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| BloodDragon11-02-06, 11:09 AM | Alright, I’m in need of a little help creating this character: This character is based another character I actually created in the Elder Scrolls: Morrowind game, but I’d like to give him a little more life. So He’s getting important to D&D. (Probably Grey Hawk, and all other wiz books are allowed except other campaign settings.) First off he’s I’d like him to be reptilian, (Argonian for those of you that know.) like a lizard folk or something, though if that’s not doable without a insanely high +CR then I might just end up making him a Tiefling with scaly skin. Second I’d prefer him to be a melee class of some sort. And lastly for some RP flavour he’s an Addict. Drug, Alcohol, anything for a buzz. So I’d assume Profession Alchemy is a must but I’d like him to actually brew some potions. So he’s always drinking down something before every fight. (WHY must you be a spell caster to brew potions!?) Anyway the drugs in Vile Darkness seem like a must to me, but I’m open to suggestions. There. Those are the general guild lines of where I’m headed but it’s not completely set in stone so feel free to add slight variations if needed. I appreciate at help with this character design, and have fun with this one =) Thanks in advance. |
| Pippa11-02-06, 02:43 PM | You need to be a spellcaster to brew potions, but you needn't be a spallcaster to brew liquor, or drugs, or (other) poison. Anything that's not magical is available to you, if you take the appropriate feat (if necessairy). Your DM might have the Book of Vile Darkness, which has information on drugs (if I recal correctly); he could tell you what you can and can't brew. Good luck with it! |