| Post/Author/DateTime | Post |
|---|---|
| metallicakid43010-10-04, 11:30 PM | I was hoping for somone to proofread this char I just made. I'm fairly new and often forget things. Name: Kerik Alignment: Neutral evil Gender: Male Race: Half-elf Height: 5' 5" Weight: 170 lbs Appeariance: He has long White Hair down to shoulder blades Has his lobes pierced onece on his left ear and twice on his right. His left cartalage is also pierced. He wears black gloves and a black cloak, concealing most of his body and his weapons. His hair pools in the usually down hood of the cloak. Strength: 12 (+1) Dexterity: 15 (+2) Constitution: 12 (+1) Intelligence: 13 (+1) Wisdom: 12 (+1) Charisma: 9 (-1) Hit Points: 2d6+2 + 1d10+1 (19) Armor Class: 12 (+2 Dex) Speed: 30 ft. Initiative: +6 (+2 Dex, +4 Improved initiative) CR: 3 Total Gear Value: 2,500 gp Gear: Long Sword Dagger Rapier Light Crossbow 50 Bolts Black CloakThunder Stone Black Leather Armor Classes: Rogue 2 Ranger 1 Saving Throws: Fortitude: +3 (+2 Base, +1 Con) Reflex: +5 (+3 Base, +2 Dex) Will: +1 (+0 Base, +1 Wis) Attack Bonuses: Melee: +3 (+2 Base, +1 Str) Ranged: +4 (+2 Base, +2 Dex) Languages: Abyssal Common Elven Skills Points: Rogue 45 Ranger 5 Skills: Balance +7 (+5 Rank, +2 Dex) Craft +5 (+4 Rank, +1 Int) Diplomacy +4 (+5 Rank, -1 Cha) Disable device +6 (+5 Rank, +1 Int) Disguise +4 (+5 Rank, -1 Cha) Gather information +3 (+4 Rank, -1 Cha) Hide +6 (+4 Rank, +2 Dex) Listen +2 (+1 Wis, +1 Racial) Move silently +2 (+2 Dex) Perform +4 (+5 Rank, -1 Cha) Profession +6 (+5 Rank, +1 Wis) Search +3 (+1 Rank, +1 Int, +1 Racial) Spot +2 (+1 Wis, +1 Racial) Tumble +7 (+5 Rank, +2 Dex) Use rope +4 (+2 Rank, +2 Dex) Feats: Favord Evemy: Undead Improved initiative Track Weapon finesse (dagger) Sneak Attack (+2d6) Evasion Uncanny Dodge Thanks in advance |
| Kudora Kyoji10-10-04, 11:34 PM | Uh, first, what class is this guy? |
| metallicakid43010-10-04, 11:35 PM | Uh, first, what class is this guy? It says... |
| Kudora Kyoji10-10-04, 11:37 PM | Oh, missed it, sorry. Well, skimmed over it looks good, gimme a few minutes for a thorough check. |
| metallicakid43010-10-04, 11:40 PM | Oh, missed it, sorry. Well, skimmed over it looks good, gimme a few minutes for a thorough check. Thanks bro, hey wanna do an online tabletop game with me? |
| Kudora Kyoji10-10-04, 11:46 PM | Looks spot on. If this is the first character you've made, it's pretty good. One thing though. A couple things you've listed as feats are actually class features. Other that that, good job. About that online game. I'm already DMing a game IRL right now, and it takes up most of my gaming time, so I must politely decline. |
| metallicakid43010-10-04, 11:47 PM | Looks spot on. If this is the first character you've made, it's pretty good. One thing though. A couple things you've listed as feats are actually class features. Other that that, good job. About that online game. I'm already DMing a game IRL right now, and it takes up most of my gaming time, so I must politely decline. I was tlaking more of a whenever game like, jsut whenever you ahve time and stuff, just for fun. |
| eudas10-11-04, 10:13 AM | n/t eudas |
| Steelborn8610-11-04, 10:19 AM | Well there is a mistake. If he is only Rogue/2 then he should only have 1d6 sneak attack. Also I hope he isn't going to try to fool anyone to believe he is not evil. :) |
| green_yawgmoth10-11-04, 10:44 AM | Yeah, one thing I'd change, if you have the option, is swap the str and cha scores. Bluff/diplomacy/intimidate are probably going to be pretty important skills, and your SA will more than make up for the low str mod. Besides, you can buy it up to a 10 next level. Possibly move some/all of your perform ranks to bluff. The ability to lie is much more useful to an evil rogue than the ability to dance. ;) http://photobucket.com/albums/v91/yawgmoth/kittyjig.gif |
| symons10-11-04, 11:18 AM | 1d8 for a Ranger not a 1d10. |
