| Post/Author/DateTime | Post |
|---|---|
| hiroshimahamster02-10-05, 10:06 AM | I want my necromancer to die, but I don't want it to be some cop-out such as dying in her sleep by having her throat slit! Glares evilly at the player who did so to the samuri :rant: She has evocation as a prohibited school so no evocation-related deaths please, unless someone else is doing the casting. :mad: I knew that would be a bad idea but it's too late now! Any suggestions would be good. If they are possible, I'll run them by my DM to see what he thinks. Thanks in advance! Oh, to any people that say necromancers are good in a party, they are wrong - I don't want to risk raising the dead while my party are looking as two are elves (one evil, the other a ranger) and a half-orc druid (?!) will happily kill me. :ghosted: |
| Sguss02-10-05, 10:21 AM | Talk it out with your group... perhaps your character is caught in the middle of some ritual or spell and you all have to role play it out - either through conflict in which hopefully your party can take you down before you lay one of them out, or simply be "forced" to leave the group - which would leave your character alive to persue at some point in the future with another party ;) Sam |
| Quartermain02-10-05, 10:28 AM | I've always liked the "hold the line" death. You know, hold off the big bad monster so the party can get away, but die yourself in the process. Self sacrifice is always the way to go. |
| CzarGarrett02-10-05, 10:41 AM | Does your Necromancer have the ability to do contigency spells? Cause if he does- then have a 'sacrifice' in which you allow your death to occur against rampaging hordes, but only to have your body explode with dozens of necromantic spells to cause utter chaos in the horde and leave stories about how your necromancer 'called up the depths of the netherworld to avenge his death'. |
| Draco Strang02-10-05, 11:37 AM | Horrible experiment gone wrong, that's a possibility. |
| Black Kitten02-10-05, 12:14 PM | Well, My Cleric character nearly died a few sessions ago since she was totally concerned with her party being smashed to bits (though this was 3 lvl 8 characters without problems with most CR's facing off 3 wights, but she didn't know that). She had only moments before tumbled down a 100ft pittrap and was at something like 13hp. I hence tried to hurrily climb the rope the Ranger had left me in fullplate... with 14 strength and no ranks, that -11 on your roll makes a DC0 climb check a lot harder. She survived with 2 HP and 7 subdual damage. |
| Santrilla02-10-05, 12:20 PM | Fly/Levitate/Overland Flight/Wind Walk/whatever as high as the spell's duration will allow you, over a marketplace. Nothing cooler than hitting the ground after a several-mile fall. Splat! :P |
| Ra-Tiel02-10-05, 12:33 PM | Well, I have just had my portion of character death in our last Eberron session (see sig). I have learned that character death is not at all heroic. My warforged fighter4/paladin2 was in the zigurrat (spelling?) in the "Whispers of the Vampire's Blade" adventure very un-heroically cleaved apart by a 59(!) damage critical hit by that minotaur zombie on the third floor. I was down to -19 instantly. But it just showed that the heroes have to expect no mercy from the world around them. I hope that gets into the head of our rogue... Sometimes plain damage is the best thing to do. Especially from 3d6+7 (20/x3) great axes wielded by CR4(!!) minotaur zombies. Just my :twocents: _Ra-Tiel. |
| TheUnknownZombie02-10-05, 01:41 PM | I had a Dwarvern Defender go down with honour. We were meant to investigate rumours of an orc invasion and accidentally stumbled into the orc lair with literally hundreds of orcs milling around. (the DM told us she had no idea we'd do something so stupid as look in the cave with hundreds of sets of tracks leading into it, but we all missed the tracks) The orcs spotted us, grabbed their weapons and surged after us. We had no chance getting away from them as we were miles away from the nearest town (actually a big city) and the party was made up of mostly halflings & gnomes (not known for their speed). As we were scrambling towards the cave opening, trying to get away, we reached a corridor that was extremely long but only 10 feet wide. Not saying anything, the Gurt (the Dwarvern Defender who was bringing up the rear) stopped and turned around. The other characters didn't realise this and kept running. Gurt went into a defensive stance as the orcs caught up and held the line for as long as he could. He took the orcs on 2 or 3 at a time, his combat reflexes took care of any who tried to get past him. He managed to delay the orcs for thirty-four rounds while the others got outside, got on their mounts and galloped to the town to warn them. When the town guard (about 100 men) got to the cave, they found Gurt with a spear sticking out of his chest, surrounded by almost one hundred orc corpses. They investigated and found the rest of the orcs had fled, fearing that all the city's warriors were like this one. There's still a statue of Gurt in front of the city's palace (wipes tear from eye). My next character was a cowardly elven bard who lasted two sessions. I miss Gurt. |
