How can I be evil in a good campaign [Archive] - Wizards Community

Post/Author/DateTimePost
Bazlon

04-23-06, 01:38 AM
Im thinking of being a cleric of nerull in the next campaign im going to be in, but the other two players are going to be good aligned. Any suggestions on how i can make this relationship work?
Sapper2219

04-23-06, 02:03 AM
Don't.....PvP will most likely occur from this at some point...
Norsesmithy

04-23-06, 02:10 AM
be the band aid box, hope noone goes paladin, be lawful evil, restrict youself to not killing innocents in front of them, and be loyal to your group. Demand fealty and then when you come to the moment you userp the bbeg they are honor bound to serve your empire.
Robert_Fox_Kitsune

04-23-06, 02:11 AM
I don't think theres anything wrong with interparty conflict, and am fine with it both as a player AND a DM, I think it adds to the story told on all fronts.

As for an evil cleric, couldn;t be simpler. You monly help these infidels because your god has said it so, and you need to use them for whatever reason. Operate from a position of stregnth, and only do what you can get away with.
Pfisiar

04-23-06, 08:44 AM
I don't think theres anything wrong with interparty conflict, and am fine with it both as a player AND a DM, I think it adds to the story told on all fronts.

As for an evil cleric, couldn;t be simpler. You monly help these infidels because your god has said it so, and you need to use them for whatever reason. Operate from a position of stregnth, and only do what you can get away with.

Oh I think there is. Most players aren't mature enough to handle PvP conflicts without it getting nasty irl. PvP should be avoided for the sake of the playgroup's sanity.
sedqon

04-23-06, 09:03 AM
As long as no one makes a paladin (and you don't travel with a horde of undead at your heels), there's no reason you should have to resort to violence. If you have doubts about the group stability, tie yourself to the group in another way. Be the brother of one of the good characters, good friends from the same town, etc.

Moreover, there isn't any reason you couldn't have the same general goals as the party. Assuming you were related to one or more of the other characters, maybe someone killed your father, brother, uncle, etc. Your goal would probably be revenge while one of the good characters simply wanted the killer brought to justice.

Think of it this way - a LN monk and a CN bard don't necessarily have to come to blows over their alignment differences, why should it be any different for NG and NE?
Pfisiar

04-23-06, 09:09 AM
As long as no one makes a paladin (and you don't travel with a horde of undead at your heels), there's no reason you should have to resort to violence. If you have doubts about the group stability, tie yourself to the group in another way. Be the brother of one of the good characters, good friends from the same town, etc.

Moreover, there isn't any reason you couldn't have the same general goals as the party. Assuming you were related to one or more of the other characters, maybe someone killed your father, brother, uncle, etc. Your goal would probably be revenge while one of the good characters simply wanted the killer brought to justice.

Think of it this way - a LN monk and a CN bard don't necessarily have to come to blows over their alignment differences, why should it be any different for NG and NE?

Because it's easier to ignore breaking laws, your word, cheating and stealing than it is to ignore someone killing, raping, or torturing another person. The "crimes" of Evil aligned characters are often much harder to ignore.
Ryusage

04-23-06, 09:22 AM
I was DMing a campaign about 4 months ago, everyone was good-aligned (no paladin tho) except for a LE rogue. after probably 4-5 sessions the good-aligned players confronted me and said they couldn't handle the rogue... he was pickpocketing them, getting them thrown in jail, and just overall being a nuisance. what's im trying to say is, if you're gonna be evil, dont betray your teammates and don't get them in trouble.
Mandarbgrim

04-23-06, 10:19 AM
Suggestions:
*Talk about the issue beforehand with the rest of the party.
*Create a realistic and believable reason for your cleric to be loyal to the party. <As mentioned.>
*Avoid being greedy or completely and utterly selfish/cowardly<The two most common evil traits to get you in a PvP situation.>
*If your character is LE he will always have a purpose to his evil actions. This gets around the slaughtering or stealing from people at random.
*Simply have your character lose any sense of conscience or belief in right or wrong. It is speculated by sociologists that 30% of the population lacks a conscience. Since you want a cleric of a god of death, my suggestion would be to have the character see death as natural, life as not being especially valuable, or a philosophical skeptic who doesn't believe in objective values and doubts the existence of the world around him. "We are but motes in the dream of the gods." In contrast to that, the character would still make decisions based upon consequences. Thus he would only break laws it was absolutely necessary. It also means he would realize that his friends are "confused" and seek to enlighten them slowly, but avoid doing things that would upset them unless it was absolutely necessary.
Rab-Ka-La

