernal. The paladin shouts out "for Pelor!", and attacks. Mind you, this is her first adventure, and her first combat encounter. Obviously, she is not expecting to do much good, but still vows to try her best. So she attacks the Infernal, and lo and behold, rolls a natural 20: off comes its head, much to the dwarf's amazement. The dead wizard, due to some reason or another, was to cast freedom on the spot where the rogue was imprisoned. The dwarf could not cast even resurrection. The DM ruled that the paladin could give up her life essence to breathe life back into the wizard. Since the whole quest would have failed otherwise, she does so. The paladin drops to the floor, dead, and the wizard stands back up, and casts freedom, bringing back the rogue. The paladin is given extreme honor (a level one character defeated a CR 26 creature...), and several centuries later is resurrected, through true resurrection, and goes on to become Pelor's Divine Emissary. I thought it was a pretty neat way to die, even if she did end up coming back.
Jancarius

10-17-05, 07:21 PM
An OOC question... Why was this Paladin (L1) in a group with 3 Epic characters fighting an Epic Monster? If I was an Epic character, and I needed addtional help, I wouldn't have gotten L1 characters... it would seem like sending them to their deaths in pointless waste.
Dungeons & Donuts

10-17-05, 07:29 PM
I'll get to the point...

Party of lvl 10's go into a dungeon. Behind every door is a gargantuan dragon. By the time they reach the end, they have enough exp to advance to lvl 20. There are 2 doors. One leads to certain doom, one to certain freedom. A man guards each door. Sadly, the chaotic neutral barbarian is impatient and kills both guards. In a stroke of luck, he gets it right and chooses the right door. Upon leaving the dungeon, he is instantly tortured and killed by an army of mini, paragon, cahtoic evil Tarrasque. The party follows the barbarian. While the tarrasque are ripping the now-barbecued barbarian limb-from-limb, the party runs and escapes. The party later gets found by the tarrasque legion and is also barbecued. :eek:
lightman

10-17-05, 07:34 PM
Did anyone tell the DM that by the book theres only one Tarrasque?
feartheinvinceblehamster

10-17-05, 08:33 PM
The ring was glowing green, wasn't it? that ring doesn't do anything except make you feel warm. so your barbarian sacrificed his life in a mad attempt to be warm.
Demonfey

10-17-05, 08:33 PM
...I thought it was a pretty neat way to die, even if she did end up coming back.
LUCKIEST. PALADIN. EVER.
20goingon1232

10-17-05, 08:52 PM
LUCKIEST. PALADIN. EVER.
Sort of reminds me of the game we had recently:

DM: Two of you *points to cleric and rogue* gets AoOs ont he rat swarm as it moves.
Rogue wielding longspear: Yes!!! Nat 20! Oh crud! Swarms don't get crit, do they?
DM: :D :nonono:
Cleric: *rolls dice* YES! Nat 20!
Other player: You don't crit swarms, dear.
Cleric: Noo! :weep:
Super_Demolition_Christ

10-17-05, 09:23 PM
The ring was glowing green, wasn't it? that ring doesn't do anything except make you feel warm. so your barbarian sacrificed his life in a mad attempt to be warm.

you mean, the rogue :confused:
Jancarius

10-17-05, 10:36 PM
Both. The barbarians death just happened to be permanent, and yes, you are correct. The ring does nothing but make you feel warmer. I was saying (OOCly) that we should just keep killing the rogue until he doesn't come back so his player can be either replaced or roll up a new rogue that has thief tools.
Worguron

10-18-05, 01:32 AM
Sort of reminds me of the game we had recently:

DM: Two of you *points to cleric and rogue* gets AoOs ont he rat swarm as it moves.
Rogue wielding longspear: Yes!!! Nat 20! Oh crud! Swarms don't get crit, do they?
DM: :D :nonono:
Cleric: *rolls dice* YES! Nat 20!
Other player: You don't crit swarms, dear.
Cleric: Noo! :weep:

That sounds exactly like what happened with my group in our last session. Fighting constructs, we had two people using ranged weapons with a 19-20 crit, my sorceror using Orbs of Fire with 20 crit, and a barbarian with a keen greataxe 19-20 crit, so none of us is a frequent critter.

Me: 20. . . . damn constructs being immune to critical hits.
Rogue: 19. . . . what he said.
Wizard: 20 . . . . grrrrr.
Barbarian (full attacking): 20, hits, 19. And now for my offhand. . . 20. . . .19. . . WHY THE HELL CAN'T WE ROLL LIKE THIS AGAINST HUMANS!!!
Yodasatomicweed

10-18-05, 03:25 PM
LUCKIEST. PALADIN. EVER.

Oh, I definately agree with you. But this thread is for heroic and unforgetable deaths. This definately fits into the latter category, and it's still fresh in my mind, so I wrote about it. Someone asked why a level 1 character was fighting with an epic party against an epic monster. I'll try to explain that. It was a combination of two...well, not technically house rules, but unspoken guidelines that we follow. One is that we try to make sure someone always has a character to play, and that the character has to fit in with the campaign/adventure (so I couldn't have brought along a level 60 Lawful Evil Monk, for example...if he was Lawful Good, then I could, but not Lawful Evil). The other rule is that we are not allowed to create starting characters above level 1. Ever. So, I had to make a character to play (since I had no characters appropriate to play with), and it had to be level 1. I've always wanted to play a Paladin, but since someone I play with almost always, invariably, plays an evil character, I can't do the Paladin. However, this guy was DM-ing, so I decided to try it out. My Paladin got to come along for the ride, and was expected to be wiped out almost immediately. As it turns out, she became the luckiest Paladin the multiverse has ever known. Hence the birth of an unforgetable death!
Aldarionn

10-18-05, 04:01 PM
I've always wanted to play a Paladin, but since someone I play with almost always, invariably, plays an evil character, I can't do the Paladin.


Hmm, I like the way you put that. Now if only the people who play nothing but Paladins and always expect a group they join to have no evil party members, or for evil party members to roll up new characters so they can join, would figure out that there are other classes and other allignments out there. Not every class/allignment is going to fit every campaign, I just wish that some folks would figure that out :D. Don't get me wrong, I've played paladins before, and I like them, it just gets tiering when it comes time to roll up a new character for a new campaign and everyone is aking what everyone else is going to play, and the guy/girl who played a Paladin in the last campaign (and the one before, and the one before, etc..) chimes in and announces that they wil be playing a Paladin, so nobody had better play an evil character.

That being said, I like your story. I wish my level 1 characters could have +3 full plate and an epic sword! As the Infernals head drops to the dirt next to his lifeless body, that Paladin had to be looking at his sword going "DAMN! :shocked: Can I keep it?!?!?!" Anyway, nice story.

Sorry about the rant,

Aldarionn
tragedy

10-18-05, 09:28 PM
Here's another strange one.One of my party members who was an epic level paladin whose patron deity was Pelor had gave us an idea to try to kill Tenebrous AGAIN.Naturally,I was still exasperated after the debacle last time(as in a phyrric victory.)I threw an army of balors at them(seeing how I was DM this time)but seeing as all them were epic and well-prepared,the demons were slaughtered.In a battle even more fierce than the first,the party was nearly wiped out by Orcus.What had happened was the rogue rolled a natural 1 and stumbled into a MASSIVE club blow that knocked the poor rogue into the lava surrounding the area.After a liberal spread of LAST WORD,the paladin and Tenebrous were left standing.In a heroic move,the paladin sundered the club and Tenebrous was owned once again.Of course,I am a vengeful DM and brought out Miska......
Jancarius

10-19-05, 02:12 AM
Hmm, I like the way you put that. Now if only the people who play nothing but Paladins and always expect a group they join to have no evil party members, or for evil party members to roll up new characters so they can join, would figure out that there are other classes and other allignments out there. Not every class/allignment is going to fit every campaign, I just wish that some folks would figure that out :D. Don't get me wrong, I've played paladins before, and I like them, it just gets tiering when it comes time to roll up a new character for a new campaign and everyone is aking what everyone else is going to play, and the guy/girl who played a Paladin in the last campaign (and the one before, and the one before, etc..) chimes in and announces that they wil be playing a Paladin, so nobody had better play an evil character.

That being said, I like your story. I wish my level 1 characters could have +3 full plate and an epic sword! As the Infernals head drops to the dirt next to his lifeless body, that Paladin had to be looking at his sword going "DAMN! :shocked: Can I keep it?!?!?!" Anyway, nice story.

Sorry about the rant,

AldarionnUse Paladins of the Silver Flame and Eberron alignment rulings. My players in Eberron (until last session anyway) was a CG Human swashbuckler, a LG Human Paladin of the Silver Flame, a NE Changeling Warlock, a NE Human Ninja, and a TN Halfling Rogue. The Paladin was always trying to lead by example, and the NE evil characters never did anything evil. They worked with the Paladin to the best of their abilities on the party's quests because it was in their interest to do so. Of course, the Paladin doesn't know what they're doing behind his back, but that's no cause for a massive smiting. I've always felt that the alignment restrictions placed on Paladins are too much a carry over from earlier editions. I've been using the loose Eberron style alignments since before Eberron came out (essentially: Are you affected by smite evil/law/good/chaos?) and that the standard of behaviour some of them are held to is more the level of an Exalted Paladin.
Thaebius

10-19-05, 04:11 AM
Yeah.... remember min stat requirements? And with the reccommended 3d6, straight up, like 1/100 people were expected to be WORTHY of the paladin role? Those were some crazy times....

sorry, reminiscing. Ok, unforgettable death:

I was DMing. A group consisting of an elven female Rogue/shadowdancer/assassin, a half-elven bard/swashbuckler type with offensive teleport, a wizard/loremaster with a focus on artifact tracking, a halfling barbarian/psywarrior (don't ask), and a priestess of shar. They had been adventuring together since level 1, and no changes had been made to group membership since level 6, when the paladin in the group perished under "mysterious circumstances" and they gained the priestess of shar (it was cool, I had talked to the player several sessions before, we all knew it was coming and for the best). Not an evil campaign, but not the most noble of heros ever, either, and they ROCKED at missions that required subtlety. Very fun campaign. But I digress- at this point, they were level 13 or so, and the Bard and Rogue were in a fairly serious relationship, especially given the general temprament of their characters. The Bard's player, in particular, got elbows and random teasing, basically to the effect of "What is this? Keep it up and we'll start to think you actually care about her or something".

So, they accept a mission to "take care of" an infestation of Duergar in the lower levels of a dwarven mine, something right up their alley. They cleared out the mine, were low on resources, and 3 of them were at less than 10 hp, but they were on their way back for some well earned rest, relaxation, and reward. On the way, they discovered a secret passage they had apparently neglected to notice on their way through (lower spot DC on that end than on the other). They decide to cut through, and are chatting casually about the implications of the mass production they had seen of large suits of armor down there, and who might be building up an army, when suddenly the party Rogue looked concerned. (My abundance of "random" die rolls in the last 30 seconds, in all fairness, might have had something to do with it.) The last verbal command I had gotten from the party in terms of movement had them 50 feet from the exit at point position (Rogue), and 75 feet away at the rear. The conversation went something like this:

Rogue: Everyone stops moving. Hey guys... isn't this a dwarven mine?
(Guys continue chatting, apparently not having heard, Priestess of shar declines to respond, stating that as she's not a guy, she must not have been being talked to.)
Rogue: HEY GUYS.
Others: (Irritated) What?
Rogue: This is a dwarven mine we're going through, right?
(nods of confirmation, as if to say "So?")
Rogue: And we're in the lower tunnels?
(Impatient indications to get on with it)
Rogue: We didn't clear this passageway yet.
All: :eek: :embarrass "We check for traps!"

I make some practically pointless die rolls, double check my maps.

Me: "Grundi (Barbarian), you, as usual, notice nothing. Everyone else notices a pressure plate. Directly beneath Lianna (Rogue). It is currently depressed.

All: :OMG! :shocked: :doh:

Some more searching, made more cumbersome by the fact that the Rogue wasn't taking a single step off of the pressure plate, revealed an extensive rigging system- the trap was designed so that when weight comes Off of a triggered pressure plate, the floor and ceiling collapse 30 feet towards the entrance/ exit, and 10 feet ahead of it, so as to attempt to catch an entire party, also blocking that route of travel and serving as an advanced warning of infiltrators. The party suggest an Indiana Jones style switch, but then when the Rogue sees my :smirk: , she points out that Indiana Jones failed the switch, and he wasn't working with the weight of a person. She tells the rest of the party to head out the exit, and she'll attempt to disable it from where she stands. They reluctantly head out, the Bard lingering a bit behind, to watch.

With the massive increases to the DC, based on the circumstances (limited movement, trap already partly activated), she never really had a chance. She rolls, and critically fails, activating the trap. The bard suddenly spoke up in a rush, saying "I take a 5' step forward (into the trap's range) and activate my dimensional swap- with Lianna as the target."

The rest of the party, again, was like :eek: :shocked: :OMG! as they realized what he was saying. I looked, and sure enough, the move put him in range. I allowed it, and allowed Lianna a Reflex save to get out of range, per the trap, which she passed, and thus survived unscathed. The bard was, naturally, crushed and destroyed.

The group was deeply moved by his sacrifice. Two levels (and a short-lived temp character) later, they actually came prepared with some transmutation spells, cleared out the rubble in there, and retrieved his body to raise him. They never again gave him grief, and the experience actually somewhat increased the nobleness, or however you want to call it, of the entire group. It influenced party relations and dynamics for the rest of the campaign. Amazingly touching.

Man I loved that group.
VagueZ

10-19-05, 01:00 PM
Long running campaign, finally ended this week (wouldn't have been nearly so long-running if we played as much as we have these last five days--last time the group could get together for some time--but that's neither here nor there).

My character was Paris, a human rogue and the estranged daughter (sex-changed by magic through most of the campaign until the end, though) of a minor local lord. She'd run off basically because she was a brat and never returned because she wouldn't admit to being wrong. Fun character to play, but she got on the other character's nerves (not the players, though; good group). Other party members, to address them by class and not confuse casual readers with names:
-An elven wizard (enchanter, more specifically) whose player wasn't nearly as bright as his character and tended to fade into the background unless he was being used for exposition.
-A dwarven cleric who simply couldn't get good combat rolls.
-A half-orc paladin who had pathetic int but a heart of gold. Always strove to do the right thing, but quite easy to mislead, meaning he had to atone a few times.
-An elvish bard who was bizarrely useful in combat and, at TN, was the only non-good party member (yes, even Paris was good--a nasty personality isn't evil).

Long story short, our campaign has eventually led us to combat with an evil wizard (our wizard's old and now evil mentor), who needs Paris' blood to re-summon the Ultimate Evil Thing (that's what we called it; its real name was atrocious) and conquer the world, since his armies of mind-slaved kobolds and goblins weren't sufficient for the job.

Long story short, again, eventually we decide that the only way to take down this wizard (who's kidnapped Paris' father after discovering Paris' identity) and save the world, is to sneak into his encampment, past his mind-slaved guards, and kill him before his numerous minions track us down. Alternately, Paris could have gotten in a relationship, as the sacrifice had to be a virgin, but she as a character (and revealed as and back to being a woman) wouldn't.

We try to sneak in, MGS-style, for our final confrontation, as our DM planned. Unfortunately, we botch it, horribly--multiple horrendous rolls. We end up running from hundreds of kobolds and goblins. A thick guardhouse that we fight our way into provides us with a reprieve, and we use it to discover a secret way out (I suspect this was added spur-of-the-moment), and the wizard, cleric and paladin, agreeing that Paris had to escape, came up with a plan. Symbol of Stunning in the middle of the floor on the ground activated by touch (why did he prepare that when we were going on the attack?), Sanctuary on the Paladin, he stays behind while the rest of us sneak out.

When the army forces its way in, he endures their attacks until they crowd around him, he touches the symbol, makes his save, and goes to town. Eventually, he died, surrounded by the bodies of his foes. :weep: He was such a fun character, too! But this story isn't about him.

Meanwhile, the rest of us have gotten caught, again (so... many... kobolds...), and we're going to die. There's just no doubt about it. Too many poor rolls have turned what should have been a few tense checks into a potential TPK. Then, to make things worse, the evil wizard shows up and dominates Paris!

He's ready to do the sacrifice right then-and-there; as soon as he kills Paris with his major artifact knife that will summon and bind the Ultimate Evil Thing to his will, it's bye-bye campaign world. Bard's not going to let that happen. As Paris walks forward, he pulls out his rapier, catches up to her, and runs her through. :weep: Possibly my favorite character, ever, killed so she didn't end up sacrificed instead. TPK immediately afterward, of course, but we won by default, I think. Somehow, the ending seemed to be perfect for the campaign.
TalonofTiamat

10-19-05, 05:25 PM
This happened to one of my PCs

They just finished a particularily hard dungeon in the bowles of an active volcano. Miraculously, none of them died despite my various atempts :weep: . One of the PCs in particular was hoping to die because everyone (including him) hated his character so I tried killing it legitimately. Afterwards, they were standing on top of the volcano and the warforged psychic warrior is feeling a strong sense of comradery. He clasps the character on the shoulder, points to the sky, and says "Look Beauregard, a lightning storm!"

You can guess the rest, all I have to say is Beauregard (not the PC playing him) wants revenge.
tragedy

10-19-05, 07:48 PM
Here's a strange one.I was DMing and was desperate to kill them and break my old record of 3 TPKs in a row,so I pitted them in a desperate campaign to save the world.Basically,the BBEG(an epic level fatespinner/necromancer)was trying to destroy EVERYTHING by hitting the Codex of Infinite Planes with a sphere of annihlation and absorbing the power in order to make the Universe come to an end.So the PCs were racing against the clock to defeat the fatespinner's army of ghouls,ghasts and any undead creatures you can think of(even a flesh colossus!).The party had broken through(but had sustained serious injuries and one was in critical condition)into the inner sanctum.

Spells,smites,daggers and arrows were flying everywhere.In a skillful move,the archer sniped the talisman of the sphere,destroying it and causing the BBEG to lose his saving throw.However,the sphere was gated by the BBEG and the two actually neutralized each other instead of blowing everything to kingdom come.The wizard(who was the critically injured one)decided to sacrifice herself in order to save everyone by going up to the fatespinner and do a retributive strike with his staff of the magi.

The staff had all 1000 charges so the two were blown apart.After this battle,the party were revered as heroes,the wizard was ressurected and I wept as I couldn't break my record.
Dungeons & Donuts

10-19-05, 08:04 PM
Did anyone tell the DM that by the book theres only one Tarrasque?

ahhh... but I didn't say they were tarrasque, did I? I said they were MINI-tarrasque... :)

BTW, are these supposed to be things that REALLY happened? I just made it up... :eek: No, really, I did...
Jancarius

10-19-05, 09:23 PM
Yes, these are supposed to have actually happened. That's the point.
Dungeons & Donuts

10-22-05, 10:02 PM
Yes, these are supposed to have actually happened. That's the point.

:tantrum: OMG... I made the thread die... NNNNNNOOOOOOOOOOOO!!!!!:weep::( :allalone: :waits::gah::twitch::doh: :shocked:
Callista

10-22-05, 11:53 PM
Oh, don't worry; it'd take more than that to make this thread die--it's been going since last March. Probably because a.) it's in my sig so people see it and b.) anyone who doesn't have a total softie of a DM has character death stories to tell.

Speaking of which... From the Archives:

Heroic Deaths (http://boards1.wizards.com/archive/index.php/t-441854.html)
Darkuwa

10-23-05, 02:22 AM
My character died today, he was eaten by a roc(I wanted him to die cause he was gettin annoying) but as he was being carried away the party heard "With my last breath, I CURSE *insert annoying gnome bards name here*!" But I did it with a perfect professor voice, and it was hilarious.
mgmontgomery

10-23-05, 02:41 AM
Paladin Angelo Cromwell of the Church of the Silver Flame died today in honorable battle with a big carrion crab. He was looted by his comrades and buried in the Mournlands.

I'm now rolling an evil sorceror.
MethosIB

10-29-05, 07:39 PM
I've got one I can share... though it's pretty fantastic and I don't expect to be beleived. Well, first a bit of background.
My friend played a 2E Dwarven Fighter for the better part of 5 years (if not more) and managed to attain the rank of 84th level. Yes, you heard me. 100% legit. His stats were in the 30s (mostly boosted by magical items, of course), he had magical dwarven axes that let him do 20d20 per swing and did 12 attacks per round....I am NOT making this up. Granted, most of this was stuff given to him by his DM to reflect his status. He stuck with Fighter the whole way and even picked up a couple of VERY devastating spells. Don't get me wrong, these werent given to him, he had to do some SERIOUS questing for them.
Ok, enough of that, onto the death.

This Fighter, named Balthazaar Ignatius Bruhaha, was about to retire. He was getting up there in dwarven years and decided it was time to hang up his axes and settle down with his family. He returns home to his city, only to find it leveled and destoryed by a very vengful Thor. You see, Balt had become so popular and famous, that he had his own religion, Baltism. Well, he became more popular than Thor and Thor doesnt like having his thunder stolen (Bad Joke!!). Thor had dogged Balts steps for a while now, but this was the last straw.

Balt traveled to the Astral plane to challenge the Norse Gods on their own grounds. Six gods arrive as the DM is hastily rolling up their stats, according to the old Deities and Demigods book. Now, Balt singles out Thor, and in a single wave of his hand *SPLAT* Thor is turned inside out.
Still with me? I'm honestly telling you the truth on this!
Next round: Balt charges Odin, axes swinging. Odin is shredded in two rounds.
Two of the Gods turn tail and run, leaving the other two to deal with a very ticked off Dwarf. The Gods manage to get some lucky shots in and sever Balt's silver life-cord, sending his soul adrift in the Astral Plane.

Not atotally heroic ending for such an amazing character. The details are a bit sketchy since it's been a while since I last got my freind to tell it to me. Though its always great to hear stories about Balt. He kept a character journal detailing his rise from level 1 to that Godlike 84. Pleeeeease don't flame me, I promise this is all true.
fuzzeymonk

10-30-05, 03:32 PM
Goliath babarian 7. died killing an army of iron golems with two rust swords :D
kill count 341 out of 500, god damn those aroow volleys :mad: :mad: :mad:
Super_Demolition_Christ

10-30-05, 04:25 PM
Goliath babarian 7. died killing an army of iron golems with two rust swords :D
kill count 341 out of 500, god damn those aroow volleys :mad: :mad: :mad:

reminds me of Dien Wei from the Era of Three Kingdoms...or whatever it was really called
Silvercrys

10-30-05, 11:01 PM
First of all, I'm new to these forums but have been reading alot of them lately, and I figured I could give something back to you guys, thanks alot! :D

I have three stories. (3.0 rules)

My first character ever was a Human Rogue 3. One hit killed by a troll in the third session of the campaign. (Rend really sucks) :weep:

At the end of the same campaign, our paladin (who on average was rolling 3 on his smite rolls and swore he'd never smite an important enemy because he would miss) crits the BBEG on smite evil, with a greatsword of true striking, and charging on his horse. And the BBEG was casting Greater Invisibility

:blink:
we all laughed after that one, cause that fight would have really sucked if he'd gotten that spell off. :D

The last death was a halforc named Joe.

He was an NPC, and he lit two bottles of Alchemist's Fire in our camp fire and Kamikazied into a troll that was about to kill our parties dwarven cleric.

:surrender
Worguron

10-31-05, 04:08 AM
Well, this just happened in our last session (around an hour or so ago in fact), but before I tell you about it, there needs to be a little bit of backstory on both the setting and my character.

Millions of years ago, an elven race (think Drow of the setting) summoned a demonic army known as the Tarreen into the universe. The Demonic forces use technology and not magic, but eventually gained enough power and control in the universe to convince their main enemy, the Daedar (the leShay of the setting) that they could not win against them. This revelation comes to them after a battle in which the Tarreen unleash a super-weapon that destroys one sun in a binary system, and deadens all magic in that solar system. The Daedar then created humans as a means of eventually destroying the Tarreen. After creating the humans, the Daedar ascend into godhood.

3.5 million years later, humans begin developing psionic powers and led by a woman known as the Seraph drive the Tarreen out of an entire sector of the universe. Unfortunately, the Seraph dies in the climactic battle with the Tarreen (not the death I am really writing this post about, but funnily enough it is related integrally). The Dominion is founded shortly afterward and Psionic humans rule the sector.

2000 years later, some humans begin being born with "Blood Magic" (Sorcerors) rather that Psionics and split from the Dominion. This was less than 100 years ago.

Present day, the Tarreen have recently returned to the sector of space they were driven from 2000 years ago. My group has met a creation of the Tarreen known as Imperagon who plans to destroy all of the Tarreen, all humanity, and practically all of existance. He has developed a super-weapon serum harnessing the power of the Daedar to manipulate the space/time continuum (fun stuff). My character, Alexander Tevin (a blood sorceror) was given a dose of this serum by Imperagon's former apprentice.

Eventually Imperagon captures my party and has my character strapped into a device designed to drain the Daedaric essence from him. As he is being irradiated with radiation and slowly killed, my character begins unconsciously tapping into his time/space powers. At this point Imperagon has pulled several alternate Imperagons from various alternate realities and is using them to help him accomplish his goals.

Alexander follows the first alternate Imperagon to a place and time where the evil elves are first summoning the Tarreen to our universe. If he wasn't positive that humans were not created until after and because of the arrival of the Tarreen, Alexander may have let Imperagon plant and activate the explosives he is planning on using to destroy the elves summoning the Tarreen. After a hard fight, Alexander kills this Imperagon and uses his power to find the second Imperagon.

Meanwhile, his companions have broken out of their prison and are searching the ship for the real Imperagon and Alexander. Lets just say that they are cutting an extremely bloody swath of destruction through the ship in their search. (Our DM actually kept jumping back and forth like this in our session).

Alexander, having found the location of the second Imperagon quickly moves to stop him. This Imperagon is standing in a room full of unascended Daedar and the first two humans that they created. Unfortunately, this Imperagon knows about what has happened with the first Imperagon and is more prepared. After a longer and harder battle, Alexander emerges victorious and saves the first two humans from a sure death.

Alexander's companions have meanwhile found their way to a heavily guarded passageway and fight their way through. When the last guard realizes that he is the only one left standing, he rushes through the doors he was guarding and the party hears him shouting "Lord Imperagon! The intruders have breached the command deck!"

Alexander on the other hand has searched for and found the last Imperagon copy. This Imperagon has arrived on a Tarreen ship orbitting a planet. Alexander recognizes the planet and view as the climactic battle of the Seraph's rebellion against the Tarreen, and quickly follows the last Imperagon. This Imperagon seems to be messing with a device which Alexander recognizes as a copy of the superweapon used to destroy a sun and devestate an entire solar system. After this Imperagon shows that he is even more prepared than the last two by quaffing a potion of resist energy (damn him for having natural fire resistance and me being a fire elemental savant), Alexander makes quick work by Baleful Polymorphing him into a rabbit and snapping his cute little bunny neck. Alexander then sits down to contemplate his situation. He knows for a fact that a device like this was not used in the climactic battle, but he doesn't know if he should mess with it or not.

Back to the rest of the party. . . they rush into the room and after a great battle, they kill the real Imperagon. As his body falls to the ground, a Daedar spirit steps out and informs them that they have done well and that Alexander will unfortunately not be rejoining them.

Alexander meanwhile finds himself face to face with his cohort (who through a strange twist of fate was somehow removed from his space/time reality when Alexander tried to use his Daedaric Space/Time manipulation powers to revive another party member). His cohort tells him that the Daedar need the two of them to destroy the super-weapon in order to save humanity. As they destroy the weapon, it infects them and their bodies begin to split apart as their molecules rush off in different directions at the speed of light. As they cross over to the other side, a woman appears to them, and they both recognize her as the Seraph. She thanks Alexander for his help in the battle and the three of them cross over into the afterlife.

Alexander's companions on the other hand know nothing about what he has been doing and only see his body explode as his molecules rush off in different directions at the speed of light.

So. . . . my character saves all of existance, ensures the creation of elves, orcs, dwarves, thri-kreen, humans, and all other races (those are just the ones directly relevant to the party), and almost single-handedly (cohorts don't usually count in such cases) causes the destruction of most of the Tarreen fleet (which caused them to retreat out of the sector), but noone will ever know about it.
Apostle

10-31-05, 05:38 AM
Not entirely heroic, but unforgettable anyhow.

Background: This was my first character in a 3.0 campaign, and I chose to play a Wizard specialized in Necromancy. Over the course of the session we had gained enough xp to attain 2nd level, and the DM allowed us to level up "in the field." Shortly after, we came across a town that was suffering from lack of supplies, food, water, and anything else you could imagine neccessary for standard living, due to a hidden cult that was killing all the livestock, burning the crops, and kidnapping the children (which we didn't find out until later). Our rogue had the brilliant idea to sell our mounts for rediculous amounts of money, and managed to convince the rest of us to follow along with the plan. In the process of the transactions, our bard heard the rumors of the disappearing children, and that at night, you could hear sounds of crying coming from the local church. So, being the heroic party we thought we were, we decided to investigate later that night.

After preparing ourselves as best we could, we entered the church and found that it was deserted, but there were signs of inhabitance that lead us to believe that there were hidden places where the cult was hiding. We eventually find a room that was guarded by a Mindflayer, a dark robed humanoid, and something we couldn't identify, and still don't know what it was.

We rolled initiative, and got down and dirty with the dice rolling. After about the 5th round of combat, I could tell we weren't getting very close to defeating our enemies, so I decided to abandon my plan of using ranged support spells, and go for my touch spells, since they had better potential for the fight. So on my turn, I tell the DM that I'm entering melee range of the dark robed humanoid, and begin to cast Chill Touch, provoking an Attack of Opportunity.

The DM rolls some dice, then the following conversation takes place:

DM: Okay, make a Fort save.
Me: Okay...I got a 12.
DM: ...Uh oh.

Now, I have learned, that in my experience, when a DM says "Uh oh"...nothing good follows.

DM: I hate to tell you this, but...you've just been polymorphed into a deer.
Me: ...Excuse me...say what?
DM: You're now a deer.

Well, to complete this tale, the rest of the party manages to finally overcome the mindflayer and the other monster, while the humanoid teleports away. They discover what has happened to me, and are discussing what to do, when the rogue says something to the effect of:

Rogue: Hey, we stopped the cult from killing more livestock and all, but they're still hungry right?

Everybody else: yeah...

Rogue: Sweet!

He then proceeds to tell the DM that he's going to "mercy kill" me, and sell my body to the hungry people for money. The rest of the party looks shocked for about 5 seconds, and then I can almost see the $$$ appear in their eyes. Needless to say, I was rolling up a new character 5 minutes later, and the party was 1000g richer.
CaoSlayer

10-31-05, 10:00 AM
He then proceeds to tell the DM that he's going to "mercy kill" me, and sell my body to the hungry people for money. The rest of the party looks shocked for about 5 seconds, and then I can almost see the $$$ appear in their eyes. Needless to say, I was rolling up a new character 5 minutes later, and the party was 1000g richer.

ummm, you know that when a polymophed creature it is killed turns back to this normal shape?
raven darqhart

10-31-05, 02:20 PM
I've told this one before, but its a great story to here goes....

In the first session of the campaign we're playing one of our players was new to the game. He had played PC AD&D, but never tabletop. So, he decides to play a Cleric of Olidammara. He roleplays well, drunk and spouting "bits of wisdom" type character. Unfortunately his cleric had very low intelligence and barely high enough wisdom to qualify for cleric. So his cleric(he never gave him a name, but we called him Jack) is joined up with the party to fight in this tournament the city is sponsoring. They were given free room and board so long as they stayed in the tournament and out of trouble. So what did Jack do? He got bithering drunk and passed out in an alley. The guards threw him into lock up and the group got him out the next morning.(Not before the kender stole his pack from the evidence room). So, you'd think Jack had learned his lesson? Nope. Next night he gets completely obliterated and passes out in an alley again. This time when the guards find him, he has no pack, no gold, nothing, so they throw him out of town for vagrancy. He wakes up at 3am, still drunk and starving. After getting his bearings he takes to the woods and decides to hunt up his food. He's traipsing through the woods, a drunk human cleric at 3am, so you can imagine this....
I tell him he hears something moving in a hollowed out tree trunk next to him. He unsheathes his rapier(was hidden underneath his robe) and says he is going to stick his head in the trunk.

Wisdom check....2
Intelligence check.....4

So....he sticks his head into the trunk. A raccoon attaches itself to his face. So he is now a drunk human cleric being face raped by a raccoon at 3am. What does he decided to do? I'm going to stab it with my sword.

Wisdom check...3
Intelligence check....2

So, he stabs the raccoon with his rapier...he now has a raccoon clawing and biting his face and a rapier ran through the raccoon and into his cheek. He whips the rapier to the ground, grabs the raccoon and rips it off of his face and staggers away, hoping to get back to town. I regret to inform you that the good cleric died of rabies a short time later.
Jancarius

10-31-05, 05:25 PM
I forget if 3.0 Polymorph Other restored form upon death.
Sric_Tyran_Rinfaf

11-03-05, 10:50 AM
:bump:
Sric_Tyran_Rinfaf

11-06-05, 07:39 PM
Hate to do this again but this post is interesting dont exactly wanting it droping away
Doopliss

11-07-05, 10:21 PM
I'll join in. :bump:

Our adventures are pretty easy, nobody has actually died yet.
feartheinvinceblehamster

11-08-05, 05:10 PM
Gark died again today, and this time forever :( :weep: :weep:

we were taking out the castle of these uber-golems, and poor gark frenzied to finish a fight the other 2 characters(elrage and william) ran away from. He was getting mowed with these enemies, huge guys doing 100+ damage an attack, with 4 attacks per round, poor gark became, as We described it, "nothing with a fullblade of nothingness" He finnally died at -8000 hp. That was insane, made more so by the fact that he had a feat that gave him a bonus to damage equal to how much below 20 he was. He hacked a massive flying castle in half, then he fell with it. Since you have to keep attacking something when you are frenzying, there is now a 100 mile radius of land where nothing grows. Think plains of dergoth on krynn.

Very heroic, and unforgettable.

And to quote william the samurai:

"Ah Gark, we hardly knew ye. Because you were frenzying most of the time!"
Thubby

11-08-05, 06:58 PM
i had a barb/ frenzied berzerker, luckily he just got deathless frenzy. in a plain a day or 2 outside of town, we saw in the distance a huge goblin attack force(upwards of 650 :eek: :eek: :eek: ) we had no casters :eek: . realizing we ere doomed, he told the rest to go and warn the town, which they did. gripping his favorite great sword. he lept into the fray, when they reduced him to 10 hp(he had killed nearly 50 of them), he frenzied, and for the next 60 seconds,swords clashed, heads flew, and blood ran. he defeated the better part of the band when his rage gave out. and he sucumb to his wounds, dying in the field, and embraced by valhala's valcaries. a true testament to barbarian valor :mad: :weep: :mad:

the next goes to a 5th lvl grig kinetisist by the name of squiggy, we were stairing down the snouts of over 20 gnolls,not normaly a problem, but they had a strong leader. a 9th lvl fighter, the coward used his soldiers to deplete our resources. we were out of spell, out of power points, and low on hp. through extensive use of body fuel, we thrashed them, but he overdid it, and died of constitution drain. in his place he left a single lilly. the fire flinging flee. you shall be missed. :weep: :weep: :weep: :weep:
strike277

11-08-05, 10:23 PM
2E Game
Deep in the bowles of the Underdark of Faerun. On an out crop hanging over a river of lava 200 feet below, Shade SunStar, A Half Drow\Elf Paladin is in mortal combat with the Avatar of Lolth. He is backed to the point of the out crop while his comrades are fighting off Hordes of Drow.

Dialogue during combat

Lolth: You were born in the underdark an Abomination ! And in the underdark Shall you die ! You should never have lived to begin with. Your Father rescuing you from here as a child just prolonged the enevetable !

With Katana Swirling, parrying, dodging. Both have been wounded and are bleeding. Then the out crop starts to give way.

Shade Jumps and grapples the Avatar preventing her from retreating.

Lolth :Fool ! let go of me, we'll both die !

Shade: Then die we shall wench !!

The outcrop gives way and both plummet towards the River of Lava.

At this point the DM stops the game and resolved to continue it the next session.
The other players : :eek: !

Me: awsome :D !

I never got to play with him again. That was 6 years ago. I'm assuming he's dead, but I really don't know for sure.

A would be after death comment from Shade to Lolth. If it were'nt for that huge spider A** of yours one of us would still be alive ! :evillaugh

Lolth: You calling me FAT ??? :ahem:

Shade: Well, if the Spider Abdomin fits .... :D
Sric_Tyran_Rinfaf

11-10-05, 11:41 AM
:bump:
goawayugh

11-10-05, 02:20 PM
i had a rogue and my wife was a sorcercer. we were both 22nd level and fighting 2 creatures (i think they were leshay, i forget), and we're kinda getting our a55 kicked.

me: "im dropping my bow and pulling out my backup one" (bow of the solars, every arrow fired is a slaying arrow)
DM: "ok...lol"
me: "i know they have good fort saves but all you need to do is roll a 1 and one of them is gone"
DM: "not likely"
me: "i rolled a (forgot what number)"
DM: "hit", rolls fort save, "dammit", he rolled a 1
me: "im turning and firing at the other one", rolled my attack
DM: "hit", rolls fort save, "no f-ing way", rolled another 1
me: HAHAHAHAHAHHAHA
Jancarius

11-10-05, 03:37 PM
Just so you know... a 1 isn't an automatic failure on ANYTHING except an attack roll, just as a natural 20 isn't a automatic success on anything but a attack roll. It frustrates me how many people fail this.
Jager Mage

11-10-05, 03:58 PM
but if the DC is 23, and the baddy has a +21 save, then the only way to fail is to roll a 1...that's happened to us a bunch before.
lightman

11-10-05, 04:36 PM
Just so you know... a 1 isn't an automatic failure on ANYTHING except an attack roll, just as a natural 20 isn't a automatic success on anything but a attack roll. It frustrates me how many people fail this.
No, your wrong. A natural 1 on a save is always failure, and a natural 20 is always success
jazzman831

11-10-05, 04:39 PM
Just so you know... a 1 isn't an automatic failure on ANYTHING except an attack roll, just as a natural 20 isn't a automatic success on anything but a attack roll. It frustrates me how many people fail this.There are so many people who think this because so many people actually know the rules:
Automatic Failures and Successes: A natural 1... on a saving throw is always a failure.... A natural 20... is always a success.The place where people get this confused is with skill checks. Auto success/failure applies ONLY to attack rolls and saves, NOT skill checks.
Worguron

11-10-05, 04:42 PM
Just so you know... a 1 isn't an automatic failure on ANYTHING except an attack roll, just as a natural 20 isn't a automatic success on anything but a attack roll. It frustrates me how many people fail this.

Actually, check page 136 of the Player's Handbook. It clearly states that a 1 is an auto-fail and a 20 is an auto-save.

[Edit] I guess this will teach me to refresh things before replying.
Lyinginbedmon

11-10-05, 05:27 PM
Sidenote: Because of the common (Sometimes miraculous) appearance of either a 1 or a 20, natural 1s are sometimes known as 'critical misses', where some DMs will cause something inexplicable to occur, such as the attacker dropping their weapon, stabbing the person next to them, or simply stubbing their toe on a loose floorstone and yelping in pain for the next round. And whilst these are officially only applied to combat rolls, many if not most DMs also allow them for Skill checks, especially in Epic levels where a natural 20 on a Spellcraft check can make things very evil and fun :devil:
djubre666

11-10-05, 05:52 PM
Not quite an ordinary death but rather an execution. My druid and my friends wizard acting as the ruling authority in our city have condemned another player to death for a list of incidents. But to make it less casual we devised an electric chair :) , offcourse playing the 2nd ed. (You make a magical chair which casts lightning bolt on a command word, make someone sit in it, cast a nice rounded little wall of force arround all of that and say the command word, the spell will according to the old rules rebound until it exhausts it's range inflicting damage on each rebound. That player held a record of the greatest hit point minus. And then he beat it in the 3rd ed.

We killed a gargantuan zombie and he failed his reflex save which gave our DM a lt of trouble calculating the damage (I still don't know if he was correct or not but the number was huge a few tousand or something like that don't take my word for it happend a long time ago)
Jancarius

11-10-05, 11:42 PM
I prefer the concept of unwinnable/unloseable saves, myself. But, you are correct and I was mistaken, by the RAW
Jancarius

11-11-05, 02:19 PM
Ah, I discovered the source of my mistake. Auto-success/failure for saves did NOT exist in 3.0
Ruric

11-12-05, 09:01 PM
My first character: a wizard.

It was good for the time being, until...

Wizard + A crown around the head + Reduce size...
Jancarius

11-13-05, 12:59 AM
I don't get it. Reduce Size would reduce you and the crown at the same proportion, thus just making you a Small (Tiny if you were Small to begin with) creature.
lightman

11-13-05, 08:13 AM
I don't get it. Reduce Size would reduce you and the crown at the same proportion, thus just making you a Small (Tiny if you were Small to begin with) creature.
The crown was probably targeted, not the wizard
Jancarius

11-13-05, 08:44 AM
That still wouldn't work. Even accounting for the fact he had to make a touch AC against an object held or worn by a creature (a Tiny object at that), the Wizard still gets a Fort save to avoid having the object in his possession affected, AND I don't know what spell Reduce Size is but Reduce Person can only be targeted on a humanoid creature anyway, AND the text of the Enlarge Person and Righteous Might spells specifically state they cannot be used to make a creature exceed it's available space and thus die, and logic would conclude that this would not work for Reduce Object (whatever) either.
Lyinginbedmon

11-13-05, 09:45 AM
The spell would appear to be Shrink Item which gives no mention if what happens to someone wearing a shrunk item, though it would require touching the crown, or Shrink Item coupled with Permanency to allow the crown to be shrunk by a command word from the caster
IanSBurns

11-14-05, 12:09 AM
I was playing a human fighter(think Errol Flynn) named Jareth. The group(Dwarf Cleric, Halfing Rogue, Half-Orc Barbarian, and a Gnome Bard) and I were fighting some Cultists and a very high level Fallen Paladin. I was fighting the Paladin on a rope bridge over a deep chasm. I see more cultists come running up behind him. The Gnome and the Half-Orc are already down, and the rest of us are near death. There is no way we can survive more.

DM: Five more cultists run onto the Bridge
Me: (to the Dwarf) "DO SOMETHING"

He cut the rope bridge :eek: :weep:

and so ended the 4 and half year adventure of Jareth Silvaro, Captain of the Dragonslayer and Scourge of the Blood Sea.
DragonMage(xxx)>>>>>

11-14-05, 08:07 PM
I was playing a well build assassin and we were in some illithid underground city and so the conversation goes something like this.
ME: I roll a listen check on the door...i get 43!
DM: You hear termites in the door...
ME: I proceed to open the door..very silently
DM: ok roll an opposing grapples check.
ME: I get 21
DM: Your brains are sucked out by an illithid...roll a new charecter. :evillaugh

Another death not as bad as the first one
DM: OK the dragon attacks your ninja dealing 50 damage.
ME: *damn i only have one turn before it eats me* I let go of my mast of skull! 20!
DM *sigh* you do know that an everage dragon gets about +18 to saves at this age...
ME: well then lets hope he rolls a 1
DM: *very long pause* you see that dragon suddenly roll its eyes and fall limb roll a reflex for its head falling on you.
ME: *rolls* umm can i reroll that?
DM: NO! roll a new charecter
Tristan

11-14-05, 08:47 PM
SOMEONE needs to visit "1001 ways to know your an evil DM"
thread
Blitzmidfielder

11-14-05, 10:36 PM
In memory of Hanzo Hattori, lvl 6 Ninja,
A good friend, renowned assassin,
opinionated as he was secretive.
I somehow knew you were crazy enough
to get that close to a White Dragon, even after taking out a theives guild,
but damn, am I gonna miss you. Best Roleplay character I could ask for.
Koji

11-16-05, 04:11 AM
Our DM made an adventure out of the "statue in town is actually an ancient hero" idea and it went really well. It turns out the guy we rescued from petrification was some ancient hero that everyone knew about, and he took the party under his wing. We went and did this and that for him, but it eventually became clear (due to some spying by my sorcerer's familiar) that he was actually a villain who had been turned to stone by another ancient warrior, but his followers lived on to perpetuate tales of heroics.

We confronted him after dealing with a dragon he sent us after (an old enemy of his) and he drew his sword against us. My pathetic d4 hit die was no match for his greatsword, and I was nearly dropped the first hit (Critical--what were the odds?). The group's paladin cast a spell on me that allowed us to share damage (I forget what the name of it was) and that seemed to work out pretty well. Our cleric falls with -2 hit points, our monk stays behind to tend him, and the paladin and I rush him. My shocking grasp and his sword proved to be too much for the villain, who unleashed a final, desperate attack--a whirlwind attack.

We didn't know he had the capability, and we both suffered heavy damage, mine was enough to kill me, except half of it went to the paladin--who dropped dead. I unleashed my final volley of magic missiles in a rage and stuck the villain down.

Well at least we got his sword.
Callista

11-16-05, 05:45 AM
Shield Other. Yep, there's a reason that's on the Paladin spell list... half of that reason is allowing for dramatic heroics by your local Paladins (the other half is because someone has to protect the spellcasters)! I believe there's another spell like it in the BoED, which allows for transfer of HP from one character to another.

I have a Shield Other story which didn't quite result in death, but would have if the dice did not favor us that day... We were levels 7-9 when this happened.

My character, a Rogue who would later multiclass to Paladin (the story of her final death is earlier on this topic), was with a pretty large group of people which had been sent out to battle a black dragon who had basically gone insane. This was a difficult fight for the lot of us, because the dragon caught us out in the open and was doing strafing runs. With black dragon's line of acid, this is not a happy thing.

Thankfully, those of us with ranged weapons were whittling the dragon's HP down (we had two rangers, a fighter, and another rogue); and my character had so far escaped damage completely, since the dragon was targeting the people who looked dangerous, and Kady didn't. However, the party's other rogue had not been lucky; she'd tripped over a tangle of grass, dived into the dragon's breath rather than out of it, and was currently in pretty sorry shape (Yeah, nat. 1 on her save...). The cleric brought her up to half HP, but was running out of spells.

So here's what had happened before:

My character had always been extremely motherly--wanting to protect everyone, and generally being annoying by doing things like handing out towels after we'd swum across a river, saying she didn't want anyone to catch cold; or commenting on how the elf needed to get more meat on his bones, and to take another helping of stew... that sort of thing. Needless to say, the party's other rogue, independent, charismatic, and light-fingered, did not appreciate the motherliness of my rogue.

(I can't remember the other rogue's name now... this is what we get for calling characters by players' names...)

Shield Other has a focus: two silver rings, one on the hand of each person. The other rogue would not have stood for my casting Shield Other on her, normally; so getting her to wear the ring took some doing. In the end, I tricked her into it, like so:

We were always getting into competitions, trying to find out who could be better at what. My character, using magic and creativity, generally came out just about even with the other rogue's stealth. So one day I decided I was going to make sure she wore the silver ring.

I bought a ring. I wore it, and showed it off. Then I made a comment about that being one bit of finery that couldn't be taken by pickpockets. Naturally, she took this as a challenge; and soon enough I noticed the ring was gone. About twenty minutes later I noticed my friend was wearing it. I patted myself on the back and planned a prank in "retribution". (I cast Invisibility on her just before she woke up, and then cast a silent image of her sleeping in her bedroll on top of her bedroll... that was a funny prank; when she woke up she thought she'd died in her sleep!)

All these spells are cast by way of Use Magic Device. I've found rogues to be nearly as versatile as wizards, though not as powerful, when it comes to magic!

Anyway, she kept wearing the silver ring, not thinking much about it. And, not having a high Spellcraft (or any at all for that matter) she assumed that I was casting a normal protective spell (Shield, usually) whenever I used Shield Other on her. She hadn't noticed until we fought this dragon, since I had never taken much damage through the link before.

But this time it was different. She was at half HP; I was still at full; and the two of us were the two that the dragon decided to target with his latest round of acid breath. (It was a pretty long battle--I think he actually used his breath weapon something like four times.) I failed my save; she failed hers; and we both took full damage. She survived, barely; I took one-and-a-half times the damage from the dragon's breath and ended up at -9.

The cleric being too far away to heal Kady, I resigned myself to her death and made my one stabilization roll. However, as I noted before, the dice were lucky today; so I made it and survived.

The dragon was taunted into a rage by our Bard and defeated. (See, this is one of the few times it's wise to taunt a dragon--When you want to kill it and it wants to run away, you can make it stay and try to kill *you* while you pepper it with arrows until it's too late...)

Upon waking, Kady stares up into the face of the other rogue, who looks rather peeved, and is very pointedly holding a silver ring between two of her fingers. Needless to say, after everyone had recovered, the prank war redoubled, and my friend was thereafter very wary of wearing any jewelry she lifted, especially from me!
griffinthrope

11-16-05, 11:48 AM
While thinking of the most unforgettable death of one of my characters I'll put his one up.

I was playing in a group recently that had been such high levels that they were working to stop a major war. I had joined maybe two games before and had made a rather broken high level monk with vow of poverty. Really, really broken. :D So, we are entering this battle field where there is a whole line of elves and centaurs being pinned down by lizerd fold, some elementals, a few dragons, and a Glabrezu. Well they are all being led by this huge half dragon, or something like that, never really found out what it was, just that it was humanoid scaly and had wings. My monk decides to take out the general (my monk was a little too insanely good for his own bodily health (minus the fact that he had like a 50sometinh AC in plain clothes). He had some cleric cast wind walk on him and charged up to the general 50 feet in the air. The DM laughes at me and thinks that he fianlly will have a chance at gettting a hit on my charceter. I run right up to the general, and at the end of my change I hit with a nat 20, also stating beforehand that I was using freezing the lifeblood on the guy. The DM asks the DC, which was 15 or so, laughs, rolls, curses.... nat 1. (house rules the DM uses nat 1 instant fail) The general is paralized for 4 rounds, 50 feet in the air. I run off to hit the next thing and the guy falls. My brother (the homicidally miscalculating wizard of the party) decids to cast an insanely overpowered sonic ball (energy substitution) misjudging the radius and hitting the general, many of his troops, and many of the defending good guys. The shockwave, which the general couldn't save agianst becasue he couldn't move (after the large ammount of damage suffered from the actaul blast) is shoved sideways violently into a recenlty set up Instant Fortress... all that was ever found of a Huge sized creature was a huge stain of the side of the fortress, all in one round.
Rickiel

11-16-05, 02:07 PM
Okay here's the situation.

The party consisted of a cleric, barbarian, paladin, and me the rogue-mage. We were chasing this rather jump happy kyton who had been advanced with rogue levels! (Think of flanking with chains!!!)! Moving on, said Kyton was working for an evil wizard we didn't like, and had taken a damsel in distress to taunt us and generally make us do its will.

We weren't buying that.

We chased the kyton down when it suddenly decided to jump across the rooftops of the city!!! First guy in the party to lose the chase, the dwarven cleric in his armor. Next, the paladin who in even heavier. Last, the barbarian after an unlucky jump check and landing himself in the river.

However, the rogue-mage did NOT lose the kyton! Chasing the fiend up and up until we came to a cathedral dedicated to Boccob. A massive cathedral at that! Complete with dozens of spires, and towers, and at the highest point a clock with draconic numbering!!! The kyton decided to chain up the damsel, and then take care of me before doing his master's bidding.

One man against a kyton. A rogue-mage vs. rogue devil.

And it began to rain.

We clashed and slashed, incapable of dealing sneak attack to the other, and through unlucky rolls not dealing much damage at all. We jumped and balanced and climbed and fought and swung and clashed and charged vertically and kept jumping higher and higher despite the rain!!! Blood is flying everywhere!!!

The fight led to the clock face and we found ourselves balancing on the hands of the clock!!! The time was ten till midnight!!! At this point, I was bleeding heavily (7 hp left) and it was recovering (from 8 hp and going up). I had used up the last of my spells and was dueling with this creature mono-on-mono.

Then the following words were exchanged.

Kyton: FOOLISH MORTAL!!! Your paltry tricks mean nothing to me! SEE NOW YOUR MARKS HEAL BEFORE YOU!!! YOU CANNOT STOP ME!!!

Rogue-Mage: Of course I can! I just have to use an ancient weapon that few know of!

At this point, I charge, get in a grapple, and force him off the clock hand! Of course, with my paltry strength, I too, had to go down.

And down.

And down.

Kyton: FOOL! WE SHALL BOTH PERISH!!!

Rogue-Mage: Meh, it happens.

Splat.

150 foot drop.

Neither surivived.

The damsel was later unbound and safely brought down by the paladin (who was her beau anyways). All was well, unless you looked at the rogue-mage's body.

Or the clock tower, with blood running all the way down and all over the clock-face!!!
Demonfey

11-16-05, 02:32 PM
Damn. The party should chip in to resurrect him, because the Rogue Mage and his antics are great.
Tiran

11-16-05, 08:26 PM
Damn thats an awesome death.
Jager Mage

11-16-05, 08:48 PM
I agree...they should rez that rogue-mage. He sounds like an awesome character.
Demonfey

11-16-05, 08:54 PM
Apparently, it's already been taken care of (see best lines ever)
Tristan

11-16-05, 10:10 PM
Shield Other. Yep, there's a reason that's on the Paladin spell list... half of that reason is allowing for dramatic heroics by your local Paladins (the other half is because someone has to protect the spellcasters)! I believe there's another spell like it in the BoED, which allows for transfer of HP from one character to another.

I have a Shield Other story which didn't quite result in death, but would have if the dice did not favor us that day... We were levels 7-9 when this happened.

My character, a Rogue who would later multiclass to Paladin (the story of her final death is earlier on this topic), was with a pretty large group of people which had been sent out to battle a black dragon who had basically gone insane. This was a difficult fight for the lot of us, because the dragon caught us out in the open and was doing strafing runs. With black dragon's line of acid, this is not a happy thing.

Thankfully, those of us with ranged weapons were whittling the dragon's HP down (we had two rangers, a fighter, and another rogue); and my character had so far escaped damage completely, since the dragon was targeting the people who looked dangerous, and Kady didn't. However, the party's other rogue had not been lucky; she'd tripped over a tangle of grass, dived into the dragon's breath rather than out of it, and was currently in pretty sorry shape (Yeah, nat. 1 on her save...). The cleric brought her up to half HP, but was running out of spells.

So here's what had happened before:

My character had always been extremely motherly--wanting to protect everyone, and generally being annoying by doing things like handing out towels after we'd swum across a river, saying she didn't want anyone to catch cold; or commenting on how the elf needed to get more meat on his bones, and to take another helping of stew... that sort of thing. Needless to say, the party's other rogue, independent, charismatic, and light-fingered, did not appreciate the motherliness of my rogue.

(I can't remember the other rogue's name now... this is what we get for calling characters by players' names...)

Shield Other has a focus: two silver rings, one on the hand of each person. The other rogue would not have stood for my casting Shield Other on her, normally; so getting her to wear the ring took some doing. In the end, I tricked her into it, like so:

We were always getting into competitions, trying to find out who could be better at what. My character, using magic and creativity, generally came out just about even with the other rogue's stealth. So one day I decided I was going to make sure she wore the silver ring.

I bought a ring. I wore it, and showed it off. Then I made a comment about that being one bit of finery that couldn't be taken by pickpockets. Naturally, she took this as a challenge; and soon enough I noticed the ring was gone. About twenty minutes later I noticed my friend was wearing it. I patted myself on the back and planned a prank in "retribution". (I cast Invisibility on her just before she woke up, and then cast a silent image of her sleeping in her bedroll on top of her bedroll... that was a funny prank; when she woke up she thought she'd died in her sleep!)

All these spells are cast by way of Use Magic Device. I've found rogues to be nearly as versatile as wizards, though not as powerful, when it comes to magic!

Anyway, she kept wearing the silver ring, not thinking much about it. And, not having a high Spellcraft (or any at all for that matter) she assumed that I was casting a normal protective spell (Shield, usually) whenever I used Shield Other on her. She hadn't noticed until we fought this dragon, since I had never taken much damage through the link before.

But this time it was different. She was at half HP; I was still at full; and the two of us were the two that the dragon decided to target with his latest round of acid breath. (It was a pretty long battle--I think he actually used his breath weapon something like four times.) I failed my save; she failed hers; and we both took full damage. She survived, barely; I took one-and-a-half times the damage from the dragon's breath and ended up at -9.

The cleric being too far away to heal Kady, I resigned myself to her death and made my one stabilization roll. However, as I noted before, the dice were lucky today; so I made it and survived.

The dragon was taunted into a rage by our Bard and defeated. (See, this is one of the few times it's wise to taunt a dragon--When you want to kill it and it wants to run away, you can make it stay and try to kill *you* while you pepper it with arrows until it's too late...)

Upon waking, Kady stares up into the face of the other rogue, who looks rather peeved, and is very pointedly holding a silver ring between two of her fingers. Needless to say, after everyone had recovered, the prank war redoubled, and my friend was thereafter very wary of wearing any jewelry she lifted, especially from me!

:clap: :clap: :clap: :clap: :clap: :clap:

truly great. Definitely (good) movie material.

I thank you for sharing your tale
*PS <_< I think your inbox is full*
Callista

11-18-05, 02:20 PM
Whoops. 's empty now.
SeidonVanDolf

11-18-05, 11:52 PM
The dragon's last words: "Why are you smiling like that, midget? Surely you know you've lost."

Not quite!

The resulting explosion tore apart half a dungeon level, trapping and suffocating the dragon. Iridia was killed instantly, her body vaporized. All of her party members survived.

Bravo! I applaud you. I wish I had you in my group. You would go well with the other two players I have. Bravo! That was an awesome story. :cheer: :bow: :bounce:
jedijudojunkie

11-21-05, 05:03 AM
Well, this happened a long time ago, but I stubmled on this thread and had to share this. :)

I was playing this Dwarf... and I hate playing Dwarfs but I thought I'd give it a go. This little guy had the HARDEST time of things! He was a fighter, and a dwarf to the T. Always the first in and last out, he had NO fear!

Enterting the mountain, the very first room we came across was covered in some sort of black oil. Well, we had no idea what it really was... Black Ooze, we figure, isn't usually that encompassing, so I march on in there. Sure enough, this stuff starts covering me, eating away at my armor, trying to kill me! So I'm calling for help from my party.

SO yeah.. the geniuses throw a torch in there! The whole room goes up in flames, ignited by the torch and FUSING my armor to my skin as I'm nearly killed.

But I lived to tell the tale. If only that were the end of the story. I swear I triggered every trap in that dungeon crawl, but I also gathered some of the most incredible treasures, one of which was a small box that gave me a single wish. As luck would have it, we came upon a GREAT opportunity to use the wish.

A sea serprent of some sort. It was huge.. I would even be tempted to call it a sea dragon. The thing was massive, with dripping jowls, teeth as long as an ogre is tall! It roared and reared it's ugly head, ready to devour us all. Well, I noticed that it was contained in this huge room filled with water, upon which we were on the edge of. Thinking quickly, I pulled out my little wish box and cleverly flipped it open and made my wish! "I wish for all the water in this room, except our drinking water, to turn to acid!!!" :eek:

Oh yes, how that was effective. Screaming in agony, the sea serpent/dragon was eaten away, dying as it was consumed by the powerful acid. I had once again saved the day!! ANd such a good heart, using my only wish for the benefit of others, not just myself. Surely the gods would smile down upon me! The GM just chuckled, a twinkle in his eye. . o O {this is gonna be good} he thought.

Oh yeah, remember how I swore that I triggered every darn trap in that place? Mmhmmm. I also triggered the trap that dropped me INTO a SHUTE! That lead STRAIGHT down into the VERY SAME ROOM that I had .. not just 2 hours before... turned into a PIT OF ACID!!!!

It occurs to me the twinkle in a GMs eyes isn't amusement. It's the look pure, sadistic evil! :)
savant_warlord13

11-24-05, 09:07 PM
My epic druid died so many times I can't begin to recount them all

He has been stepped on, fallen into an active volcano, been swallowed whole multiple times, and been totally annihilated by epic spells

he recently died of old age at 1798, nothing can bring him back
Kintaran

11-25-05, 01:09 AM
I have a couple good ones.

We found ourselves in the position of having to deal with an evil priest ascending to godhood. He is about to complete the ritual as we finally reach his altar. We have virtually no spells left, and attack in melee. The fighter/rogue and the monk are thrown back, as he has a shield preventing nonspellcasters from approaching. The sorcerer doesn't even try, as she can't even hurt him. My cleric advances and starts beating him with a greatsword. The evil priest is laughing as his wounds heal as quickly as they are inflicted. No damage remains. "You can't kill me," he taunts. "Not in time." My cleric reviews his options, then shrugs. "Yes, I can," he says. He casts Exalted Fury.
For those of you who do not have Book of Exalted Deeds, that is a 9th level sanctified spell that deals damage equal to your current HP + 50 to all evil creatures in a radius around you. No saving throw. The cost? The caster dies.
The sheer power of the blast of holy light sears the evil priest's being into nonexistence, disintegrating him so perfectly that not even dust remains. My cleric is gone too, leaving behind only a greatsword lying on the cool stone.

My psion is facing off against an evil warlord, completely surrounded by his elite troops, deep inside his citadel. The warlord is gloating, as my psion is dimensionally anchored and things look bad. If he manifests a power, he will be dead before his targets hit the ground, but he can easily kill a large number of people, so it is something of a standoff. But the warlord is in a null psionics field, so he feels perfectly safe. "Any last words?" My psion looks around. "You know, that column seems important, structurally." In fact, the massive pillar is one of two critical to supporting the throne room. He manifests dissolution and takes out their bases along with half the floor. The columns fall and smash through what's left of the floor, bringing the ceiling with them. The entire room collapses, and five more stories worth of stone fall as the entire structure fails. Uncountable tons of rock bury the throne room and everyone in it.

I have something of a penchant for characters who value their lives very little.
Lyinginbedmon

11-25-05, 01:50 AM
My epic druid died so many times I can't begin to recount them all

He has been stepped on, fallen into an active volcano, been swallowed whole multiple times, and been totally annihilated by epic spells

he recently died of old age at 1798, nothing can bring him back
Epic level you say? Au contrare, I have just the thing :D
Spirit Rebirth (ritual)
Conjuration (Compulsion, Life, Healing)
Spellcraft DC: 15
Components: V, S, M, DF
Casting Time: 14 minutes, 100 days
Target: 1 female creature within range
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
To Develop: 135,000 gp; 3 days; 5,400 XP; Seed: armor (DC 14), compel (DC 19), fortify (DC 27), life (DC 27), transform (DC 21), transport (DC 27), Factor: add +9 bonus to natural armor (+18 DC), compel creature to do unreasonable action (+10 DC), transport unwilling creature (+4 DC), transport intangible soul (ad hoc +4 DC), revive creature that died from old age (ad hoc +30 DC), grant bonus to ability score other than enhancement (+10 DC), additional +4 inherent bonus (+16 DC), 2 extraordinary abilities (+20 DC), 1 supernatural ability, contingent on specific trigger (+25 DC), instantaneous (ad hoc x7 DC), recorded onto stone tablet (x2 DC), Mitigating factors: increase casting time by 10 minutes (-20 DC), increase casting time by 100 days (-200 DC), 10 additional casters contributing 5th level slots (-90 DC), 25 additional casters contributing 6th level slots (-275 DC), 25 additional casters contributing 7th level slots (-325 DC), 25 additional casters contributing 8th level slots (-375 DC), 25 additional casters contributing 9th level slots (-425 DC)

This spell can only be cast on a creature that can give birth. This spell causes a female to become completely willing if they fail their save, and prevents them from pursuing abortion. Once they are biologically capable of having children, the spell then brings to life the soul of a deceased creature, decided upon the casting of this spell, and impregnates the female with it. Once conceived, the creature gains an additional +10 to their natural armor bonus, as well as gaining the following ability:
Quiescence (Su): The creature is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for the creature to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The creature can lower this effect at will.
This effect is permanent, and persists after birthing throughout the entire life of the creature. This spell is usually cast by devout followers of evil cults to ensure that their beloved leaders return, as the new child retains all memories of their past lives. While under the effect of this spell, the mother gains a +5 inherent bonus to Constitution, Regeneration 10 overcome by magic, and Spell Resistance 20
A small cult, and you can have your Druid back, with priveliges :cool:
Lyinginbedmon

11-26-05, 01:33 PM
As for my own Death in the group, I finally managed to have a beautiful death scene today, albeit an NPC:

I give you, the death of Lithelin Kyumon, representative of the Elven 50th Brigade, who died in service of Princess Koyuki against Lord Dotou:

"Princess, I am very sorry...to get you involved in this. I, and everyone else...because you were around, we didn't lose our hope." Yuki looked at him coldly, as he continued "Ever since you were young, and even now, you were always our princess. That's what I, Lithelin, believe that you are...please believe in yourself...you are our hope. Your Highness...please don't cry" He wretched once, then fell limp, his eyes glazed.

"You really are stupid, Lithelin. I cannot cry, because you have the eye drops." Yuki said, and her line was the focus of the next few discussions, but it was overall his dying scene that struck a cord in the players :weep:
Appollyon

11-26-05, 02:21 PM
I have a couple good ones.

We found ourselves in the position of having to deal with an evil priest ascending to godhood. He is about to complete the ritual as we finally reach his altar. We have virtually no spells left, and attack in melee. The fighter/rogue and the monk are thrown back, as he has a shield preventing nonspellcasters from approaching. The sorcerer doesn't even try, as she can't even hurt him. My cleric advances and starts beating him with a greatsword. The evil priest is laughing as his wounds heal as quickly as they are inflicted. No damage remains. "You can't kill me," he taunts. "Not in time." My cleric reviews his options, then shrugs. "Yes, I can," he says. He casts Exalted Fury.
For those of you who do not have Book of Exalted Deeds, that is a 9th level sanctified spell that deals damage equal to your current HP + 50 to all evil creatures in a radius around you. No saving throw. The cost? The caster dies.
The sheer power of the blast of holy light sears the evil priest's being into nonexistence, disintegrating him so perfectly that not even dust remains. My cleric is gone too, leaving behind only a greatsword lying on the cool stone.



Wow! I hope the either your church or the party commissioned a statue or mural of your character for his deed.
evil_DM

11-26-05, 09:03 PM
A very un-heroic death(s) but here goes...

so the party was facing a level 44 ex-paladin/blackguard. at 15th level. well, first one to go down was the half-orc paladin,erent.(my character)He used all of his smite evil's though. Next was the half-elf ninja. Then the human monk. But finally the druid casts a couple of lightning storms and the BBEG dies (finally).
Chosen of the Dark Sun

11-26-05, 10:50 PM
A very un-heroic death(s) but here goes...

so the party was facing a level 44 ex-paladin/blackguard. at 15th level. well, first one to go down was the half-orc paladin,erent.(my character)He used all of his smite evil's though. Next was the half-elf ninja. Then the human monk. But finally the druid casts a couple of lightning storms and the BBEG dies (finally).
I understand that it was 1 vs. 4, but if your DM wasn't able to kill a party of level 15s with a level 44, he was letting you win.
Chosen of the Dark Sun

11-26-05, 11:08 PM
Well, this happened a long time ago, but I stubmled on this thread and had to share this. :)

I was playing this Dwarf... and I hate playing Dwarfs but I thought I'd give it a go. This little guy had the HARDEST time of things! He was a fighter, and a dwarf to the T. Always the first in and last out, he had NO fear!

Enterting the mountain, the very first room we came across was covered in some sort of black oil. Well, we had no idea what it really was... Black Ooze, we figure, isn't usually that encompassing, so I march on in there. Sure enough, this stuff starts covering me, eating away at my armor, trying to kill me! So I'm calling for help from my party.

SO yeah.. the geniuses throw a torch in there! The whole room goes up in flames, ignited by the torch and FUSING my armor to my skin as I'm nearly killed.

But I lived to tell the tale. If only that were the end of the story. I swear I triggered every trap in that dungeon crawl, but I also gathered some of the most incredible treasures, one of which was a small box that gave me a single wish. As luck would have it, we came upon a GREAT opportunity to use the wish.

A sea serprent of some sort. It was huge.. I would even be tempted to call it a sea dragon. The thing was massive, with dripping jowls, teeth as long as an ogre is tall! It roared and reared it's ugly head, ready to devour us all. Well, I noticed that it was contained in this huge room filled with water, upon which we were on the edge of. Thinking quickly, I pulled out my little wish box and cleverly flipped it open and made my wish! "I wish for all the water in this room, except our drinking water, to turn to acid!!!" :eek:

Oh yes, how that was effective. Screaming in agony, the sea serpent/dragon was eaten away, dying as it was consumed by the powerful acid. I had once again saved the day!! ANd such a good heart, using my only wish for the benefit of others, not just myself. Surely the gods would smile down upon me! The GM just chuckled, a twinkle in his eye. . o O {this is gonna be good} he thought.

Oh yeah, remember how I swore that I triggered every darn trap in that place? Mmhmmm. I also triggered the trap that dropped me INTO a SHUTE! That lead STRAIGHT down into the VERY SAME ROOM that I had .. not just 2 hours before... turned into a PIT OF ACID!!!!

It occurs to me the twinkle in a GMs eyes isn't amusement. It's the look pure, sadistic evil! :)

Actually, if I'd been DM, that encounter would have gone much worse. Afterall, the human body is around 98% water. :devil:
Kintaran

11-26-05, 11:11 PM
Wow! I hope the either your church or the party commissioned a statue or mural of your character for his deed.

No.

However, after the temple was razed to the ground, my cleric's sword was embedded in the stone of the ruined altar. The location, once a nexus of negative energy and connected to the Lower Planes, is now hallowed ground, and his personal sigil is indelibly seared into the stone where he died. He served a god of justice and self-sacrifice, so that was more than enough.
The monk made sure that their daughter knew how her father died, and why.
Sssargoth

11-26-05, 11:19 PM
Actually, if I'd been DM, that encounter would have gone much worse. Afterall, the human body is around 98% water. :devil:

68% actually, but I know what you mean. :D
Jancarius

11-26-05, 11:54 PM
As for my own Death in the group, I finally managed to have a beautiful death scene today, albeit an NPC:

I give you, the death of Lithelin Kyumon, representative of the Elven 50th Brigade, who died in service of Princess Koyuki against Lord Dotou:

"Princess, I am very sorry...to get you involved in this. I, and everyone else...because you were around, we didn't lose our hope." Yuki looked at him coldly, as he continued "Ever since you were young, and even now, you were always our princess. That's what I, Lithelin, believe that you are...please believe in yourself...you are our hope. Your Highness...please don't cry" He wretched once, then fell limp, his eyes glazed.

"You really are stupid, Lithelin. I cannot cry, because you have the eye drops." Yuki said, and her line was the focus of the next few discussions, but it was overall his dying scene that struck a cord in the players :weep:Isn't that from the Naruto movie?
Lyinginbedmon

11-27-05, 08:39 AM
Isn't that from the Naruto movie?
You're the only one for miles that's actually noticed that :P
tragedy

11-27-05, 11:17 AM
Long story short,The epic druid(s) in my group sacrificed themselves to stop the BBEG's ritual by casting VERDIGRIS TSUNAMI.Funny thing was,they were casting this for no reason just when the villain arrived....and killed everything in the area.(Personally,I think they should have done the Spirit Of Nature's Rage thing from the Dungeon Master's guide.)Of course,my group has the annoying habit of sacrificing themselves in a desperate attempt to stop the BBEG by using epic level nuking spells.
CaviosDaryll

11-27-05, 12:36 PM
Oh? Heroic AND unforgettable deaths? Well how about just stupid and unforgettable? Okay? Cool.

This one happened to me, it was my second character in the first (and only) campaign I've ever been in. Unlike my first character (Fighter/Barbarian) I decided to choose something totally different this time, and was instead used a prestige class instead of Barbarian (I was a Fighter/Gladiator). Anyways, we were all in this really high-tech place still left standing after the apocalypse. I'll spare you all the details and just tell you a few select parts. Now, when we first entered the building, we had come across a computer, after toying it with it a bit, we got it to turn on and it was asking us for a password. After putting in several wrong passwords, we gave up and continued on with the rest of the adventure. Some stuff happened, and then we came back to the computer as we were leaving. Now, we typed in a couple more passwords, I typed a couple more in. And we were JUST about to leave, we had the teleportation circle ready and everything, and they were all urging me to just leave the danged thing alone and teleport already, when I decided it would be a good idea to type in one last password. So, I stuck it in, and then a voice came on because we had put in one too many incorrect passwords. Said the security systems were activated, now, since it was a post-apocalyptic age, we had lost much of the former technology, so our characters had no idea what a high-tech security system could do. Most of them bolted out of there as soon as they heard that, but my character (being the arrogant thinking-he's-the-toughest-thing-since-a-dragon) kinda guy he was, just stood there and waited. Then, some giant diamond shaped metal things started to come down, they had no visible weapons on them whatsoever. And no sooner had my guy started to say, "Aw, now what harm could they do? They don't even have weapons on them!" then did about twenty of them all shoot out lasers at my character and killed him (but only by about forty H.P.). As my guy was falling down, dead, one of the other player's cohort (a psychic) used Farhand and picked up my gold bag that contained a little over 290,000 G.P. and another player grabbed my item bag and got a bunch of stuff, most of it worthless though.

After they left, the player whom's cohort looted my 290,000 some-odd G.P. asked if I was going to create a new character or if they should revive him. At that point, I replied by biting into my character sheet.

Oh yeah, as a side note. According to a third player there, by a bit of twisting of words for a few months he had insisted my character owed him a soul, so he used Reincarnation on my character and he was revived as something (forget what). Then, they all killed me a couple times and he had me reincarnated as that halfling core race, whatever it is called. Then the second player, who stole my items, took my character and shoved him into a demi-plane that he was running, so that he could protect my character, and so that I could protect his plane from any interdimensional creatures. So, using the excuse that I could not get back and give the third player my character's soul, I pinned all the blame on the second player, and now hopefully he owes the third a soul.
DoveArrow

11-27-05, 08:01 PM
We had a sorcerer in our game, named Mel, who was played by a Russian friend of ours named Bob. Bob had been a long time player with us, but was planning on moving back east. During his last session with us, his character was killed in combat against the major enemy along with mine. Unfortunately, none of us had raise dead at that level, so the party decided to take us back to the big city to have us raised.

As part of the treasure that we had received for defeating the main bad guy, we had received a bag of holding... or so we thought. Anyway, one of the players thought that, rather than carrying our bodies, it would be a good idea to put us into the bag of holding. It seemed like a good idea to the group at the time, and with my character being dead, I couldn't really protest even if I wanted to, so in our bodies went.

Then came the DM's question. "Whose body do you put in first?" Nobody really thought about it too much, but after a few seconds, it was decided that Mel went in first.

By now, you've probably figured out that what we found wasn't, a bag of holding, but rather a bag of devouring. Well Mel got put in and we see the DM roll some dice. Then the body of my character was put in, only this time, the bag grabbed my body and started trying to pull me in.