| SoulLord02-10-05, 02:23 PM | he he he perhaps you can die as a plot device from your dm imagine this scene when the X party member comes to check on you since you skipped breakfast with them he realizes that the door is slightly open. upon walking in they see your corpse still cluthing in its dead hands what seems to be a piece of clothing with an insignia. im sure the rest of the party would be interested in investigating such an event least it happens to them as well :) |
| Callista02-10-05, 02:40 PM | Hmm, yeah, I like the "plot device" idea. Talk to your DM. Hopefully s/he will allow you to start a new character at average party level minus 1... |
| kliate02-10-05, 02:48 PM | How about something like this... After years of studying the art of necromancy, the mage decided that if his studies were to progress much further, he would need to build a permanent tolerance for negative energy. Digging through his collection of spells, he found that a certain combination of Divine "inflict" magic and Arcane Resist Energy spells may prove effective. Unfortunately, the powers of evil were less than happy about the prospect of mortal creatures beginning to resist the effects of decay and death - thus they made certain that the inflicting cleric received a substantial boost in power during the experiment. The incredible dosage of negative energy left both the necromancer and the cleric he had hired for assistance as nothing more than blackened bone shards scattered around the lab. |
| fallabel02-10-05, 03:06 PM | Kind've along the lines of the plot device: How about your character getting turned into an undead being, through some means. Have the DM help you out with this, and make it so the character would make a worthy villian. Then, later in the campaign, the undead character can cross paths with your party, and you can all fight the former PC. |
| preacher of nothing02-10-05, 04:21 PM | Necromancer, eh? Here's an idea: Find a dracolich ;). Nice way for a necromancer to die huh? Damn...too sleepy, i'll try to post something more constructive tomorrow. ~preacher~ |
| Bane02-10-05, 04:45 PM | See, if you didn't have Evocation as a forbidden school, I would just have you swallow 3-4 Delayed Blast Fireballs, then teleport to someplace you don't like, such as the Temple of Pelor. As is, I would use Craft Contingent Spell to unleash something like a couple Enlarged Fell Circles of Death when you die, and then do heinous acts until some government decides you need to be publicly executed. Everyone who comes to watch the necromancer die will end up as an Undead Menace to society. If you do this right, your name might end up as a curse for generations to come. How cool would that be? |
| Aeolus9102-10-05, 05:59 PM | Make your character perform a Rage Blast. I made it up a few months ago to give my sorcerer a cool death. Here goes. Rage Blast You explode in a blast of searing white magical energy that deals 50 times your spellcaster level damage to anything within 30 feet per caster level. It can only be performed when the caster is in a state of intense emotion (eg. Your character's wife has just been killed in front of his eyes) After casting, the character is completely destroyed by the blast. It produces an effect similar in appearance to a nuclear bomb blast. There is no save to reduce any of the damage. Make sure your teammates are FAR, FAR AWAY when you use this :D It's really cool to use it while in the middle of a HUGE horde of enemies... Your character dies in style :cool: |
| Lincoln Hills02-10-05, 06:39 PM | I want my necromancer to die, but I don't want it to be some cop-out... Any suggestions would be good. If they are possible, I'll run them by my DM to see what he thinks. I'm not sure what you mean by a "good" death. A role-player considers a 'good' death one which perfectly suits the character: a storyteller-type figures any death which advances or substantially alters the campaign is good: a hack-and-slasher figures any death which does, oh I don't know, 50 times spellcaster level in hp damage to the enemy is good. (What, did somebody already say that one? ;) Also, a good-aligned character should die saving lives or helping others: an evil-aligned character should die in a failed attempt to seize control of the entire realm: a lawful character should die rather than renounce his honor: and a chaotic character should die... at the hands of the city guard. :drum sting: So give us a better idea of what you want in a death scene. |