04-23-06, 10:26 AM
I have done this twice. The last was a CN hermaphroditic prostitute turned rouge with a deep seated hatred for Helm followers. After a few levels I prestiged into spymaster for the undetectable alignment then got really nasty prestiging into assassin. It is funnest when you do not overtly turn on the party ( mine was all LG ) . But if that paladin gets too nosey, a little trip into town to kill a few peasant girls while leaving clues to him can help. The next was a NE half elven archer type ranger who despised his bastard heritage. The group started off at a higher level where I bought magic means to mask my alignment. The character was perfectly normal and loyal, except when it came to the filthy elves. He would go to great extents to see 'accidents' befell elves we encountered.

Depending on the maturity of the players and the style of the DM, it can be quite fun.
Lord_Gema

04-23-06, 11:18 AM
As long as there is no pally or cleric type you could possibly pull it off.Just don't start messing with your friends like stealing from them and attacking them in there sleep. "DON'T PLAY EVIL STUPID" If a party member with only 10 hit points left is about to be back stabbed by a by a high level thief I don't think he would care if you cast a spell that utterly destroys the thief's soul.Also if you are the only healer that will work in your favor just don't refuse to heal or put yourself before the others all the time.Example you have a max of 40 hp currently down to 31 the fighter 'the tank" 65 max is down to 14 and you use the your last spell cure serious on your self when the fighter is the only one that can hit the creature without a natural 20 .Just because you are evil doesn't mean you can't have friends.You might take a arrow for a friend or ally but duck behind peasant women for the the ac bonus. :evillaugh
Ralphius_Maximus

04-23-06, 11:23 AM
I was DMing a campaign about 4 months ago, everyone was good-aligned (no paladin tho) except for a LE rogue. after probably 4-5 sessions the good-aligned players confronted me and said they couldn't handle the rogue... he was pickpocketing them, getting them thrown in jail, and just overall being a nuisance. what's im trying to say is, if you're gonna be evil, dont betray your teammates and don't get them in trouble.

Just a thought... Did you try pointing out the LAWFUL part of his alignment?

To the problem at hand.

The most common mistake people make when playing evil characters is to make them chaotic, disloyal and idiotic. Just because you are evil you don't automatically lie, cheat and steal at every opportunity. It's these players who come into conflict with the rest of the party and create problems (as above). To make your evil PC a success, the first step is to have some strong motivations and goals for the character. When you act to further your own goals, be careful not to get caught out. Give him a long-term startegy which requires him to fit in with the rest and there is no reason for them to ever suspect that he is more than he seems.
BladeMage_1

04-23-06, 11:33 AM
If the DM made a house rule saying everyone must be good aligned, then be good aligned. If not, be evil. Just pick a personality where the character isn't trying to screw the party every 2 minutes. Perhaps you could present him as good however he secretly worships Nerull. Although I can't see how that would work, you being a preachy cleric and all (and exposing the truth would be easy) you could find a way to play a more subtle evil.
Grunj

04-23-06, 11:34 AM
One big problem is how people think evil PCs are supposed to be played. An evil alignment does not necessarily mean that the character is an agent for infernal powers. Lawful evil means the character respects laws, order, and tradition but has little or nothing in the way of compassion or a social conscience. It does not mean the character tortures kittens and mugs beggars.

I'm planning on playing a LE monk. This monk very strongly believes in Law, Order, Justice, and Vengeance. He has no sympathy for lawbreakers and will not tolerate interference in what he sees as bringing justice to the guilty. He is a vigilante and a fanatic who has taken it upon himself to be judge, jury, and executioner. He would never harm an innocent on a whim but if he believes that innocent is harboring or aiding a fugitive, then he will punish all the parties involved equally.

He would take great offense to anyone calling him evil. He sees himself as a righeous bastion of order in a corrupt, chaotic world.
celtredleg

04-23-06, 11:46 AM
Is the DM and/or the other players aware of this?? Most times it seems to work better if they know from the start, and are not surprised by it later.