The next few minutes of the game were, to say the least, interesting. My character's legs were held by the half orc of the party, while another player attempted to wrest the bag from the other hand. Meanwhile, I sat by with my character sheet in hand, ready to tear it in half should the worst come to pass. Finally, one of the monks decided to punch through the bottom of the bag, destroying the item and ejecting my body safely. Mel's body, however, was devoured and lost in the gullet of some transdimensional creature, never to be seen again.

Bob was actually not present when his character was consumed. He had moved back east by that time, but thought that the whole story was hilarious and was glad that his character died so spectacularly. Later, another player's character, a dwarf named Garof, decided to avenge Mel's death by tracking down the creator of the bag of devouring, a character we later learned was a drow wizard, so that he could kill him. Well, suffice it to say, after having avenged Mel's death by killing the drow, Garof didn't live very long. Of course, that tends to happen when your character wanders into a drow lair by himself in order to avenge his friend's death. In any case, those had to be the two most memorable deaths in any game that I've ever played.
KwarkyFlame

11-29-05, 08:56 PM
This wasn't me. Cleansed gnoll paladin. Got in a drinking game. The drink was called fire breath. You took a shot and then breathed fire for the next few seconds. He had a bucket full of the stuff brought to him. He passed out drinking it and started inhaling the fumes. And I kid you not this is how the DM broke it to him. "Your liver failed, your heart exploded and your insides are on fire." :eek:
Inverse Icarus

11-29-05, 11:46 PM
My DM has his own custom game world, and the only thing that matters is that I was a lvl 1 Cleric (plus a lvl 1 expert, we started with a NPC class at lvl 1) of a CN God, who championed Mercy and Freedom.

As fate would have it, during the first adventure three of the party members were kidnapped by people involved in the slave trade. The other remaining party member and I attempted to bust them out, but were only successful in getting one of them freed. The other two were enslaved and taken to a far away land, and we were to write a gloss story for nearly a year until we started back up again. My character was so profoundly affected by this, as well as other events in his backstory (I was gearing him for this anyway), that he became a humble servant of the god of Mercy. He worked with an underground railroad operation to save people from the slave trade when he could, but it was few and far between.

Eventually, information is slipped to us about the location of the slave-PCs. I want to go because hey, my God tells me to. The other PCs also have reasons to go, so viola! adventure 2.

We sneak around on this island, and infiltrate a camp. I'm in some heavy armor (half-plate, I think?) and my DEX score is only a 10, so I'm clanking around like an idiot. We manage to sneak the two out, arm them, and get a bith south of the camp to talk. My clanking was heard, and eventually the guards would come looking for us.

I had prepared for a mini revolution. My character was a weapon smith, so he had with him several swords and daggers, as well as some cheap armor. I was prepaed to arm any slaves (the camp had something like 30 of them) willing to fight.

As the other PCs started to prepare to leave the island, my character expressed moral outrage at the fact that the other characters wanted to leave the other slaves here. The PCs who were themselves slaves agreed with me, but after a discussion felt as though we simply could not do it, and we would be sacrificing ourselves.

My character would hear none of it. He went along on his way, promsing to free the island.

One of the PCs attempts to trip me as I'm ealking away, and rolls a natural 1, falling flat on his face, and I continue walking. Another, a former slave, beats me over the head with her Tonfa. Ow.

So now I'm bloody, and cursing at my own party members. I end up shouting "You will regret what you have done here today! Jonas [god's name] may be all merciful, but I am only a man.", and I stormed off into the hills.

The DM glossed the end of my character. He was leaving on a trip for several months, and he had us vote on what to do, to wrap up this adventure in a gloss, or to wait several months and pickup where we left off, and glossing won.

"The thumping sound of horse riders brought with it the realization that they would not be escaping and as soon as the bronze cavalry arrived nearly all the slaves threw themselves to the ground. Four slaves surrounded Suzku as he stepped forward to face the knights but spears cut them down. Suzku’s resolve persisted and he even felled one of the riders before Eligide rode up on horseback. Riding up to face Suzku, Eligide dismounted and told him that Suzku will be a lap dog at his feet. Suzku spit into the man’s beautiful face causing him to draw his wooden sword. The two duel briefly and for a moment, Suzku glowed as his scimitar shattered the wooden blade Eligide wielded. Disturbed by this, Eligide began to lose patience and he drew an ornate steel longsword and drove it through Suzku’s torso, killing him in a single blow."

My glorious death was shoved into a single sentence.

All in all, I'm happy with my first character. Some of my party members thought I was being an ass, just going against the group, but I really think that's how my character would have acted. He was a devout Cleric of the god of freedom, and I doubt he could walk away from a situation like this without trying to save them.
psionichamster

11-30-05, 07:03 AM
the setup:

Karnot-halfling sorcerer, lover of pastries, talkative. (me)
Himo-human rogue, disguise master, stabbity-tripper. (buddy)
Wizard-gnome wiz, evards prepped multiple times.
Barb-human barb. played by stupid con-going teen.
2 other melee types...not too involved in this particular death. (which could have something to do with it.)

all 6 of us are stuck in a 5' wide corridor, and crazy climbing spiked alien-looking creatures are coming at us. we slow one group down, and are concentrating on one side's advance. out charges the barbarian, raging and cheering he's going to cleave all his foes.

bad idea. each baddie (save the 1 i tangle-bagged to the ceiling...gotta love those alchemical goodies) was able to make at least a single attack. with a primary bite of +(good enough to hit a raging barb) and poison saves...bad news for mr. barbarian.

at this point the conversation went as such:

Karnot: "you should back off...i can entangle another one"
Himo: "he's a goner. hit em w/ a fireball <to the wiz>"
Wiz: prep's to do so...
Barb: "i can take them, i'm raging. <at 20 or so hp, 30' away, and no cleric>"

2 rounds of full attacks later: "well, they're done. now how do we get him back over ground and to the city? <something like 1 hr of dungeon behind us to get hom>"

we eventually sold ALL his gear, excepting a 5k wondrous item/family heirloom to get him resurrected. silly clerics for hire.


he still owed the Wizard and I some 300 gp each, and came back naked, w/o a weapon, and in debt.

Heroic? not really. but certainly unforgettable.

namaste'
the hamster
Jancarius

11-30-05, 12:33 PM
My DM has his own custom game world, and the only thing that matters is that I was a lvl 1 Cleric (plus a lvl 1 expert, we started with a NPC class at lvl 1) of a CN God, who championed Mercy and Freedom.

As fate would have it, during the first adventure three of the party members were kidnapped by people involved in the slave trade. The other remaining party member and I attempted to bust them out, but were only successful in getting one of them freed. The other two were enslaved and taken to a far away land, and we were to write a gloss story for nearly a year until we started back up again. My character was so profoundly affected by this, as well as other events in his backstory (I was gearing him for this anyway), that he became a humble servant of the god of Mercy. He worked with an underground railroad operation to save people from the slave trade when he could, but it was few and far between.

Eventually, information is slipped to us about the location of the slave-PCs. I want to go because hey, my God tells me to. The other PCs also have reasons to go, so viola! adventure 2.

We sneak around on this island, and infiltrate a camp. I'm in some heavy armor (half-plate, I think?) and my DEX score is only a 10, so I'm clanking around like an idiot. We manage to sneak the two out, arm them, and get a bith south of the camp to talk. My clanking was heard, and eventually the guards would come looking for us.

I had prepared for a mini revolution. My character was a weapon smith, so he had with him several swords and daggers, as well as some cheap armor. I was prepaed to arm any slaves (the camp had something like 30 of them) willing to fight.

As the other PCs started to prepare to leave the island, my character expressed moral outrage at the fact that the other characters wanted to leave the other slaves here. The PCs who were themselves slaves agreed with me, but after a discussion felt as though we simply could not do it, and we would be sacrificing ourselves.

My character would hear none of it. He went along on his way, promsing to free the island.

One of the PCs attempts to trip me as I'm ealking away, and rolls a natural 1, falling flat on his face, and I continue walking. Another, a former slave, beats me over the head with her Tonfa. Ow.

So now I'm bloody, and cursing at my own party members. I end up shouting "You will regret what you have done here today! Jonas [god's name] may be all merciful, but I am only a man.", and I stormed off into the hills.

The DM glossed the end of my character. He was leaving on a trip for several months, and he had us vote on what to do, to wrap up this adventure in a gloss, or to wait several months and pickup where we left off, and glossing won.

"The thumping sound of horse riders brought with it the realization that they would not be escaping and as soon as the bronze cavalry arrived nearly all the slaves threw themselves to the ground. Four slaves surrounded Suzku as he stepped forward to face the knights but spears cut them down. Suzku’s resolve persisted and he even felled one of the riders before Eligide rode up on horseback. Riding up to face Suzku, Eligide dismounted and told him that Suzku will be a lap dog at his feet. Suzku spit into the man’s beautiful face causing him to draw his wooden sword. The two duel briefly and for a moment, Suzku glowed as his scimitar shattered the wooden blade Eligide wielded. Disturbed by this, Eligide began to lose patience and he drew an ornate steel longsword and drove it through Suzku’s torso, killing him in a single blow."

My glorious death was shoved into a single sentence.

All in all, I'm happy with my first character. Some of my party members thought I was being an ass, just going against the group, but I really think that's how my character would have acted. He was a devout Cleric of the god of freedom, and I doubt he could walk away from a situation like this without trying to save them.I agree, though if the Cleric knew his revolution stood no chance of military success, he would probably leave and return better armed and prepared and with mercenaries.
tragedy

11-30-05, 09:33 PM
Characters:Jarek,the overly religious human paladin.Midel,the chatty halfing sorceror.Canos,the kleptomaniac gnome rogue.Talos,the enigmatic assassin and Polemar,the suspicious cleric.
They were all epic level by the way.I was the usual:the extremely vengeful and sadistic DM.

I put them in a campaign to stop the Queen of Chaos from freeing Miska and continuing the war of law v.s chaos.The ritual was being held on top of a spire of endless height in Pandemonium.Needless to say,the PCs were just too late (by 2 seconds!)to stop the ritual.The ensuing fight was gruesome.The group versus the Queen,Miska,and a bunch of spider demons.After several rounds,the spider demons are dead,but the Queen and Miska were only slightly wounded and the party was half dead.So,the turning point came when Miska charged Talos,missed and got AOOed.The damage was sufficent to take him out and then some.Unluckily,the party was at the point of death and the Queen still had more than half of her life left.

Then came a fluke of monumental proportions.The Queen missed her trident throw!That might seems like some bad luck but that was actually the game point,so to speak.Jarek severed the rope with one hit and started hacking away while Polemar casted Sunburst and also laid a beatdown.Afterwards,Midel casted fireball repeatedly while Canos sneaked attacked the blob.The finishing hit came from Talos,who death attacked her just after she grabbed her trident.Unfortunately,in her death throes she skewered Jarek before plunging off the spire to her endless doom.The player who played Jarek was actually crying as that was a very heroic death.They couldn't recover the body,as it is an endless fall and so Jarek remains falling forever,stabbed by a evil trident.The bright side is,the forces of Chaos(and evil,to an lesser extent)was permanently crippled by the loss of their two greatest warriors.
Callista

12-03-05, 05:01 AM
You know you're a great (and evil) DM when a player cries because their character's death was so awesome!

See, now you know why some girls cry at sad movies :)
OctoberRaven

12-04-05, 08:17 PM
Prior to Friday's Session, one of my players decided he wanted to change characters.

So, we put our heads together, and came up with this GREAT situation.

They were storming a Hextorian temple to "take care" of an archpreist who is one of the forerunners to the throne of the kingdom, but it turned out to be another cleric (of Nerull with the Death Domain) that they ran into before (but weren't sure of his motives). He got the player to shake his hand...and the player died of Death Touch (Death Domain power) and got Animated. The following battle was the most dramatic (and longest) that the players had to this point, and it was truly awesome.
Tainted Mage

12-04-05, 10:26 PM
Not my character but still awsome:

The players and the DM had issues with what good/evil and chaotic/lawful actions were. Claiming it's unlawful (even by the player's character's standards) to attack someone trying to "rob" you(massive price-gouging of a NPC), the player attacked him. This was an "evil" act. Just like breaking into the villian's previous hideout- because breaking&entering is "evil". So the elven wizard (char bio showing his horrid CHA is due to massive bodily burns from an early age) heads back into town to get some oil.

DM is upset and declares all town shops closed at night(in a major city). The sorcerer then breaks into the local supply for oil. The town guards rush in to attack. The wizard busts through a window and casts Grease behind him. He then waits for the guard and tosses a lit tindertwig onto the greased spot. Catches fire- with the guards and oil of the... Which sets off and catches the building on fire- and then the city due to many buildings being wooden. All for the low, low cost of one ****** off DM and a dead lvl 1 elven wizard.
The Grig Fiddler

12-10-05, 05:18 AM
It was late one night and our DM was wanting to find a good stopping point.He thought he had found it, he was going to have us spot a marching orc army and then end the session with the next being the start of the quest to warn the nearest kingdom.Well truth is our DM told us later that as long as we stayed in the woods we wouldn't have been seen, but our drow ranger decides hes going to shoot one of the thousands of orcs. We run and he dies. When we asked him why he did it he just said "Imagine the experience."


Another time he was playing a vampiric drider and our cleric was using the spell that creates running water or something its been over a year ago but any way. This guy looks at the cleric and says will I get wet and the cleric told him yes. He failed to mention some detail about running water hurting vampires. Man that guy is the worst player ever.


The only heroic death I can think of is one of mine. It was an 8th level gastault Human 7cleric/1warpriest/4fighter/4knightprotector. Gilbert Adams was his name he was I found out later the chosen of Ilmater the pain bearing god from FR. Any way heres what happens. The party is up against a butt load of enemies mostly pc class humaniods.Were dispatching the weaker enemies just fine(supreme cleave is the shiz). Thats when a dragon shows up and my character charges out to meet the dragon and it destroyed me. DM said that I had created and overpowered character and that was the best way to deal with it. I was ticked cause I spent 2 weeks writing his back story. :nonono: :censored:
hysteresis

12-10-05, 11:10 AM
"Leeeerrooooyy Jeeeenkinns!"
shadowfox628

12-10-05, 11:29 AM
In 1 year, I killed 2 characters.

Weekend Campain:
Barbarian-
The group was going into a bank (don't ask why there's a bank in the middle ages) because there was a distubance. In there, they met a group of NPC's, one of which was trying to become a diety (this campain was a basis of my school campain, which started THIS school year). The PC's were taken hostage, and let up to a sacrifical alter. The barbarian, who was being an arrogant loudmouth, started saying how he could take them all on single handedly (he's level 4, all of the NPC's are level 30.... Please don't ask why). So, the leader, Gato, took her greatsword, and sliced his throat. Unfortunately, I didn't consider it a COup de Grace, so it took all of her attacks to kill him.

School Campain:
Bard-
Let me tell you, this kid was annoying. The group was lucky enough that I was DMing so many people. I have a hard enough time getting them to shut up (if a single question is asked, it takes an extra minute to shut them up). Anyway, they were in a bank (through Time travel, the same one the group above went into, but at an earlier time), and they opened a vault door. A tentecal monster grabbed the Bard, among some other men, and threatened to do something awful (I'll just leave it at that it really likes men). So, the Sorceress, thinking fast, makes a bargain with it. The monster was evil, and she was the head of an evil guild. She promised to give him a sacrifice of 1 man per month if he joined, and left the Bard as the fire man.

In all honesty, the Sorceress was the one that came up with it.
Rake

12-10-05, 01:07 PM
This wasn't mine, I found it on another forum... But it's heroic as heck.
So the party walks into this room. It's a dead end. The door slams and bolts shut and the PC's hear a rumbling sound. The rogue notices that the ceiling's collapsing on them. (one of those crushing trap rooms) At about half-way, the wizard speaks up, tells everyone to say goodbye and I love you and such... and this is the heroic bit.
He holds his hands up and casts Flesh to Stone on himself.
The ceiling stops falling when it hits the Wizard's stone-y hands, and the party is given just enough time to escape the room before the ceiling crushes the stone statue. The players couldn't believe themselves (neither could the DM, actually), and the DM gave the Wizard's Player extra bonuses as a 'reward' for his next character.

That... is awesome.
Tiran

12-10-05, 03:17 PM
Wonder if the posted of that ever played FF4.
Gilfalas_Elaandrin

12-11-05, 12:45 PM
He holds his hands up and casts Flesh to Stone on himself.

Absolutely fabulous. :)

Here's my best death:

We had been running an all dwarf, all warrior campaign for about 15 years since high school. For the last 8 years (real years) I had been playing a devout dwarf fighter, worshipper of Moradin and all. Not a Paladin but definately not just a 'lip service' Dwarf.

During the course of the campaign we had faced a minor demonlord style creature (the ref was a master writer and storyteller and made up all the interesting monsters himself) and it had banished our group to the ethereal plane rather than killing us outright. He was in a hurry and didn't want to take the time to slaughter us, besides we were not that great a threat to him in any case. While wandering lost and without a hope of getting out, my dwarf kneeled down and prayed to Moradin for aid and guidance. Soon thereafter as we wandered we came across a strange tower, atop of which was an old dwarf in armor sitting on a giant eagle mount.

We approached it and to make a long story short found out (without him ever really saying it) that he was a servant of Moradin and that if we agreed to a quest on oaths of our lives it would enable him to send us home (the DM ran a low magic game so such oath magic was not unhead of).

There was a war going on in the world back home, very tolkeinish where an ancient evil had risen and his demon generals were marching at the vanguards of his hordes. One demonlord/general in particular was, as far as we were able to learn, the key to their victories so far and was known by the name of Lord Hastilus, Master of the Armies of Faldor.

So we all swore an oath to destroy him or die in the trying. We had recovered an ancient magic arrow in our travels but none of us knew what it really did. The Old Dwarf took it from us and transformed it into a crossbow bolt of pure crystal, indestructable and enchanted by his will and our oath to be deadly to Lord Hastilus. Then we all basically passed out and when we woke found ourselve in the western wastes of our ref's world, about 15 miles from where we had been when banished to the Ethereal plane to begin with.

The campaign wound on and we traveled and hunted down the general. It took another real year of play to finally track him down. Mind you his game had no teleports or gate spells. No flying magic so we either marched it or rode ponies for ALL our travel. Things took time.

Then the final fateful day came where we managed, via a deal with one of his grasping demon lieutenants who wanted to betray him (made by our group leader not me), to confront Lord Hastilus alone. We setup our positions, 4 dwarf warriors ready to fight and die for the cause versus a Demonlord we pretty much knew we had no chance against.

Combat ensued, one of our party was knocked senseless by one stroke of his great blade, another played 'run and throw' with his axes to keep Hastilus' attention, a third used wolf pack style tactics to dash in and hack with his great axe when the Lord would turn.

Lord Hastilus was huge, powerful and ponderous but slow. Clad from head to foot in ancient and baroque demon plate wiedling a greatblade easily 20 feet in length. Meanwhile I was trying to find a position where I, with my heavy crossbow, could line up a clean shot. I finally found one, lined up the shot, took my time and let fly, BANG in the upper left chest! A huge explosion and blast of searing hot white fire erupted.

When the blast subsided, Hastilus was on his knees and a huge hole had been blasted through him. But he was obviously not dead. He lashed out with his sword one handed and knocked another party member unconscious.

Turning to our ref I asked: Is he dead and the ref replied 'Doesn't look like it to you.', so my dwarf did the only thing he could, grabed his waraxe and hefted his shield, prayed to Clangeddin and Moradin and charged.

The third member of our party went to try to find the bolt. Perhaps we could get another shot. He thought he saw where it had landed...

I got in close, luckily avoiding his sword swing and lept upon him. Dropping my shield I locked my left arm into the plates of his ornate demon armor and started smashing at his gaping wound with my axe.

Just as I started that Lord Hastilus started intoning an incantation in the Black Speech. I tried to ignore it and kept hammering away as best I could with my axe. While I was doing little damage I was chipping off pieces and leaving small rents. Every round I would ask if he was dead yet and every round the ref replied the same as he did the first time 'Doesn't look like it to you.'

Well the spell he wove was a gate that transported him back to his own evil dimension. Just hearing him cast it nearly lost me my sanity (DM is a huge Call of Cthulu fan so most of his evil bad guys were influence by this). While these demon generals were pretty nearly indestructable in our realm they were totally unable to heal here as well. So to recover from his wounds he had to return to his realm.

And since he was not dead yet I wouldn't let go. I had maid a holy oath! So I stayed hooked into him smashing away with my axe till the bitter end (and beyond a little too!).

Needless to say I didn't survive.

Then my ref did the coolest thing ever: He RP'd slightly into my afterlife. I awoke in the glittering mines and was met by Dumathoin himself walking toward me, who greeted me. I immediately started to kneel before him and he stopped me and kneeled to ME, welcoming me warmly to my reward as a 'true son of Moradin'. Then he motioned for me to follow him toward a great hall in the far distance where I 'knew' Moradin himself awaited us. Then it all 'faded out'.

Talk about a great end. The campaign continued. The other three players actually lived. I made a new character and when the party got back to our battle lines a week later we heard that Hastilus was 'mysteriously gone' in a huge magical explosion and that the battles were turning.

:D

Best death I ever had. 9 years is a darn long time to play one character. I had a lot of RP and story invested in him not to mention emotion. Playing into the afterlife like that made for some good closure. And was great RP.

RIP Var (Sir) Krako Stonefist, Knight of Kaladim (the Dwarvish capitol city in my ref's world)
AceBandit91688

12-17-05, 06:24 PM
This isn't really heroic but it certainly is unforgetable, my monk (sixth charac in a long list of death and destruction of stupid characters) flying jump kicks a geneticly modified minotaur (while the rest of the party sits back to wait for me to die so they can talk to the very friendly minotaur) I get a crit miss and impale my foot on his tusk (the result of a mean DM) when on the ground Mr.Monk gets chopped clean in half by the minotaur's axe... 2 sessions later, we are in a thick forest when a zombie half-monk comes swinging through the trees at the party, and another zombie half-monk walks towards us...
Callista

12-22-05, 06:10 PM
*shakes head* That is truly cruel... seeing your old PC coming back as a zombie? I mean, okay, ghost, that'd be cool. Or vampire spawn. Heck, even a wight might be nice. But zombie? Insult!!

Heh. :) I'll have to do that to my players...
Gerfew

12-23-05, 08:34 PM
We are stuck in a dark forest. Faint voices are heard and then footsteps, ALOT of footsteps. A mutual feeling of doom encroched upon our party.

I was Gloknar, a human barbarian. There was also my close friend Dreklen, a dwarven cleric, and an elf rogue, Tharak, who was in debt to us for helping his family.

Fear struck our hearts as the footsteps grew louder, closer. Tharak spotted some orcs, but not many. Then I saw it, a whole horde led by Falnor, the Evil.

They started charging and we all prepared for the on coming doom that we faced ahead of us. Suddenly the qrcs start falling, rapidly, and we wheel around to find a whole army of elven rangers firing arrows at the horde.

We see some human paladins charge on mounts and realise we have entered a long expeced war. I charge, and Thorak sneaks, while Dreklin goes to help the paladins.

Here I come, closer and closer, when an arrow flies straight at me.
Thorak jumps in front of me and sacrifices his life for mine.

I continue to charge valiantly with no thought in my head except "This one is gonna be for that elf, for all the elves."

I hit the advacing line of those orc scoum only to be struck down after just 4 kills. What a sacrifice he made, and i blew it all away.
lightman

12-24-05, 07:45 AM
We are stuck in a dark forest. Faint voices are heard and then footsteps, ALOT of footsteps. A mutual feeling of doom encroched upon our party.

I was Gloknar, a human barbarian. There was also my close friend Dreklen, a dwarven cleric, and an elf rogue, Tharak, who was in debt to us for helping his family.

Fear struck our hearts as the footsteps grew louder, closer. Tharak spotted some orcs, but not many. Then I saw it, a whole horde led by Falnor, the Evil.

They started charging and we all prepared for the on coming doom that we faced ahead of us. Suddenly the qrcs start falling, rapidly, and we wheel around to find a whole army of elven rangers firing arrows at the horde.

We see some human paladins charge on mounts and realise we have entered a long expeced war. I charge, and Thorak sneaks, while Dreklin goes to help the paladins.

Here I come, closer and closer, when an arrow flies straight at me.
Thorak jumps in front of me and sacrifices his life for mine.

I continue to charge valiantly with no thought in my head except "This one is gonna be for that elf, for all the elves."

I hit the advacing line of those orc scoum only to be struck down after just 4 kills. What a sacrifice he made, and i blew it all away.
Wow...just wow
Secrets Untold

12-24-05, 09:09 AM
In an attempt to avenge his fallen comrade, the party wizard casts fireball on the BBEG who is adjacent to him. He fails his reflex save and the damage kills him, not the BBEG. His last words: Oh...stupid spread spells...
Elrin

12-27-05, 05:34 AM
Warning: This post is long

Well, first post on the forum so I might as well regale you with tales of my heroic deaths :) First off, let me explain that my friend who normally DMs(has since senior year of high school) can't seem to run long term games.. I think hes managed it about 3 times unfortunatly. Hes also very creative which kind of leads to alot of wierd things(IMO). But anyways, I have 3 heroic sacrifices for you.

The first was with my first gaming group about 6-7 years ago. It was 2nd edition and I was still new to gaming To be honest, its been so long that I forget most of what happened, I think my group(comprised mostly of evil and/or selfish characters) got into a bad fight with the BBEG and were getting throughly trounced. At some point before this I had gotten killed or knocked unconcious and I woke up in a cave set far above the river where the BBEG was.

After waking, the sage(think the DM was trying not to kill me since I *was* still new) volunteered to teleport me anywhere I wanted to go(as in.. go home, get to safety, whatever). However, from the cave I could see down onto the river where my party was being beaten. By this point I think they had commandeered a boat to flee down the river and the BBEG was following them. I looked at sage and I said I wanted to be teleported down there, on the boat, directly behind the BBEG. The DM, shocked tried to dissuade me but I insisted so he teleported me immediately behind the BBEG.

Now, my reasoning for this was because the BBEG was at the prow of the boat and was wearing a full suit of dark plate mail. As soon as appeared behind him, I grappled him and pulled him into the water. Now, this was when if you didnt' have skill points in the skill, then you couldn't do it.. which, sucked for me, included swimming. My only hope was that I could maintain the hold long enough for the weight of the Plate Mail to drag us both to the bottom. Unfortunately, after only a round or two in the water he managed to break my hold and while he was able to get back on the boat, I proceeded to drown. heh, can't remember what happened after that.. think I slowed him down enough for the party to get some leeway on the escape though.


My second heroic death took place in one of my aforementioned friends custom world. Something about creatures invaded the world from another plane and their power stemmed from "chaos spires." They had already taken control of the majority of the world and were building a second control chaos spire, to correlate the one they had on the other side of the world and make their dominion complete or some such. My character was a lawful fighter utterly opposed to chaos. What had started as just a few missions to make some cash turned into a personal vendetta as he saw the world, and even himself, get warped by the chaos energies. After his arm got warped by the wild energies he really started to hate the chaos forces and went on a grand quest to return his arm to normal and to stem the chaos.

At one point(I want to say around lvl 10-13) they found out about the great spire going up. Despite the rest of the parties general apathy to what was happening, Brand went to destroy it. After several adventures getting there, Brand had somehow either made explosives with alchemy or obtained them somewhere(I forget which). After a hard fight around the spire(as the finishing touches where being put on it) Brand threw the explosives to the center of the spire. Now, in the center of the spire was a hole from which the chaos energies emitted from while the rest of the spire augmented it.

However, after throwing the explosives they kind of got caught and wouldn't go in. With one round until they exploded Brand had two choices. The first was to run and live. The second was to dive onto the explosives and drive them into the hole so they wouldn't harmlessly explode. Without even thinking about it Brand jumped for the explosives. He barely managed to grab them as he resisted the wild energies that were trying to tear him apart and managed to move(for some reason it was akin to the Ethereal plane in that one spot.. had to use mental stats to move) himself and the explosives into the center of the hole, where the explosives went off disentegrating both himself and the huge chaos focal point.

We stopped for a food run at that point and on the way back as it was just me and the DM in the car he gave me three options for one of the first true character sacrifices(we'd had them before.. when someone got tired of the character and suicided). The first was I could start out 3 levels higher then the rest of the party(we were doing a high powered campaign). The second was he could pick an artifact for my next character to start out with. The third, and ultimately the one i went with, was I could be an avatar. I think it was Lothandar I picked as my god. And on a humorous note, his armor was glamoured so it looked like he just wore a tabard with a smiley face on it. His only weapon was a dagger sheathe... until we came upon something the rest of the party couldnt' happen and he whipped out a cloud sword.. But at that point it was becoming overly high powered so no flaming please :P


And finally, the third sacrifice.. Same DM, except this time we were playing Exalted(white wolf game). To cut this one short, we were all playing Solars(Good guys for the most part, though hunted and exiled by society). But anyways, BBEO was invading from a different plane. My character organized an army(the only reason I mention this is because me and one of my friends actively drew out a good dozen propraganda posters and spread copies over the entire area) The army lost(somethign about being outnumbered about twenty to one.. but twas a good try) but we still had the final battle between the man that brought forth the Autochrans.

During this battle it was my party against the man and some creature. Whatever the creature was it sucked in anything that touched it. At the end of a very long battle with the guy and his creature it was just me, him, and the creature left(rest of the party/npcs had been integrated into the creature). I had grabbed his arm and thrown him, along with the item he was controlling the army with, into the underbelly of the creature. However it looked like he was starting to break free from it so I grabbed him, sunk my hand into the creature, and pulled the both of us into the creature.. singlehandedly saved that entire land :)

Thanks for listening :) sorry if some of it was rather longwinded and vague.
lightman

12-27-05, 08:36 AM
Warning: This post is long

Well, first post on the forum so I might as well regale you with tales of my heroic deaths :) First off, let me explain that my friend who normally DMs(has since senior year of high school) can't seem to run long term games.. I think hes managed it about 3 times unfortunatly. Hes also very creative which kind of leads to alot of wierd things(IMO). But anyways, I have 3 heroic sacrifices for you.

The first was with my first gaming group about 6-7 years ago. It was 2nd edition and I was still new to gaming To be honest, its been so long that I forget most of what happened, I think my group(comprised mostly of evil and/or selfish characters) got into a bad fight with the BBEG and were getting throughly trounced. At some point before this I had gotten killed or knocked unconcious and I woke up in a cave set far above the river where the BBEG was.

After waking, the sage(think the DM was trying not to kill me since I *was* still new) volunteered to teleport me anywhere I wanted to go(as in.. go home, get to safety, whatever). However, from the cave I could see down onto the river where my party was being beaten. By this point I think they had commandeered a boat to flee down the river and the BBEG was following them. I looked at sage and I said I wanted to be teleported down there, on the boat, directly behind the BBEG. The DM, shocked tried to dissuade me but I insisted so he teleported me immediately behind the BBEG.

Now, my reasoning for this was because the BBEG was at the prow of the boat and was wearing a full suit of dark plate mail. As soon as appeared behind him, I grappled him and pulled him into the water. Now, this was when if you didnt' have skill points in the skill, then you couldn't do it.. which, sucked for me, included swimming. My only hope was that I could maintain the hold long enough for the weight of the Plate Mail to drag us both to the bottom. Unfortunately, after only a round or two in the water he managed to break my hold and while he was able to get back on the boat, I proceeded to drown. heh, can't remember what happened after that.. think I slowed him down enough for the party to get some leeway on the escape though.


My second heroic death took place in one of my aforementioned friends custom world. Something about creatures invaded the world from another plane and their power stemmed from "chaos spires." They had already taken control of the majority of the world and were building a second control chaos spire, to correlate the one they had on the other side of the world and make their dominion complete or some such. My character was a lawful fighter utterly opposed to chaos. What had started as just a few missions to make some cash turned into a personal vendetta as he saw the world, and even himself, get warped by the chaos energies. After his arm got warped by the wild energies he really started to hate the chaos forces and went on a grand quest to return his arm to normal and to stem the chaos.

At one point(I want to say around lvl 10-13) they found out about the great spire going up. Despite the rest of the parties general apathy to what was happening, Brand went to destroy it. After several adventures getting there, Brand had somehow either made explosives with alchemy or obtained them somewhere(I forget which). After a hard fight around the spire(as the finishing touches where being put on it) Brand threw the explosives to the center of the spire. Now, in the center of the spire was a hole from which the chaos energies emitted from while the rest of the spire augmented it.

However, after throwing the explosives they kind of got caught and wouldn't go in. With one round until they exploded Brand had two choices. The first was to run and live. The second was to dive onto the explosives and drive them into the hole so they wouldn't harmlessly explode. Without even thinking about it Brand jumped for the explosives. He barely managed to grab them as he resisted the wild energies that were trying to tear him apart and managed to move(for some reason it was akin to the Ethereal plane in that one spot.. had to use mental stats to move) himself and the explosives into the center of the hole, where the explosives went off disentegrating both himself and the huge chaos focal point.

We stopped for a food run at that point and on the way back as it was just me and the DM in the car he gave me three options for one of the first true character sacrifices(we'd had them before.. when someone got tired of the character and suicided). The first was I could start out 3 levels higher then the rest of the party(we were doing a high powered campaign). The second was he could pick an artifact for my next character to start out with. The third, and ultimately the one i went with, was I could be an avatar. I think it was Lothandar I picked as my god. And on a humorous note, his armor was glamoured so it looked like he just wore a tabard with a smiley face on it. His only weapon was a dagger sheathe... until we came upon something the rest of the party couldnt' happen and he whipped out a cloud sword.. But at that point it was becoming overly high powered so no flaming please :P


And finally, the third sacrifice.. Same DM, except this time we were playing Exalted(white wolf game). To cut this one short, we were all playing Solars(Good guys for the most part, though hunted and exiled by society). But anyways, BBEO was invading from a different plane. My character organized an army(the only reason I mention this is because me and one of my friends actively drew out a good dozen propraganda posters and spread copies over the entire area) The army lost(somethign about being outnumbered about twenty to one.. but twas a good try) but we still had the final battle between the man that brought forth the Autochrans.

During this battle it was my party against the man and some creature. Whatever the creature was it sucked in anything that touched it. At the end of a very long battle with the guy and his creature it was just me, him, and the creature left(rest of the party/npcs had been integrated into the creature). I had grabbed his arm and thrown him, along with the item he was controlling the army with, into the underbelly of the creature. However it looked like he was starting to break free from it so I grabbed him, sunk my hand into the creature, and pulled the both of us into the creature.. singlehandedly saved that entire land :)

Thanks for listening :) sorry if some of it was rather longwinded and vague.
LOL!
Welcome to the forums!
Elrin

12-27-05, 08:50 AM
thank you for the welcome :) wish I had more noble death stories, but outside of about 2 or 3 games the longest one I've ever played in over the last 5 years or so is the one I just started running(first time DM.. been doing it for about a week now). So, hopefully I'll have some good How My Player Died stories soon... Don't think one of my PCs gutting the other really counts(gotta love crit hit/failure tables... lol)
Fara

12-27-05, 09:14 AM
Note: This one is really, really long. But I think it's worth posting anyway.

This is the DM's epilogue to the IRC dnd game I played in for nearly two years. Best game I ever played in. The majority of the campaign was riddled with moral ambiguity, which made it a hell of a thrill to play in, especially with a character whose own moral agenda was rather shaky for the majority of the game. And when she finally got her act together... it only ended up hurting her.

My character lived till the end, but it was bittersweet. When a good friend turns out to be the BBEG, there are no happy endings. This isn't so much the unforgettable death of a character, it's the unforgettable ending of an unforgettable campaign. And already I miss it.

Since this is going to be read by people who weren't in my D&D game, and since my D&D game was not one for continuity of any real sort, I should probably provide some background.

My game was played from January of 2004 until today. The cast was myself as DM, Brent Not Broken as the wizard Anthion, Fara as the ranger/rogue/shadow assassin Amalith, Striker as the rogue Hawke, and Setsuna first as the cleric Hadreghost and later as the cleric Astrythe. It was set in the Forgotten Realms. The last player to join up as Master of Nuhn, a friend of Fara's. I don't remember exactly when he joined, but he played strong fighter classes -- first, an Earth Genasi named Aesgareth and then a half-orc fighter named Issakarr. He's famous for being able to deal critical hits of such disgustingly high damage that I pretty much gave up on combat.

The game started with the players doing... Things. Investigating something in the Dales. Six months passed, where the campaign was ordinary and not very good. I will not bore you with specifics. They went through a lot of NPCs that I discarded. Then...

There was an incident with Amalith and I can't remember where in the timeline it came, but suffice it to say she finally got caught by a nasty piece of work named Leny'raz or somesuch, who blamed her (on account of Amalith being a tiefling) for killing his family. Amalith executed him with extreme prejudice but over time ended up feeling bad about it. Our first (that I can remember) ethical crisis.

Anyway. In Tethyr, and more specifically in a city there, Amalith -- who still feels bad about killing this man, and needs to deal with her fiend-ness -- contacts a priest of Mystra, who then calls a friend of his, a half-fiend named Raehalaya. Rae for short. It is now about six months into the campaign.

Rae helps Amalith out, unbeknownst to the party, for essentially another four months. She councils her, guides her, talks to her. I think the turning point, from ordinary to involving, was when Rae explained to Amalith that there was a prophecy goin' down. The prophecy worked like this: the mage in Netheril who tried to become God (and incidentally was later revealed to be Rae's father) cast one last spell before he died, which tossed his magical talents out into the world. The gods who were around at the time decided to do their God thing and make it a prophecy that the worthy would obtain it when the time was right yadda yadda yadda. It was never explained how the prophecy worked.

The point was that Rae was dead set on getting this magical power, so she could rule the world. She explained that she had been around for ten thousand odd years, had seen patterns in civilization (and wrote Guns, Germs and Steel while she was at it) and decided that there was only one person who could set things right: her. Gave plenty of compelling speeches.

Unfortunately for Rae, the party wasn't so keen on this. And since Rae had displayed an... Unhealthy lack of respect for human life, she became The Villain. This was tough, especially for Amalith, since Rae had been her good friend for a long time. Here's where the game really started.

They witnessed Rae butcher cities with zombie-like Flesheater golems (twice!) and tried to foil her at every turn. They also met an assassin named Danya who claimed to be on the run from Rae and who hooked up with them, training Amalith in her art. They formed a small army to fight Rae and had it glassed after a few weeks.

The game went on for another year like this. Good times were had by all. They witnessed atrocities committed by someone who, every time they met her, seemed to be doing the right thing (except for that one time she tried to kill the party.) Loyalties were questioned. Right and wrong became blurred.

In September (I think) the characters finally decided to put Rae to death. They found her apartments and invaded -- I warned them that the campaign was ending soon. After a short jaunt into another world, they arrived back in Faerun, only this time it looked as though they might be on Rae's side. The window for the prophecy was gone, and so Rae was no longer concerned with ruling the world -- only trying to prolong the apocalypse. They were in Baldur's Gate.

The party conferred and decided that, no-way jose, would they allow Rae to run their show. They were done being manipulated. They involved the cops. There was a planned attack on the inn Rae was staying at, and Amalith was going to try and get Rae to surrender -- and arrangement where Rae would provide the information the party needed to prolong the apocalypse but not call the shots. Failing that, they'd kill her.

The problem was Rae had Meteor Swarms at her disposal and lots of collateral damage to cause. So some of the partymembers changed plans -- an ambush, five miles south of the city. Rae teleported them there at Amalith's behest. Amalith succeeded in getting Rae to surrender. Both of them, Amalith and Rae were not aware of the upcoming ambush. All seemed well.

Anthion and Amalith had a fight. Anthion doesn't sleep -- only watches, thinking. Astrythe wakes for the second watch. Issakarr is off praying. Why does Astrythe wake? It doesn't matter. Anthion ignores her. Together, they watch. Later, they hear and see approaching figures. Astrythe is the only one who knows of the impending ambush. Anthion moves to wake the others -- Astrythe stops him. They converse quietly as the soldiers approach, and Astrythe explains. Anthion looks back at Rae -- the woman who has caused so much death, pain and suffering both to him and to countless thousands of others. This woman is evil.

Anthion looks at Amalith. The woman he loves. The woman who swore allegiance to Rae, and placed them -- again -- in the hands of an insane megalomaniac. A tyrant. Anthion looks back at the soldiers. They are no ordinary soldiers. They are the elite, outfitted with the best magical weapons and armor the Flaming Fist can supply them with. And with them are many powerful spellcasters.

Anthion doesn't wake anyone. He and Astrythe watch as the soldiers approach. The leader, quietly, asks, "Which one is the demon?" He refers, of course, to the sleeping forms. He doesn't want to kill any innocents. He's a good man, this soldier, with a wife and two children. He does not drink, gamble or beat his spouse. He is dutiful, attends church, and believes strongly in the fact that there is a Right Thing To Do, and that Thing is killing the demon.

Anthion doesn't have the same clear-cut sense of morality. He suspects that Rae destroyed it. No matter. He points at Rae, and walks over to Amalith as the soldiers, wearing magically silenced armor, position themselves around the half-fiend. Anthion wakes Amalith. Together, they Dimension Door out of the area. Amalith couldn't see if anything was wrong, besides, she trusts Anthion so she doesn't ask why.

This is a eulogy.

Rae was a powerful spellcaster. But she was unprepared, and asleep. The good soldiers stabs her through the heart with an enchanted blade. Rae's eyes open as she begin to die. The stars give enough light only for the man standing over her, with his sword in her breast, to see her eyes.

She does not look surprised, or hurt, or angry, or any of the things he has come to expect from the dying. Only sad. Rae dies a few seconds later. It's shocking, isn't it? To think that ten thousand years of life and history could be snuffed out by a few inches of magical steel. It's almost perverse.

Danya, the ugly assassin who has been with the party almost as long as Rae, wakes up. Whatever bond she and Rae shared -- it was hinted that it was quite strong -- snapped.

Danya does not die quietly. She is not one for quiet deaths.

She told the party, before, that she views Rae as insane and holds nothing but nostalgic feelings for her. No loyalty. We learned tonight that was the baldest of lies. Danya attacked the soldiers who killed Rae. It was a stupid thing to do. A suicidal thing to do. And, I think, that was the point. Danya was a fine swords-woman. She killed four of the soldiers before the brought her down.

By now, Anthion, Amalith and Issakarr have arrived back on the hill where they made camp. The soldiers who killed Rae and Danya don't know what to say. They bury their dead off to the side of the hill, and gather their wounded, and walk away. What is there to say? You can't apologize for doing the right thing. But these people -- who stand in a mournful circle around the bodies of the slain -- are not to be congratulated.

There is no happiness here. No feelings of accomplishment. This is a damned tragedy.

The corpses tell a sorry tale. Rae, slain by one thrust to the heart, looks peaceful -- perhaps, truly happy. She no longer has the weight of guild and remorse for the countless death she has caused on her shoulders. Danya's body is a mess of blood and cuts and gore, a sad tale of her final act of defiance.

There will be a time, later, when they -- the party -- will feel anger. But for now, there is only loss. Losing a friend is a terrible thing -- Rae and Danya were both friends, on some level. Losing an enemy -- especially one you really loathe -- is a terrible thing, too, although many people will tell you it isn't. Losing anyone to who your owe a lot of emotion hurts, and it hurts bad.

Losing two people who were, for a year and a half, friends and enemies -- to put it in one word -- sucks. The party stands silent vigil over the two corpses until the weak, washed-out winter sunrise comes. It's not a fitting place to die. An unnamed hill somewhere on the sword coast is not a fitting grave for a half-fiend sorceress who had designs of ruling the world and a human assassin who, between them, had so much untold story.

That story will remain untold.
And the hill where they are buried will remain unnamed.
And their graves will be unmarked.
And the party will walk away.

Rae and Danya had become, I think, rather real for most of us -- especially myself, Fara and Brent, who really had the most intimate interactions with the characters. As much as I may decry some of my DMing habits, I craft very real, very human NPCs. To the observer, who did not play in this game, it's impossible to convey the sense of real loss one feels when you think about the death of characters like this. It may seem silly. But you'll just have to take my word for it that it's quite sad.

The story told by these characters -- the players and my characters -- was deeply involving. We were coming up on two years. We went through a lot. Ending the game feels, as the players put it, surreal. This was my second IRC D&D game, and my third overall. It was a hell of a lot of fun.

This is an epilogue.

The soldier who delivered the killing blow to Rae will return home, and be unable to face his family. He will go to a tavern, and for the first time, drink himself senseless. He will be dead in two years, killed by a diseased liver, the result of nights of endless drinking, haunted by the look in the eyes of the woman he killed. That is the effect that Rae had.

Anthion and Amalith will go somewhere -- the Dalelands, perhaps -- and live out their lives together. Anthion will write a book. Amalith will teach archery. Perhaps they will have more adventures, perhaps not. Neither of them will ever forget their experiences.

Astrythe will find Phadriel and continue on her quest to recover Hadreghost. It is unknown if she will succeed. Hawke will return to his home, in Calimshan. He will be a successful kingpin with his brains and talents, for the rest of his life. Issakarr will wander for a time, doing odd jobs, and will eventually join the Skull and Shield. He will work with them for five years, rising to a high officer rank, before being killed in battle.

The nameless sensei who trained Danya, hundreds of years back, in the wasteland of Araunoch, will feel her death keenly when it comes. And he will be proud of her, for he can sense the manner of her death. He weeps tears for the loss of his only daughter, but he smiles as he does so. He lets his spirit go, finally, and joins his progeny in the afterlife promised by Hoar.

Rae's spirit will be plucked out of the void by Mystra. Her fate in this realm is unknown.

History will forget all of these people. And that's a tragedy, too.

This is the end of a considerable campaign. I will run another one, and I will measure it by this one.
tragedy

12-27-05, 10:33 AM
Now THAT'S really sad.That was probably THE most unforgetable story in this thread.You are truly a great DM,for that story was amazing.
Dakron_Tundrick

12-27-05, 11:19 AM
From a game we just finished not too long ago.
We were playing a very high powered gastault game. We were on a mission to stop an evil Wizard/Cleric Lich BBEG from dominating the world through use of a magical disease our DM named the Blight. The disease spread through all living things, plants, animals, ect. It gave twisted the creature and linked them into a hive mind.

Anyway we had to find all the pieces of an artifact that could wipe out the Blight when used on the origin of the Blight (evil lich guy). The artifact went put together was an orb about 4-5 feet across. To activate the artifact spells/powers of 9th level had to be cast upon it, 1 from a cleric, a druid, a psion, and a sorcerer.

Cut to the end scene when we have made our way into the BBEG's complex. We have gotten all the pieces together and are right outside the door to the main chamber where he is at. We are discussing our options on how to approch the fight. The DM had done a great job through out the campaign to build our emotional hate and fear of the BBEG. Myself, a Large sizedm, (long story) Dwarf Fighter/Psi Warrior and the Half-Giant Soulknife/Fighter are just wanting to burst in there and start the fight, when the rouge/psion suggests what he always suggests when our options don't look greatest, "Hot drop", where he just teleports us into the middle of it all. And we decide with our chances of survial just as good that way than any other, we proceed with the "Hot drop".

All the spellcasters except the psion put there spells into the artifact, the psion jumps up and stralls the huge orb. Myself and the Half-Giant burst through the door into the chamber, ready to start fighting the BBEG, only he has himself behind a prismatic sphere or something so we can't get him. On the rouge's iniative count he teleports into the sphere next to the BBEG and pumps his power into the artifact.

Next thing we see is a blinding falsh of light and the DM says everyone make Reflex save DC 50. :eek: Those who put in spells into the artifact where safe from the effect and taken away to the plane of the god that had created the artifact in the first place, those of us who had not where now piles of ash in a thousand foot wide crater where the complex had once been. All of us except for the monk/fighter that is.

DM: OK, you trigger the item, blinding flash of light, every one make a reflex save DC 50, for 100d6
Monk: What was the DC again? I got a 52, if I save I take no damage.
Rest of group: :eek:
DM: ...You what!? Its DC 50. How did you save?
Monk: Well I rolled a 20, plus the feat where I can substite concentration for my save, plus this item and my massive dex, and evasion... 52... (I don't remember all of the things that gave him the save but I think thats pretty close to what it was)
DM: OK then, you stand up and dust yourself off and you are at the bottom of a thousand foot crater.

It was an excellent ending to the best campaign I have ever played in. It was our DM's first time DMing and he was just naturall at it.
Lyinginbedmon

12-27-05, 11:32 AM
Note: This one is really, really long. But I think it's worth posting anyway.

This is the DM's epilogue to the IRC dnd game I played in for nearly two years. Best game I ever played in. The majority of the campaign was riddled with moral ambiguity, which made it a hell of a thrill to play in, especially with a character whose own moral agenda was rather shaky for the majority of the game. And when she finally got her act together... it only ended up hurting her.

My character lived till the end, but it was bittersweet. When a good friend turns out to be the BBEG, there are no happy endings. This isn't so much the unforgettable death of a character, it's the unforgettable ending of an unforgettable campaign. And already I miss it.
Smeg.

That really is, absolutely wonderful, and words escape me as to its magnificence.

Truly, I have no emoticon to display my emotions
tragedy

12-27-05, 08:05 PM
This story is disturbing in a gruesome way.The group was still recovering from a ambush by a swarm of demons.A Ghost-Face Killer (who was another PC) was hired to kill them by a vengeful unnamed king.Anyways,the Killer had snuck into the bar where they were lounging around.The bartender was man who had seen many things and so he warned the group about the Killer.They didn't believe him and continued sipping their beer.

Later,the Ghostface Killer stalked them all the way back to their mansion and waited for a while.When they fell asleep,he sneaked over to a window and started opening it when a group of rowdy teens came walking past.The Killer was frightened and accidently crushed his hand with the heavy window before teleporting away.The reason he couldn't teleport into the house in the first place was there was a dimensional anchor set up by the super-paranoid wizard.

The next day,the Killer tried the same thing and it worked this time.When he got to the stairs,there was an even bigger problem.A adamantium golem was guarding the passageway!So the unfortunate assassin went through the armoury.BIG mistake.For the armoury had a simple but devastating trap.Basically,all of the weapons on the walls and the ceiling would shake loose and drop onto the ground went the trap was activated.The worst part was it was one of the most well-stocked armouries on the plane.

The next morning,the staff find a mutilated body in the armoury with a huge amount of weapons stuck in it.
Dei

12-30-05, 07:45 AM
This wasn't a character death but it was certainly one that the players, especially the DM will never forget. We were negotiating with a mafia type organisation in Waterdeep for the release of a sea captain we needed to acquire the services of. One of the proposed options was a one on one duel between our best and their champion, one of our characters, played by me was an insanely overpowered monk/reaping mauler with something like +23 on grapple checks at level 13.

Being a newbie to DnD at the time I naturally vollunteered him to step into the arena and to my horror out steps this 12 foot tall, gibbering, muscle-bound, clawed, fanged and red-eyed DM tweaked phthsic. It was a generally accepted fact that I would be loosing the monk shortly. First round,

Me: okay, touch attack *rolls* hits, begin grapple *roll* *18* that's 41.

DM: :eek: *rolls* you've got him.

Me: right, got two attacks left, grapple damage *roll roll* that's 42 and 40

DM: *roll roll* :mad: Dammit roll damage. :weep:

Three rounds later I hadn't rolled less than 17 and had rolled nearly max damage on every attack while the DM had yet to roll more than 10. The phthsic that he had designed to be a major player in a difficult encounter for our entire 8 man party had been twisted into a pretzel.

Me: :D :cool: kewl

It took the rest of the night for him to stop mumbling incoherently. I think he only let my character live because it was the insanely lucky dice rolls that had let me win like that but we're not gonna forget the death of the phthsic anytime soon.
tragedy

12-30-05, 09:55 PM
I have got a better,more disturbing one.This was in a campaign that a member of the group made up where the Clockwork Horrors attack Baator in order to get the sheer amount of materials inside.I admit,this one was actually a good campaign but I had added too much plot twists.Anyways,at the same time the Horrors attacked,the Demon armies also charged into the realm in an attempt to end the Blood War with the slaughter of all the Devils they could find.The Celestials heard the news and they also decided to fight in this bloody invasion.This was already a battle royale of epic proportions.The PCs decided to help out the good guys and gated into Avernus.They knew there was already a sizeable amount of Demons,Celestials and Clockwork Horrors in Baator but was they saw was beyond that.

A veritable sea of the swarming constructs was slaughtering all that opposed them.None of the forces were holding back.All of the people that they could spare (except the Devils and Horrors;ALL of them were in Hell) were in the Nine Hells.Bael (I was using the Dicefreaks TGoH file) was singlehandedly holding back the swarm until a Platinum Horror got in a lucky blow and then he was overrun.Skipping along,when the swarm reached Malsheem,all of the Lords of the Nine were dead except Asmodeus (who didn't help the others) and Mephistopheles.The Clockworks swarmed Malsheem and killed the guards in their path.Meanwhile,the PCs were in Cania,trying to reach Nessus.After nearly a day, they reached the foot of Malsheem and the swarm.After some
amazing rolls (and I mean AMAZING) they sliced a path through and began the long trek up to the Serpent Throne.

In the end however,they found that everyone was dead except the Clockwork Horrors and them.The Horrors were already turning the materials
in Baator into new Clockworks and preparing to invade the Abyss.With no where to
go,they gate out and relay the information to the kingdoms and deities.In a
desperate attempt to stop the Clockwork Horrors once and for all,the deities
worked together and poured their armies into The Nine Hells.Under the combined might of ALL of gods and their armies,the Horrors were driven back all the way to Nessus.At the same time the Horrors regrouped,the true from of Asmodeus (I thought it was Ahriman) rose up and attacked.The Grand Army and the Clockworks were nearly wiped out.Only a barrage of divine rays
and annihlating strikes prevented their complete destruction.In a brave move,the group took on Ahriman by themselves.

The rogue and barbarian were killed almost immediately by Ahriman's poisonous bite and tail whips.The fighter and wizard managed heavily wound the already weakened Ahriman before being crushed to death.The bard,druid,monk,paladin,ranger and sorceror damaged Ahriman to the point of death and then the cleric acted.He casted a purified vengeful gaze of god,killing Ahriman and basically crippling evil for all time.Afterwards,the Clockwork Horrors were wiped out and the armies returned to their respective planes.The worst part was that all those who were killed in this disaster were permanently dead and couldn't be revived.The players created new characters and the party was revered for all time for their heroic actions.
Cale_Myrkwood

12-31-05, 07:50 PM
Well not really a heroic death or anything but rather inter-party fighting.

Long story short one player was possesed by a demon and some of the party had figured it out but couldnt prove it and thats what we were trying to do; and one player was just not really paying attention (went to turn on an xbox) to the game so my duergar friend killed his character (wiz) we raise him when he finnaly wants to pay attention and he begins going through all the books he can get his hands on, planning his revenge agains my character (CE halfling rogue... long story went beserk and the such but CE none the less) and my duergar friend. Anyway give a CE character a lot of wall jammers (20 to be exact, 20d6 explosives), a sleeping party, one duergar friend to help move the explosives, a silence spell, a trip wire across the neck of that plotting wizard and one CE evil halfling screaming, "A DRAGON IS ATTACKING THE TOWN!" in the middle of the night and you have 5 party members instantly vaporized (1500 points of damage :D) and a big crater in whatever town we were in. Best part of it was that everyone that died thought the demon possessing said party member did something to them in their sleep, and I think some of them still think that (that whole event happened probly almost a year ago now).

Anyway we raised the party and continued on with the adventure at hand only fueling the thoughts of that damned demon blasting them all in their sleep hehe.
super_munchkin

01-01-06, 04:37 AM
during one campaign one of the players wasnt paying too much attention, and was considered on 'auto-follow.' due to unfortunate events many of the party members met their end and a black dragon was on the heels of the 2 remaining players.

me being the, 'non auto-follow character', decided it was at a loss and there is no point going on, especially as i was the only one left playing, and as such left forth from the path and plummeted down and met my end. a grim death for a good character, goblin rogue.

anyways, to the humorous side. the dm leans over to the low attention span player and says, 'so you continuing to follow on then?' without hesitation he says, 'yes'. and follows the other character down the cliff face.

he hasnt played with us since.
SupercrazyDM

01-01-06, 06:17 PM
My characters death................................... ........ I was gone the day it happened I was unavalible so a noob to the game took me fighter and hurled himself agassnt a magical barrair that sent me flying I died I spased out on the noob for being so idioctic :weep:
lightman

01-01-06, 06:33 PM
You should've had the DM npc your character.
Rickiel

01-05-06, 11:42 PM
Not a particularly Heroic Death (seeing as it was the MBEG -Mediocre Bad Evil Guy- that was killed), but certainly unforgettable.


The set-up. The rogue-mage and a party of good-doers were going through a dungeon to pick up an artifact that was none other than...cue dramatic and evil music...THE HAND OF VECNA!!!

And at this point in time we were fighting against a priest of (none other than) Vecna. So it made sense to take it and destroy it before the bad guys get it.


Before going through the dungeon, we had all failed to notice that someone had planted a small magical wonder that would clue the MBEG on when we got THE HAND OF VECNA!!! after bringing the Hand through a certain distance in the dungeon.


Thus unknowingly did we go through the dungeon, unaware that our progress was 'monitored', and during our triapsing, I the rogue-mage clued the rest of the party on a lil trap.

Specifically, the classical Rolling Rock trap. Located in a long hallway that connected two hallways and a broom closet in the middle (don't ask), I determined how the trap would be sprung. Instead of taking the time to disable it, we went around it.

After retrieving the Hand of Vecna, we came back through that same hallway when the MBEG teleported in!

Complete with a small squad of Evil-doers...and this was after we fought a black dragon (again please don't ask).

At thus, the following occured.

MBEG: Do any of you puny mortals have any last words?

Rogue-Mage: I challenge you to face me, alone.

Party: :eek: :confused:

MBEG: Alone? Just you and me?

Rogue-Mage: well...no... You, your thugs, and me. Everyone else, get in the broom closet.

MBEG: You can't be serious! I'm a servant of VECNA!!! I WEAR BLACK FULL-PLATE ARMOR AND WEAR ROBES OF EVIL SECRECY! I CONTROL GRAND MAGICKS!!!

Rogue-Mage: Yes yes yes...that's nice and fine... Close the door guys. While we're at it... Why don't you use Stone Shape to block my only possible escape? (Takes one step back onto the triggering pressure plate.)

MBEG: (Casts Stone Shape to seal off passage to other hallway) Very well, you must think you're a heroic and noble figure...BUT IT'LL DO YOU NO GOOD ELF!!! PREPARE TO DIE FOR YOUR FOOLISHNESS!!! ...Hey what's that rumbling?

Rogue-Mage: *starts humming the Indiana Jones Theme*

Pop Quiz Kiddies, what do you get, when all the bad guys are wearing full-plate armor, musclebound, and or otherwise have truly poor reflex saves vs. one highly-mobile and tricky guy and an oncoming rolling rock?

Answer: seven squishy and bloody spots that if they survive the rock got subsequently massacred by the heroes that came out of the broom closet.
Pop Quiz
Grier

01-06-06, 01:42 AM
Off topic: I :inlove: the rogue-mage. Wait, not that kind of love! I mean, the character is funny, smart, entertaining, etc. I wish I gamed with your group.
Hariman

01-06-06, 03:06 AM
Rickiel, you are a master of the Arcane Trickster AND a master storyteller. I'm always glad to see more exploits of the rogue mage Raz. Raz is short for Razberry, right?

Switching to a past post, several pages earlier, you posted the tale of the Paladin attached to the "Wheel of Death", which landed on Succubus Love as the method of death.

I think your DM read This (http://www.missmab.com/Comics/Vol_469.php)

And This (http://www.missmab.com/Comics/Vol_470.php)

And Then This (http://www.missmab.com/Comics/Vol_471.php)

I think it's a case of good, comedic DMing. And I don't mind the plagiarism either because that is a favorite comic of mine. I consider it a compliment on the Artists comedic talent.

OK, enough of that. Back on topic. NPC death, but it's unforgettable to us. (I apologize for shortening this.)

The party consists of Lukas (Warlock, my character)
Abendago (Spirit Shaman, holding a Thinaun dagger, which traps the soul of the last person it killed.)
Robhim (Druid)
Wolfdale (Soulknife)
Brennel (Rogue)
Simon (Diviner)
and Timmie (Favored of Ilmater, he's special)

The party has gotten into a fight with two clerics (An orc, Vurbag Deathbreaker and a Halfling, Tolman Brambleshade) of Velsharoon and has knocked one out and subdued the other, we've healed the halfling enough to wake him up. Both are stonewalling.

Abendago (CG) gets impatient and stabs the halfling unconcious.

Timmie: You should stop that, that's not nice! (Intelligence 6 "Special")

Lukas: We don't need to kill him.

Robhim: He's already surrendered, now we have to heal him again.

The next round comes:

Abendago: I WANT HIS SOUL!!! (And then coup de gras the halfling dead!)

The Party: :OMG! :OMG! :OMG! :OMG! :OMG! :OMG!

Timmie: You can't do that, I have to take you to jail now!!!

Vurbag ends up running, only to get caught by the watch, which includes Wolfdale and Lukas.

Timmie Leaves the party (LG NPC)

And Abendago leaves Lone Rock Island and the party forever.


The joke of it is, the "I want his soul" was supposed to be out of character.



Then there were Alpha and Omega, the dwarves who the party insisted on having along in the dwarven mines they had to explore. They wore red shirts. Alpha traveled ahead of the party. The pit trap wasn't kind to him.

And finally, at the end of the Gala, the Lord King Dac'Angelo of Lone Rock City is greeting the masses. Lukas is next in line. The guy in front of him? He pull out a crossbow and fires it into the King's neck. The Bolt is a Greater Bolt of Human Slaying with Dire Centipede poison on it, fired by an assassin.

Now the DM rolled to see which player gets to roll the saves for the King. Matt got to roll for the King. The DC to beat is 23. King Dac'Angelo's fort save is +19.

Matt rolls a 3.

The assassin is disintegrated two rounds later.



Just to note: The Lone Rock City Campaign takes place on Lone Rock Island. The city is his own homebrew city, constructed on an island in the middle of the Sea of Fallen Stars. Lone Rock Island is actually on some of the published maps but it isn't on all of them. There's no official description of what is actually on the island.
weasel0

01-06-06, 10:25 AM
so after having been smacked by some harpies and moving. Then having persons drug underground by giant ants(beating them/retrieve friends), our fighter decides it's a good idea to go air born... well, maybe it was the wyverns idea but I blame the fighter. Fighter was in the maws of said beasty. Well, I decide I can save him being the quiet yet lovable 1/2 orc monk that i was(with a 24 Jump). So with a quick sprint, I leap into the air with the aid of a giant boulder in this feild. I manage to grab the beast at the base of his tail. He apparently didn't like it and had just enough room to stab me with his stinger. I really didn't like that and give him the colonoscopy that he most definately deserved. And with that the beast plummeted to the earth(boy can they climb fast). The fighter managed to use the body of the beast to cusion his fall....I, however, was not so fortunate. Took his death to do it, but the fighter finally gave him the respect he deserved. :weep:
ArchmageGromph

01-06-06, 12:08 PM
i played a rogue once and put my nose where it didnt belong. long story short after being killed by two ghouls i join em and comenced trying to eat the brains of the rest of the party. they killed me and the other two ghouls then took all my stuff and shoved me into a mass graveo it gets better another players character dies later and they have a ceremony back at town and burn the bastard on a funeral pyre i was ******
Duncs

01-06-06, 05:47 PM
Ok, this just happened. My brother, Ali, wanted to play D&D (never played before), so we decided to help him make a character etc. He wanted a Half Orc Barbarian, so we made it. Anyway, our new-ish DM decides that he is starting in a large pit in the dungeon we are crawling through. Our paladin sees him, and decides to kill this abomination (mistake #1). He falls in, our mephling rogue begins to fly, and I (a gnome bard) decide to do an overly heroic action of leaping, having the Mephling grab me in mid air and fling me to the door on the other side of the pit. Manage to do it except for the last bit of jump, so i land in the pit too.
The mephling flies down to grab me and pull me out. This was mistake #2.
The orc, on seeing this 'overtly hostile' action tries to swat the mephling out of the air. After missing once, he gets a critical hit and slays the mephling in a single blow (we were a little injured, and he had a big greataxe). With his cleave, he slays me as well.


... so much for letting a brother 'have some fun' :(
Hariman

01-06-06, 06:45 PM
Ok, this just happened. My brother, Ali, wanted to play D&D (never played before), so we decided to help him make a character etc. He wanted a Half Orc Barbarian, so we made it. Anyway, our new-ish DM decides that he is starting in a large pit in the dungeon we are crawling through. Our paladin sees him, and decides to kill this abomination (mistake #1). He falls in, our mephling rogue begins to fly, and I (a gnome bard) decide to do an overly heroic action of leaping, having the Mephling grab me in mid air and fling me to the door on the other side of the pit. Manage to do it except for the last bit of jump, so i land in the pit too.
The mephling flies down to grab me and pull me out. This was mistake #2.
The orc, on seeing this 'overtly hostile' action tries to swat the mephling out of the air. After missing once, he gets a critical hit and slays the mephling in a single blow (we were a little injured, and he had a big greataxe). With his cleave, he slays me as well.


... so much for letting a brother 'have some fun' :(

If I were the DM I'd have called a do-over on that one!
Duncs

01-09-06, 03:18 PM
Yeah, it wasnt pretty. DM didnt want to carry on after that, so we are onto my campaign now. Hopefully, this shall not ever happen again ;)

*sigh* brothers
Juzzman

01-12-06, 04:41 PM
here's one that happened a while ago in a mid level high magic 2ed campain based on dragonlance. The party was helping to defent a town against an impending attack by unknown forces.
Day breaks and we see a floating citadel in the near distance (1-2 miles outside town, bout a mile up). Dragons issue forth, and swoop over the town, and draconians leap off the back (ie mass parachute invasion). The rest of the party decide to engage the draconians in the streets (as the dm expected) but i (gnome mage) decided to take more direct action.

I had on my person a powerful item, wand of supernovaballs, doing something like 60d6 plasma damage (no fire resistance) range line of site, so i flew up to a good vantage spot and opened up on the citadel. I managed to blow a few chunks off the citadel and crisp a few dragons, and was down to my last charge, when i was suddentl transported.

I found myself on the top of the highest tower of the citadel, held up in the hands of the red dragon highlord, who was sitting this massive his red dragon. He managed "you're gonna pay for this you little....."
before i grabbed and lifted up his chainmail coif (20 on a to hit roll), shoved the wand inside his armor (1 on a dex check) and pushed the button. Well, the dragon failed it's MR, and the dm ruled that i had bypassed the highlords personal mr by activating the wand inside his armor.

The other players saw me disappear, and then saw a bright flash on top of the citadel, and the bad guys retreated.
Moosh Nailo

01-18-06, 12:50 AM
Our group's first game, all level 1... the fighter "flew heroically" down a spiral staircase to save the psiwar and sorcerer from a horde of skeletons. Pushed by the sorcerer:devil:.

Same game, the guy got a new fighter char. Down a long, 5 foot wide hallway, they knew there was gonna be traps. The fighter pushes the sorcerer in, and blocks the exit. Sorcerer glares at him, then runs the hell down the hall. Hidden pit trap, with stone slab that closes over the sorcerer. 10 foot drop only... for all they know, he's still sitting down there.
WarColonel

01-18-06, 03:12 PM
In a campaign where our group of five went from level 1-20, my friend (Kolokotrone - CN Elf sorc/mind bender) and I (Llwaran Kirunin - CG Elf rogue/fighter/Order of the Bow) eventually became the advisors to the king we recieved most of our quests from. We also had families, a wife for Kolo, a son and daughter for myself (my wife had died previously, very touching). Well, through bad plays from the king, we had dealings with demons/devils that continusously went bad. Eventually, we believed we finally finished with them and were having a knighting ceremony for a newer member of the group when two dozen balors show up. I and Kolo, being level 20, can easily escape, though we would leave the kingdom in runes. Instead I tell him to get my children out of harms way and then procede to put as many arrows into these beasts as possiable. Three are killed in the first few rounds of combat, though I and the king are the only ones left alive ith two other dead PC's. I realize tere is a dimension door spell matrix (custom made thanks to Kolo) within the main throne room. It teleports anything not bolted down to another plane. I just cannot use it because it requires activation in the form of an arcane mark. As I am trying to work this out, Kolo reapears. I tell him that it is time to use 'Plan B', our code for activation. While he is holding off the balors, I pick up the king and toss him out the door. Kolo activates the field, and we are set to the city of Dis.

Because of our magic items, we aren't going down without a fight. We are able to lure the balors throughout the streets of Dis, taking them out in pairs and solo. Finally, I am wounded to -1, but can act tanks to Diehard. I barely recover enough when I see Kolo literally disembowled, decapitated and quartered by the remaining group of five balors. Seeing as now I have no way to get home and my closest friend was killed by these demons, i quickly pick up Kolo's staff of power and staff of the magi (we got around) and hold them high above my head. The beasts stop and I deliver my last lines.

"F--- off, this one's gonna hurt."

Not a single balor survived. It was worth four years just to be able to tell some demons to f--- off.
Callista

01-18-06, 03:26 PM
Nice. Very nice.

Whoever invented the Staff of the Magi "backlash damage" thing is a genius :) See, not only is it a really powerful item that might help you not to get yourself killed; it can take everybody else down witha you if you *are* killed!
tak3thatback

01-19-06, 03:07 AM
Monk/wizard says: "Charge!" Sadly, after 6 seconds he was Black Great Wurm food. His body was later raised, and I slapped an arcane mark "Bob" onto his skull. The Great Wurm got a similiar one but was named "Tiny". The necromancer was lucky that I didn't just disintigrate either skeleton.

Nice. Very nice.

Whoever invented the Staff of the Magi "backlash damage" thing is a genius :) See, not only is it a really powerful item that might help you not to get yourself killed; it can take everybody else down witha you if you *are* killed!

Nah, Auto-Quickened Dimension Door/Teleport (to your target) + Break the Staff.
ArkhamInmate

01-19-06, 02:51 PM
Because of our magic items, we aren't going down without a fight. We are able to lure the balors throughout the streets of Dis, taking them out in pairs and solo.


Just as a note, anyone see a problem with this story? Bring a large group of Balors to Dis, located on the Nine Hells and i doubt you'd get left alone long enough to fight them. you probably could have ran off as the devils were destroying them
WarColonel

01-20-06, 08:01 AM
Actually, I discussed that with my DM, and I left a few things out. First, the balor's summoned demons when we were in Dis to take care of interference. Second, three balors were killed in Dis by devils, so there were only 21 kills by Kolo and I, not 24. And talking to my DM, he said he was about 30 seconds game time fromm throwing pit fiends at us.
Bjorn Borg

01-21-06, 05:20 PM
These characters below have gone from 2ED all the way to 3.5, and they are now levels 11-13.

Around level 8 or 9, a human rogue, human fighter, elven fighter, and dwarven fighter were in an underground network of caves. the sides of the tunnels were riddled with holes, and the rogue went over to inspect one of them. a purple worm came out and swallowed the rogue whole, retreating back into the tunnels with its meal. now beforehand, all 4 charcters had been tied together with rope for fear of losing eachother in the darkness (no more torches), so essentialy, they were all dragged into the tunnels with the worm.
the rogue is still alive at this point but manages to cut a small opening through the worm to see the outside world. one by one the other PCs are being rendered unconscious from bouncing along the tunnels at great speeds from the relentless worm, obviously going to its lair so it can finish off the rest of the party.
in the darkness, the rogue fumbles with an outstretched hand to find the trailing rope, says goodbye to the remaining conscious PC, and CUTS THE ROPE. the PCs gradually come to a stop from the tumbling (all survived), but the rogue continued to be digested and killed in the worms stomach as it continued its way down the tunnels.
theworm was eventually found, and a level or two later, the rogue was resurected (he now is still the one who is always willing to sacrifice himself for "the good of the party" (whether the action is actually a good idea or not doesnt really matter). he is a comical figure, and has died at least 4 times (2 of which were also being eaten - one form a behir and the other from a dragon).
Callista

01-21-06, 07:41 PM
You know, I've got to try that: PC with a death wish, in a world with Resurrection, who doesn't really mind dying... Chaotic Neutral--what else?

Had a PC like that in my group once; the guy flipped off an evil deity, got killed by a dragon, and came back wanting more... Yes, chaotic neutral... Ended up CG because he met some really cool celestials which he now admires... He's almost kenderish in his absolute lack of fear, without (thank goodness) the sticky fingers.
Twotall

01-22-06, 12:41 PM
At one game session, only three players had managed to show up, but we kept the game going as best we could. It was me, playing a druid with a hawk companion, one elf rogue who could turn into a raven at will, and one massive dwarven fighter wearing full plate. During the course of our travels we came to a HUGE gorge several hundred feet deep with a very old, rickety rope bridge across it:

Me: "No problem, I'll just wild shape into a hawk and fly across"
Rogue: "I turn into a raven and fly as well"
Dwarf: "Great. That just leaves me..."

And naturally, neither of us had any spells that could help him. But then, someone (I think it was me) remembered:

Me: "Hey! Remember those stange fruits we found? They automatically teleport you back to the temple when you eat them! If you fall, you can just eat that! You won't be here, but at least you'll be alive"

The dwarf reluctantly agreed that it was the best option and, with a magic apple in his mouth, started his journey across the very weak bridge. Several times, the planks broke under him and he just barely managed to keep his footing. Then, just as he reached the middle of the bridge, the bridge snapped in two under him. The DM described how the dwarf hung in the air for a fraction of a second and asked the player what he would do.

Dwarf: "OK, I'll bite into the apple in my mouth"
Me: :doh: "D'OH! I just remembered! Those fruits took a while to work, you have to digest it first!"

Everyone but the dwarf: :rofl:

The dwarf fell to his death, screaming curses at us the whole way down. A few seconds after he had hit the bottom of the ravine, his body disappeared when the teleport kicked in.
Stupid Mop

01-22-06, 05:22 PM
This actually occured in Star Wars, not in D&D, but I found it to be quite hilarious. In our party of four there was a Human Jedi and an Ewok Soldier. The Jedi was extremely arrogant, and would also ask the other PCs if they would want to "duel" with him, always with their lasers turned to a low setting that dealt non-lethal damage. The player behind the Jedi was always extremely cocky and a huge powergamer, and therefore his character was always the best when it came to straight on hack n' slash. Needless to say the other players soon found the Jedi's behaviour to be quite irksome.