| Santrilla02-10-05, 06:41 PM | Or, get hold of a Staff of Power and perform a retributive strike over someone you don't like. Nothing says 'I love you' like a random burst of magical energy to the face. |
| Sguss02-10-05, 08:43 PM | The story of Gurt... That was awesome and a way to go out in style. Almost makes me feel like exploring more about Dwarven Defenders simply out of respect. :) He should be imortalized by the other Dwarven Defenders as an example to their way of life. Sam |
| serow_#R02-10-05, 09:59 PM | a party NPC is revealed to be actually a lackey of some recurring villian and and outa nowhere the recurring villian makes its entrance by killing your necromancer. |
| Super_Demolition_Christ02-10-05, 10:10 PM | dude, find a graveyard, attack pesents, you will be smote, but hundreds(or at least tens) of people will forever remember you. I got this idea, from my soon to be blue mage. He is going to get a spell that burns (i think fireball doesnt catch things on fire, but Ill use the name of it just for fun's sake? :confused: ) and since he is going to be a mentally unstable Halfling. the Dm will be all like " so what are you guys going to do" ; and one guy will be like"im going to finde a store with potions" another will be "Im going to hit on this elf" and I (with an evil grin, maybe nonchalant) will be like me"Im going to cast 'Fireball'" DM"HUH" guy 1"What?" Me"On that House"*points*"right there" Dm"Ok :confused: , after the house starts burning, the guards come to arrest you" Me "Hell Ya" |
| JimmyJustice02-10-05, 10:20 PM | I had a Dwarvern Defender go down with honour. We were meant to investigate rumours of an orc invasion and accidentally stumbled into the orc lair with literally hundreds of orcs milling around. (the DM told us she had no idea we'd do something so stupid as look in the cave with hundreds of sets of tracks leading into it, but we all missed the tracks) The orcs spotted us, grabbed their weapons and surged after us. We had no chance getting away from them as we were miles away from the nearest town (actually a big city) and the party was made up of mostly halflings & gnomes (not known for their speed). As we were scrambling towards the cave opening, trying to get away, we reached a corridor that was extremely long but only 10 feet wide. Not saying anything, the Gurt (the Dwarvern Defender who was bringing up the rear) stopped and turned around. The other characters didn't realise this and kept running. Gurt went into a defensive stance as the orcs caught up and held the line for as long as he could. He took the orcs on 2 or 3 at a time, his combat reflexes took care of any who tried to get past him. He managed to delay the orcs for thirty-four rounds while the others got outside, got on their mounts and galloped to the town to warn them. When the town guard (about 100 men) got to the cave, they found Gurt with a spear sticking out of his chest, surrounded by almost one hundred orc corpses. They investigated and found the rest of the orcs had fled, fearing that all the city's warriors were like this one. There's still a statue of Gurt in front of the city's palace (wipes tear from eye). My next character was a cowardly elven bard who lasted two sessions. I miss Gurt. After reading that i almost wanna take up the Dwarven Defender prestige class myself. I must say that was some damn good role playing on your part. |
| Super_Demolition_Christ02-10-05, 10:57 PM | :weep: Dang dude, that is freakin awsome |
| The nameles one02-11-05, 04:12 AM | I had a Dwarvern Defender go down with honour. We were meant to investigate rumours of an orc invasion and accidentally stumbled into the orc lair with literally hundreds of orcs milling around. (the DM told us she had no idea we'd do something so stupid as look in the cave with hundreds of sets of tracks leading into it, but we all missed the tracks) The orcs spotted us, grabbed their weapons and surged after us. We had no chance getting away from them as we were miles away from the nearest town (actually a big city) and the party was made up of mostly halflings & gnomes (not known for their speed). As we were scrambling towards the cave opening, trying