Evil in a good party can work well. It can also lead to RW conflicts with the others in the group. Best to be sure everybody os cool with this before you start.
Hopeless

04-23-06, 12:12 PM
Just a note how do you tell when a character is good and who is evil?
I hve witnessed a player run a Paladin who could only be described as LE.
For example willing to use torture on prisoners, in one case actually trying to kill a chained and helpless goblin who he decided had told us all it knew. Even over the objections of the players present which included the brother of the player running the Paladin he chose to chase down the Goblin who was being led to safety by my character a NG Hafling Sorceror he cut her down from behind.
Now by your standards does that sound like LG and if so what if I run an LE character who has no problem animating the dead to fight for him but won't tolerate innocents coming to harm?
Does that still make him LE or is it just a matter of what the DM will let them get way with?
Grunj

04-23-06, 12:39 PM
The DM is the final arbiter. Another poster on a different thread suggested that the DM and player develop a code of conduct prior to beginning when a player wants to play a paladin. I think that is an excellent idea. It should cover things like treatment of prisoners, when to grant mercy, and other common situations.
Gurv

04-23-06, 12:46 PM
Oh I think there is. Most players aren't mature enough to handle PvP conflicts without it getting nasty irl. PvP should be avoided for the sake of the playgroup's sanity.
If the players are young. Maturity plays a large role in working together and getting along, whether the characters are good or evil.

But the OP isn't looking for advice on how to play a PvP game. He is looking for ways to play an evil character alongside good characters without it becoming PvP.

It isn't hard. The first thing you have to do is decide what makes your character evil. Just because a person is willing to put morals to the side, or believe that they're meaningless, doesn't mean that they spend every waking moment seeking ways to cause pain, suffering, and mayhem (if that is what your character does, then he won't be able to get along with good characters, so forget it). You need to know why your character is evil.

Once you've answered that, the rules are simple. Be willing to do evil things, but don't go out of your way to do them. Plenty of opportunities will come up without looking for them. Voice your evil opinion on how things should be done, but let the good PCs convince you to do things the "right way", especially when you're outvoted. Lastly, don't do evil things to your party. Don't steal from them. Don't attack them. Don't betray them. There are thousands of people in the world who you don't need to travel with and trust.

Once the goo members of the party have a personal grudge against your character, it will not go away. Knowing you're evil isn't the same as knowing youve done evil to them.
lycanthrope0

04-23-06, 02:37 PM
i am currently playing a NE rogue in a campaign where everyone else in NG or LG. the only evil deed i have commited overtly is that i attacked a "wizard" that was lieing to me. for no other reason then he wqas lieing to me and i didnt lke it. every other evil act has been pure RP my charector being a paranoid survivalist doest get into combat since are group doest have a tank unless the odds are definately in are favor. one of are 2 clerics calls me a coward for it so i call him a halfling deragatory marks about size and race for it in responce. of course the group i play with is all 23+ in age so these things are easier to get away with. if your group doesnt have a maturity issue playing evil is just as easy as playing good in the same group except that you are more likely to suggest the alternate means ( IE torture instead of interogation or killing the guy who surrenders so he cant get you when you let down your guard things like that play the devils advocate its fun and it can be rewarding.

and sometimes it adds to the fun of an encounter such as what happened last night

Setup:
group is wandering threw some catacombs and tunnels to get to a temple to wee jas ( we al have amnesia ) trying to find clues as to are past. we encounter a few people 1 rogue 2 evil clerics and a ranger.

we are down to one cleric left and he cast Pro good. one of are spell casters makes the spell craft check to figure out what he is casting. and start laughing then yell out thats not going to work. my aaction i go up and swing threw the pro good without a problem droping said cleric to eactly 0 HP. we all had a good laugh as thats something the party ussaly does with pro evil and it made sense that the cleric would cast pro good agaisnt the guys attacking him.

so if you want to be evil it does not mean you run around raping and pillaging it could mean you run around lieing to NPC's ( i have lied about almost everything to every tavern keep i have seen) or you just dont always want to try and do the good thing to a surrendering villian. or you are more selfish about the loot. you take an extra coin or two per encounter without the group knowing. ( they need to not use out of charector knowledge on this one) or other variouse things like that
swindy

04-23-06, 03:47 PM
Well i like to play CN, no restrictions and the like. Well, my CN rogue plus various other PC's including other alignments but no evil apart from the LE monk. She protected the group, fought the enemy bravely, trusted her allies implicitly. But, when it came to the enemy, or "enemy" she was as viscious as a psychopathic murderer. After defeating a bunch of orcs, she used stunning fist on one earlier knocking it out during the battle, and later tortured it quite nastily. After each question SNAP went a finger of the orc. After 4 fingers were gone it told us what it knew and so forth she then untied him saying "you can go..." snap went his neck "...to hell". Now i think thats at least slightly evil compared to all the compasion she gave to the group.

