| Post/Author/DateTime | Post |
|---|---|
| Genocide04-28-04, 09:39 PM | Ok, some one plz:banghead: , plz:banghead: , plz:banghead: , plz:banghead: , plz:banghead: , tell me what these are... its really confusing me!:banghead: :invasion: :banghead: |
| Bayne Mournbringer04-28-04, 09:55 PM | A very basic explanation. Think of HD as level. A creature of 3HD is like a 3rd level creature. |
| Genocide04-28-04, 09:58 PM | yeah... that still doesnt really answer my question though. i need to know how they are used. |
| Bayne Mournbringer04-28-04, 10:13 PM | Used in what sense? Your question is not specific. |
| BruteForce04-28-04, 11:20 PM | Umm... if I'm understanding the question right, then the simple answer is that hit dice are used to determine hit points. A character with levels has one hit die per level (determined by class -- you know, fighters use a d10, rogues use a d6, etc.). So a 4th-level barbarian has 4 hit dice. Monsters have hit dice that effectively determine a sort of "pseudo-level." An ogre, for instance, has 4 "raw" hit dice, even without any levels in a class. Some things (monsters that also have levels) have both. So an ogre (4 hit dice) with four barbarian levels (4 more hit dice) has a total of 8 hit dice. Some spells (sleep, for instance) specifically reference hit dice, in which case, they're referring to the combined value of "raw" hit dice and hit dice gained from levels. |
| UZI04-29-04, 12:02 AM | Hit dice: - can be rolled to determine HP (unless you want to use the average for a creature) - are the rough equivalent of level (in fact, a character with 3 class levels has 3 hit dice). Often spells will affect creatures of a certain number of HD or less (Sleep, for instance, only affects low-level characters and low-HD creatures). Turning undead damage is calculated in Max-HD creature turned, and then the total HD turned (if the cleric's level exceeds twice the undead's HD, the undead is destroyed). - are "benchmark" for determining feat progression (1 for every 3 HD; +1 at 1st HD) and ability boosts (1 for every 4 HD when advancing a creature) - are also the benchmark for determining skill point progression and size in creatures that advance by HD |
| Bayne Mournbringer04-29-04, 11:37 AM | Excellent answer BruteForce! |
| Genocide04-30-04, 08:46 PM | Thanks Guys (or girls...) (im not sexist)!!!!!:bounce: with that, and my friends explination, I'm pretty sure how to use them, and what they are. (as long with about 20 other things my freind explanied to me :D) P.S. The friend was Zauchis (his character). just to get some laughs... |
| rogue_lettuce05-02-04, 05:04 AM | er please, whats up with all the smilies? They're amking my head hurt. Calm down, genocide. (I'll never say that again in my life):rolleyes: |