to get away, we reached a corridor that was extremely long but only 10 feet wide. Not saying anything, the Gurt (the Dwarvern Defender who was bringing up the rear) stopped and turned around. The other characters didn't realise this and kept running. Gurt went into a defensive stance as the orcs caught up and held the line for as long as he could. He took the orcs on 2 or 3 at a time, his combat reflexes took care of any who tried to get past him. He managed to delay the orcs for thirty-four rounds while the others got outside, got on their mounts and galloped to the town to warn them. When the town guard (about 100 men) got to the cave, they found Gurt with a spear sticking out of his chest, surrounded by almost one hundred orc corpses. They investigated and found the rest of the orcs had fled, fearing that all the city's warriors were like this one. There's still a statue of Gurt in front of the city's palace (wipes tear from eye). My next character was a cowardly elven bard who lasted two sessions. I miss Gurt. Of wow. Now I feel like adding that town and statue to my campaign. |
| hiroshimahamster02-11-05, 05:03 AM | Someone said they wanted more info. Well, my character is neutral evil, so she is likely to die terribly painfully without much (if any) honour... Though as an elf she may have a change of heart and die for another. Unlikely, but possible - ideas, please, on how that could happen! We've already had the PC die, come back as undead scenario - we smote that cleric good! :cool: The dracolich sounds good, but my fellow players wouldn't be pleased if they had to face it - we're only level 5 and my DM is evil in that respect! I've already planned my next character and she'll be a evocation-happy halfling wizard/rogue (chaotic good)... Any ideas on how she could be involved? :plotting: I've tried to give you some more information... Hope it helps! The story of Gurt is brilliant - would do something similar... if my charcter wasn't evil :weep: |
| Ra-Tiel02-11-05, 05:14 AM | Someone said they wanted more info. Well, my character is neutral evil, so she is likely to die terribly painfully without much (if any) honour... Though as an elf she may have a change of heart and die for another. Unlikely, but possible - ideas, please, on how that could happen! We've already had the PC die, come back as undead scenario - we smote that cleric good! :cool: The dracolich sounds good, but my fellow players wouldn't be pleased if they had to face it - we're only level 5 and my DM is evil in that respect! I've already planned my next character and she'll be a evocation-happy halfling wizard/rogue (chaotic good)... Any ideas on how she could be involved? :plotting: I've tried to give you some more information... Hope it helps! The story of Gurt is brilliant - would do something similar... if my charcter wasn't evil :weep: Well, perhaps not coming back as an undead, but as an outsider? Striking a deal with tanar'ri/baatezu to grant you fiendish powers just be cheated on by the fiend and dragged to the Abyss/Nine Hells of Baator. Then, after a couple of years full of torture, pain, misery, evil, more pain and even more evil come back as a full grown demon/devil. If your party lacks a cleric/paladin detecting that the new bard that travels with you is in fact a succubus in disguise out to corrupt you might be very difficult if the dm plays her right (undetectable alignment, nondetection,...). Just my :twocents: _Ra-Tiel. P.S.: Yes, the story of Gurt... THAT'S THE STUFF OF LEGENDS!!! Right, Boo? |
| catowar02-11-05, 04:42 PM | the story of Gurt... wow that was the best death ever! even better then that crazy gnome we had... he was never anywere without 50 or so flask of alcumist fire, so one day we were trying to hold of a gnoll camp of like 400 of them and he ran out into the midile of them (lots of tumbleing... good he was good at tumbleing) then BOOM... but I think gurt is MUCH better... |
| Callista02-11-05, 04:50 PM | Someone said they wanted more info. Well, my character is neutral evil, so she is likely to die terribly painfully without much (if any) honour... Though as an elf she may have a change of heart and die for another. Unlikely, but possible - ideas, please, on how that could happen! We've already had the PC die, come back as undead scenario - we smote that cleric good! :cool: The dracolich sounds good, but my fellow players wouldn't be pleased if they had to face it - we're only level 5 and my DM is evil in that respect! I've already planned my next character and she'll be a evocation-happy halfling wizard/rogue (chaotic good)... Any ideas on how she could be involved? :plotting: I've tried to give you some more information... Hope it helps! The story of Gurt is brilliant - would do something similar... if my charcter wasn't evil :weep: Simple: Love. Have your Evil character fall in love with someone... even evil characters can do that. A fellow PC is cool--is there someone she already admires? Talk to the player... Then have the fellow PC get himself into a tough situation... and have your character get him out, getting herself killed in the process. Even Evil characters can die for love's sake... (though... maybe... she'd end up with a posthumous alignment change, and a better eternity than the abyss... who knows?) |