I.E. You could be the nicest guy you're party has ever met, but when it comes to people you dont know or you're enemies and so fourth, you could be the evilist bastard they ever met too. Or when it comes to saving innocents, you could risk life and limb for them, but for people who you see fit for not protecting you just let them get eaten by the gnolls, then kill the gnolls afterwards. Things like that, y'know, just be nice to you're group, but no one else deserves it or whatever. It could probably help us how you want the cleric to be, such as what he sees as a noble cause and what he deems an "evil" act. Because good and evil are just words. A good character releases slaves as a good act trying to save them, but the evil character sees putting people in chains is a good thing, i you know what i mean.

Im not doubting you're roleplaying ability or anything dude (and i have no knowledge if you have read all of the players hand book, i haven't) but have you read the bit in the players hand book about alignments, read them and decide what you're cleric deems as evil acts and good acts. Sorry for harping on, just trying to help matey :w00t:
sedqon

04-23-06, 09:36 PM
Because it's easier to ignore breaking laws, your word, cheating and stealing than it is to ignore someone killing, raping, or torturing another person. The "crimes" of Evil aligned characters are often much harder to ignore.

Aside from pointing out that half those things are much more chaotic than they are evil, i would point out that evil doesn't necessarily mean evil stupid, or psychopath any more than good means stupid good paladin who charges headlong into hopeless battles and smites the proverbial evil barkeep. The missing element here is the hidden third dimension of alignment: conviction.

A person who is good could just as easily be a fellow who likes to be nice to people when he can and does the shopping for grandma, and an evil person could just as easily be the kind of guy who's willing to "break a few eggs" to get by. Evil doesn't necessarily mean charging about with an axe screaming bloody murder and slaughtering random bystanders. Evil is much more often sneering at a child in the park, watching an old woman drop her bags and laughing, or spreading nasty, untrue rumors about that neighbor you don't like.

To get back to the matter at hand, if you want to make a LE cleric of Nerull, that shouldn't be a problem at all. The real conflicts will come from the things that alignment doesn't come close to addressing. Does, for example, your cleric walk around with an entourage of the re-animated? Does he feel the need to spread nastiness and unpleasantness all around, or is he more of a student of death, whose callous beliefs about life and death merely serve to bias him in an evil direction (you'll have to forgive me, I'm not that well-versed on Nerull's priesthood).

In short, is your cleric LAWFUL evil, or lawful EVIL?
King_Bulba

04-23-06, 11:07 PM
My suggestion is take alignment out of the equation.

Create a character concept then attach an alignment to it after. Looking at an alignment and making it something around it forms unnatural and often formulaic characters. Not all evil are baby killers though the PHB alignment makes them all feel that way. People who are evil also have friends and they treat them well. Actully most evil think they are good imo.

So do you think the ends justify the means? You think you are good or at least doing good but are willing to take a few steps further than a normal good character would. Easy way to do evil in a good group. Hard situations require hard decisions and good often isnt able to choose the option that delivers the best reward for all. (Your opinion at least) Depending on how far you take this makes you will be good, neutral or evil. My suggestion at least.
Hochiu

04-23-06, 11:08 PM
I was DMing a campaign about 4 months ago, everyone was good-aligned (no paladin tho) except for a LE rogue. after probably 4-5 sessions the good-aligned players confronted me and said they couldn't handle the rogue... he was pickpocketing them, getting them thrown in jail, and just overall being a nuisance. what's im trying to say is, if you're gonna be evil, dont betray your teammates and don't get them in trouble.

Were I a player:

I would have told the Rogue to leave, or face the consequences. If he blew it off, I would then tie him up and coup de grace him. I gave him fair warning and because he disregarded it, I did justice. When the player says that he was just playing in character, I would respond that I was as well.
Archmage_Vall

04-23-06, 11:53 PM
I played a Disciple of Mammon (BoVD) in a party that contained a paladin. Thanks to some high bluff checks, and potions of undetectable alignment, I convinced him that I was a neutral-aligned chef. In reality, I was a neutral evil drug dealer who's weapon of choice was a short sword dipped in injury poison. My character didn't overtly do anything to harm the party. He knew he had to gain their trust in case any of his unsatisfied customers came looking for him. Winning over the paladin was top priority toward that end. My character helped him come up with battle plans, shared information from Knowledge (Local), and lent his services as an expert "locksmith." The paladin still didn't exactly like him (he didn't like anyone), but he wasn't about to smite him either.