Anyway, one day while on a battleship during downtime, the Jedi walked up to the Ewok after he had just finished cleaning his gun. Grinning, he asked in jest, "Hey little guy, do you want to duel me?" Without hesitating, the player behind the Ewok responded, "**** yeah," and rolled his dice, which yielded a 20. We all laughed that it was a critical threat, and I allowed him to keep the roll before an official init roll, one because I was sick of the Jedi's behaviour, and two because he had quickdraw. He rolled again and yieled a second 20! This we could not believe and I saw the player behind the Jedi begin to get a little worried. He rolled again and hit the Jedi's AC. So, with one swift shot, the little Ewok felled the Jedi. The Jedi's characters were never again so cocky.
8bitBlackmage

01-22-06, 05:58 PM
My second character, a really REALLY ill prepared rogue, I had no idea what I was doing, so the character had a bad habit of messing up BADLY. Anyway, one of the party members girlfriend joinded the group, as an elf ranger fighting with two short swords. In real life she hates me. anyway, we are in a dungeon, surprisingly enough, my rogue began fighting a chain demon, by accident, yeah, instead of helping me, she says, I stab tybalt (yes, I seriously named a character this, he was CE), to remind him not to do stupid things. It was only one shortsword, so i wasn't too worried, crit-confirm-dead. not exactly heroic or unforgettable, but amusing.

blackmage
Ajehy

01-22-06, 06:43 PM
This was not a PC death, but the end of the campaign's main villaness. It may be a little long, so bear with me.
Queen Myrna of Myr was hated by the whole party. She had killed the ranger's tribe and kidnapped the rogue's boyfriend. She stole the memory of the monk's father and imprisoned the bard in a dark dungeon (well, he did kinda deserve it).

Her plan was to leech the power of her relatives and ascend to godhood using a profane artifact. At first, she'd planned to use her son (the party sorcerer), but he betrayed the party and was killed. She tried others (a dragon and the rogue's boyfriend), but was again foiled by the party.

At last, they confronted her at the top of her tower. She reduced the party tank to 5 hp and the rogue wasn't much better off. At last, the enlarged cleric brought her down.

With her dying breath, she destroyed the tower's foundations, but before he fled, the bard cast a ventriloquism spell. Right next to her ear, in her son's voice, he said "Ha ha."
tragedy

01-22-06, 10:04 PM
I made my group face the Tarrasque inside a permanent, 100 mile wide anti-magic field with a permanent, 25 mile wide null psionics field in the middle.The battle was hopeless,as they couldn't even hurt it (and they were epic level).Needless to say,after knocking it out a few times,they finally died. They were extremely ****** when their spells were suppressed by the field.Afterwards,due to some physical persuasion,I decided to move their bodies out of there (through the power of plot devices) and casted true resurrection on their bodies.
Incubus_Revenant

01-23-06, 10:36 AM
Without a doubt the most dramatic role-playing I have ever encountered...

There are four PCs: N'tala the 10th-level Berserker, Sir Ullian the 11th-Man-At-Arms, Baldwin Illustro the 10th-level Arcanist and Eight-Fingers the 12th-level Theif. (Iron Heroes rules)

The PCs had discovered that the nation of Orinth was plotting an assault on Thaele, and that if Thaele was annexed their own homeleand of Valde would be Orinth's next target. So they campaign for eight levels in various efforts to thwart the machinations of Orinth's greatest general, who also happens to be N'tala's estranged mother. Alas, such efforts fail, and Thaele is conquered. As Orinth's army moves through Valde, the PCs realise that there is little hope.

Now, I had made it clear to the players OOC that while it was POSSIBLE to defeat the army through covert means, they would have a hard time doing it. They gave it their best shot, but kept coming up second best. I had on numerous occasions told them through the medium of various NPCs that fleeing would be a good idea. However, their sense of patriotism was strong, and every one of them insisted on one last ditch effort to garner a victory.

So General Illessent (N'tala's mother) is leading the army towards the capitol, and the PCs confront her forces in a valley, just the four of them against ten thousand. The battle rages. Illustro (now 18th level) wreaks all kind of carnage with various spells as the other three wade into the fray. The battle lasts hours. Eventually Illustro runs out of magic and resorts to a short sword (he had never used a weapon before in his life) and leaps into the masses.

Needless to say, their foes are dying all around them, but they too are sustaining bloody wounds and much of their armour is bent and broken.

When the party is at last near death (all three are within 15 hp of unconsciousness) and the army has surprisingly enough backed off and begun peppering them with arrows, N'tala implores her comrades to leave. They give the usual "with you to the end" speech, but in the end acquiesce when she says "That's my mother. This is for me to end."

So she charges the lines, endures volleys of poisoned arrows and (now unarmoured) begins to cleave her way to her mother. Illessent is a level 23 Weapon Master, so there is no hope of N'tala winning. Nevertheless, she reaches her mother on 0 hp and, still in a battle frenzy, makes one determined swing...

Natural 20.

And then...

Natural 20.

Followed by an 18: enough to cleave her head clean off. I'm telling you, I could not have imagined that result. N'tala's own attack brings her into the negatives, and as a cinematic choice the player chooses to forego the stability check. As she sits amidst the thousand-or-so warriors left alive, cradling her mother's head and crying, she whispers something imperceptible... and then dies.

Without their charismatic leader for support, the Orinthian offensive collapses, and N'tala unexpectedly saves the nation.

One for the history books.
SalvarilduBluetrousers

01-23-06, 10:41 PM
So my wizard(only one Ive actually used in a campaign) fires off a lightning bolt through two enemies one in front of the other in a dark chamber. So turns out the chamber wasnt that big and had amusing features. So the lightning bolt bounces back through the two opponents and im thinkin "excellent... NO WAIT!"
and it strikes my low reflex save, already wounded wizard. "Shall we put another Halruaan on the barbie?"
Bbutcher8819

01-24-06, 08:28 AM
We were playing a oa adventure and we had just been invited to a "tournement". Turns out the owner of the island just liked to have people to fight. We were all locked in a room and we decided to try and escape. My spirit folk shamun has a neckalce of fireball and he has to use one of the fireballs to get the door open. Well he goes out first and he is confonted by 40 3rd level monks. Being 4th level at the time it was pretty scary. My charecter knew the monks would obliterate them so he calmly took of his neclace of fireball with all of the beads minus one on it and he through it to the floor ( he was in the middle of the group of monks at this time and had to throw it their to hit them all) Well my character and 40 monks are nice and crispy but the other charectors are able to escape.
Yue Ryong

01-26-06, 05:31 PM
I was DMing and Playing in the same game once, a LG VoP Monk in a campaign where we were trying to be transported back through the planes to our home plane (No spellcasters beyond Ranger level). We struck a bargain with a wizard living in the Elemental Plane of Earth and agreed to remove a rival living a few miles away.
We walked our way there, opened the door and found that it was affected by a Guards & Wards spell. So, we started feeling around in the mist, falling prey to the Suggestion effect to spread out. At this point, an assassin started stalking us. My character (who had taken the feat 'Nimbus of Light') was slightly further down the corridor than the others. The assassin threw a dart, hit the Monk's AC (immpressive, all things considered) and promptly killed my Monk. I told the party, "A dim light off to the left of you goes out." They moved to check what had happened, and when they asked me what had happened, I tore up my character sheet. Their faces were a picture.
Secrets Untold

01-26-06, 06:19 PM
A dim-witted elven wizard found a bag of tricks.

Wiz: I put the bag on my head
DM (me): You feel something fuzzy on your head
Wiz: I take the bag off my head
DM: A small fuzzy ball rolls of your head
Wiz: (confidently) I EAT the fuzzy ball!
DM: After you swallow the ball, you explode as a black bear bursts out of you
Wiz: Oh
Ajehy

01-26-06, 09:10 PM
Incubus Revenant... That was just beautiful! :weep:
jennibert

01-27-06, 01:36 AM
The most memorable death in our last campaign was not a PC's death, but an NPC. Some background on the campaign...

The PCs are students at a military academy, in our third year by this point. We have had a recurring cast of NPCs, some of whom we are quite familiar with. One of those is Balalet, a boy wizard so extremely shy that he had spent our first two years letting people think he was a girl so they wouldn't pick on him. A very nice person, with whom the PCs got along well--he'd even had a crush on my character. He'd changed some in our third year (came out as a boy for starters), and had started dating Imles, the resident popular snotty girl sorceror that the PCs didn't care much for (mostly because she made it clear she wanted nothing to do with us...). But Balalet and Imles seemed happy together, so we didn't pay much attention to them.

Events rolled along. One of the PCs heard Imles crying one night, but didn't actually interact with her. We were investigating what was happening with an artifact of malevolent chaos magic when Imles went suddenly missing, and no one but us seemed to notice. Balalet looked surprised and concerned when we asked him if he'd seen her. We did some looking but to no avail, so we returned home and went to bed.

We were awakened in the middle of the night by the sound of an explosion. Being familiar with craziness (being PCs we tended to attract it :) ), we took enough time to grab what armor and weapons we had handy and ran into the hall.

The smoke was coming from the room in which Balalet's unit slept. Just as we arrived on the screen, Balalet himself came flying out of said room (as if he'd been thrown) and slammed into the wall on the other side. Imles followed him out, glowing with power that we all recognized as coming from the very chaos artifact we'd been trying to find.

Imles advanced on Balalet, grabbed him by the throat, and held him against the wall that way, ignoring the other students assembled in the hall. "Did you enjoy raping me?" she asked him, much to the shock of her audience. "Was it fun? I hope it was, because now you're going to pay." At that point, my character began tentatively advancing, trying to distract Imles from Balalet, but no avail. With no warning, she blasted power from her hand straight into his neck. His head flew off, landing on the floor and rolling towards us. Imles then disappeared.

The imagery on that was just fabulous. We all stared at the DM in shock for a moment, before having our characters move in to take charge of the situation, as was appropriate for them. But that's a death I won't be forgetting for a while.
Merlain

01-27-06, 01:49 AM
We were playing a underground lava island.... Dont freakin ask. Anyway, we needed to get from one lava island to another lava island, to far away to door it, no acsess to teleport. So, we go find some gnomes for either a flying thing, or a lava proof boat, or something. gnomes should know. anyway, they live in a giant verticle tunnel (10,000 years worth of contant digging) they say, yea, we got a flying thing. but no one knows how to work it.

So, Because of a short trip to the plane of chaos, im a 9' tree monk. I'm the only one big enough to operate all the controls solo. I say oh, what the hell. I get in the airplane, and for safetys sake, i anchor myself to the wall of a tunnel with a 500' rope. (only place to test it is over the 500 mile drop)

Anyway, im just getting out there, and the rope snages up the propelers, and gets cut and i fall to certain death.

Now, two of the other party members also got in on the plane of chaos mutatons. Two of the party members have wings. This is a recent development. the plane of chaos was last gaming session. So when the sorceres takes a flying leap at the edge, the entire party tries to catch her.
It is explaned that se has wings and is not suicidal. The cleric (wings) runs for the edge. The fighter comes back from the bathroom and tries to catch her. He gets dragged down. The last party member, the sorcerer, has fly. He decides to jump.

I hit the bottom with a giant wet splat. The fighter lands on the sorcerers back, and breaks her wings. splat splat. The sorcerer fails his concentration check at terminal velocity. splat. The cleric lands and spends the3 next few days Rezzing us all back.

no teleport, no chance to climb, we plane shift out. d%. Elemental plane of fire. we all die instantly, because we landed UNDER lava. :weep: :weep: :weep:
stone_river_glory

02-08-06, 05:56 PM
The party composition doesn't really matter, and it was my first exposure to Eberron. I played my infamous (At least, to my gaming group) rogue Kieran. Now Kieran has questionable loyalties almost 90% of the time. This has been a long established fact within the party. If its beneficial to Kieran to do something, he'll do it. He's a CN (Played to the hilt.) Half-Elf (With the Mark of Storms) Rogue/Invisible Blade. This particular death was sort of... Interesting.

My party and I had somehow (Can you say plot device?) gotten ahold of an airship. And then it had been stolen by air pirates. We were being left in an crumbling keep with a ballista on top of it. My party is trying to talk me into trying to get the airship back, while Kieran figures... "Hey, they beat us up, took our airship, and are getting away with it. I doubt we can take it back." So what do you tell a guy that is basicly a merc? "If you help us, we'll make you the captain." Huh, I think I decided to go for it. So up I went, top of the tower, to the ballista. I remembered (Knowledge check...) that airships float if you break the dragonshard containing the elemental. So I shot for that part of the airship. The conversation:

Kieran: I want to shoot for the spot where I know the dragonshard is at. So.. Called Shot... Dragonshard containing the elemental.

DM: Roll it up.

Kieran: Alright... *rolls* Natural 20.

DM: Alright, you manage to fire the ballista, which hits the ship. Being that the airship is rather old and beat up from some of your encounters, I can't let you make a clean attack against the dragonshard. Roll d20 plus ranged attack bonus... I'll give you a shot.

Kieran: So I'm rolling to see if the ballista punches through the hull and hits the dragonshard?

DM: Yeap.

Kieran: Alright... *rolls* Natural 20. Confirming Critical... *Rolls* I love these dice... Natural 20.

DM: *takes the dice away, leaving me with my old DM set from the box set sold at the local book store* Roll your damage...

Kieran: *Rolling lots of dice, as it was a lightning ballista* Uhh... Let me do the math...

DM: *Takes the scratch paper, ads it up, sniffles.* Alright... Well you manage to break the shard. The fire elemental escapes, and procedes to light the ship on fire and cause general mayhem.

Party: Uhh... I can see this is going to be bad.. Tactical Retreat out of the tower?

DM: The burning airship creaks and groans, banking in the air and making a nosedive toward the earth. Unfortunately, the earth its heading for is the below the tower your standing on. Want to make a run for it?

Kieran: Nah, I know Sierra (My RL girlfriend who played our druid...) has a lock of my hair that I gave her awhile ago when we got the airship and I tried to leave her behind in Korranberg. So I'm going to stand there and take it like a man instead of die running.

DM: Wow... I knew you had a thing for her.. But a lock of hair? *laughs, and then procedes a roll damage with my dice, making some excuse that they roll better.*

Needless to say, I was very dead. The party didn't raise me though, as they figured I'd be a little tweaked after an airship landed on me. Heroic? I don't consider it to be...
The Unspeakable Thing

02-09-06, 10:08 AM
In the last month, the group has started two new campaigns and resulted in total party death both times!!!

These deaths arent heroic, but are at present amusing and memorable, until the next campaigns start.

First off in D&D:
Group consisted off FIghter, Healer, Evoker, and Rogue (Classic party more or less) all 1st level starting characters. Standard ability scores.

For the first hook, the DM had the party escorting a 4 wagon caravan from town A to far off city (About 3 days travel).

In the first encounter, some Goblins (6 in total) (Which no one spotted) managed to take down the Wizard with a single blow in the suprise round, and nearly dropped the rest of the party too, they managed to make off with 4 packages of goods.

(Luckily the Rogue had Dash and managed to get one pack back, but was reduced to 1 HP for his efforts).

The following day, a group of wolves (2) nearly dropped the fully healed party.

On the third day, the DM had the Goblins (Who are feeling cocky after the success two days earlier) have gathered together a larger group, and a Worg,
The entire party was quickly killed in another ambush (Only the Fighter and Healer survived the first round).

(At which point someone played the Final Fantasy Game over music...)
The DM admitted that he overweighed the CR a bit on day 3 (12 Goblins and a Worg)

Campaign two:
Call of Cthulhu D20, playing Darkness and light (?) from the 5th edition rule book.

The group consisted off: Soldier HP 8 (Off), Detective HP 7 (Off), Academic elderly HP 5 (Def), and Dilettante HP 7 (Def).
(Spoilers)
At the death bed of an elderly friend off the PC's, they learn off some Occult nonsense that had taken place at an old shack some years before, apparently some demon had been summoned up and bound, but Mr Merryweather felt that once he died the spell that kept the best in place would be broken and it would be unleashed.

Following some extensive investigation and research the party arrived at the old shack to bring an end to these horrors, on the way they have found out that a local farmers wife has gone missing.

SO they start exploring the place, when the Soldier decides to have look in the attic, he vaults up and pulls himself in through the hatch, where the invisible demon is waiting him...

One slash with its claws and it gets an automatic grapple, but can a character who is reduced to 0HP (From the initial attack) even roll to resist, so the other PC's are pulling on the Soldiers legs to get him down, and down he comes without his head...

Following the usual san loss, the PC's decided to leave, and get the police, (Mobiles didnt work out in the sticks), so leaving they head away, the Lurker Demon (Invisible creature) swoops down and nails the Academic.

The other two PC's (Lose Sanity again) and head back to the shack, where after a short time, they hear the cries of the missing farmers wife outside, they didnt want to go outside again, and called her over, however unknown to them the Lurker has already killed her and is using her as a zombie thrall.

After despatching the Zombie, they board themselves up in the house, however the Lurker raises the dead Academic and an Old Hobo as zombies who start battering there way in.

The Detective (With a total of +2 to hit with a handgun), failed to drop the creatures before they broke in an killed her, the Dilettante then takes up the gun (Total of -3 to hit with a handgun), and after using all the ammo, heads down to the basement.

The Zombies soon managed to break in and she too was dropped, however rolling for stabilisation she awake but failed to make any addittional saves in order to start healing and as such died two days later...

(PC's learnt a lession, always tell you parents where you are going), No one came to the rescue, as no one knew what they had been doing or going.
GriffinDiasPendragonSolar

02-09-06, 11:49 AM
So after a very long campaign consisting of a war for power among the drow, my warlock and the party come to the door of the Queen's throne room. She knows we're there, and we know that she knows. So, I use my invocations to get through the door and dispel all her enchantments. As soon as her dancing shield drops, she Power Word Kills the warlock, who drops dead as the party enters the room. The party slays the drow queen in a single round, and the cleric is so overwhelmed with grief and emotion that her god grants her a special favor and true ressurects him. The warlock and cleric are now engaged, and the drow kingdom is now in the hands of a lawful neutral ruler. Happy ending!
Mel Ann Cholly

02-09-06, 03:51 PM
So many memorable deaths...my most recent just happened this week.

It's a Dragonlance campaign, and the party was trying to move away from a volcano that had recently erupted (the peak of Malys specifically)...with all the ash we couldn't really see too well. We run into these wolves, and their howl makes us roll Will saves. Myself (a Cleric/Knight of the Crown) and the Monk/Ranger (the two characters with good Will saves) both fail and run. So I drop my shield and dragonlance and take off in a random direction.

8 rounds later, I try to make my way back to the party and encounter a young girl who has a holy symbol of my god. Trusting person that I am, when she asks for help saving her brother, I go with her (leaving a mark on the ground so the ranger can find me later). I get back to the cave her brother is in, and discover he's in a coma. My first thought? Stat drain. 6 seconds later, the "girl" is draining my Wisdom.

She gets me to 4 Wisdom before I finally fail a Charm Monster save. So of course when the party shows up, I'm all confused as to why my magic won't work and am under orders to protect the girl. Just about killed the ranger with two criticals (oops), while the party's trying to figure out why the Ranger (who was suspicious of the whole thing) is attacking a little girl (he figured out something was up before anyone else did).

Eventually the girl runs so she doesn't get killed. As we're leaving the cave, we encounter a bunch of wraiths. Now, I'm a Cleric with no Wisdom, and thus no spells. My attempt to turn the undead didn't exactly work out. The wraiths proceed to drain my Con. In 3 rounds I'm at 0 Con. A couple rounds later I'm a wraith trying to kill the party. Got the Half-Ogre Fighter down to 3 Con before they stopped me ^.^

There's a certain amusement to getting TWO stats drained in the span of 5 minutes, lol.
Harrow Blade

02-11-06, 02:26 AM
I was playing a Dwarven paladin in a tournament and we finally got to the BBEG who unleashed some super evolving dragon that started at hatchling in the first round and went up an age catagory each round. It took several rounds to get into combat with the dragon which was getting tougher every second. the place we were fighting it was a spire over the ocean and the dragon was flying around using its breath weapon to take us out. in a last ditch effort I lept off the spire with my battle axe and full plate to attack the dragon. I smote it with a critical and nearly took it's head off.... it was left with 2 hp and I fell like a stone to the bottom of the ocean. Dwarf + full plate does not equal float. I acted last in the round with the dragon first in the next and was one age catagory larger and flew off to destroy the world. The story did not end well for our group.
Xaval

02-12-06, 12:41 AM
Well...this is kind of a decent first post for me, seeing as Im the only one in our game that has died. Twice.

Right, so I was playing as a 9th level Monk, and I was going for exhalted status, seeing as our BBEG is this ancient vamp. Plus, who doesn't like being a holy man on occation? Anyway, Im getting off topic. We break into one of his towers, after a grueling fight on the top where the Sorc. and Paladin almost die, and the rogue and I had to save them. After going through the top floor, our party is exhausted, and everyone has at least 1 negative level, from fighting shadows, I belive. So, we decide to find a nice safe room, set up a watch, and rest.

Our DM rolls for a random encounter. He rolls the ONLY thing that can get to us, and possibly cause us harm. Specters. So, 3 of them come in, hit my character, the Sorcerer, and the Rogue, and so the Sorc. was on watch, and he lets off his readied Fireball spell, which wakes up the Paladin and Bard. The paladin gets hit by a Specter, wets himself, and runs. Bard also bolts, as does the Sorc. Its down to my brothers Rogue, and my Monk. My character basicly tells him to run, that she'll hold them off and catch up in a second. The Rogue runs, and most everyone is starting to get out of the tower, and to make sure they get out, I stay behind to fight, for a max of 2 rounds. So, Im flanked by these specters, and another in front of me, I attack with a flurry and miss them all. They attack me, BAM, all three hit. Did I mention I had -4 levels from fighting them to buy my companions time? So, Im down to -1 level. Instant kill to a beloved character of mine, because I was trying to become a decent person.
Geraldo_Krunck

02-12-06, 02:09 PM
Ok Im new to the game and this is the first time i ever died and i found it to be amuzing.

So my party and i are on a quest to collect all the drogon orbs ans save the world from a sad in pants ending. We get into this tower, fight some dragons along the way and we finally get to the top. By the time we mannaged to get to the top there was only 4 of our original party of 8. We were all injured some what but out swash buckler was the most hurt.

As soon as we were done speeking with mister evil angry mage man he shot one of our party members with a quickened magic missle then a fire ball (fire ball killed the swashbuckler). Which made out monk very sad in pants. We rolled initiative (monk, me,-evil mage-,bard) The monk charges the guy but rolled low and missed. THEN it was MY turn (lvl 15 half-ork barbarian) I charged the mage but saddly i rolled a one. What does that mean? Well insted of slashing at mr evil angry mage i kinda vorpaled my friends head off. Mr evil angry mage flys up into the air, does somekind of meteor strike on me and ends his turn. Bard shoots the mage with some kinda special repeating crossbow thingy and the mage and makes him start to fall to ground. On the mages turn he is falling then at a last effort attempt; when he fell he placed his 1 hand on the floor and got one last fireball off before he died. The bard died from the fire ball. The world was destroyed by the guy who got all the dragon orbs. !So yeah my death was the best because i chopped my friend's head off!
DMJustbumper

02-12-06, 03:02 PM
Okay, so I didnt play this character, but I was the DM that thought of the death...

The PC's where after the BBEG for quite some time. They where going to try to stop him from using what is called the "Omega Wish". It was a Runic Guardian (MMII) that only had one spell etched into its armor and it was the legendary spell "Omega Wish" a wish spell with only one boundry, it was keyed to a specific bloodline, so only that bloodline could use it. This spell could make anything true, and only one other one like it had ever been created, and it had been used to make the BBEG the 'most powerful being ever' it was called the "Alfa Wish". The PC's planned on getting the last surviving decendant to the "royal bloodline" and have her make the wish to reverse the effects of the "Alfa Wish". This person, the last of her bloodline, is called the wishbearer. So they finally gain access to the Omega wish chamber, to find the BBEG standing there with the Runic Guardian bowing down to him. At this point they realize the BBEG is also a wishbearer. The BBEG is about to basically waste the wish so nobody could stop him (he is all powerful at this point) The PC's spring into action. While the other four characters keep the BBEG occupied the character who has up to this point been protecting the wishbearer helps her to the Runic Guardian. It is at this point that the Guardian tells them to use the wish they need a huge source of power (the BBEG had the nessessary power, but the wishbearer dosnt.) So the PC, who is a duplicate made from a mirror of opposition gone wrong therefore almost completely made of arcane energy, desides to use his body to power the wish. As he touches the runes on the chest of the guardian he turns back to the wishbearer, she is crying, he says 'take care of yourself kid' and winks at her. There is a burst of brilliant energy and his body explodes into pure energy that is absorbed into the runes of the construct. The wishbearer screams through her tears, I wish that the Alfa Wish had never happened! The entire scene stopped... The BBEG crumbles into dust (he is over 1000 years old). Then the PC that gave his life finds himself standing in the "flow of magic" next to the god of Magic, he had become a martyer and as such became an angel of magic.

The PC loved it.
DeadKeepWalking

02-12-06, 03:16 PM
One of my favorite deaths of a PC I created:
I played a Drow Assasian.
During our little escapades of destroying the rogue guilds in a city to set up our own without interference, we uncovered a plot to assasinate the noble that was supporting our "cause." After a session of digging for information, we discovered that the noble's personal guard were going to kill him, and frame us because they were in league with one of the guilds we dispersed.
We confronted the personal guard, and fought with them.
Before any of the rest of the party could take a swing at the captain of the guards, I assasinated him.
After the battle was over, the party attacked and killed me because I killed the captain before they could take a swing at him.
lastcurse

02-12-06, 08:15 PM
The character was a high level mystic theurge. He was also the very epitome of lawful evil. According to his backstory his mother was a necromancer who was working to overthrow the Kingdom. His mother didn’t have the heart to tell him it was to bring an infernal order over the land, but that the nobles do nothing but oppress the common people and get fat off what they plunder from those they are suppossed to protect. It was true that this is how the world worked, but, she couldn’t care less about it. She just needed to tell her son something. Her soul was drawn to hell because of her many pacts with devils. But his mother’s lover who was a mortal exiled to hellish city of Dis took the boy in so he could be near his mother’s soul. Although filled with rage at first desiring to destroy any nobles and take up his mother’s cause, being in Dis, you learn the value of subtlety. Destroy through lies, deception, and only when the trap is set and bait taken is force used. And when it is used, it is used brutally, efficiently, and without apologies to whoever may get in the way.


He eventually found his way into the party, as they were fighting to overthrow a corrupt monarchy. As he was evil there were clashes over his methods. Such as casting pestilence on a major city that was the noble’s last stronghold in order to infect and kill most of the army and city’s population with it. The Paladin wanted to outright kill him, but the others found him far too effective. But, he knew the value of subtlety, so many of his actions were never discovered. He learned to value his friends, and went through dozens of adventures with them. They eventually overthrew the Kingdom and moved onto other adventures. Finally, they were at the new pinnacle of the campaign, about to fight the BBEG, a Formian Queen of legend that was going to open a gate to Mechanus for her troops to overrun the continent. She had studied for centuries on how to open such a portal and was going to do it in the subterranian levels of a huge tower. The fight goes terribly. 2 PCs are dead, and only the theurge and the paladin are alive. The Theurge casts wall of iron between them and the formians. He tells the paladin to grab the bodies of their friends and run. When the paladin asks what about him, the theurge responds “You don’t want to be here. I’m going to cause a bit of a scene.” So, the paladin pleads with him (DM lets all of this happen as free actions because he doen’t want to spoil it) and the Theurge says “Moron. If someone doesn’t hold them off, they will catch up to you, then we are all #$^!ed. I have a teleport scroll. Don’t worry. I wouldn’t die for the likes of you.”


Except he lied. He didn’t have a scroll. He just needed the paladin to leave so he would not be remembered in his friend’s eyes as doing what he was about to do. So, he starts summoning all the devils he has bound, earth elementals, monsters, and everything he can muster while the formians try and break down the wall. He casts planar binding to bind yet more devils to his service, giving them everything he owns. Then he gives the order for the elementals to break the foundations of the tower. As the wall of iron between the formians and the theurge crumble, he sets his devils on them in what was a full scale battle. The Paladin still has nightmares of the hellish shrieks and screams that came from the tower before it crumbled. The fiends and summoned monsters overtook the formians, but the theurge was mortally wounded (-4 hp). As the theurge and the Queen both lay dying, she says to him with the tower crumbling around them “Fool. You havn’t won. My troops will have me back from the dead within a day. Do you truly believe you are the only ones who can call upon the power of the Gods to restore life, hero?” The theurge replied “I’m no hero and thats why I am able to assure you that you aren’t coming back. Heroes won’t take your soul. I will.” He placed a dying curse on the Formian Queen– that her soul join him in Hell.


As the tower fell, the paladin wept at the loss of the evil man he once longed to destroy. The rest of the party, once raised could not comprehend his sacrifice. After recovering his body, the Paladin tried to have him raised. Nothing worked. His soul was condemned to hell. But to the theurge, it wasn’t damnation, just simply home. He was given a hero’s funeral, presided over by clerics of both good and evil. They put aside their differences and quarrels on that day, except for one. Was the man they buried good or evil?


Epilogue– The paladin gave his sword back to the church because he realized that even in the evil men there is good. He took a vow of peace, and spent his days as an evangelist to the condemned, hoping to save their souls through repentance. In his later years, he would tell anyone who would listen that he hadn't really done anything truly until after he stopped confronting evil with a sword and instead reached out to it with a guiding hand. The party druid retired to her grove, having had enough adventure and heartbreak for her lifetime. As much pride as she had for her accomplishments and friends, she couldn’t bear to talk about them. The tears didn’t become her. She should have never left the grove anyway, or so she would mutter to the occasional visitor. The elven rogue left for another city because there were “just too many memories around here.” No one really knows what he is up to, but many years later on anniversary of the theurge’s death, a drunken elf claiming that "he knew the guy" was seen raising a glass to his statue about 50 years later. As for the theurge himself, it is hard to say where his soul is. He was a direct ally of Diapater, so he may be amongst his servants. A guy with his influence and strength would be given a high position. But, he also did “pledge his soul” to an Enriyes he had loved. But maybe those were just words. Nobody did see a formal ritual. But then again they did spend a lot of time alone....
EonOmega

02-15-06, 07:19 PM
Whoa.... That... is awesome. I have one with a sainted vop Thri-keen monk and a vampire lord pc. (The dm... was ignoring huge amounts of level adjustment. And we were epic. and I almost neer turned on my little aura thing, just out of courtesy of not shining wherever we went. the dm imposed a -20 to hide for me if I kept it on.)
First thing, we didn't know the player was a vamp, so we were all getting along pretty well. But then while on a rooftop battle with assassins, the vamp revealed himself. He tackled my Monk, and it was raining as well, just a dramatics thing, but playing havoc with the rogues and assassins. He actually managed to pin my monk, and began draining. Except saints are immune. He didn't realize this, and I slipped out, jumped back with spring attack, bull rushing him off the roof on my next turn. We both fell, but this was the dramatics part, and he began going gaseous. My char realized this, and jumped off the vamp to the wall, sliding down (slow fall any) and made it. But this isn't the end of it. The rogue finally died horribly, after about ten minutes or so of combat, that was one awesome rogue, (courtesy of vamp lord, and his control weather.) We managed to res him, and the rest of the party, (a cleric, sorc, and a finesse twf fighter,) finally found the vamp, who was still being played by a player. He had about 40-50 vampires, can't remember exactly, but...
Me: I take a ten foot step and attack the vampire lord with a full attack, with my sanctified fists.
DM: All right, roll to hit.
Me: 13.
DM: That's not going to hit. Any more attacks?
Me: [smiling] Yeah, I think so. 3. I know that won't hit... 2. ... 14. 10. 19. Does that hit?
DM: Yes, it does, roll for critical, you have keen fist, right?
Me: Yeah, ...18.
DM:That'll hit. Roll again?
Me: ...:censored: 1.
DM: Roll to confirm critical miss?
Me: 4.
DM: [sighs] How many more attacks?
Me: 14.
DM: ...
Me: I'll just roll them one after another, all right?
DM: Fine.
Me: What's his AC?
DM: 45.
Me: ...miss, miss, miss, miss, miss, miss, 20. I have vorpal strike. Does it still work on undead? I can't remember.
DM: Neither can I. I'll go look it up on srd.
(A short while later)
DM: It doesn't work on a variety of undead, not including...
Me: come on....
DM: In otherwords, his head is now on the floor. Except... there's about 40 undead around you, waiting to attack.
Me: I do have my field on.
DM: Then... The vamp?
Me: Let him in.
(I turned out surviving that, but around seven vamps got through. We burned the ashes of the vamp, then disintegrated those. We bathed them in holy water, and went through the whole rhetoric of putting it in a holy place when I suggested giving them to me. I now carry around the remains of my former friend, Who in real life almost tried to kill me because he loved his vamp.)
Tiefling_Warlock

02-15-06, 07:55 PM
The players in this group are, John, Ben, Sam, and Bob (these are not thier real names just made up generic ones)

I am the DM

John plays a warlock
Ben playes a druid
Sam plays a Ranger
Bob plays a Wizard
They are all lvl 3

So they are in this street with some soldiers fighting a large group of orcs, Bob and some of the soldiers are on this nearby building, Bob is blasting spells at an obviously stronger (lvl 4) barbarian whos raging. The Barbarian takes cover at the base of the building so Bob will have a harder time getting him. Bob runs out of spells and the barbarian drinks a potion.
So here's the funny part, Bob takes out the sythe he is not profitient in, and jumps off the building next to the Barbarian who is surrounged by his minions, and attacks him, Bob is now rolling up a new Charactor.
Kapalen

02-15-06, 09:55 PM
The death I remember most was back in 2e..... We were holed up in a room with only one door. I managed to make my listen check and heard 3 people comming. We got ready and as soon as the first guy busted through the door me, the ranger, and my friend, the thief, attacked. We both managed to get not only criticals but severes. I severed his waist, with an arrow, YES an arrow(I know, it's awesome). The rogue severed his leg or something, who cares I got his gut. It was determined that he was splattered on the walls and would have to be scraped off. As it turns out, he was comming to help us out, oops. The moral: Shoot now, shoot later, then shoot some more.
Worguron

02-16-06, 02:45 AM
Well, this death happened during our last session. Our characters are performing a rescue operation and are attempting to get into the security room of the ship we are on (futuristic custom campaign setting). For some reason we don't check for traps right off the bat, and we get blasted by a modified Greater Sign of Sealing (ouch). So before anything else, we have our trapfinder check for more traps (Search roll: 2). After finding no more traps (she found the remains of the one we set off), I decided to press my ear against the door to see if I could hear anything on the other side. . . . . . and at this point my DM asked for my flat-footed AC. . . . . . and then proceeded to roll an attack roll of 20 . . . . . followed by another roll of 19. Apparantly the door had another trap set to cut off the hand of any unwary intruders. Unfortunately, the trap was enhanced and the blades were treated as keen. Since we use a version of the Chart criticals from 2nd Edition (if you roll a critical threat on the confirmation roll of a critical, and then confirm a second time the critical is more severe and we check a chart to find out how severe) the blades then cut off my head.

Unfortunately, I was both the party tank and healer, and so we couldn't just hole up in an empty room and revive me. Because my party uses alternate rules for revival, there was a small chance that I couldn't be revived at all. In fact, I had a 95% chance of revival, so I rolled my percentile dice and came up with a 98. So died my latest character, in the most ignoble way possible.

It was at this point that my DM told me a few interesting things. First, our trapfinder would have found the trap had she rolled a 3 or higher. Second, the trap would only have injured me had he rolled anything but two critical threats in a row.
Khisanth Magus

02-16-06, 03:24 PM
I have a very high mortality rate in the campaign i'm in right now, and I never forget how my characters die...unfortunatly few are heroic.

My first character, a tiefling ranger, suffered from party stupidity...I was the only one light enough for our fighter to throw over the pit we had to cross, immediately after which I was turned into a puddle by the big hand of an earth elemental hiding in a wall on the other side.

Next character suffered from his own stupidity(low int and very low wisdom). He saw what appeared to be magical weapons in the middle of the road, surrounded by vines. He was smart enough to suspect a trap, so he planned on lighting the vines on fire with his flaming longsword. He didn't count on the vines moving, however, and they strangled him to death before the party could save him.

My last character died last week. She made a deal with a demon and betrayed the party. Unfortunatly, she died before the demon could help. I was brought back as a zombie with all my former abilities, but before I could kill my party members our Favored Soul used an overpowered magical item the DM gave him...rod that allows him to use Sunbeam 6 times. 13d6 damage killed my undead lvl 6 wizard quite quickly.
lastcurse

02-17-06, 12:45 AM
Okay, so I didnt play this character, but I was the DM that thought of the death...

The PC's where after the BBEG for quite some time. They where going to try to stop him from using what is called the "Omega Wish". It was a Runic Guardian (MMII) that only had one spell etched into its armor and it was the legendary spell "Omega Wish" a wish spell with only one boundry, it was keyed to a specific bloodline, so only that bloodline could use it. This spell could make anything true, and only one other one like it had ever been created, and it had been used to make the BBEG the 'most powerful being ever' it was called the "Alfa Wish". The PC's planned on getting the last surviving decendant to the "royal bloodline" and have her make the wish to reverse the effects of the "Alfa Wish". This person, the last of her bloodline, is called the wishbearer. So they finally gain access to the Omega wish chamber, to find the BBEG standing there with the Runic Guardian bowing down to him. At this point they realize the BBEG is also a wishbearer. The BBEG is about to basically waste the wish so nobody could stop him (he is all powerful at this point) The PC's spring into action. While the other four characters keep the BBEG occupied the character who has up to this point been protecting the wishbearer helps her to the Runic Guardian. It is at this point that the Guardian tells them to use the wish they need a huge source of power (the BBEG had the nessessary power, but the wishbearer dosnt.) So the PC, who is a duplicate made from a mirror of opposition gone wrong therefore almost completely made of arcane energy, desides to use his body to power the wish. As he touches the runes on the chest of the guardian he turns back to the wishbearer, she is crying, he says 'take care of yourself kid' and winks at her. There is a burst of brilliant energy and his body explodes into pure energy that is absorbed into the runes of the construct. The wishbearer screams through her tears, I wish that the Alfa Wish had never happened! The entire scene stopped... The BBEG crumbles into dust (he is over 1000 years old). Then the PC that gave his life finds himself standing in the "flow of magic" next to the god of Magic, he had become a martyer and as such became an angel of magic.

The PC loved it.

Pretty impressive :D
Sric_Tyran_Rinfaf

02-18-06, 10:13 PM
This happened just today during a ravenloft campaign. I was merely watching and had no part in the game but one of the deaths was fairly interesting but not that heroic. The party had just finished killing some zombies that were had just ate there muel while they were inside a beaten up old temple. When one of the party members heard something from behind him. He turned to see a vampire sucking dry the caretaker of the temple. Most of the party then began running tword it to try to save him but they were too late. The first member of the party to get into contact with the vampire was a Hexblade character at this time the party was around level 6 I do not know what level the vampire was at.

The Hexblade attacked first doing litlle damage then the vampire attacked and here is where it gets interesting. The DM described the vampires attack as litterly plunging its fingers into the Hexblades chest luckily this did not kill the Hexblade but took a good chunck of HP from him. Of a few turns the Hexblade and two other characters attacked the vampire one of them attempting to hack the vampires arms off to free the Hexblade but to no avail. The next vampire attack was described as pretty much the Hexblade being torn in two from head to groin. At this most of the party then thought bettter of the situation and then turned an ran for there lives. Not exactly a heroic death but interesting none the least.
ghost_image

02-19-06, 02:38 AM
It was our first campaign and I was running a gnome bard (Abbe) and my best bud had a half elf fighter (Arden). Anyway, after many adventures together Abbe and Arden became good freinds an dalways had each others back. And the one thing the rest of the party could count on was that if one was close, the other was closer.

At around 10th level, Arden was killed by a Troll's massive club. :weep: The rest of the party really wasnt fond of Arden in the first place so they didnt care, but like a true freind Abbe wouldnt give him up.

Abbe carried his comrades corpse to the nearest town to be revived by a Cleric. Right in the middle of the process was forced backwards into the wall. "Obviously Wee-Jas does not wish for this resurection to take place. Though I know not why she does, I will not question her judgement!" The Cleric however agreed to preserve Ardens body though...for a price that only Abbe was willing to pay.

To sum up, Abbe carrying a body significantly larger than his own had its disadvantages for the party, his goal was now to save his best freinds life. (After this death he became neutral and not nearly as lighthearted or open)

The adventures mainly consisted of Abbe supporting the rest of the party as they tried to discover a way to converse w/ Wee-Jas. Many a time Abbe would be risking his life to keep Arden out of harms way. Eventually, they came to a portal that lead to the plane of the deities, unfortunatly this portal was blocked by a guardian whose mission was to not let living mortals through the gates (BBEG duh!)The party made an initial attack that was ultimatlely repeled. However the guardian didnt want to kill us because that would be wrong (LG BBEG who knew?)

The party, downtrodden, made camp nearby and contemplated to merely surrender, who were they to go against a deity? However, after some ispirational words of courage from Abbe, they formulated a plan....

So Abbe could actually fight, he buried his freinds body temporarily and gained a +2 to his strength score. (Yes SCORE!!) Our Cleric appraoched the BBEG and began to pray, the BBEG thinking this was a sign of respect to the deities allowed him and began to pray alongside. The rest of the party snuck up from all sides (considering his eyes were closed) and attacked him. He was completely stunned and attacked the Cleric (who was still praying) and instantly lost his LG status, luckily the Cleric had already casted mage armor and some other beefs to protect himself.

The battle was almost completely matched in strength, the two barbarians flanked him and kept him pretty occupied while the Rogue kept delivering sneak attacks. (invis. greater) The sorcerers and wizards (of course) stayed back and hit him w/ every combat spell they had (all the way down to combining spectral hand and shocking grasp!). Abbe was rushing around the battlefeild helping the rest of the party, giving out orders, lending magical support, and taking every attack he could get. The battle wore on and the party was getting weaker and weaker. Abbe took notice that their weapons could barely peirce something that collosile so he shouted some orders in Goblin. The two barbarians somehow disarmed the BBEG of his massive sword (the dice gods smiled upon us that day) and pinned him down. It took every member of the party to lift the sword and charge the BBEG (Like Polyphemus in the Oddysey :eek:) The sword easily peirced his thick hide and the rouge, wizard, sorcerer and Abbe proceeded to pour every poison, acid, and dirt into the gaping wound. Wonderfully horrible saving throws lead the Guardian into the negatives. Abbe looked over this horrible sight w/no expression on his face and listened to the pleas of the Guardian to kill him. Abbe lifted Ardens old Bastartd sword that he kept ever since his death over his head and let it crash down into the Guardians heart. (a mercy kill actually)

Abbe said nothing afterword and dug up Arden from his grave. The party moved through the protal and found Wee-Jass. Abbe finally asked "Why do you prevent the resurection of my dearest freind." She then informed us of an evil past that Arden led, full of murder, theft, and blastfomy. Abbe peaded to her, saying that he had changed in the years they were freinds and she decided to be "merciful." "A life lost for a life gained, that is the natural order of the world, and you must comply with it!" The Party looked around hesitently to see who would sacrifice themselves to bring Arden back, naturally Abbe stepped forward. "I give the lifetime of a Half-elf subtracted from my own!" DM+Party: :OMG! Wee-Jas accepted this sacrifice and returned Ardens spirit to his perfectly preserved body.

Abbe was immediatly in his Venerable years and the party brought him back to his home to die in peace. Arden proceded to write a book about these adventures (very accuratly since the deities allowed him to watch over the party)entitled,"A freinds Journey" which is in the library of every city in the country. Not only that, the story became so poular, in many shops,vendors sold small sculptures of Abbe carrying Ardens lifeless body with the enscription,"Abbe the devoted."


So there you have it, the absolute most dramatic/heroic death ever in our group. Hpe you enjoyed it.
stone_river_glory

02-20-06, 03:10 PM
I was the DM of a newer group, thats only been playing about 6 months. I had a rather nasty Vampire with a spiked chain and a bad attitude. They were fighting in an old tavern, in the wee hours of the morning. They managed to stall the Vampire till dawn, and then the party's bard intimidated him into attacking the little gnomish guy. The Dice Gods smiled on them, and I attacked horribly. Since the Vamp was enraged, I ruled that he was putting as much strength as he could into the chain attacks. And the gnome ran around him, being missed by almost every attack. What happens when you throw a heavy, spiked object at a wall made of slatted wood? It breaks through. I didn't realize the strategy until it was too late, I had punched a ton of holes into the walls of the tavern, and the sun was rising. I finally nailed the gnome with a tripple 20 (Ruled to be instant kill in my games.) hit. We figured the chain hit him in the legs so hard it flipped him head over heels and landed on the side of his head, breaking his neck. A few rounds later the sun came up enough to burn the Vampire to ashes.
LuthainLorien

02-22-06, 01:29 PM
I played d20 apocalypse which ofcourse means a hell of a lot more cool deaths. So heres the stats.

Names: Raziel "The heartless"
Best Stats: Str and Wis 18
Class : Fighter
Level : 2
Favoured weapon: Short Sword
Favoured Range weapon: Shotgun
Favoured Spell: N/A
Number of kills: No idea probs about 100+

He decided to get smart and try to take out bad guys and do things just like the movies do so he chucked a canister of gas into 10 heavily armed guards and got shot too the point his arm fell off... This annoyed him a lil bit so he shot the canister, which proceeded to lose its gas. Feeling kinda ****** his arm was on the floor for nothing he picked up his sword and charged into 10 guards and cut two of them down in one go 5 men proceeded to run off the rest proceeded to shoot me i took 9 shots and fell down and started to bleed, not before the guy in charge preformed the coup de grace and blew my head apart... with a shotgun.
MindLich

03-03-06, 08:43 PM
Without a doubt the most dramatic role-playing I have ever encountered...

There are four PCs: N'tala the 10th-level Berserker, Sir Ullian the 11th-Man-At-Arms, Baldwin Illustro the 10th-level Arcanist and Eight-Fingers the 12th-level Theif. (Iron Heroes rules)

The PCs had discovered that the nation of Orinth was plotting an assault on Thaele, and that if Thaele was annexed their own homeleand of Valde would be Orinth's next target. So they campaign for eight levels in various efforts to thwart the machinations of Orinth's greatest general, who also happens to be N'tala's estranged mother. Alas, such efforts fail, and Thaele is conquered. As Orinth's army moves through Valde, the PCs realise that there is little hope.

Now, I had made it clear to the players OOC that while it was POSSIBLE to defeat the army through covert means, they would have a hard time doing it. They gave it their best shot, but kept coming up second best. I had on numerous occasions told them through the medium of various NPCs that fleeing would be a good idea. However, their sense of patriotism was strong, and every one of them insisted on one last ditch effort to garner a victory.

So General Illessent (N'tala's mother) is leading the army towards the capitol, and the PCs confront her forces in a valley, just the four of them against ten thousand. The battle rages. Illustro (now 18th level) wreaks all kind of carnage with various spells as the other three wade into the fray. The battle lasts hours. Eventually Illustro runs out of magic and resorts to a short sword (he had never used a weapon before in his life) and leaps into the masses.

Needless to say, their foes are dying all around them, but they too are sustaining bloody wounds and much of their armour is bent and broken.

When the party is at last near death (all three are within 15 hp of unconsciousness) and the army has surprisingly enough backed off and begun peppering them with arrows, N'tala implores her comrades to leave. They give the usual "with you to the end" speech, but in the end acquiesce when she says "That's my mother. This is for me to end."

So she charges the lines, endures volleys of poisoned arrows and (now unarmoured) begins to cleave her way to her mother. Illessent is a level 23 Weapon Master, so there is no hope of N'tala winning. Nevertheless, she reaches her mother on 0 hp and, still in a battle frenzy, makes one determined swing...

Natural 20.

And then...

Natural 20.

Followed by an 18: enough to cleave her head clean off. I'm telling you, I could not have imagined that result. N'tala's own attack brings her into the negatives, and as a cinematic choice the player chooses to forego the stability check. As she sits amidst the thousand-or-so warriors left alive, cradling her mother's head and crying, she whispers something imperceptible... and then dies.

Without their charismatic leader for support, the Orinthian offensive collapses, and N'tala unexpectedly saves the nation.

One for the history books.

All I can say is... WOW. :clap::clap::clap:
Koverchenko

03-04-06, 11:22 PM
About two years ago, when I was still a young and inexperienced player, I was playing this Sorcerer/Wizard multiclass character named Javier who had grown up in the woods and knew very little aside from magic and insects. His father was obsessively interested in insects, and Javier grew up in his father's cabin out in the wilderness somewhere (I had a tendency in those days to create strange, interesting, but undeniably pathetic characters with undeniably tragic and unfortunate backstories). He was a very weak character, but he had a big beetle named Murgatroyd for a familiar--Murgatroyd had achieved greater fame than Javier, performing brilliantly as a scout through the sewers

Anyway, we were in pursuit of some obscure evil guy, following up some leads about how to get to his secret lair. Our search had taken us down into the sewers of our home city, and after rounding one corner we ran into a squad of bad guys, including several magic users who peppered us with sleep spells and knock out gas until we were all unconscious, except for one party member who had managed to get away and was going back to some Dwarf allies we had made for help. While he ran away, we were taken up out of the sewer and placed in confinement.

We awoke in a big cage on top of a tower a few stories above the street--the walls were bars, so we could see out one of the sides. On the other side, shrouded in shadows, was the evil guy. He talked to us for a little while, unsuccessfully trying to get some information out of us, but then basically told us that he was going to leave, and let loose a bunch of nasty monsters into our cage. Right before he left, however, my character Javier suddenly decided to do something unexpected--he cast Light on a rock and threw it right in the evil guy's face, revealing him to be some sort of Lich. In response, the evil guy let in the monsters and hit Javier with some spell that sent him into the negatives (he managed to stabilize a round later--lucky him). A massive struggle erupted inside the cage as the rest of the party fought for their lives.

I didn't expect to survive the fight, but for some reason I just couldn't be killed. My party fought hard to keep anyone from coup de gracing him, and when a bad guy finally got close enough to me to do it, my bug familiar latched onto his face and started chewing on his eyeballs, saving my life. My party was able to overcome the monsters, and started trying to break through the bars. However, the cleric had used up all his healing spells during the fight, and was unable to restore me to consciousness. When they looked out, they saw that there was a manhole near the base of the tower--good news. However, sitting in a folding chair next to the manhole was a big, burly guy with an axe--bad news. They were able to break through the bars and toss a rope out, but they were not sure how to get past the burly guy. They decided to all just rush down the rope and try to overwhelm him--they had no weapons, but what choice did they have? I sat there, bored and frustrated, my character still unconscious.

Remember earlier, when I said that one of our party members escaped abduction? Well, about this time he was leading a squad of our dwarven allies back through the sewer to where we had been, and they found the manhole and heard what was going on up on the street. One of the dwarves poked his head up through the manhole, startling the burly guy. Burly guy decapitated the dwarf with one swipe of his axe, but it gave the rest of the party the diversion they need to get down the rope and towards the manhole. The party monk was kind enough to grab my comatose character and slide down the rope with him (that monk made some rather impressive checks to accomplish this). By this point, I had pretty much concluded that my character had some great and heroic destiny to fulfill, seeing as how he had survived all this craziness.

The dwarves, enraged at the loss of their comrade, started trying to rush up the manhole ladder and enter the fray (they mostly failed their climb checks--enraged dwarves don't climb so well, especially on a slippery sewer ladder). However, at the same time the rest of my party was trying to jump down the manhole to safety. This resulted in a massive pile up, the dwarves on the bottom and the rescue Monk and my unconscious character on top, our heads just sticking up out of the manhole. It was almost Burly Guy's turn again, but before him was our Half-orc fighter.

Rather than fighting Burly Guy while the rest of us sorted out the mess we had made, the Half-orc decided to jump down the manhole too. He weighed somewhere in the neighborhood of 300 lbs, plus more for his armor. His weight compressed the pile to the critical point, and we all took large amounts of crushing damage, including my unconscious character. It proved to be too much. My character, Javier, died in a pile of swearing and cursing bodies, his head crushed under the colossal posterior of our STUPID Half-orc fighter.

That is probably the strangest death a character of mine has ever experienced.
cypherx

03-05-06, 04:36 PM
my fighter was reincarnated 13 times in an adventure on the sky scaffolds of the elemental plain of air. his final death was a short fall into a collossal spider web, complete with a collossal spider.
Gallem

03-05-06, 09:10 PM
A dwarf by the name of Marek didn't like the idea of being Dominated by an Archmage. He was in a confined area behind a prismatic wall, the Archmage was floating above the top of the wall taunting him. Marek charged through the prismatic wall, all that made it through were bit's of charred and pertified flesh along with unrecognisable body parts.
Lucan_Desmond

03-08-06, 02:44 AM
In the first session of the first campaign I ever played in (1st Edition), I had a friend that believed that a high dex made you invincible and that having a decent amount of HP was 'overrated'. Well while being briefed on what our adventure would entail by the noble Gnome King over dinner, my tactless elven friend said something insulting to the King. Our DM told him to make a D20 roll and modify it with his dex. He rolled a 1...

DM: "The king is upset with you and throws his fork at you, he somehow actually smacks you good with it. You take 1 point of damage."
PC: "Oh no! I only have 1 HP... I'M DEAD!"
DM: *sigh* "Fine, you take 1/2 a point of damage. Now stop acting stupid."

Well he didn't actually die... but he should have.
That character became infamous and we actually started keeping track of how many times he should have died before he finally did... 9... he escaped deaths grasp by the tiniest margin 9 ****in' times before he finally died.
ArkhamInmate

03-10-06, 07:51 PM
The character was a high level mystic theurge. He was also the very epitome of lawful evil. According to his backstory his mother was a necromancer who was working to overthrow the Kingdom. His mother didn’t have the heart to tell him it was to bring an infernal order over the land, but that the nobles do nothing but oppress the common people and get fat off what they plunder from those they are suppossed to protect. It was true that this is how the world worked, but, she couldn’t care less about it. She just needed to tell her son something. Her soul was drawn to hell because of her many pacts with devils. But his mother’s lover who was a mortal exiled to hellish city of Dis took the boy in so he could be near his mother’s soul. Although filled with rage at first desiring to destroy any nobles and take up his mother’s cause, being in Dis, you learn the value of subtlety. Destroy through lies, deception, and only when the trap is set and bait taken is force used. And when it is used, it is used brutally, efficiently, and without apologies to whoever may get in the way.


He eventually found his way into the party, as they were fighting to overthrow a corrupt monarchy. As he was evil there were clashes over his methods. Such as casting pestilence on a major city that was the noble’s last stronghold in order to infect and kill most of the army and city’s population with it. The Paladin wanted to outright kill him, but the others found him far too effective. But, he knew the value of subtlety, so many of his actions were never discovered. He learned to value his friends, and went through dozens of adventures with them. They eventually overthrew the Kingdom and moved onto other adventures. Finally, they were at the new pinnacle of the campaign, about to fight the BBEG, a Formian Queen of legend that was going to open a gate to Mechanus for her troops to overrun the continent. She had studied for centuries on how to open such a portal and was going to do it in the subterranian levels of a huge tower. The fight goes terribly. 2 PCs are dead, and only the theurge and the paladin are alive. The Theurge casts wall of iron between them and the formians. He tells the paladin to grab the bodies of their friends and run. When the paladin asks what about him, the theurge responds “You don’t want to be here. I’m going to cause a bit of a scene.” So, the paladin pleads with him (DM lets all of this happen as free actions because he doen’t want to spoil it) and the Theurge says “Moron. If someone doesn’t hold them off, they will catch up to you, then we are all #$^!ed. I have a teleport scroll. Don’t worry. I wouldn’t die for the likes of you.”


Except he lied. He didn’t have a scroll. He just needed the paladin to leave so he would not be remembered in his friend’s eyes as doing what he was about to do. So, he starts summoning all the devils he has bound, earth elementals, monsters, and everything he can muster while the formians try and break down the wall. He casts planar binding to bind yet more devils to his service, giving them everything he owns. Then he gives the order for the elementals to break the foundations of the tower. As the wall of iron between the formians and the theurge crumble, he sets his devils on them in what was a full scale battle. The Paladin still has nightmares of the hellish shrieks and screams that came from the tower before it crumbled. The fiends and summoned monsters overtook the formians, but the theurge was mortally wounded (-4 hp). As the theurge and the Queen both lay dying, she says to him with the tower crumbling around them “Fool. You havn’t won. My troops will have me back from the dead within a day. Do you truly believe you are the only ones who can call upon the power of the Gods to restore life, hero?” The theurge replied “I’m no hero and thats why I am able to assure you that you aren’t coming back. Heroes won’t take your soul. I will.” He placed a dying curse on the Formian Queen– that her soul join him in Hell.


As the tower fell, the paladin wept at the loss of the evil man he once longed to destroy. The rest of the party, once raised could not comprehend his sacrifice. After recovering his body, the Paladin tried to have him raised. Nothing worked. His soul was condemned to hell. But to the theurge, it wasn’t damnation, just simply home. He was given a hero’s funeral, presided over by clerics of both good and evil. They put aside their differences and quarrels on that day, except for one. Was the man they buried good or evil?


Epilogue– The paladin gave his sword back to the church because he realized that even in the evil men there is good. He took a vow of peace, and spent his days as an evangelist to the condemned, hoping to save their souls through repentance. In his later years, he would tell anyone who would listen that he hadn't really done anything truly until after he stopped confronting evil with a sword and instead reached out to it with a guiding hand. The party druid retired to her grove, having had enough adventure and heartbreak for her lifetime. As much pride as she had for her accomplishments and friends, she couldn’t bear to talk about them. The tears didn’t become her. She should have never left the grove anyway, or so she would mutter to the occasional visitor. The elven rogue left for another city because there were “just too many memories around here.” No one really knows what he is up to, but many years later on anniversary of the theurge’s death, a drunken elf claiming that "he knew the guy" was seen raising a glass to his statue about 50 years later. As for the theurge himself, it is hard to say where his soul is. He was a direct ally of Diapater, so he may be amongst his servants. A guy with his influence and strength would be given a high position. But, he also did “pledge his soul” to an Enriyes he had loved. But maybe those were just words. Nobody did see a formal ritual. But then again they did spend a lot of time alone....





That right there... MF'ing brilliant man I love it
Callista

03-10-06, 11:24 PM
Yeah, I agree. Playing an Evil character doesn't have to be all puppy-kicking. Actually, it needn't involve puppy-kicking at all. Shouldn't, even.

We need more evil-aligned "heroic & unforgettable deaths" like that... high-fantasy antiheroes rather than chaotic evil jerks who get executed 'cause they mooned the King during their trial, after attempting a badly-botched kidnapping of the princess...

Yeah... It was pitiful... the guy didn't play again, and good riddance!

Hmm, so here's an actually heroic death I saw:

Basic setup--village beseiged by your basic BBEG necromancer with armies of undead, the PCs trapped in a sturdily built stone inn (the inkeeper is a dwarf who did all the brewing himself; and who better to do it?). They're trying to keep order among panicked villagers while the wooden door is getting bashed in by various undead, and the Rogue is having his hands full RPing Diplomacy checks.

There's a tunnel out the back of the inn; but it leads into a dwarven mine that has since been taken over by nasty Underdark-type creatures, so it's a last-chance bolt hole.

Two of the members of the party in question were Fighters; one a female halfling archer and the other a male human who was concentrating on melee. They had been role-playing a romance for quite a while, though it was mostly of the teasing/friendship sort since both players were male.

So when the zombies start getting through the door, the human stands in the doorway and the halfling off to the side, acting as rear guard; and the rest of the party starts hustling the last of the villagers out through the cellar and into the mine.

Problem is, the two fighters now discover that these aren't just normal zombies. For some reason, they were glowing green; and they seemed stronger than normal zombies. (This was where a Cleric could really have been helpful... alas...). And eventually, when one of their hits got through the human's armor, we discovered they were using some sort of poison that drained Strength. [Does anyone know what they might have been? I still can't figure it out.]

So here came the bad luck, or probably a combination of bad luck and DM miscalculation; because the human fighter botched several Fort saves and ended up collapsing with zero Strength. (Seriously. A fighter botching his best save, badly and repeatedly enough that his best stat goes down to zero... if that's not bad luck, I don't know what is.)

The halfling immediately attempts to drag him out of danger, while he protests that she should leave him and run to catch up with the fleeing villagers. She refuses, almost angrily--it's almost like she's offended that he thinks she'd even consider leaving him.

But the problem is that she can't drag him away fast enough to escape the zombies; she's only a halfling and can't carry him, and she's already taken attacks of opportunity for being off guard while dragging him out of harm's way--not to mention, she's also taken some strength damage, and she's about two points away from not being able to carry her own armor and pack.

Finally she managed to drag him to the entrance to the cellar, about fifteen feet. Yelling down for someone to come help, the halfling pushed the human into the cellar, down the stairs, apologizing frantically when he hit his head on the steps (1d6 falling damage... poor guy).

Having already dropped her bow to drag her friend into the cellar, the halfling drew a sword and, all the while yelling for help, started chopping away at zombies. Needless to say, she was soon surrounded. Her last words: "Hang on--they'll be here any minute!"

A half-orc who had been a bouncer at the tavern was the first to answer her call. He found a dead halfling, at least six (I think it was more) destroyed zombies, and a barely-alive human, whom he managed to pick up and carry to relative safety.

The party and the villagers escaped the besieged town (though several villagers died on the trip through the mine). The archer has not been seen since, and her body was not recovered (though I think the DM has an idea for reintroducing her as some sort of nasty undead, just for the shock value). And the surviving melee fighter is still grieving for his lost love; he's nearly suicidal in battle, as though he wants to join her in death (he's taken Barbarian levels now).

All in all, it's made the party as a whole quite eager to destroy the BBEG.
Lyinginbedmon

03-11-06, 12:13 PM
Yeah, I agree. Playing an Evil character doesn't have to be all puppy-kicking. Actually, it needn't involve puppy-kicking at all. Shouldn't, even.

We need more evil-aligned "heroic & unforgettable deaths" like that... high-fantasy antiheroes rather than chaotic evil jerks who get executed 'cause they mooned the King during their trial, after attempting a badly-botched kidnapping of the princess...

Yeah... It was pitiful... the guy didn't play again, and good riddance!

Hmm, so here's an actually heroic death I saw:

Basic setup--village beseiged by your basic BBEG necromancer with armies of undead, the PCs trapped in a sturdily built stone inn (the inkeeper is a dwarf who did all the brewing himself; and who better to do it?). They're trying to keep order among panicked villagers while the wooden door is getting bashed in by various undead, and the Rogue is having his hands full RPing Diplomacy checks.

There's a tunnel out the back of the inn; but it leads into a dwarven mine that has since been taken over by nasty Underdark-type creatures, so it's a last-chance bolt hole.

Two of the members of the party in question were Fighters; one a female halfling archer and the other a male human who was concentrating on melee. They had been role-playing a romance for quite a while, though it was mostly of the teasing/friendship sort since both players were male.

So when the zombies start getting through the door, the human stands in the doorway and the halfling off to the side, acting as rear guard; and the rest of the party starts hustling the last of the villagers out through the cellar and into the mine.

Problem is, the two fighters now discover that these aren't just normal zombies. For some reason, they were glowing green; and they seemed stronger than normal zombies. (This was where a Cleric could really have been helpful... alas...). And eventually, when one of their hits got through the human's armor, we discovered they were using some sort of poison that drained Strength. [Does anyone know what they might have been? I still can't figure it out.]

So here came the bad luck, or probably a combination of bad luck and DM miscalculation; because the human fighter botched several Fort saves and ended up collapsing with zero Strength. (Seriously. A fighter botching his best save, badly and repeatedly enough that his best stat goes down to zero... if that's not bad luck, I don't know what is.)

The halfling immediately attempts to drag him out of danger, while he protests that she should leave him and run to catch up with the fleeing villagers. She refuses, almost angrily--it's almost like she's offended that he thinks she'd even consider leaving him.

But the problem is that she can't drag him away fast enough to escape the zombies; she's only a halfling and can't carry him, and she's already taken attacks of opportunity for being off guard while dragging him out of harm's way--not to mention, she's also taken some strength damage, and she's about two points away from not being able to carry her own armor and pack.

Finally she managed to drag him to the entrance to the cellar, about fifteen feet. Yelling down for someone to come help, the halfling pushed the human into the cellar, down the stairs, apologizing frantically when he hit his head on the steps (1d6 falling damage... poor guy).

Having already dropped her bow to drag her friend into the cellar, the halfling drew a sword and, all the while yelling for help, started chopping away at zombies. Needless to say, she was soon surrounded. Her last words: "Hang on--they'll be here any minute!"

A half-orc who had been a bouncer at the tavern was the first to answer her call. He found a dead halfling, at least six (I think it was more) destroyed zombies, and a barely-alive human, whom he managed to pick up and carry to relative safety.

The party and the villagers escaped the besieged town (though several villagers died on the trip through the mine). The archer has not been seen since, and her body was not recovered (though I think the DM has an idea for reintroducing her as some sort of nasty undead, just for the shock value). And the surviving melee fighter is still grieving for his lost love; he's nearly suicidal in battle, as though he wants to join her in death (he's taken Barbarian levels now).

All in all, it's made the party as a whole quite eager to destroy the BBEG.We had something similar, but the players mostly just spoofed Shaun of the Dead :P
ghost_image

03-11-06, 10:10 PM
We had something similar, but the players mostly just spoofed Shaun of the Dead :P

I loved that movie! :rofl: :rofl: :rofl: :rofl: :rofl:
Callista

03-11-06, 11:36 PM
Yeah, it was very zombie-movie-spoofy :)
lastcurse

03-14-06, 12:29 PM
The halfling's self-sacrifice was awesome. Especially dropping the bow to drag her friend. If only more players would do that. Usually they just say something along the lines of "better you than me" and run off. I since moved on to DMing, and as a rule, whenever a character has a death like that, the player can re-use that character in a future campaign in sort of a reincarnation/alternate prime material thing.

So many great deaths here. Just goes to show you that good players are just as important as a good DM. And of course, thanks for the complements on my post about our evil theurge. Too many evil PCs think they are playing GTA:Faerun. But I would really like to see more successful evil characters so I can maybe compile their deaths and do a cross post on the DM boards and hopefully win some points in favor of evil characters with the never ending debate on whether to allow them.
Zolgar

03-15-06, 02:51 AM
So, totally unheroic.. Other than for the other players involved. And not my death, but I killed the person.

It's an evil campaign. At the moment the group is me: a gestalted catfolk rogue/swashbuckler, former pirate. Arr! (Gestlated and thusly forever in servitude of a necromantic queen, but the build is as low powered as you can get with gestalt, so he's not too bad with the rest of the PCs.)
A low-powered werebear barbarian
A half-drow assassin
And a human ninja, who's an idiot. played by an idiot.

The set up:
We're on a ship, sailing towards some city where we're sgoing to set up a thieves guild.
In the midsts of political discussions pertaining to the thieves guild, the ninja decides to go on about how he can easily best my thief in combat. (Granted he's got good reason to assume this, because Swiftpaw always sells himself short in the area of combat.)

But, when it comes to it, with the home field advtanage of being on a ship, he's trounced by the catfolk.

And then keelhauled. ;)

-----

Hmm, I forgot my one PC death..

Party is going after these elemental-orb thingies. At the time we're going after the fire one. In a very firey dungeon..

I'm playing a were cheetah (I think) Warshaper. but don't have fast healing yet, and our party doesn't have a cleric :mad: I'm also purely an unarmed fighter, as suits my character.

Big fire elementals + unarmed were cheetah + no healing..
... Oh well, atleast the party got the fire orb.

.... By the way, yes I do like playing felines.
DarthMarasmus

03-25-06, 12:00 PM
I once played a bronze dragon ranger who wielded an enormous (dragon-sized) katana forged by the master-smith Masamune. To set things up, this game was set on 3 or 4 alternate versions of Earth. Eash one had about the same level of magic present, but different levels of awareness about the magic, so in 1 world, nobody was really aware of its existence (the
DM never explained why the different Earths existed, they simply did). Anyway, I was fighting a cult of Cthulu's followers on Bikini Atoll (the one we nuked in the '40s). Suddenly, Cthulu himself shows up, kills his followers and attacks me and my party (consisting of my roommate and Shirley Manson, both NPCs). During the battle, I fumbled the sword. Cthulu snatches it away from me, drives it through my chest, pinning me to the ground with it. He then curses the sword so that it cannot be pulled out. The DM expected me to pull a "Dante" (from Devil May Cry) and just stand up off of the sword, taking the damage from it. The problem was that I was at sort of low hp, so I apologized to my party members (and the sword), informing them that it was an honor to have fought alongside them. I then reached up and broke the sword, releasing the MASSIVE amount of magical energy contained within, killing myself and Cthulu. When the other 2 realized what I was doing, my roommate (a greater mummy wizard, long story) teleported himself and Shirley to safety. The explosion from the retributive strike released by the sword caused a massive tidal wave which killed everyone on the Pacific Coast of Asia and North and South America, but I did manage to stop Cthulu from destroying the world.
kaoswarrior

04-18-06, 02:53 PM
Okay - This is the Death of the Lawful Good Paladin featured in one of my earlier posts...
(The one with my FeyRi Sorcerer, a Tiefling Rogue and Neutered Cleric of Nerull)

after many days of adventuring together, we camp out for the night - apon my watch (sure - I coulda stayed on watch most of the night - but I wasn't a nice guy) we were attacked by an Ettin... Its tree trunks slammed into my body four times and only the last attack did any damage - then suddenly from the darkness came a mighty cry "In the name of Helm!!" as the paladin charged into the Ettin... missed with his attack and got a massive butt-whoopin from the first attack, second attack, third attack (now on -9) and finally being reduced to paste by its final attack (a dismall roll meant he had -13)

we mourned him... for a couple of minuites after whooping the Ettin... then took all his gear and burned his body.

well... we were not likely to ressurect him were we!
rockondon

04-18-06, 03:48 PM
A friend of mine made a new character, a fighter (with 20 str - his other stats were awful) wielding a scythe (he likes to roleplay unusual weapon choices). The level 1 party enters the first combat of their career and mr.scythe-wielder rolls the highest initiative.

He rolls a critical, and with a scythe the crit is 4x damage. His level one character did 51 damage on his first swing. He didn't merely kill his foe, he performed an autopsy on him.

Next in initiative came the only standing bad guy. He attacked mr.scythe-wielder. He too rolled a critical - killing him.

He died gloriously.
swindy

04-18-06, 04:39 PM
A friend of mine made a new character, a fighter (with 20 str - his other stats were awful) wielding a scythe (he likes to roleplay unusual weapon choices). The level 1 party enters the first combat of their career and mr.scythe-wielder rolls the highest initiative.

He rolls a critical, and with a scythe the crit is 4x damage. His level one character did 51 damage on his first swing. He didn't merely kill his foe, he performed an autopsy on him.

Next in initiative came the only standing bad guy. He attacked mr.scythe-wielder. He too rolled a critical - killing him.

He died gloriously.

Now thats funny.

My first ever charcter, halforc barb. Int and wis severly low. strength obviously silly. What does he bloody do, stands on a gawddam trap! Crispy barbarian. well, it was more of the cremation. but at least the trap could only be triggered once. To add insult to injury (well death) that was the only trap too. I disliked the DM after that particular moment. until the new character came into being.
yaara

04-18-06, 05:39 PM
I had a lvl 12 Sorcerer/Monk that had just looted a BIG bad guy... half fiend Fighter. I picked up his bag of holding and thought to put it in a safe place. I opened my portable hole to stick it in my house.... about 25 square miles was totaly destroyed..... according to the DM when two objects like that try to exsist in the same space a huge rift opens and releases energy roughly equal to an atomic bomb.... on both ends of the portable hole...... not only was the dungeon gone.. but so was my home town.

This opened up a place for a new and massivley powerful character to be created. In my hometown a boy with a very tough resistance to magic ( couldn't cast, couldn't be touched by it ) was in the city, broke into my house for a dare. The elf child was in the very center of the blast, and his magic resistance saved him from the blast, but also imbued him with the trapped spirits of both an angel and a demon. This gave my character the template of half fiend- half celestial. since the demon and angel spirits were completely opposite to eachother, and the boy had lost his memory, and his magic resistance... the boy became a powerful sorcerer... who only cared about himself.... yet..... always tried to help other people, as long as it wouldn't get him killed.
tragedy

04-18-06, 06:43 PM
My party was facing against an epic level lich/wizard/dread necromancer.The paladin of the group was just dying to kill the lich because the creature had razed his hometown a month ago.As the battle raged on,the PCs fell one by one until only the lich and the paladin were standing.At that point,the BBEG casts finger of death at the paladin.He shrugs it off and proceeds to attack the lich.
He rolls a 20 and takes the necromancer out.As the lich fell,he uttered a dying curse."As I crumble into dust,so shall you.You shall die along with me,and you will not come back." The lich's phylactery was destroyed by a herd of rampaging bulettes earlier,so he remained dead.Also,the creature had more than 21 HD,so the curse was to my wishes.The paladin suddenly fell to his knees.He clutched his stomach in pain before slowly disintegrating.As he withered,he reached out towards his fallen allies with a disappearing hand before vanishing completely. Later on,the party (except him) was resurrected,and they honored his name by building a shrine dedicated to him.
blackjackg

04-18-06, 10:31 PM
I once DMed for a party that included a flame wizard. The character was working hard to atone for a destructive past, and the campaign ended with an all-out pitched battle against a dark druid and his army of ogres and yeth hounds. The characters all did their bit, but mid-battle the wizard found in his hand a powerful artifact. (They'd actually had the artifact with them for several months, but hadn't yet dared to use it, and it had the unnerving habit of occasionally appearing in the wizard's hand.) Holding it in his hand, he cast a fireball. It went off far larger and more devastating than any he normally had the power to cast. He also felt some of his life drained away (The artifact empowered and maximized spells at a cumulative cost of hp). Encouraged, the wizard cast three more fireballs, destroying hundreds of opponents, before the artifact took the last of his health. He ascended into the sky before exploding in waves of flame that wiped out most of the army.
gamurai

04-19-06, 12:26 AM
The longest campaign i ever played in was an awesome ravenloft campaign that went for 2 years real time and went from a simple who done it through a number of side quests to a full blown fight for the end of the world scenario.
There were many noble,less noble and ridiculous deaths that occured within the game. Some of them stick in my mind more than others though. The first truly grandiose death occured when we took the maiden voyage from dementileuse (sp?) to mordent of a new zeppelin comissioned by dominic d'honaire (My arch nemesis!). We saw it is an easy way to go cross country and i also believe dominic wanted us to do something down their as we had had to beg him to allow us to leave as he had closed the borders. Anyway the trip was a gala event fully catered finery and everyone was enjoying the luxury. I got bored and being a jaded individual (chaotic good rogue/fighter with feats to make knowledge skills class skills - i wanted to be batman with swords) i tried to break into the luggage compartment after talking to the pilots and crew who seemed strangely vacant. Anyway i break into the compartment without any real problems and i'm surprised to find a bunch of barrels with strange writing one them. Well with my proficiency in poisons and other alchemical substances and coming from a renaisance culture where powder weapons are plentiful i realised the smell coming from the barrels was gunpowder and a quick knowledge arcana roll gave me that the runs where related to ghost touch. So I thought panic was in order and i rushed out to tell the other characters. As i go out and tell them a crew member speaking in dominics voice informs me that we are on a giant bomb that he has planned to smash into lord godfreys manor (a ghost darklord who is lord of mordent) killing him and a large portion of the town in a flash. We run to the control room to find that someone taking to it with a wrench. Then various crew start to try and grapple us. We try various things as we begin our descent such as trying to shift the barrels etc that fail and as such i climb out the side of the plumetting zeppelin and tell the other party members to grab on to various ropes hanging from the balloon while me and the gish character start cutting at ropes. unfortunatley that destabilizes the under carriage which lurches off and we all have to make saves to grab hold of the ballon. Only one of the characters ( a monk who was slowly regressing to an ape ogre form due to failing power checks) fails to grasp the balloon and rides the undercarriage/thermite bomb onto the heart of lord godfreys manor. We were uncertain whether the fall or the explosion killed him but the end result was the same. We never saw him or a large part of the city again.
Jackal_XIV

04-19-06, 02:15 PM
Get this.