| Arae'Kol Da'Ato02-13-05, 08:55 PM | My character died like this: 30 orcs attacked him alone. Before he died he yelled to another player that he wanted his body to be burned. He died while taking out two thirds of the orcs. Another player took up his death wish and set his body on fire immediately. It killled the rest of the orcs. Man, It was awesome!!!!!!!:mage::evillaugh |
| _Bolshack_Dragon_02-13-05, 09:06 PM | I got it. Pull a HaryCary. This is the Samurai form of death. What you do is pretend to go insane, then committ suicide. Its perfect. |
| twad02-13-05, 09:27 PM | I had a Dwarvern Defender go down with honour. We were meant to investigate rumours of an orc invasion and accidentally stumbled into the orc lair with literally hundreds of orcs milling around. (the DM told us she had no idea we'd do something so stupid as look in the cave with hundreds of sets of tracks leading into it, but we all missed the tracks) The orcs spotted us, grabbed their weapons and surged after us. We had no chance getting away from them as we were miles away from the nearest town (actually a big city) and the party was made up of mostly halflings & gnomes (not known for their speed). As we were scrambling towards the cave opening, trying to get away, we reached a corridor that was extremely long but only 10 feet wide. Not saying anything, the Gurt (the Dwarvern Defender who was bringing up the rear) stopped and turned around. The other characters didn't realise this and kept running. Gurt went into a defensive stance as the orcs caught up and held the line for as long as he could. He took the orcs on 2 or 3 at a time, his combat reflexes took care of any who tried to get past him. He managed to delay the orcs for thirty-four rounds while the others got outside, got on their mounts and galloped to the town to warn them. When the town guard (about 100 men) got to the cave, they found Gurt with a spear sticking out of his chest, surrounded by almost one hundred orc corpses. They investigated and found the rest of the orcs had fled, fearing that all the city's warriors were like this one. There's still a statue of Gurt in front of the city's palace (wipes tear from eye). My next character was a cowardly elven bard who lasted two sessions. I miss Gurt. just.. wow. |
| RoCkEtInToXiCaTe02-13-05, 10:46 PM | Here's my advice: How ever you die make sure as you are dying, or right before you scream at the top of your lung capacity "FOR GLORY!" It makes any death styled and glorified. Say this were to happen: You rush out into the middle of a group of like 3,000 Orcs and they're hacking you to pieces, you're on your knees bleeding profusely, you've got nothing left, like 1 HP and then all of a sudden "FOR GLORY!" and you rip out something like the Rage Blast. How glorified is that? I don't know, but I'd say pretty glorified. Who cares if you take our your friends PC's too. They'll appreciate it, all for the sake of glory. Who wouldn't want to scream "FOR GLORY" right before they died, huh? HUH!? See, I thought so. You can't think of anyone. ~Intoxicate |
| mcnoo02-13-05, 11:22 PM | Speaking of dying in style, this reminds me of a LARP game i played back in september, in which all heroic deeds were played out in full live action by myself and the lovely Stephanie, who's skill with a mace gives me the willies. A terrible parisitic demon can only be destroyed by someone partaking in a ritual that fills them with angelic powers they can use against him, but rips their soul from thier body when they leave, killing the beneficiary permanantly. In tha party was Rupert, my noble duelist, a true classic gentleman, and a considerably harder-than-me female paladin, name of Jessica. Being easily the most capable warrior in the party, Jessica informs me privately that she intends to partake in the ritual, and requests that i take her body to be buried at a specific point on a hill overlooking her vilage. I said "I'm so sorry m'lady" "You