Mission accomplished.
Dragonsblood

04-24-06, 02:11 AM
I played a Disciple of Mammon (BoVD) in a party that contained a paladin. Thanks to some high bluff checks, and potions of undetectable alignment, I convinced him that I was a neutral-aligned chef. In reality, I was a neutral evil drug dealer who's weapon of choice was a short sword dipped in injury poison. My character didn't overtly do anything to harm the party. He knew he had to gain their trust in case any of his unsatisfied customers came looking for him. Winning over the paladin was top priority toward that end. My character helped him come up with battle plans, shared information from Knowledge (Local), and lent his services as an expert "locksmith." The paladin still didn't exactly like him (he didn't like anyone), but he wasn't about to smite him either.

Mission accomplished.

Well, you also have to worry about staying out of his detect evil cone when he scans NPCs.
King_Bulba

04-24-06, 02:31 AM
Well, you also have to worry about staying out of his detect evil cone when he scans NPCs.
Read the dudes post... He said he had potions of undetectable alignment.
High Octane

04-24-06, 03:04 AM
Don't.....PvP will most likely occur from this at some point...
Second.
Shaggy_Shaggs

04-24-06, 03:12 AM
Don't.....PvP will most likely occur from this at some point...
Third.

Evil PCs can work in some good parties, but you can forget a cleric of Nerull. Even the DMG refers to these guys as "murderous psychopaths who work in secret, plotting against all that is good". They're the stereotype over-the-top crazy type of evil that doesn't work in good parties ever.
Gedrin

04-24-06, 03:54 AM
I'm wondering how many times the good guys will accept healing...

Nerullian Cleric:"Mighty Nerull, Lord of all that is dark and murderous, restore health to my companion that he might grow in the ways of hate and...."

Other PC:"Nah man, it's okay. Let's not bother Nerull,...uhm I'm sure he's busy doing...something. I'm just gonna head back to town and rest up."
Majick

04-24-06, 04:57 AM
I was playing a lawful evil, teifling, rogue/fighter multiclass who was eventually going to become an assassin. It was possibly the best fun i have ever had in my life, because he didn't straight up go against the party (obviosly) because that would be stupid, and he had an intelligence of 18, so he wasn't a retard. He played his cards, bided his time, even saved the group on multiple occassions to curry favour with them... them made a deal with a demon to have them all consumed for a very powerful rogueish magical item... aaaahhh... good times :cool:
Pfisiar

04-24-06, 09:42 AM
Aside from pointing out that half those things are much more chaotic than they are evil, i would point out that evil doesn't necessarily mean evil stupid, or psychopath any more than good means stupid good paladin who charges headlong into hopeless battles and smites the proverbial evil barkeep. The missing element here is the hidden third dimension of alignment: conviction.

A person who is good could just as easily be a fellow who likes to be nice to people when he can and does the shopping for grandma, and an evil person could just as easily be the kind of guy who's willing to "break a few eggs" to get by. Evil doesn't necessarily mean charging about with an axe screaming bloody murder and slaughtering random bystanders. Evil is much more often sneering at a child in the park, watching an old woman drop her bags and laughing, or spreading nasty, untrue rumors about that neighbor you don't like.

To get back to the matter at hand, if you want to make a LE cleric of Nerull, that shouldn't be a problem at all. The real conflicts will come from the things that alignment doesn't come close to addressing. Does, for example, your cleric walk around with an entourage of the re-animated? Does he feel the need to spread nastiness and unpleasantness all around, or is he more of a student of death, whose callous beliefs about life and death merely serve to bias him in an evil direction (you'll have to forgive me, I'm not that well-versed on Nerull's priesthood).

In short, is your cleric LAWFUL evil, or lawful EVIL?

Killing, Raping and what have you for no reason is Evil, not chaotic. Cheating and Stealing for no reason is chaotic, not Evil. That's what I meant.

Yeah, Nerull would be a bad bad choice for an evil character wanting to fit in with a good crowd.
Fuzzy_Logic

04-24-06, 09:51 AM
Playing an evil character in a good party without conflict is certainly possible, but, as others have said, a cleric of an overtly evil god is likely to be a problem.

if you want the cleric of nerull, I suggest you talk wiht the other players and DM about the role of religion in the campaign world. while in D&D, evil gods are followed by evil people and are at war with good gods, that's not how real world religions have historically worked.

many pantheistic religions have had unsavory gods the worship and appeasement of which was toelrated. If you reimagine nerull as a God of Death that has a place in the pantheon, it makes mroe sense.