I'm a Paladin taken prisoner at hobgoblin military camp where prisoners are sold off as sex slaves. The rest of my party is laying unconscious and bleeding to death back at a river bend where we were first ambushed, save our WORTHLESS rogue who managed to escape my job of digging in a ditch by cooking in the hobgoblin mess hall.

Well, I get to thinking of leading a slave revolt. I find fighters among the workers and get them to agree to band together and fight through the main gate the moment I scream, "A plague is upon us!" (The idea is that hobgoblins would FLEE the plague-ridden prisoners rather than shoot us down...) My fighter friends, who have become very attracted to me (high charisma female), spread the word, and one day I get my chance. I bust out of my cell with some help from my rogue friend and she opens up other cells while I sneak up on and kill the two guards and take their armor and spears. We get a lot of prisoners out of their cells, but a third guard (unbeknownst to us) shouts, "Alarm" and everybody starts FREAKIN' OUT! The prisoners immediately start rushing out the front of our prison complex, along with my rogue friend, and so I attempt to lead them, only to find immediately upon exiting the building that the entire camp's army of hobgoblins have surrounded the exit with bows ready, in a big box formation. "Never!" I shout, and run straight at one of the walls of archers, prisoners being shot dead BY THE TENS behind me. As a last ditch survival effort I turn around and run BACK INTO the building with the cells. Inside, my rogue starts getting in a fight with me about our STUPID plan and how it's all my fault, when the hobgoblins are on us. She throws down her weapons and points at me and says, "She forced me into it!" I was promptly hailed with arrows.

Later, I rejoined the party as a sailor-become-fighter who had been on the ship that was originally ambushed at the river, and we rescued the rogue "friend" after she'd been sold into sex slavery and taken to a far off land. A midwife-gone-cleric joined us, too, on the pretext that we needed her to help with our Paladin, who we claimed was pregnant, (and who we thought was still alive). The argument: "She had a thing for sailors," was the argument.
terracustos

04-19-06, 03:08 PM
The best death i have had the pleasure of witnessing was during my 3rd week ever of roleplaying. Although it was a long while back it is one that i will never forgot.

My brother had joined a roleplay, DM'ed by one of my mates, and told me about the club which i then joined. When i started they were already 5 or so wks in but had a player they already wanted to kill off. I never noticed it but apparently he stunk the house out. Thankfully we didn't have to think off ways to kill him off as during my 3rd wk there this player Steffen, who was a ranger met with a tragic, untimely yet hilarious end.

We were travelling through a pass in the mountains when our party's rival group appeared overhead on a rope bridge. Our group had encountered them before i started so I just sat back while the groups bickered over something, seemingly unimportant. Our rivals left, but not before summoning what the DM called a physdragon. Only 5 ft tall yet with mental abilities beyond my comprehension! :confused:

The DM only intended the following incounter to last for 5 minutes with us using our skills to befriend the dragon. Me, being hasty got the impression that were weren't getting anywhere and the dragon posed a thread so I decided to to take a swing at it. Considering we were only level 5 characters it had an insane AC of 27 meaning naturally i missed. What followed was a 2 wk (real time - 6 hours worth of roleplaying) battle that in itself was ammusing. We tried everything to nail him from throwing mushrooms at it, using powder of the black veil, tying it up and stretching it, and even plotting to hang it from the rope bridge. Towards the end of the fight steffen moved on to the rope bridge to fire at the dragon. Steffen soon began to take damage from an unseen source. He didn't click that there was some invisible entity on the bridge with him. He then had the grand idea of jumping off the bridge for whatever reason. (run away from the thing on the bridge?) Guess what? He fumbles and falls 50ft to the ground, breaking his legs, knocking himself out for 4 rounds and taking around 30 damage.

Meanwhile, we had managed to get this dragon to low health and then it took off attacking steffen on its way. One of my powders of the black veil worked taking the dragons AC down to 23 maning I could now hit it on a critical of 19/20. I took a swing at the dragon which was now latching on to steffens face. To my disbelief, i fumbled, hit steffen dealing him 22 damage and essentially splitting his head like a melon.

On the last round before the DM made the dragon escape I had one last attack to take him down. Critical and he dies, anything else and he escapes. I role a 19, killing the little pest.

The whole event was very entertaining in which i seriously annoyed the DM, destroying his creation and killing off a rather smelly roleplayer.

:D
malignor

04-19-06, 03:25 PM
Campaign Style: homegrown heroic seafarer's game
Character: Glibbin, the CG human Rogue3/Bard7
Location: In a massive clocktower on an island in a city in a layer of Hell

We were on some big quest that involved sailing to hell and disabling some artifact that summons devils to an isle near the city (on the Prime) that hired us.

At the top of the clocktower we were attacked by a Huge Evil Naga with sorcery and clerical powers. It used the Fly spell and attacked with blade barrier, so I'm guessing it was both arcane and divine.
Anyway, some PCs were still climbing the stairs when it attacked, and it decided since it can fly, it'll go after those who are separated and less mobile. It was mauling them pretty good. The druid summoned hippogriffs and engaged as an eagle, but things were looking bad, and a comrade was trapped in a resilient sphere up top, where I was. I was injured, low on spells and all but worthless, looking down the shaft of the tower as my comrades were getting their butts wiped. Then I remembered I had a scroll of Anti-magic-field...

I used the scroll and walked close enough to the sphere to make a hole, and yelled at the fighter in the sphere (who had a 200' rope) to quickly throw me an the rope and tie the an end around his waist. Since he was in the sphere, he was pretty stationary. I didn't have time to tie the other end around my own, but I held onto it. The DM was kind enough to let the sphere NOT cut the rope as it winked back when I ran for the shaft.

Essentially, I bunjee jumped with a hemp rope in hand, down the shaft of a clocktower in hell, toward a huge flying monster...

First I freefell through the blade barrier, which was suppressed around me...

Then I managed my touch attack to land on the Naga, suppressing the Naga's Fly spell... I was gonna "surf the naga" down to the bottom of the tower while wrapping the rope around me, which MAY have worked...

Then the blade barrier reactivated (as my antimagic field and I passed by) and shredded the rope...

The naga and I both fell to our deaths.

I call that a heroic death.
BUT
The DM and the players were so impressed that they voted me to barely survive, as the Naga broke my fall and I was left dying at -7 or something. I got cured in time by the Druid to limp along.
sniper_jawa

05-14-06, 06:33 PM
We've been playing these characters for a while now... A group of children (ages 11-15, or, at least - equivalent ages) orphaned when their town was demolished and fancying themselves "Undead Hunters."

We gamed together enough to be ready for the Ravenloft Sequel. I think that was the module (and this was 2nd ed.)... It's a Prequel of sorts, about Strahd and how he came to be. Anyway... to sum up, there are 2 Strahds (Strahd is evil vampire bad-guy and good human almost bad-guy because we know it's Strahd and don't trust him.

Well, we get through the module to the climactic final confrontation... There are these two massive crystal spheres - part of the apparatus that split Strahd. He wants to use them to reassemble himself... we're trying to help him do it.

Evil Strahd shows up and kills good Strahd. Roll Initiative. Now... according to the module, Strahd is supposed to get away. We don't know that, so we attack. I polymorphed into a Dragon and leapt up onto the crystal sphere to get height over evil Strahd.

My DM rules that the sphere can't support my Dragon Weight and shatters. He's pretty broken up about it though... Apparently, the module says something about "in the unlikely event the sphere shatters..." Everything in the room was annihilated. Everything within 100 feet of the room took some insane damage, like 10d10 or something. And everyone within a mile or two felt the explosion.

One character survived... he was cowering behind a wall (just flair) and only took a few dozen damage from the dice (DM rolled seperately for both PCs outside the room when I killed everyone.

End of party. End of game. End of campaign. End or Strahd... End of Ravenloft? We decided that even without Strahd, RAvenloft would find a way. But that's the dumbest death I ever brought on myself. But I really loved reliving the story.
forrestfire15

05-14-06, 06:59 PM
my old characters died in very funny ways:

my goblin fighter4 with an advanced dire rat as a mount was eaten by his rat in his sleep.

my hadozee rogue3 was killed by a kobold warrior1 using the instant kill varient presented in the DM's guide.
Fend

05-14-06, 11:22 PM
hmmm... heroic deaths... heroic deaths :rolleyes: must think. My Party Seems to specialise More so in "ironic deaths"

But

My Party was Resting one night on a lonely Wind swept hill side. the monk was on watch and everyone else was asleep when he spotted a Wraith drifting towards them!

He had enough time to wake the party - but the Wraith got into combat with him and ability drained him. No one had a Magic Weapon or a Death wish so everyone fled. the monk attempted to hold the wraith for another round , but Its Second attack dealt maximum ability damage (he failed his saves) and he fell to the ground a withered husk.

The rest of the party got Away. But theyre going to meet the monk again, only now hes an NPC Wight. :D
Lyinginbedmon

05-15-06, 01:58 AM
hmmm... heroic deaths... heroic deaths :rolleyes: must think. My Party Seems to specialise More so in "ironic deaths"

But

My Party was Resting one night on a lonely Wind swept hill side. the monk was on watch and everyone else was asleep when he spotted a Wraith drifting towards them!

He had enough time to wake the party - but the Wraith got into combat with him and ability drained him. No one had a Magic Weapon or a Death wish so everyone fled. the monk attempted to hold the wraith for another round , but Its Second attack dealt maximum ability damage (he failed his saves) and he fell to the ground a withered husk.

The rest of the party got Away. But theyre going to meet the monk again, only now hes an NPC Wight. :D
Welcome to the world of Player to Plot Hook
Fend

05-15-06, 03:27 AM
got an unforgettable one too

In a volcano on the elemental plain of fire the party battles a Red Dragon

the cleric is about to take a breath weapon from it - and then realises hes within leaping range of a Sink hole in the ground. Not Careing where it lead he Jumped in and Fell 150 feet down into the inky dark.

the other players didnt know this tho - and continued fighting the dragon till it died and toppled of a ledge.

The party then gathered about the sink hole wondering where it may lead. Everyone said lava. but the Paladin said Fabulous treasure!

Without listening to the others he yelled " Fear not Brave cleric! i shall save thee" And Hurled himself with all his gear uncerimoniously down the sinkhole.

He took 15 d6 falling damage and Landed in the lava. but he had protection from elements fire cast. unfortunantly this didnt help him swim and he drowned in the caldera.

:P the double irony of all this tho is the cleric managed to swim naked 200 feet across the Volcano after stripping off his chainshirt, then climbed 60 feet up the other side. Miraculous considering hes a cleric :P
Arcane

05-15-06, 04:56 AM
My DM made my Monk 3 die from tripping. What happened was this:
DM: Make a dex check.
Me: (puzzled) [medium-low, don't remember exact roll.]
DM: You trip on a...(rolls)very, VERY sharp rock. Take 4 damage.
Me: Okay...(writes down new HP)
DM: The rock you tripped on has some finely engraved words on it. Do you want to look at it?
Me: :rolleyes: Yeah.
DM: Take (rolls) 30 damage.
Me: Okay...ouch. (writes down new HP)
DM: Turns out that rock was poisoned. Take (rolls) 20 damage.
Me: I'm out.
Rest of group: (OOC) :eek: :rofl:
Me: (OOC) :uh-huh: :eek: :mad:
TheMightyWarhamster

05-15-06, 10:47 AM
okay, this death was more unforgttable than heroic. luckily, it wasn't my character.
our party had found an ancient monastery turned to evil and we had met the bbeg before: the ghost of the abbot, now evil and veeeeeeeeeeery powerful. our second encounter with him was on a bridge over a 300 ft. drop. Noone in the party coul hurt him, except for my paladin with lay on hands. i knew that and hit the abbot, he howls and recoils. now it's the turn of the half-orc monkey-gripping melęe-monster. and what does he do? he STEPS INTO THE GHOST to see what happens. well, he got his strength leeched badly, and that was his undoing. as a little "prank", the abbot collapses part of the bridge and everyone has to jump it. at that time, it was only a 5-foot jump. and what happens to the half-orc? fumbels on his jump check. "okay, you slip and fall forward, roll reflex to catch yourself." the half orc failed the check. "okay, that's bad. now you hang over the drop, with only one hand keeping you up. roll strength." And the strength 20 half-orc fails that roll, too. and thus, for the first time in our DMs long record, a character died a completely unneccesary death while trying to jump a 5 foot crevice.
That was truly unforgettable for all of us. :D
WarColonel

05-15-06, 07:39 PM
This is going to be long.

The characters (appro. lvl 15):
Llwaran Kirunin (myself): CG Rog/Ftr/Order Bow
Kolokotrone (Kolo): CN Sorc/Mindbender
Dudathor (the Dude): LG pure Fighter
Komo: NG Cleric
Eleanor: CG NPC Expert, my bethroed
And the druid, whose name escapes me, NG.

Setting:
We have just entered the lair of the current BBEG. It was a run of the mill dungeon crall type of encounter. I was paired with Dudathor, doing scout work while the mages were trying to set up a powerful spell matrix to level the castle as well as rescue my bride-to-be. The BBEG is an actual deranged psychopath who likes to experiment with the whole splicing creatures together. We have been a thorn in his side for some time.

Background:
Myself, the Dude, and Kolo had been together since level 1, which started real life a year and a half ago. Because of this, we were a sort of three amigos type, where any were willing (and have) to lay down their lives for the others. A bond as close as brotherhood, and we played it as such.

Story:
Okay, we are doing the whole disarm-traps-and-kill-sentries-silently when the Dude steps through a doorway and sets off an alarm spell. Quickly, we are captured and taken to separate dungeons. I, as usual, am tortured for an indefinate time, since the BBEG just hates me enough to always pick on me. Well, after days, I am dragged to the main throne-type chamber where I see the baddy standing next to a soldier with the full face cover who I personally had run into a few times previously. The BBEG looks at me and has other guards drag forward Eleanor. He nods to the soldier and the guy just walks over to her, pulls a knife, and slits her throat. Having not seen this coming OOC and being beyond grief IC, I'm howling at the DM and BBEG basically at the top of my lungs. The BBEG has the guards shut me up and proceeds to speak.

BBEG: This is all that awaits those who appose me. Death, and pain. All you will find will be that. I have given you a chance to join, even offered you peace to not interfear. Now, my final offer: become my servant, and possiably survive the night, or die here and now.

I spit whatever blood is in my mouth at him.

He orders the masked soldier to kill me. I, still in frry, make some insane rolls, manage to get away from my guards and kick the knight. His helm falls off, and I am looking into the eyes of Dudathor. Stunned, I just stare at him as he gets up, brushs off, draws his knife and holds it above my heart.

Dude: I'm sorry.

Myself: You're forgiven.

::Stab::





The DM allowed for my ress (as well as my bride's), but I actually sat out three sessions just so that I could have revenge.
Ysera_the_destroyer

05-15-06, 11:18 PM
I once had a half-orc shaman called Kurdath. The inter-group relations weren't as good as they could have been. One of the players was a wizard who we shall from now on refer to as dylan. Now dylan had a magic item the DM created. It was an amulet of call evil. It made all evil creatures in a large radius go to the amulet. It looked like an amulet of detect evil though, and thats what dylan often did. Said I detect evil and the boom!! evil showed up. Dylan was evi lbut the rest of the party was somewhat neutral. I caught on to the amulet's real powers and dylan forsibly tied my down to a tree with the aid of the othere characters. He then placed the amulet on me and turned it on, thinking i would be dead very soon. However the DM had just gotten the lords of maddness book and instead of a group of mugging orcs coming to take my stuff and kill me, an abberation of whose name i forget came up to me and brainwashed me to kill dylan. He gave me all these cool magic items as well to help me. So dylan and the party was in a tavern when all of a sudden I came bursting in with all this really good equipment and i walked up to him and said my master wants you dead. He threw a flask of alchemists fire at the booze and the whole tavern caught fire. Dylan made a move for the door but I grappeled him succsesfully and just stood there in the middle of the burning tavern, grappling him. We both burned a slow and painful death. The funny thing is that the amulet remained in the city, activated. The city was under siege and the whole place was destroyed.
DarkRain90

05-16-06, 01:18 AM
He threw a flask of alchemists fire at the booze and the whole tavern caught fire. Dylan made a move for the door but I grappeled him succsesfully and just stood there in the middle of the burning tavern, grappling him. We both burned a slow and painful death. The funny thing is that the amulet remained in the city, activated. The city was under siege and the whole place was destroyed.

I REMEMBER THAT! But I dont remember quite that ending... In fact I think that you were the only one to burn to death... Because I remember you rerolling a new character...
Kojack74

05-16-06, 02:28 AM
My party had the misfourtune of discovering that the little girl we had saved from some witch, was in reality the witch in question(actually some vairiant of a Hag). This is of course in the middle of the night after I had taken off my armor and dispelled my Soul Melds(Incarnate) After about 10 rounds of my party's terrible rolling spree, my NE Incarnate was ******. Charged it from behind and scored a crit. It then proceded to turn around and hit me with both it's claw attacks, and just so happens to have Rend :weep: As best depicted by the scene with the Queen and Bishop at the end of Aliens, my character came to a most grisly end. Luckily though, the rest of my party had time to move into flanking positions and finish her off. They then laid my remains to rest, only for one off my party members to sneak back to my makeshift grave in the middle of the night and dig me up and loot my corpse :mad:
DarkRain90

05-23-06, 02:50 AM
I have another one... This time from a DM's perspective.

Once I was DMing a campaign in the higher levels. I had designed this whole elaborate scheme which ended with a monumental final battle against an archmage.

Now this was a pretty rigged campaign the party consisted of a 16th level half-ogre, who I believe was a beserker. Insanely powerful.
I think there was a Sorcerer, and a Druid as well. Well I know there was a Druid. Now the Druid was in effect the least of my worries.

I had (stupidly) focused on the weaknesses of the Half-Ogre, since he seemed to be the biggest threat.

After quite a while of fighting the lesser minions of the archmage he finally showed his face. Surrounded by Greater Shadows he stood suspended above the battle field behind a wall of force as well as several other protective spells.
After the first round or two, the guy playing the druid went over his spells for something to best the archmage.
He settled on finger of death.
But hey, to me it didnt seem so bad, I mean the saving throw wasnt stupidly high... but then it happened. The arch mage got a 1.
The whole final EPIC battle ended in 2-3 rounds.

Stunned I stormed out onto the balcony. After a few creative acronyms I came back in. To discover a rather strange video playing on one of the players laptop..... But that is another story.
Hariman

05-28-06, 11:12 PM
This little story contains a couple of memorable lines. And an unforgettable death.

The Setup:

My male human rogue2 dies in a Living Greyhawk mod. (I'm a Keolander, and it was a Metaregional mod, and it was the tough encounter, at APL 4, nuff said.) He died by failing the save on a black dragon's breath weapon at 0 HP. This after having already been knocked down too -9 HP and surviving.

I weigh my options and decide to take the risk on reincarnation. The ENTIRE rest of the party has decided to spend a Time Unit to travel to the dreadwood to witness the reincarnation.

DM: OK, roll for what you come back as.

Me: *rolls dice* 20

DM: "You're an elf now."

Me: *Yelling out loud, throwing my arms up into the air* "YES! I'M AN ELF NOW."

DM: "OK, roll for what type of elf."

Me: *Rolls Dice again* 65

DM: High Elf, could someone look it up in the Living Greyhawk Campaign Setting?

Player 3: That isn't in the LGCS, so it's the standard elf.

Me: alright, +2 to Dex and I already have a 14 con, so the con hit isn't too bad. This is actually a good thing.

DM: Now you have to roll for Gender. High is male, Low is female.

Me: *Rolls* She's got Boobs now. And I don't care. A +2 to dex, and the elf abilities, AND she gets to keep the Human bonus feat. This is the best thing that could have happened to my character.

Player 2: So what's your character going to call herself now?

Me: Well, she's still going to be Nevix Astari. But she's going to go by Vixen. Ironically, Vixen is an anagram of Nevix.

Player 3: This was totally worth a trip to the Dreadwood.

Player 4 & 5: Definitely.

Player 2: This was worth coming to Pittsburgh, Because I will never forget Vixen.. I will always be able to say "I was there for that"

Me: And the best part is, my human male rogue came back as a female elf rogue, AND I'M HAPPY ABOUT IT.

Player 2: That's why I'll never forget it.




Maybe I should have renamed him Ranma.
tyh

05-29-06, 08:52 AM
One I played a while back with an old group of friends. we had a Paladin (me...I love the class) Barbarian, Rogue and druid, and we was on the BBEG, we had low health in a dungeon where the only way out was to go through the door which a high powered Drow was in front of, so i knew the only way to get past was to distract her long enough for us to get through, so I lunge forward locking up with the drow, the Barbarian tries to help but i kick him back, yelling at him to get through the door, kicking him back as he came close again.

Some people would say i was being selfish but what happened next shown my full intention, I knew once the ***** finished me off she would go after my other team, so once they left through the door i used a picked up grenade i grabbed from a previous campain and threw it at the door, causing the only exit to cave in, needless to say the dungeon started to come down and in my last breath I executed 'Smite Evil' causing me to kill the Drow and her poison finishing me off.
Seeker_of_Dragons

05-29-06, 11:14 AM
I recently joined a new group that have been playing a campaign from one of the Dungeon magazines. not sure which one really, but that's besides the point.

The group consisted of I believe a Halfling Rogue 6, Cleric 6, an NPC Human Barbarian 6, and myself a Gnome Druid 6 with a Dire Badger companion. We're off to the entrance to the underdark to find the son of a dying dwarf when we see in the distance a big red flying thing commonly known as a Red Dragon.

Being a Gnome well in favor of living, I immediately had my Dire Badger begin digging a hole and quickly jumped in after him to hide. The rest of the party hopped off their horses and prepared for battle launching arrows and a dispel magic at the dragon. I cast Call Lightning and proceeded to pop up out of my hole, call a bolt, and pop back down again.

This went on for a number of rounds with the dragon doing fly bys tossing fire at everyone until he decided that it was time to land and begin beating us up. Once he landed our barbarian managed to get quite a few good licks in before being taken down. I was down to 10 hp from being hit a couple times and roasted a few more times when I decided it was up to me to save everyone.

I proceeded to go deeper into the hole, cast a touch spell and hold it, then wild shape (gaining 6 HP making a total of 16) and come charging out of the hole at the dragon. While I was doing all that, the rogue was taken down to -8 hp (again) with our cleric rushing up (again) to administer some much needed healing.

While doing that she was able to see a Boar come charging out of the hole and ram into the dragon's side. While the Boar didn't manage to charge hard enough to do any damage, it did charge well enough to touch the dragon who somehow managed to fail a DC 17 fortitude save vs Poison. The end result was a very angry dragon at 3 HP staring at a very tasty looking Pig.

Next round the Dragon proceeds to roast me quite well, the cleric heals the Rogue, who manages to get up and stab the dragon for enough damage to drop it.

My poor druid, who had only just met the party risked his life to save everyone, why, i'm not too sure, but he managed. And had the rogue not killed the dragon and the dragon had killed everyone else, there was a very good chance that in another minute he could have failed his secondary FORT save and died anyway.

Fun times and very exciting. :)
Godking_of_Sloths

06-18-06, 09:56 PM
Uh, not my game, but this is funny. It was my history teacher's game >.>

He was new to D&D and his friends assigned him the job of Cleric since no one else wanted to be one and he was the new guy.

Well, suffice it to say my history teacher isn't the D&D type. He's cool, but he's the type of guy who likes games that somebody definitely wins. So he sort of got sick of it, especially since even if he was the D&D type, he wouldn't be the Cleric type.

He says, "Sorry guys, but I'm going home. I just don't really like this game."

His friends say, "Dude, you can't leave right in the middle of the game like that."

Well, at the time, the players were climbing a flight of stairs and he had been the first one to the top.

"My Cleric commits suicide by hurling himself down the stairs. See you guys!"

Obviously he died, and managed to take out the entire party too.

I thought it was hilarious, no one else in the class could figure out what was even going on...
Duck Swordsman

06-18-06, 11:49 PM
How my level 35 Alternate Fighter (basically, lower the HD to d8 and can some of teh armor proficiencies in favor or Monk-style AC) died. He was off on his own, away from the party riding his horse when he came upon the sounds of battle. He rides over and...

Corellon Larethian is duking it out with both Gruumsh and Lolth. I didn't ask why this was allowed to happen at the time, my guy just rode head on at Lolth. The entire campaign, he was basically putting the hurt on the Drow. His sword was called Drowbane, an Epic Artifact weapon that was special ruled to have Bane: Drow not once, not twice but three times (and Holy).

So he charges Lolth, hits her for some stupid damage on the Charge (full attack with three hits, one a critical: gotta love Dire Charge). When he starts coming back around Lolth uses a spell, he saves but the mount doesn't and dies horribly. Dismounted, but not beat by a longshot, he rushes her again and gets another two hits in (one of which is another critical). These hits HURT because of the buffed enchantment bonus of +13 (+7 weapon, +6 from Banes) with +8d6 from both Holy and Bane on top of already heavy damage (it was a bastard sword). Lolth lances him with a leg, next round he cuts that leg off, keeps tearing into her and scores another critical.

Lolth has enough by this point: Harm, attack for the kill... or so she thought. A special charm is his possession was a Heal Contingency when his health dropped to lethal, so he's at full again. He gives her one full attack with the first strike a Power Attack for extra... that ends up being a critical.

Lolth Harms and attacks again, this time putting him at -8 with Die Hard (she rolled very low on damage and he had some nice DR). Upset and in bad shape, she disarms him and sends the sword a nice, long distance away. Not detered in the least, he picks up her severed leg (the one sticking in him was forced out by the Heal) and he attacked. Since Lolth's leg is part of her body it was considered an Epic weapon and thus peirced her DR... with enough damage to put her at -12, killing her.

Lolth falls with one of her legs sticking out of her stomach, dying much like a spider lanced by a needle and my character is at -9 (due to attacking). He rolls his Fortitude save, only capable of failing on a Natural 1... I rolled a 1. He fell to the ground and died with a hole through his chest which quite noticably obiliterated his right lung. He had no last words, just a smile that reflected his sense of accomplishment.

It didn't end there though...

Corellon bests Gruumsh and sends him running, then runs over. Rather than just Wishing him back, Corellon takes the mortal to the realm of the good deities and after much deliberation, they make him into a god (to counteract Lolth as there is no deity to balance her if you think about it).

The campaign continued for a few more sessions with him as a very minor deity quickly rising in the ranks. He ended up becoming steward of the god-killing dagger, symbolic of how he killed a god as a mortal.
Lyinginbedmon

06-19-06, 02:41 AM
How my level 35 Alternate Fighter (basically, lower the HD to d8 and can some of teh armor proficiencies in favor or Monk-style AC) died. He was off on his own, away from the party riding his horse when he came upon the sounds of battle. He rides over and...

<Snip>

The campaign continued for a few more sessions with him as a very minor deity quickly rising in the ranks. He ended up becoming steward of the god-killing dagger, symbolic of how he killed a god as a mortal.
Am I the only one who thinks this sounds more than a little DM engineered? I really can't think of my DMs in 35th level campaigns that would make Gods, nor obviously outfit the players against a very specific God that just happens to show up whilst a character is wandering off.
INeedNoSalt

06-19-06, 03:15 AM
This one is simple and straightforward, but I don't think I'll ever forget it.

The DM had his cleric or something, I don't know, cast a mind-control type of spell on the party barbarian, who failed his will save. The next round, the barbarian charges me, and lands two natural 20s in a row with his greataxe. My gnome wizard dies, sliced cleanly in two from the top of his head to the bottom of his torso.

:(
draco1119

06-19-06, 04:01 AM
My party was fighting some type of monster that explodes if it reaches -20 hp. It was at 2, and my dwarf cleric rolled a critical with a great maul. Add in the STR bonus and magical enhancements, and I did 33 points of damage. KABBOOOOOOMMMMM!!! When I got ressurrected, I was a very pink, completely hairless dwarf. Who, because I let this extremely awesome magical weapon get destroyed, had to serve my penance to the church by proselytizing in the town square for 3 weeks.
draco1119

06-19-06, 04:06 AM
He was new to D&D and his friends assigned him the job of Cleric since no one else wanted to be one and he was the new guy.
Why is it that the new guy always seems to hear "Dude, we need a Cleric. You're it." Wouldn't it make more sense for them to play a fighter?
Lyinginbedmon

06-19-06, 05:27 AM
My party was fighting some type of monster that explodes if it reaches -20 hp. It was at 2, and my dwarf cleric rolled a critical with a great maul. Add in the STR bonus and magical enhancements, and I did 33 points of damage. KABBOOOOOOMMMMM!!! When I got ressurrected, I was a very pink, completely hairless dwarf. Who, because I let this extremely awesome magical weapon get destroyed, had to serve my penance to the church by proselytizing in the town square for 3 weeks.
The only creature I know of that does something like that is the Balor at -10
Jovknee

06-21-06, 06:59 PM
The only creature I know of that does something like that is the Balor at -10

No there is a snake like, cold based creature that explodes in a 100' radius when destroyed. I had a wizard that found that out the hard way. I had a broom of flying, and the first round I stated I flew 60' above the creature, and the rest of the party is fighting in building that are built 4' into the ground. Second round I state I fly another 30' up and cast some spell. Before my next turn it died and proceeded to explode. The party got bonuses to their reflex saves due to the construction of the housing, me however was near the edge of the damage radius, failed my reflex save taking the full 10d6 damage. If I remember correctly I was full at around 47, and took 53, I am unconcious and dying, and falling off my broom, 90' straight down.

Last session we played another character had his character die. Not exactly honorably, by in a memorable way. We came across an ogre magi. The ogre magi proceeded to walk off the edge of a cliff and levatate 10' from the edge. The PC had a half orc monk, who decided he was going to jump at it and grapple it. First roll to make is the jump check, he makes it. Second roll to make is the touch attack, he makes that one as well. Third roll to make is the grapple check, opps fail. So you are pushed back 5' in the direction of your attack, ummm that puts him 5' off the edge of the cliff. Ended up in the -20's for hp's, opps.
Lyinginbedmon

06-21-06, 07:38 PM
No there is a snake like, cold based creature that explodes in a 100' radius when destroyed. I had a wizard that found that out the hard way. I had a broom of flying, and the first round I stated I flew 60' above the creature, and the rest of the party is fighting in building that are built 4' into the ground. Second round I state I fly another 30' up and cast some spell. Before my next turn it died and proceeded to explode. The party got bonuses to their reflex saves due to the construction of the housing, me however was near the edge of the damage radius, failed my reflex save taking the full 10d6 damage. If I remember correctly I was full at around 47, and took 53, I am unconcious and dying, and falling off my broom, 90' straight down.
That'll be the Frost Worm (http://www.d20srd.org/srd/monsters/frostWorm.htm) then, which deals a grand total of 20d6 damage to 100 ft. with a DC 22 Reflex save for half damage. But it still does it at -10.
nunchuckgun

07-26-06, 03:28 PM
A heroic deed, and an unforgettable death:

We just went through a dungeon that my dwarven cleric was utterly convinced was dedicated to his god, so he denied anyone the joy of taking any gold or equipment from the area. He saw everything as belonging to his god, and taking it would be sacrilege. So just as we assume we're at the last stretch of the dungeon and nearly to the exit we take a break, deciding to rest for 8 hours. Our rogue and swashbuckler sneak off as we are sleeping and gather up every coin and masterwork item they can carry (about 18000 gold all counted, we were level 3). They return fatigued and over encumbered. My cleric is too ****** off at them and at the last boss battle we had just fought to bother telling them to take it all back, he's in a right foul mood.

We start ascending these floating stairs above a giant underground lake that proceed up to the first floor we came in on. About a quarter of the way up we are all attacked and bullrushed by gargoyles. I fall first, and take damage from hitting the water, I wasn't pleased. Most everyone tumbles down after me, the rogue and swashbuckler surprisingly are the last two to fall. The rogue gets pushed down and our dwarf barb goes to help him from drowning. They tie a rope around the backpack with 9,000 coins and start swimming to shore. The barb has to RAGE in order to make the assisted swim checks against the weight. They make it, both incredibly tired.

The swashbuckler, by this time knows he's gonna die against the gargoyles, decides to attempt to hit the water safely... by riding a gargoyle down. He makes a successful tumble (to avoid AoO), jump and grapple! Clinging to the gargoyle as they slowly decend. On the way down another gargoyle angrily rips the swashy off and he tumbles to the water, avoiding taking the damage from falling, but hitting the water in the deepest area. He proceeds to sink, with 9,000 coins in his backpack along with his equipment, he drowns in about 4 rounds long before any of us would have been able to get to him to help.

We would tell stories about him as Arkono the Gargoyle Rider, but my cleric really hated that he went and took all that money.

The rogue hilariously died in a similar fashion when he singlehandedly boarded a steamboat in an attempt to sabotage it, but was subject to a critical hit from a sailor and he fell off the boat, which was when we remembered he had water walking cast on him. His unconcious body bled to death before the spell ended :P
Thrivol

07-26-06, 04:31 PM
I have one. My gaming group didn't do it, but a friend of mine did.

He was playing in a WoW RPG game. He was a blood elf warlock, level 19. His party of four had to fight an enormous dragon called Deathwing. Now, they knew they couldn't kill him. The warlock (my friend) had a brave idea though. He made a special stone that would resurrect him when he wanted, right where the stone was. So, he found Deathwing and it ate him. He resurrected himself and took out an extra-dimensional bag. Inside the bag? Forty kegs of gunpowder. He lit it. The dragon and the warlock were killed instantly.

The warlock had another trick up his sleeve. He had a second stone. However, the party didn't know. The warlock always liked to know more than anyone else.
kelb_panthera

08-26-06, 07:09 AM
bumpity :bump:
rivaltuna

08-26-06, 09:39 PM
My one PC (A very impressionable scizophrenic dwarf with Tourettes and mild paranoia) And I decided that when he shattered a half dragons wooden buckler, he got a splinter in his thumb that was VERY annoying.

In fact, it drove him to the point of insanity, and he killed the other PCs as they slept.

Needless to say, we don't play with him anymore.
Taninger

08-27-06, 02:57 AM
One of the most memorable deaths I remember in a campaign was in one I ran recently. One of the players had a Psychic Warrior with stats around the Elite Array level and more honor than you could shake a stick at. The party was part of an army assaulting an enemy fortress, and there were four ways in. One member, a Warmage, went on a raft on a nearby river, to get to the shore and fire seige weapons (biiiig rafts). Another, a Warlock, was charging up one side along with a ninja, while the last, a mishmash of classes, was moving up the opposite path. The psychic Warrior was called Qian.

He reaches the enemy camp first, and there is a large number of foes surrounding him. He's on horseback however, and manages to move through them all. Inside the fortress is a ninja, along with the BBEG, a fighter with an artifact that gives him magical powers. Qian charges the BBEG, and fends both major foes off for a while whilst his allies handle the rest. Soon, the other party members arrive. The two ninja go off to fight each other, while the other two members in the fortress start killing off enemy mooks in an attempt to reach Qian and BBEG. Meanwhile, the guy on the raft decides to play with an artifact he just found, and doesn't know the properties of, and casts Fireball, using it as a focus.

The effect is roughly the same as sending the fortress to the elemental plane of fire and back. *Everyone* there takes about 12d6 points of damage (I never thought he'd actually use it...) and the whole place is on fire. Qian is barely alive, but he's still trying to kill the BBEG. The others are all running as fast as they can, the majority of both armies being dead. The Warlock notices Qian isn't following, and goes back to help him, right as BBEG strikes him down. He isn't dead, but he will be soon. BBEG, in a characteristic attempt to take prisoners, grabs Qian and uses Dimension Door to escape to underneath a grain silo, nearby where his mount is. Warlock makes his spot check, but misses on the touch attack, and hits the cover. The silo, already on fire, begins to collapse. BBEG attempts to roll out of the way, but Qian, having stabilized, grabs him and holds him there as the thing collapses on them both.

Both PC and BBEG were crushed unto death several times in the resulting damage... and the player rolled up stats to continue as Qian's son. All in all, it was probably the second most memorable MOMENT of all of our games thus far... the only thing beating it being the next tale of player death.

In this one, I played a Ninja, at a fairly low level (4, I think). The city we were in was being attacked by a legion of minotaurs. We had a plan to collapse the pass they would come through on them, but their shamans would be able to negate much of the damage unless they were killed off first. As such, Keiji, the only one of any questionable morals, took it upon himself to eliminate this threat discretely.

First he found an assassin's guild that would lend him poison if he would steal something for them, as well as a few talented assassins. This thing happened to be an artifact. In the city's wizard's tower. Which was also the government. Still, Keiji decided to try for it. He gets there disguised as a guard, manages to convince the servants that he is in charge of guarding the hallway to the Stone of the Sun, "just in case", and memorizes his way there. He works his way inside, grabs the stone, and manages to avoid being crushed by a falling ceiling. He's stuck inside the room, but some guards come in to reset the trap. Using a ring of invisibility, he sneaks out the open door, and heads down a corridor to escape. On the way, a pet beholder spies him, the antimagic field shutting out his ring's power temporarily. He runs, but the guards have been alerted. On the way, he crosses several pit traps, narrowly avoiding falling in, and manages to hide his stolen disguise in the guard's barracks. He pockets the stone, and then manages to leave the building, convincing the on-duty captain of the guard that he saw the intruder, and was in pursuit.

Next, he gave the guild a small token he'd picked up, a Minotaur family's crest, that would make them kill anyone who stopped them from getting it back. He told them it was a family heirloom, and he'd give them the Stone on his return. With a decent bluff and some lucky rolls, they bought it. He does this in disguise, so they don't know his real face.

He and the assassins get into the minotaur camp and poison the shamans without much difficulty. On the way back, the assassins try to kill him. Being a step ahead of them, he'd poisoned their soup, and they died first. He ran back to the village, claiming to have wrested the stone from the assassins, and is rewarded heavily for his efforts.

The minotaurs come the next day, and the mountains are rigged to blow. Explosive runes, gunpowder... the place is packed. However, no one that was meant to light the fires to start the explosion are able to, for a myriad of reasons. In desperation, Keiji grabs a torch, and chrages the minotaur army. He throws it on the groun at their feet... lighting some of the mines. He, and they, proceeded to take roughly 40d6 points of damage, not including the falling rocks. It was a bit unrealistic, but it stays in my mind as one of the funner fusions of roleplaying and rollplaying I've ever been involved with, even if the DM was going a bit easy on him. The rest of the party, even the Paladin, ended up venerating him as a bit of a hero.
HauptSin

08-27-06, 11:43 AM
Here's a quickie:
I was playing a pair of cannibalistic NG forest-protector Druid (Gestalt class, one a Druid/Cleric, the other a Druid/Ranger) sisters who were sent by their forest's guardian on a quest to retrieve an item from a lost ruin so that they could repel some encroaching evil.
After a quick fight with some Human explorers, wherein the sisters assasinated the entire enemy party from the trees, then ate them, they come upon the ruin. It seems deserted, so the Ranger goes in to investigate. Finding nothing around the entrance, she goes in the fromt door. Boom, killed by a Bodak's death gaze. The Cleric, now quite enraged at her sister's death, charges into the ruin, and tries to kill the creature that did her sister in... Boom, killed by the Bodak's death gaze. And after all that time spent convincing my GM that there could be NG Cannibals...
dpflibse

08-27-06, 02:49 PM
My group had not one, but three cases of really heroic and unforgettable character deaths in yesterday's game, but first some background:

The Characters:
(All characters are about 10th level)
Daze: (NG with chaotic tendencies) My Elf Wizard/Mage of Windsong tower (had him prep a Dimensional Anchor just in case)
Maddy: (LG) My Lantern Archon familiar
Gath: (LG) The Aasimar Cleric (who I had recommended prep Plane Shift just on a hunch)
Kabe: (CN with good tendencies) Halfling Rogue/Spellthief/Scout/Totemist
Mantis: (CG) Half-Giant Psychic Warrior
Gin-Tonic: (LG) Human Jedi Master
Kethra: (TN) Shifter Druid/Gatekeeper
Clint: (CG) Human Gunslinger
Appius: (LN with good tendencies) Totemist/(dwarf armor-crafting class, forgot the name)

The Plot:
We were fighting frost giants that had been killing/looting/kidnapping the local human settlements, and due to some really freaking weather that dispelled magic and poisoned you if you in it too long (a Frostfell, I think) and the appearance of a dimensional rift complete with weird demon-like outsider, we had to ally with the giants to survive.

The Conversation around the table:
DM: So you're now shut in the tower, with the giants with that demon you saw earlier pounding on the door trying to get in.
Daze (in Elvish, to team): "Well this certainly isn't good. That thing should be immune to the worst effects of the storm at least as far as I can tell, and we've got no plan to close that vortex. I don't have enough Teleport spells to get all of us and the human captives out, and I don't want to trust Teleportation magic with that vortex being so close. I've got one spell that might have a slim chance of closing that vortex, but I need a bit of time to prepare the process and hoefully improve those odds, so if I'm going to try I need everyone else, giants included, to distract that demon and anything that comes through that vortex."
Others: (various affirmative answers, especially from Appius)
(Right before they open fire on the demon)
Daze: "Gath, get over here, you said this morning you had requisitioned a spell to transport people between the planes from Pelor and I need that to make this have any decent chance of success." (to the Others) "Try to stay alive long enough to finish this, then we'll come help."
Others: (various responses, ideas about sending the giants out first and using the second floor to bomb the demon with grenades and rockets, which they decide is their only really viable option at this point)
[Combat begins and quickly becomes very chaotic]
(Meanwhile Daze is trying to explain soeme basics of Circle Magic and Cooperative Spellcasting to Gath so they have a decent chance of )
Daze: "Oh :censored:! I'm so stupid! I don't have an actual circle to hold the spells while I'm mixing their effects together, and even worse I don't have any circle materials here or even back in my lab :banghead:, and on top of that we don't have the time to craft one properly... :mymy: Double :censored:!"
(By this time the fight outside the tower is in full swing with Kethra already unconcious and bleeding out uncontrollably, and the giants, Gin-Tonic, and Appius are tanking the demon with limited succed, while Kabe and Clint rain grenades and whatever other explosives they have on demon from second floor windows, and Mantis is trying to stabilize Kethra before she bleeds to death)
Maddy overhears Daze and makes her decision, she sacrifices herself (the first death in the session) to make her radiated Magic Circle against Evil into a (temporary) Circle-Magic circle so we can complete our spell, which we do following some (literally) epic level skill checks (over the 5 rounds it took Gath and Daze used a 2 action points, 1 force point, and at least one campaign card each).:mymy: Our combined spells, coupled with Maddy's sacrificial circle forced a chain reaction that rippled through the dimensional barriers around the planet and destabilized the other vortexes that had opened all over the planet, which just peetered out of existance after a minute or two.

The End Result:
The Demons were killed, Daze and Gath took damage and fell unconcious from the backlash from their cobbled-together spell/circle mix, which left no source of healing for Gin-Tonic and Kethra who both died as a result of their previous wounds and the giant's (anticipated) immediate treachery on the defeat of the last demon.

The Aftermath:
Clint wound up retiring to the same monestary of Pelor our previous cleric retired to quoting something about his wavering sanity and a demonic wound draining him of energy, that Gath couldn't heal. Daze mourned, but realizing that he still needed her influence to keep himself from falling to evil ressurected Maddy the following day. The party is now actively trying to discover the leader (or leaders) behind several significant plotlines we've run across including illithids, many other aberrations, some undead, and possibly these demons since it appears that the rift appeared so the demon could take a piece of a major artifact (which couls possibly free the Daelkyr if used properly) buried in an ancient mystical grave under the tower.
Rosary

08-28-06, 11:42 AM
Had me a ultra-right wing Fighter 6/Kensai 3 once, whom i really liked to play. My group had been having a friday night session, and in our group, that usually involves the consumption of solid amounts of alcoholic beverages - this evening being no exception. We were riding peacefully through the woods, when suddenly 2 giants of some kind sprung an ambush. In my hazed mind i recalled thinking "Me big warrior.. have largest sword in group.. me charge!" No armor (riding and all), -2 AC for the charge = got hit for half my hp in one round, doing only minimal damage myself. My teammates try to help me out, the cleric rides up to me, but can't quite reach me in that round. I discuss with the guy who plays the pyromaniac wizard.. tells him where to put his empowered, maximized fireball... and next round i take a fivefoot step - away from the ol' healin' cleric, right in to that area. I don't get healed, and the wizard casts the spell, telling me "no worries, the fighter will just have to take it".
Rolls 3 on reflex save.
Dies horribly, burning to -15.

What a way to go. :weep:
tragedy

08-28-06, 09:15 PM
The epic fighter bullrushes an iron golem off a cliff. The golem lands on a level 1 monk. That was hilarious, at the expense of the new player.
Drodain

08-28-06, 09:49 PM
Got another. Some lower level characters found there way into a Yuan-ti temple. They were about to be sacrificed to huge salamander. The samurai and the warmage where both at 0 hp. The samurai bull rushes the shaman into the pit of fire, and falls off the edge 200 ft to the base of a waterfall, decided to pull the warmage with him to have him avoid sacrafice. They actually ended up falling to the ground the samurai into the water, died on impact, and the warmage hit a yuan-ti guard who was about to kill another PC who tried to play dead.
The guy feel 200 feet and lands on a yuan-ti. CURSE YOU DOUBLE 0.
Beckett

08-29-06, 02:53 AM
I ran a game once for one player, and an NPC aid that was partially under his control. They where gypsy teenagers that had just lost their tribe, but each found a special item. I had a nice little personal adventure story set up, so that they could rid these items of their curses and turn them back into their tribes ancestral weapons, which would then be theirs as the only surviving members. One was a Nice suit of armor, and the other an awesome bow, that I'd designed somewhat for his character. But he wanted the armor instead. So, after trying to have the NPC argue a little, I resigned to have him give in, as he was sworn to the Players character.
The bow turned out to be a +4 Composite bow, but it negated Shield, cover , and concealment penulties except total. At the beginning of each combat, he had to make a Will save, or automatically draw and use only that bow.
The Armor turned out to Be a +3 (-3 he he he) Mithral Breastplate that could not be removed of Arrow Attraction. . .
That was fun. Wrong, but fun. Roughly half of the shots hit him, and he finally dropped after an accidental crit from behind while they attemptedt o take down a Hydra. But that still didn't kill him.
He actually died when a second played joined as a newbie. She bought a nice fancy horse, two kegs of black powder, and Alchemists Fire. That is literally it. No saddle. No other weapons, armor, gear. . .
So these two meet, and they are instantly attracted to each other. (both had CHA's of 18+), and she tries to show off and impress him by doing riding tricks. SHe rides down the path, stands on the horse's back, flipps backwards, etc. . ., making nice ride checks all the time. Then she decided to whip around, rush him like she is gonna hit him, and at the last minute turn off and jump over the campfire.
Problem is she did not buy a saddle, nor a warhorse, and rolled a 1 on the jump check. Landing in the fire, she fails her save on the next found and catches fire. He rushes in to get her, also catching fire, but goes out the next round. She does not, and actually rolls that one of her items is destroyed. So I look at her sheeet and ask her is she kept anything specifically on her horse. She says no.
Her inventory:
Pretty Horsie
Powder Keg x2
Alchemist's Fire x5

Kaboooom!!!! She saves and Evades for half. He fails and dies on the spot. But he still had his armor. . .
psionichamster

08-31-06, 09:16 PM
our party of 6, all lvl 3:

Leda, human swashbuckler
Cale, human duskblade
Rho, shifter spirit shaman/wizard
Vree, druid/monk
Vin, human ardent
Dip, gnomish beguiler (me)

on a boat from Sharn to Korranberg, we are beset by pirates from the mist. turns out to be 6 Seren Barbarians, led by a 5th lvl Sorcerer and a bard. All the barb's are wearing dragon-hide armor, and have resistance to acid from their Seren heritage.

and the sorc. has LOTS of acid, as he has snowball storm, burning hands, and acid substitution.

long story short, Dip is rendered unconcious 3 separate times. Vree gets knocked out towards the end of the battle. Rho is unaware (and his player was absent) of the situation.

Cale and Leda get separated from the rest of the group, with each pairing off with a single barbarian. Cale manages to drop one before tangling with the bard, and is brought to less than 10 hp in a few attacks.

Leda dodges, weaves, and brings her barbarian to low HP before he rolls a lucky 20. Crit threat, 20 shows on the confirmation roll. with a greataxe, and a raging, high-str barbarian. She goes from full HP to dead in a single mighty sweep.

in the same round, Cale takes another little shot from the sorc (acid splash), and then gets nailed by another lucky crit. instant death.

luckily, Vin had the PP remaining to use Vigor, or it would have been a TPK.

in fact, we managed to outlast a sorcerer, bard, and barbarians with extend rage, making them use every last spell slot and dropping the barb's out of rage.

Cale was lost to us, but Leda was able to be raised, luckily.

namaste'
the hamster
Thanqol

08-31-06, 11:26 PM
Donald Sinner, dwarven cleric of Pelor. Died holding off an earth elemental while the party unsummoned it. Right after a mental conflict on his dwarvish heritage and the call of the earth, compared to his worship of Pelor and joy of the sky. It could almost be said that the conflict killed him.
wackywizjr

09-04-06, 12:57 AM
Heroic Deaths?

I was playing a 19the level wizard (Justin Blackthorn of Culwynd) that had a very powerful magic item. The item was a wand of fireballs that could be used in a special way for each charge expended the fireball did 6d6 of damage. Unknown to me though the fireball also grow 10 feat in radius with each die. I had never used more than 1 charge. At the beginning of the battle He has 26 charges.

Setting; The city of Clanhaven is under attack by the Orcan army. They have the help of a high level Blackguard/Monk, and 3 10th level Sorcerers.

There is in this city an order of Paladins called the Order of the Golden Rose.

The city holds out for three days and then things start going bad as the siege engines have started to do what only siege engines can do. The walls are failing the outer gate is breached and the city defenders are dwindling.

Justin convinces the leader of the Paladinic order that if he can get close enough to the Blackguard and Sorcerers he can take them out with his wand. We mount up and they crack the inner gate.

We charge into hell…

Many rolls and much damage later I and my last 12 HPs along with the leader of the order and his two commanders make it into the enemy camp behind their lines. The Blackguard and sorcerers are standing on a small hillock 90 feet away.

My exact quote to the DM…

“I raise my wand and empty it at the Blackguard”

From my wand strikes an incandescent spark about the size of a large pearl. The sounds of the battle pale as the spark screams through the are and strikes the Blackguard full in the chest. From the hillock blossoms a fireball 280 ft in diameter dealing 156d6 of damage.

When the deafening roar quit echoing across the battlefield Justin is dead, all three paladins are dead, the blackguard is dead, the sorcerers are dead, about 250 orcs are dead, the siege engines are on fire and nearly collapsed.

The rest of the orcs begin to run for all they are worth and the Bards retreat to their college to start writing.

In the city of Clanhaven there now stands a statue of my wizard. It says at the base.

“Justin Blackthorn of Culwynd the Flaming hand of Cuthburt”
Grey_Wulf

09-07-06, 04:00 PM
An Unforgettable Death: 5th-lvl Samurai

The 5-man-strong party located the hiding place of the evil agent. Breach the closed door, or climb to the second-storey window? The party decided to throw a hook-and-line at the window to distract the opponents, then storm the front door. And so it was done.

The battle waged on. A gibbering mouther added to the trouble. The rogue, with her sneak attack useless, began to back away. The mouther became more troublesome than it seemed. But in the end, only the strong prevail, and the mouther was not strong.

Just then, a figure appeared from the top of the stairs and spoke words of the arcane tongue. In an instant, the Samurai, the one who had just led the party into the battle and freed one of his comrades from the mouther's devouring grasp, began to suppress his allies, slashing at them with the dull edges of his daisho. With that, the mysterious figure disappeared, and the party was left to deal with their own leader who seemed to just turn on them. After a while, the Samurai lost the glazed look in his eyes and his actions somewhat returned to their very controlled state. Upon learning the error of his actions, dictated by a mind not entirely his own, he turned upon himself. Without preamble, he dropped his wakizashi, raised his bloodied katana high over his head, and promptly sunk it into his chest. He had turned against his friends during their time of need, breaking their bonds of trust forged over months of fighting and hardship, breaking his honor which had been kept since birth - only death would suffice.

An honorable death can only be granted by an honorable rebirth. I was allowed a new character without suffering a level down! Yay!
Secrets Untold

09-07-06, 04:55 PM
Actually, samurai killed themselves with the wakizashi...
Krompt

09-07-06, 09:45 PM
Samurais usually cut a line from the left side of their stomach to the right, a shorter cut above that, and if they still have enough strength a vertical cut from the first line to their neck I believe, all with their Wakizashi.

My Heroic and unforgettable death was as a level 7 Monk/8 Drunken Master Dire Werebear Lycro. that was trying to defend an Avatar Tree of some nature Deity, and the Deity said something along the lines before the fighting started and he dissappered from the tree "I do not expect any of you to survive and will not deem you any less worthy Heros for fleeing these impossible odds" (it was 40 Druids in a fort(all less then level 10), with 4 PCs and a NPC Cohort vs 600,000(roughly) Undead lead by Several Liches and many thousands of General Vampires). The 3 other PCs besides me go to the other side of the fort with the Cohort to defend one side while I was left alone to defend the other side from an all out all sided assult. It was during this fight that I gained control of my Hybrid form (never had before and never got the feat to control it). The fighting went on for several hours (one entire round actually took 45-50 minutes) when an Avatar of Shar appeared and started rampaging through the fort and I was the only one there, so this avatar and me get into a one on one fight, Large sized Hybrid Dire Werebear Monk/Drunken Master vs an Avatar of Shar and its actally going fairly even, the DM was rolling poorly on the hits and I was barely hitting through her AC when a portal opens inside the fort, pouring demons out from the depths of the Abyss and another PC comes over to take over the fight with the Avatar when suddenly the fighting stops for a split second when this portal starts flicking and at the base of the portal was my Form already dead (coming within 5 feet of it dealt 10,000 points of Damage to me but I was charging at it) and the portal was closed from the entire thing being drawn into my form before it puffed out of the planes. The Fighting started when Illmater himself (not an Avatar) showed up and brought my body back to life with his Gift of Life ability only untill the end of the fight before I would die again.

Hell hath no furry like a monk with Divine Favor behind him
Steevo

09-08-06, 04:14 PM
Memorable deaths... Let's see.

I have a couple of coup de gras kills on my list of ex-characters, I suppose anyone who plays this game long enough does. The best was a fighter with rather low wisdom. A fight broke out when we realised that a band of travelling "merchants" had been stealing from our camp while we were away adventuring. My fighter rushed toward the largest wagon in the merchant caravan, only to have a wrinkled old hand stick out through the little door, wave around, and hold person me. Next round, some classless mook with a crossbow clubbed me with a coup de gras and I somehow failed the fort save.

I once had a dwarf rogue, got killed and then reincarnated as a human. The session after, he fails a relatively simple Balance check. He stands up, dusts himself off, and looks up to see the rest of the party staring at him silently. "It's not my fault, I've got knees where my feet should be!"

Lastly, this was a friend's character, not mine. My friend was playing a Dwarven Cleric. In this particular game, there were exceptionally many players (7-8), so our DM was in the habit of putting us up against monsters that were a CR or two higher than party average, to keep things interesting. We went into a small crypt which we knew to be infested with the undead. Our cleric was particularly vocal about cleansing the evil of this place and so on. We won the day, but our cleric ended up being infected with some undead disease (I forget exactly which undead it was - it may have been something the DM made up, because he did that from time to time.) Anyway, the cleric took a number of stat drains including most of his Con, and he was, at that time, still too low a level to cast lesser restoration. So the party hobbled out of the crypt, but the cleric insisted on being left behind, to pray. He told us if he didn't come out in two days time to leave him for dead and continue on. The player made a grand show of praying to his deity and begging forgiveness for whatever sin had prompted his Lord to inflict such a curse upon him. It was a very well played scene. The next morning, the cleric woke up with none of his normal spells, but instead with the ability to cast lesser restoration four times. He did so, but he rolled poorly on the d4's, and healing the damage also didn't stop the curse itself, because he took damage again over the course of the day and ended up with zero Con. Dead. Very moving character death.
thadastardly1

09-08-06, 09:42 PM
My DM is known for his perfect scenerios, having things we didn't expect to happen-happen. When my group started, it was my Sorcerer, a Cleric and a Paladin. When we escaped from Candlekeep (the BBeGs are Psionics that are invading the plane), we went into Baldur's Gate.. I think that was the place.. anyway, from my character's mentor, we found a place to stay with an eccentric and lovable ex-adventurer Sorcerer who took a particular shine to my character Carth.
So, he would give us tips, just enough gold to get us stuff we needed, and always gave us a place to stay. It was around this time when my character started showing signs that he was a half-dragon (I was taking Dragon Disciple, silver). So we leave Stuart's (the old adventurer) and head out on our, admittedly, hopeless quest to stop an invasion. The more time moves on, and the more my character learns about his heritage. It turned out he is the son of a famous Sorcerer Garn Morran and a very powerful Silver Dragon. His mother died protecting him and the elven city where they lived, and Garn was missing. My character Carth was sent to live at Candlekeep, kept under a spell where he felt as if he was in his early 20's when 200+ years passed, under the eyes of the Head Readers of Candlekeep.
After many problems (contracting a deadly disease that killed dragons from just being close and partcipating in a war against psionics with an army of warforged), a problem shot us back to Baldur's Gate where our group was scattered, morale horribly low... and Carth was summoned to Stuart's house where he saw the ex adventurer horribly aged and sick... it was revealed that Stuart was actually Garn, allowed to stay alive until his son came back to him. Garn gave Carth his blessing, telling him that he and his mother (who Carth never met) would be watching over him, and that he needed his sleep: translated; he was about to die. Carth said he'd 'see him in the morning.' The next day, the old adventurer was lying peacefully in his bed, passed on.

From that day, my cocky, blustering Sorcerer took his father's words to heart is more heroic, switching from CN to CG and visits his father's grave whenever he's back in Bulder's Gate
Question2

09-09-06, 12:55 PM
Greyhawk campaign. A house in Greyhawk is evidently the portal to a evil pocket dimension, a recently resurrected vampire is suspected to be behind it. The house is invulnerable, the church of heirenous sent in a elite strike force of paladins and other church affliated wizards, fighters, etc, but they evidently failed. The ECL 15 party of PCs is hired to go in and save the day.

We enter, search the first floor, and find nearly nothing but a +2 ring of protection in a strange pool of blood, and stumble into 2 trapped rooms. After a while we find what appears to be a black hole in space, just hovering there. It didnt detect as magical, then someone decided to jump in. We had no choice but to follow. It turned out to be a portal(which oddly enough didnt detect of magic......) to a cemetary, filled with zombies. The cleric tried to turn undead but apparently turning is weaker in this pocket dimension. We race to the central structure, a mausoleum.

We find the torso of a corpse tied to 2 pillars with iron hooks piercing his flesh at various points, the corpse is still somewhat alive and follows the party with his eyes. Theres also a puzzle involving a biblical passage(from the real life bible), and numerous wooden blocks with shields of dragons, swords and shields on them, and a square indentation to fit them in.

All knowledge rolls failed to achieve anything(and the DM was very adamant about refusing to give us any more hints, or prod us in the correct direction). I asked some people and they came up with a idea to put in blocks based on the passage number of the biblical quote. It worked, but nothing seemed to happen(the DM hinted that it was just part of a larger puzzle).

This is the part where the unforgettable death comes up.

Acting on suggestions from a friend to check out the corpse more, i tried to cut it down. I failed a DC 40 will/DC 25 fort save or die. I then turned into a CR11 dread wraith and started attacking the other party members. I think i did maybe 10 damage to the fighter before my wraith died. DM says party has a rod of resurrection and can resurrect my PC(but i would still lose a level). Attempts to discuss the power level of the trap failed, DM insists it is balanced, as 5% of encounters are supposed to be overpowering and unwinnable as per the DMG, what he didnt mention is that the DMG says those encounters are supposed to be avoidable. Some more checking reveals the trap to be the equavelent of a epic level spell, against a ECL 15 party. Everyone else agrees that the DM can kill off players as he likes and continues playing, DM says bye, i walk out.
LegendOfRuranthia

09-10-06, 03:34 AM
I once had a dwarf barbarian/fighter/troll slayer (a prestige class I made up). While dungeon crawling, our mildly evil DM wanted us to level up quickly, so she puts us up against a Mythril Golem, a Phoenix and a Ragewind.
The former and latter of the three died, but only the Phoenix remained (I think she just put it in for the CR value). I heroically told the others to get away (the prestige class calling for me to kill the biggest monster still around), but in my act of idiotic heroism, I forgot about its Immolation ability...
Once the smoke cleared, I was at -127 HP, and Bravd the Dwarf Barbarian was no more... :weep: I loved the greasy, bearded little guy!
And, in the sense of all good troll slayers, I refused a resurrection... not that there would be much point!
Takhan_the_Ironbound

09-12-06, 11:47 AM
Here's a tale that my group shared recently.

One of the members of our group had become a Dragon Shaman to the realms only Copper Dragon, and could contact him in a similar manner to a cleric praying for spells. The other member was a Half-Elven cleric of Pelor, who was trying to get into the Scar Enforcers (Races of Destiny). My character was a Half-Ogre Barbarian named Gordek.

Our DM had set a world where the surface had been corrupted by the influence of a Ancient Blue dragon. There were only one of each colour dragon in this realm, b.t.w., so they had a bit more influence. The surface races had been forced to move down into the Underdark by the corruption. Any creature not under the Dragon's control that were on the surface had it's physical stats reduced. We were in the massive metropolis that housed a large percentage of the surface races that had survived the holocaust.

Through careful communication with the Copper Dragon through our Shaman, we were able to obtain an amulet that, once broken, would summon the Blue Dragon.
Well, we knew we couldn't fight it on the surface, but here, and backed up by an entire city? Sure!

We managed to devise a plan. We summoned the Dragon with the amulet into the center of the city's colliseum. Due to the fact that the Blue wasn't expecting this abrupt call, we got a surprise round. We had spellcasters cast Dimensional anchor on the dragon, as well as Wall of Force over the arena to prevent it flying. Next, we had 31 archers in the stands and 35 warriors in the arena, my character among them. Each of the fighters/arches had Magic Weapon and True Strike cast upon their weapons. 31 rounds of Magic Missile, 31 arrows, and 35 melee weapons, plus a couple of crits, and the Ancient Wyrm dropped in 6 seconds.

Needless to say, the DM applauded the execution of our plan, added extra experience to the total pool for our party, then divided the experience amongst our characters.......

....and the other 97 NPC's we had working for us. Lol.
Zarius_Aurion

09-16-06, 10:18 PM
My Monk, Rogal Dorn (named after the Primarch of course) died in a heroic manner. What happned was that a halfling theif attempted to steal the rangers bow. What followed is everyone jumping in to pound her ass. Later that night, the Drow and theif teamed up to steal from the captain. They took only a 1000 spyglass for their work. in the morning, the Captain had everything set to make the halfling walk the plank.

I jumped in after her.

I was working on partly metagame knowledge. The Monk had been in on the plan. (Eavesdropping via rope) So he cut the weights off and got to the surface. The halfling barbarian threw out a rope. The Dm ruled due to the ship speed i only had a chance of reaching the rope 40%

I rolled 84. Low was good. Presumably, i died from drowning. At any rate i was gone.


My replacement died next session, fighting Greatclub wielding lizardmen. Despite two clerics he couldn't get healed. >.>
Borgon

09-16-06, 10:30 PM
an interesting/new campain i was in, we were all suposed to be wizards in a school of wizardry, however my brother was a sorcerer. It was mostly a Roleplay gam, not much combat. My bro got LOTS of exp for RPing his char, as a class skipper, and shurking his duties.

Well as it was when we made 2nd level the 4 wizards took 2nd level wizard, my bro... 1st level rogue. At this point he made it his "duty" to pull pranks on all the instructors and such. while doing so he stole several scrolls and missilanious items.

Well, as it goes on, the school gets attacked by a arch-mage and his pet dragon, surprise attack, school crumbles, however the "party" is not in the school at the time, we were all out enjopying the day (skipping class) with our sorcerer/rouge friend, looking at all the goodys he had collected.

When we get back to the school we find the devistation, school destroyed, teachers dead, rooms ransacked, etc. etc..Well, as it goes.. courious children.. we enter the tumbleing structure to see what we can see.

We see the archmage flying around on his dragon trough a hole in one of the roofs, w use animate rope to get my brothers char up through the hole (he said he had an idea), we get him up there, he decides to TAUNT the mage and dragon... getting there attention, jumps back down throgh the hole, 50' drop, casting feather fall on the way. when he hits the ground, casts a spell from a scroll.... Wall of force.. in the whole.. just as the Dragonis diving for it... dragon goes BOOM (DM rules 10d6 damge).. dragon not dead but hurt,arch mage furious... uses dispel magic on wall of force (opps dragon can't fly anymore) dragon plumits again and hits the ground, this time killing it.
Well us 4 Wizards begin casting our spells.. using wands we just acuired and such on the evil arch mage.. and take him down quick ( wand of polymorphing.. frog.. failed save..) but were wondering where the sorcerer went ( DM pulled him asside just after dragon hit wall of force and arch mage decided to dispel it).

The memorable death part:
We all do our spot checks and see his hand sticking out from UNDER the dragon.

Seems that when he cast his spell he was still under the hole, tried to jusmp out of the way --rolled a 1 on his Reflex save(DM noted it as the feather fall spell didnt allow him to jump properly and the fact taht he skipped so many classes didnt know how to dismiss his own spells)-- and got caught under the dragon (squish).

We got his character Reencarnated and he is now Sorcerer 5/Rogue 6/Swashbuckler 6/ Duelest 2>> Halfling race(was human) with a french accent who LOVES to use taunt, and make comments in battle (one of his favores was .. in a a bar, baddys walked in... " hello's my good sirs... This is me sword(holds up sword), this is zee rope..(poinst at a rope to a chandleer), and this is zee trap ( cuts rope, droping chandleer on baddys).. then turning to the ladies he was protecting, see, its all in zee wrist.....
Saberus

09-17-06, 01:08 AM
I have a few, from two consecutive game sessions!

I'm playing a first level half-orc barbarian(15hp) in a futuristic space setting, and I insist on wielding an orcish double-ax. I wake in a chamber, presumably a sickbay, with four tubes on the back wall. The mouse, which is a psion/wizard, or something (yes, a PC, and yes, insane AC) asks me to try and open one of the tubes, to see what is floating in there. I agree, and swing away, for the 1.5x Str bonus (+6) and miss the tube with a 16, so I check if it bounces off, it does, right at me. I roll to hit myself, and come up 20(an auto-crit in our group), and proceed to roll maximum damage, immediately going from 1hp(I had just regained conciousness after getting half eaten by psychic slugs) to -29! (8x3+6). so I buried my ax into my forehead, all the way down to the middle of my chest. :clap: whoo-hoo.

The DM has a shield guardian load my corpse into one of the tubes, and in 6 days, presto! I am whole, and no Con loss.. and at 1hp again.

Then I try again, and reduce my self to -5, to the flank. Back to the tube, for 2 days.:looloo: Now I'm at 1hp again.

I end up stepping out the door to pour oil on some slug things in the hall, when they try to crawl in. The other PC (the mouse) freaks, and closes the door on my leg, so they roll for crush damage on my leg, and Presto!, the door crits for a total of 12 damage. -11, back in the tube I go.:rant: :banghead: :tantrum: :censored:

I started out with the name Krun, but as a joke changed my name to Kenny...
Saberus

09-19-06, 10:50 AM
:bump: This is the third thread that's died after I posted, check my new sig.
Steevo

09-19-06, 12:11 PM
:bump: This is the third thread that's died after I posted, check my new sig.

I guess it must have been something you said.
Toloran

09-19-06, 02:44 PM
This was in a slightly modified version of D&D but still..

Three characters decided they wanted to go kill an old lady that was ******* them off. The group had started looting an abandoned castle only to find out (after finding a huge stash of weapons) that it WAS in fact habited by an old lady. She basically told them that she was a hermit/doctor (at a "young" 142 years old) and that she wanted them out. The leader of the group (whos alignment leans towards lawful and good but rarely at the same time) decided to accept her demand and have the group leave. Well, three of the members were angry at her and the leader of the group basically said they can do what they want but he (and the rest of the group) wasn't going to help them.

So they wander off into the castle looking for her and planning on shooting her with a modified cannon (yeah, like she was REALLY just going to stand there and let them shoot her). As the headed in, the leader was talking to another member of the party and then handed me (the DM) a note. It basically said that he would give them 10 minutes, throw a maltov down the hall they went down, and then go in "guns a blazing" (so to speak) and help them out. His reasoning was that she was suspicious (which she was) and that she would probably kick their asses if they didn't go in and help them (which she in fact would have).

Well, the threesome goes down the hallway and sets off what they thought was an arrow trap. It was in fact a poison gas trap (btw, the trap was prebuilt, I in fact planed for it before they even got to the castle). The gas doesn't kill them but it does knock them out cold (She isn't evil, she just isn't very nice). Well, the 10 minutes pass and then the rest of the group starts to carry out their plan (much to their regret, they had to go through with it or else they would be metagaming). They throw the maltov in and then... BOOM. The maltov sets all the gas in the hallway off and makes an explosion. It brings them to an inch of their lives. As the breath a sigh of relief, a player mentions the cannon they brought with them. At that point I roll to see if the cannon explodes XD It did and blew up one of the players.

The player that died is used to his characters dying (its not so much that he is stupid, he just has a combonation of bad luck and a low wisdom score IRL) so he didn't mind much and rolled up another character (which, coincidently was better designed then the one that died).
melak

09-19-06, 03:20 PM
The first time I've ever seen a fellow party member die he got hit by a pendulum blade trap knocking him uncontious.The barbarian of the party grabed him on the way by rolled way to low and the fellow was cut in half it was the first time the dm had ever killed a charecter as well ....it was intence
Edaine

10-02-06, 08:48 PM
Garrick the Sly 4th level Hexblade:
Garricks group had been called to a local aristocrats home for a job offer ing and this is what he said "several thousand years ago....blah blah blah..... <grab some of the stuff on a desk> ...blah blah... very important artif-blah..... The Half elf brothers Jerod and Kayan will accompany you into the crypt we will pay you 1000 gold pieces on your return to the surviviors"
so off we go first door in the dungeon ... contact poison door knob! after a few minutes of tightened breathing and cloudy vision the druid manages to stop laughing long enough to heal me, next room the roof collapse and outta 6 adventurers only I found my self wakeing up from -4 hitpoints dont get me wrong im not the only survivor im the only one who got hit even the 2 fighters in half plate managed to dodge the bricks next room group hears me out we follow my plan then take the door that gets us attacked by automatons so after my dying unconsious body is dragged outta the room i am healed once more, okay next door more contact poison next room, a small platinum idol in the middle of the room begging to be looted my groups fighter and not the snarky hireling jerod pushes me forward then drags me along by an accidental grapple check, so uim being dragged along by the guys sheathed sword next thing i know he lifts the idol up amnd were teleported 100 fight in the air the platinum atatue hits the ground before smashed into worthless glitter and the fighter wearing halfplate succeds his check for half damage and the check the DM had us do to see if our armor hrut us further ...I fail both checks....SPLAT! im rezzed from -9 just in time to see kayan the rougue hireling and jerod the fighter hireling turned into corn beef hash by a scything blades trap;) my rougue unlocks the trap and we open the chest that was beign gaurded by the trap and a mummy lord pops out and because of the random angle he was looking at he saw and charged me first crit!, fail my fort save baddabing baddaboom geuss what ?.,.. I'm dead
Dwarvenforged

10-03-06, 02:38 AM
My cleric, Alexander, made some people angry, and they sent some thugs after him called Bone Breakers. The Bone Breakers kept coming, and we defeated them everytime. Well, Alexander was cornered one night in town, and he was attacked by several Bone Breakers.

I rolled up a new character, but I didn't know that Alexander was still alive. One of the other characters in our party was passing through the Beggar's quarter of the city, and he saw a familar looking man chained to a wall. Every bone in this man's body had been broken and every tendon had been cut, however, he was still alive. If you could call that life. The man that came upon this poor soul recognized him as Alexander the Cleric.

Alexander's longtime friend and fellow adventurer took pity on Alexander, and in an act of mercy, ended Alexander's suffering with a well placed dagger thrust. Not exactly heroic, but it's defintely unforgettable.
nunchuckgun

10-03-06, 05:20 PM
Dwarf Cleric level 5: "Don't worry, let those two trolls flank me. I'll be fine"


I wasn't.
Destindbomb

10-18-06, 10:00 PM
We were recently facing an army of human warriors who followed a "One god." kinda like when the christians wanted to get rid of the many gods the native americans had. anyways, my party was like this.

-Me- Gnome...Druid 4th
2 half-orc....barbarian 4th
half-elf....sorcerer 4th
drow elf....psion 5th (DM PC)
high elf....rogue 5th
gray elf....bard 3rd
wood elf....druid 3rd/cleric 1st
halfling....soulknife 5th
human....fighter 4th
half-elf....ranger 5th

anyways...
They were attacking the burrows, a place in my campaign world that the halflings lived. we basically had to walk for weeks to get here before the army front. When we were walking through the entrance to the burrows, in the hills, we passed a moat with some flammable stuff in it. Think oil or something. crossing it was a large rope bridge with planks for a walkway. It were supposed to be easy to cut just in case.