have nothing to be sorry for" she began "This is my choice and my destiny" "No, i meant sorry for the headache you'll have" *crack* i knocked her out in one, being sure to catch her before she fell. Ensuring she was comfortable, i headed to the ritual chamber, ready to take the fall rather than live with the knowledge i allowed a lady to walk to her death. The rest of the party who were preparing the ritual however had already started the process, and she dashed into the chamber just in time for the part she had to partake in. I had failed to save her, i had been just moments too late. Now the ritual was complete, as soon as it's efects wore off she would die. She stands confronting the demon we hunted, the only one capable of harming it, and the only one who could survive more than one of it's mighty blows. The party has fled, leaving her to face her fate alone. The beats minions surround her, making her task all but impossible. With a yell, I charged into the middle of the combat, glowing with energy from all the power ups the party wizard and priest could be guilt tripped into giving me, my rapier spinning patterns of carnage around me, felling any of the smaller beats that dared approach myself and the lady. She bellowed for me to run for my life as she was already dead. With a smile, as i dispatched another small demon I said "You didn't think I'd let you have all the glory did you?", raising a laugh from her. We fought back to back, her mace and shield wreaking brutal damage, my rapier striking vital spots with deadly accuracy, and soon all that was left was the single, massive demon, the one we had come to destroy. I muttered to her "Wish me luck" and charged into the beast. She screamed and followed a pace behind. With one swing, the demon cuth through my sword, the momentum of the swing carring on to decapitate me in a single blow. Standing over my corpse, the paladin fought fiercely, eventually crushing the mgihty beast, before her life force was sucked from her as her powers left her and she colapsed lifeless on the floor at my side. Around us, the demon's citadel crumbled, colapsed and buried us. A statue of myself back to back with jessica, weapons raised in combat now stands in town squares for miles around as everyone honours the sacrifice we made to save them. When my friendly rival Sir Tarquin made an attempt to contact out dead spirits recently, all he managed to divine was a single statement from Rupert. "Jessica likes the statues but says her calves always look to fat, and Sir Tarquin, be sure that you're buried with that 500 gold you owe me." Damn i miss that chaarcter, but it's the best death i've ever had, closely followed by my drow being eaten by a dragon and setting off the masses of explosives he was carrying inside it. |
| ShadowDragon868502-14-05, 12:49 AM | The story of Gurt - now there's a statue you can't do but salute to. And the Paladin and Rogue (I'm assuming Rogue, since you had a rapier,) - that's just beautiful... Though Zero the Kamakize Drow ranks up there. :) As for the NE Necromancer - go for the posthumous Alignment Change. Have her die to save something or someone she loves. |
| Juan Moore02-14-05, 09:02 AM | Okay, Gurt and the duelist/paladin deaths are absolutely awesome... and I bet that if it were actually witnessed, there wouldn't have been a dry eye in the house (or temple or dungeon, etc). I do remember one of the few times a played a drow... he was a ranger (yes, I know, unoriginal, but I've always had a thing for the ranger dual-wield). This was the premade campaign with the city... um, with the festival... um, I can't remember. Anyways, we were 3 drow siblings, a ranger, a cleric, and a wizard. We tangle with the pair of purple worms and the cleric is swallowed whole and the summons disappear just before they finish us off. Our cleric makes a cleric of Mystra and "comes back". We're walking through the town sometime later and we encounter the bone devil (or demon or whatever). The guards are easily put to sleep by the wizard and I close into combat with it... the cleric fails her save vs. fearful presence and runs. I take several hits... and I realize that I can only take one more... That's when I made my decision... I told the wizard (my characters twin) to leave... he's only got a few seconds... and then the bone devil killed me... my characters brother made it out alive only to come back and completely obliterate the bone devil with a new team. They recovered my body and buried me in the nearby Druid circle (which they wouldn't have gotten a good reaction at if it had not been for my rangers efforts). Only one of the few player deaths I've experienced... thankfully. |