Nerull himself is dark and vengeful, but his clerics can be neutral or evil. they seek to appease Nerull and protect thos ehtye deem worthy form his call as much as to feed him. most people find the clerics of nerull creepy, disturbing, and unpleasant, but they have public temples and their rpactices are (mostly) perfectly legal...

It's a different interpretation form the PHB and DMG psychopaths, but realworld death gods have frequently been worshipped openly.
BladeMage_1

04-24-06, 03:37 PM
Aside from pointing out that half those things are much more chaotic than they are evil, i would point out that evil doesn't necessarily mean evil stupid, or psychopath any more than good means stupid good paladin who charges headlong into hopeless battles and smites the proverbial evil barkeep. The missing element here is the hidden third dimension of alignment: conviction.

A person who is good could just as easily be a fellow who likes to be nice to people when he can and does the shopping for grandma, and an evil person could just as easily be the kind of guy who's willing to "break a few eggs" to get by. Evil doesn't necessarily mean charging about with an axe screaming bloody murder and slaughtering random bystanders. Evil is much more often sneering at a child in the park, watching an old woman drop her bags and laughing, or spreading nasty, untrue rumors about that neighbor you don't like.

To get back to the matter at hand, if you want to make a LE cleric of Nerull, that shouldn't be a problem at all. The real conflicts will come from the things that alignment doesn't come close to addressing. Does, for example, your cleric walk around with an entourage of the re-animated? Does he feel the need to spread nastiness and unpleasantness all around, or is he more of a student of death, whose callous beliefs about life and death merely serve to bias him in an evil direction (you'll have to forgive me, I'm not that well-versed on Nerull's priesthood).

In short, is your cleric LAWFUL evil, or lawful EVIL?

:bow:

I'll second this. I'll admit I have never thought of it this way. Although certain types of evil may be more chaotic (NE, CE...) you could very well play a LE character with these traits. Instead of the "well... I'm evil so I can just kill this guy and loot him, I have my alibi." It's more realistic. Unless you had an Int of like, 6, then you would probably get thrown in the slammer- er or killed. Hence evil stoopid.
Gedrin

04-24-06, 04:00 PM
I was playing a lawful evil, teifling, rogue/fighter multiclass who was eventually going to become an assassin. It was possibly the best fun i have ever had in my life, because he didn't straight up go against the party (obviosly) because that would be stupid, and he had an intelligence of 18, so he wasn't a retard. He played his cards, bided his time, even saved the group on multiple occassions to curry favour with them... them made a deal with a demon to have them all consumed for a very powerful rogueish magical item... aaaahhh... good times See, even smart evil characters often wind up ruining the game for everyone. Admittedly, I'm assuming that having one's character devoured by demons for no good reason is going to ruin the game for you. This kind of "what fun I had killing the rest of the party" attitude is usually why people don't want evil PC's in the game.

The real problem is that too often it is the one evil character in the game that winds up being "that guy". Choosing to be only evil character in a group of good characters is choosing to ice skate up hill. Even in the example above, the player was working with the party, getting along and it was all cool until he killed his whole party...and for some reason he thinks that was good times. In truth, he was likely being "that guy".

Don't be that guy.
swindy

04-24-06, 05:31 PM
What is nerull's alignment? LE? Be LN, hey, you're not good, but you could do evil things being neutral and all. Just an idea.
King_Bulba

04-24-06, 06:13 PM
Third.

Evil PCs can work in some good parties, but you can forget a cleric of Nerull. Even the DMG refers to these guys as "murderous psychopaths who work in secret, plotting against all that is good". They're the stereotype over-the-top crazy type of evil that doesn't work in good parties ever.
I agree evil can work with good but this situation it probally isnt.

Every single game I play in has at least one evil charactar in it and it is the chaotic charactars that cause problems not evil imo. Then again we are mature enough not to bring in somthing that is disruptive. The problem though is that your god isnt really going to work well with the party. It is to over the top evil. You can still make it work, but you need to really work it out beforehand so it isnt disruptive. Would be a lot easier to play evil by picking a different god.
Kapalen

04-24-06, 08:24 PM
Cleric of Nerull should fit in pretty easy. Jsut make sure you finish off all your enemies and don't help anyone who can't repay you. If the party has a problem with that, then it could be fun...