Well, a scout returns to the Burrows in time to tell us that the army was within a days walk. We prepared and slept uneasily that night. Early morning, we woke, prepared our spells, prayed to our gods, and pretty much was reaady to not return from the experience. We all take forward positions at the entrance and we see a bunch of warriors crest the hills. We start shooting with arrows as soon as we can, dodging the blows and taking a few lives before we were forced to tactically retreat to the inner bridges. well, one of the halflings that was supposed to cut a bridge was killed by a stray arrow from the humans. well, me being small and slow, and my medium sized snake being even slower, i was near the back of the marching order, one of the last ones to cross the bridge. well, needless to say they caught up before we could all cross the bridge. (they ran up at the 4x rule while the rangers shot arrows while they slowly advanced) well, a bunch of soldiers tried to jump over me (being small). Some failed and fail 30 feet into the flammable stuff. the bridge were supposed to be set on fire and cut so they set the oil on fire. Some soldiers succeeded and landed between me and the rest of my party. still others were at the bridge, being ready to charge across at their next turn. I was high on wisdom, high on intellegence, and high on friendship. My gnome yells to the others "Check out how funny this will be. I love my pranks, and those soldiers will get a laugh at this!" I hissed a my snake to slither for dear life! He actually got past the soldiers and didn't get hit with any Aoo's. I summoned my flame blade and swipped it at my feet. This of course set the bridge on fire and it fell into the oil. The span between the two banks the bridge spanned was well beyond a jump from anybody but the most Olympic of people. So my charcter and the 2 or 3 soldiers fell to a firey doom. the soldiers across the bank were bow-ed down by my party and the humans that remained spent far too much time trying to cross it that eventually they had to retreat before too many of them died. The halflings and the rest of the party spent more than a week trying to put the fire from the oil out. When they finally did, nothing remained of my little gnome. they surprised the rest of the army with a secret tunnel that the halflings had dug by Dwarves some years ago. The humans were wiped out. Particularly the other druid, her wolf companion and my snake companion did a lot out of anger and vengeance. Well, when the excitment had passed, I was laid to rest in front of the ditch that had the oil in it. The bard sang of me anytime our group was in need of herroics from that point on. When I created my new character, my DM let my have damage reduction 5/fire. Well, I made another gnome, this time a wizard of illusion. He really likes making a silent image to the song the bard sings.
Destindbomb

10-21-06, 07:21 AM
bump bump bump

this is a good thread and should be kept in view of everybody
Callista

10-21-06, 10:02 AM
It will be--I've got it sigged, and so do a couple of other people :)

Destindbomb--Now, that's heroic! Not only does the character die for the party, but he dies laughing! Go gnomes!
Moriollad_Redralle

10-26-06, 04:11 PM
Dwarf Cleric level 5: "Don't worry, let those two trolls flank me. I'll be fine."


I wasn't.


This post evokes the powers of WTFareYouInsane!? NO ONE (As learned in quoted post) should EVER let ANYONE flank ANYONE (preferably NOT you)!!!!!

What's the lesson learned from this post?

DO : Flank someone.
DON'T : Let someone flank YOU.
Toloran

10-26-06, 04:25 PM
This just happened last week:

Group is being beaten down by a wizard 3/master specialist 4 (out of complete arcane) and his fighter lackies. The wizards specializes in evocation (specifically force/sonic magic). Well, the group decides to face him with their two spellcasters (a cleric/barbarian and a sorcerer who favors flashy spells) short most of their spells a long days use. Well, the group starts to get beaten down and they being to retreat. Unfortunately, they can't seem to get away and so the parties Monk decides to play hero and does the classic "You run on ahead! I'll delay them!" with the intention of disracting the enemies, tumbling away, and then using his crazy amount of movment per turn (Plus run feat) to book it out of there (note: he has done stuff like this before and it has worked).

Well, he turns around and attacks one of the fighters chasing them. Then on the wizards action he runs up to within spellcasting range and waits. The fighters surround him (there are 4 of them) and each attack him (2 hits/ 2 misses). Then the wizards action occurs: Bigbys Slapping Hand (from complete arcane. Causes the target to provoke attacks of oppertunity. No save but they can make a DC 20 concentration check to negate it). The monk fails his concentration check and proceeds to get 4 attacks of oppertunity against him. Two of them critical, one hits, and one misses. The monk is now quite dead. To the monk (upon questioning why he provoked attacks of oppertunity), I simply stated that he got pimp slapped upside the head by a hand of force.

The bright side of this story is that the party got away :)
Loto_GoCeraf

10-26-06, 06:01 PM
The first time I played a ninja, I had a very VERY fun time of it. I did the sorts of things only a ninja could do.
This game was around 16th level when this occurred.
A party composed of myself (human ninja), an elf cleric, a human wizard, a gnome rogue, a half-orc bard, and and a half-elf fighter. Simple, yes, but fun. We were in way over our heads when we decided to aid a large city with a full-scale invasion of giants and humanoids. Once again, simple. What we weren't expecting was the Fiendish Red Dragon that was behind the scenes, and the magical augmentation he had made to his entire army. While escaping the largest camp, which coincidentally held the dragon leader, we met with a problem. The dragon made its presence known coupled with an enlarged earthquake spell, with myself, the cleric, the fighter, and the wizard on the safe side. Our rogue and bard, however, had a wide gap in between them and freedom, and were now staring down a charging army of every nasty you could imagine.
The cleric would not be able to raise them from the dead without some part of their bodies, and I was the only one who could make it across the gap. The first round, a hail of arrows brought down both the bard and the rogue, while I went invisible and leapt across the chasm. I got a lock each of their hair and was about to jump back across when I noticed that there were several orcs at various points preparing ballista. Instead of jumping back across, I got a lock of my own hair, attached it all to a shuriken, threw it, and shouted for my companions to run. From there, I combined my invisibility and shadow jumping abilities from shadowdancer to hold the army at bay, destroying the ballista with acid and fire. After that, I lasted a surprisingly long time while completely surrounded by the enemy army. Lucky rolls and sudden strikes allowed me to drop about 20-something orcs before the dragon arrived. When it did, just let me say it did not enjoy the prospect of a ninja going ethereal and jumping into its gut with a +4 icy burst short sword, proceeding to score 3 critical hits in four rounds, followed by leaving all of his ice beads (suspended delayed blast fire balls, only cast as ice) after leaving. Having burned all of his ki uses for the day, the ninja fought down to the last hit point.
Lyinginbedmon

10-26-06, 06:56 PM
In any other thread, I would reply with a rousing "Encore! Encore!", but in this one that may be seen as more of an insult :P
Necropolitan

10-26-06, 07:21 PM
Oh I've got a good one. Epic ending. Warning, it's long as hell though, so I'll S-block it.

Character Was Dis Onerios; Ghul/Heartless Template (A Homebrew) Redeemed Villian; I forget his exact class levels and such, but it's not important as much as the story.

Dis was in game, a former Dread Knight of Demogorgon; nasty, nasty fellow, big heavily armored flesh-eating demonic thing; who happened early on to be smote down HARD by the party's Paladin; and implated with a Mark of Justice, and summarily; albilet slowly, guided back down the path of righteoiusness.

The inital quest had been to halt an inasion of ... creatures from a tear in the fabric of reality; an infininate void between planes known as The Maw; Malus they were called; horrid, shapeless little thigns that creeped into the minds of men, and drove them mad with their whispers until they were broken, pulling the shards together to make them do their bidding; to open the Rifts and allow them into our reality, so they could feed upon all of Existence. They were a living, sentient Plauge of sorts, dessicating and processing everything from the dirt to the air. Obviously more evil then your run of the mill Demon Lord.

We were reaching the conclusoion of the quest... after a distinct failure that'd allowed the Malus to Gate in one of their most voracious and terrible warriors and his detachment; G'or the Slaughterking;

Right into the middle of the largest city of the realms; Ironically into the Church of Illmater in the center of the City.

The slaughter was immense, the city was in full riot as the party Wizard managed to Teleport the lot of us into the Scholorly District; but then the crowd became restless; Dis was seperated from Maea; the Paladin of Tyr whom saved his soul and in turn he'd slowly fallen in love with; though it had been a quiet, ugly thing, as much as he cared he refused to speak to her about it.

The crowd Buffeted the huling armored creature around, he screamed for Maea as the mob surged and pulled her away, bashing at the disordered throng with his armored forearms and heavy claws, throwing bodies this way and that... until he noticed what they were running from.

A swarm of Malus Fleichers; man-sized, living amalgimations of a horrid zombie and a Quesinart gone mad; had begun slicing through the throng of Teachers and students with both blade and projectile; masty weapons called Flayers; essteailly giant nailguns from hell.

The initaive roll began with Dis alone; too far seperated from Maea and the rest of the party to take simultanious actions, against sixteen Malus Fleichers. Intially his first thought was to run; seek a tactical advantage... but then he heard a scream, higher pitched then the others... and low and behold he saw them.

Children; an entire school's worth trying to flee the oncoming wave of slaughgter; the fleichers cutting so effiecently that the blood ran nigh ankle-deep on the cobblestones from the slain.

Dis acted without thinking; without care - drawing his Graveblade and charging headlong into the horde of ravening beasts; the screams of the innocents, the children his only concern - He'd neve rbeen a child, born into the Cult of Demogorgon, robbed of his humanity as naught but a lad... children were precious to him.

The fight was short and bloody; Dis threw himself in front of the first wave of Flayer Nails; using his armored body to sheild the children and their teacher from the sharapnel's impact, ignoring the pain as lance after lance ripped into his back, legs and shoudlers, he almost lost conciousness from the pain (Death from Massive Damage Roll - Success) And shouted for the children to run, pointing to a break in the crowd; where Maea and the Party's Ranger and Cleric; Jorel and Gareth; had broken through.

The children ran and Dis took another wave of flayer bolts, as they closed the distence between his party and the cover he provided; and then ti was his turn; he whirled around, swinging hsi great blade like Plate-Armored Lawnmower From the Depths of Hades; the first blow utterly obliterating the Fleicher nearest to him (Longaxe Mechanics+ Improved Critical+Maxed Power Attack on a Natrual 20 = The Roll Of God) And proceedined to hack his way into the horde of misshapen abominations (Trail of Blood; a Splat-Book Cleave Feat) dropping one after another in a savage and hell-bent fury...

Then there was a hissing sound, acc0mpanied by a whip-like crack; and suddenly there was a 3' harpoon of barbed metal sticking out of the bone armor of his right arm.

G'or had come calling; and he was ******.

During this all Tyler; Our DM had been making Collateral Damage rolls (D% Vs. a Table of "**** Happens"), and deemed one of the Malus that Dis had punted had crashed into a nearby Library basement (We were, as mentioned, in the Scolarly District); and into the oil-and-pitch kegs for the Lamps; and they had ignited.

The sudden explosion rocked the entire avenue; blood-soaked cobblestones ripped and rent apart like a great zombie was tryign to claw it's way from a colossal grave; throwing everyone to the ground (Ref Saves all around Failed) As a great fiery chasm was rent apart in the street; yet again carving a barrier between Dis and his beloved Maea and her aid.

And leaving him alone With G'or.

Jorel actually nearly fell into the rent in the cobbles; and Gareth was busy pulling him out; we had no idea where Azeron the Mage was, and Maea was frantically trying to find a way over the massive, fiery conflageration.

Meanwhile; Dis is in a bad way; the two rounds of sustianed Flayer fire he'd take (1d12 damage per shot with Autofire capability) had put him just below Half Hp, and G'or was pumped up ready to go 12 rounds with a mutant aligator.

Resembling nothing more then a great mix between a Adamantine Golem and a Slaughterhouse; G'or attacked... or at least he tried.

Dis hurled himself at the beast, smashing away with his graveblade in a futile attempt to fell the beast; they exchanged blows for a few minutes before G'or tired of the game, and bapped Dis's 6'8", 400lbs frame across the road and into the library's ruined Eastern Wall like he was so many bound twigs.

G'or advanced on the nearly spent warrior; Laughing evily under his rasping; hose-rife resperator as he broaught his jagged blade to bear. Dis looked at G'or; he'd scored his best hits against him and not even slowed him; With Azeron missing and Jorel badly burned from the explosion; there was no chance that Gareth and Maea could stop him alone.

He took a moment to look at Maea, who was screaming for him to run, to get up and run... and he made his descision.

At this point I asked the DM for a bit of Metagame Leeway, as Dis was obviously not going to make it; grantin git I asked how many HP the Library's Eastern Wall had left.

He answered; and I made my Move.

Dis' Improved Sunder and Siegemaul (Spalt Book) Feats let him deal Triple Damage to structures, and as G'or stepped on his bloodied and battered breastplate; like any good villian, he took a moment to gloat;

"Tell me Meat-Sack" he groweled through the resiprator; "Who do you think you are; coming agaisnt me; G'or; The King of Slaughter?"

Dis took this moment to smile and reply; "I am your Executioner." And promptly swung his Graveblade into the support beam he'd impacted; dealing 64 damage to it, topping over the 40 structural HP it had left.

G'or looked up in time to see two stories of flaming masonry and wooden crossbeams come crashing down on the both of them with a deafening roar; crushing the Huge beast with a sickening spalttering crunch.

When the dust cleared... Dis was gone. He'd taken Go'r with him in a fiery tomb straight to hell.

Azeron fianlly found the party and used a Tenser's Disk to get Maea over the flames; she dug madly at the cooling rubble, trying to find Dis' praying he was alive...

She brushed off a stand of rubble and spied a familer plate of Bluish-black armor, and then a familer hand... clutching the Holy Symbol of Tyr she'd given him at the beginning of their quest. He was dead.

Dis; being an outsider due to the template, couldn't be ressurected. But the Order Of Tyr eventually had his acts Canonized and In-Continuity; he's known as Dis - The Saint of Redemption to this day.

By far. The best death of a character I've ever had.
Toloran

10-27-06, 12:53 PM
*snip*

Holy **** that was awesome :D
Rickiel

10-27-06, 01:04 PM
:clap: :clap: :clap:

A tear-jerking heart-rending beautiful heroic end for Dis!



However...there is a way for Outsiders to be revived...


DUN DUN DUUUUUUUUUUUUUUUUN!



Anyways, Heroic and Unforgettable, Dis is Rogu-Mage Approved! :D
2nd Ed Paladin

10-27-06, 02:01 PM
Character Was Dis Onerios; Ghul/Heartless Template (A Homebrew) Redeemed Villian; I forget his exact class levels and such, but it's not important as much as the story.

Dis was in game, a former Dread Knight of Demogorgon; nasty, nasty fellow, big heavily armored flesh-eating demonic thing; who happened early on to be smote down HARD by the party's Paladin; and implated with a Mark of Justice, and summarily; albilet slowly, guided back down the path of righteoiusness.

................

Dis - The Saint of Redemption to this day.

By far. The best death of a character I've ever had.[/sblock]

We need to make a "Best of Heroic and Unforgettable Deaths" thread.
Steevo

10-27-06, 02:10 PM
I think it's safe to say Necropolitan wins. Damn, I want to see that as a movie. :)
Slightly_Unscrewed

10-27-06, 06:16 PM
Awesome ending

:bow: :OMG! :tiphat:
Just so awsome...
TheCheshireCat

10-28-06, 07:08 AM
Wow, the story of Dis is remarkable. How do you follow something like that up?! :P

Situation #1
FR Campaign Setting

Important Characters
Luceo Evermoon: My CG Drow Rogue 7 (lots of backstory, but none thats terribly relevant to the story, save that he's usually the rational one of the group, and tends to be the group leader, on account of his eloquence and charm). Group of 4-7 (fluctuates depending on who's on a mission at the moment {currently deployed military})
Gargantuan-Evil-Spider-Thing-That-Does-Chase-And-Attempt-To-Devour-Us: I don't know the real name of it, but my name describes it well enough, I hope.

Our intrepid group has had a fairly long capaign, which started when the city who's tavern we were occupying, became the raid of a Drow/Spider raid. We were flung into an adventure that took us to a nearby "abandoned" keep, and very deep underneath a nearby mountain. Into a pocket of the Underdark. After all is said and done, our group destroyed a massive focus for an enormous Temple of Llolth, and are fleeing while the Drow muster for a counter-strike. Unbenknownst to the majority of them, a Gargantuan Spider beast was "gifted" to the Temple to attempt to achieve vengeance. (Perhaps to teach a good Drow a lesson about striking against her). It took a few hours to get down to the lower levels of the Temple, so our group has been pretty much on full reatreat for a good 4-5 hours, with very short rests. With about 1 hour left until they reach the relative safety of the valley during daylight, they just finished climbing a looong cylindrical cavern, and have a straight run over somewhat rough terrain.

Upon reaching the lip of the cavern, listen checks were called for. Luceo was the only one to make the roll, and after a little bit of confusion, shouted to everyone to sprint, because something BAD was coming!

After sprinting for a few seconds, and making a few more listen and spot checks, my rogue came to the realization that they weren't going to be able to outrun it. And with the condition the group was in now (spellcasters with nothing but cantrips/orisons, and everyone fighting off fatigue from running), things looked grim. Being one of the faster people, my rogue was at the head of the pack when it struck him that as things were, they weren't going to end well.

Acting on impulse to protect the people he cared about, he spun around, had the cleric throw him his +2 Maiming? (I think, the one that increases the multiplier) Longspear, droppped his rings, weapons and items, and sprinted back toward the enormous chasm, after applying some of his best poison.

Without saying a goodbye or even glancing back, he lept off the chasm, Longspear pointed down, and straightened out.

At this time, my DM nearly had a heart attack.:OMG!
He was not expecting that.

Also unexpected, my character overestimated how close it was to us. Luceo lanced down, point forward, about 1300 feet before impailing the spider, who was on the way up.

Critical Hit, Confirmed, Max Damage, Multiplier increased to x6, and unexpected extra falling damage, Failed save against Poison, Failed save against massive damage.

To say the least, Luceo lanced through the torso of the beast, and in doing so, met his end. Luceo and the monsterous spider both fell to the floor of the cavern and were dissolved by, what else, the spider's acidic blood.

Perhaps not surprisingly, the Drow never returned to face off against those adventurers.

The town ended up having a memorial, and a celebration culminating in an unveiling of a statue of Luceo himself.

The tragedy is that being a Drow, keeping his identity secret with items of disguise was priority, and none of the people he gave his life to save noticed that when he leaped to his doom, he was no longer the Moon Elf they knew, but in the form of those evil, blasted Drow.

--------------------------------------------------------------------------

Situation #2
D20 modern setting

Important Characters:
Janus Grey- Fast/Smart Hero (Me)
Isabella Torres- Dedicated Hero
Michael Steele- Tough Hero

There's a bit of a love triangle going on between the three characters. Michael likes Isabella, and Isabella likes Janus, but also feels affection toward Michael, and is torn. Janus, on the other hand, considers them both great friends, but is usually too distracted in what is currently going on to notice any affections that might be thrown his way. Within the last day, game time, he was told of this whole drama that he's been oblivious about, and it's been weighing on his mind. He knows that he will always adore Isabella as a friend, but has also come to the realization that his merely being there would be a constant pain to Michael and Isabella's relationship. He's been struggling with this for a while.

Meanwhile, these guys have been under heavy enemy attack (They're in the US military, and all the characters are actually based somewhat on us). The base is being overrun by some type of supersoldier (we haven't figured it out yet) and they've been chased, basically throughout the base. With some luck, and creative thinking by people who actually work in those sections, we managed to track down a lightly armored jeep with which to make our escape. The group is meeting back together after having been split up during an extended firefight. Michael, Isabella and Janus are in a corridor near an ammo dump, where there are outclassed by dozens of enemies, but which they need to get through to reach the Motor Pool. Luckily, they've not been spotted yet.

Isabella decides that she is tired of being torn between the two of us, and she decides that she's going to take a sack of grenades and set alight the ammo dump to clear the area of enemies and cover our dash across for our escape.

After she gives some tearjerking goodbyes and turns to leave, Janus smacks her with a blackjack and takes the grenade sack from her. Looking back toward a dumbfounded Michael, he tell him "Keep her safe, treat her well, and don't screw it up".

While Michael pulls her farther into the corridor and into a safer location, my character hides as well as he can for a while, then sprints across to the ammo dump. He takes some grievous wounds (at 2hp), but ends up activating the explosives and blowing the entire group clustered there to kingdom-come.

Michael was able to carry Isabella to the Motor Pool before the rest of the base arrived to investigate the enormous explosion, which conveniently covered the escape of the rest of the group while they drove away (although it was a hell of a ride for them later on!)

How's that for a first post, eh?
Necropolitan

10-28-06, 05:16 PM
We need to make a "Best of Heroic and Unforgettable Deaths" thread.

I think it's safe to say Necropolitan wins. Damn, I want to see that as a movie.

Holy **** that was awesome

And so forth, and so on.

Thank you; I do my best to make my characters above the munckin's par; as such they tend to die often; and in dramatic ways.

Though Dis sticks with me; he was alot of fun to play.
darthchicken37

10-29-06, 09:06 PM
my party was in a dungeon, and we had to swing across a large gap, we all made it, except for my friends cohort, who when he swang across, unfortunately, lost his grip and slammed into a large spike that was on the wall.

also, my same friend was playing a half-orc barbarian, who was nearly killed by about 5 or 6 kobolds (he got crap rolls), and then we got ambushed by 2 troll skeletons, and killed, all except the cleric and the rogue, who bravely sacrificed there own mules to save them from the skeletons, and the pack of dire wolves. The mules were the best members of our party...:weep:
misinformed

10-29-06, 11:13 PM
Nothing heroic about this death, but I will never forget it.

Just started a premade character campaign. I had the good fortune of randomly grabbing perhaps the most interesting character (secret plot, actually evil, planned on betraying the party). The first roll we had was a dex save to not fall out of a boat in rapids. I land in quick sand and die... I then spent the remaining time reading Faiths and Patheons (it had just came out) while the remaining party continued on... NOT THAT I AM BITTER OR ANYTHING!!!
AmericanYeti

11-03-06, 03:48 PM
:bump: I just started a little while ago, so I don't have anything but this is a sweet thread.
HairyApe

11-03-06, 04:19 PM
also, my same friend was playing a half-orc barbarian, who was nearly killed by about 5 or 6 kobolds (he got crap rolls), and then we got ambushed by 2 troll skeletons, and killed, all except the cleric and the rogue, who bravely sacrificed there own mules to save them from the skeletons, and the pack of dire wolves. The mules were the best members of our party...

I once almost killed a level 4 rogue with a three legged donkey because the rogue kept trying to tie a fourth leg onto said donkey. Key is, he failed his handle animal checks...by LOTS.

But, to remain on topic...

I was in a group and I was a fighter. Yes, straight fighter. We were fighting a blackguard/deathknight (the template from one of the MM's) and a few salamander bodyguards in a volcano, rescuing a very powerful merchants daughter from said D. Knight. (Was once her fiance...then death and corruption and what not). She was in a cage above a lave pit (I know...my DM was crazy, but not like a fox, like that guy from 12 Monkeys.)

Anyway, we were getting completely rocked in the face. That's when it hit me...I can overrun the BBEG into the lava. I didn't think about me moving with him or anything like that. Long story short, I roll well, he doesn't, we both go *smooolder*.

I was a hero. There was rejoicing. Then, due to the evil of the BBEG in the lava pit, DM says it starts to rumble, they expect an eruption. So they haul out of there. Neat story huh. Did anyone realise what they forgot?



THE DAUGHTER!!!! She joined me in *smooolder*ville shortly. I cried.:weep:
Iddig Ap Nil

11-03-06, 04:39 PM
In a 2e AD&D game, my brother was DMing (he's far and away NOT a good DM at all)...He was also a slave to the Random Encounters table. The players were: Me, I was playing a Fighter with the Hero kit from the Age of Heroes historic reference (ancient Greece), another brother of mine, I forget what he was playing, probably a thief, and a friend of my DMing brother's, I forget what he was playing as well.

We were all second level characters, mine was the frontline fighter due to the high amounts of damage he cold deal, only one of us had a horse (the friend of the DM), and no one had magic or silver weapons...He rolled on the random encounter table that we would run into 6 werewolves (roughly 6, anyway) and so we did run into them :eek: .

There was no communicationg with the werewolves, just kill or be killed. We aslo couldn't run away, they had a higher speed then our characters. We tried fighting them for a couple of rounds, hoping that the DM was just messing with us. He wasn't, we couldn't touch them :mad: . His buddy decides that he's running away on his horse.

So, I swing my sword with a mighty swing, critical hit. Horse drops out from beneath the PC trying to flee :cool: . My brother that was playing pulls the character that was attempting to flee out from under the crumpled, deceased horse while I'm trying to hold the werewolves at bay, and we toss him into their midst...Too bad they didn't all attack the one character in a feeding frenzy, I'll bet we could have escaped while they were destracted...:weep:
AmericanYeti

11-03-06, 07:50 PM
In a 2e AD&D game, my brother was DMing (he's far and away NOT a good DM at all)...He was also a slave to the Random Encounters table. The players were: Me, I was playing a Fighter with the Hero kit from the Age of Heroes historic reference (ancient Greece), another brother of mine, I forget what he was playing, probably a thief, and a friend of my DMing brother's, I forget what he was playing as well.

We were all second level characters, mine was the frontline fighter due to the high amounts of damage he cold deal, only one of us had a horse (the friend of the DM), and no one had magic or silver weapons...He rolled on the random encounter table that we would run into 6 werewolves (roughly 6, anyway) and so we did run into them .

There was no communicationg with the werewolves, just kill or be killed. We aslo couldn't run away, they had a higher speed then our characters. We tried fighting them for a couple of rounds, hoping that the DM was just messing with us. He wasn't, we couldn't touch them . His buddy decides that he's running away on his horse.

So, I swing my sword with a mighty swing, critical hit. Horse drops out from beneath the PC trying to flee . My brother that was playing pulls the character that was attempting to flee out from under the crumpled, deceased horse while I'm trying to hold the werewolves at bay, and we toss him into their midst...Too bad they didn't all attack the one character in a feeding frenzy, I'll bet we could have escaped while they were destracted...

Dude, that's so brutal and ruthless. Awesome. The world needs more people and you.
Iddig Ap Nil

11-03-06, 08:55 PM
Dude, that's so brutal and ruthless. Awesome. The world needs more people and you.I was darned if I was going to let the DM's friend get away...And if the werewolves would have left him be, I'd have hacked the character to pieces myself. ;-)
MyNameForevermore

11-04-06, 01:04 PM
Wow, this is a necessary thread.

So this isn't one of mine, but I certainly play a large part in it. One day, while sitting in class with my DM, I said to him (in passing) a phrase that sounded something like "There is absolutely no way you can make the basic kobold using stats from the MM a threat to a seventh level party."

There was our first mistake.

Our second mistake came when both our hexblade (me) and our ranger failed a spot check and got zapped by the kobold's electrocution trap. We wandered off the road a bit and found a cave.

Our third mistake was going down there.

Our rogue, while a very good rogue role-player, was not giving herself the stats needed to be an effective trap-destroyer. Her search check wasn't nearly enough to find some of these traps, even if they were obvious to the entire party. Therefore our party of a Hex, Ranger, Rogue, and Cleric all fell victim to 5 traps in this itty bitty 2 hit point kobold's lair.

Our fourth mistake came when we pulled a rope in a room with 2 feet of water in it. Our rogue was trying to climb the rope up a hole just big enough for her to get through and off it came, trailing a large stone block (about two feet and an inch high, thankfully) and a small metallic rod. The rogue, with pressure from the group, made a reflex to grab the rod before it hit the water and began to take electricity damage, one point per round.

Now in quite a bit of a pickle, the rogue tossed the rod to our Hex, who caught it easily, and tried to put it in his leather backpack. Unfortunately for the party, our Hex (once again, played by me) rolled a one on his dexterity check to not drop it, and the rod fell into the water. Immediately the cleric, rogue, and hex jumped onto the stone in the center of the water, leaving the ranger to deal with the electric rod. After several (more than several) failed attempts to get the rogue up the tunnel in the cieling (where the rope was attached), she finally began to roll relatively good climb checks.

By this time, our ranger had almost died from electricity damage, and our staff of healing (which we had decided not to sell) came in handy. We decided that our hexblade (who had 77 hp) should simply hold onto the rod while the rogue climbed the 100 foot tunnel. The rod only dealt one electricity damage per round when out of the water, so the hex was fine. It wasn't until after the rogue had reached the top that the DM suggested we simply put the rod on the stone block and stand in the water.

We arrived in the next room, which was relatively simple looking with four statues of all different races and classes along the wall. There was a spiked chain in the middle of the room, and at the far end an opening covered in ice. Our ranger (not consulting with the rest of the group) approached the spiked chain and picked it up. 5 dex damage for him! The secondary damage brought him to 13 dex damage, bringing his score to an effective 4 dexterity. After reaching the end of the room with no more mishaps, I decided to make use of the flasks of oil I had in my backpack and smashed one over the ice, striking my scythe against it as well to "light it up". The ice melted, but the liquid behind the ice turned to gas.

Being a warforged, I was unaffected by the gas, and our rogue made her fortitude save, but our cleric and ranger had bad luck and each were sent unconcious for about 6 minutes. A second fortitude save on those affected was succeeded by our cleric, but the ranger (seemingly cursed for the night ((foreshadowing!))) failed, taking 5 points of wisdom damage. We moved to the next room.

A large spiked disk lay in the middle of the room, and a closed steel door on the other side. Our rogue went across the room to check the door, stepping lightly over the disk, and concluded that the door was stuck. Next to me was a large stone block attached to a chain which rested on the ground. I lifted it and dropped it, and the disk began to spin, but the door had opened. A relatively easy jump check to the other side was made by our ranger (surprisingly), our cleric, and our hex, but the rogue failed, landing close to the middle of the disk. A failed balance check afterwards also made her fall onto the inward pointing spines, which quickly impaled the little gnome everywhere. Two jump checks later, we were all outside the room.

The next corridor was about 40 feet long and only ten feet wide. A badly camouflaged pit trap lay about ten feet in front of us, leaving about twenty feet beyond it. I thought perhaps a stone would greet us if we jumped across the "hidden" chasm, so I decided that I would go first, having the greatest speed of the group. Shortly afterward I landed in the second, better concealed pit trap. Thankfully, a trap that was supposed to be fatal, proved only ticklish, as my hex received three damage. Climbing back up a ladder on the side where I came from, I went down a second ladder into the first pit trap, and up a third back to where we started. I had not heard the DM say that there was a ladder on the objective side of the second pit. I jumped again and landed in the third pit trap, taking 14 points of damage this time. My poor hex climbed the final ladder to the door and the rest of the party followed, snickering.

The last room was large and round, occupied by rubber floors positioned at a slight tilt towards a hole in the center. A small kobold peered at us from across the room and yelped when it saw us, disappearing behind the ledge from which it stared at us. The ledge was thirty feet up all around us, and the room had about a 30 foot radius centered on the center of the hole. Our ranger (once again against the wishes of the group) approached the hole and looked inside. Spikes greeted any faller all the way down to the hard stone bottom. Just then, the floor started to move. It turned out that the rubber floors were medieval conveyer belts, and that they all rolled towards the hole.

Each of us scaling the wall for fear of falling into the hole, we thought of a plan quickly, and decided that climbing up to the ledge was the best idea. Unfortunately, our cursed ranger was hit by a flask of alchemists fire and was brought down to one hit point before the fire fizzled. He was carrying our most valuable weapon. The kobold took notice of the warforged that was two thirds up its ledge and tried to throw something at it. Fortunately for me, but unfortunately for our ranger, the bottle hit very near his character, and knocked him unconcious. The round afterwards his character plummeted into the hole, impaled on the way down and finally thudding at the bottom. I reached the ledge and glared at the kobold. It ran down a small tunnel, leaving us still in the room. Pulling a lever, I stopped the rubber floors from moving and helped the rest of the group up. Our gnome said "Hey! I'm gonna chase this guy!" as the hole was too small for the warforged or the human cleric to go through without making escape artist checks all the way through it.

She went through the hole and failed her listen check. A bomb exploded behind her, and her reflex save failed as well. Taking 44 points of damage, our rogue fell dead in the collapsing tunnel. The kobold lived to fight another day.

So that's my story of how half of our party was wiped out by a basic kobold with one level in expert. Never again will I mock the oh so powerful reptilian dogs.
Lyinginbedmon

11-04-06, 07:28 PM
Well it's better style than simply being massacred by Pun-Pun sneezing on you
fun2223

11-04-06, 09:06 PM
Dont know if this has been said but:
After spraying cyanide gas in an underground dungeon...
Me:What is cyanide anyway??

IWANNACOOKIE!!!!!
SlatzGrubnik

11-04-06, 10:39 PM
Darvesch, my Dwarven Paragon (paragon classes, unearthed arcana)/Cleric/Fighter. Dont remember what level he was, but it was close to epic i believe. In this game, the dm ruled that if magic items were destroyed, they exploded, dealing 2d6 damage per point of enhancement bonus. But they had to be destroyed by fire.
Well, being a dwarf, i was decked out in +5 fullplate with no less than 4 weapons, one of which was a double weapon (urgrosh), each of which had no less than a +3 enhancement bonus. In addition, had a +3 shield. All of which he made himself. (very long campaign)
In this particular game, there was the Ancient Red Dragon, we had a very particular nickname for him that i cannot repeat. He was a pain. He constantly helped us, but in a sort of 'wishmaster' way. Example, he helped us cross a canyon by picking us up by our cart... only our cart. We lost our horses to the jagged rocks below.
This eventually escalated to a fight, it was inevitable. This was to be the fight of all fights. We fight tirelessly, with our magic, our brawn, and our endless desire to rid the world of this evil. The dragon had used his breath weapon once already, and was attemting another. I waited for this to happen, and had a party member toss me in his mouth. Fire got stuck, magic armour/weapons/shield blew up in his throat, and chunks flew everywhere. I had saved the day.
The most memorable part of all however, is: after i had made a new character, several levels later, the red dragon had been resurrected (sort of). Imagine my joy. :(
Realms of Chaos

11-05-06, 04:03 PM
This death isn't really heroic but it is indeed memorable. It occured in a campaign where I was DMing.

The party consisted of a human ninja (Kashu), a dwarven fighter, a half-orc barbarian with 3 intelligence (Galk), and a human Samurai. Lacking the ability to formerly talk or function, Galk had met Kashu a few years before the game stated and now they were the best of friends (and Kashu was the only one who could understand him).

At the very end of their first mission (a kobold burrow), was a large pen holding farm animals that had been stolen from town. When Kashu had tried to open the locks, he was affected by the sassone leaf residue (see the arms and equipment guide) that was smothering the door. Kashu had failed his save and promptly went from full health to dead (the initial damage of sassone leaf residue is 2d12 damage). And so went Kashu, dead after touching a door.

Then, it got funny. Inside the pen was a feral kobold barbarian 2 (against first level party members, but this guy was an idiot). Galk, who had picked up Kashu and opened up the gate with his corpse began using him as a weapon, complete with poison.

In the end, Kashu killed the BBEG, as a corpse.

In honor of Galk, any character who gives themselves that name gets +2 strength, their intelligence is set to 3, and they become proficient with corpses.
Iddig Ap Nil

11-05-06, 06:00 PM
It was a 2e AD&D game, I was DMing, my players were all younger brothers, there were 4 of them. I knew that we were in trouble when during character creation, one of the characters only had enough money to purchase 100 raw eggs for food purposes...So, he bought them and kept them in his backpack.

When the PCs arrived at the ruins, this is where all of the trouble began...

1) The first door into the ruins, the PC that purchased the eggs went in, no one had checked for traps...He dropped down a 20 foot pit trap on to a stone floor. He survived, but his eggs weren't so lucky.

2) Later on, the group split up for some reason. The first two are walking along, carrying a lit lantern and torch. They fall in to a 20 foot deep pit trap, one of the PCs, it turns out, had purchased 10 flasks of Greek Fire prior to the adventure, the lantern didn't make its save, and neither did a couple of the flasks, the oil and Greek Fire both lit, when the fire got to the other 8 flasks, they both went up (as did the 6 flasks of regular oil in the other guys' backpack), the damage killed the both of the instantly.

Cut to the other two...

3) as the Egg guy and another brother were exploring the ruins, they came across a sleeping chamber and open a chest. Inside the chest they see some rotting cloth (probably clothes at one point) and rotting meat, and the glint of copper coins in the firelight of their torch. covering the cloth and meat, with the copper coins in the center of the wriggling mass are what appear to be maggots. The egg guy says that he's going to reach in and grab the coins...This is hwat happened:

EGG: I reach in to grab the coins.
ME: are you wearing gloves or gauntlets of any kind?
EGG: No, bare hands.
ME: Rolls some dice...OK, you reach in and grab the coins, maggots squirming against you, you notice a sharp pain, almost as if you're being bit by multiple insects.
EGG: I pull my hands up to look at the coins...
ME: You bring your hand up, and as you're looking at the coins, you notice that the sharp pain in your hand is several maggots burrowing into your flesh (rolls dice).
EGG: :eek: I pull my sword out to chop off my arm at the elbow!
ME: :confused: Roll to hit and damage...
EGG: I hit, 5 damage (it was a longsword)
ME: It's not cleanly severed and is still attached.
EGG: :eek:
BRO: I grab his partially severed arm and start yanking on it...
ME: You don't seem to have enough leverage...
BRO: I knock him to the ground and put my foot on his chest and yank on his arm as hard as I can...
ME: What's your strength?
BRO: 18/45
ME: Bend Bars/Lift Gates roll...If you make it, you get it off...
EGG: :eek:
BRO: I make it! :cool: I'll then grab the torch to seal the wound...
ME: (rolling more dice) OK, you guys are walking down the fall, a couple of minutes pass, and you (point to EGG) feel a tightness in your chest, your arm goes numb. To BRO: You see EGG pause for a couple of seconds, grip at his chest, and he begins to cough...you notice blood is coming out in his coughing fit... To EGG: the tightness in your chest continues until your heart bursts... To BRO: You see him begin to cough violently, more and more blood coming up with it, you then see some of the maggots that are similar to the ones back there in the chest come out with his coughing...
BRO: :eek: :eek: :eek:
EGG::eek: :eek: :eek:
ME: EGG, you're dead.
EGG: :weep: :mad:
BRO: :eek: :eek: I run down the hallway screaming as loudly as I can...

After this, I RPed his running down the hall screaming, asking him if he wanted to go left, right, or straight where he had the choice...Eventually, it turne dout that he fell into a deep pit trap that had already been triggered (he had no light source to speak of by this time...) and the last thing he saw before fading into darkness for the last time...Was the corpses of two recently burned adventurers grinning at them...
Meshakhad

11-06-06, 12:59 AM
In the climatic finale of our last campaign, half the party was killed when, after the dragon had cast Death Throes on himself, the DMPC, for reasons I do not understand, cast flame strike on the dragon. It should be noted that the DMPC WAS among those killed.
Our deaths were sorta heroic, in that by killing the dragon, we had thrown a rather large monkey wrench into his plan to unleash Tiamat's Horde upon the world.

Another unforgettable death happened in our last game. The party had recently met with this guy - not sure what class he is - in the sewers below Waterdeep. He was actually pretty nice, and we offered him a place in our party, especially given that he had a wooden golem with him (though it was of cheap Thayan manufacture). Most of the party, including the fighter/leader and my exalted warlock, then headed off. The telepath and wu jen remained with this guy, who was named Whip.
For their own insane reasons, the telepath and wu jen attacked Whip and his golem. This was a big mistake, as the golem was currently carrying a load of magic items, and had to drop them in order to attack. The resulting explosion blew the golem to splinters, killed the wu jen, and badly wounded the telepath.
Later, the telepath stood trial for crimes including assault (on Whip) and murder (on the wu jen). He was acquitted of murder, but found guilty of assault and destruction of property, and has to pay a massive sum of gold for a 4th-level character. He has 3 years to obtain the gold.
In circumstances I am still having difficulty comprehending, we later encountered the wu jen in an underground crypt.
Gorteck

11-07-06, 05:38 AM
Long story i know but ... hears a story still the same and yes my english sucks sue me

The locol villege was attacked by Drow and we were to get a item that was stolen by the local Temple the drow have Hidden base near by away from the underdark that the villege Guard has located but cant do anything about it (Needed to protect the villege from furture attacks) so we where hired to see the item
The Group is as follows
Wood Elf Fighter
Rouge (Me)
Dwarf Cleric
Gnome Wizard
The party cleared most of the dungion with Ease ...
Now at this time the Wizard never realy got to do much letting the Fighter hack most of the crap that we ran across and never had to waste a spell and Nether did the Cleric and eveyone was at Full life (We where doing good for lvl 3 chars fighting vermin and orcs/gnools/Kobolts like we where)
The Party run across a lot of Monsters Including 2 Orges and orcs and a bunch of drow after the Wizard got killed on Round 1 and the fighter dropped soon later we Flee (Me and the cleric) Long story short we started looting the town as its getting pillage and hideing from the drow who we are running from and find some very nice items (Hey half our party died we wanted something) and we found some men guarding children but it looked bleek as they where fighting Orges and the drow we where running from but we felt sorry for them (Hey we kinda brought them there) And we decided that even tho it would probly mean the end for us that we do our best to save the children ... which we did but the NPC guarding them died and then we had to run with the children for 3 days (Carrying some of em along with us) i beleve a btach of 5 kids? we where able to help the kids escape and gave them our loot with our dieing Breathes (As we got posined Diseseged and stabbed and nearly died a bunch of times to protect them and we did end up multy classing to FIGHTER / CLERIC (Me) So we can Survive Longer and it did help but the 5 day of battle/running playing Tag with not so friendly ppl casued us to die ... tho the children where safed (Only a few burned marks and cuts and such) We where able to get them to town found a Temple guard and give them the wish to raise the kids and give out Loot (Which we put in a bag of holding we found) To the kids Sense we where ... basicly dead as we died 1 day away from town but the kids made it with the temple Guards (Replace ments/Recruits) We learn how ever that the kids grew up became Mighty Heros and started to raid the underdark (Which is the campaine we are playing now ... being in the kids now grown up army going to raid the underdark but at a higher level) And thats that ... long i know so sue me ...
Destindbomb

11-22-06, 12:35 PM
:bump: :bump: hehehe
Altar_Boy

11-23-06, 10:20 PM
Death no #1: Dwarf wizard (played in a Living Greyhawk mod). While exploring the dungeon, he comes across a lovely waterfall right in the middle of a room. Decides to take a sip. Is CUT IN HALF by TWO SKELETAL FIRE GIANTS!

Death no#2 (not mine): Human Ranger. Spends three rounds using his Wild Empathy to calm down a Grizzly Bear. Neither suceeds nor fails in check. Gnome cleric grows bored and attacks from behind. As the Bear turns around, the Ranger decides to kick it in the testes. :eek: It turns back around and eviscerates him.
Dragonprime

11-27-06, 03:19 AM
If there is a Darwin Award for D&D this should have deserved it.

Back in the day when me and my party were all level 1 we got some sidequest where we needed to get a beholders eye. To stupid to use a gather information check at the time to find a store we decided to capture a beholder. Our brilliant plan was to set up an "Eye Doctor Office" in some place where beholders had been seen. While our DM was laughing really hard a beholder shows up. We get it to, um... "sit" in a chair. After a 3 minute inspection we say one of it's eyes need amputation. At that moment the beholder got mad and started attacking us. Me being the fighter I blindly charged into action and attempted to stab the beholder's eye out. I think I died that turn. Next goes the wizard. She briliantly casts burning hands and dies along with me. Now goes our cleric. He throws his holy symbol at the beholder and ran. Our rogue was the last one left. The genious shot the beholder in one of its eyes and ran. Then an earthquake happened and the beholder fell down a crack in the earth. The rogue and cleric decided to fight each other. I'm pretty sure they both died simultaneously because of some spell gone wrong. I tried the whole eye doctor thing again when I was level 24 or so and got a voilent reaction. I just ripped the beholder's eye out and then wacked it with a sword and killed it.
skeeter_dan

11-29-06, 02:48 AM
One of my recent "deaths" was in an Eberron campaign. My monstrous race bard (he could breathe underwater and had four arms) failed a climb check pulling myself across a rope over an underground river. I fell in. No problem, I think, I can breathe underwater.

Unfortunately, the underground river led to a "well" that had a portal to an elemental plane of water I got sucked through during the climactic battle of the campaign. Of course, I wasn't really dead, just stranded in another plane with no way of getting back. With a Ring of Sustenance.
Dragonvixen

11-29-06, 04:31 AM
Ok, in 3rd edition I was part of a almost TPK, with only one PC dying in battle. To explain the party is rather important.

Party
CN Rogue 5 human Female
LG Fighter 5 Human male (who was much stricter than the sterotypical Pal and had a Cha of 7)
NG Cleric 5 Halfing Female
LN Wizard 5 Elven male

We need to get to a city across a major desert, and the Fighter finds a map for a huge amount of money, that the seller says has a secret route on it that has a oais every two days travel, fighter fails Sense Motive check, and buys the map. Anyway, map seems to be genuine, and we need to cross the desert and the fighter just spent all of our free cash on this map so we decide to follow it. Accoring to the map It should only take us 3 weeks to cross the desert. Due to lack of funds we only buy one barrel for water figuring if need be we can just have the cleric fill it with create water.

A week and a half into the journey the map has lived up to it's oais every two days claim. We get attacked by scorpions, a unlucky crit latter the cleric is dead. We think the town is only a few days away and we weill get water every few days, no big deal.

The next 2 oaises are dry...we trudge on.. at this point we still could have made it back to the last full oais..but we could also get out of this desert or so we think.

It turns out the map was off scale...the desert was twice the size we thought it was...By the time we realized that A. there were no more oasis and B. the desert was bigger than the map said..we were doomed. The fighter manged to stave off death by dehydration long enough to find a full oasis....The rest of us perished of thirst.

So the one who got us into the mess, was the only one to survive. We met evil Map sellers a few more times and we always lost at least one PC...nearly everytime we bought maps...My second PC in that campian developed a phobia of Maps after a few near misses.

There's something about a Elven Bard screaming and sobbing at the sight of a piece of parchment that is very very humorous.
Alcari Ambaron

11-29-06, 06:26 PM
My char once died three times on the same bridge in the same session.
He was a level 17 warlock, walking across a bridge.
He failed the balance check (who the heck takes balance anyway) and plumeted to his death. He was brought back and we continued on.
On the way back, he spotted an enemy across the bridge and charged them. Another splatter later, he was once again dragged up the cliff by his friends.

We needed to go back across one more time, this time however I thought "F*** it, i'm NOT walking across again. So i flew across, with a featherfall ready just in case. Of course, it was dispelled by a hidden orc shaman.

This has given birth to a whole string of 'search for the holy grail' jokes.
Conlan

11-30-06, 11:23 AM
If just overly-satisfying PC deaths count, then I, as a DM, have a great one. :D

The PCs, 5 characters all ECL 8, had already been through 2 rooms and survived (barely) the 12d6 electrical attack of 6 Shocker Lizards, which nearly killed at least 2 PCs, the other 4 saved and I think one was a rogue (can't remember). The next room went better than I expected with 2 black jellies. The PCs figured out exactly what they had to do without me guiding them at all. :mymy:

After some quick patching up from the second room, most of the party was at least at half health and they came into the third room where they found an 8-headed pyro-hydra. The party won initiative and quickly surrounded it, 2 of them attacking from the rear, 2 from the front and our caster at a distance, dealing a lot of damage in the first round. 3 heads attacked each PC infront of the monster and 1 for each in the back, killing one of the frontal PCs with something like 56 damage. Next round the hydra goes down while preparing it's line-of-fire attack.

The reason this PCs death was so satisfying was that his player was a noob in the worst way. Constantly asking me, the DM, about rules and where they were in the books while we should have been playing. He'd interrupt other player's actions to ask the same questions again and again. Just so you don't think I'm an impatient tyrant of a DM, one of the questions he asked was "What's a Fighter?".

I admit that I made the mistake of letting a new player make a half-dragon.

Rest In Pieces: Nameless Half-Dragon Halfling Level 5 Fighter
Gorteck

11-30-06, 03:01 PM
If just overly-satisfying PC deaths count, then I, as a DM, have a great one. :D

The PCs, 5 characters all ECL 8, had already been through 2 rooms and survived (barely) the 12d6 electrical attack of 6 Shocker Lizards, which nearly killed at least 2 PCs, the other 4 saved and I think one was a rogue (can't remember). The next room went better than I expected with 2 black jellies. The PCs figured out exactly what they had to do without me guiding them at all. :mymy:

After some quick patching up from the second room, most of the party was at least at half health and they came into the third room where they found an 8-headed pyro-hydra. The party won initiative and quickly surrounded it, 2 of them attacking from the rear, 2 from the front and our caster at a distance, dealing a lot of damage in the first round. 3 heads attacked each PC infront of the monster and 1 for each in the back, killing one of the frontal PCs with something like 56 damage. Next round the hydra goes down while preparing it's line-of-fire attack.

The reason this PCs death was so satisfying was that his player was a noob in the worst way. Constantly asking me, the DM, about rules and where they were in the books while we should have been playing. He'd interrupt other player's actions to ask the same questions again and again. Just so you don't think I'm an impatient tyrant of a DM, one of the questions he asked was "What's a Fighter?".

I admit that I made the mistake of letting a new player make a half-dragon.

Rest In Pieces: Nameless Half-Dragon Halfling Level 5 Fighter

... Whats a fighter? LOL nice ... i think he just wanted to annoy all of you guys he couldnt of been that dumb ... could he? :confused:
Gorteck

11-30-06, 04:31 PM
ok eveyone must hate my spelling and story telling but hell im going to say storys coz i love to annoy u all

first off the Party with the children to raid the underdark ... Went VERY WELL ... we left and ended up makeing our own Forts/Kingdom in the sky made a bunch of flying kits and tought people to use them ... in short from our Experince from the UNDERDARK we came back up to guard the underdark entrence to kill anyone who comes after us ... in short we made a Borge Cube in the sky that launched Borge flying ppl droping bombs on all the drow who wanted to escape our Drowning out the Underdark/Earthquake of doom / Lava flow our DM was ****** as he was a drow fan and watch as me and my other friends just ran in there and kicked there ass by not realy doing anything to THEM but the result is the same ... BEWARE We are borge! and ... surprizeling where good guys! Hurzar! ever sense that game we said "Cursed items and the deck of what ever i dount care which deck ARE BANNED!" we where lafing our asses off that day when we completed our borge fort ... i dunno if where going to play that game ever again ... nice short game didnt past the weekend we played all day 24 hours for 2 days (kinda) didnt past the weekend ... hazaar we where tired after that and had to drive off on a 3 hour driving trip after that i think we scared some ppl on the road as well ...
RodinGates

11-30-06, 04:53 PM
Heroes come in all shapes and sizes. My hero was right under my ass the entire adventure! My poor, poor pony.

We had entered a random encounter with a large serpent. In entangled our frenzied berserker who gave me permission to use a fireball on it. Well, I did but rolled better than I thought I would and killed the serpent. Well, our berserker was loose and frenzied and while the rest of the party was already running away I was still there on horseback! The berserker got his move and attacked! But it was my brave, unfortunate steed that took the brunt of the axe and was effectively chopped in half. Well, with my next round I stepped back and went invisible until he broke his frenzy. We buried the horse and I cast harmless cantrips on the berserker for a while while nagging him for killing my horse.

Oh well.
Gorteck

12-03-06, 02:10 AM
hears a game i was watching being played
hears something that was funny and simi Heroic...
a whole town and the group was complaining about the pure fighter and wanted to kick him out of the group and did so and replaced there meleer with some other person and humilted the fighter and dissed him ... then later they found out the fighter was filling more then one role sure they had the barbian being the good meleer but they lost there archur and other roles that the fighter was allso providing ended and with the advancing army on the way to distroy the town they relized they made a mistake and wanted the fighter to come back and defence the town and help the party even tho they coulda gotten other ppl to help out they all new they couldnt fill as many roles as the fighter did ... so ... even tho they all booted and banned the fighter from there town ... but the fighter came back and helped the town (Considering he was CG i can see why he did that) when they asked him and asked for forgiveness ... the town was invaded and at the end of the battle eveyone agreed that they couldnt of won without the fighter who ended up dieing to the 2 dragons attacking the town but died with the honor of the town that striped and humilted the fighter before hand ... at the end they where able to Res the fighter and made a statue of him in order to show that they where wrong about his statue but he soon left after that leaveing the town behind and leaveing his fellow party members behind all sep 2 who went to follow the fighter (Group size was 7)
Lyinginbedmon

12-03-06, 05:27 AM
Here's a game I was watching being played
Here's something that was funny and semi Heroic...
A whole town and the group was complaining about the pure fighter and wanted to kick him out of the group.
They did so and replaced their melee-er with some other person, humiliated the fighter and dissed him.
Then later they found out the fighter was filling more then one role. Sure, they had the barbarian being the good melee-er but they lost their archer and other roles that the fighter was also providing ended and with the advancing army on the way to destroy the town they realised they had made a mistake and wanted the fighter to come back, defend the town and help the party.
Even though they could have gotten other people to help out they all knew they couldn't fill as many roles as the fighter did. So...even though they all booted and banned the fighter from their town the fighter came back and helped the town (Considering he was CG I can see why he did that) when they asked him and asked for forgiveness.
The town was invaded and at the end of the battle everyone agreed that they couldn't have won without the fighter who ended up dying to the 2 dragons attacking the town but died with the honour of the town that stripped and humiliated him beforehand.
At the end they where able to Ressurect the fighter and made a statue of him in order to show that they where wrong about his statue but he soon left after that leaving the town behind and leaving his fellow party members behind (All except 2 who went to follow the fighter (Group size was 7))
This post translated by Lying In Bed Translators Ltd. ;)
fishfinger

12-03-06, 09:35 AM
a group of 5 level 7's had to protect a small time passive city agenst a army of 10,000 orcs all at least, my character (Holin) had spent the day meditating and after that he customised his armor with explosive runes. sowhen he dies he explodes, 100ft walls and orcs are deploying ladders kinda like lord of the rings, after about 4 hours of attacking orcs and claiming exp and leveling up, my character decides to jump off of the walls and into the crowd of orcs, he blew up and took a good few hundred orcs with him making it easier for the party, the city saw the sacrifice and grathered together what they could and attecked the orc army, using mostly beer kegs and what little oil they had
no more people died that day but the city was renamed in his honor
TaintedSoulBrokenHeart

12-03-06, 11:53 AM
Before I get started...our house rules say that if creatures/players role the same Initiative...they act at the same time...and crits stack...if you throw a second crit when confirming...it stacks.

A few weeks ago my favorite character went out like a true champion. The party I belong to is around level 17-19, we consist of one dwarf paladin 17, one halfling rogue 18, one halfling illusionist/rogue 10/7, a Human cleric 19, and my human fighter 18. I had built a leap attacking elven courtblade wielding fighter.

Our group is big into roleplaying and becoming part of the world as a whole...The Paladin has founded his own knighthood, the cleric is in the running for our campaigns equivalent of the Pope, and the halflings are court jesters/ body guards for a Human monarch. My fighter is the ruler of a small keep in the frontier. Well anyways back to the dying...our kingdom gets invaded by an army from across the sea, a barbarian horde prodded into movement by a group of powerful Half Dragon/ Half Fiends. The war literally tears our world to shreds, the families and friends of most of the PC's are killed during the process of the war...and the majority of the powerful NPC's are eliminated leaving the PC's to run the the Kingdom's Defence.

We used a variation of risk to play out the majority of the war...and everything was pretty much at a stand still, finally the great and final meeting of the armies take place. We actually played out this battle...The PC's band together for what appears to be our final stand against an unbeatable horde. The battle goes very badly...all of us getting owned very hard...until My fighter spots the leaders...the dragon fiends. I charge...(the use of some house rules...gave my fighter tumble...and 4+int skill points per level) and make it through the honor guard...and then leap at the three leaders. I have rapid blitz, shock trooper, and improved crit...and spread my attacks out....I throw three crits in a row. Then when confirming crits...threw another three crits...then another three...seriously...it was like 9 crits...in a row. I dealt enough damage to drop all three leaders...someting around 500 to each of them.

And here is where I die...all three dragon/fiends...have the same initiative...and all three throw crits....then throw crits again. I get dealt somewhere around 600 damage...and die...I killed the leaders of the army...and there moral breaks, they route.

When the smoke and dust clears, the others find my bodies surrounded by the dead demon/dragons...it was awesome.
Gorteck

12-04-06, 01:37 PM
This post translated by Lying In Bed Translators Ltd. ;)

lol to say the truth i was kinda falling asleep while writeing it

Allso the whole fighter chargeing the leaders ... allsome ... i wish that moral rule worked as well in MY games as each time that happins the army takes moral penities but dosnt seem to run right away ... damn basterds ... o well Nice story
Gorteck

12-04-06, 01:51 PM
hears a short story ... my Half giant Is a cleric of Grummish and is in a group with a mindflyer (soon to be lich) Wizard a fighter Demon type of guy (i dunno what he was realy) and a Sucubus ... we where role playing but after a while of role playing and my guy who was intrusted with the Vision from Grummish to gather an orc army and defeat the main elven kingdom and raid it and detroy some of there high prist of his arch nme was told to do it by gathering as many orcs as i can ... i am able to do this but each time combat starts all my orcs seem to run away from me no MATTER what i do and my group and i kinda ends up running away from the elfs due to the fact there having fimiler problems (we did have all the leadership feats and stuff ...) the elfs had 2 dragons in there army and while we keep retreating and keep regathering our army ... the demon boy and sucubus was able to keep there army together good enuf for this battle AT LAST we thought we can finily battle as my army hasnt completly run away yet as well (The mind flyer was mostly our only reason why we wernt dead ... not due to his spell casting in combat but becouse of his get away plans ... in fact the mind flyer kinda sucked in this game BIG time ... he could do ANYTHING you wanted him to do ... inless it involved combat! ...) so we are attacking the elven army with there 2 pet dragons (hell we new we wernt realy rdy but hell we had our armys staying with at at least!) near the start of the battle however my army runs away AGAIN like CHICKION ****S! (i hated my army lol) so i got ****** off and chaged into the fry at the 2 ****in dragons! i figured if i couldnt have my army then they couldnt have there dragons! and what do you know ... my guy was able to pound the living **** out of the dragons (I got VERY lucky and was REALY ****** off and was just beating the crap out of them not careing if i lived or died lol) was able to kill the first dragon and charged after the 2nd and dealing a lot of damage from Crits ... the dragon got scared lost HIS morol and started to run away (omfg a dragon lost morol? WTF?) and before he was able to i had at this time 12 spirtol wepaons attacking him all able to kill him before he took off the group ... however insteed of the elf army retreating they all got ****** off at me for killing there dragons in a "unfair duel" and attacked me ... my Orcs got ****** off seeing the elven army kill me and charge into the fry having us win ... i was able to be RES by the Lich/Mind flyer and the first thing i did was started bashing some ... er fellow orcs for leaveing me continusly in battle and the demon/sucubus army keept getting wiped out and they needed to keep replenishing them while my army never got wiped out ... coz they allways ran away ... Damn basterd i kinda hate that game but it was funnyer then heck and my guy WAS able to do his dead and kill the elven main town ... by setting a massive fire on the whole forest and moving in clouser to the town slowly but surly sense we keept having to run away once we went into the forest and i didnt want to get res again and have to relie on the mindflyer/lich (he might of eaten my brain next time) so long story short

We won coz i made my cowerd army just start burning the forest slowly creeping up onto the nme base taking away the elfs tree defence ... YAY! ... i dount ever want to try that again ever sense that campain i kinda hated roleplaying to a point
MagicMouth

12-04-06, 02:58 PM
*Wall of text hits you for 30 damage*
Lyinginbedmon

12-04-06, 03:13 PM
Gorteck, it may have slipped your attention, but I translated that post because the spelling and grammatical errors were quite simply overwhelming and I knew that it was not just I who would perceive it as such, but everyone else who read it.

Therefore I took it upon myself to spend half an hour putting it into grammatical and spelling accuracy.
Please at the very least, attempt, to do so yourself in future posts. Otherwise no-one takes you seriously and your posts go unheeded.
Templar3378

12-04-06, 03:56 PM
This actually happened to me last night in our Game:

Minor Explaination: A version of Thay is brewing on the border of war with our country. We have a rather messed up group of 10-12 levels consisting of:

Gwen, a Gnome Monk. Lawful Neutral, who sold her soul for powers and the protection of her allies.

Aiden, Human Warlock. Aside from gwen and jimmy, the longest lasting character. Resident Artillary Unit.

Jimmy, Halfling Cleric of the God of Death and Magic. Very happy. VERY happy.

Konrad, Human Red Wizard. Turned against Thay for various reasons.

Fallandir, Elf Sorceror. Friend of Konrad, rather sneaky for in regards to what he does.

Beknel, Dwarf Cleric. Warpriest design, hits like a truck.

Valerian, Elf Mage. Sent to Protect and work with Gwen. Disciple of Grazzt i think too from something that was said.

And...Me. Aaron, Paladin of Lathander. Now wielding Dawnbringer, Some kind of Holy Avenger on Crack.


Anyway, we are going after the Zulkir of Necromany, before he gets these items, puts them together, and becomes a god. our quasi-allies, just finished killing all but 1 of his clones, and another one of them is the target of our scry-teleport into the middle of this huge temple where the zulkir is.

We Teleport in just after the Doppleganger ally fires off a firebrand spell the slams into part of the main group and something resembling a SR shield. We get our suprise round where I step up and smash a hit on a Cleric, as the rest of the party engages as well. Before teleporting in, we all have buffs up of various kinds (i had, haste, bless, bear and bull, divine favor, and something else i forget now) but I am the only one without a Death Ward. I had the best saves, and we were gona be one short.

Well, The Cleric i had just hit then turns around, looks at me, and slaps me in the face with a some spell (i think it was harm). I make all the saves. Boom, 60 damage. My 74 hp paladin who had got clipped by something else earlier drops to -5 in the first real round of combat.

I spend the next 3-4 rounds laying on my back (instantly stabalized cause of the sword) when one of Clerics drops a mass heal moderate. And on my next turn I slap a lay on hands, bringing me up to full. Next round, up, attack shift, rip into one of the Thayan Knights. By this point I realize the Clerics and Zulkir are (gasp) undead. Can you say Lich (i think). My compaions are desperately fighting for their lives on the other side of the room, the Zulkir is 15 feet away with on the Thayan Knight (who is looking pretty ragged) between me and him. Then the Clerics flank me. With a Ghoul, surrounded.

No escape, no real alternatives....I attack. Full attack on one Cleric, ripping into him good (something like 70 damage) :D Next round, survive my second beating by the knight, and both clerics. down to 11 hp. I more or less assume I am dead, so I go psychotic, and spilt my attack between the worst hurt cleric and the knight. Smite the Undead cleric, hack the knight, dropping them both on the spot. Fallandir, finally, comes to the rescue dropping both the other cleric and the ghoul. Zulkir tries to finish me with some spell, but I make the save for whatever it was and get to live one more round. Next round...Charge Evil Zulkir of Necromancy...and hack him down. Crowning moment for my paladin. Then one of the stupid fighters nails me in the back with something, killing me.

My companions couldn't save me, but they grab my sword, finish the fight, and escape (though we failed to steal the item of power) and they head back to the temple to return my sword....to have me resurrect before their eyes.

Apparently the DM took pity on me, and let me live...again. Though this is the second time has happened, and I'm wondering how many miracles I get before I run out. (note: magic items and resurrection both are hard to come by if at all. for me to get both is just amazing).
Gorteck

12-05-06, 03:16 AM
Gorteck, it may have slipped your attention, but I translated that post because the spelling and grammatical errors were quite simply overwhelming and I knew that it was not just I who would perceive it as such, but everyone else who read it.

Therefore I took it upon myself to spend half an hour putting it into grammatical and spelling accuracy.
Please at the very least, attempt, to do so yourself in future posts. Otherwise no-one takes you seriously and your posts go unheeded.

*Sigh* Spelling and Grammer is only important for games / school work it isnt realy important in RL im just trying to have fun and not care

But considering that people are being *****ing about it (Tho i thank you very much for the time you spent and can understand why your mad/****** off) i will consider your words and do my best (Tho you can still see me useing RL to mean Real life and slang talk as well which most people do in RL and no periods eather)
Joex_The_Pale

12-07-06, 09:02 PM
I beg to differ. Grammer and spelling are very important in RL, as they help people understand you. If you mispell a word, it can change the entire meaning of a sentence. Also, as LyingInBed stated, people tend to look down on and/or not take seriously those people with poor speech/writing skills. It may not be an accurate reflection of your intellingence, but it does make you out to be uneducated and/or unintelligent when you don't use proper spelling and grammer. Just a little something for you to think about next time you think it doesn't matter in "Real Life." :cool:
Ctbomber

12-08-06, 01:56 AM
Aw, c'mon... there have to be more stories out there than just that!

:bump:

ok well i got one
my party was in a battle that we obviously werent supposed to walk away from, and well we were mercenaries hired to retrieve a kings daughter.... anyways, i was givin some cursed gloves that were gloves of clumzieness, and well i couldnt hold a weapon and for a dusk blade that kinda sucks when surrounded by 5 cr 9 vampire spawn and as a 7th lvl character there was no way to get out of it so i told them all to go F*** them selves and used shocking grasp on myself to prevent them from killing me and bringing me back as a vampire spawn like the rest of the party already had been turned into . and well sure it wasnt anything great but it is my shining glory moment in dnd :D
EntropyDawn

12-08-06, 11:23 AM
A few ways I remember people dying in campaigns years later


(Elements of Call of Cthulhu here) Walking down a hall, one of the characters finds a scroll. he says he wants to pick it up and read it... I tell him it only says one thing but it says it 3x... He says he doesnt care and wants to read it anyways. So I let him. The scoll said "Hastur"

Another one, a fighter was being a royal pain in the butt and thought he could kill anything and anyone. So we went to a tavern and were sitting down having a drink, a little mouse was running around nibbling on this or that. In his annoyance at the days events he stomped on the mouse killing it instantly..... only to find that there was a massive group of druids in the room for some reason


I played a nightwalker character and my party and I were going from town to town killing good people for random bloodshed. One of them cursed me with something ( wasnt able to understand it at the momment) but it apparently affected my ability to detect good.. We went into the next town looking for more people to kill but it was a ghost town. we wandered around till we heard some chanting and peeked into the building it was coming from.

100 lawful good clerics and various other people and in the center of the room in a glowing beam of light... a Solar...........


Also had a guy that got us sucked into ravenloft and we got to nedraggard castle and he got the bright idea to try to use his thief abilities and backstab Lord Soth with only a plain dagger :weep: ... that didnt go over well
Gorteck

12-10-06, 09:04 AM
I beg to differ. Grammer and spelling are very important in RL, as they help people understand you. If you mispell a word, it can change the entire meaning of a sentence. Also, as LyingInBed stated, people tend to look down on and/or not take seriously those people with poor speech/writing skills. It may not be an accurate reflection of your intellingence, but it does make you out to be uneducated and/or unintelligent when you don't use proper spelling and grammer. Just a little something for you to think about next time you think it doesn't matter in "Real Life." :cool:

i use abc spell checker Grats

You never hang out in "Hood" Type of areas now have you? Slang 24/7 not proper English and you ended up understanding what they ment Just fine

Those people who look down on People with poor speech/writeing skills Look down on Street type of people then and seem to be Racist to a point
Gorteck

12-10-06, 09:06 AM
ok well i got one
my party was in a battle that we obviously werent supposed to walk away from, and well we were mercenaries hired to retrieve a kings daughter.... anyways, i was givin some cursed gloves that were gloves of clumzieness, and well i couldnt hold a weapon and for a dusk blade that kinda sucks when surrounded by 5 cr 9 vampire spawn and as a 7th lvl character there was no way to get out of it so i told them all to go F*** them selves and used shocking grasp on myself to prevent them from killing me and bringing me back as a vampire spawn like the rest of the party already had been turned into . and well sure it wasnt anything great but it is my shining glory moment in dnd :D

lol that so reminds me why i laf my ass off at this line
"If im going down im sure as hell takeing you down with me busto!"
Gorteck

12-10-06, 09:12 AM
A few ways I remember people dying in campaigns years later


(Elements of Call of Cthulhu here) Walking down a hall, one of the characters finds a scroll. he says he wants to pick it up and read it... I tell him it only says one thing but it says it 3x... He says he doesnt care and wants to read it anyways. So I let him. The scoll said "Hastur"

Another one, a fighter was being a royal pain in the butt and thought he could kill anything and anyone. So we went to a tavern and were sitting down having a drink, a little mouse was running around nibbling on this or that. In his annoyance at the days events he stomped on the mouse killing it instantly..... only to find that there was a massive group of druids in the room for some reason


I played a nightwalker character and my party and I were going from town to town killing good people for random bloodshed. One of them cursed me with something ( wasnt able to understand it at the momment) but it apparently affected my ability to detect good.. We went into the next town looking for more people to kill but it was a ghost town. we wandered around till we heard some chanting and peeked into the building it was coming from.

100 lawful good clerics and various other people and in the center of the room in a glowing beam of light... a Solar...........


Also had a guy that got us sucked into ravenloft and we got to nedraggard castle and he got the bright idea to try to use his thief abilities and backstab Lord Soth with only a plain dagger :weep: ... that didnt go over well

Wow sounds anti Fighter ish ...

Sounds Anti NightCwaler ish ...

That so reminds me the time my BlackGuard/Fighter Was sent to Raven Loth with a party mostly filled with Wizards/Druids sep for the completely new char who was a Fighter/Rouge/Barbian/Ninja/Monk (Eveyone thought he was dumb but i took the guy under my wing lol) with the new guy me and him ended up just doing a bunch of random things found out they Worked and was able to Escape Ravon Loth the party never liked that guy again for randomly finding out how to Escape Raveon loth if your a Melee type of guy like we where

In short we Escaped Ravon loth and left the Druids/Wizards to there own Dismised and they died

i then let the Dwarf Barbian/Fighter/Monk/Ninja/Rouge live sense he became Naked AGAIN (Big Story on this which was horribly funnyer then ****) lol
Maxwell_Silverhammer

12-11-06, 02:52 AM
In the last game i was in, we were foiling a necromancer's plans.

first memorable death:
A follower of the necro was tracking us and eventually caught up to us at a temple of farlong. he called us out side and the DM started doing the story important speach.

DM (as the necro follower): I've been following you for sometime, ever since your encounter with-
Barbarian: I go into rage and run towards him!
DM: m-- what? are you serious?
Barbarian: yeah! I swing my axe at him!
DM: *sigh* roll damage..
Barbarian: umm...im in rage so i get (a ungodly attack modifier and damage modifier)
DM: :eek: ...........uhh yeah you cut his head clean off...one swing.

Second death:
The necro summoned warriors from another plane (iron kingdom) to attack and kill us. we ended up noticing something was wrong and joined forces. One guy in iron kingdom could summon grease at a designated point.. he chose the necro.

Slip fall slip fall. prone. arrows. warrhammer to face(coup de gra)
Joex_The_Pale

12-11-06, 04:34 AM
i use abc spell checker Grats

You never hang out in "Hood" Type of areas now have you? Slang 24/7 not proper English and you ended up understanding what they ment Just fine

Those people who look down on People with poor speech/writeing skills Look down on Street type of people then and seem to be Racist to a point

It has nothing to do with rasism. It has everything to do with percieved intelligence. And using a spell checker is only part of the process. You must also read through what you have written to make sure that you have used the right word in the right place. "Wait" and "weight" both sound the same and are both properly spelled out, but mean entirely different things. If you use one of them where you meant to use the other, your meaning changes to the point of making your sentence meaningless, making you look foolish.

If you wish to use slang with your buds in the "Hood", go right ahead. But leave it there. When you go amongst others that have a different form of speech, you must either learn to make yourself understood by the common form of speech or be precieved as unintelligent and ignorant, regardless of your actual education or brain capacity. This is not an attack on you or your homies. I use different forms of speech depending on whom I am speaking to at the time. I speak differently to my boss then I do to my freinds, and use another speech pattern when I talk to my children. Elders, strangers, officials, people I don't like, they all get a slightly different pattern of speech. Sometimes it is very proper, sometimes it is so full of slang and inside jokes that an outsider wouldn't recognize it as English, almost. I am not trying to attack you or your methods of communication with your friends, I am just trying to open your eyes to the fact that the way you communicate with them is not the only way. And neither is the proper use of plain English a bad way of talking with the rest of us. :D
Gorteck

12-11-06, 05:08 AM
It has nothing to do with rasism. It has everything to do with percieved intelligence. And using a spell checker is only part of the process. You must also read through what you have written to make sure that you have used the right word in the right place. "Wait" and "weight" both sound the same and are both properly spelled out, but mean entirely different things. If you use one of them where you meant to use the other, your meaning changes to the point of making your sentence meaningless, making you look foolish.

If you wish to use slang with your buds in the "Hood", go right ahead. But leave it there. When you go amongst others that have a different form of speech, you must either learn to make yourself understood by the common form of speech or be precieved as unintelligent and ignorant, regardless of your actual education or brain capacity. This is not an attack on you or your homies. I use different forms of speech depending on whom I am speaking to at the time. I speak differently to my boss then I do to my freinds, and use another speech pattern when I talk to my children. Elders, strangers, officials, people I don't like, they all get a slightly different pattern of speech. Sometimes it is very proper, sometimes it is so full of slang and inside jokes that an outsider wouldn't recognize it as English, almost. I am not trying to attack you or your methods of communication with your friends, I am just trying to open your eyes to the fact that the way you communicate with them is not the only way. And neither is the proper use of plain English a bad way of talking with the rest of us. :D

i found just about eveyone eles but you and other "English" Teaching people dount seem to complain and ***** unlike you

ABC Again for the win ... i am not useing it Dumb im acouly Reading the words it has in ABC so i could pick the right one ...

this is getting to be an Arguement so after this i beleve it will just become dumb

After all if eveything you said is correct and you stand 100% behind it then there is no reason why you should have to teach it to other people ... inless you wish to feel special or some other form like that

This is allso a Game ... What im not trying to Apply to Wizards now am i? Let the bloody people use what ever speech they freekin want

Allso if ur going to complain about Writeing/Grammer Make sure yours is 100% as well other wise quit complaining

your the one who started complaining like i said i never Asked you to be my "Teacher" But you seem intempt To do just that

Drop it I Strongly disagree with you on many points but i dount wish for this to become a mindless Arguement
Gorteck

12-11-06, 05:10 AM
In the last game i was in, we were foiling a necromancer's plans.

first memorable death:
A follower of the necro was tracking us and eventually caught up to us at a temple of farlong. he called us out side and the DM started doing the story important speach.

DM (as the necro follower): I've been following you for sometime, ever since your encounter with-
Barbarian: I go into rage and run towards him!
DM: m-- what? are you serious?
Barbarian: yeah! I swing my axe at him!
DM: *sigh* roll damage..
Barbarian: umm...im in rage so i get (a ungodly attack modifier and damage modifier)
DM: :eek: ...........uhh yeah you cut his head clean off...one swing.

Second death:
The necro summoned warriors from another plane (iron kingdom) to attack and kill us. we ended up noticing something was wrong and joined forces. One guy in iron kingdom could summon grease at a designated point.. he chose the necro.

