How do you annoy your DM? [Archive] - Wizards Community

Post/Author/DateTimePost
Metabubbles

12-13-06, 09:58 PM
What gets on your DM's last nerve? What as a DM is the last thing you want to see?

Please keep all answers non-evil. In Party conflict is somewhat obvious. Try to be more original; 'looking down the tunnel of endless traps we decide to go through the Wall.' The DM 'you can't do that, you have no spells that allow that, you are not high enough level'. The Player 'Remember the last town I bought the pick axe...How far do we dig in one days time...

Have fun, and play nice with others....
GaffeR

12-13-06, 11:47 PM
Casting Greater Teleport to get from Westgate to Waterdeep (and thus cutting out several months of planned overland) kinda ****** my DM off. He really didn't like that Wizard. Other obnoxious things he did:
-Became an Initiate of the Sevenfold Veil
-Plane shifted an Elder Air Elemental to some layer of the Abyss with a ward
-Dropped a Prismatic Wall on a Fang dragon after Mazing it
-Survived a TPK with his Psion friend (also disliked Psionics)
-Dropped a carefully placed Prismatic Wall (to a dungeon) with an MDJ
YamiSouru

12-14-06, 12:02 AM
anything with flying tended to REALLY annoy my old DM.
"blah blah blah demons attack"
"we fly away"

That and being able to catch my DM on things tended to **** him off also.

"ok your sword breaks in half when you hit the floating manacle"
"...hold up. so your saying my +1 flamming rapier breaks in half? arnt magical weapons harder to break then normal weapons?"
"well you attacked the manacle and the goo on it made it break."
"sence when was their goo on it? also the rapier is a thrusting weapon a swashbuckler would swing it like a long sword."

at around this point my pretty sure my old DM was seeing red. feh is what he gets for trying to make us fight orcus in a random inn at lvl 10 with only 2000 gold worth of magical items :twitch:
IdleAltruism

12-14-06, 12:10 AM
Players searching every inch of the dungeon for secret doors and albino drow.
Spec_Specter

12-14-06, 12:59 AM
sadly... trying act in charicter :nonono:

he was one of those people who only cared about game mechanics, so he always saw it as 'wasting time' when we would acually do stuff during down time in towns instead of just selling/buying stuff and leaving...
-_-;;
Newpaintbrush

12-14-06, 01:05 AM
Time hogs annoy me. Also guys that make up rules, or that try to stretch rules.

Example: A 1st level druid said he wanted to have his animal companion go out and mess up a scent trail, and actively interfere with an ongoing hunt in every way. So I think to myself "Just how the h*** do you tell your animal companion that? You're not a gnome, you can't talk with your animal companion, and you want it to go off and do all this unnatural behavior? zomg."
Board_Rider

12-14-06, 01:34 AM
As a DM my biggest complaint would have to be too much cross table chatter that has nothing to do with the game. Some talking is cool. Recapping your WoW raid from the night before is not.
Newpaintbrush

12-14-06, 02:20 AM
As a DM my biggest complaint would have to be too much cross table chatter that has nothing to do with the game. Some talking is cool. Recapping your WoW raid from the night before is not.

:ayyyy!:

Time hogs annoy me.
Yokomohoyo

12-14-06, 02:49 AM
I once did the correct calculations for mass*speed/distance to be able to figure out how many d6's I had to throw to deal the propper damage for a tensar's floatting disk carring a 600 pound statue that was lunged at a Iron golem in one of our battles, thing is that it was supposed to be a mid level boss before the battle with the main boss started and also did the calculations for what the dc the golem had to make to dodge the attack... it ended up ruffly about 30d6 and with a dc of 45... needless to say that the golem fell in one attack.

Also I summoned a horse ontop of of one baddie once since I was out of offencive spells ^_^

Downed a black dragon with a natural 20 from my characters vorpal greatsword in the first round of combat. The mage pollymorphed into a red so I ran up his back 15 (modified) on the tumble check 17 (midified) on the climb check 23(moodified) on the jump check and natural 20 with a 20 confirmed for the attack... That truely ticked him off hehehe
Morwen

12-14-06, 03:01 AM
I get somewhat annoyed every time my players let their characters do something idiotic. Such as charging into battle when you are blind and the close combat battle already contains 1 bad-guy, the party wizard, the party fighter, and the party cleric.. 1/4 chance of hitting the correct person isn't exactly awesome odds. He critted the wizard twice in that combat, if memory serves correctly :rolleyes:
Mecha_Pope

12-14-06, 03:22 AM
My bro wants to change char's every other session. Blegh.
CaoSlayer

12-14-06, 04:19 AM
Play a kender.
xlivid

12-14-06, 04:38 AM
I usually ask my DM if its against my CoC or the dogma of kelemvor. Do this with every action you wish to undertake. ;-)
fullmetal80110

12-14-06, 04:45 AM
lol the best thing to do is go the oppisite direction of the plot. We're supposed to rescue the princess, lets kidnap her and double the randsome! Or well there is a big adventure over in this city, eh the temp is to hot lets go north.
draco1119

12-14-06, 05:03 AM
Last session I had the wilder in the party cast Enlarge Person on me (Half-Dragon), so I became size L, grew wings, and flew everybody out of the Evil Temple of Evil. I think the main reason it worked is because she'd already killed two PCs in that encounter and had everybody else down to 10hp or less.
Sphyre

12-14-06, 08:52 AM
I third wasting time. I can't stand it when I invite people over to play, I prepare for game, and what do people do? They spend 2 hours pre-game talking and when I actually get them to game, they spend an hour looking at a trap they know is there hoping it will die of boredom because they don't know how to bypass it or simply walk through it and take it's freaking effects. Was it really worth the hour when I finally convinced them to walk through and it missed it's attack roll anyway? Geez!
Knight9910

12-14-06, 09:14 AM
I wasn't DM of the game so I'm not sure this counts but...the most infuriating experience I have had in any RPG was the time one of the characters almost got the entire party killed by refusing to metagame.