| Xavori02-14-05, 10:33 AM | Dying in style, eh? Get a hold of a Staff of the Magi, go into an ancient orc-infested dwarven mine, position yourself in the middle of the bridge leading to the exit while your party escapes while being chased by 1000 orcs, and when a Balor comes into the bridge yell "You shall not pass!" and then hit the bridge under you with the staff, breaking the staff, the bridge, and killing off yourself... along with a Balor and many, many orcs. For copyright reasons, the idea of this "dying with style" was initiated by Tolkien... :D |
| mcnoo02-14-05, 09:20 PM | Remember though, that mine was in a LARP game, this wasn't some relatively distantly removed dice rolling bit of storytelling, this was ME charging towards eight monsters, most of them in reality far more experienced than my meagre seven years. As a duelist, despie my ability to dish out silly damage, the damage mounts up fast if they can hit me. Fighting back to back with 4-1 odds against you sounds so simple when you just have a character with a high AC, compared to when you try it. |
| kam_Islash02-14-05, 09:32 PM | Get close to the BBEG, put a portable hole inside a bag of holding, and be destroyed along with the monster. /// |
| DM_Anubis02-14-05, 10:15 PM | Loved the story of Gurt...man I love dwarfs! :D |
| mcnoo02-14-05, 11:22 PM | Get close to the BBEG, put a portable hole inside a bag of holding, and be destroyed along with the monster. /// Any monkey can die with a heroic reason, but a truly stylish death you need a good rp reason, either because you think it's what your character would do, and as a player you had lots of options that would have let you keep the character you worked so hard on, or it's something your character definately wouldn't do, such as your heartless bastard drow dying to defend someone they secretly love, or a blackgurd repenting (how many evil characters have ever actually been converted by the party cleric's rambloings?) and handing themself to the authorites. Also, if one thing is important above all else, you must have memorable and quotable last words and a few lines leading up to the event. For instance, i was reminded today when i mentioned this story to stephanie (who played the paladin) that halfway through the fight with the vilan's minions, i said inbetween blows "Anyway, I had to come back you didn't say what colour you wanted your gravestone" |
| Cosmosis02-14-05, 11:22 PM | Do you want the death to be a suicide, an intentional but unplanned sacrifice (i.e. staff of power), or an accidental (but by no means trivial) death? |
| Kulthos02-15-05, 12:03 AM | How to kill the necromancer? Easy, just start killing and reanimating people in the street in a town where the guards are tougher than you. Necromancers have a reputation to live up to, you know. |
| RetroFitted02-20-05, 12:05 AM | Kind've along the lines of the plot device: How about your character getting turned into an undead being, through some means. Have the DM help you out with this, and make it so the character would make a worthy villian. Then, later in the campaign, the undead character can cross paths with your party, and you can all fight the former PC. Dude, this exact thing happened to me in one scenario, though completely by accident, and was an act of stupidity on my part. We had a paladin (lawful good) and a warlock (evil, though no one knew, as he just joined) in the same party, and, while hiding out in a tavern's cellar, the paladin found out proceeded to fight the warlock. My thief got bored, went over to sample some of the tavern's wines, got drunk and was left in the town square. The next thing I know, my character wakes up in a coffin and has an overpowering thirst for blood. Thus, it became me vs. the other characters. Funnest scenario I ever played. So, yes, I agree with fallabel. Get turned into an undead villain and have the time of your unlife. |
| Serraco02-20-05, 04:51 PM | They story of Gurt's pretty amazing. I might borrow the statue idea for my campaign (although my campaign has people using monster templates, it's gonna be fun incorporating it). |
| ShadowDragon868502-20-05, 06:32 PM | hiroshimahamster, how did it go, by the way? |
| seaweed_smokeweed02-20-05, 10:06 PM | Nothing beats going down while saving the rest of the group. My friend basically waited for a moment in battle where he could do something like secure a door to give us time to make it out. |
| Callista02-20-05, 10:12 PM | Yeah, just try doing that with a softie DM who won't let characters die... *grumble grumble* |