Slip fall slip fall. prone. arrows. warrhammer to face(coup de gra)

The Barbian Needs a Cookie ... :cookie:

The Party needs a cookie ... :cookie:
Maxwell_Silverhammer

12-11-06, 05:35 PM
:d Yay Cookies!!
Destindbomb

12-12-06, 02:44 AM
This was probably one of the funniest monster deaths I have ever seen. I was playing a druid and a friend of mine was playing a sorc. We were fighting a drider and my friend just wanted to stall for time. So she cast grease on the area around the drider. Somehow, it failed the save and fell prone. Next was my turn. After confirming with my DM that grease was flammable, I produced flame and set the grease on fire. I don't know how long it took, but that drider didn't leave the grease and burned to a crisp.
Maxwell_Silverhammer

12-12-06, 03:59 AM
We had an agrument with the dm about the flamabilty of grease...he ruled it out...i think because the guy was dying so fast.
TarlSS

12-12-06, 05:52 AM
Grease generally doesn't burn, no. It's purpose is to prevent food FROM burning. Hence we use it on food. And when we don't, the food burns and sticks to the pan. La.
Joex_The_Pale

12-12-06, 10:55 AM
i found just about eveyone eles but you and other "English" Teaching people dount seem to complain and ***** unlike you

ABC Again for the win ... i am not useing it Dumb im acouly Reading the words it has in ABC so i could pick the right one ...

this is getting to be an Arguement so after this i beleve it will just become dumb

After all if eveything you said is correct and you stand 100% behind it then there is no reason why you should have to teach it to other people ... inless you wish to feel special or some other form like that

This is allso a Game ... What im not trying to Apply to Wizards now am i? Let the bloody people use what ever speech they freekin want

Allso if ur going to complain about Writeing/Grammer Make sure yours is 100% as well other wise quit complaining

your the one who started complaining like i said i never Asked you to be my "Teacher" But you seem intempt To do just that

Drop it I Strongly disagree with you on many points but i dount wish for this to become a mindless Arguement

*shakes head sadly* You poor, silly twit. I wish you the best in life and hope you grow up soon. Hopefully, real life will go easy on you until you do... :(
ProfWhy

12-12-06, 01:58 PM
*shakes head sadly* You poor, silly twit. I wish you the best in life and hope you grow up soon. Hopefully, real life will go easy on you until you do... :(

Wow... Talk about a completely uncalled-for slam... I certainly hope you don't get too many nosebleeds from your lofty perch upon Mt. Olympus...

I agree that poor sentence structure, grammar errors, and shoddy spelling can make a post easy to pass over. However, there really isn't any reason for those insults, and it could've been handled any number of better ways... *sigh*

And now that I've added to the derailment of the thread, I will gladly go back to reading the fascinating stories of heroism in the face of certain doom, and let things return to normalcy... ;)

Edited to add: Duly noted, Lyinginbedmon... Well, goes to show that I'm not perfect... ;) Apologies all around! Another round o' drinks for the bar! Back to the stories!
Lyinginbedmon

12-12-06, 02:07 PM
I would like to note ProfWhy, that Gorteck began the trail of inflammatory phrases long before Joex_The_Pale did

Still, let us harken back to the tales of derring-do!
DaidojiTaidoru

12-12-06, 02:46 PM
Glorious Character Deaths....

I might have one.

The Setting: Ravenloft, 3.0, the University of Dementliu.

Our heroic band of students has successfully put to rest the tortured ghosts of the two lovers who had been haunting the dorm room and the clock tower. Unfortunatly, the only person who knows the true story is my character, Quilin the Sithican dirgist (Bard). Specifically I know that the "nice gentleman" Constantine who has been flirting with our lovely dancer Namida (actually a fighter...) was the one that murdered the two lovers. This irks Quilin to no end. Then, using a cunning ploy, the villian steals the Opera that Quilin had been writing (loosely based) on the subject and reissues it, modified so that 'his' character was actually innocent, and making the songs more generic.

Quilin of course takes this poorly.

Now, in this game it was houserulled that people with proper relgious, arcane or performance skills could, by gathering a large quantity of people of similar talent, create great magical effects. Or in short, rituals were not limited to Epic. In addition some, questionable, 3.0 books were allowed....

So Quilin decides to write a new Opera. One that, when performed will create a Zone of Truth like quality over the area. However, the effect should be subtle, so that those affected would not realize they had been hit until after they started telling the truth. This would of course allow him to confront the evil Constantine, force the villian to confess to his foul murder, thus winning him the heart of the maiden fair. He works feverously through an entire semester, ignoring lesser classes and taking full advantage of elves lack of sleep requirements. And in the end, the dice reward Quilin with a 20. Truely, the greatest Opera he could have written.

But that is not enough, no, he must get the finest company to perform it. Thus he moves in social circles, finding those that share his emnity against Constantine. They direct him to a group of socilites who have chosen the delightfully ironic title "The Noble Society of Assassins." (Note: They're more of a revolutionary group then actual assassins but...) After hearing his plan they agree to get him the finest Opera company in the city, for most of the profits of course.

Now the sceen was set. The Opera was ready. The seats were filled with the leaders of most of the great merchant families. Several members of the Council (including the Darklord...) were present. And most importanly Constantine was sitting nicely in box #7, with his boss.

Now the dice fall for the performance. When all the aid anothers are tallied up the final roll is a 89. The GM gives one of those smiles. The following are conversations as the play progressed.

Fop: "That last number was very good. Of course, I'm high on Opium, so everythings good."
Fop's Date: "It's okay. I've been alseep for the past 15 minutes."

Revolutionary 1: "The spell should start soon. Brian, what's something you wouldn't normally tell me?"
Revolutionary 2: "I've been staring at your chest for the past 10 minutes mylady."
Revolutionary 1: "It's working."

Merchant 1: "Ah, thats a good joke! Reminds me of the time I swindled Marcus for 20,000 gold."
Merchant 2: "What? That was you? My thugs'll put you in the river just like they did old man Lenard!"

Constantine: "I should have killed that damn elf when I had the chance."

Quilin: "I don't think I thought this through as well as I should have."

So as the dueling and gunfire starts, Quilin heads into the back for his bow and arrives just in time to see Constantine toss his boss out of the box. As the rest of the party flees the sceen, Contantine and Quilin snipe each other with their prefered ranged weapons, leaving both rather injured. Finally as the two rise from their prospective cover the gendarm finally burst in with muskets. Constantine raises his hands knowing that his position will get him off scot free. I think for a good two seconds, and decide I never want to see this man again. Quilin shoots him in the heart, then is shot down by the gendarm.

For extra fun the majority of the council was killed in the incident, and in the power vacum the lower class people rose up. So the rest of the party got to enjoy Dementliu's version of the French Revolution. All because I was petty and vengeful.
chronolog

12-13-06, 02:18 AM
Okay this is more of a endgame death of a familiar. I was playing a druid if i cant emember lvl 6 at lowest I had a wolf companion. We were teleported to the final battle by a helpful wizard. Of course this was a giant skeletal air.... thing.... now keep in mind that it is undead and the party stocked up on potions before coming here. we also have a healer that could make potions. As the battle went on my pet wasnt even paid attention to. I was getting low along with the rest of the party (Even with alot of turns waisted on healing) THe skeletal giant still had a good amount of hp left so we got desperate.
I cant remember where but we had someone build a jetpack. (something with a firball and a bag of holding and... i dont even remember anymore but the sorcerer had the great idea to. "Lets launch the wolf". So as a druid i protested to launching my animal friend at it...... for a while. then a grin came on my face. WE strapped the poor wolf to the jetpack along with about 40-50 potions of cure light wounds. When my turn came around i blessed the wolf on the journey and removed the tie to the rocket. The wolf was off in the blink of an eye. The party just watched as the dm rolled up damage after damage for each potion on the wolf towards the skeleton. In the end we did about 2 hunderd damage to it which sadly was about 50 hp from death. My wolf somehow didnt die in the explosion and collision but he was gonna take the falling damage.
Now i wasnt going to stand for my wolf dying in vain. I ran and grabbed the poor wolf on my next action. The wolf had about 5 health left. (Oh for the next part of the story remember that the dm thought thsi was the stupidest idea ever and was kinda peeved). The place we were in wasa time flux area where we normally had to make a reflex save to dodge charging boars and armies. ANd on a "Random chance the DM" Chose a t-rex to appear and grab my poor wolf by the torso and run off into the void of time.... I was sad but it was freaking cool in the end we all sacraficed ourselves to kill the beast and its master but it wa a good ending to a good game.
Slurg

12-13-06, 06:33 PM
Basically my favirote character Slurg (half-orc barbarian who carried an 800 lb gold axe, and rode a dead blue dragon) a bard, a rogue/wizard, and a fighter, and a ranger, all level 20 were fighting the BBG, well kinda of. We were fighting through him to get to his power staff to break it and turn him into an 2,000 year old human again.

After hours of fighting the entire party was dead, including the mounts, except for slurg who had been tossing enemies out of the windows. There was the BBG and about 20 steel doors blocking Slurg from the staff. So he bull rushes the BBG (while raging) Hits the BBG through all the doors and into the staff which breaks it, So now this 7,000 foot tower is crumbling all around Slurg, and enemies jump out the windows, Slurg jumps after them catches and kills them all, and splats on the ground his axe sticking straight up, His last words..."I WON!!" :D
EntropyDawn

12-13-06, 10:53 PM
i found just about eveyone eles but you and other "English" Teaching people dount seem to complain and ***** unlike you

ABC Again for the win ... i am not useing it Dumb im acouly Reading the words it has in ABC so i could pick the right one ...

this is getting to be an Arguement so after this i beleve it will just become dumb

After all if eveything you said is correct and you stand 100% behind it then there is no reason why you should have to teach it to other people ... inless you wish to feel special or some other form like that

This is allso a Game ... What im not trying to Apply to Wizards now am i? Let the bloody people use what ever speech they freekin want

Allso if ur going to complain about Writeing/Grammer Make sure yours is 100% as well other wise quit complaining

your the one who started complaining like i said i never Asked you to be my "Teacher" But you seem intempt To do just that

Drop it I Strongly disagree with you on many points but i dount wish for this to become a mindless Arguement




Right, but bad grammar is an eyesore for alot of people and makes it very hard for some people to read the posts and reply to it. They get headaches and get frustrated enough to want to ignore it all before getting all the way through, however this thread was about deaths that were memorable in some way or another. So this is not only hijacking but also getting towards flaming and baiting which is against the rules. Soooo back to the subject people?
EntropyDawn

12-13-06, 11:03 PM
Gorteck; Wow sounds anti Fighter ish ...

Sounds Anti NightCrawler ish ...


? anti? how so?

It was a nightwalker, they are different than night crawlers lol.
I messed up, I was a little evil bugger in a room full of holy buggers and one big old toughie that wiped the floor with me.

As for the fighter, he didn't get a chance to fight much. They mystically restrained him and then destroyed him for a wanton disregard of life. Especially since it was no ordinary rodent. He screwed up as bad as me if not more so he he. it was great. We ended up basically just playing a set of campaigns to see who could find the most interesting way to kill the other player off. It was alot of laughs:D
itwasntme

12-16-06, 02:10 AM
? anti? how so?

It was a nightwalker, they are different than night crawlers lol.
I messed up, I was a little evil bugger in a room full of holy buggers and one big old toughie that wiped the floor with me.

As for the fighter, he didn't get a chance to fight much. They mystically restrained him and then destroyed him for a wanton disregard of life. Especially since it was no ordinary rodent. He screwed up as bad as me if not more so he he. it was great. We ended up basically just playing a set of campaigns to see who could find the most interesting way to kill the other player off. It was alot of laughs:D

i beleve he just got mixed up in the arguement

But Gorteck at last we meet again ... i so wanted that name but YOU Stole it from me *Growls* i dunno if u did or didnt im just saying i was upset that when i wanted to make my account namethat it was allready taken ...
cog_n_taz

12-17-06, 09:06 AM
(disclaimer: all rolls were done in advance, this was merely description so I could tell the party the whole thing without interruption)

The situation: BBEG fight, the party is on the verge of a TPK, things are looking grim. None of the characters are dead, but all are low on resources and HP, the blackguard BBEG traps me(evoker) and himself in otiluke's resilient sphere, and I am about to get a shot of transmute wizard to dog food. Rest of party is powerless to help, so they heal/buff everyone around, including me if it is not a touch spell.

The cast:

Darius: swashbuckler, generally pretty jolly.
Krell von swiftsteel: Fighter/exotic weapon master
axle: warforged cleric
me, covadish weavedancer: a rather melancholy living clone(treat as human in every way),he was originally created as a sorta backup plan by a wizard, but something went wrong and the guy ended up being sentient. He kept out of the way and helped the guy while he wasn't looking, but then the wizard died. He didn't, ofcourse, get to control the clone. Now he travels around, looking for something to do with himself, and a purpose to give himself.

A line from him to give you an example: "Men and women who search for a reason for existence, there is still hope for them. There is nothing, though, that is as cruel as knowing you have no purpose, no reason to exist save as a cruel joke of the gods."


what happened(sorry bout the wait!): as a wizard in close quarters with a blackguard and no support, he's getting badly beaten up. When I realize that he's gonna die anyway, this happens...

" as he gracefully evades the Blackguard's sword blow, he turns to his companions. 'My friends and comrades in arms, I have travelled long with you, yet I fear that it is at an end, for at last I have found a purpose. I am no joke of the gods, for now I know that everything until now, all this time, was meant for this moment. I have a purpose, and now my life is complete. Goodbye, my friends, I shall miss you.' Tears fill his eyes, both of joy and sorrow. As you watch, Covadish and his foul opponent are engulfed in flames. When they clear, they are both gone. Covadish Weavedancer is gone from this world... forever." (sudden maximized empowered fireball, by the way.)


It made two outta three of the other players cry a lil, so I consider it a job well done.
Lyinginbedmon

12-17-06, 03:22 PM
what happened(sorry bout the wait!): as a wizard in close quarters with a blackguard and no support, he's getting badly beaten up. When I realize that he's gonna die anyway, this happens...

" as he gracefully evades the Blackguard's sword blow, he turns to his companions. 'My friends and comrades in arms, I have travelled long with you, yet I fear that it is at an end, for at last I have found a purpose. I am no joke of the gods, for now I know that everything until now, all this time, was meant for this moment. I have a purpose, and now my life is complete. Goodbye, my friends, I shall miss you.' Tears fill his eyes, both of joy and sorrow. As you watch, Covadish and his foul opponent are engulfed in flames. When they clear, they are both gone. Covadish Weavedancer is gone from this world... forever." (sudden maximized empowered fireball, by the way.)


It made two outta three of the other players cry a lil, so I consider it a job well done.
#whistle#
cog_n_taz

12-17-06, 10:22 PM
*stupid grin*
Agile_thieve

12-18-06, 03:48 AM
OK Here's one of my most memroble deaths, i was a Rogue and i had two friends a fighter and a Sorc we were just level 3-4 we had adventured a bit and wanted more power, and as we had no real quest yet we decied to talk to a wizard about increasing our attributes, the wizard told us about the bloody friggin "Deck of many things" we then went on a back breaking quest to get this wizard a whole heap of things (i can't remeber what) and when we arrive the wizard informs us that the cards will only effect the player who draws them, so we decied to draw two cards each, The fighter draws a wonderous item longbow, and gets 2000 GP The Sorc draws Remove magical effects the The holy avenger I Draw Remove previous card affects, Which i add were in this order, Then i draw "Death by a Lesser Death" which basically ment that a challenge rating seven creature that was incoperal and had damage reduction 10 delt incredible damage was summoned and told to kill me! I spent many rounds running around in the top of the mage tower avoiding it, while my friend were helpless to help me, they with their MAGIC ITEMS and I with my REGULAR SHORT SWORD, i couldn't hurt it they could, i eventually figured that i would attempt to Jump climb tumble out the window and escape! ...

I failed my DC check. I fell and was crushed by the falling damage.
That was the veryfirst of our characters to be buried.
Anomen

12-18-06, 06:51 PM
The PC's (1st level) had been dumb enough to let themselves get captured by a band of hobgoblins. (They had been sold out by one of the other players) then said player lets them out of their cell and then yells really loud bringing the entire hobgoblin camp running. Meanwhile one of the characters had locked himself back in the cell and laughed at the others as they were slaughtered. Him and the sell-out dictated that the others were noobs and killed the remaining hobgoblins and went off by themselves.
Zephania

12-18-06, 10:18 PM
This was truely one of the most epic PC deaths that I have ever been a witness to. And it all started at level 4...

Veshan, Paladin of Tyranny, was making a usual run through a stronghold for the stereotypical wizard. He openned a treasure chest, and there sat a halfling. He picked him up by the head, named him Stretch, and placed him in his bag of holding. Turns out Stretch was magical, and couldn't die(he'd appear right behind Veshan if he did).

Fast forward about 12 levels. Stretch is still around, and Veshan managed to become a half-fiend Blackguard. Also traveling with him is a rogue obbsessed with knives and fire(me), and a hardass vampire fighter. Veshan is busy gettin some tail, when he rolls a 20 on the Ride check. In an offhand comment, the DM(me...) says "A diety was probably concieved!". Veshan's player gets a wide grin on his face and pulls out the book of Vile Darkness. The campaign went downhill from there...

A few levels later, everything is really unbalenced, due to various bonuses given to Veshan because he's the father of a diety. So we're going on yet another mission through a swamp, when we encounter the Tarrasque. We manage to slay it, but not without difficulty. After it's death, Stretch begins to glow, and floats toward the beast, beginning to fuse with it(yes, using the psionic power). Now, up till now, Stretch was mostly an item. No class levels. A brief moment of confusion was followed by horror: He was the Overdiety! Now, we had tortured this poor guy for the entire game. So, we had to call upon the powers of the universe. Veshan, using my rogue's sacrificial dagger, and his collection of virginities(sleight of hand checks), sacrificed himself to get a Wish(knowledge religion check, see BoVD), to wish he never existed. And with that, he vansished. Chain reaction. Eventually the universe never existed. So Veshan is out in Nothing, and, because he had killed everything in the multiverse(including the other gods) he gained Divine Rank 349, and was the new Overdiety. And now he's DMing my game. Teh awesome.
KianTreeshadow

12-21-06, 08:26 PM
Ok this happened a few weeks ago.

The party (minus our sorcerer who's player works mostly when we have sessions so we just made him wander around the city of grayhawk, but i digress) was on the search for a wizard that tried to make himself immortal and by not becoming a lich, which upset many individuals including many Inevitables. According to the King, all able bodied people were to report to the castle and were briefed.

Fast forward to us tracking him down to a tomb. After a few levels and battles we encountered a Nightmare, no sweat right? Well, after flanking so i could get my sneak attack on and doing a decent amount of damage, the damn thing decided to focus it full attack solely on me. Two confirmed crits and another successful hit later i was effectively dropped from 44hp to -15 like that. :ghosted: (Apperently, according to the DM, both hooves collapsed my chest, nice!) To top it all off the damn thing dies after a few more hits less than 10 hp i think.

Naturally everyone is upset by my untimely demise, but the sorrow turned to hope as within the chest that was in the room, a Ring of Major Energy Resistance (Cold) was found. Retail value 28,000gp. Wow that is just what it costs for a True Ressurection, hmm. :thinks: Anywho my druid cohort and the wizard decide that we can trade the ring for a rez and that it would make sense to go to the Temple of Corellon Larethian seeing as how that was my diety.

We get there and and of course the elves are wondering why there are 2 humans, a gnome and an aasimar in their temple. The deal was struck but all the while our cleric is proclaiming that it was Pelor's will that led us here and he is a superior god, etc, etc! :looloo: Naturally this ****** off the priests and nearly escalated to a full out religious war if the gnome bard hadnt stepped in with a nice diplomacy check and calmed everyone down long enough for our wizard to escort the now assumed cleric/paladin out, while the others stayed behind.

When i was return to my mortal coil and told this information in character, natually i wasn't too totally stunned ( our cleric is sort of a racist, only in character though!) but i still wanted to beat him. I apollogized to the priests of my faith as did the priests of Pelor as i found out later. And to think my character was one tiny iota from total death. I think after that incident he lessened up on the bigotry, after all i am the main fighter and I just might not be there when he needs me the most! ;) ;)

Too bad I didn't get to showcase the swashbuckler i have as backup lol!
bekeleven

12-22-06, 08:26 PM
Ever seen 4 6th level characters take on a Tendrilicus? Well, nobody died, but it is really in the vein of this thread...

Our ranger and two rogues are scouting about 150 feet in front of the rest, when it appears (TDs have great hide in the forest) and starts grappling. Well, our werepuma-gnome ranger can grapple its arm to a standstill, but me (whisper gnome rogue) and the halfling rogue are both put into its mouth. About this time the rest of the party catches up. Our monk, who wanted to upstage me from past battle (I had dived 30 feet onto a troll's back and got TWF double- sneak attack with two daggers for a kill) takes one look, and DIVES INTO THE TENDRILICUS' MOUTH.

He punched his way out, utterly smashing the thing's body in the process, helping especially since were were paralyzed in there. Afterwards, the ranger (who has an anymosity towards my rogue) posed my paralyzed body in unflattering ways. Luckily he sleeps and I don't. :devil:

Anyway, I'm having trouble upstaging him after that one. My only chance is to find an ancient wyrm dragon and get double criticals throwing my daggers, so that each one goes in an eye, they criss-cross in the brain, and come out opposite ears. Now THAT would be pretty freakin' epic.
MyNameForevermore

01-02-07, 06:31 PM
Ah the story of this one still hangs in my mind...

Then again, it was only last night.

Our party hopped an airship to the "small hamlet" of Sharn. The captain of this airship was an ex-adventurer, and at the moment the city was under quarantine. He said that there was only one reason he took us aboard and would bring us into a quarantined city; to carry out one last adventure.

As soon as our cleric could say "Knowledge History", we were off to the lair of Volthat, a powerful sorcerer turned vampire turned lich (don't ask how, it's a longer story than the one I'm about to tell), to gather treasure, gain a few levels, and avenge Captain Farlong's younger brother.

Now, I should inform you of who is travelling in our party. We have a Hexblade 9/Fighter 1 Warforged (myself), a Swashbuckler 7/Fighter 2 Human, a Warmage 7 human, and a Cleric 10 human.

Upon reaching the second battle of the tower our five escorts had either become wights, been stung to death by giant wasps, or commited suicide, but we noble adventurers remained.

Upon reaching a large circular chamber, the lich stood behind a desk with a skeletal warrior next to him, two mummies near the back of the room, and a Vampire Spawn atop a box to our left. After exchanging witty banter and discerning that the lich had already slaughtered someone who looked exactly like our Swashbuckler (we assumed it was his father, as he was illegitimate), we engaged the lich.

A scorching ray attack on the first round of combat brought my Hexblade to 21 HP. Shortly after I downed a "Repair Serious Damage" potion and brought myself to 36 HP. Our Swash attacked the skeleton with a rapier, barely doing anything. Following, our cleric blasted the Vampire Spawn with Searing Light. It died. Our Warmage proceeded to attack the Lich with a Lightning Bolt. Succesful hit, but no damage. The mummies approached but were unable to attack, and the lich cast Mass Suggestion on the party. Myself and the Warmage failed the Will save and approached the desk, tossing our weapons over the counter and kneeling in surrender.

Now that the evil undead were severely p*ssing our Swashbuckler off, he charged the Lich with his +1 rapier of Acid. One damage. Our warmage tried to Fireburst the lich, but once again, no damage. Our cleric turned the mummies in fear and then the lich reached out and paralyzed our swashbuckler, sending him to the ground. Everyone failed Spot checks, so we all assumed he was dead.

My Hex, who had an excellent relationship with the swashbuckler, was enraged. He attacked the Lich repeatedly after regaining his scythe, but couldn't do much. Soon after, the Warmage fell to the skeleton, who was wielding a pick of brilliant energy.

The Lich tried to use Telekinesis on me, but failed miserably, and I continued to attack him. Things were looking in our favor until the skeleton scored a critical hit on our Cleric. She was decimated by the blow.

Now, the Lich ran towards her body, and the Hexblade went ballistic. You see, he had slowly been falling in love with the cleric, and she in return. Charging the Lich and his skeletons, my Hex swung repeatedly with his scythe, bringing the lich eventually to 18 HP (My DM assumed I was s*** out of luck, so he continued to tell me the HP of the Lich after each hit). By this time, however, my warforged had reached -9 HP.

Now, we played the battle with warforged becoming disabled at negative Hit Points, and not unconcious. If that's not the correct way to play, it doesn't matter much, as you'll see soon. Basically, I was allowed to make one standard and one free action every turn without falling "unconcious" and taking damage.

My turn came and I attacked the lich, hoping to bring him down as 18 was my max damage without a critical at the time. I came two shy of his AC. The DM ruled a miss, and I thought for a second. I told the DM that I was making a second attack. I hit his AC exactly. 18 damage. The Lich crumpled to the ground under the weight of my scythe and I fell atop him.

The swashbuckler was soon rescued by the airship captain, who turned out to be his real father.
Drohem

01-02-07, 11:30 PM
Setting: Homebrew in which a lich secretly opened portal to demon plane. We had to kill the stinking lich THREE times to finally and irrevocably destroy him, yet his evil legacy lived continued with demons trapped on material world. One demon was so large and powerful that it was ravaging through the world destroying everying in its path. Personal combat with it was suicide. The Emperor (PC) and his loyal aids-de-camp devised a devious plan. Gunpowder and cannons were available, and every cannon in every conceivable part of the various countries and kingdoms under the Emperor were amassed for the trap. We scouted and found the perfect location for the trap: a natural bowl valley with high cliffs and a barn in the center of the valley located near a stream. Cannon crews from every far flung corner of the empire were brought forth and placed around the valley rim. Exact measurements were taken and cannons pre-sighted. Also, many, many pounds of dynamite were set in the barn. The only problem was getting the demon there. Anyone or anything that came close was killed by it. We witnessed the demon killed several giants without problem. Also, anyone who would lure the demon there was going to be obliterated by the cannons and dynamite. My character Fierce Fox and his pony companion Freewind volunteered. Fierce Fox came from a people akin the the American Indians of the plains and was an expert rider. He knew it was going to be his death, but it had to be done and he and Freewind were the only ones who could stay just out of the demons reach to lure it there. The time came and Fierce Fox and Freewind rode out to the demon and counted coup on it, then turned and raced like the wind towards the valley floor and barn. The demon took the bait, and followed. The entered the barn, and the loudest bang in the recorded history of this world was heard. It was remembered and the Day of 10,000 Cannons, and Fierce Fox and Freewind were forever immortalized in the history of the empire as heroes.
Mock26

01-03-07, 12:02 AM
The group was in the ruins of an underground dwarven city. They were on a quest to find the long lost recipe for the greatest ale ever created in the history of The Forgotten Realms. While searching for the recipe they found a keg of the ale in a store room that was exposed to a chasm because of a long ago earthquake. THe chasm was only about 100' deep. Bear in mind that this ale was thought "extinct" about 3 centuries before this current adventure and the last known 4 kegs were drunk at the wedding of a dwarven king, they cost 50,000 gp each, and dwarves wept at the greatness of the ale. While searching the room and exhulting in their find of this precious keg, a group of drow snuck up on the group and attacked them. The drow had a couple of ogre slaves with them who threw boulders at the group. When the one ogre ran out of boulders, he reached down, grabbed the keg, and threw it one of the characters. The keg hit, but didn't break. However, that part of the room was angled down towards the chasm and the keg started to roll towards the chasm. One of the dwarf fighters made a dramatic dive for the keg, grabbed it, but was unable to stop it from rolling over the ledge. So, he said that he was going to try and maneuver himself to be under the keg and cushion it's fall. He succeeded. The keg survived, but he died. The player was very happy with his character's death. The mostly dwarven group thought it was a noble death befitting a dwarf. Fortunately the group was later able to resurrect the dwarf, and after the adventure, after they had found the recipe and found even more kegs of the ale, his character was a true hero of the dwarven race, his name was sung in songs throughout the land, and no dwarf would refuse him a request for a drink or two.

While we all thought that the resurrection should have never taken place, before this death all the players had agreed that all their characters would want to be resurrected. None of them had taken into consideration this truly heroic means of death. Not wanting to metagame, though, they had him resurrected.
KidJake

01-08-07, 03:19 PM
I had a midlevel LN rogue/fighter once that I thought had great death. He was a grim, cheerless man who was devoted to his king, country, and god in that order and was acting as sort of a royal agent making sure the other PCs don't screw anything up. Well his standing mission was the death of the BBEG, a high level sorceror who'd not once but twice tried and failed to kill the king.
Well the party (consisting of me, a CG fighter, LG cleric, and TN wizard) was in their second run in with this guy, having just been publicly embarassed the last time. The battle reeks of epicness (in a good way) with large magically supported platforms hovering over a lake of lava, and mindless constructs teetering around like drones. Well we sneak in and lo and behold, there's the sorceror himself, personally inspecting some sort of tube (never found out what it was) and he was precaroiusly close to the edge. The party is just making plans to retreat when I give a roar and charge forward, I hit him with a bullrush and both of us go flying off the edge before any of his lackeys even realise something's happened. The rest of the PCs have barely had time to register that something's wrong when the consenquences of my actions become apparent. Crap begins to fall, things go crazy and the party barely (cause the DM went easy on 'em) gets out of there before the BBEG's entire 'empire' comes crashing down.
The rest of the party went back, and told the officials what happened but were immediately sworn to secrecy. My character never got acknowledgement for his actions because the crazy sorceror wasn't an official problem, and to make any sort of announcement of our success, they would've had to admit that the kingdom was in danger to begin with, which noone was about to do.
Destindbomb

01-19-07, 01:41 AM
I had a dwarven fighter, who fought very heroically for his brother dwarves and was struck down in the prime of his life: By a falling hippogriff. Those things hurt from so high up!

Anyway, unforgettable to me.
Alucarddarkness

01-25-07, 01:55 PM
best death i ever had in one of my games was when a orc army was attacking a fort. after 3 days of attacking both sides was running low on supplies and ammo the pc ( who where defending the fort) where sleeping in the square after being up for 2 days. the first up was the elf who started to eat then downed his armor.
Now the orcs had ran out of large rocks and other objects to catapult at the town. They then started to take what ever they could, light it on fire then launch it, even their dead.
The last thing the elf ever saw was a large flaming cow... yea he died..
Towel_Ninja

01-25-07, 03:44 PM
EDIT: double post.
Towel_Ninja

01-25-07, 03:44 PM
(exscuse my grammer as its not very good)

The party:
(first mate)Gold Roger(me) lvl 11 fighter with four dancing long swords
(captain)Cleavus Intreilius lvl 13 Custom swashbuckler class with two pistols enchanted so they dont require Gun powder
Logen lvl12(i think) paladin/black guard
David(he didnt want a pirate name) lvl11 Ranger

It was a mass scale war with boats, all of the goverments, guilds, and pirates were going at it. there were atleast 100 or so boats. They all wanted something our captain had, so they were killing eachother to get to us. well the mages guild had an artifact that gave them sumpreme control over wind and had a tornado riping through the other fleets. my character was on the verge of death by now because of other people boarding our ship and attacking. my group was losing and the captain just killed the mage with the wind artifact and turned the tornado on them. but we were still losing so my character looked at the captain and nodded as he made his way closer to the tornado.he then loosed all his dancing longswords and then drew his remaining longswords that were mundane. After this he jumped into the tornado. he went out like a hero with flying blades of furry. needless to say i tore through most everyone and gave my group the upper hand ^-^...hope you understood this all. oh and what killed me is a plank in the tornado finaly hit me after taking out tons of people... i than later had my body recoverd and revived!
Joex_The_Pale

01-26-07, 10:10 AM
First of all, nice death! Very cinematic! I can see it clearly and it must have been awesome!:thumbsup:

Second of all, you have no need to apologise for your grammer. I had no problem reading your post at all. The only thing missing that made it the slightest bit hard to read was the lack of capitalization. Other then that, I found it well written and readable. I didn't cringe once! :D
Meshakhad

02-05-07, 12:10 AM
This happened earlier today. Our party (level 2-3, about 6 or 7 players, plus a DMPC) was exploring some elven ruins when we encountered an adult vampiric gold dracolich. You heard that right. An adult vampiric gold dracolich.

As party members became aware of what we faced, one by one the players called for a retreat. Some actually began to retreat. However, some did not. The DMPC (a dwarven paladin) shot the dracolich with his crossbow. Then the undead-hating cleric of Kelemvor attacks as well.

Meanwhile, the DM begins to reveal to us that most of the dracolich's powers are negated by a mythal that is present, and that fighting this thing is not entirely suicidal. What would have been a CR 18 was merely a CR 9 - not impossible for a party of our size. My character - an exalted swashbuckler - is having a dilemma.

On the one hand, he is not averse to fleeing battle. Indeed, my plans were to flee - until my allies attacked the dracolich. I was not going to leave them behind.

In the end, I formulated my character's battle plan. He would engage the dracolich until one of three things happened:
1. He died.
2. The dracolich died.
3. All of his companions either fled or died, at which point, he himself would withdraw.

Well, thanks to the monstrous penalties imposed on the dracolich by the mythal, I actually survived several rounds before the dracolich decided to finish me off. With one blow, he sent my character flying against the wall, killing him.

Now, I should mention that I was kinda killing my character off - I wanted to make a new character (a swordsage). However, I was also roleplaying him properly. My character died in a heroic fashion - charging a fearsome monster, rapier in hand, never backing down.
TheCrawlingSpleen

02-07-07, 02:39 AM
Well, this isn't heroic, but it is unforgettable. Back in 2nd Edition we had a rogue join our group for one of our new missions (nothing too serious, just a dungeon crawl). We're on our way to said dungeon when we come across a fleeing herd of large reptiles (duckbill dinosaurs). The rogue watches the animals speed past us, and makes a decision that, to this day, I do not understand. He makes his rope into a lasso and throws it, successfully snagging one of the dinosaurs.

A 180 pound human is now connected to a 3-4 ton dinosaur.

He is now officially a living tetherball.

Unable to let go of the rope in time, he is hauled into the air by sheer force, and trails behind the dinosaur like a gerbil behind a car until it feels it has run far enough and comes to a stop, at which point the rogue flies over the animal and smashes into the ground in front of it, breaking his neck. RAW, he should have been dead, but since he had just joined us, the DM allowed him to merely be disabled (maybe the duckbill wasn't running that fast).

Turns out we needed him. Remember how I said "a fleeing herd of large reptiles?" Well, the T. rex that had been chasing the duckbills charged into the clearing soon afterwards.
Towel_Ninja

02-07-07, 02:45 AM
First of all, nice death! Very cinematic! I can see it clearly and it must have been awesome!:thumbsup:

Second of all, you have no need to apologise for your grammer. I had no problem reading your post at all. The only thing missing that made it the slightest bit hard to read was the lack of capitalization. Other then that, I found it well written and readable. I didn't cringe once! :D

thanks for that lol wasnt expecting anyone to praise it like so. yes it was awsome.
Zankue

02-07-07, 09:23 AM
This was probably the most idiotic death ever. we were going through a dark forest, when I (the rogue) found some shining stones I followed the stones until they ended in a circle
"follow me" I said to the rest of the party, I walk into the center of the stones and the ground collapses underneath me I fall down a good 30 feet before it begins to gently slope, at the end i fall off the crude slide into into a ton of hay. there are no doors in the room so I decide to see whats under the hay, after a few feet the DM says thats it's too packed and that i cant go any farther.

I go back as far as I can and tell my allies to jump down.

Heres mistake #1 they jump down to me.

We're all now at the bottom of the hole after checking it for some time I make a BIG mistake

Me: I don't know what to do... I guess I light my torch and throw it into the hay
DM::eek:
Player1: :mad:
Player2: :weep:
Player3: :banghead:
Me: :mymy:

After some time we all eventually died due to smoke and extreme heat.
snakeman830

02-08-07, 05:55 PM
Not me, but one of the players in my campaign. it's not heroic, but it certianatly is memorable.

In any case, Ariel (the male elf scout 5) has lot's of dragon related equipment for the Draconomican that I never gave him or said he could have. He had escaped from some drow (he started as a drow himself and supposedly went through some special ritual with a silver dragon to become a platinum knight. Loads of BS). In any case, I decided that the powergaming on his part would have to stop.

The drow were not happy about his escape, so they came up with the best trap I have ever done.

AS the party was walking through a large rom, they failed to notice the greater glyph of warding on the floor. When the elf passed over, the glyph activated, using disintegrate on the floor. The floor disappeared and Ariel fell thirty feet (took some falling damage). When he got to his feet, he was soaked in the oil that he was ankle-deep in. Looking around, he saw his captor place a glowing bead on a barrel with similar barrels surrounding the pit. A wall of iron closes off the top of the hole and the drow runs off down a small passage, a wall of stone covering that one.

So, Ariel gets the idea to run over and look at the glowing bead. He pokes it and it detonates. (delayed blast fireball).

I stopped rolling the damage after 30D%.
Lyinginbedmon

02-08-07, 06:03 PM
Not me, but one of the players in my campaign. it's not heroic, but it certianatly is memorable.

In any case, Ariel (the male elf scout 5) has lot's of dragon related equipment for the Draconomican that I never gave him or said he could have. He had escaped from some drow (he started as a drow himself and supposedly went through some special ritual with a silver dragon to become a platinum knight. Loads of BS). In any case, I decided that the powergaming on his part would have to stop.

The drow were not happy about his escape, so they came up with the best trap I have ever done.

AS the party was walking through a large rom, they failed to notice the greater glyph of warding on the floor. When the elf passed over, the glyph activated, using disintegrate on the floor. The floor disappeared and Ariel fell thirty feet (took some falling damage). When he got to his feet, he was soaked in the oil that he was ankle-deep in. Looking around, he saw his captor place a glowing bead on a barrel with similar barrels surrounding the pit. A wall of iron closes off the top of the hole and the drow runs off down a small passage, a wall of stone covering that one.

So, Ariel gets the idea to run over and look at the glowing bead. He pokes it and it detonates. (delayed blast fireball).

I stopped rolling the damage after 30D%.
I did something similar to get rid of a PC who had powergamed to be 3 times the average ECL of the rest of the party. I had him assassinated via hired sniper from the BBEG, but I forgot that Monks are immune to poison, and that the Guild policy was to resurrect those killed in the line of duty. So, I made up a whole complex story for the whole shtick on the spot, they bought it, and I then covered the whole thing in actual rules afterwards and made it a plot hook.

Fortunately, the guy was actually very happy to die so well, and his next character has been following the rules ever since.
Destindbomb

02-13-07, 09:23 AM
My character, a gnome druid, had a halfling's longsword that could do 5d6 Electricity 1/day on command. He was eaten by a T-Rex. While in the Rex, he tried to summon monsters and maybe have the beast gag something out. If not, they could help dig out of the stomach. after 3 rounds of failed concentration checks and me down to 3hp, I finally decided that I would try to cut my way out with the longsword. I didn't try this earlier because The entry said I had to have a light weapon and a longsword isn't a light weapon. So I say the command word and slice the inside. My dice loved me that day because I rolled max damage on all dice to escape being digested, but as I did that, the stomach acid got the last of my hp and I was killed. The Rex was still alive, sure, but that was way cool everyone agreed. So I got the weapon back on my next char, and I'm a happy halfling now!
ZOMGoubeaux

02-14-07, 01:22 PM
I was DM'ing for a group of my friends on a 6th level adventure. They had to save a child from the clutches of insectile ogres led by an ogre mage. Well, needless to say, no one had heard of tremor sense before this adventure, so the party, all relatively intelligent, decide to send the rogue first. Said rogue almost becomes a Halfling shishkabob on the ogres' javelins. Their wu jen, thankfully, destroyed said ogres, but lost many of his spells in so doing. The rest of the party, including a Lawful Neutral Human Cleric who raised one of the ogres as his servant, a Lawful Good Half-Celestial Fighter, and the Neutral Elf Wu Jen, managed to patch up the Rogue, and proceed further into the cave. Because of the stupid ogre zombie, they managed to plow through many of the ogres in the cave, and if he was destroyed, they would simply raise another. Pretty foolproof. Well, the Half-Celestial Fighter decided that he was a better tank than the Ogre Zombie and charged a group of the insectile ogres. After being swatted aside, and reduced to a single move action each round, the zombie ripped the other two ogres to shreds. Before reaching the child they need to save, the rogue finds a trap, a giant crushing block, and by a stroke of luck bypasses it (read: rolled a 20). When the BBEG, the ogre magi appeared along with 8 insectile ogres that the party hadn't killed yet. The rogue, still seething from his full cavity search earlier from the other ogres, tells the other PC's to take the kid and get out fast. Then the rogue walks calmly towards the advancing monsters and triggers the falling block trap, killing all of the ogres and the magi (rolled a 1 on his Reflex save). So, the tale of the Halfling Rogue killing 9 ogres by using his thieves tools alone is still told in any tavern the PC's enter in any adventure I run for them.
snakeman830

02-15-07, 04:22 PM
I was DM'ing for a group of my friends on a 6th level adventure. They had to save a child from the clutches of insectile ogres led by an ogre mage. Well, needless to say, no one had heard of tremor sense before this adventure, so the party, all relatively intelligent, decide to send the rogue first. Said rogue almost becomes a Halfling shishkabob on the ogres' javelins. Their wu jen, thankfully, destroyed said ogres, but lost many of his spells in so doing. The rest of the party, including a Lawful Neutral Human Cleric who raised one of the ogres as his servant, a Lawful Good Half-Celestial Fighter, and the Neutral Elf Wu Jen, managed to patch up the Rogue, and proceed further into the cave. Because of the stupid ogre zombie, they managed to plow through many of the ogres in the cave, and if he was destroyed, they would simply raise another. Pretty foolproof. Well, the Half-Celestial Fighter decided that he was a better tank than the Ogre Zombie and charged a group of the insectile ogres. After being swatted aside, and reduced to a single move action each round, the zombie ripped the other two ogres to shreds. Before reaching the child they need to save, the rogue finds a trap, a giant crushing block, and by a stroke of luck bypasses it (read: rolled a 20). When the BBEG, the ogre magi appeared along with 8 insectile ogres that the party hadn't killed yet. The rogue, still seething from his full cavity search earlier from the other ogres, tells the other PC's to take the kid and get out fast. Then the rogue walks calmly towards the advancing monsters and triggers the falling block trap, killing all of the ogres and the magi (rolled a 1 on his Reflex save). So, the tale of the Halfling Rogue killing 9 ogres by using his thieves tools alone is still told in any tavern the PC's enter in any adventure I run for them.

All I've got to say is
:OMG!
That is awesome
MeklorIlavator

02-16-07, 01:06 AM
Thats not true, ZOMGoubeaux, we just didn't know that they had tremor sense. We thought that they were just ogres, not weird insedtile ogers with tremorsense until I looked at the sheet with there stats(you did let me, I was the wugen).

And I had other spells, I had just prepared utilitarian spells, not the damage only spells that would have helped.

Ant the 1/2 celestial was level 1(this campaign was 5th, not sixth level). I had more hit points, much to his chagrin.

And I don't remember the rouge being so... gallant at the time.

Also, don't forget that the Magi charmed the stupid 1/2 celestial, level 1 tank, so our "tank" almost killed us.
Arokosaki

02-26-07, 06:34 AM
This guy's death was, for me anyway, memorable...partly because it was my character. Now, our DM is a great DM, but when he really wants to challenge our party (which is of 6), he throws...a huge dragon at us. Now when I say "throws" I mean "has appear in wrathy doom" and by "huge" I mean some age category that makes them size category Huge and have SR above 20. This is perfectly justified (and often quite cool), since 6 level 10-12 party members with access to smite-evil and lots of spells deserve to get their assess kicked around every so often.

Eberron campaign. Battle on a sky-ship. Huge Red Dragon, looks like it's got some half-fiendish template (maybe just fiendish?) on it. My Enlightened Fist has already had a Huge Black Dragon snatch him up and spit him at the party paladin. Apparently, this dragon knows about this encounter, because my battered character becomes snatched up. His Protection from Fire (one of his few remaining spells after an enemy's targeted Dispel Magic) spell eats up his portion of breath-weapon ouchie with a little room to spare...and then our dragon becomes thoroughly dead (lots of smiting involved, plus all the previous rounds of combat damage). My character is now stuck in the mouth of a dead dragon...in freefall. Conjuration is a banned school (Focused Transmuter concept character, so no dimension door to save my ass), I haven't learned Lightning Leap yet, I can't break free with Strength, Escape Artist, OR Grapple checks. And no, I wasn't strong enough to fly carrying the dragon under any stretch of the imagination :P My one access to freedom of movement by means of heart of water...wasn't memorized that day. So, after beating on dragon teeth in free-fall, he (battered and bloody) manages to open the dragon's mouth enough to move...the round they impact the ocean. DR 10/- from stoneskin (through heart of earth) makes the blow that would shove him to -19 ameliorate down to -9...and he succeeds on his save against death from massive damage! However, he doesn't even get the chance to make a stabilization roll...the Daeran's Instant Fortress that one of the other party members had "uppercutted" the dragon with (that's right, he did that while we were on the skyship, further breaking it apart so it all fell with said dead dragon)...landed promptly on top of "me." :gah: :doh:

So, after managing to land after a 200+ft. fall and NOT die / break every bone in my body...I die and shatter every bone in my body (along with everything else in said body). :D
TheCrawlingSpleen

02-28-07, 11:08 PM
That's awesome! :ayyyy!: It's almost cartoon-like: I can totally see the dragon crash into the sea, and the enlightened fist crawls from its mouth and shouts "I'm okay!" just before the wreckage comes down on him. :D
Arokosaki

02-28-07, 11:44 PM
That's awesome! :ayyyy!: It's almost cartoon-like: I can totally see the dragon crash into the sea, and the enlightened fist crawls from its mouth and shouts "I'm okay!" just before the wreckage comes down on him. :D

That's kind of how I see it to, like Monty Python with the reverse punchline:

"Fear not, noble [insertnamehere], I will avenge your death!"

"Actually, I'm not dead."

"Well, that fall must hurt a lot..."

(*unconscious body lifts a hand with a thumbs up and mumbles "not dead!"*)

SPLAT!
KianTreeshadow

03-01-07, 12:15 PM
Last session we taking on a Formian hive that was encroaching on the material plain. In a particularly intense battle, our Jan, our Cleric of Pelor died. Here's how:

So after killing 2 taskmasters with 2 controlled minotaurs and 3 warriors, obviously with them communicating with hive-mind, we soon were faced with a myrmarch, 2 more taskmasters and 3 warriors. The task masters had under their control a hound archon (whom we later freed and has been helping us) and also a rhinoceros. With in the first round, the rhino (CR 4) charged and gored the hell out of our cleric for somewhere aroung 50 pts of damage, which resulted in a one hit K.O. since he had taken some damage from the previous battle. Well obviously we couldn't continue the fight so we prepared our retreat. I cast entangle and our wizard cast magic circle against law and we started to fall back. Our dwaven fighter which we buffed with enlarge person and bull's strength decided to pick up the dead cleric and...threw him down the hall back toward the entrance!:uh-huh: (Mainly so he could fight in retreat, but also for a little comic relief, besides it could hurt him anyway). We got out, went back and true rezzed him. Needless to say it was still funny.
Secrets Untold

03-13-07, 08:39 PM
I was playing a rogue (not a mage! :eek: ) in a 1-shot adventure. After the party split up and left me on my own, I came across a wizard in a room with a pillar in the center. I was positioned between the pillar and the mage, and my DM uses a house rule that says that if a ray misses its target, it continues going.

After that bit of backround, the comedy starts. The mage shot a disintigration ray at me. As I had a reflex save that was wayyy too high, I dodged the spell. Being a slightly arrogant rogue, I taunted the mage, "I'll never die!"

Shortly after saying that, the ceiling collapsed on me. And killed me. Apparently that pillar held up the entire cieling...ow....
ZeroHour85

03-20-07, 03:12 AM
I had a character named Alexander Northwind, the most awesome fighter that I ever played that favored duel rapiers. I had Alexander go the flashy swashbuckler style fighting with the flashy clothing, it was the best. Anyhow, we head off to deal with some Orcs that have been attacking traveling merchants which we tracked back to a fairly large camp. We swiftly take out the patrols wandering the camp. We then take out a bunker by smokeing it out with a bottle ever lasting smoke i think it was, funny thing about that is we trapped them in which increases their DC saves vs Smoke each round... The last barracks we found was locked up tight. We knew there were Orcs hiding from our group inside this barracks, so Alexander ported himself in with a cape that has Dimension Door, risky move but it worked. There were like 10 Orcs inside and after a few rounds later, there were only two left.

Now this is the part that I couldn't believe. Of all the things to happen to Alexander and especially after such a show of skill in combat, Alexander's time came up after three 1's in a row showed up on the D20 for his attack, house rule is instant-gib. I just couldn't believe it, and had to go for a short walk. So when the rest of the group managed to get inside, there were encountered by two dumbfounded Orcs that were just staring at the remaining pieces of Alex... :eek:
Goldenmaxter

03-24-07, 12:12 AM
This wasn't in my game, but my brother's. He had an elf rogue with high dex and good jump, climb etc. The party was attacked in the middle of the night by a monster (I think it was a bullette, not sure) and so he jumped up and spread his legs out to balance between the two sides of the wall all Kill Bill/Splinter Cell style. He dropped down and was going to impale the monster, but due to a terrible tumble roll, when he landed, he broke his leg, leaving him incapacitated. Then he got pwned by the monster. LOL. After that, he quit with the acrobatics and stuff and went for a straight up barb.
DoominaBottle

04-18-07, 08:59 AM
Well while it’s not a character death it was close enough that I think it worth mentioning here. ^^ It will take a while to explain though.

The party: Previously all evil.
Elf fighter CN: Crazed duel wielding killing machine.
Elf fighter LN: my character.
Elf assassin CN: was developing a hero complex and we had signed an oath of allegiance to one another with me as his bodyguard.
Elf Wizard NE: She had the most spell miscasts I have ever seen.
Elf Wizard TN: Very arrogant character with mood swings.
Dwarf fighter: The latest addition to the party with the highest AC of the party due to his insane amount of magic protection items.

The NPC's:
Zeppelin Airship full of dwarfs
12 other heroes
Vampire the size of an ogre
3 dire bats

The situation:
Having saved a city (we (the elves) had been previously assigned to weaken it for an invasion but it went so badly and we realised that our boss was planning on killing us any way so we switched sides) we were unsure what to do next.

The dwarf player (who was a clan leader who had brought his clan to help fight off the invasion) had found a book describing the location of a lost clan hold in the BBG's possessions, meanwhile myself and the assassin were making plans to form a mercenary army with our reward money and take over one of the nearby warring states.
Fortunately the lost Dwarf hold was located near one of these states that had recently taken over by an undead army leady by a huge vampire, seen that we could gain a base of operations, aid the dwarf and seem like heroes at he same time we persuaded the dwarf to take us in his airship to the vampires castle first and discovered another group of adventures who wanted to destroy the vampire as well.

Arriving at the castle near nightfall we decided to park a few miles away at 400ft and wait till dawn to attack but the vampire wasn't going to let us, in the middle of the night we were awoken by the sounds of "Alarmmmmmmmmmmm........ Splat" as a poor dwarf crewman was thrown from the crows nest by the vampire. The dwarf and TN wizard riding a Manticore (Don't ask) flew out to fight the vampire while the rest of the party started to exit the airship onto a balcony and climb the ladder on the outside of the airship to the top of the balloon. My character in foresight was the last to start climbing as he spent his turn using the strongest rope he owned to tie himself a safety rope around his waist to the balcony railing.

Getting half way up the balloon having taken a wait action as the ladder exit is blocked my character had to hold on for dear life as the female elf wizards miscasts causing gale force winds to rock the airship, the dwarf wasn't so lucky however as he had to halt his attack on the vampire to hold on to his saddle the vampire grabs him and throws him from his mount.

The dwarf plummets past my character who in a crazed moment leaps from the ladder and catches the dwarf (Which was becoming a running joke in the game as it wasn't the first time my character had caught him) and barely succeeds in holding on as the rope goes taunt and nearly snaps from the weight.

My character spent the rest of the battle hanging from the airship dwarf in one hand and pistol in another taking pot-shots at the vampire and his dire bats what seemed intend on eating him while swinging wildly in gale force winds. XD

The assassin also had a close encounter as the vampire tore his wings of levitation from his back sending him dropping out of the sky but a lucky shot with a grappling crossbow saved him in a very batman way.
Celani

04-18-07, 08:00 PM
This death is both a bit idiotic and sad. It happend when we played Mysteries of the Moonsea. Since it might be spoilers, I tried to not point out too much details.

My rogue, an elf female, got challegend by the partys firegensai. There was an fleshgolem upstairs, that the sorcerer in the party managed to get helpless :D and both me and the gensai player wanted to see if we could finish him off before the other did.
So we both happily run towards it, and I totally forgot to check for traps. The sorcerer had flied up there, avoiding anything that could be traps. Of course I ran into a trap, that summoned a chaosbeast.
I can see my dm getting a nervous look in his eyes, as he checks the monster, but I am quite sure that it will hit the gensai first. The gensai turn invisible (he is a ninja), and run pass it unseen. And then... the beast charges towards me.

Of course it hit me, and I failed my saving throw :(
My cute elf turned into a monster :weep: The cleric in the party didnt have restoration yet, so slowly I got one step closer to turn to a whole chaosbeast. I also realized that I had the keyitems for that adventure on my rogue too... So all got a bit panicked, but I got one succes on the savingthrow.
I let her run to the place where the keyitem was supposed to be set, while my char was slowly dying. The way my Dm described what happend to her when she turned to a chaosbeast sounded like it hurt alot. I felt so sad for my elf :weep: I thought it was all over, that I had to create a new character, but then my DM said that we could always kill my rogue, then ressurect her later, but she had to be normal shape. I agreed to that, since I like my character and I really don't want to make a new one.

All 4 of us are discussing how we are supposed to kill her. I suggested that someone of them could do a coupe de grace, since I really dont want her to die a violent death. Being transformed into a monster alive is enough. The party agres that it sounds ok, and I ask who that is going to slay the rogue. He who plays the ninja says happily that he can finnish her off. I just had to make another savingthrow before we could start with that plan.
The problem was that we never discussed it ingame.

So the ninja turns invisible, sneaks up behind my rogue that is kneeling on the floor in great agony, and stab her in the back so she dies. Then he turns invisible yet again, and rushes off. The party, that is somewhat in chock over what happend to my rogue, thinks he is insane.
Later, we returned to the town and resurrected my rogue, and I just have to say that I love resurrection spells :D
MikEye

04-18-07, 09:27 PM
:bump:
LastChronomancer

04-24-07, 08:37 PM
Ok, this death is somewhat heroic:


We have a party of 5, a Tri-Kreen Soulknife (NPC), a Duskblade/Favored Soul (Me), a Half-Elf Rouge, a Half-Elf, Half-Dragon Ranger (Without a bow :P) and finally a Doppleganger bard, all about level 4.

Basically, we were in the main temple of the evil dragon cult (The dragon being our BBEG), and we had destroyed some magical item or object and soon the temple began to collapse. Now we had to escape the crumbling temple while being chased by a horde of Kobold Cultists.

We were doing really well, all of us carrying light loads and faring well until we got to a bridge. The Kobolds had some method (I think Blink) or other and soon, they were right behind us.

So my character decides to make the ultimate sacrifice. My character turns, and tells the others to run. They do, and my character was faced with over a 100 Kobolds(About Level 2).

He was holding up for a while, wielding a massive Goliath's Hammer and some nice spells. He holds out for about 7 full combat rounds before the DM decides it time for me to die.

Apparently, the cultists had a massive dragon on their side, and soon, it was my character against an elder wyrm red dragon and Kobolds.

Needless to say, he quickly was owned.

My DM however, gave me some interesting bonuses for my next character.
Warpmind

04-26-07, 08:08 PM
Heroes of Horror campaign. I'm playing an Archivist; Lawful (to the extreme) Neutral bureaucrat, working in the City Hall, effective and passionately dispassionate about it. Of course, follower of St. Cuthbert, to boot. Justice and Law über alles and that jazz. In our group, trying at present to fight a guild of assassins in-between other, um, problems imperiling the city and, indeed, the world, we are one Ninja working as an acrobat, one Dwarven Bard/Warblade (or something of the sort) herald, one Sword Sage city guardsman... and one Monk with Vow of Poverty, currently a blacksmith's apprentice and a beggar... in a setting with very little in the way of artificing, the Monk is, in fact, a tad ahead of the rest in terms of power level, but that's beside the point.

We decide that the guardsman, as the heir to a wealthy merchant, will hire the Assassins' Guild to try to kill the beggar under false pretenses, so we can catch one of them alive. To set up a ruse for them, we gather for the event (the guardsman excepted) at my bureaucrat's residence - the only other person in the party with a proper house, and a properly defensible site it is, too.

The assassins strike, trying to nail our resident ascetic with a crossbow bolt... which is easily diverted. The assassins go for plan B. They firebomb the place. Did I mention my Archivist had ****-poor Constitution?

Result of plot: We did catch two of the assassins, BUT... The Archivist died, the Ninja also failed saves and died, the Dwarf took a few metric bumloads of damage in the blasts (reduced to a mere handful of hitpoints)... and the Monk, who was the target, had obscene saves and Evasion, thus emerging from the burning house without any more than a few soot stains.

My bureaucrat, dead as his house burned down, along with his slaves and his kitten, was survived by a wife, infant daughter, and parents-in-law, who all were out of town...

As the DM insisted a bookworm-ish character would be vital for the campaign, I had to roll up a new... guess what? Bookworm. This time, multiclassing between Archivist and Wizard, then Mystic Theurge, the new scholar has a strange tendency of, well... not standing too close to that strange ascetic. :)
Zousha_Omenohu

04-29-07, 02:35 PM
This isn't very heroic, but it certainly is bizzare. Back when my brother and I knew next to nothing about the game, we decided to play as level 20 characters. My brother was a noble paladin by the name of Pluhkar, and he had a holy avenger that for some reason also had the dancing enchantment in that he just had to point it at an evil enemy and it would fly towards the enemy and skewer it, while I played Artos, a cleric of St. Cuthbert to whom he had just loaned his mace (I was the butt of a lot of jokes with that character. For example "You...Artos-t."). In addition to us was the legendary adventurer Gerbil (played by my brother's friend)

Anyway, Pluhkar had his very own fortress on an island on his own personal demiplane, and we were just chilling, when the water surrounding the island begins to drain and we see hordes upon hordes of goblins with submarines and juggernauts and red dragons! Thing is, we seemed to ba alone in the fortress, so we each split up to deal with the invading goblins. While I was fighting goblins in the kitchen (and doing a terrible job of it, too), Gerbil was dealing with some goblins who'd snuck into Pluhkar's chapel to Heironeous and were doodling symbols of Hextor on the walls. Pluhkar then went out the main gate and challenged the leader of the goblins. He aimed his evil-seeking holy avenger at the goblin leader and released it...only to have it clatter to the ground, since the leader was neutral. Then the goblins burst out laughing at him, so he decided to call his mount, which showed up on the other side of the battlefield. I had since left the kitchen, and was separated from Pluhkar. When I saw his mount, I got the batcrap insane idea of riding it to him. So I leap on, and I'm riding towards him when I fail my ride check miserably, and get thrown from the horse...and land on the business end of a goblin spear. And then, down to negatives, I look up in horror to see what appears to be a great wyrm red dragon's foot coming closer and closer to my dying body.

Later, Pluhkar and I were ressurected, after the goblins have left. It was probably the most embarassing thing that had ever happened to us. To this day I'll never understand why a horde of millions of goblins would only attack the fortress to tag the chapel and raid the fridge.

Note that if we had known the rules better, we wouldn't have been in this situation to begin with. We were young and stupid, and now we remember those days fondly when we got into those silly predicaments and came up with equally dumb solutions. :D
Dm_Farble

05-10-07, 12:08 AM
This one is about a frenzied berserker of mine a while back. I was playing in the party, we were all about lvl 15, I was level 17. We were fighting a massive amount of enemies, I'd gone into a duo rage/frenzy. Thanks to a feat and a good constitution score my frenzy lasted a very long time. About 14 rounds or so. Anyways, I was killing a massive gob of demons, with a pit feind in the middle of it all. Well, we ended up killing all of the enemies, but I still had four rounds of frenzy left. I had to keep attacking, as I had failed the will save, over and over. I took out two of the party members and they got me to -68 before my frenzy was over... We decided that Frenzied Berserkers were definatly not allowed anymore.
Kitsuna360

05-12-07, 11:05 PM
Okay here's the situation.

The party consisted of a cleric, barbarian, paladin, and me the rogue-mage. We were chasing this rather jump happy kyton who had been advanced with rogue levels! (Think of flanking with chains!!!)! Moving on, said Kyton was working for an evil wizard we didn't like, and had taken a damsel in distress to taunt us and generally make us do its will.

We weren't buying that.

We chased the kyton down when it suddenly decided to jump across the rooftops of the city!!! First guy in the party to lose the chase, the dwarven cleric in his armor. Next, the paladin who in even heavier. Last, the barbarian after an unlucky jump check and landing himself in the river.

However, the rogue-mage did NOT lose the kyton! Chasing the fiend up and up until we came to a cathedral dedicated to Boccob. A massive cathedral at that! Complete with dozens of spires, and towers, and at the highest point a clock with draconic numbering!!! The kyton decided to chain up the damsel, and then take care of me before doing his master's bidding.

One man against a kyton. A rogue-mage vs. rogue devil.

And it began to rain.

We clashed and slashed, incapable of dealing sneak attack to the other, and through unlucky rolls not dealing much damage at all. We jumped and balanced and climbed and fought and swung and clashed and charged vertically and kept jumping higher and higher despite the rain!!! Blood is flying everywhere!!!

The fight led to the clock face and we found ourselves balancing on the hands of the clock!!! The time was ten till midnight!!! At this point, I was bleeding heavily (7 hp left) and it was recovering (from 8 hp and going up). I had used up the last of my spells and was dueling with this creature mono-on-mono.

Then the following words were exchanged.

Kyton: FOOLISH MORTAL!!! Your paltry tricks mean nothing to me! SEE NOW YOUR MARKS HEAL BEFORE YOU!!! YOU CANNOT STOP ME!!!

Rogue-Mage: Of course I can! I just have to use an ancient weapon that few know of!

At this point, I charge, get in a grapple, and force him off the clock hand! Of course, with my paltry strength, I too, had to go down.

And down.

And down.

Kyton: FOOL! WE SHALL BOTH PERISH!!!

Rogue-Mage: Meh, it happens.

Splat.

150 foot drop.

Neither surivived.

The damsel was later unbound and safely brought down by the paladin (who was her beau anyways). All was well, unless you looked at the rogue-mage's body.

Or the clock tower, with blood running all the way down and all over the clock-face!!!

wow... what a way to go!
Lyinginbedmon

05-13-07, 05:40 AM
I'm going to guess the "ancient superweapon few know of" is gravity in that particular quotation
aragorn8866

05-31-07, 03:10 PM
This isn't really a death but it was spectacular none the less.
Okay, last weekend our party is looking around in the woods, really just messing around since the DM hadn't prepared the upcoming massive battle where we get to meet the BBEG (He didn't have any of the book that week so we forgave him).
Our party consists of:
lvl 9 half-elf ranger/beastmaster (me)
lvl 9 human barbarian/wildplanes rider
lvl 7 teifling hexblade
and our absurd lvl 9 cleric (i don't quite know what to call him, all i know is i hate him):mad:

When the DM said he didn't have anything ready, i suggestion that we should find a secret dungeon entrance to the city.
After finding said dungeon we were walking down a tunnle when my char noticed we were being followed, so i used my clock of stone to meld w/ stone to get behind the things.
When the wolf like creature ran past me i stepped out of the wall and fired a few arrows at it. There was a total of 8 of these things, 5 ahead with the rest of the group and 3 back there with me, including their alpha male.
I was doing alright against them at first, but for some reason they really started to hit hard after the first few rounds.
I wasn't worried about the other 3 members because the cleric has an absurd AC and the only +6 weaponin the group.
WHen they werre done with the 5 infront of them they came back to help me, they take out one of the small ones and i'm down to my last 5 HP. It went a little something like this.
DM- Okay, the last small one swings at you and...oh no...
Me- (ooc) It rolled a natural 20 didn't it?
DM- Yah, your at -5 hp
Me- Ok.
DM- Can someone sneeze on this thing so it can die.
Hexblade- "See you in hell" *rolls* 2, i miss
Barb- "Take this" *rolls* 4, i miss
Cleric- "Don't worry, i got it." *rolls* 2, i missed too.
Me- (ooc) Ok, my unconsious body falls on it. *rolls*, natural 20, alright

It just made me feel very happy that my knocked out character could finish something off when the rest of the party couldn't.:D
MCage

05-31-07, 06:25 PM
So i was playing as this straight Barbarian 17, me and a rogue buddy of same lvl are going up this mountain side when a freakin balor jumps out. So i grab me axe and rush it, and the rogue runs the other way (on a side note ive never let the player who did that live it down). Im dealing some heavy damage to it, i had some sweet flaming wounding vicious axe'o'hurting, i dont remember exactly but i was pretty sure i was doing well.

So the fight is near the end best i could tell and the balor backs up, takes out this scroll and summons a Whale (it was a wish scroll i find out later) but the damn fiend drops the whale right on me. I havnt died yet thought in retrospect that should have killed me, i use my knowledge nature to carve my way to its blow hole. Once there i leap out at the gloating demon, and well i guess i had it comming but a well placed discintegrate finaly takes me down.

Thank goodness we had high lvl cleric friends, miricled back to living later. (the rogue was never to be seen again)
Xaer

06-01-07, 10:38 PM
Bad one on part of DM, a party of 4 level 2's against a level 6 sorc, though we won with only one death, which was very fun indeed. We knew the sorc was very powerful, and when the DM started to describe the start of a fireball spell, we were all very afraid. However, our monk had the same init, and argued that he should be able to take an action before the sorc finished casting.
He ran right at the sorc, causing the fireball to hit it's target at point blank range. While our monk was taken to about -20, we managed to almost one-hit the boss with his own attack.
The DM was so shocked by the idea that he offered to ressurect the monk without penalty at the start of the next session.
skerbgs

06-02-07, 08:15 AM
Not very heroic but certaintly unforgettable...
One of our players was playing as an evil half-dragon, level 15+ or so, sticks his head down a hole in the ground and gets it cut off by a razor boar. Needlessly say, we didn't get much d&d done after that due to hysterical fits of laughter from all other players.
Mogofeiden

06-02-07, 09:06 AM
I was DMing this one.

Campaign Finale

PCs
Sun Elf Warmage ECL8
Ranger/Fighter ECL8
Half-Giant Favoured Soul ECL8
Dark Human Ninja/Monk ECL8

vs

A militia army attempting to breach a gate within a temple of Tyr
headed by
Human Wizard ECL8
Human Wizard ECL10
Dark Human Ninja/Fighter ECL8
Fire Giant

with
Ninja squads
Ranger squads

The Fire Giant was the estranged father of the Favoured Soul.
The favoured soul engaged in melee with the Fire Giant and got knocked out (non-lethal), the fire giant then picks her up. Meanwhile the Fire giant and the warmage are playing cat & mouse, one lobbing spells the other lobbing church benches. As the Fire Giant wasn't holding his greatsword, the ranger decides to pull out his greataxe.

After several b**ch slaps from the giant, the ranger's head is finally knocked off his shoulders.

The warmage later on manages to take down the fire giant and stop him from taking his daughter away with him.
budlink

06-02-07, 01:44 PM
I don't think anyone ever forgets there first death. Anyway yesterday in my first game I had my first death and I think it was funny. It was just me and the DM and he was just doing this so I could get use to how things work. Anyways the plotline is that I was trying to get rid of a curse that made it to where I could only use questions when I talk.

Anyway at the end of this tiny teaching game I had met a creature who said "You cano't leave until I grant your wish."

Well the DM had a problem and didn't realize it before the game.

YOU CAN'T MAKE A WISH IN THE FORM OF A QUESTION.

But because I couldn't leave and it was just a test game the curse became my death because I starved to death near the very thing that could save me from the curse if I was able to wish it away.
Hydryh

06-02-07, 02:06 PM
One from a long ago game, I don't even remember what the system was:

I was playing a suprehero system, and not yet having learned much as far as creating unique characters (still a weakness, but I digress), I set out to make a Superman clone. Not too hard, since the DM was being nice with the creation points. So:

Crooks who've raided a hospital: "We've got hostages in here! Stay back or they'll get it!"

Police: "Thank goodness you're here, Not-Superman! These guys have twenty hostages, and military-level firepower!"

Me: :rolleyes: "Not a problem, officer. You just stay on back and enjoy the show!" *Flies up through fourth-story window, busting in on three crooks. Two with machine guns, one with a grenade launcher. Two hostages.* "All right, drop the weapons or this is going to get really ugly!"

DM: The crook with the grenade launcher fires at you. What do you do?

Me: I let it hit me in the chest and explode harmlessly, to show them I'm not messing around.

DM: :nonono: ... :dice: ... Okay. The grenade hits you square in the chest, knocking you back and... :dice: ...out the window. You land on an ambulance, breaking every bone in your body for 42 damage, and then the grenade explodes, hitting you and the ambulance for... :dice: ...158. You're dead.

Me: :uh-huh: What?

DM: *Holds up character sheet* Look over your powers again.

Me: Epic super-strength, epic super-speed, epic flight, two types of epic energy blasts [heat damage from the eyes and cold damage from the mouth, 'natch], epic super-senses. What? What did I forget? :thinks: Oh no... Epic Invulnerability. :banghead:

DM: Yeah. New character?
Black_leaf

06-07-07, 10:17 AM
My friend and i had each made an Orc barbarian, we were playing a campaign with two other characters (i forget the classes). as we were heading through a forest we saw a group of 16 goblins, 4 hobgoblins, and 2 bugbears. my friend and i both said "zug zug" to them. they in turn charged us. the other 2 characters decided not to help, but my friend and i "single handedly" took out both bugbears, 3 hobgoblins and and practically all of the goblins before we were taken out(all without cleave by the way).
Templar3378

06-07-07, 11:05 AM
This didn't happen to me, but rather to one of my friends in our group:

We were raiding a Nobles Estate were one of our former Player's character was being held. We burst in, and find NOTHING on the ground floor. Just a blood stain heading upstairs. Well, being cautious, we start double checking the downstairs anyway.

We then encounter our two new players (well, one new, one's new character), a pair of druids coming to help us.

20 seconds later we hear mountain lions. like 50, coming from the forest.

10 seconds after than one of our guys nearly gets backstabbed by some shadow guy.

6 seconds later, about 6 vrocks and 2 other demons (along with a couple casters) teleport in all over the estate. And I should mention one of our players characters was working for the other side.

Being paladin, I do my thing, and take out a Vrock in a couple of turns. Everyone else is fighting their own little battles as we have all been separated pretty good.

Comes around to one of the druids turn, and he shape changes into a Rhino. Inside the estate, pointed straight at the only undamaged Vrock.

P1: "I paw at the floor, and make snorting noises!"
P2: "I squeeze against the wall to get out of the way!"
Rest of us: *Waiting in anticipation as we take our turns*
P1: "I charge the demon."
DM: "Roll to hit"
P1: *Rolls a critical hit*
DM: *sighs* "Alright, roll damage"
P1: *rolls some ludicrous amount of damage*
Rest of us: O.O
DM: ......ow.

Descriptively, we were told the Vrock got plastered all over the place by a very angry raging druid/barbarian.

The demons didn't approve. Next turn EVERYTHING got turned on the poor Rhino. And I do mean EVERYTHING. He went down that turn, but we are still laughing at the "I AM GONA CHARGE!/ I GET OUT OF THE WAY!!" bit that we had from people.
Destindbomb

07-09-07, 05:31 PM
I had this real young beguiler who kinda had a thing for betraying a party member. That's another story altogether. Anyway, we had journeyed undeneath a village because something was wrong with their water. So I was traveling along the inside wall of an underground cavern via a wel placed SPIDERCLIMB spell to get to a very large chest with money everywhere around it. I was climbing because there was a large body of water seperating us from the chest. I climbed around, but when I got there the chest was an illusion. About that time, the Aboleth that was resting just beneath the water decided to magic missle me 2 rounds in a row and on the third he hit me with a third one. wwell by this time, i was well over 50 feet up on the wall, so I got slammed for max damage on the missle, plus max damage from the fall. I was 5th level at the time, so needless to say, my hit points went away rather quickly. It was kinda cool, but I was sad because the party dynamic was never the same.
OatsMalone

07-09-07, 05:50 PM
In my main game, I had a player who was a samurai. He followed to code to the hilt at all points in time; it was, quite honestly, annoying sometimes. However, he was dominated by an Aboleth at the beginning of combat, and almost killed the party druid and our dwarven fighter. He had Die Hard, and was reduced to -9 hp by the end of the fight.

Being a samurai, and being dishounoured, he calmly asked me if he remembered what happened while under domination. I told him he did. He slowly stripped off his armor, and stabbed himself in the stomach with his wakizashi. He bled out in the fading sunlight as the cleric desperately tried to save him.

There were tears; I still maintain that it was one of the best moments I've ever seen in a game. Right before that, the druid had summoned soft-skin sharks and the party had ridden them off a waterfall.
CrimsonWyvern

07-22-07, 02:47 AM
My groups have had some very fun deaths.
Old Campaign:
Stumpy, a very special dwarf, and Nestea a cleric (I think) was walking one way, and our party warlock was driving the carts the other way. There were a lot of carts, and Nestea didn't stand a chance. Stumpy survived, barely, until his player said something about having Stumpy leave forever to avoid death. The DM didn't like this, and he decided to have the character dealt with. The description was stated similar to this:
"A blue light affects the last wheel, and as it is just about to miss Stumpy, it swerves, killing him."
Later, our party fought a Necronaut. We fought him while not at full attendance, and he nearly killed all of us, then trampled us to death. Later, we decided to redo it, as we didn't want a TPK. When in fuller attendance, my character, an Archivist/Wizard who was trying for Mystic Theurge used Shocking Grasp on the Necronaut. Didn't work too well for him. That's not all, because we had a magic item that could cast either Destruction or Disintegrate once a day, and it was already used. So it so happened that it went weird, and cast both on the beasty at the same time, zapping another couple of characters in the process.

Current Campaign:
Our pally, who fell and worshiped Dispater, decided to repent. During the middle of a huge battle between a town and a lot of Drow. His repenting took the form of giving the spritual finger to Dispater. His blood turned to molten iron, seriously disturbing our party fighter. Later, the pally came back as a Hellbred, and, out of epic deaths, his player joining the Navy, got hit by a boulder that was helped along by a spider we just killed. This was in a cave that almost pulled a TPK on us. Later in the cave, we were fighting several Lizardfolk things, and our fighter was killed by the use of Balder's Gate physics, I think, because a lightning bolt reflected off the low ceiling and zapped him and the last Lizardfolk. Meanwhile, a few rooms back, our party warmage and factotum fought a severely weakened spider that the rest of us wounded. The factotum ended up with 0 Str, and the warmage with 1, and they only barely survived because of a well timed idea by the warmage. Of course, they probably would have survived better had the mage not jumped into a pit in the room before combat. A little later in the cave, we found a shortcut out through a lot of water. The warmage got a lift by Gorgi, and both survived. The factotum didn't start swimming, so a huge minotaur killed him. Our favored soul "encountered" a few spears that were from a trap a little bit ago. Our pixie assassin survived as well, and so did our Goblin-like tracker. The tracker and Gorgi had a fight, and they both had some problems, Gorgi was blind, the tracker was wounded. Our half-orc ranger tried to put Gorgi out of his misery but was unable to convince Gorgi, and a new werewolf PC killed the tracker, and accidently saved a good aligned character. Before the tracker died though, a yakfolk who failed to properly merge with him split out of him, and survived a bit. We fought some drug-induced Lurks (don't ask) and the mage had 0 Wisdom temporarily. The Yakfolk took him out of the battle and used the opportunity to body merge. The problem was that a spider killed them. Not a monstrous spider, just a standard poisonous spider.