| striderII10-11-04, 03:31 PM | If you're playing 3.5, then yes, the Ranger has d8 for hit points. Otherwise, it's a d10. The problem I found was with the AC. If you have Leather Armor, then your AC should be 14, not 12 (+2 Armor Bonus from the leather, and +2 Dex mod). Personally, I'm wondering why you're carrying around a rapier and a long sword (trying to picture carrying both, and not really making that happen). Care to explain? strider |
| eudas10-11-04, 04:06 PM | rapier on hip, longsword over back? eudas |
| metallicakid43010-11-04, 07:26 PM | If you're playing 3.5, then yes, the Ranger has d8 for hit points. Otherwise, it's a d10. The problem I found was with the AC. If you have Leather Armor, then your AC should be 14, not 12 (+2 Armor Bonus from the leather, and +2 Dex mod). Personally, I'm wondering why you're carrying around a rapier and a long sword (trying to picture carrying both, and not really making that happen). Care to explain? strider Yo I made some changes and to the guy who said the 1d6 sneak attack, no it is 2d6 its in my book. Name: Kerik Alignment: Neutral evil Gender: Male Race: Half-elf Height: 5' 5" Weight: 170 lbs Appeariance: Kerik has long White Hair down to shoulder blades. He has his lobes pierced onece on his left ear and twice on his right. His left cartalage is also pierced. He wears black gloves and Black Leather armor. His hair usually sinks all the way down. He has his Rapier on his hip and a crossbow on him back, his bolts on his other hip. He wears a black trench coat most of the time. Strength: 12 (+1) Dexterity: 15 (+2) Constitution: 12 (+1) Intelligence: 13 (+1) Wisdom: 12 (+1) Charisma: 11 (+1) Hit Points: 2d6+2 + 1d8+1 (17) Armor Class: 14 (+2 Dex) Speed: 30 ft. Initiative: +6 (+2 Dex, +4 Improved initiative) CR: 3 Total Gear Value: 2,500 gp Gear: Dagger (On side of right leg) Rapier (On hip) Light Crossbow (On back) 50 Bolts balck trench Coat Thunder Stone Black Leather Armor Classes: Rogue 2 Ranger 1 Saving Throws: Fortitude: +3 (+2 Base, +1 Con) Reflex: +5 (+3 Base, +2 Dex) Will: +1 (+0 Base, +1 Wis) Attack Bonuses: Melee: +3 (+2 Base, +1 Str) Ranged: +4 (+2 Base, +2 Dex) Languages: Abyssal Common Elven Skills Points: Rogue 45 Ranger 5 Skills: Balance +7 (+5 Rank, +2 Dex) Craft +5 (+4 Rank, +1 Int) Diplomacy +4 (+5 Rank, -1 Cha) Disable device +6 (+5 Rank, +1 Int) Disguise +4 (+5 Rank, -1 Cha) Gather information +3 (+4 Rank, -1 Cha) Hide +6 (+4 Rank, +2 Dex) Listen +2 (+1 Wis, +1 Racial) Move silently +2 (+2 Dex) Perform +4 (+5 Rank, -1 Cha) Profession +6 (+5 Rank, +1 Wis) Search +3 (+1 Rank, +1 Int, +1 Racial) Spot +2 (+1 Wis, +1 Racial) Tumble +7 (+5 Rank, +2 Dex) Use rope +4 (+2 Rank, +2 Dex) Feats: Favord Evemy: Undead Improved initiative Track Class Features: Weapon finesse (dagger) Sneak Attack (+2d6) Evasion Uncanny Dodge |
| warok10-11-04, 08:57 PM | i'm not sure what version you are playingbut rogue 2 definetly only gets +1d6 SA dice (its at rogue 3 that you get the next dice) additionally how did you get uncanny dodge, thats available at rogue 4 if you are playing v3.5, and mostly everthing applys to 3.0 here is what you get with a rogue 2 /ranger 1 rogue grants Sneak attack +1d6, trapfinding Evasion ranger grants 1st favored enemy, Track, wild empathy (in 3.0 i believe you would get TWF as well, in 3.5 this is bumped to ranger 2) your feats and class features section should look like this Feats: Improved initiative Weapon finesse (in v3.5 it applys to all light weapons, rapiers, and spiked chains, and whips) Track (bonus feat) Class Features: Sneak Attack (+1d6) Evasion Favored Evemy: Undead your saves are a little messed up as well, for the base save i note the source Fortitude: +3 (+0 rogue Base, +2 ranger base, +1 Con) Reflex: +7 (+3 rogue Base, +2 ranger base, +2 Dex) Will: +1 (+0 rogue Base +0 ranger base, +1 Wis) your cha score is 11 which has a bonus of +0 if the game is indeed 3.5 then ranger gets 6+ int skill points, so thats 7 for you and your the ability score mods in your skills don't match your stats, namely gather info and perform other than those mix-ups looks good everything i got info from is here (http://www.wizards.com/default.asp?x=d20/article/srd35) |