how can i take revenge? [Archive] - Wizards Community

Post/Author/DateTimePost
frostdragon

12-12-05, 09:36 AM
i`m playing a thief and we have another thief in the party (foogle) who is teaching me stuff. But now the other day he stole a blinking ring from our blood mage, when the mage found out he was in a fight so he couldn`t do anything about it. now during the fight foogle went down he had his eyes closed and didn`t move, me and the paladin dragged him of, now i seached his body to see if i could steal anything, but i threw lousy dice and the paladin caught me, i said i was looking for a potion to cure him cause he was poisend. when the fight was over the bloodmage called me and foogle over and asked if we took his ring, seeing i didn`t know anything about a ring i asked why and then our priest asked foogle what he had in his pocket seeing he had casted detect magic earlier. foogle took the ring out of is pocked turened to me and said that i planted it there because the paladin had caught mee and thats how he knew, and even tho the priest cast zone of truth on me they still dont belive me cause foogle made his saving throw and lied. so now nobody trusts me anymore and my teacher betraid me.

so now i want revenge i want to get him back for what he did but i dont know how, does anybody have any ideers that would be nice seeing i`m kinda knew to the game (only been playing 2 years) and i dont have a clue thanx
Seeker95

12-12-05, 10:47 AM
does anybody have any ideers1. Welcome to the Boards.
2. The RPG Business Board is for threads "about the boards".
3. The right Board for your questions would be What's a Player to Do? (http://boards1.wizards.com/forumdisplay.php?f=48)
4. Paragraphs and Capitalization are your friends.
5. Depending on your alignment, you could always kill him.
Bane

12-12-05, 12:33 PM
And if I'm not mistaken, making your save against Zone of Truth doesn't allow you to lie, it just allows you to shut up. Have the cleric follow up with detect thoughts.
Zherog

12-12-05, 01:59 PM
You're remembering incorrectly. Anybody within a zone of truth is free to not answer. Anybody who makes their Will save is free to say whatever they want.

However, should he fail his save the cleric can always follow up with a command spell. :D
lord warrior

12-12-05, 04:04 PM
Just kill his character.
Bane

12-12-05, 07:22 PM
@Zherog:

Thank you for correcting my statement regarding Zone of Truth. Failings like these are why I use spells like Suggestion and Dominate Person for interrogation. At higher levels, Modify Memory can be used to make the subject want to tell you, and at really high levels, you can use Programmed Amnesia to sift the subject's mind as much as you want. Then, at least, you know if the subject made their save or not.
Callista

12-12-05, 07:52 PM
Oh, yeah, that's great advice to give a newbie--"just kill the guy". Over a stolen ring and a lie? Sheesh! The PC's a thief, not a murderer; and if he's in a party with a Paladin then he's either not evil or he's got a darn good reason not to make it obvious that he *is* by killing somebody.

If he kills the guy, not only will the Paladin be on his back, but he'll have started a lovely tradition of PC-killing... and that's just not nice. Especially not over a stolen ring.

I'm going to assume you're either CN or CG here... thieves are generally chaotic. Anyway, it doesn't change the advice much, since even if you are evil it wouldn't be smart to kill the guy.

First of all, why did you search him when he went down? You as a player knew he had stolen the ring; but your character didn't. So basically what you did was attempt to steal from him without any reason to think he was hiding something important on his person. Beware metagame thinking!

Of course, if he didn't know you searched him while he was unconscious, his blaming you for the theft was also unprovoked. Most likely, he did this to get himself off the hook.

This tells you a little about the character Foogle: He is obviously looking out for number one before anyone else, even his protege; and he doesn't have much sense of honor or teamwork.

Now, you've got two choices: Either you continue the rivalry between you and him; or you try to defuse it. Snce you are new and this could escalate to PC-killing if the rivalry continues, I would suggest trying to make peace. That doesn't mean you have to let yourself be walked over, especially if your PC isn't that sort of guy.

Prove your innocence. Point out that it is possible to resist a Zone of Truth spell and ask the cleric to cast it more than once--three or four times should do--on the party. The other thief's reaction--either telling the truth or clamming up--should clear you.

React to your mentor's betrayal of you. Give him the cold shoulder; make the point that you are offended and disappointed. If your character believed that the two characters had a friendship or partnership, he should be rather angry.

I wouldn't say your character is angry enough to kill, though, or to do things like refusing to pour a healing potion into him if he's unconscious; that way lies party in-fighting, a character death, and the guy who killed him either killing the paladin or getting booted from the party or arrested by the paladin, who can't travel with evil characters and probably has it in his code that he react to a murder by arresting or bringing to justice the killer. So killing the guy is out.

I would suggest a "Cold War" sort of state between you and the other thief--neither trusts the other; you do things like trapping your posessions and insisting on taking watches together (so neither is awake while the other is asleep)... It's best if you and the player who plays the other thief talk about it beforehand, so both of you know how you're going to play this out.

If you want to end the rivalry, talk to your DM and arrange a situation in which one thief can save the other's life (possibly getting killed and resurrected himself in the process--you might be able to get the DM to negate the loss-of-level in this case, since the death is for plot purposes). After that the two of you can probably work together decently.

Another idea about ending the rivalry is to do it gradually: Start out hating each other, and begin competing (who kills the most bad guys, who disarms that difficult trap, who can figure out that tricky lock, et cetera). After a while let the competition become more friendly as you start to respect each other's skills. (Yes, I'll admit it; I stole this idea from Gimli and Legolas).
Sssargoth

12-12-05, 08:20 PM
Steal the ring from your teacher when your on watch, and slip it on the hand of the Blood Mage. Wake up the Blood Mage for the next shift, say "Your welcome" and go to bed.
smoker

12-12-05, 08:42 PM
Interesting game. Nobody gets along. This has to frustrate the DM. I am sure he is just letting it continue in hopes you all kill one another, so he can start over.

Has the DM turned the plot into let the party destroy itself? You guys appear to have a lot of free time. Why even stick together?

I suggest leaving the party. This will make the DM take a more active role in his game.

The conversation might go like this:

Player: My character decides to leave the party and join a guild.

DM: Why do you want to do that?

Player: My character doesn't get along with the party.

DM: Okay, make a new character that does get along with the rest of the party. Then, we can
have an adventure without bickering.

If he is really frustrated, he might just kill ya all off.

Are you guys even having a good time? It doesn't sound like it. I am sure if this continues, your DM will find new players.

smoker