Sorry if this post was way long or complicated.
Matthais777

07-28-07, 10:08 PM
Alright, this is for my favorite paladin, Bromden Steelforge. A mounted charger who rode a Dire Boar named pumba was working for a adventures guild run by a halfing named Gyle. Gyle's men managed to upset the local dragons by killing one with a lucky dragon slaying arrow (Was their, saw the die roll, nearly cried since we where on a boat in the middle of the ocean, and the dragon was red) This dragon was walking through town in human form, with a full accompiment of body Guards (Dragonkin). this was epic level. The dragon threatened to burn down the whole town unless gyle and his men came out and allowed the dragon to eat them. I told him to kiss my shiny paladin :censored: and leave the townsfolk alone. He then issued a battle challenge. I meet him in the colloseum for battle. It was epic, literally and figuritivly, with my companions holding off the body guards and me battling the dragon. after a couple lucky hits, the dragon decided to take off, and burn the city down. He started to take off as my companions killed the last of his body guards. the dragon flew the edge of the area and drew for breath to hit the city with his flame breath weapon. Ensue this conversation
Dragon: You have lost paladin, Prepare to see your precious city burn!
Bromden, Low on Health : Never! (Dashes up stairs on the back of pumba, holy lance in hand.) These good people are under my protection beast and if it means i have to drain the last of my life force to protect them from you i will! Die Foul beast!!! (Leaps off Edge, launching himself into dragons breath weapon, Criting on strike for X6 times damage +Smite +Full Power Attack. Ensuing Damage Kills dragon, but 200 foot fall crushes both pumba and Bromden.)
Bromden became a Risen Mayrter (Thank you Exalted Deeds!) and eventually became the new God of Mercy, Protection and Justice.
Boya!
Andrewman

07-28-07, 11:46 PM
One of my favorite PC deaths, I tend to get unlucky a lot, was a low level Ranger I had. We had just done loads of questing and fought through a bandit camp, and I was carrying the majority of the gold, something like 5,000 or 10,000. Then my DM Rolls high for the random encounter and a juvenile red dragon swoops on us. We all get our weapons ready and scatter in anticipation of the breath we all associate with dragons, instead it flies down and grabs my ranger and flies back up. We get pretty high and it drops me. My attack of opportunity as it let go of me rolled 3 20's with the dragon making a save VS the instant death, but my DM still had it cut through one of it's eyes completely. The dragon flies off, my ranger falls...The rest of the group got within 10 feet of where I was going to land before I did, and when I do, all the gold explodes like shrapnel, dealing them all 2d6 worth of damage.
Dravda

08-14-07, 03:21 PM
This I DM'd for this, and this was only a near-death experience, not an actual deadly one.

The PCs had been assigned to hunt down and destroy a rogue lizardfolk tribe. They opted to attack these guard towers and random patrols throughout the swamp to weaken their enemies, and then move in on the village for the kill.

So this fort they were attacking was just a platform raised 20 ft. off the ground by a big fat pole, with railings for cover and a thatched roof. My ranger's eyes gleamed when I said "thatched" and he lit an arrow on fire and shot it at the roof while the other players were advancing up the hill during their surprise round.

Sure enough the roof lit fire, and the lizardfolk knew they would be roasted pretty soon if they didn't jump.

But somehow I forgot about that in the confusion of combat, and so I had the six archers all shoot at the rogue, who was charging across open ground. Most of them hit, dropping the unfortunate rogue to -8. She was on the opposite side of the hill from the rest of the group, and they had no healer other than the paladin, who had used up all his healing for the day. Basically, she was screwed.

The rogue's player was just thinking of a new character idea when I said, "Wait a minute!" He looked up, hardly daring to hope. "They COULDN'T have done that! The roof's on fire, remember? They wouldn't be shooting, they'd be jumping and screaming."

So to his immense relief, time rewound, and instead of shooting the rogue, the lizardfolk jumped screaming from the flaming structure, most of them failing their jump checks to take less damage.

Other than the lizardfolk, there were no casualties.


-Count Dravda
Drag0nUL

08-14-07, 05:28 PM
Well, most of my characters tend to meet memorable (near)ends, either in the form of extraordinary heroism, or unbelievable screw-ups.

My first ever character in a D&D game was a LG cleric of Pelor (Cleric5/Paladin 2 at the moment of his death). Party consisted of me, human fighter and drow wizard. The campaign was about tracking down a vampire that had slain the fighter's father. After a lot of false leads and aimless wandering through the world we reach the vampire's stronghold. The fighter shouts a fighting challenge from the gate, gets dominated and drawn inside. Me and wizard proceed to break down gate and enter.

We are now in a large hall, with doors on both the right and the left and a large door straight ahead. We both rush ahead and end up in a 50 ft pit trap with spiked bottom. Wizard is killed by damage, I survive. I then proceed to take off my full plate, heal back to full and climb back up. I actually succeeded on 10 consecutive DC 15 or 20 climb checks without any ranks in climb. I am now alone in the middle of the hall, with no armor and half my spells already used. I proceed to open the lateral doors. All trapped. Take some damage, heal back to full again. In one of the rooms I find a coffin. Open it and I get a mummy. We roll initiative. Mummy goes first. Slam is almost auto-hit with my current 11 AC. I cast consecrate. Mummy attacks again. Critical hit and I'm down to single digits HP. My turn. Greater turn undead. I roll a nat. 20 and mummy turns to dust. I use all my spells that I have left to heal but I am still under half HP.

I then continue to open the doors. In the last room I find a gnome wizard, the vampire's thrall. At this stage I am too angry to think rationally. I get greeted by a phantasmal killer, make both saves and then proceed to grapple, pin the gnome and drag him to the pit trap. First attempt to throw him in. He balances himself on the edge and phantasmal killer again. I save. Grapple and try again. Same result (including phantasmal killer). Third time also. Only the fourth time did the stubborn gnome go down. At this point the vampire appears on the far side of the pit. Having no spells left I decide to jump over the pit. My good rolls for the day ended here as I miserably failed the jump check and my dead body landed on the bottom of the pit.
Jamesks

08-14-07, 07:02 PM
In this old campaign I was playing a human wizard/psion/cerebremancer who was obsessed with fire, drank a bottle of bourbon a day, couldn't go more then a few minutes without smoking, a self proclaimed ladies man, and horribly burnt along his entire left side since a childhood encounter with a dying elemental monolith. He also suffered from a fatalisic mindset and couldn't accept that his life was more then a joke.

The campaign it's self was one of those classic demons invading the material plane, taking place in the Forgotten Realms and the party was on average seventeenth level. We were facing the evil mastermind, a servent of Demogorgon, and the party fighter decapitited him by rolling five natural 20s with her scythe. As his head hit the floor the ritual he was leading to open a perament portal to the Abyss sudden spiraled out of control, swallowing the other cultist and expanding in sudden uncontrolled bursts with demon hordes tearing at the thin remains that remained as the barrier between the planes.

As the party began to prepare them-selves for a valiant, but doomed, last stand, the rogue noticed that the massive bloodstone that served as the ritual's focus had been sucked through to the other side but was still channeling the spell's power. With a successful Knowledge (Arcana) check my character realized that if the stone was destroyed then the portal could be sealed, however it had to be done from the Abyss side.

After telling the others of what he knew, he stepped towards the swelling rift and said "Only one thing to do, a chance to make my life worth something. It's been a barrel of laughs and one hell of a ride."

Turning his head to look at the party, he added "Oh, and ladies, if I do some how make it back I expect to see at least half of you in the buff." (Out of a gaming group of eight, only the DM and my-self were men.) and then walked into the portal as he lit a cigerette.

The last thing the group heard from him was "End of the third act: comic relief exit stage left..."
Hariman

08-14-07, 10:11 PM
In this old campaign I was playing a human wizard/psion/cerebremancer who was obsessed with fire, drank a bottle of bourbon a day, couldn't go more then a few minutes without smoking, a self proclaimed ladies man, and horribly burnt along his entire left side since a childhood encounter with a dying elemental monolith. He also suffered from a fatalisic mindset and couldn't accept that his life was more then a joke.

The campaign it's self was one of those classic demons invading the material plane, taking place in the Forgotten Realms and the party was on average seventeenth level. We were facing the evil mastermind, a servent of Demogorgon, and the party fighter decapitited him by rolling five natural 20s with her scythe. As his head hit the floor the ritual he was leading to open a perament portal to the Abyss sudden spiraled out of control, swallowing the other cultist and expanding in sudden uncontrolled bursts with demon hordes tearing at the thin remains that remained as the barrier between the planes.

As the party began to prepare them-selves for a valiant, but doomed, last stand, the rogue noticed that the massive bloodstone that served as the ritual's focus had been sucked through to the other side but was still channeling the spell's power. With a successful Knowledge (Arcana) check my character realized that if the stone was destroyed then the portal could be sealed, however it had to be done from the Abyss side.

After telling the others of what he knew, he stepped towards the swelling rift and said "Only one thing to do, a chance to make my life worth something. It's been a barrel of laughs and one hell of a ride."

Turning his head to look at the party, he added "Oh, and ladies, if I do some how make it back I expect to see at least half of you in the buff." (Out of a gaming group of eight, only the DM and my-self were men.) and then walked into the portal as he lit a cigerette.

The last thing the group heard from him was "End of the third act: comic relief exit stage left..."

But did he break the bloodstone?
Ultima0071

08-14-07, 11:03 PM
Not bout' me, instead about a good friend in the capaign:

So one of the party members casted fireball on an incorporeal skeleton (you should know the rest ;) )

The funny part:

One of the evil characters found the devil himself and sold his SOUL for a tic-tac. Not just any tic-tac though. One that had NO FLAVOR! :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh
Callista

08-15-07, 12:07 AM
Alright, this is for my favorite paladin, Bromden Steelforge. A mounted charger who rode a Dire Boar named pumba was working for a adventures guild run by a halfing named Gyle. Gyle's men managed to upset the local dragons by killing one with a lucky dragon slaying arrow (Was their, saw the die roll, nearly cried since we where on a boat in the middle of the ocean, and the dragon was red) This dragon was walking through town in human form, with a full accompiment of body Guards (Dragonkin). this was epic level. The dragon threatened to burn down the whole town unless gyle and his men came out and allowed the dragon to eat them. I told him to kiss my shiny paladin :censored: and leave the townsfolk alone. He then issued a battle challenge. I meet him in the colloseum for battle. It was epic, literally and figuritivly, with my companions holding off the body guards and me battling the dragon. after a couple lucky hits, the dragon decided to take off, and burn the city down. He started to take off as my companions killed the last of his body guards. the dragon flew the edge of the area and drew for breath to hit the city with his flame breath weapon. Ensue this conversation
Dragon: You have lost paladin, Prepare to see your precious city burn!
Bromden, Low on Health : Never! (Dashes up stairs on the back of pumba, holy lance in hand.) These good people are under my protection beast and if it means i have to drain the last of my life force to protect them from you i will! Die Foul beast!!! (Leaps off Edge, launching himself into dragons breath weapon, Criting on strike for X6 times damage +Smite +Full Power Attack. Ensuing Damage Kills dragon, but 200 foot fall crushes both pumba and Bromden.)
Bromden became a Risen Mayrter (Thank you Exalted Deeds!) and eventually became the new God of Mercy, Protection and Justice.
Boya!
Wow, talk about cinematic! I can just see it... and on top of that you got to come back and, most likely, kick more dragon butt! :)
TaiSharShaidar

08-15-07, 12:22 PM
Ok I’ll give some back story before jumping to the death scene. Our party is running in a custom built world of our dm’s design. We are fighting against the government of the island nation that most of the party was born on. The Queen running the government is trying to resurrect a vanquished demon god to worship (not to mention marry…). Anyway our party discovered that the queen was using a magic forge in an abandoned dwarven under city to outfit her army with magic weapons and armor. The forge in question can produce any combination of weapon or armor abilities up to +3. After a lot of effort we finally found the location of the forge, and some information about the guards and defenses. Supposedly there was a dragon living there also but no one had seen him in centuries.

So are party (9 member average level 11) went on our way to take out the forge. I’ll spare you the details of the trip, but the end came for my PC in the middle of a large underground lake. Our party had just chased off a beholder and we were searching the lake and the surrounding area for a passage onward. One of our rogues discovered some carvings on a massive stone column out in the center of the lake, (via a water walk scroll). After some careful examination he found some secrete releases switches on the carvings.

Convinced that he had found the way onward the party began to gather on the ledge that surrounded the column. After 6 of the nine of us were there, our wizard got bored waiting for the rogue and decided to do some more recon on the lake, he summoned a skeletal hydra and sent it to explore the lake while scrying on it. The hydra didn’t make it far before it was attacked and destroyed in 2 hits. Our wizard cried out in alarm and we readied our are weapons just in time to see the water explode up and drip off of nothing, using the few seconds I had while the water was dripping off our invisible foe my PC (a 10th level Duskblade) cast a scorching ray at the invisible creature. I hit with one, but the party soon lost track of the enemy.

We didn’t have to wait long to find out what it was as the enemy flew over and unleashed a darkness spell, luckily we had an active daylight spell which countered it. And the various other mundane light sources revealed a huge black dragon (mature adult). After quickly reestablishing our light spell one of our wizards cast a wall of force horizontally across the water to give us some where to fight. The dragon turned out to be quite a challenge despite facing 9 of us it stayed in the air most of the time. But using several methods our party was able to finally get to him, but by this time the wall of force was running short on time and most of the party was down to half hp and 2 members were at negative hp from breath weapon hits. But finally the dragon was taking serous damage, someone had hit him with an arrow enchanted with light and we could finally see him at more then 60 ft. How ever the dragon proved crafter then that and took to the water diving in and out to blast us with breath and spell.

Finally in dire straights with our ground with in1 round of failing the dragon hit my Duskblade with his breath weapon, knocking me down to 50 hp and dived into the water right in front of him. With out a second thought my dusk blade jumped in after him. Decked out in heavy armor I sank like a stone and on the next round I met the dragon coming up to make another attack. For some strange reason the dragon tried a sleep spell against me which, of course, failed and it was my turn. I did exactly what Duskblades do well I went nova, I quick cast a truestrike, swift cast a blades of blood sacking 5 life, and sacked 3 3rd level, 5 2nd level and,1 1st level spell to arcane strike and used my spell stored shocking grasp in my spiked chain to strike the dragon. I over came the SR of the dragon and struck for 2d6(enlarged spiked chain) + 3d6 blades of blood + 5d6 shocking grasp + 2d4 arcane strike +15 bonus damage. Total damage 127, killing the dragon instantly, unfortunately he had a retributive attack causing him to explode for a maximized breath weapon in 50 ft radius for 56 damage and I failed my save placing my Duskblade at -16.

Still it was an awesome way to go.
Ohtar Turinson

08-15-07, 05:00 PM
This was not my death, but rather the death of a player in my Eberron game, and requires some set up here. Bear with me.

I had been running an Eberron game for maybe a year and a half at this point. We had gone from first level to... ninth, I think at this point (not very far, all things considered, but summer break had put a hold on our game for a few months, among other things).

Among the many things acquired along the way was a spear, which had a shard of the essence of Bashalaera, the Rakshasa Rajah who was the source of Lycanthropy, and this had been used for some time by the party druid, a shifter- it had granted him extra shifter abilities, but he was becoming more and more irritable and the spear would, they found from an expert panel of cannith artificers (they were owed a big favor) eventually overwhelm him.

So they went to the Church of the Silver Flame, who broke his connection with the spear and told them what must be done to destroy it: they must go to the Lair of the Keeper, in the demon wastes, and shatter the khyber shard which held that piece of Bashalaera, since the peculiar properties of the place would contain the essence properly.

So the party, a Kalashtar Soulknife, a Half-elf inquisitive, a changling sorcerer/artificer and the shifter druid, set out to meet the new party member, a human ranger at a small outpost of the church in the wastes.

At the end of a session, the druid told me that he was going to steal the portable hole that the spear was being kept in, because he didn't think the spear was that big a deal-- so long as he didn't touch it, it wouldn't be a problem, right? He'd just take the hole and use it to lure the party to the plot hook he thought they should have followed.

He did not, however, tell me how he planned to accomplish this.

The sorcerer/artificer slept with the hole in her pocket. So, his plan, as it turns out, was reliant on party members being heavy sleepers. He turns into a snake and then goes into her tent to try and take the hole from her pocket. I give a listen check at a significant penalty, but he flubs his move silently and his action point roll and she used an action point to help herself. (He was upset, because "How could she wake up?" It never occured to him that adventurers are going to be light sleepers or they aren't going to be alive long, apparently)

She woke up, and she saw a snake in her tent, right next to her... so what does she do? She grabs a wand of scorching ray and blasts the snake. He retreats out and tries to run and retrieve his backpack to escape, but she's screaming and the rest of the party (except the soulknife, who managed to roll 2s and 3s on every listen check the entire encounter) is awake and armed very quickly.

The ranger has been charged by the church to destroy the spear, she she pokes him full of holes when the artificer screams "he has the spear!" and the druid is very quickly at negative eight hit point.

The ranger manages to get to him fast enough to heal him so that he stablizes and then he was interogated. This is when I thought he would die. The party are not nice people, by and large. Not evil... just pragmatic and traitors aren't the sort they would leave behind. But they let him go (mostly out of pity on the player, who was kind of upset) with the cavaet that if they ever saw him again, he would die.

So not a death, right? But when I asked the player what the druid did after he left, he told me that he went to investigate the plot point he had wanted to pursue... so the character died anyway, having assumed that the plot hook was refering to Aberrations from Xoriat. It was, in fact, members of the Children of Winter sect. So ultimately, the character was hunted and killed by members of those he considered "his own."


It was amusing to me, and he was making another character at that point anyway.
Jewelprotector

08-20-07, 08:57 AM
I was playing a Talenta halfling rogue in my very first Eberron game. Fifth level, we were exploring a ruin in Xen'drik and found a magic trap blocking the hall. Nasty, insta-kill, no-saving-throw-allowed sort of thing.

First the rest of the party searched for an alternate route, but were blocked by collapsed and flooded tunnels (and the flooded tunnels had something in them that was even nastier than the trap. The DM could be cruel that way.)

While they were exploring, my character and her shifter friend examined the trap. After a couple of dice rolls as I examined it, I determined that I could possibly disarm it--if I got extremely lucky (i.e., rolled a natural 18, 19, or 20.) But there was another option...

While my shifter friend watched in horror, I divested myself of most of my gear. Then I pulled my friend's head down, kissed him and said, "I've always wished I were bigger," and then ran over and brought my tangat down as hard as I could on the rune that triggered the darn thing.

The rest of the party (still exploring fruitlessly) heard the explosion and came running to find the shifter standing there alone, the rune and its accompanying trap entirely destroyed, and no sign of Tovi except a scorched mark on the floor.

Hey, I've always said...if you're gonna go--go all out.
Nelphine

08-20-07, 12:28 PM
4th level party
i had lost my character the previous session, and we were in a vast dungeon, so we had to wait for an opportunity for my new character to join the group.

my new character was a dwarfen fighter type, fairly stereotyped, with a beautiful dwarven waraxe.

opportunity arises when the group accidentally opens a portal to another plane and a demon bear/hyena thing comes out; we decide my character had been imprisoned with it, and so i am to come out of the portal 2 rounds later.

party is fighting, doing rather badly as i was the only front line fighter, and i wasn't there yet. so my dwarf comes flying out of the portal, rolls a 1. i roll again to confirm it's a critical miss; another 1. so my dm rules that i roll again to see just how bad it is.. of course i rolled another 1.

So here i come, flyingout of the portal! and i chop my own head off with my enthusiasm.

Dead Dwarf.

But it's not over yet!

the party is now REALLY getting their butt's kicked by this thing, as they still have no fighter; the swashbuckling bard finally goes down, and so we have 3 small caster types with little to no spells against the demon.

dm asks me to pick a character (i carry tons of them with always) and join; i'll come through the portal again and save the day!

so i bring in a thri-keen fighter who's aiming to becoming a whirling dervish (yay overpowered.. at high levels..)
i come screaming in, hit the demon on my surprise round, hack up the demon 4 times in the next round.. who then turns around, critically bites me, gets both claws into me, and rends me in half. (i have since learned that crazy speed dervishes really should focus more on hp in order to survive low levels)

however my 5 attacks in the short time i was there brought the demon to 2 hp; so 3 rounds later the stones flung from the 2 gnomes and the halfling down the beast, and the party survives. except me. again.
Callista

08-20-07, 01:40 PM
I was playing a Talenta halfling rogue in my very first Eberron game. Fifth level, we were exploring a ruin in Xen'drik and found a magic trap blocking the hall. Nasty, insta-kill, no-saving-throw-allowed sort of thing.

First the rest of the party searched for an alternate route, but were blocked by collapsed and flooded tunnels (and the flooded tunnels had something in them that was even nastier than the trap. The DM could be cruel that way.)

While they were exploring, my character and her shifter friend examined the trap. After a couple of dice rolls as I examined it, I determined that I could possibly disarm it--if I got extremely lucky (i.e., rolled a natural 18, 19, or 20.) But there was another option...

While my shifter friend watched in horror, I divested myself of most of my gear. Then I pulled my friend's head down, kissed him and said, "I've always wished I were bigger," and then ran over and brought my tangat down as hard as I could on the rune that triggered the darn thing.

The rest of the party (still exploring fruitlessly) heard the explosion and came running to find the shifter standing there alone, the rune and its accompanying trap entirely destroyed, and no sign of Tovi except a scorched mark on the floor.

Hey, I've always said...if you're gonna go--go all out.How come you did that instead of trying to disarm it? I mean, you would've probably set it off anyway; but at least you'dve had a chance that way... Oh, well ,maybe it was just the character's style. Or a weird trap that would reset if you set it off by trying to disarm it, but not if you deliberately triggered it?....
Granite7790

08-20-07, 06:36 PM
We were a low level party fighting a bunch of kobolds. I was a typical Dwarf Fighter, charging in to kill the bad guys. Well one of the kobolds was a caster. The kobold ended up putting me to sleep while the rest of the party was busy fighting. The kobold walked up to me and stabbed me in the eye. This ended up killing me. After the kobold killed me he took my stuff and ran off. I was able to ressurect thanks to a special ring I had, so we went after the kobold who took all my stuff.

We finally found the kobold in this huge hall. The kobold was sitting on a throne just waiting for us. Turns out he was king. A bunch of kobolds are there and a big battle ensues. I was still angry with the kobold who killed me so I was killing anyone who got in my way. We slaughtered all of the kobolds in the room and for revenge I chopped the king kobold's head and it became my favorite trophy. I still hate kobolds to this day.

Another time we were in this underground fortress place and we got to a room with a big bear statue. Behind the statue were stairs going down. It led to a room with nothing but a place to put this orb that we had. The cleric went ahead and put the orb in the pedastal when the bear statue came to life. It took up the whole stairway and started to attack me. The wizard decided that he should run to the cleric and tell her that the bear was attacking us instead of just yelling it to her. I'm sitting there fighting the bear when the wizard decides it might be a good idea to use fireball. He attempted to get it behind the bear but it failed miserably. The fireball blew up and killed me. The bear then took my body and slammed it into the wall. After the party killed the bear a portal appeared that led back to town. They threw my body in first and then followed. I can just see my poor dwarf's body appearing in the middle of town.
Kithomiel

08-20-07, 07:08 PM
My characters over the past two years have died a few times...I will try to keep this short.

I was playing this elven ranger, Kithomiel. CG. You know the type: silent, grumpy, efficient. He was my first character and though I wasn't totally clueless, I wasn't that experienced either. The campaign was kinda weird, something like Ravenloft meets conventional fantasy. I was level 15 when these occured.

The first time Kithomiel died, it was because he was decapitated by a freaking Balor. First session :rolleyes: The whole party got wiped (it also consisted at that point of a dwarf cleric, a female human fighter, a human frenzied berserker and a half-elf wizard). The whole party got wiped, but we returned to life seemingly without reason.

The second time, it was after a kickass battle which though it was fairly hard, we played smart and went out of it unscathed, the berserker scoring the final hit, tearing a troll in two. Unfortunately, he had Cleave. Unfortunately, he rolled enough damage for my frail elf to be split in two. Second session :rolleyes:

However, far from unremarkable from this was the time we decided to help a score of children we found living in the woods. Supposedly, their parents had been all killed when their village was attacked, so we decided to hang out for a couple of days and help them. We were keen to offer them any game we could capture, but they decided they preferred to eat soup that day, and offered us some. Seeing them eat it, we said what the heck and dove in. And were summarily turned into green jello the kids (goblins in disguise) ate up.

Fourth time, we had ambushed the King of Beggars (name says all) in an alley, along with his cohorts. The assasin and I were stationed on the roofs above and were providing ranged support. Arrow after arrow, we did extremely good. Never again had my +3 Seeking longbow been so effective. They tried to hide, but each arrow struck true and I killed half of them alone (the "king" had been slain first by the assasin's death attack). Glory was at hand. I was on freaking fire!

And then the real King snuck behind me and death attacked me.

However, I sort of redeemed myself when we met Raxelfon, a fiend dragon (or something like that). She tried to suggest I took a dive in the lava in her lair. I Will-saved. She tried to intimidate us. I hurled comedic insults at her, relieving the tension. I reflex-saved. I evaded her breath weapon more often than not. And I scored the last hit, my frost arrows having reduced her hit point total significantly. :)

However, the most unremarkable death I have ever suffered was with another PC, a CN elf rogue with an attitude. We were exploring a cavern in a premade adventure. We were hungry, so I used my knowledge to determine if it was safe to eat some mushrooms I found. I ate them. And two rounds later I was dead as a dodo :(
Tolly7249

08-21-07, 08:14 AM
Ah, my poor Drive Summoner. Kingdom Hearts can be exceedingly cruel sometimes. But it's fun to roleplay, yup yup.

Part of my backstory (and ongoing character arc) involved the WHY of my 'Shapeshifting' (actually my Drives). She'd been in the military before her world fell, and she'd been halfway through the process of having her heart eaten when she summoned the very last of her strength and stabbed the Heartless. The result was that she doesn't have a heart, but she's not a Heartless either because the process didn't finish. But because she lost her heart, she's got a Nobody running around somewhere who she's determined to put down.

Anyway, said Nobody had led us into a trap, and we were in a tunnel deep underground which lead to a big cavern FILLED TO THE BRIM WITH HEARTLESS!!!! :OMG!

Everyone else in the party is freaking out, the DM is grinning in a 'someone dies now' way, and my character is twitching because that's a lot of Heartless and they affect her when they're in large groups. The urge to use her Anti (Heartless) form is almost overwhelming, but she makes her saves and doesn't.

The freaking out goes on for a while, and then my character knows what she must do. The Heartless want her... they can fight for her.

"Tell the orphans that I'll miss them," she says to the Keybearer (who had adopted some orphans a few worlds back). She then shifts to her Valor Form and literally tears into the Heartless, buying the party the chance to escape at the cost of what little remained of her heart.

The Keybearer waited until they got back to the surface and stabbed my Nobody through the back with his Keyblade: 'If she has to die, then you die with her.'

Truly an amazing moment. I made some of the other players cry. I almost cried myself.
Jewelprotector

08-21-07, 09:47 AM
How come you did that instead of trying to disarm it? I mean, you would've probably set it off anyway; but at least you'dve had a chance that way... Oh, well ,maybe it was just the character's style. Or a weird trap that would reset if you set it off by trying to disarm it, but not if you deliberately triggered it?....

Because if I had tried to disarm it, and failed, I'd still have been dead, the trap would still have been active, and the there was no one else in the party with even the slim chance I had. (Like I said, the DM could be cruel that way.) We absolutely had to get through that corridor. Of the three options we had, (disarm and fail, disarm and succeed, or take the d*** out entirely,) I figured that was the only one that would guarantee that the rest of the party, at least, would be able to continue. So, yeah, I threw myself on the grenade, so to speak.
Onimasha

08-23-07, 11:33 AM
Ah, my poor Drive Summoner. Kingdom Hearts can be exceedingly cruel sometimes. But it's fun to roleplay, yup yup.

Part of my backstory (and ongoing character arc) involved the WHY of my 'Shapeshifting' (actually my Drives). She'd been in the military before her world fell, and she'd been halfway through the process of having her heart eaten when she summoned the very last of her strength and stabbed the Heartless. The result was that she doesn't have a heart, but she's not a Heartless either because the process didn't finish. But because she lost her heart, she's got a Nobody running around somewhere who she's determined to put down.

Anyway, said Nobody had led us into a trap, and we were in a tunnel deep underground which lead to a big cavern FILLED TO THE BRIM WITH HEARTLESS!!!! :OMG!

Everyone else in the party is freaking out, the DM is grinning in a 'someone dies now' way, and my character is twitching because that's a lot of Heartless and they affect her when they're in large groups. The urge to use her Anti (Heartless) form is almost overwhelming, but she makes her saves and doesn't.

The freaking out goes on for a while, and then my character knows what she must do. The Heartless want her... they can fight for her.

"Tell the orphans that I'll miss them," she says to the Keybearer (who had adopted some orphans a few worlds back). She then shifts to her Valor Form and literally tears into the Heartless, buying the party the chance to escape at the cost of what little remained of her heart.

The Keybearer waited until they got back to the surface and stabbed my Nobody through the back with his Keyblade: 'If she has to die, then you die with her.'

Truly an amazing moment. I made some of the other players cry. I almost cried myself.

That is really emotional and great roleplaying though. But you're so lucky, you get to play DnD in a KH setting. I wanna play DnD in a KH setting TT.TT

Anyway, a heroic death of my own! Well, as an Elf Ranger a couple years back, I used to be the party's trap disarmer since we had no Rogue. Guess how I disarmed traps? That is correct! A dex of 20 with a great reflex save is always helpful. Well, imagine. 2 miles or so long cave passage. Looking back we see nothing but the wall of stone that was magicked up. Half Orc beside me makes a dark vision spot check and sees some holes and such in the darkness. What do we do? What else are we supposed to do -.-"

They look at me and grin. I nearly broke down into a crying mess. And as I was pulling out my luckiest D20's, the Sorcerer decides to cast Continual Flame. Guess where? My head. That's right, I'm the elven equivelent to Hades now. I sigh and start legging it. A mile into the run and I've only lost 5 hp. I guess a +15 reflex save does do that to you! 1.50 miles in and I have lost a total of 20 hp. I got a little cocky. 1.75 miles in and I only have lost a total of 50 hp. I start laughing as I realise I have a 99% chance of getting out alive.

10 feet away from the cave entrance, the others 30 feet behind me. Gout of flame from my right. Saved. Gout of frost from my left. Saved. Boulder from the ceiling. Saved (though it did roll and hit the sorcerer. Served him right). I walk out in pure daylight and rejoice. You know how Ranger will saves are the worst progression....yeah well, DM had rolled a will save for me before I did the whole thing against the illusion. Infact, I was standing on a giant red X on the floor. No warning at all, flat footed, splat. A huge, square, 10x10 block of iron dropped on me. Then I started trying to kill the Sorcerer's player. Why? I quote: "I guess I should have told you....well....least you disarmed the trap!"
The_Sentin3l

08-23-07, 11:21 PM
Note to all, the above poster is probably lying. This event probably never happened.
Lyinginbedmon

08-24-07, 01:51 AM
I can agree with that, a 1 in 20 chance doesn't correlate well over miles of traps
Hsien

08-24-07, 11:38 AM
Non-Heroic: 2nd Ed

Paladin in a module about Liches, wish I could remember the name.
He opened a trapped door; everyone w/in 10' splits up 100 points of damage.
Well there was no one else within 10' feet, so he took it all.

Holy Sword MR check; failed
Holy Sword Dispel check; failed
Save for Half damage; failed
So he died.

So naturally we just resurrected him
99% Res check....what for it.....FAILED!!!!
Hsien

08-24-07, 11:48 AM
Non-Heroic Death; that should have been someone elses Heroic one.

Group doing a world saving campaign to destroy a Celestial Dragon that is going to eat our world. Despite ideas of giving serious heartburn, the group managed to locate the parts to an artifact lance that will kill anything it hits ( no save etc.. ) but at the sacrifice of the wielder's life.

We made it to the realm where a magic steed will carry one brave party member to the Dragon to end the threat. So naturally everyone looks to the Cavalier ( 2nd ed, pretty sure he was a Cavalier ) that was renowned for his Dragon slaying prowess. ( styled after Don Quixote )
Cavalier starts to whistle, look around, shuffle feet etc.... and refuses to take up the Lance to save the world.

While we all stand there stunned, the parties theiving, sneaky, self-centered bastiche of a Rogue goes on a rant about the Cavalier ( who always was giving him Noblier then thou speeches ) and then takes the Lance and magic steed, and slays the Celestial dragon...with an appreciatable Deathstar-ish explosion.

The greatest shock was the Herioc death that didn't occur.
Hsien

08-24-07, 12:10 PM
My Heroic death, had a few but here's the most recent from last years Gen Con RPGA game for Mark of Heroes.

Took a woman we needed to save to the train, our goal. We were ambushed at the station but I managed to get her into the train. Then I took her to the restroom, gave her my Hat of Disguise along with the 4 false ID's w/ pictures I had. She was able to effectively disguise herself this way.

The fight was going poory for the group so I went back out to help, and managed to tick off the DM, who kept failing the check against my Entropic Shield, while I managed to defeat the last of the Halfling Archers ...don't laugh they were rangers with enemy:human and were doing brutal amounts of damage.

Unfortunately the halfling's animal comp..a dinosaur, killed me that same round doing 30+ damage...I was in single digits by this point.

But the woman and the artifact she was guarding got away.
Lyinginbedmon

08-24-07, 12:14 PM
You know the "edit" button? It's on the bottom-right of your last three posts
Hsien

08-24-07, 02:09 PM
Yea Mon
waywarda

08-24-07, 04:28 PM
For clarification this was a gestalt campaign

well first I was a Golem(race class)/Cleric, first level we are captured by the town guard because our gnome felt like lighting the local constable's foot on fire. Our crusader/dragoon decided to break down the door and being lawful good I had a problem with this particular course of action but seeing as we we're trying to save the town from a demon attack so I saw this as a worthy break of the law. (the DM decided that since I was willing to stand trial later I was still lawful) ANyway we were making our way out of town which went fine until we got to the gate. See normally it is wide open but because of our entrance it was closed down. So we had to get it open (High walls, no rogue) Well mr. crusader decides to barrel through the guards and flip the switch...Of course this alerts everyone in town since he had to scream random death-curses as he beat the guards into unconsciousness. So we have the elite guard come after us. Being a good cleric I decided to try and talk to them and tell them what was going on. Well I got shot at and decided that maybe retreat was the best option. Well we fought and retreated, fought and retreated basically losing ground on purpose. We finally got to the woods and everyone was in need of healing so I was healing as everyone passed by. Well as I actually proceed into the forest the guards sniper shoots at me again this time he gets a natural 20 and max damage on a great crossbow thus I take 20 damage at first level needless to say I was pretty dead. But I saved the rest of the party.
Dravda

08-25-07, 03:11 AM
Ok, I don't know if this counts, since it was a villain's death, not a hero's, but it certainly was unforgettable.

Ok, the party basically consisted of two members at this point: a centaur barbarian, and a paladin whose race escapes me (basic race). They had just been fighting in a huge battle, and the tide was turning in their favor. Then they hear screaming, and the army breaks before them. Flying over the battlefield is a large black dragon!

The barbarian succeeds on his will save and is unfazed, and the paladin is fearless anyway, so the black dragon takes interest at these two fools who dare stand in its way (it is backup for the enemy army).

The dragon flies overhead and sprays the two with its acid breath. The two curse, and the barbarian pulls out a bow. After several worthless shots and all the paladin's lay on hands expended, they decide that maybe a different tactic is needed.

Fortunately, the dragon, seeing that its foes are weak, decides to swoop in for the kill in melee. He lands next to the barbarian and starts clawing. The minotaur is in pretty bad shape, but manages to get some damage in.

But the paladin isn't about to take that sitting down. He pulls the visor down on his helmet, spurs his mount, and smites evil. A natural 20, plus a 17 confirmation, plus charging, plus a magic lance, plus smite evil = a very dead dragon. Armor shining in the hot sun, his mount screaming, the paladin's lance plunges into the dragon's heart, slaying the beast on the spot.

Moments like those are the ones legends are made of.


-Count Dravda
Dravda

08-25-07, 03:13 AM
Whoops. I said minotaur in the middle there. The barbarian's player has a thing for minotaurs, so that was an accident. I meant barbarian.

Sorry!


-Count Dravda
Tolly7249

08-25-07, 08:11 AM
My first artificer bit it from a Natural 20 crit which got confirmed with two more Natural 20s... and the worst part was, it was our Druid under the effects of a Charm Person spell. As soon as the CP wore off he turned around and repeated his bloody performance on the BBEG. My poor little artificer... I will never forget, and I will never forgive.
cog_n_taz

08-28-07, 03:32 AM
Right, the party was confronting the campaign's BBEG, who my human cleric/ Radiant Servant Of Pelor, Allister brightstar, (sun, healing and strength domains, in case you're wondering) has a serious grudge against for various reasons. The following was done with a combination of divine metamagic (admixture for electricity, in this case), a rod of quickening, and the twin spell feat. The fight took place against a cleric/Ur-priest/blackguard, and the cleric was level 18. The fight was inside a huge dome-shaped building made of thinaun. Without further ado, the Scene... (I took the liberty to re-describe the dome pre-attack when my turn came around)

Dark shadows roll within the dome, coalescing occasionally into some bizarre and alien shape, before breaking apart again. The dome of soulsteel above shuts out all light, as Allister faces his unholy opponent, silent fury burning deep within his brown eyes. he turns to address his comrades, speaking in a level tone,

"My friends, you have come far enough. There is a time for words, and there is a time for cold steel, but this is the time for prayer. I shall remain here, but you have come to the end of your path...you need not accompany me any further, leave while you still can."

At this point, the party rogue replies

"And let you die here by yourself? Is this the fate that your god wishes? A meaningless death, separated from all but your enemies, dying for nothing? For us to flee from this creature of darkness, and leave you to die? No, I shall stand here."

The priest merely smiles kindly - his last smile - and turns away.

"Did I tell you to run from him? My death shall not be in vain, now leave, while you still live!"

"Farewell, than, you will not be forgotten."

As you leave the dome, the sky turns dark, and tiny spheres of flame rain down from the heavens, scorching the earth, as the very land shakes with the fury of the gods. The heavens split with a roar, and a brilliant radiance shines across the land, as six columns of flame streak down toward the profane dome, hovering a few feet above it. They slowly twist around eachother, eventually merging into what you now see to be a fist, forged from pure, divine wrath. With a roar of anger, the flaming fist smashes down into the dome, through the roof, and into the ground.

The very earth buckles and quakes with the force of the impact, cracks appearing in the ground as the blow lands. Tongues of flame erupt from the dome's entrance, as well as the hole in its roof, creating a brilliant pillar of flame, reaching back to the heavens. The dome buckles in and collapses, briefly leaving behind a sphere of purest white fire in its image, before collapsing into so much dust, one with the earth once more.

From the ruins, you hear a whispering voice, so faint that it can barely be heard, yet it seems to penetrate straight to your mind without passing through your ears.

Goodbye, my friends

Allister Brightstar is no more.


Better than my attempt with my warmage (when a character dies, it might as well be spiffy, so I put some work into it). The spell was a quickened (rod), twinned, (normal) admixtured (electricity, divine metamagic, without nightsticks) flame strike. The second flamestrike (the first one being quickened) was twinned and admixtured in a similar manner. The end result? Well, the DM made it an auto-kill, since hardly anyone can argue with 90d6 damage (especially when it's 1/2 divine). And yes, I discussed this with the DM beforehand.

Also, the rest of the group cried a little (the campaign went on for 8 levels, we were all rather attached to our characters), so I consider it a job well done:D .
Jewelprotector

08-28-07, 08:20 AM
Awesome. I bow to your ultimate coolness.:bow:
knight17

08-28-07, 09:04 PM
I remember DMing a Dragonlance game for 2nd Ed and the PC's had entered the Abyss to rescue an important NPC. While traveling, they had defeated some demons in an old watchtower and had just about set out again when they spotted a huge great wyrm red dragon. The dragon dived on them and was about to incinerate the group when my brother, who was playing a Solamnic Knight, called out the knight's challenge to the dragon. I felt that the dragon would show this impudent mortal what true power was, so he dived from the sky with open maw and claws outstretched.
Most PC's were overcome with dragonfear and were fleeing for their lives, but it was hopeless because there was nowhere to run to except the tower and it was obvious that the tower couldn't protect them from this gargantuan beast. My brother raised his dragonlance and rolled initiative. Because of the clunky system, they both attacked simultaneously and both rolled critical hits! The lance allowed my brother to deal 250 pts of damage and the dragon died instantly! My brother also met the same fate as the dragon rolled a natural 20 and dealt about the same amount of damage. I remember the suspense as we both rolled the dice on the table in front of everyone with no DM screens or books to obscure the roll. I laughed and clapped my brother on the shoulder and told him if he had to go out, there was no more glorious way than saving the entire party in the middle of the Abyss. My brother was so impressed that after the party survived the adventure and returned his body from the abyss that he refused to allow his knight to be resurrected as he felt that any further deeds the knight undertook could never match that magnificent moment. It was a crowning achievement as a character. Worthy of Sturm or even Huma himself. :)
Dravda

09-04-07, 01:06 AM
I just had this one yesterday, so I thought I'd put it in:

The people involved were:
Me (DM)
A female shadowdancer, obsessed with seduction
A female druid who, somehow, didn't care about nature
A female blackguard who never slept
A male sorcerer who was sort of the party leader
A male raptoran rogue/scout who heard voices in his head
A male ranger (two-weapon fighter)

The six were on a mission from the assassin's guild since the guildmaster was just coming to appreciate their talents (they'd talked their way past a green dragon not a week before).

The alliance between the human kingdom and the neighboring elven kingdom was nearing 20 years old and was very shaky, but had been cemented mostly by the birth of the half-elven princess. Anything could set the two to war, and somebody wanted the two kingdoms at war. So they had hired the assassin's guild to take care of the girl.

The princess was traveling from the elven kingdom to the human capital, taking a cross-country route across a dry plain with minimal escort so as to avoid detection.

The party marches through the night to intercept the enemy party in the middle of the wilderness. There was a powerful paladin, the princess herself, and four heavy honor guard troopers.

The party managed to ambush the enemies, tearing them apart with sneak attacks and heavy hits. The sorcerer opened with a lightning bolt that knocked out half the paladin's health and dropped the princess (she only survived because the paladin had shield other cast on her).

After tearing apart the paladin and three of the guards while leaving the princess bleeding on the ground, the last guard (who was out of arm's reach of the blackguard) grabs the princess and runs.

The party freaks out (why weren't they anticipating this???), and the druid turns into a wolf and says he'll chase them down, but then the sorcerer says, "Don't worry, I'll just fireball them!"

Notice earlier I said, "DRY plain". You guessed it: he roasted the guard and the princess, and set fire to the whole plain. (I played this like a forest fire, except it only lasted about three rounds).

The blackguard and the shadowdancer caught fire, nearly losing some valuable items. Everybody was hacking and coughing from the smoke and freaking out about the constant damage they were taking. The only one who escaped the worst of it was the raptoran, who immediately lifted off to avoid the flames.

The sorcerer knew he was in serious trouble from the rest of the party, so he took this opportunity to turn himself invisible, passing his concentration check and using the smoke as cover so the party couldn't see him (he was a ways away from them).

When the fire cleared, the sorcerer took to the sky, flying while invisible. The ranger, furious, sent his eagle looking for the sorcerer, and the druid sent his wolf to do the same.

They never found that sorcerer, but the sorcerer knew he could never return to the group, so he left and was never seen again (maybe he'll turn up, the player has expressed an interest in finding some kind of permanent disguise so he can rejoin the party).


-Count Dravda
Kaius_Markades

09-04-07, 05:40 AM
The player has expressed an interest in finding some kind of permanent disguise so he can rejoin the party).

Belt of gender changing? :evillaugh
Rommel013

09-04-07, 06:17 AM
Alright, we were playing a Gestalt campaign shortly after a universe reset due to unrealiable players. I get the DM to finally let me play the Were-Croc/ Scout I've wanted to play the entire campaign. In the group with me is a Crusader, a Monk/ Rogue, a dual Sorc, and a dual Fighter, all level 9. The Monk and I are on scouting duty together in our first dungeon. We scout ahead and notice some orcs playing some dice game. Not believing for a second that they are real, we come back and report to the group.

We agree to have the Monk/ Rogue cover us with his bow as I sneak up on the group with the Crusader running distraction. We had the Fighter and Sorc hang back incase something went wrong and to watch our back. As the Crusader approaches, I slip into a hiding place around a corner and wait. It turns out the orcs are Gorgons and immediately use their glare on the Crusader, who shrugs it off and draws his sword. The Monk lets the arrows fly and I position myself for sneak attacks. The Fighter starts tossing alchemist fires into the three Gorgons, shrugging off the gaze attack. The sorc was less lucky. He peeks his head around the corner to line up a fire ball and fails his will save, turning to stone before being able to do a thing. I toss the Monk one of my mirrors as I sneak ever closer to the three burning Gorgons. I drop my equipment and pull out two pints of oil, drop my head and charge the three of them, tossing my oil on the ground at my feet, adding more fuel to the fire, lighting myself on fire in the process. I'm able to bite one to death as the other drops thanks to the Crusader.

Just as we're putting the finishing touches onto the third Gorgon an 8 headed Hydra breaks out of the floor of the dungeon. The Crusader, without missing a beat turns to take on the beast. I quickly estimated the CR of the thing to be well above our level and knowing the DM, I knew he would run it as difficult as possible. I quickly calculated our odds. A monk/ rogue using ranged combat is going to be fairly useless in this fight and we are missing our arcanist. The Crusader could hold his own against the thing, but I figured it wouldn't be long before the 8 heads overwhelmed him. I'm using a crossbow, again basically useless in this fight. So I decide to be the martyr for the group. I know the fighter is an equipment monkey. I also know that he has an backpack crammed full of oil. So I, still on fire, charge to Hydra while shouting for the fighting to throw me his oil backpack. He tosses it to me as I dive at the Hydra. I smash my flaming fist into the backback, breaking the oil vials as I impact the Hydra's belly, yelling "For Chuck Norris" as I do so, hoping Chuck Norris, who we treat as a demi-god, will somehow save me from certain doom.

It turns out the fighter kept 30 pints of oil in the backback, not the 20 I thought. The DM counted each vial of oil as a d6 of damage, rolling out 30d6 of fire damage to me and the Hydra, killing us both, but allowing the rest of the party to escape. The DM didn't penalize me EXP wise on my next character because of my reasoning, but took away the were-croc template from me.
Marlys

09-05-07, 04:28 AM
The not so heroic deaths.
This is about two character, both played by the same player doing the course of FR Campaign I was running.

The players first death happened when he was trying to escape the villians fortress. The rest of the party was safe, but the players Half-Elf bard had to jump out of a window. Not hard in it self, but the backside of the fortress was build on the edge of a very high cliff(1000+ feets).
But as an "clever" player, he always keept and Feather fall spell ready for such times...He immidiatly cast Feather fall and starts smilling at me, until till he realises that it has limited duration:weep: ....After which he fall to his death on the rocks below..

Then after a re-make, he decided to play a halfling rogue and the campaign moves on.
Then they stumple on an old dwarf stronghold which the start to search for treasure, as always, when one of the party members suggest:
"Let's split up"! The druid and rogue goes right, the warrior and mage left. The two remaning partymembers(Ranger & Duskblade) are guarding the parties transport outside. (And out of the gameroom).
After some hours the rogue is killed by a sneaky trap hidden in an old statue and the druid tells the mage and warrior that he is going to ress with a reincartion spell, which turns him into a kobold(Tough luck, on an open roll).
Then when the four characters is resting the Duskblade enters the room in a very loud manner(Semi drunk, bored and clad in armor), but the only one who is awoken is the "Kobold". The Kobold grabs his weapons and is ready to defend his friends, which means the the only thing the Duskblade sees is a battle ready Kobold standing over his comrades....
"Argh charge, burst damage, Hack and slash at the confused Kobold which by now tries to run". This ultimatly one-sided battle is over in a matter of seconds and the victorius Duskblade throw his deafeated foe in a nearby pool of magma and now starts to awoke the others and tell them what happened.
-------------------------------------
The RLF situation in the gaming room:
1 Player, almost crying(Rogue)
3 Players, starring in disbelief at the Duskblade
1 Player(Duskblade);"What? What did I do???"
1 DM(Me), almost rolling on the floor laughing

Not very heroic, but fun:D
DanteApollyon

09-05-07, 09:04 AM
My psiwar had a that artifact psicrown that you can use all of its power points to set off a massive explosion and do like 500 damage to anything around you. Well this dragon was going after him and his friends so he stood fast and as the dragon came down to eat him he set off the big bang, the dragon made the save and took 250 damage, but managed to kill my poor hero... that was cool
Dravda

09-19-07, 02:06 AM
I've got another one. This last one happened recently.

So the players (same group as before: shadowdancer, druid, blackguard, sorcerer-now-disguised-as-wizard) were sent to clear out a haunted church so that reconstruction could begin. The raptoran and ranger were still out combing the country for the missing sorcerer, not considering that he had boldly rejoined the group under the guise of an old, doddering wizard.

The party had been doing well. The shadowdancer was acting ridiculous as usual (she stripped to make fun of the blackguard, and ended up forgetting to put her clothes back on for three fights). They killed a living spell, some gargoyles, and a couple vampire spawn.

After being hit several times, the shadowdancer decides that since they have the ground floor cleared, now might be a good time to put her clothes back on. Meanwhile, the druid found a secret passageway under the altar.

The blackguard goes down hesitantly and is immediately ambushed by bloodhulks. As the druid morphs into a bear to help him, the shadowdancer leaps into the fray, tumbling past enemies and flanking them. She is now on her own, surrounded by angry bloodhulks. But she has no reason to be afraid yet, right?

Then the BBEG (a vampire cleric) walks into the narrow corridor. "What's going on here?" he demands as he prepares a Slay Living spell. You can see where this is going. One failed Fort save later, the shadowdancer lies dead on the floor as the battle rages over her.

What's really ironic is that the only fight that she was fully equipped for (armor-wise) is the one she died in.

The party ended up killing the vampire with a Daylight spell from the druid cast on a crossbow bolt, which the wizard then shot into his chest after an application of True Strike.

The party raised the shadowdancer once they got back to town, but were too cheap to buy a True Resurrection, so they just bought a Raise Dead instead and told her to suck it up and deal with it.

I love my group! :P

-Count Dravda
smellyhairyhippie

09-19-07, 03:18 PM
awesome thread

best death and result was playing a human berserker (prestige class from dieties and demigods book)
my totem animal was the bear, so i had a bear skin draped across me, wielding a greataxe one handed and a large wooden shield.

We were ambushed by a very large group of orcs, the party started taking heavy damage from the surprise round of crossbows of the orcs.

I flew into my battle fury and turned into a bear and started cutting down orcs left and right. Finally after killing numerous orcs, the sorceror in our party was struck a fatal blow only enraging me further. I shifted back to human form and went into a mad frenzy of killing. I eventually died after being stabbed by 5 different orcs at the same time, only after killing countless of them.

Best part of all, i was allowed to come back as an einherjar...
Dravda

09-20-07, 11:57 PM
Belt of gender changing? :evillaugh

Believe it or not, the morons let a group of vrocks complete a dance of ruin. The sorcerer was the only one that died. Rather than go back to town to have him rezzed, the druid just cast reincarnation on the spot.

Race...[rolls]...still human!

[Player cheers]

Gender...[rolls]...bummer. You're a girl, now.

Everybody laughed at the poor sorcerer, and now we have another female character in the party.


-Count Dravda
Sathery

09-21-07, 04:54 AM
The Wizard BBEG I had created for level 1 characters (my PCs never die heroically) got critically hit in the head. By a sling. :weep: ...nor do my BBEGs die heroically for that matter...
Tolly7249

09-21-07, 09:08 AM
Such an 'awwwww, crap!!' moment, this one. I used to GM a Final Fantasy game, and I had a delightfully messed-up plot involving cultists, layers of conspiracy, well-meaning maniacs, and a Bard-King who got turned to stone.

Anyway, they were sent off to try and find the Bard-King, although they had no idea about the stone thing until the party thief-type made an extraordinarily good roll and spotted a statue in the palace that was TOO realistic... Thief-type hurtles off to tell the rest of the party, but by the time they get back the statue is gone. They managed to FINALLY piece together some clues and find the current BBEG and his little cultist friends preparing to shatter the statue and use the king's soul for some kind of arcane rite.

Truly, an epic battle was in the offing. I WISH.

Fighter: Crap! I'll take a shot at the dude in the red, he stands out so he must be important! *pulls out bow*
Thief: :noway: I remember your track record with that thing! No way!
Fighter: Trust me.
Cleric: :bigeyes:
Me: Okay, roll it.
Fighter: :w00t: Twenty!
Me: ... Crap. Roll to confirm.
Fighter: :w00t: :w00t: Twenty again!
Me: ... :eek: Roll... again...
Fighter: 20!!!! :elf:
Bad Guy: *dies horribly*
Thief and Cleric: :clap: :love: :bow:
Me: :tantrum:

I would have accused him of having loaded dice, but they were MINE.
Kaldair

09-28-07, 02:05 PM
So I'll never forget my first character's Death.

So I'm 13 years old, in my second campaign session ever, playing an elf rogue, Fingers (gimme a break, i was 13). The party was supposed to go and find these 5 ancient artifacts and put them on some statue and kill the demon that comes out. So we had found a golden mask (which incidentally fused itself to the other rogue's face when he started to play with it) and we can see the golden scepter... sitting underneath a sleeping colossal red dragon... and everyone in the party is level 3. So we decide the two rogues sneak in, grab it and sneak out. The other rogue gets silence cast on him, and I'm told that as long as I stay close enough to him, we'll both be completely silent. So he figures the dragon is asleep, and he's totally silent... and decides to sprint. I'm barely within the range of the spell sprinting after him, and we both get to the edge of the hoard where the scepter is sticking out. And we stop. He grabs it and of course the dragon always knows where his hoard is... Not that two rogues would know that. The dragon's eye flips open, and we start sprinting... him in front of me. He makes it out the door, but I'm caught on the edge of the blast of the dragon's breath. Because I'm a young player, the DM tries to be nice and says I take half damage... and I make the save... but even at one quarter damage, it's still a colossal red dragon... Fingers is ashes instantly.

A couple sessions later (after I had a new character introduced) I realize something. I WAS A 3RD LEVEL ROGUE!!! I HAD EVASION!!

Anyway, after that, all my characters started dying. I don't think I had one live more than 2 sessions, and a couple times I introduced 3 new characters in the same day (I kept backups handy), under that DM. And it really was never his fault. I just always happened to be the only character the monsters could reach that turn (you know, the whole scouting routine), or I'd foolishly tumble into the middle of combat for flanking bonuses, or I'd just be hit by an unlucky critical, or I'd roll too low on the trap I was disarming and it would go off, or any number of different ways to die. Didn't bother me too much; I liked to make characters... And I got really good at twinking characters, with all the characters i made.
Guardian1

09-29-07, 10:30 AM
A truly heroic and unforgettable death was experienced by one of my characters earlier this year. My friends and I were playing the WOW RPG (don't knock it, please. It's much better than the computer version). My character was a paladin, and our party was in the city of Theramore to attempt to stop a series of sabotage and assassination attempts. I had just retrieved one of the assassination targets and the two of us were on our way to the safehouse that we had set up in the city jail. The DM calls for a spot check from me. He says that my character sees something like a comet streak down from the sky and hit somewhere in the harbor district (one of the sabotage target). My character realizes that this comet is actually a powerful type of demon known as an infernal (the WOW version, very different than the D&D version). I tell the target (another pally) to get to the safe house, and then I head to to the harbor to try and save it from the demon. Long story short, I saved the harbor, but died in the process. My character recieved a hero's funeral.
Joex_The_Pale

10-02-07, 06:33 PM
A truly heroic and unforgettable death was experienced by one of my characters earlier this year. My friends and I were playing the WOW RPG (don't knock it, please. It's much better than the computer version). My character was a paladin, and our party was in the city of Theramore to attempt to stop a series of sabotage and assassination attempts. I had just retrieved one of the assassination targets and the two of us were on our way to the safehouse that we had set up in the city jail. The DM calls for a spot check from me. He says that my character sees something like a comet streak down from the sky and hit somewhere in the harbor district (one of the sabotage target). My character realizes that this comet is actually a powerful type of demon known as an infernal (the WOW version, very different than the D&D version). I tell the target (another pally) to get to the safe house, and then I head to to the harbor to try and save it from the demon. Long story short, I saved the harbor, but died in the process. My character recieved a hero's funeral.

You gave us all the details except for THE ONES WE WANTED!! A Paladin fighting one-on-one with a deamon and you say "long story short"? C'mon! That HAD to have been an awesome battle! Give us some details, man! :confused:
Guardian1

10-03-07, 02:16 PM
:blush: It WAS an awesome battle, but the problem is, this was in late April of this year, so I've largely forgotten the tactics that I used in the battle. The battle itself was like something you would see in a movie. I do remember that my character charged in with sword held high, yelling "FOR THE LIGHT!" while all these archers are trying to take potshots at the demon.

One tactic that I used was an ability called Holy Shock. It's an ability obtained from the prestige class that my guy had levels in, and it allowed me to convert one of my spells into a ranged touch attack that dealt 3d6 points of holy damage, plus 1d6 per per spell level. I dealt 7d6 points of damage, for a total in the mid-30's. Another method I tried was a spell that, had it worked, would've banished the demon to another plane of existence. Unfortunately, this spell was a once-a-day thing, and it allowed a Will save. My DC for the spell was 15, and I was feeling kind of confident because this particular type of demon was destruction incarnate, and not known for instances of wisdom. The DM ROLLED a 19 on the d20. The actual total was higher than that.

My primary tactic was just to stand there and slug it out with the thing. My character had wounds and burns all over his body (taking 1d6 fire damage per round just from being near the thing), but I'm giving just as good as I got. It eventually reached the point where one hit from either of us would have ended the battle. My turn, I miss all three of my attacks. Demon's turn comes, it swings, THWACK! The DM gives me the damage my guy took. I calculate my current HP, look up, fake a death scream, and fall off my chair (purposely). The DM looks at me and says "Okay, the paladin's dead." One round later, the party tank, a tauren (big minotaur) comes in and nails the demon for the kill.

The DM described it at the next sesion as me getting in the last blow, but getting crushed in the demon's death throes. Thankfully, since I had tried to solo this demon, and did the VAST majority of the damage to it, my next character recived additional XP during character creation. Everybody pretty much fealt I deserved it. :cheer:
davethebrave371

10-05-07, 05:28 PM
We had a homebrew game that started within a year of 3e coming out, and lasted for over two years.

One of the characters was an old wizard who had forgotten his name and identity (and, it turns out, his previous magical power...he used to be the most powerful archmage in the history of our world, Radaan the Red). He named himself Mr. Wizard. He was sort of Fizban-esque. He sort of bumbled into and out of situations, and was really keen on talking about magical theory at length to anyone who would listen. He really liked fire magic, and would use it to solve a lot of problems...some of these ended badly. In fact, a rustling in the bushes he responded to by launching a fireball killed a child once. He had occasionally moments of lucidity, where he became aware that he wasn't aware of who he was, and was a little more sober and less exuberant. Killing the child, I believe, was the first time he did so. He became very serious, incredibly sad and repentant. It was an orc child, and the wandering orc villagers whose child it had been were overwhelmed with grief, and he agreed for his life to be taken in exchange. Thing is, these orcs were agricultural and simply moving to a new town to escape persecution, not tribal and savage, so while they were enraged, they realized it was more of an accident than anything and simply asked he pay them recompense (our world was a lot more shades of grey than black and white).

Anyway, I digress. Away from his serious qualities, one thing he always did was butt in before anyone could say anything upon meeting a new NPC (in particular an important one) and say "I am the great and powerful Mr. Wizard!" and this caused much eye-rolling and laughter from the party (in particular when we were 1st level). He was always getting into disputes with the party fighter that would end with him burning hands or a similar effect on him in a huff, which would cause the fighter to one-punch KO him most of the time. He had very little awareness of the severity of using his damaging magics as a recourse, and, as with the child above, this got him into a lot of...interesting situations (not all of them as serious and sad, mind you). By the end of the game, he'd actually started up a franchise of taverns with his mountains of adventuring gold (we jokingly out of game called them McWizard's).

He was a much beloved character, and one that both as players and as our characters was out favourite character in the party, bar none. We eventually found out his previous identity, and the quest he'd been on since the beginning (to find his hat) came to light right before the last battle. His hat, it turns out, was an epic level item he'd created as Radaan the Red, and it restored his memory, making him a fair bit more serious for the last stretch of the campaign. The campaign itself was called the God's Game, as the end of it had a battle in which the gods themselves participated. We had some of our own gods for our homebrew races, and adopted the FR racial pantheons, but otherwise it was basically Greyhawk deities. The premise was that the major villain was a cleric of Entropy itself, and was attempting to have Entropy (whose substance was basically a giant divine sphere of annihilation) completely wipe out the multiverse, starting with our material plane, and pushing out into the outer planes and the far realm, and then back towards the Outlands and the Transitive Planes to take Sigil and then every other material plane. Our plane was to be the beginning of an unstoppable wave of multiversal destruction. Tae'lar was the name of the cleric, IIRC. We were 19th level before the final confrontation, and our DM just gave us ten levels so we'd be able to actually compete with the Epic Level Tae'lar.

Without further ado, here's the description:

When Tae'lar's master, Entropy itself, breaks through and possesses his body, the Gods themselves join in the battle. From Kurutmalk to Garl Glittergold, from Gruumsh to Corellon, from Maglubiyet to Yondalla, from Hruggek to Bahamut! They stand by our sides to fight with us, unified despite Divine Hatreds because of the force that threatens them all. However, Entropy spawns creatures of pure nothingness for the Deities of the Multiverse to fight. While they are distracted with the beasts, the last surviving group of Players in the God's Game (that's us!) must fight Entropy itself.

Entropy proves to be too strong to kill with normal means...and even the Gods know not the way to force him from reality...but He Who Was Radaan knows the way, and with the gift that Chaos granted him before the battle (the wizard hat) he realizes what he must do.

He rises up into the sky, eye sockets a blaze of pure flame as his veins visibly pulse with the Primal Fires from the Heart of the Planes, he begins to mutter and chant, and the dark spheres of nothingness blasphemingly placed into sockets meant for eyes bulge with an emotion of the host, not of the Power. Fear.

With one phrase that no one took seriously until now, he throws the raw energies of the Multiverse at him in an Annihilating force of Arcane Energies.

"I AM THE GREAT AND POWERFUL MR. WIZARD!!!"

The party thinks they see a smirk as even he is consumed by the power that destroys Entropy's Chosen, and forces Entropy back to the Far Realms beyond Reality, beyond the Multiverse.

There wasn't a dry eye in the house. But there's more!

After the heroes have grieved and wept and raged about the tragic death, a portal of chaotic swirling arcane energies swirls into existance next to the party, and through it steps...Mr. Wizard.

As the party rushes forward, bombarding him with hugs and tears, he utters a phrase which brings groans and sighs from all present.

"Who are you?"

There was an almost unified "NOT AGAIN!" from all of us. But then he breaks into a smile and goes, "Just kidding fellows, it's good to see you too."
Crixon

10-16-07, 04:29 PM
Well,it wasnt really heroic nor did anyone die although we almost did but,

This was the first time any of us played dnd,we were sent to find out why no more ships were coming into this port town,me and my friend kyle were both fighters and another friend tony was a ranger,the name of the town escapes me,but we were all level 1 and feelin good.We walked for an hour outside the town through long grass,i believe it was me who spotted a open spot out in the middle of the grass,well we deside to investigate,thoughts of loot and any sort of things that could be in the pit ran through my mind ... what i didnt expect to come out was a croc,i was leading at the time,kyle behind and tony in the rear,the croc charged me and hit doing about 5 damage i think,we flanked and kyle got a few good hits while i missed basicly everything (i sucked at rolling :( ) and tony shot a few arrows at it,then kyle got the bright idea to grapple the croc,he managed to vault onto the croc and with the crocs AoO,he got hit and just about killed in 1 hit,taking if i recall close to 15 damage,dropping him below 0 and slowly dieing,and was tossed 30 feet away,i havent hit more then once out of like 5 attacks (really bad rolling) and was runnin low on hp,i ended up carrying my friends body out back to the trail while the ranger distracted the croc,we stabalized him and spent the next few days in town recoverying,i just recall thinking what the gate guards are thinking when we stumble back into town covered in blood after being out for an hour,

also a little later in the campagn our ranger made an impossible shot for a guy sliding town a watch towers ladder,the only way he could do it was to roll a 20,he did that then another 20 on crit,killed the guard 1 shot,everyone was shocked at that one,funny thing is he missed every shot for the rest of that battle,
icuall

10-17-07, 11:51 AM
...i havent hit more then once out of like 5 attacks (really bad rolling) and was runnin low on hp,i ended up carrying my friends body out back to the trail while the ranger distracted the croc,we stabalized him and spent the next few days in town recoverying,i just recall thinking what the gate guards are thinking when we stumble back into town covered in blood after being out for an hour

This is funny!
RanAngel

10-21-07, 04:07 AM
Much heroic-ness...
Eberron campaign. I was a Cleric/Excorcist of the Silver Flame. We had found a warforged titan in a temple. It was about to kill one of the others in our party, when our rogue made a great Bluff check to attract its attention. It started moving towards him, and we all knew that the rogue wouldn't survive a single attack. So I (shiny heroic cleric that I was) threw myself in front of him, so that I was between him and the titan. Titan's next turn, it makes a Full Attack and knocks me to exactly -10.

Smush.

Oh, and previously, our Barbarian had fallen down a spiked pit. He was taken from full health to -8 by one trap.

Good times.
Zealot_Reborn

10-21-07, 12:03 PM
Well, here's a fun little campaign. Had a 5th level Dwarven wizard in a norse-themed campaign. After some unintentional planar hopping, we come face to face with Ysgard, the World Tree. My character, being a dwarf, didn't like trees, so he muttered under his breath 'Stupid oversized tree.... blocking our way...' An enemy caster who was hidden from the party then cast a spell of some sort that killed my character (we were low on healing spells, so i turned down healing in favor of our tanks getting back to decent health, leaving me at about 10 health.) It was a nice little lightning bolt. So, from the rest of the party's view, it would look like i muttered ugly things about the tree, the tree got ******, and smited me. They were very nice to the tree after that. :D
Kersyk

10-21-07, 12:58 PM
I was in a 10th level party and we were inside an evil wizards tower slowly(emphasize slowly it took forever) making our way towards the top, there were lots of traps and monsters and stuff, we got to the top level and the wizards had a huge golem and we battled it in a different dimension (but a very small one), anyway, we defeated the golem but it fell on our fighter, who died defeating it... and then the dimension collapsed as we escaped... and so did the tower... which fell into a cliff causing even more rubble to fall into a huge pile. We considered building the fighter a statue, but a pile of wreckage that big was much better
leo_neil316

10-28-07, 03:56 PM
*semi shameless bumpage and :mage: :ayyyy!: :bow: :clap: for dave*
davethebrave371

10-28-07, 04:14 PM
*semi shameless bumpage and :mage: :ayyyy!: :bow: :clap: for dave*

Thankee muchly, sir! :D
Sezarious

10-28-07, 08:57 PM
The story of Iridia, the character whose name I use on these forums. It involves a lot of explosions.

Iridia, Dwarven Fighter. (Yes, female. And, yes, she had a beard.)

Iridia's background as a miner gave her quite a lot of knowledge about rocks in general and mines in particular; and in this particular campaign, gunpowder existed (though guns did not); so Iridia became somewhat of an explosives expert--a little black powder in the right place, and you may end up doing amazing things. (I'm not sure if the laws of physics quite supported the things I tried with black powder; but then again, science didn't have to support it--the DM did.)

In this particular adventure, we'd been given news of a small white dragon disrupting the trade routes Iridia's clan used to deliver ore, weapons, etc. Being mid-high level adventurers, we figured we could handle this easily. We protected ourselves against cold and started tracking the dragon down.

Three days into our journey, in the middle of the night, the lookout yelled for us to wake up; and a few seconds later we heard our mounts screaming as the dragon took them apart. It looked like a juvenile white dragon, no problem for us. So we tore into it, and not long afterwards, the dragon was badly hurt and running--running, that is, because apparently its wing had been injured. It was still fast, though, so we spent a while tracking it (which we could easily do, because apparently this dragon was clumsy).

About dawn, we'd followed the dragon back to what we thought was its lair--a largeish cave in the side of the mountain; and then we saw the dragon coming out of said cave.

One round later, we saw what we thought was a small white dragon of no consequence, polymorph or shapeshift (or something) into a large, red dragon--which, apparently, it had been all along. Recognizing the threat we posed to it, it had simply attacked our mounts, then run off into the wilderness, leaving an obvious trail for us to follow. Now we were on difficult territory and unable to run faster than it could fly. We were already tired from the chase, and it, rather than being small and wounded, was large and quite healthy.

(You should have seen our faces at this point. Priceless.)

The ensuing battle did not go well. Quite a few people were low in the HP department, and that annoying "sleep interruption" thing meant we were low on spells, too. Smart dragon (but then, they usually are, aren't they?).

Our ranger, who was needless to say quite miffed at having his tracking skills used against him, unleashed a barrage of arrows against the dragon; and Iridia, who had spent the last two rounds administering healing potions to unconscious people, nearly ignored by the dragon, took the distraction as an opportunity to slip into the bushes and get around behind the dragon. This was a near-miraculous Hide check (no ranks at all)... and the miracles didn't stop there.

Iridia was now around behind the dragon; and, one Knowledge (Dungeoneering) check later, she saw that the entrance to the cave was actually quite unstable. And since Iridia, as usual (and, yes, she keept it in a fireproof bag) had some blasting powder (black powder) with her, she decided she'd just try to cause a little cave-in for the dragon.

It took about three more miraculous Move Silently checks for Iridia to finish placing that blasting powder where she wanted it; then she backed into the cave, trailing black powder after her. (Incidentally, the cave was a coal mine and not a dragon's lair at all; like I said, smart dragon.)

Then she threw a throwing hammer at the dragon, doing some damage and deliberately taunting it (an Intimidate check, via house rule) to try to make it chase her into the cave. The idea, of course, was to trap the dragon under a cave-in. Iridia wasn't quite thinking about the fact that she'd be trapped, too; but then--heat of battle, and all that.

Another miraculous roll (I don't think I rolled anything lower than an 18 from the time I had Iridia sneak into the bushes), and the dragon was thoroughly taunted. It came after the annoying dwarf who has just insulted it; and Iridia dropped a tindertwig into the end of the powder trail.

But this was where the miraculous rolls stopped; and though the powder blew up and the cave entrance collapsed, the dragon managed its reflex save to get away from the debris--and Iridia, who had miscalculated the blast radius and taken damage, was now trapped inside a coal mine with an angry dragon. This is never a good situation, any way you look at it.

Naturally, Iridia did the only sensible thing: She ran. And naturally, the dragon, who didn't like anyone attempting to bury it, followed. Now the dragon was taunting Iridia; and she was no match for it, so she knew she was going to die unless something happened.

This running-and-chasing went on for at least five minutes. The dragon was deliberately moving more slowly than he could have moved, swiping with a claw every once in a while; so Iridia was pretty much going to be killed running, if she didn't do anything. This, of course, was where the dwarf blood kicked in.

After a while, the dragon had backed Iridia into a dead end, and was sitting there, gloating over its prize. Iridia was down to under fifteen HP...

But (thank you, Knowledge Dungeoneering) one interesting thing Iridia had noticed was that the dragon wasn't using its breath weapon. Another interesting thing was that the mines here were also structurally unstable. And a third thing was the natural gas which had started drifting up from the lower parts of the mine.

Being a dwarf, being a fighter, and having been taunted and pretty well tortured by inches by a red dragon for the past five minutes, Iridia decided that she was going to take the dragon down with her.

One tindertwig later, that is exactly what she did. The dragon's last words: "Why are you smiling like that, midget? Surely you know you've lost."

Not quite!

The resulting explosion tore apart half a dungeon level, trapping and suffocating the dragon. Iridia was killed instantly, her body vaporized. All of her party members survived.

Oh I hope you plan a true Resurection for her some day! It's the least you could do for her.
lentax

11-09-07, 12:39 PM
It isn't D&D but I was running a Wheel of Time campaign a while back and one of the players stopped playing.

The heroes needed a way to escape the area with an entire village of prisoners being held by the seanchan. As the group ran into the woods, the now-NPC turned to the noble in the party and said to him, "The Wheel weaves as the Wheel wills, but it is up to man to chose his fate. I have chosen mine. Go, I will hold them off." The rest of the party and villagers run into the woods, except for two men. They stay just inside the treeline and turn to see the following scene:

The NPC turns, draws his rapier and engages three of the Seanchan soldiers, fighting well. But when the captain arrives, he easily overwhelms the poor man, dropping him to his knees. The two characters standing at the treeline hear him offer the man a chance to surrender and be spared.

Instead, he throws his arms into the air as he lets out an earthshaking scream and his body explodes into an enormous ball of fire, immolating not only himself, but the soldiers in the village, the soldiers running to reach the forest to retake their captives, but the enitre village itself.

As the rest of the party hears the scream, they turn back, but are so far into the forest, they only see a blinding flash, smoke and red clouds.

It turns out that what they thought was a simple wanderer turned out to be a male channeler on the brink of madness, but I let him go in such a way that the next time the heroes fought the Seanchan, they used his name as a battle cry.

Of course then the two men standing at the forests edge had to go tell the now former mayor that he no longer had a home. Or a village. :)
Guardian1

11-10-07, 10:44 AM
It isn't D&D but I was running a Wheel of Time campaign a while back and one of the players stopped playing.

The heroes needed a way to escape the area with an entire village of prisoners being held by the seanchan. As the group ran into the woods, the now-NPC turned to the noble in the party and said to him, "The Wheel weaves as the Wheel wills, but it is up to man to chose his fate. I have chosen mine. Go, I will hold them off." The rest of the party and villagers run into the woods, except for two men. They stay just inside the treeline and turn to see the following scene:

The NPC turns, draws his rapier and engages three of the Seanchan soldiers, fighting well. But when the captain arrives, he easily overwhelms the poor man, dropping him to his knees. The two characters standing at the treeline hear him offer the man a chance to surrender and be spared.

Instead, he throws his arms into the air as he lets out an earthshaking scream and his body explodes into an enormous ball of fire, immolating not only himself, but the soldiers in the village, the soldiers running to reach the forest to retake their captives, but the enitre village itself.

As the rest of the party hears the scream, they turn back, but are so far into the forest, they only see a blinding flash, smoke and red clouds.

