How do I start making a character with everything needed [Archive] - Wizards Community

Post/Author/DateTimePost
AARAFON

08-09-06, 06:21 PM
I am trying to make a Noctumancer but i dont know where to begin on creating him and how do I know what to enter for all the stats and everything else?
AARAFON

08-09-06, 06:22 PM
so can anyone help me please? sorry I am really new to D&D but I have watched friends play but thats it
AARAFON

08-09-06, 06:53 PM
anyone?
Radijs

08-09-06, 07:02 PM
Okay first: Don't bump your post that quickly. Its against the Code of Conduct you agreed upon when you registered here.
This isn't a chat room its a forum. Expect to wait a few minutes (at least) or a few hours for a reply.

Now that I've bought myself some time. Lets begin with character creation:
Before you do anything you'll want to read the first few chapters of the PHB (Thats Players Hand Book I abbreviate a lot.) Start reading at page 4 and read all pages up to page 20. That should give you a basic idea of what you should do to generate a character for Dungeons and Dragons.

Additional: Ah I just saw that you're completely new to DnD. Then I'd suggest you read the PhB from cover to cover. You'll need to know that stuff.
DarkNick

08-09-06, 07:11 PM
Print out a character sheet:
Roll stats:
The class will tell you what your key stat is so place your highest stat in that one. (I think it is intelligence? Are they mages or clerics?)

The rest is up to you.

Think Strength for bonus to hit and damage
Dex for armour class (the better it is the less you get hit)
Constitution for bonus to your Hitpoints (the amount of damage you can take.
Wisdom for will saves or more spells for clerics and spells that are harder to resist.
Intelligence for more skill points and more spells for wizards and spells that are harder to resist.
Charisma for leadership skills more spells for bards and sorcerors and spells that are harder to resist.

Don't worry about making the best character. You will learn as you go as to what is good and what is not so good, so don't sweat it. There is always the next character to get is right.

Fill in the gaps on the sheet.
Do you have an experienced person to help in person?
Follow the guide in the players handbook - it will tell you what order to do things and just follow it through.

Don't worry if you make mistakes. I always find the character sheets really helpful.
AARAFON

08-09-06, 08:32 PM
ok thank you that helped I just went and bought the phb so thx and I found out that I might just be really good at DMing.
illiterate

08-09-06, 08:51 PM
What's a noctumancer?

You might be better served sticking to stuff in the PHB, that way you're not going through as many books.

I would recommend going through character creation step by step, as the book shows (you can really do it in the order the book has the chapters. Don't stress on character optimization. just make a character and bring him to the table. You'll learn throuh experience and observation what works, what the classes do, how they work together..
Azezel

08-10-06, 04:51 AM
ok thank you that helped I just went and bought the phb so thx and I found out that I might just be really good at DMing.

Well sir - first, welcome to our hobby.

Second, I strongly suggest that you play before you DM, it is a tough job and you will be expected to know 75% of the rules without looking at the book.

Speaking of DM's why is your DM not helping you with character creation - these boards like helping people, but this really is the DM's job - and you should tell him as much.
Righter8

08-10-06, 04:59 AM
Second, I strongly suggest that you play before you DM, it is a tough job and you will be expected to know 75% of the rules without looking at the book.

I strongly agree. If you can't make a character. I can't see you making a world. Yet.
Radijs

08-10-06, 06:43 AM
A nocturnmancer is a prestige class from Tome of magic. 1/2 arcane caster 1/2 shadowcaster. Not a good pick for your first character.
I advise you to play something simpler. A barbarian, fighter, monk or a ranger.
Dux_is_me

08-10-06, 02:59 PM
^ So a beginner group should be made of four warriors.
Stormborn

08-10-06, 03:27 PM
I agree that as a new player you should make it easy on yourself. If you want to play a spell caster with a dark/shadowy feel then I suggest a Sorcerer who specializes in Illusion and Necromancy spells. Talk to your DM about spells from sources beyond the PHB to better get the feel you want. Or a similar non-core class.
Righter8

08-10-06, 04:47 PM
^ So a beginner group should be made of four warriors.
Yes. is there something wrong with that?
At 2nd level they could multi-class. When they get a grip on the basic rules, they could start over with a new group of characters.
Radijs

08-10-06, 06:32 PM
You took the words right out of my mouth.
Its also up to the DM to cater to new players if he has them.
rostos

08-11-06, 05:03 PM
are your friends in the group experienced? if not, I'd go for something simpler. The barbarian is one of the simplest characters (you just need to know how to balance attack and damage when raging (a class ability) and using stuff like power attack (one of the most common feats for a barbarian))

Other simple characters might be a fighter (if you know your feats) and the monk. Spellcasters are right out, since you will be expected to know your spells in rather great detail. Nobody likes to wait for the player that has to be told time and time again what a "magic missile" does.

as long as your friends are somewhat experienced, slightly more complicated characters are doable, with some help. Just remember to prepare well before each session. Read up on your class/race description, pour over the spell lists and it's description and reread the combat section for instance.

It is essential that you know exactly what your class abilities are. Any character is sub par if you don't know how to use it correctly, or if you forget bits and pieces from it.