It turns out that what they thought was a simple wanderer turned out to be a male channeler on the brink of madness, but I let him go in such a way that the next time the heroes fought the Seanchan, they used his name as a battle cry.

Of course then the two men standing at the forests edge had to go tell the now former mayor that he no longer had a home. Or a village. :)

:clap: Very nice! Nothing quite beats that, except perhaps having to play Warder to a male channeler PC when you and the DM are the only ones in the group who have read the Wheel of Time books. By the way, how is it that this NPC hadn't been found and "gentled" (:pbbbtt:, yeah right) by the Red Ajah yet?
Ivan_Ironskull

11-10-07, 01:50 PM
wasnt especially heroic but it was funny, the group got seperated and my half-orc barbarian was talking to our bard (gimble from the phb) the conversation lead to gimble's death, heres how it went.

Me: Gumball, we scout hall
Gimble: Gimble!
Me: yeah, Gum-ball, we scout hall
Gimble: Agh! My name is Gimble!
Me: me said Gumball
Gimble: You blustering oaf!
Me: ... what gumball says?

this goes on for a while, (note my intelligence was like 6) and he eventually cant take it anymore and tries to stab mewith his shortsword.
heres how combat went.

Gimble attacks me *rolls high* 4 damage...
Me: we playing tag now gumball!? MY TURN!!
I attack Gimble with a greatclub *nat 20, confirmed* mid-20 damage.
Gimble is at like -8.
Me: not time for naps gumball!

gimble fails to stabilze, turns out i crushed his spine... alot...
anyways the player ooc hits me with the PHB, and a fight ensues,
this is how the fight went...

I attack gimble, kick him in the shins.
Dm: Nat 20!
Gimble is rolling on the ground laughing and in pain at the same time, it was all in fun, and what i did gave me a level up from extra exp.
lentax

11-10-07, 04:04 PM
He lived most of his life travelling from place to place, keeping to himself, ever since he found out he was special. He never stayed in one place long enough to be noticed, and avoided major cities like the plague. During his travels he just happened to be having a meal at an inn where he met up with the party as they recieved a request for help from a farmers daughter. Normally he would have stayed out of it, but there was something about her that made him want to help her, the rest, as they say is history.
Cloaked_Twilight

11-11-07, 04:34 AM
This is a tale of epic proportions and strange allowances by the DM.
I shall set the scene, my character, an elven necromancer (wizard with homebrewed necromancer spells) named Lazarus the Gray or somesuch, was banished from his hometown for being a necromancer (long tale right there, love complication thingy). He wanders off stripped of his power. His only companion is a skeleton called Lieutenant. He finds a Tower, a tower inhabited by an interesting diety.
Lazarus investigates and ends up with the following:
2 Ogre followers
1 Gargoygle follower
several undead hero followers
a grey dragon farmiliar
Now then, he does several epic things (befriends a red wyrm, dont ask how, saves the diety of the tower, owns the tower, ammases a huge necromantic force.)
At the peak of his power he has a standing army of roughly 40-50,000 undead soldiers at his command, and his daughter joins him, she is a few levels lower than him but basically doubles his power. Now then, all this has apparently attracted the notice of another PC, from another campaign who is now Buhammet's...usurper? anyway, he unleashes the might of Celestia upon me and my tower...

Celestial Army vs Undead Army
Random Demi-Gods interfere and strange things happen

End Result-
I loot Celestia since it was emptied for the assault on my tower
I lack a tower
I find an exact copy on a different plane
Buhammet is ****** at me

All in all, I think my DM likes massive epic campaigns WAY too much...
lentax

11-11-07, 11:39 AM
I was a pladin in one of our campaigns and we had fought our way through hell and back to get to the evil wizards keep. Everything fell before us for we were blessed by the gods (at least thats how the DM described it).

We manage to fight to the pinnacle of the tower and confront the wizard just as he was about to start his incantations to destroy the world (cliche right?)

We fight for about twenty or thirty rounds, and are doing pretty good, we sense the wizard is about out of spells, and life, when in a blaze of dark fire half the party gets ko'ed. Our wizard casts a dimension door to get the party out of the tower, and I yell at him to get everyone out as I charge the BBEG. I get one attack through and plunge my sword through his chest, but not before he finishes his spell catching me in another ball of black fire.

The DM mentioned to everyone that they could see a blinding flash of white light before the DD closed behind them, and they saw my body dissapear.

The world was saved, everyone else survived, and the king had a statue of me commisioned. Everyone thought I had died, including me, so imagine my shock when, in our next campaign we are met by a demi-god with my face!

He spun the tale of how he was supposed to die, but at the last instant, the gods spared him and rose him up to the pantheon of gods.

Everyone laughed at that because they never thought a god could be so ugly. :D
Xaaon

11-13-07, 03:11 AM
Well my most unforgettable death was in Earthdawn, my T'Skrang Swordmaster thought he could make the 10 foot jump between airships, I rolled a pair of 1s on 2d6...it was a long fall...
Felbarren

11-13-07, 03:32 PM
Ok, this is some 2nd Edition madness going on. Just to say, this is a perfect example why Dragons are BAD business. Dm rolled out damage for the breath weapon for that day, and it was easily 140 hp or there abouts. Big cone of Acidic Gas. We lost a good portion of the party, but I move to fast.

I was playing Dormor Redhammer, a Dwarven Fighter/Cleric of Moradin in a Forgotten Realms game. We had an Elven Wizard, a human Morninglord of Lathander(specialty priest), a human Fighter, an Elven Thief/Mage, and a Elven Thief all in the party. We were returning to a massive temple we had been clearing for near a year and a half now. Our wizard had finally gotten confidence in the length of his fly spell to give a cursory glance over the temple. He noticed a massive, dark hole not more then a hundred yards from the entrance in the temple. We had cast a warning spell on him, just so we would know if he was in danger. He flew over the hole, trying to see if anything was there. All we heard was "Dr..........." then a massive hiss. I immediately knew our wizard had just bought it. We all turned in the entrance area, trying to see if we could quickly find a way from inside to reach where he was. Our rogue made a quick search, and for the FIRST time, we discovered the secret door behind the massive tapestry in the front room.Lead to a small hallway, which opened into a massive room. The thief sprinted ahead of us, confident he'd be able to give us a report unscathed. He bought it in another giant hiss. We'd all guessed breath weapon at this point.

Might I add, we'd all been adventuring to the point no one in this party was under level 9, several of us were over level 14, but we'd all magically lost our equipment somewhere? We were utilizing poorer quality equipment than normal. The other Cleric and I rushed in behind the fighter, figuring the breath weapon had a charge period. The fighter didn't even care at this point, and just plain rushed into this massive Green Dragon. Just started swinging. Caught the dragon off guard, who turned to bring all its physical might against the fighter. The morninglord ran to the crispy form of our thief, pondering raising him at that moment, but decided against it. I decided to it was in my best interest to assist out fighter, and our thief/mage drew two wands, alternating between magic missiles and lightning bolts. We were pushing the beast hard, but eventually, he knocks out our fighter, hard. The morninglord runs to his side to begin healing, the dragon decides its had enough and takes flight, saving its last use of breath weapon for the day. I rummaged through the massive horde, hoping to find some sort of weapon to throw at it.(no ranged effects.) I then spot it: my old weapon, the hammer Evil's Dread.

I snag it, its sentience flares to life, and I let it take control. It'd been in the horde about two weeks, and knew there was a pair of wings of flying. I donned them, looked to the rest of my beaten and tired party, and muttered "If it bleeds, we can kill it." I took off, hammer in full control, streaking after the beast. I came within sixty yards after two rounds of flight, when the dragon spun around to face me. I nailed it with a flame strike, it gasped its last breath weapon. It survived...I almost didn't. I was the only party member who faced a breath weapon and saved. 70 points put me exactly at 0, so the wings gently spiraled me to the ground. I lay there for over a day as the rest of the party tried to gather their wits. By the time I got back, the wizard had been sent to find me. We may not have killed the dragon, but this near death experience had been enough for me.

Funnily enough, it was the dragon horde that finally did me in. We had found an array of magical goods, including cloaks. I had lost mine in the dragon attack, and just wanted a simple non magical one. Our mage deteremined their were just three very nice but non-magical cloaks for use. I grabbed one, and said I was gonna get some shut eye. Wrapped myself in the cloak, and promptly was told by the DM to make a save. I did, easily. And died. Cloak of poisonousness. A small little magical item on my person brought me back from the dead though...sans a point of Con. Never trust Detect Magic.
KingTharg

02-06-08, 12:51 AM
The first story wasn't actually mine, but a friends, I'm proud to say.
He thought that one of the party members had been captured by a elven army that was camped nearby, so he attacked the camp single handedly to rescue him. unfortuneatly he was a level 4 rogue, and the camp housed more than 10,000 soldiers, although to his credit it was night, so most of them were sleeping. However, a guard spotted him and set off the alarm, so things went south for him real fast.

My second story I'm proud to say is mine. Tharg the Impaler, an autistic 2nd level dwarf barbarian saved most of his party from a massive onslaught of ogres that weighed in at about CR 12 by backing into a narrow passageway and having the cleric and druid healing him, while the ranger of the party sniped from a few ranks back. (note, we were supposed to hide from them, so it was a cinematic moment, not a fight scene, our DM isn't that bad. Someone just failed their roll, probably me)
Realms of Chaos

02-06-08, 01:05 AM
Something that happened to my party today:
1 part funny
1 part heroic
Definitely unforgettable

Background (long, sorry): Our party had traveled on its first mission to rescue a farmer's daughter from some kobolds. In their first encounter (against 5 run of the mill kobolds), almost everyone was knocked unconscious except the human druid with no spells left and the human commoner 1 (yup, they suckered that commoner into comming with them). Druid stabilizes party members, drags all of the bodies (kobold and player alike) into the previous room and try to rest for 8 hours, all the while knowing that there are other kobolds in the complex (in the next room, even) that are well aware of their pressence. As druid flickers in and out of sleep, farmer observes (and relays back to druid) that the kobolds have been moving things around, digging a hole, and filling the hole with some liquid. Two days later, after everyone is healed (to consciousness, anyway), they decide to carry on. They trigger a trap in the next room that basically dunked a lit torch into a pit of oil. Not good.

The party (still in pretty bad shape) discusses what to do.

Ranger: We have to send somebody through the fire.
Paladin (currently healthiest party member): Don't look at me.
Sorcerer (3 health): I'll do it.
Party: :OMG!
Sorcerer: (to me) is there anything I can wrap myself in.
DM (me): well, there was that tapestry in the previous room.
Sorcerer: I grab the tapestry, come back, and wrap myself in it.
Druid (with abysmal strength score): I'm going to throw him. You guys aid another.
Druid rolls strength check. 2.
Everyone else tries to aid another. End result: 4
DM: Congratulations, you fall into the wall of fire.
Druid (only healer in group): I'm going to jump through the flame, grabbing him midway and thrusting him through with me.
DM: okay, roll a jump check and a strength check.
Jump Check: 2. Strength Check: 20.
:bigeyes:
DM: you jump into the flames, basically punch him through to the other side, but you realize a bit too late that you have just put yourself in mortal danger.
Paladin: I'll jump in and take the druid through with me.
DM: okay, jump and strength.
Jump Check: 4. Strength Check 21
DM: Okay, you now jump in the flames after him, punch the druid through to the other side, and only then realize that armor is not suited for jumping in.
11 points of fire damage. Paladin is still alive.
Druid: I'm going to pull him out.
DM: He's a bit heavy and he's sinking through liquid. Make 2 strength checks.
#1, 18. #2, 5.
DM: you got him to the edge but (rolls damage). He's toast.
DM: (to rogue) why didn't you do anything?
Rogue: don't look at me. I have 16 Int.

There was so much flawed logic with the play today that it is hilarious. The sorcerer with 3 hp chose to throw himself through the flames wearing a flamable tapestry, the weak one in the party made the strength check to throw him, the only healer in the group tried to rush in after him, the paladin rushed in wearing heavy armor. So much flawed logic.
Faerd

02-07-08, 12:04 PM
Something that happened to my party today:
1 part funny
1 part heroic
Definitely unforgettable

Background (long, sorry): Our party had traveled on its first mission to rescue a farmer's daughter from some kobolds. In their first encounter (against 5 run of the mill kobolds), almost everyone was knocked unconscious except the human druid with no spells left and the human commoner 1 (yup, they suckered that commoner into comming with them). Druid stabilizes party members, drags all of the bodies (kobold and player alike) into the previous room and try to rest for 8 hours, all the while knowing that there are other kobolds in the complex (in the next room, even) that are well aware of their pressence. As druid flickers in and out of sleep, farmer observes (and relays back to druid) that the kobolds have been moving things around, digging a hole, and filling the hole with some liquid. Two days later, after everyone is healed (to consciousness, anyway), they decide to carry on. They trigger a trap in the next room that basically dunked a lit torch into a pit of oil. Not good.

The party (still in pretty bad shape) discusses what to do.

Ranger: We have to send somebody through the fire.
Paladin (currently healthiest party member): Don't look at me.
Sorcerer (3 health): I'll do it.
Party: :OMG!
Sorcerer: (to me) is there anything I can wrap myself in.
DM (me): well, there was that tapestry in the previous room.
Sorcerer: I grab the tapestry, come back, and wrap myself in it.
Druid (with abysmal strength score): I'm going to throw him. You guys aid another.
Druid rolls strength check. 2.
Everyone else tries to aid another. End result: 4
DM: Congratulations, you fall into the wall of fire.
Druid (only healer in group): I'm going to jump through the flame, grabbing him midway and thrusting him through with me.
DM: okay, roll a jump check and a strength check.
Jump Check: 2. Strength Check: 20.
:bigeyes:
DM: you jump into the flames, basically punch him through to the other side, but you realize a bit too late that you have just put yourself in mortal danger.
Paladin: I'll jump in and take the druid through with me.
DM: okay, jump and strength.
Jump Check: 4. Strength Check 21
DM: Okay, you now jump in the flames after him, punch the druid through to the other side, and only then realize that armor is not suited for jumping in.
11 points of fire damage. Paladin is still alive.
Druid: I'm going to pull him out.
DM: He's a bit heavy and he's sinking through liquid. Make 2 strength checks.
#1, 18. #2, 5.
DM: you got him to the edge but (rolls damage). He's toast.
DM: (to rogue) why didn't you do anything?
Rogue: don't look at me. I have 16 Int.

There was so much flawed logic with the play today that it is hilarious. The sorcerer with 3 hp chose to throw himself through the flames wearing a flamable tapestry, the weak one in the party made the strength check to throw him, the only healer in the group tried to rush in after him, the paladin rushed in wearing heavy armor. So much flawed logic.

Another campagin w/ the same DM; this doesn't exactly fall under the category of deaths, but it's just to show how... errr... creative he is...

End result for all players:

My whisper gnome rogue loses all bowel functions, as a failed heal check by a cleric, instead of taking OUT a stick lodged into my stomach, jams it into my spine; the stick is eventually taken out by the ranger later on.

Our sorcerer got killed by kobolds, however when our cleric ressurected him, he came back as a brain in a floating jar, with mind blast and other mental attacks.

Our Female cleric (played by a male), was... well... flaunting her/his stuff, and as a result the DM got ****** off and gave him/her a 1 way girdle of gender change: The cleric complained and asked for a fortitude save against it, and rolled a natural 20; to this the DM responded "Congradulations! You are now Genderless!"

Our homocidal/suicidal ranger didn't END UP any more messed up, however during the campaign, he touched a set of cursed manacles, which left him in a quivering heap for a looong time, which saved him from a group of demonic rats that were looking for "fresh" meat.

Our fighter ended up pretty much alright, however.
Tsukasa_Macleod

02-07-08, 02:38 PM
All true!

But Faerd was not around during a previous campaign (same DM) where our rogue died of poisoning (He forgot to check for traps) and our barbarian used his poisoned body to beat people to death with!:D
Aika

02-12-08, 04:02 PM
This was in a 2nd Ed. campaign that was being run by our DM. I'm not even sure of what all we had in the party anymore (it's been a few years and many beers) aside from the particular member involved in the shennanigans I'm about to tell.

Anyways! We were all trapped in the Underdark by this large army led by a powerful wererat and his leuitenants. Even though our characters were a tad overpowered (our DM always had this habit) there was no chance in Hades we'd manage to take out the thousands of enemies waiting outside the gates of the dwarven stronghold we happened to flee inside. Oh, and it turned out the dwarves were Deugar, so points for us there. Since they knew the army would just kill them too they agreed to help us fend them off. But how?

Enter our friend, who was playing a half-ogre mage, that devised a plan to destroy the army so we might be able to flee. Now what was the idea you ask? Our DM had a thing for putting this stuff called 'Greek Fire' into his campaigns and basically they were like fireball in a bottle. Having been going through a RL pyromaniac phase at the time I had my character buy as many of these things as possible (something like 500-600) and keep them in his bag of holding since they were effectively weightless. Having the Deugar tunnel out into the middle of the army (they had sweet shovels and pick axes that were enchanted for such things) with the help of our meatheads they never even saw it coming. The half-ogre, loaded with every last bottle strapped to him like grenades, including several backpacks, entered into the leader's tent through the hole that was made. Proudly raising his chicken-lizard (which was our party's mascot at the time and also loaded with bottles) he declared "I DO THIS FOR PEPPITO!" before body slamming the confused wererat.

Our party and the Deugar were wisely behind the fortress walls when the explosion touched off. Everyone passed out from the sheer force and being knocked over. Later, after we all came to, we turned to find the wall, which was made of solid obsidian several feet thick, had come within inches of breeching through from the sheer heat. Nothing was left the army, just a massive crater where they once stood, and after some thanks to our 'hosts' we all headed back to our home base. There we erected a statue in honor of Peppito and the idiot half-ogre who took him away from us. :weep:
gixanthrax

02-19-08, 07:57 AM
Out of the jail cells through the whole prison while the whole garrison was asembling to smash us.
In round 30 of the battle we were finally overwhelmed because our wands of Cure light were empty, our sorc had used up nearly all of his spells( many of the futile thanks to opponents SR) and the amount of enemies( especially magic users) got bigger every round.

death toll:
our side:
4 PCs of levels 8 and 9

them: 7 lvl 5 Guards, 2 Zombie/demon thingies of CR 7 each, 2 sub commandants of lvl 8, 1 commander of Lvl 12.


enemies who survived: about 50 guards of mixed levels, 7 wizards of about our lvl and 20 clerics of mixed levels.

ähm. maybe we should have teleported somewhere else to start our assault on the city
Kady_Small

02-19-08, 07:30 PM
What made the DM think there would be such high level characters in the city?
themocaw

02-19-08, 08:15 PM
My friend, we shall call him S, had Improved Initiative and high dex, rolled massively high on his initiative, and went first. He immediately charged the pole-arm wielding elf, botched his Tumble check, took a critical attack of opportunity, saw the DM's damage dice come up to a total of 53, failed his save against massive damage, and died.
Drackthor

02-20-08, 12:49 AM
The party was level 10, and they got to meet 4 adventurers who were now 20+, masters of their world, Tordek, one of the greatest warriors in existence, Jozan, now the Archbishop of Pelor, Alhandra, Leader of the Paladin branch of The Church of Heironeous, Krusk, spoke of in legend, he was almost a god to barbarians everywhere, and many with prejudice against orcs and half-orcs were taught the error of their ways because of Krusk, and Mialee, a Master Rogue with a dabbling in sorcerery, now one of the richest mortals on the material plane.

The party met these legends, and as the campaign drew on, the party was confronted by 2,000 orcs. With a war cry, Tordek told the party to go on, and in one final blaze of glory, the 5 of them died fighting off hordes of Orcs. Jozan was the last to fall, and with a plea to Pelor, as the orcish spear tore through him, Pelor's fury filled him, and a raging flame consumed the battlefield for but a second, and in that second, the corpses of the greatest adventurers to ever live, and the remaining orcs, were incinerated in but a flash. The party would always raise a glass to them in every tavern they found rest in.
gixanthrax

02-20-08, 05:00 AM
Why there were that high level Characters or NPCs in the city?

It was/is a Drow outpost near the surface . The story plays just afew weeks after the beginning of lolth silence. the city was formerly inhabited by followers of lolth( about 300) but fell victim to an assault of"kieransali(sp?)" followers, who sent an assult squad of about 100 to wipe out all inhabitants of the city....
themocaw

02-20-08, 02:02 PM
There was once a halfling named [Marital Aid] Dragguns who decided to follow some drow into a secret passageway, came out the other side in a room filled with two thousand drow soldiers eating lunch, and decided to yell, "Hey, *&!@#!@#!" at them.

The DM's line was, "You know, I'm a pretty lenient guy, but some things are just so stupid I can't let you live."

The halfling died. Damn those short legs.
WereForged

03-05-08, 08:29 PM
The only personal heroic death I've ever had as a player was my orc barbarian grabnar. He (at 5th level) took on a 10-headed hydra so
the rest of the party could have time to get away. Grabnar was doing good to. until the room started to fill with water. Poor Grabnar didn't realise
why until it was to late. The hydra used a lightning breath attack and shocked the poor orc till he was no more then a crispy bit of sloshy dust mixed in with shocking water. The party did manage to raise him though.

As for other epic deaths a kobold sorc. got a great death. we were fighting a clossal sized winter wolf. The Kobold blasted it to the best of his abilities. And evetually got swollowed whole.
Tommy_Greasegrin

03-08-08, 04:09 PM
How about this.

First time ever playing D&d I played a rogue, followed shortly after by a barbarian.

Now, half-orc barbarian is fairly common. But what happens when he works with an elven rogue and a goblin sorceror in a nostly wooden city? We also had a dwarven fighter and a monk.

WAND OF WONDERS! Our DM had a habit of giving us over powered items and not expecting us to use them. Turns out that the wand ended up animating the cobble stones into a golem. It knocked out both goblin and elf before turning its attention on my barbarian. I grinned and ran off.

Came back a few minutes later to find my party stabalized and still living so we went on out way.

I can't remember most of the story but it turned out the guy we were working for was a half-blue dragon sorceror. Monk tripped him, fighter pinned him, and the goblin shoved a POITION OF FIREBALL in his mouth before kicking it shut.

The resulting explosion resulted in the death of the fighter and goblin, left me at 15, the rogue perfectly fine and the monk walking with one leg. We decided to loot (who wouldn't?) before we tossed the corpses of our fallen party members to the orphans. Well we found a chest. I raged to break it open and found out it was a mimic. Not only did I critically fail, but using the fumble chart we had, and a rather mean DM intervention, I ended up severing the head of the monk. I am still raging so the rogue stabs me with a shortsword he see laying near by.

Now, this is an amazing idea, but horrible if you are still only 6th level.


-Rogue stabs barbarian.

Roll fort.

Why?

Just do it.

uhh... 19.

-Barbarian looks as the wound as his rage fades due. There is an intense burning from the wound that seems to grow stronger.

Make another fort.

Gah, 10.

-Barbarian's eyes bulge out as he screams in pain, followed by a massive blast of fire from within him that deals 55 damage to all in the room who don't make their saves. Barbarian takes damage anyway.

Uh, reflex of 11.

So what was that sword anyway?

Oh, it implanted a delayed fireball in you. Your fort savees were keeping it delayed.
Crixon

03-11-08, 09:02 AM
That would be a sweet sword! i need to get me one of them!
sakuradm

03-12-08, 04:27 PM
Well.. this hasn't happened YET, but i can almost bet you it will. To end my campaign, i thaught it would be a tear jerker if everyone (well.. almost everyone) died... So, in this huge battle between a rebellion and a large evil army that is planning on overtaking Arcadia (the world of my campaign)... I run off to raide the citadel b/c i think the evil ruler is inside... my bf does not go with me, and stays in the fray to aide the weaker commoners who are trying to put up a fight. Half the party gets wiped out by a huge cannon ball that is infused with a fireball spell that initiates on impact... leaving myself, troy, and niiro (our cleric who ran off to do something) and a couple other people in the imediate area. We don't worry about my fight (at least i don't tell the party what's going on) Troy is the big focus here... he sees a huge wave of enemy troops charging down a hill, so he runs back thru a wall of constructs that are just arriving as backup, to come get me and run off...he finds me in the citadel, all the enemy combattants are dead, and i'm stading there silent one hand on my stomach. He runs up, holds me, i say something, and die in his arms, and he discovers i got stabbed thru the gut. He gets upset, seeks revenge, goes berserk, takes all kinds of potions and stuff, and goes out and finds the leaders of the enemy forces, big fight breaks out, and right when he's getting ready to finish off the weakened ruler, someone runs up and stabs him in the back, all three die from their wounds. *LATER* Niiro comes back with a group of clerics and heals the party and we all go on to start up a new quest...
DraconsNighthawk

04-01-08, 11:22 PM
Our characters have been finding clues to evil enemy of ours. We finally learned he was a black dragons after weeks of searching. A adnormal black dragon that lived in the desert. We prepared with anti-acid gear, potions of protection against evil and all that. We managed to find his lair in the desert. Huge underground cave. The dragon minions had set traps, and I got seperated from the group. I traveled the tunnels for what felt like hours, dispatching kobold, and at one time two ogre blackguards. During the time, my allies dug deeper and deeper too. They finally got into a huge cavern, where it had a pillar in the middle, surrounded by acid. There was a lone rock bridge leading to the pillar. In the middle of the pillar was several piles of treasure. Figuring the best way to get the dragon to us, was to throw the treasure into the acid in hopes of destroying it. Mid-way across the bridge they heard a roar. Turns out the dragon was hidden in another cavern that was blocked by a illusian of the rockface. He rushed at them, slamming into them, (But they thankfully managed to hold on to the sides of the bridge). They are desperatly trying to hold on, drinking their anti-acid potions in the process. Dragon flew around again, landing on the bridge with them lined up. Breath out a line of electricity. Hurting several of them.

I finally heard the roar, and found myself at the cliffend. Below me was the acid pool, the dragon flying around, my friends hurts and unsure of what to do. It looked like the dragon was just waiting for his breath to recharge. I did the only thing I could do. I charged head over the cliff. I was given a rare axe as a gift from a tribe of barbarians I saved and trained. A +1 Vorpal Great Axe. First, and ONLY time I rolled three natural twenties. One to jump at the dragon. Two for the crit and comfirmation. Too bad I rolled two nat ones as I fell into the pool of acid, followed by a dragon corpse landing on me.


Still my favorite death. Turns out it was just a fiendish blue dragon.
MergedLoki

04-02-08, 03:34 AM
I DM'd this years back now.
Our group was fighting the ultimate of super evil villians, a 30th lvl LE mage (my old/retired first character) who due to adventuring as a LN wizard with elves. grew to hate elves above all else turned evil and wanted to kill them. (first player who played an elf was an idiot n rp'd stupidly so it made my wizard hate elves)
Naturally most of the campaign world objected to this.

Long story short, the pc's fight their way to his magical tower and then we have to split up, as we literally have an evil army breathing down our necks.

The gate to this fortress/complex was suppsoed to be defended by an army working on the pc's side. however due to bad rolls the gate was left to be defended by a ranger and a fighter. they knew they were dying it was to buy the rest of the group time.
We get to the top of the tower. the evil wizard is sitting there waiting of course.
We get into a battle, (we were playing w/magic critical hits. a nat. 1 on a save meant you took a critical).
our resident wizard is a level 21 mage.. DIED IN THE FIRST ROUND!!! I dont remember the spell but the rest of the group was just like 'oh **** we are DEAD!'
ended up the party fighter that stayed with us did a grapple check w/the wizard (won of course, 18 str fighter, 8 str wizard). and threw both himself and the wizard into a sphere of ahnialation.

we saved the world... NOT ONE PC LIVED.

I didn't intend for the evil wiz. to kill everyone.. I just rolled well for him and the pc's got crap rolls w/the dice. it didn't end well.
but hey. they were definate heroes so they went out w/ a bang.
Callista

04-02-08, 08:34 AM
Why is it these kinds of heroics always seem to require natural ones and twenties?
DraconsNighthawk

04-02-08, 11:14 AM
Why is it these kinds of heroics always seem to require natural ones and twenties?

Normally only way to die ;)
Trei

04-02-08, 11:23 AM
My most favorite character, Trei, a half-elf warrior, has had many heroic deaths. I'm actually currently writing the story of his life in a Gospel-like style (Trei existed for 6 real life years!)

Based on Trei's father, my previous character, the group was convinced that the only thing that could ever kill Trei would be a collapsing building (the ONLY thing that EVER hurt his father.)
The DM played into that by making just about every other building we entered highly unstable. Of course, Trei got freaked out and was very careful about the buildings. But then...

We were deep within a complex underground cavern hunting a being of pure evil, and we were hurting pretty badly. We had used up all of our magical items, save for stones of recall we were given by the wizard who had hired us. One character fell into a rushing river as we neared the BBEG, and had to dump all his gear in order to swim back up to the surface -- losing his stone of recall in the process. Then we got into an encounter with the BBEG at what we knew was the heart of the cavern system. Soon we knew we would have to retreat, rearm, and try again another day as the BBEG was too powerful for us.

Trei gave his stone of recall to the character who lost his, and bellowed "GET OUT OF HERE!" And attacked the gigantic column in the cavern. Two natural 20's in a row, max damage with a greatsword, and just for good measure, I rolled another natural 20, and the DM granted that it would count as a "insta kill" on the column... Trei had crushed the column and the entire complex was starting to collapse!

All the players teleported out, leaving Trei to make his mad dash to the surface. He threw his backpack at the BBEG's face and ran off, dodging ceiling chunk after chunk. His most heroic moment was when, close to the surface, he had to jump a huge chasm while tons of boulders fell from 50 feet above him. He made the jump, but in midair a boulder was heading straight for him. He attacked, and AGAIN rolled three nat 20's in a row! He sliced through the boulder in mid-jump, and landed on the other side of the chasm, but he saw he was too late. He got out his grappling hook, swung it around a few times, and threw it as high as he could just as the caverns collapsed around him.

The players, upon returning to the site of the collapse, only had to dig a few feet before seeing sunlight glint off something metal -- the grappling hook! They followed the rope down 100 feet to find Trei's body. The character whom I had given my stone of recall to paid for Trei's resurrection.


....more Trei stories later!
Korvara_Verndari

04-04-08, 04:23 PM
Another series of deaths that aren't heroic but are unforgettable.

First:

Back when WotC had retail stores and 3.5 was just coming out they held a last man standing D&D game where the winner got a free core rule book winner's choice. I was playing a dwarven fighter and the DM had pregenerated about 25 different characters with limited equipment.

I was one of the last four out of a group of 16 or 17 players still standing when we come up this tunnel ito a large cavern. At the far end is a large demon sitting in a massive throne waiting for us. As we enter the room it starts to chuckle and begins to taunt the remaining characters of the group. At this point the sole remaining cleric cast some spell (don't remember what) and the demon howled in pain. Initiative is rolled and the Demon goes first. It starts to grow, no spell cast, nothing. Just starts getting bigger. we all have to make will saves and only the cleric makes it. No major backlash at this point... so I there isn't much I can do at this point since I only have my hammer and a chain shirt (lost the rest of my gear to a green slime) but I wait and manuever into a position to strike at the now flying demon.

One of the other group members (bard or rogue I think) actually manages to hit the demon with an +2 Holy, Frost arrow (had blue and gold fletching) and has 2 arrows left (one that has red and brown fletching and one that has black and purple fletching) . The demon is actually ****** enough to land next to the archer and try to melee it. The rogue nimbly dodges the blow and I see my chance to act, I charge the demon and rear back for a mghty blow. (rolls to attack: 1, confirm: 1) I end up tripping on a slightly uneven spot in the floor and slam the hammer into my owm leg with enough force to sever the leg off just above the knee (full health to -9 in one blow) and bleed out the next round.

Second (not mine but a friends):

The party (lvl 4) is large (some 15 people; playing at the WotC store and had to take all interested parties) and are traveling down this tunnel in a dwarven tomb. Get to a 10'x10' crossway and the rogue checks for traps, nothing. The party decides to take the corridor across from the one we are in and as the rogue crosses the DM asks how much the character and all the gear weighs. Dm notes it down and says nothing happens, next person across same thing with the same result. Goes on for 2 more characters before the old trap is sprung and a large cage falls filling the crossing and barely missing the halfling mage that was crossing at the time. Well a minotaur (homebrew creation w/no LA) manages to bend the bars on one side, cross and bend the bars on the other and get back out. There some rusted spikes sticking off of the bars filling the gaps between the bars and the party starts to carefully cross the cage to get on with the adventure. 4 more people before the human wizard starts to cross, and as he does the floor starts to give way under the cage. Instead of rushing out he freezes... and before he can start moving again the floor gives way and the cage drops another 20' into the most massive cavern that any of us had ever seen.

The party trys to drop a rope down to him and have him grab it but the wizard fails his dex check to grab the rop and the cage starts to swing a little, 3 more failed checks later and the cage is swinging violently and the wizard stubbornly refuses to climb out of the cage to the top to get the rop even though the DM has said that it would be an easy climb with the spikes there to use as a ladder.

After 6 rounds the cable holding the cage snaps and the wizard takes a 3-scream fall (AAaahhhh, inhale AAAaahhhh, inhale AAAaaahhhh) before hitting the bottom of the cavern.

Third (same game as the wizard just about 15 minutes later):

We had a vanaran shaman with the party and an elven bard. After losing the wizard we managed to make it to the central room of the tomb where the dwarven coffin is situated. The rest of the complex is covered in dust and rubble, but this place is spotless and has torches lit. So I (being the resourceful monk/psion that I was, gathered a half-sack full of the dust/dirt and throw it out into the room to see what happens. I Huge Earth elemental melds out of the wall on the far side of the room and starts to come barrelling right towards the party, picking up speed on the way. The party freaks out, except the elven bard. He waits until the elemental is at full speed and about 15' away when he calmly announces that he casts grease directly infront of the elemental.

That shut the party up. We all gave him the "WHAT did you just do???" look and the DM asks him to repeat what he said. He says "I cast grease in front of the elemental so that is falls down." SO the DM rolls a reflex save and gets a 1, down goes the elemental. But since it was running flat out it starts to slide toward the party.

Reflex saves are called for and everyone manages to make it except the vanaran shaman. The elemental slammed into him cruching him against the wall leaving nothing but a greasy smear of blood to mark his passing. Everytime the player of the bard opened his mouth from that point on the entire group would yell "GREASE!!"

He stopped coming after two sessions of that.


More to come later.
Kor
MergedLoki

04-05-08, 04:30 AM
Why is it these kinds of heroics always seem to require natural ones and twenties?

for my post about the deaths above, i more meant meant I was rolling very well for wizards dmg. as oppose to anything the pc's were getting.
esrz22

04-08-08, 01:47 PM
Not sure how heroic, but this was definitely unforgettable:

Very early in a level 6 (IIRC. Might have been 4) campaign. I don't recall the party too well, but I do know I was playing a sorcerer. We came across two dragons fighting. Well, this party wasn't too high on in character brains, so we decided that my sorc, who happened to speak Draconic, would try to talk to one of the dragons. We approached, I inquired as to what was happening and... we were fried by some sort of spell from the dragon. Total party kill, before we'd ever had an encounter. The DM was nice, though, and decided to let my sorc somehow counter it. So, my sorc managed to heroically save the entire party. The other dragon attack again, given us a chance to run. We did. Both a death and heroic, but not at the same time. Heh.
DungeonOverlord

04-09-08, 03:22 AM
This is the only death that really comes to mind...

My first character was a wizard, and our party had an encounter with a minotaur (not your typical one either) and it had laid waste to almost everyone in our group. They were all either dying or dead. Somehow I was the only one left, with the passage to safety behind me I could leave my players and return or I could stand and face this rampaging minotaur.

Exhausted of nearly all my spells, I had but one option...fireball. But that would mean I would be caught in the blast too and I did not have the hit points to survive that. As the minotaur charged me and I thought about my options, you know, maybe if I score that really lucky hit...I could use obscuring mist, but then how would I see him...ect.

Then just as I made my decision, a new song started playing on our play list (we usually play with music) it was Tom Petty's "I won't back down". So I lobbed my fireball, bit the dust and in the end my group managed to make it out alive.

What was really great though was one of the players lit a small candle with my character sheet put up behind it in a sort of corny rememberance after I died, and just at that moment Hans Zimmer main theme from the movie Black Hawk Down came on. I swear to you as the song began to fade out, the candle began to burn out as well until it extinguished on its own, right at the end of the song. Good times.
EvilCouch

04-09-08, 07:44 AM
I once had a drow fighter named Mal. He was the most insulting and rude character in the party. He needlessly picked fights and often cut off those that he felt beneath him in mid-sentence. Oddly enough, the only real support he had in the party was a wood elf. (My friend playing the wood elf chose to portray himself as an elven supremacist. To him it didn't matter what kind of elf you were, so long as you were an elf.)

In a memorable mission briefing in a bar, he completely refused to be told what to do and demanded that our contact simply give him the map and he'd take care of it. One burned down temple later, he found out that the mission merely required intercepting a shipment TO the temple, not actually entering it and massacring the (mostly) hapless priests inside. (Did I mention he was a drow?)

Fast forward a few adventures and the party encounters a much higher level party in a large clearing in the woods. The party faceman/fighter decides to parlay with them while the rest of the party sets up a hasty linear ambush. (All the players in this campaign were Rangers and infantry in real life) As soon as the meeting with the other party starts to get insulting, the ambush gets sprung.

In a flurry of arrows, their rogue and their cleric are obliterated. Mal springs forward to defend the faceman while he shakes off being Held. Their mage drops a wall of fire on the two of them. Hurray for spell resistance! Mal plows through the wall and hacks at the mage. The faceman screams as their fighter starts in on him. Relying again on that drow spell resistance, Mal dives right back through the flames. Together, they tear him apart.

Maddened with bloodlust, Mal rushes through the wall of flames once more, destroying his cloak and some of his favorite bits of skin. The mage is nowhere to be seen, but Mal's keen senses tell him that the mage is merely invisible. A coordinated volley of arrows rakes the clearing, scoring a hit on the mage. With his position betrayed by blood and a furious party of adventures out for him, the chase is on!

Sprinting through the woods, Mal chases the mage with the rest of the party fast behind him. The mage pauses briefly to summon a dire boar to buy him some time. Jan, the elven rogue, takes a shot at the mage with his bow, nearly killing him. But the boar arrives and gores Mal! Gnashing its teeth and hammering into the drow with its tusks, blood flies freely. Pinning by the boar, Mal forgets about pursuing the mage and fights for his life.

He pistons his long sword into the boar's flank as the tusks twist within his ribs. He hammers the blade in, frantically trying to survive just longer than his massive opponent. In a desperate gamble, he stabs with all of his might! The powerful blow would have felled any creature that did not have the extraordinary Ferocity ability. Even though it was beaten, the boar's unending rage would not permit it to die without delivering one final blow.

The tusks slashed through Mal's stomach and the two rage-filled combatants died with each other's weapons buried deep within their foes.

Mal's eyes fluttered and closed forever. The last thing he heard was the near simultaneous death rattle of the boar and its master, as the arrow-filled mage similarly met his end.

**

Finding a cleric willing to raise Mal was impossible. He was a drow and neutral evil, to boot. Just as well, the DM was getting tired of not being able to play, so I took over DMing the campaign after Mal buried. Mal would return as a sentient undead to harass the party for awhile, before finally being slain and laid to rest permanently.
Callista

04-09-08, 10:00 AM
Secondhand story. Some details have probably been lost in the retelling.

Apparently, the player wanted a new character. His PC, a chaotic cleric of Pelor who seemed to love women much more than his deity, was getting on the nerves of one of the group's girl gamers; and the player was getting bored. Cue one death scene.

The PCs were allied to a country at war with a nearby orcish nation. (Yes, nation. Apparently orcs are organized in this gameworld.) The latest dirty trick seemed to be deliberately sending spies to spread some kind of tailored plague in a city under siege. Before the PCs knew it, a lot of the city was infected. That's when the more insidious nature of the disease showed itself: Whenever it hit someone capable of channeling positive energy, it killed quickly; and a single round after death, the victim rose as an undead creature. Nice strategy--weaken the soldiers, take out the healers, and create undead to threaten the civilians. A few clerics and suspected clerics were actually killed by panicked citizens.

So the PCs decide to do what PCs do best: Find the guy who created the disease, and thus find a cure. They wouldn't spread this stuff if they couldn't protect their own soldiers, right?

All except for the PC in question. He's been flirting with a merchant's daughter for some time, and she finally gives in. Instead of going to help the PCs with their desperate midnight mission, he ditches his friends and goes out with the girl. Not only does he do that, but he starts making plans to find someone to teleport him out of the city, mostly because he's freaked out about turning into an undead creature (who wouldn't be?). At that point the player declares he's switching alignments to chaotic neutral, which of course means he's no longer a cleric. The PC doesn't notice; he's too busy flirting and being a wuss.

When he finally comes up for air, it's two days later. The other PCs' mission has failed and they're missing-and-presumed-dead. (They'd actually been captured, but nobody knew that at that point.) And when the ex-cleric walks out his door and down the street, he sees the typical marks of a severe plague: Dead bodies in the streets, orphaned kids, and a marauding wight (which I think was intended to kill him, but he survived.)

The PC snapped. Apparently he wasn't as self-centered as he told himself he was; because when he saw the effects of the plague and thought that his friends, the city's last hope, were dead, he ditched the plan to escape the city right then and there. Instead, he dropped his armor and weapons at the city's barracks, went to the nearest temple of Pelor, and, hiding his holy symbol, posed as a healer (that is, the Expert class) and started taking care of the sick. Being short on clerics not currently craving human flesh, the temple accepted his help.

Over the next few days, the healers and the sick started to admire his tireless dedication and seemingly total lack of fear when it came to contracting the plague himself--which, of course, eventually happened, as it does when you have to make multiple saving throws. He ignored the praise and just kept working; when the plague started to drain his constitution, he ignored that, too. Ironically, since he could no longer channel positive energy, he wasn't vulnerable to the more severe form of the plague.

By the time he was down to one or two points of constitution, people were trying to force him to rest. Finally he fainted, and the holy symbol he had concealed under his tunic fell out and was seen by a patient. He picked himself up, but the damage was done; the patient told a nurse, and the word spread that he was a cleric, and thus potentially dangerous.

About an hour later, the nearly-dead healer found himself surrounded by armed, panicky civilians who demanded to know whether he was a cleric. He pulled out the holy symbol and said, "I serve Pelor." The mob attacked him. He refused to fight back and was killed.

Among his belongings was found a note that he had written earlier that day when the holy symbol was discovered, in case of just such a mob. It told his story, and offered forgiveness; he knew what it was like to be afraid enough to abandon his friends, and had been going to die soon in any case.

The party, prisoners of war, later met a half-orc slave who helped them escape and joined the party.
themocaw

04-09-08, 12:47 PM
So I was invited to guest DM for our regular DM a couple of sessions so that he could spend some time on this side of the screen. Then at the last minute, our fighter bails on us and we play without him. I have some time to kill, so I decide to run a scenario from RPG.NET called "The Longest Winter." ( http://www.rpg.net/news+reviews/columns/fillinthegap29dec05.html ). One moment they're standing in a tower getting ready to go fight some monsters, and the next moment, they're squirrels, small and furry.

To their credit, they jumped into the scenario feet first and had a lot of fun. The major threats were hunger, predation, and rival squirrels competing for food, and the fact that they had baby squirrels to feed. I gave them some die roll bonuses for roleplaying, and they did damn good, getting food from humans, scaring off the lumberjacks who came to cut down their tree, and successfully negotiating with the rival squirrel clan.

In the end, one of the rival squirrel runts who was being picked on by the strong squirrel decided to defect and came by with his friend and some food. . . this was the week in which the party realized that they could, by going on short rations, just barely survive the remaining two weeks. Then they heard screaming: a fox had gotten the runt's friend, and was going after the runt. They decided to go rescue the two squirrels, and did fairly good, driving off the fox by flinging pine cones at him and such.

Then the "smart" squirrel (who had been the party druid) went down the tree and decided to retrieve the food the runts had brought and ran into the snake. Normally, the smart squirrel could escape, but he'd gone on short rations so the babies could eat, and was weakened by hunger.

The player burned one of his "action points" to get away, so I allowed him to get away with grievous wounds. I decided that, if he could eat one food a week, he could survive, although weakened, until the end of the winter.

This meant that the group needed to forage for food again. . . they tried, but found nothing.

The smart squirrel looked down at the food stores, looked at me, and said, "I give up eating," basically sacrificing himself to keep the others alive.

The final scene of the encounter involved the squirrel laying there, surrounded by his family as the life ebbed out of him. . . then, in a moment, there was a sudden wrenching feeling, and the party was standing there in their normal forms, watching this squirrel die. One of the babies came to him and asked, "Why did you do that?"

"Because all life is sacred and deserves a chance to live," the druid said.

"But I'm just a squirrel, and you're a human,"

"It doesn't matter."

There was a flash of light, and the party found themselves back in the place they had been before. There was a pedestal in front of them depicting an image of the tableau they had just witnessed, and a small statue of a squirrel holding up an acorn in offering to the ones who'd saved their lives that long winter.

The druid took the acorn with him.
MergedLoki

04-10-08, 03:45 AM
This is the only death that really comes to mind...

My first character was a wizard, and our party had an encounter with a minotaur (not your typical one either) and it had laid waste to almost everyone in our group. They were all either dying or dead. Somehow I was the only one left, with the passage to safety behind me I could leave my players and return or I could stand and face this rampaging minotaur.

Exhausted of nearly all my spells, I had but one option...fireball. But that would mean I would be caught in the blast too and I did not have the hit points to survive that. As the minotaur charged me and I thought about my options, you know, maybe if I score that really lucky hit...I could use obscuring mist, but then how would I see him...ect.

Then just as I made my decision, a new song started playing on our play list (we usually play with music) it was Tom Petty's "I won't back down". So I lobbed my fireball, bit the dust and in the end my group managed to make it out alive.

What was really great though was one of the players lit a small candle with my character sheet put up behind it in a sort of corny rememberance after I died, and just at that moment Hans Zimmer main theme from the movie Black Hawk Down came on. I swear to you as the song began to fade out, the candle began to burn out as well until it extinguished on its own, right at the end of the song. Good times.

that is a truly awesome heroic death. You know as in you knew wtf would happen but did it anyways as oppose to the majority of pc deaths taht just happen based on the whims of the dice and/or bad luck. I personally (as a DM) would allow the next character rolled up by you to start with an XP bonus or something (not a full extra level but maybe 1/4 of the way to the next one or something).
but thats me.
Callista

04-10-08, 09:44 AM
Oh, definitely. Any character who makes a deliberate sacrifice in my games gets the next PC to start at average party level. There's no way I'm going to penalize anybody for uber-cool stuff like that. Also, for the Good guys, there's the option of becoming Deathless of some type or other, but I'd ask the player first because it would mess up character progressions. I don't know whether I'd let an Evil character come back as undead because I've never run an evil campaign for any length of time. I guess it would depend on the player; it could cause a lot of havoc or it could create a lot of fun.
Tommy_Greasegrin

04-18-08, 09:51 AM
Try this out.

I had just joined a group at our local college, one with a sadly forced plot that nobody could avoid. I was playing a N artificer, yet the rest of the party aside from their cleric was some version of good. They barter for horses, get them 6 for 200 gp. I walk in, grin, and tell the stableman I'll give him 20gp and alarm his door against intruders. I didn't mention that I wasn't making it permanent.

Thats just a taste of how I would state something, yet get away with it being only the half-truth. During battle I boosted the fighters, casters, and generally everyone.

So we end up coming to a room with a Deck of Many Things. Lucky me, I get a +5 amulet of nat. armor. Everyone else gets sapped in some way, shape, or form.

Now, a player had just stopped playing and the DM, seeing that the sorc was a plot character had me take over. Now I'm running the booster and the blaster, both of which are set with charismas of 18 or higher. I win.

The party gets split up and, using both character's knowledge of the arcane, my own trickery with casters, and liberal use of mage hand (and bluffing the DM of course), I lead the party to the end of the dungeon.

We kill the Young Adult red dragon living there and exit into one last room. Now, I've had INSANE luck with this artificer since I made him and had, several times, flung myself into harm so the rest could see that we could live through it without much damage to anyone. So we end up in a room with a ENORMOUS dragon head coming out of the wall and a tunnel that led up some stairs before becoming a sheet of black. We are level 6 mind you.

Above the door was some script none of us could read. I, being overly bold, rush my character in. Guess what is in the black?

Nothing. Pure nothing. He put a wall version of a sphere of annihilation in my way, so everything I had poofs. No more Tinker.

The Cleric decides at that time to work on translating the script with some spells. Know what it said?

"Stairway to Heaven."

___

Since then I have taken up the scorceror, lead us through the Tomb of Horrors, and even managed to stop from killing the party so I can take their gear and fund my path to becoming a Necromancer. I had even previously saved the entire party by halfing the health of a creature that should have killed us all with a single casting of fireball (maxed, empowered, CL of 13 at Level 9)

We had found a gem of wishing, had even written out a contract that could not, in any way, be turned against us. Turns out, it was cursed. I get turned into a skeleton (CHA=1 if you don't know) and can't cast any more spells to kill the party in a fit of rage. The Cleric dies, Fighter dies, and we are stripped of ALL magic items. Luckily there was an Djinn in an urn in that very room who simply reversed the spell for us.

Hehe, best part is both rogues in our party swear to follow me. I could, in one night, kill everyone and leave with a nice tidy bit of loot, provided the DM doesn't force the plot on us as always...

Seriously! God Empress?
Shinikama

04-18-08, 01:08 PM
My most favorite character, Trei, a half-elf warrior, has had many heroic deaths. I'm actually currently writing the story of his life in a Gospel-like style (Trei existed for 6 real life years!)

Based on Trei's father, my previous character, the group was convinced that the only thing that could ever kill Trei would be a collapsing building (the ONLY thing that EVER hurt his father.)
The DM played into that by making just about every other building we entered highly unstable. Of course, Trei got freaked out and was very careful about the buildings. But then...

We were deep within a complex underground cavern hunting a being of pure evil, and we were hurting pretty badly. We had used up all of our magical items, save for stones of recall we were given by the wizard who had hired us. One character fell into a rushing river as we neared the BBEG, and had to dump all his gear in order to swim back up to the surface -- losing his stone of recall in the process. Then we got into an encounter with the BBEG at what we knew was the heart of the cavern system. Soon we knew we would have to retreat, rearm, and try again another day as the BBEG was too powerful for us.

Trei gave his stone of recall to the character who lost his, and bellowed "GET OUT OF HERE!" And attacked the gigantic column in the cavern. Two natural 20's in a row, max damage with a greatsword, and just for good measure, I rolled another natural 20, and the DM granted that it would count as a "insta kill" on the column... Trei had crushed the column and the entire complex was starting to collapse!

All the players teleported out, leaving Trei to make his mad dash to the surface. He threw his backpack at the BBEG's face and ran off, dodging ceiling chunk after chunk. His most heroic moment was when, close to the surface, he had to jump a huge chasm while tons of boulders fell from 50 feet above him. He made the jump, but in midair a boulder was heading straight for him. He attacked, and AGAIN rolled three nat 20's in a row! He sliced through the boulder in mid-jump, and landed on the other side of the chasm, but he saw he was too late. He got out his grappling hook, swung it around a few times, and threw it as high as he could just as the caverns collapsed around him.

The players, upon returning to the site of the collapse, only had to dig a few feet before seeing sunlight glint off something metal -- the grappling hook! They followed the rope down 100 feet to find Trei's body. The character whom I had given my stone of recall to paid for Trei's resurrection.


....more Trei stories later!



That.
Is.
The Most.
Badass.
Escape.
Ever.




I don't care whether it seems amine-styled, I could totally picture it happening on TV.

-thinks they should make it into a TV show again-
vooood

06-03-08, 07:00 AM
I once had a 1st level Gnome Illusionist that lost his spellbook and his right arm to an unfortunate trap in a middle of a dungeon. The party decided to move on and we (including the DM) tried everything to kill the poor character. Acting as a trap trigger, scout, bait to lure out the monsters didn't help at all.

He was virtually completely useless and in the end I decided to sacrifice him for the sake of the group and set him running around trying to lure out some kind of an giant underground worm. Worm missed it's attack and the gnome survived once again.

We finally decided that he's worth to keep him alive and that we'll get someone to fix him up. When we were getting out of the dungeon he was randomly chosen (by dice) to be sneak-attacked and the attacking creature had a critical hit. Goodbye gnome.

----

On the other hand I was a DM for my brother's campaign (he was the only player running the whole group) when the group just cleared out the whole dungeon and was on it's way out. However there was ONE zombie they closed off and it had only ONE hp (3rd edition human cr1 zombie) so the 6th level fighter decided that he will kill it just to be sure. He opens the door, they roll init, the zombie goes first, the zombie gets a natural 20, gets another natural 20, and then gets a third natural 20 - perfectly taking of the fighters head with one massive blow. I decided to kill the character just because it's a sin to waste three natural 20s in a row and my brother couldn't stop laughing.
Chaosepoch

06-03-08, 11:12 AM
This isn't exactly heroic but it's certainly amusing...

We had one player who played an absent-minded monk. He had lost his mentor (some say he ran away) so his catchphrase became "have you seen my master?". This was all giggles until he walked out in front of a few dozen cannibals in Kalamar as we were retreating from a castle to ask them. Thankfully his stupidity took the first salvo of javelins and a well placed entangle saved the day. He will be remembered but definitely not missed!
Fanged Fremont

06-03-08, 11:46 AM
Not D&D but still memorable. We were playing 7th Sea and we were doing the campaign wrap up to move onto another game. I was playing a pacifist surgeon from Cathay who broke his vow of pacifism late in the campaign because of a love interest.

She stowed away on our ship to follow him when the BBEG attacked and she tried to help. He got beat around a lot and knocked out, and I giggled to myself because it was then I realized that I could finally have a character get killed despite our GM being heavily against killing off PC's. I spent a drama die to stand him back up and continue combat, the thing is when you do that the next hit you take you die. He had the interpose skill and used it jumped in front of an attack from the BBEG on his love interest and died because of it, which was both cool and fitting as his mother had pulled the same stunt to save his life in his backstory.
Rabbitacular

06-03-08, 12:12 PM
I had a buddy who ran this Cleric of a Lawful war diety that had a set code of honor (never strike an unarmed combatant, uphold law...and to violate these meant that the church MIGHT granted a ritual suicide in penance) and we had this BBEG who was a vampire (might as well have been Strahd). Anyways, the vampire always would put the Cleric in situations to test his faith and honor until finally, on top of a tower, the vampire approached the Cleric. The vampire was unarmed and held out his hands in surrender and said to the Cleric "I have no weapons and no intent to hurt you...and there's nothing you can do because of your sense of honor and your god."

So my buddy, the Cleric, knowing both that killing this vampire is for the greater good but to strike them would mean his own death, grabs hold of the vampire, and drives his holy sword through both the vampire's body and his own, then pitches both their bodies off the tower.

Great Campaign and best death I've ever witnessed in D&D.
LachlanCeallach

06-03-08, 02:17 PM
The line-up:

Brother Marcious "Frost" Frostheart - 19 Elf Cleric of Eixre (Homemade's god of combat).
Lord Captain Aldarin of House Elessadil - 15 Elf Bladesinger (I forget his level break down).
Brother Lysandus Vancelis - 17 Human Cleric of Eixre.
Me as Captain Jacen of House Moreth - 15 Half Elf Fighter (Actually, 2 Aristocrat/13 Fighter).

The scenario:

First off, in Charles' campaign, dragons are a myth. It was explained that they might have existed a long time ago, but none have seen one in ages.

Having played for sometime, our party prepared to reclaim the former Cathedral of Light (now known as the Cathedral of Blood) from the hordes of Undead which protected it. We as players were highly excited, for the reclaiming of the Cathedral meant we could end the influence of the Deadlands, an area polluted by necromantic magic in which the Cathedral was dead center.

As characters, we were scared but determined. Charles the DM doesn't allow resurrection. If you die, that's it. We had been buffed by several dwarven clerics of Krom (god of war--yes, there are multiple gods with the same domains; Krom is different in outlook than Eixre). We are made our peace and prepared to attack with an army of clerics and soldiers.

The battle was favoring us when we heard a loud cry overhead and a massive shadow blacked out the sky. While you as readers probably aren't surprised, we as players were shocked when it was revealed as an ancient red dragon! This storyline had been going on for five years without a mention of dragons and we had naturally assumed there weren't any.

We lured the beast down with a well timed arrow that damaged its wing (Frost is excellent archer with a god-touched bow). It landed heavily but proceed to wipe out several clerics in the first round of combat.

It was a long, drawn out battle, with Jacen and Aldarin darting around the creature, trying to damage it, while the two clerics stood in the background with magic. Aldarin and Lysandus took major hits, with Lysandus almost being cut in half from the dragon stepping on him. Luckily, Lysandus' armor is imbued with cold and the dragon, realizing the pain, took the foot off him. At -9, Lysandus gets Healed by Frost only to catch the tail bash and go flying, knocking him down to 1 HP.

The fight lasted several hours and the details are fuzzy in my head (this happened four years ago), but eventually, we triumphed.

The ironic thing to me was during the long battle, I never got hit once! I tended to miss every swing, but with a buffed AC and some lucky save rolls, I walked out without a scratch. Crazy, no?
Winter Fallout

06-03-08, 07:59 PM
This happened a few weeks ago.

My friend and I were both playing barbarians, I was human and he was a dwarf. After helping each other out in a tavern brawl and subsequently breaking out of prison, we had become the best of friends. A couple of game sessions into this new campaign, our DM introduced an enchanted axe with the added bonus that barbarian characters desired it only for themselves.

Naturally we both ended up fighting over it, with me emerging as the victor. Eventually we resumed with our mission, but little did I know the dwarf was biding his time. We came to a rope bridge suspended over a fast running river. The bridge looked like it was in bad condition, so I volunteered to test it out. If I knew what was coming next I would have taken my armor off. When I was about halfway across, the dwarf decided if he couldn't have that special axe, then no one could have it, and he cut the ropes causing me to fall down into the rapids. I struggled against the current as best as I could, but the armor was weighing me down, added to the fact that I fudged most of my rolls anyway. I wasn't getting out without drowning.

Suddenly the dwarf had a crisis of conscience and couldn't bear what he had done to his friend. So in a last ditch effort, he dived in to try and save me... And ended up drowning faster than I did.

Apparently that axe was going to be pivotal to the campaign later, but got carried away with the bodies of two barbarians.

I wasn't mad, it was definatly amusing while it lasted.
Shinikama

06-03-08, 08:10 PM
I had a buddy who ran this Cleric of a Lawful war diety that had a set code of honor (never strike an unarmed combatant, uphold law...and to violate these meant that the church MIGHT granted a ritual suicide in penance) and we had this BBEG who was a vampire (might as well have been Strahd). Anyways, the vampire always would put the Cleric in situations to test his faith and honor until finally, on top of a tower, the vampire approached the Cleric. The vampire was unarmed and held out his hands in surrender and said to the Cleric "I have no weapons and no intent to hurt you...and there's nothing you can do because of your sense of honor and your god."

So my buddy, the Cleric, knowing both that killing this vampire is for the greater good but to strike them would mean his own death, grabs hold of the vampire, and drives his holy sword through both the vampire's body and his own, then pitches both their bodies off the tower.

Great Campaign and best death I've ever witnessed in D&D.



Ummm.... I don't mean to ruin the memory... But Vampires (according to RAW) have natural slam attacks, plus they can bite. So, if you were playing by RAW, he WAS armed.
Now, IRL, if that were me, I'd take a swing and line up for an Atonement spell.
Bone_Yard

06-03-08, 09:02 PM
My party were running helterskelter through a dungeon with about 100 bugbears running after us. I was playing a swordsage with a clawed gauntlet and a morningstar.we came to a door that we proceeded to fling open. Realizing that the party had the needed item to save a small backwater town. the bug bears kept getting closer so me and our dwarf barbarian turn to the rest of the party and tell them to bar the door. Me and the Barbarian turn to face the horde that was bearing down on us. With a grin I lept over the first row of baddies and proceeded to kill nearly twenty five while the barbarian kept tally with me. Then the big badguy came toward us swing a huge hammer and on a sliver of luck i lept and pushed the barbarian out of the way. I then proceeded to break the weapon but die shortly after the baddie fell because of the grievous wound from the hammer.
Tazirai

06-08-08, 03:35 PM
great thread makes for some good reading..
Zinegata

06-10-08, 11:26 PM
During a 4E Demo (the one that had a dragon as a final boss), the Dragonborn Wizard ended up being captured by the dragon after she tried to negotiate with it, claiming that they were family and they shouldn't fight (... the player was new to the game. Forgive her).

There were just three of us left. We all knew it was madness to go back and try to save her. But then I said "Guys, come on! We are playing PREGENERATED characters! It doesn't matter if they die, but if they win we're gonna be FAMOUS".

So yes, we went in to save the Dragonborn Wizard. And yes, we all died :D.
Jokke

06-11-08, 07:31 AM
I usually DM, but I do have one character death story I enjoy telling every now and again:

Alistair Langley my much loved LN Cleric of St. Curbert had through a series of miss-adventures made the campaigns super villain (A female lich!) fall madly in love with him, so when the final showdown was around the corner it was decided (largely by the other Characters) that to get an edge Alistair would use his... charms to let the party prepare an ambush.
Well that was the plan any way unfortunately for poor Alistair the rest of the party found the female lichs treasurer chamber before they found a good ambush spot, and promptly forgot all about there Cleric.

When Alistair was found he was tired to a bed, now a (pantsless) shriveled corps with an expression of utter horror on his face...
Superbeast

06-14-08, 02:11 PM
I was a halfling ranger, around fifth level or so, my friend number one was a human paladin of tenthish level I think, and friend number two was a stone giant fighter of tenth level. (The stone giant started at that level because he didn't want to be at level one when we were so far along and the dm allowed it.) We arrived in this city looking for a crime boss behind the razing of villages near the stone giant's home and then he turned his sights on the paladin and I. (So number 2 had a reason to be around us.)
After a long drawn out fight with the bad guy in a tavern, (that kills everyone besides us and half-destroys it) friend number two (stone giant fighter) kills him with great cleave.
DM:You bludgeon him with your club, blood spraying everywhere and gristle snapping and so forth. (Or something like that.)
Me OOC: . . . So. . . you have great cleavage?
DM and friend 1: *Loud and painful laughter* (we stayed up till five.)
Friend 2: . . . *Stares at me*
Me: *laughter*
Friend 2: I attack the halfling now.
Friend 1: *Laughter*

Then basically I run and the paladin fights for me. The paladin calls on his god for extra OOMPH and breaks his sword on the giant. Gets more OOMPH.
This is after fifteen minutes of seriousness where I board a ship to a distand land.
DM talking to paladin: *rolls* . . . You punch him sooo hard, his balls exploded.
Me and friend 1 (paladin): *Laughter* (We started crying)

Stone giant then punches his head off. He then runs outside and throws his club at my ship, (now a mile out at sea) It hits my ship and it explodes.
Me and friend one: *more laughter*
DM: The navy fires ballistas at you and you die. (Long-story short.)

We now can just say "You punched him so hard, his balls exploded" for plenty of laughter.
Darigaazrgb

07-19-08, 02:21 AM
Well we were doing a mummy pyramid adventure and out cleric had just gotten a critical scorching ray to the face and died. No healer, 6th level and we can not leave until we kill the BBEG since his magic is sealing the door. When we get to the final room our ranger sees some symbol on the wall and gets instant slain, no save and turns into a mummy which critical our fighter before being hacked to bits. The fighter, enraged that his brother was just horrible killed charges into the next room, we kill a dragon but it vaporizes one of our wizards. Finally the fighter kicks open the tomb and we fight the BBEG. Our fighters were doing 1-3 points of damage due to his crazy high DR so my wizard lets loose with lightning bolts that the mummy absorbs and heals with. My second character was a rogue, she ran up got hit twice for like 20 damage and 8 con damage instantly and goes to 4 HP, she runs. The fighter gets hit for like 16 damage and 6 con, dies, the next fighter dies the same way. The rogue gets killed off, I just threw her sheet away. The wizard was flying so the mummy runs and jumps back into it's sarcophagus and hides. What else to do, I was forced to open, lose the init roll and die instant.
Galeigh

07-19-08, 03:01 AM
Well I have a story but its not from one of my characters (I have somehow avoided having ANY characters of mine dying over the years, despite valiant attempts by DMs)...anywho:

(quick note you need to know.... in this game there is a weapon called a siege bow, its an epic item that deals 20d20 fire damage in a 50ft radius centered on the the target of the attack... effectively an artillery gun turned bow.)

The guy was a melee character wielding an intelligent flame burst longsword he inherited from his father and a bow they found during an earlier encounter. He and the rest of his party were exploring the sewer system of a major city due to complaints of workers disapearing. Well the group rogue failed to noticed a trap door and the fighter fell through a hole down about 3000ft (it was a slide thing, so no fall damage). He fell into an underground network fill with incredibly noxious fumes (not toxic), He stood up and was ambushed by HUNDREDS of undead... So he had the bright idea of picking them off with the bow before they got too close.... yeah it was a siege bow and the gas was combustible... He killed all of the undead and set miles upon miles of tunnels on fire... oh and the shock wave cause a minor earthquake in the town above... the sword survived and teleported to the party and told them the problem was solved. The disapearances were due to an undead infestation.

note: The Siege bow randomly appears in this GMs campaigns, its his way of making the players be wary of unknown items... entire parties have been blown up by someone misusing a siege bow -.-
natural_1

07-19-08, 10:56 AM
so we were in this dungeon

we're just walkin along, no problem

a little square box drops around our psionicist, the roof starts to lower above her, a voice says "break the wooden plank to release yourself"

she breaks it, and it all goes away...so we're like, 'aight


keep going, another box drops around my dwarf
same thing happens
i break it.....











staff of the magi. poor dwarf.

i know this was from a long time ago but it says on page 280 dmg (im assuming this is 3.5) that

"a staff of the magi can only be broken for a retributive strike. such an act must be purposeful and declared by the wielder."

now go kill your dm for revenge
deviknyte

07-21-08, 12:42 PM
I'm playing with a party of five. Started off LE Wiz, LG Cleric, CN Figher, CG Ranger, and CG Cleric (me). Now the party started off at odds with the wizard until the cleric went evil after being tainted by an artifact. I get infected with some disease. The group than subjugates some desert village and starts building an evil army. Now the Ranger tries to take on the three and gets captured while the evil members were having my health taken care of by the villagers. The evil god the cleric now worships tells of a pact of blood which would bind the party's souls and made them harder to kill mechanically. The bind slowly mixes the parties alignments together and the ranger's evil before I'm back in action. I wake up and see the party is a completely evil cult now and I just leave, avioding the fight. The cleric and wizard waste a wand of hold person on me (I made a lot of saves) and they bind me after capturing me. The evil god tells me I'll be just like them in a few days and that our fates and lives and destinies are bond to one. I ask the god how the pact works. The pact made it so that if one of us dropped they we could give him HP and if one of us died the rest of us could save for it and stuff like that. So I Coup de Grace myself on the spot choosing to fail the save and we all go down.

The party was :censored:! Except the ranger who thought it was funny.
Josheva

07-22-08, 05:29 PM
Hmm, I really shouldn't be posting this in the "heroic deaths" thread, but...

I was Dming for a group once that included an action-seeking barbarian. At one point, for the simple sake of eliminating boredom, the barbarian decided to start a bar fight. He broke a chair over a random person's back and rolled minimum damage. Upset, the commoner stood up, rolled three 20s to punch the barbarian in the face, and sat back down.

I didn't use the insta-kill rule due to the anticlimax it would create, but damned if I didn't play up ol' Marl the Farmer's victory. The barbarian flew violently accross the room causing an absurd amount of collateral damage to furniture, bystanders, and te opposing tavern wall. He sported a well-defined, fist-shaped bruise in the middle of his face for the next couple weeks and was entirely responsible for the repair bill at the tavern.

Oh, and also:

Ummm.... I don't mean to ruin the memory... But Vampires (according to RAW) have natural slam attacks, plus they can bite. So, if you were playing by RAW, he WAS armed.
Now, IRL, if that were me, I'd take a swing and line up for an Atonement spell.
Wow... the moment was a dramatic scene of roleplaying, not tactical combat. You can't justify a breach of moral code with technicalities. Besides, the vampire had no intentions of hurting the cleric. Also, atonement spells are for when you truly regret an act and seek forgiveness. You can't plan regret.
Darigaazrgb

07-27-08, 01:15 PM
I don't know man, you kinda have to assume that an evil vampire can attack you even without having a weapon in hand. If that isn't the case then what about beholders, intelligent animals other creatures that don't need an actual "weapon" to attack you with. While it may have been a dramatic role playing scene, it would have amounted to a vampire: "Ha ha ha... WTF!!!" moment when his plan backfired, a classic moment against any DM.
lijern

07-27-08, 03:08 PM
I was in a party of 5 and we were captured by pirates. We were lead without our armor and weapons by and escort to help them find a powerful mask in a temple of an isolated island.
Well when repeatedly asking why we couldn't have our stuff back when we were expected to lead the party of the pirates, I was chained to a statue outside the temple.
Later, when the party found the mask and took it out of the temple the statue i was tied to decided to start moving and be some type of stone golem which was guarding the mask. The rest of the party booked it while the dwarf paladin attempted to destroy the chain and succeeded. Freeing me, and allowing him to get stomped on by the guardians, critted, and died an honorable death.
Mosedeke

07-31-08, 03:17 AM
This was from a few months ago, back in our 3.5 campaign. I was DMing the group, and the party sorceress was slightly subpar. So I decided to give her a wand. A few random treasure tables and incredulous looks at my dice later, she was holding a bright and shiny Wand of Fireballs.

It lasted for a few sessions, and was eventually dubbed the "Wand of Small Tactical Nukes" by the entire party. One of the players, who had a half-orc barbarian named Waaagh! decided it was time for him to end his part in the story. By, of course, doing the most amount of destruction he could. The party had spent the past half week retrieving a book for an insane blue dragon, who was going to raze one of the main cities of the province (and their current home) if it didn't get the book.

Waaagh: Dragon's bad, right?
Party: Yeah.
Waaagh: Jael (the Sorceress), give stick of boom-boom.
Jael: O..kay.
Waaagh's player: Ok, so I'm going to charge and jump into its mouth. I'm then going to run down its throat, and snap the Wand while inside its stomach, and hope it does something.

The entire table just stared at him. A few rounds and 3 natural 20s later his character was gone, with about half the city completely leveled and the rest covered in a fine layer of dragon. The party ranger was also hit by a flying cart of now molten apples, and took enough crushing, burning, and falling damage to be killed, though at least there was enough pieces to resurrect him.
Catapault

07-31-08, 07:02 PM
It's not very epic but..........

For some reason, when I was fighting a random NPC in a duel, he transformed into a WereTiger and killed me. I was later scolded for "thinking my character is invincible" by the party cleric. Then after a resurrection, I dueled the party druid (he agreed to it), but the rest of the party attacked me (dumb cleric), then the DM made a random high level barbarian killed us both. Needless to say, the rest of the session was canceled and it was very quiet for the rest of the day. :weep:
rburch

08-01-08, 07:38 PM
Okay so it all started when we were riding on a dragon...

Version 3.5, 4 member 10th level party, Ranger, Fighter, Barbarian, Rogue. We were captured by a really bad wizard, and met a Copper Dragon he had prisoner also.

I was the Rogue. Anyway, we befriended the dragon and escaped, riding on him.

I had a +5 short sword that had a spell I think my DM made up. It was kind of like an arrow of slaying, but not.

Command word combined with an attack triggers the weapon, standard Melee attack bonus for the weapon, a hit did like 20d6 damage, crit is an instant kill, no saves.

But after you say the attack the weapon is destroyed. My DM liked to do that to use, give us a massively overpowered weapon that only works once, then watch us sweat deciding when to use it.

Anyway the wizard was chasing us on another dragon and his was faster so he was keeping up and blasting us with spells.

I yelled to the dragon to circle over him and I jumped off, intending to use my magic sword to take the dragon out of the fight.

I rolled a 1, so I missed the other dragon completely. Then the Wizard hit me with a amped up lightning strike and rolled a 20.

I was put down to 3 hp, and falling from about 10,000 feet up.

My dragon tried to catch me, and rolled a 1.

They escaped, but never managed to find my body, the sword was also never located.
Viktor_Von_Doom

08-01-08, 11:52 PM
I have one story I love to tell, the party was a Drow Bard/Virtouso/Seeker of the Song/Sublime Chord, a Halfling Druid (Shapeshift), and a Warforged Warblade. I was playing a Kalashtasar Kinteicist (I.E. Blast Happy). At one point we were ambushed by the BBEG and his legion of Blue Goblin Thralls. The Druid started making a teleportation circle and the rest of us had to protect him so he could finish making it.


After about 10 or so rounds the Druid finished the circle but it would take a bit of time inbetween each teleportation so me and the Warblade stayed behind and let the other two leave first. We were both running low on resources and knew that most likely one of us wasn't going to make it. When the teleportation circle finally reactivated I energy pushed him into it and deystroyed the circle so they couldn't be followed. Knowing I wasn't going to make it I pulled out the Annulus (Artifact in XPH) and activated it, killing me and all the blues and the BBEG.
Pokol

08-02-08, 03:32 PM
Has anyone posted about the Gazebo Battle (http://www.duke.edu/web/DRAGO/humor/gazebo.html) or Head of Vecna (http://www.blindpanic.com/humor/vecna.htm)? Cause those were epic deaths if there ever were.
Here's mine: My hedgehog(yes, hedgehog) bard Yannen was traveling with pals to see the wizard at the City of Doors, Sigil. Then it turns out the Lady of Pain has been replaced by the Lord of Pain, and Sigil has been renamed the City of Pain. I refused to surrender to authorities, and was impaled instanty.
While everyone else was interrogated, I rolled up a spunky Aura Warrior named Pokol Da'Erran to get them out of their jam, and the rest is history.
CaptFisher

08-03-08, 12:21 AM
So, IRL I had a freind come into town on the night of our regular game, the dm at the time didnt miss a beat, "here I have a NPC for you to play." In the story my wizard was off in the nearby forest dealing with fae issues near our keep. My childhood friend (played by my rl friend) from my far off lands came to deliver a message from my father. He arrives and meets the rest of the party that is not with me in the fae woods. In the course of the evening our enemy attacked our keep, and my negotiations with the nearby Fae Lord went badly.

After a tough battle to save our keep he and the rest of the party came to save my butt. The epic fight with the fae was wild and exiting, and lasted well into the early morning both in game and in RL. My friend ended the battle by throwing himself on the Fae Lord (the iron in his plate armor scalding him) and draged him down into a gapping pit created by the Fae Lord himself. With his death the pit closed, killing both.

The party returned to the keep victorious, but dejected at the loss of our new ally. Getting the letter that he left me from my father...I was informed that several months earlier my childhood friend died defending the city I was from.

Every jaw in the room hit the floor, as we realized he was a ghost the whole time.

I love moments like that.

Capt Fisher
"Getting a straight answer from the Shide is like pulling teeth...your teeth."
Harry Dresden