The party was already split up and one group, including myself and the party wizard and a couple others, ended up fighting some weird homebrew monster that was like a tornado that could absorb certain energy types. After absorbing a fire spell the wizard cast (and becoming a fiery tornado monster) it proceeded to take down all of us, leaving only him.

It was then we realized it couldn't absorb more than one energy type at a time. And it had already absorbed fire. Logic should tell you what element he should have used. We BEGGED him to just hit it with ice and kill the thing so we could be healed and continue with the story. He steadfastly refused and kept hitting it with fire spells even though they were HEALING it. He finally ran away and we were brought back (of course now we had to be resurrected and lose our levels when he could have just healed us since we were only in negative hit points) but only after missing out on all of the rewards for the mission.

He wasn't the only one though. That entire RP group had absolutely no concept of teamwork.

So yeah...if I had to vote on something that really annoys me, wether I'm player or DM, it would be players who don't know how to work as a team.
Zumarai

12-14-06, 09:21 AM
A lot of Divination spells/powers really bug the crap out of me as a DM.

"I manifest clairvoyant sense…again."

"Noooooooooo!!!!!!!!!!!!!"

And players trying to bypass an encounter they know you've probably spent a lot of time on.
johnny_reb_21

12-14-06, 09:27 AM
-playing a kender ....lol

-playing a gully dwarf...

-starting as a human and then adding as many templates as i can (curently have a 15 lvl barb 2 natural wereboar (+3 ecl) dire boar 7 half dragon (+ 3 ECL) only 2 attacks but has 48 str not raged (+6 belt of giant str) (base 18 str (start 16 added 2 points to it then +16 from dire boar as per srd progression then +8 from half dragon as per srd progression then +6 from belt
my con is in the 20's as well and i can pull towers over by myself in animal form take 22 str limit x 2 for large size then x 16 due to str in 40's then x 3 for having more than 2 legs..... grabted i have fewer hps but i took toughness at 1st level and then got it as a bonus feat from wereboar (as per srd) and the half dragon changed my d8 racial die from dire boar to d10's

quote movies....i.e. spaceballs, army of darkness, "this is my mighty boomstick..." or the wwe..."i will layeth the smack down on thier rudy poo candy ahhhes"

play an evil cleric and sacrifice other pc's to cyric valsharoon or others
Knight9910

12-14-06, 09:29 AM
Oh, actually one more that annoys me when I DM!

The 8th level party that chases down a fleeing 2nd level NPC, blasts him to death with magic missiles, and then tries to get RPing experience by talking about how much they hate killing while they cut the heads off of fallen enemies just to make sure they're dead.
Sphyre

12-14-06, 09:31 AM
A lot of Divination spells/powers really bug the crap out of me as a DM.

"I manifest clairvoyant sense…again."

"Noooooooooo!!!!!!!!!!!!!"

And players trying to bypass an encounter they know you've probably spent a lot of time on.

Hehe, I actually want my players to learn the value of Divination. You can always keep that encounter for later. Don't let them know... advance it later if you need to for the CR, but you can always use it later, because they haven't encountered it yet, they don't know what it is yet. :)
UAMDB

12-14-06, 01:18 PM
when ever I play for the fisrt time with a Dm i always ask if my character can have a "portable hole maker". They always say no. Which my follow up is that a 1st level commoner has one why cant I. Its only after this that they ask"What is a 'portable hole maker'?" i answer a shovel.

That gets them smiling, and they usually say no anyway.
High Octane

12-14-06, 01:44 PM
As a DM my biggest complaint would have to be too much cross table chatter that has nothing to do with the game. Some talking is cool. Recapping your WoW raid from the night before is not.

DUDE! ZG last night was AWESOME! Hakkar down in one attack!
OperKOT

12-14-06, 03:02 PM
You know, it's awfully rude and even dangerous to annoy your DM. I can remember some accidents though.

DM: There are only two dwarfs in the inn and one of them is you!
P(layer): OK, where is the another one?
DM: He's sitting in the left corner of the hall drinking his ale and thinking about something deeply.
P: Hmm. I'll order a pint of beer and sit near that dwarf.
DM: The dwarf stares at you: "What are you doing?! Leve me alone!"
P: Ha! Why are you just sitting here, honorable dwarf? Why don't you fight for your lands? Why are you drinking your ale while we, true dwarfs, defend our home?!
DM (who thought the Player would be friendly and the dwarf would join the party. But he was a perfect DM and just started to play the ROLE): Bah! I'm drinking here after the Great Battle! And what are YOU doing in the INN?! In the humans' INN!
P: Uh...I must find some dwarfs to fight for the freedom, but I see now that you're not one of them.
<Nearly 20 minutes of conversations>
The Dwarf and the Player begin to fight, the bartender calls the Guard...The Player is dead and there're NO clerics at all in the radius of nearly 100 kilometres...

After that DM nearly killed the Player with a magazine "Dragon"...
OperKOT

12-14-06, 03:21 PM
And as a DM I really hates players who don't see any different between day and night, still weather and hard rain...
And those who think they can sell every piece of crap they found (rusty swords, dirty rags, rotten fruits) ANNOY me too...
Templetroll

12-14-06, 04:23 PM
I show up for the game.... :P

Actually, the one told me he would kill any halflings so kender were right out. My wife ran a game once and asked that everyone have copies of their character sheets with equipement on them. I had the char sheet done on the day of the game but nothing on equipment. She said I woke up naked after having passed out while drinking and gambling the night before. It was so bad for my dwarf because he had a long beard but then the druid cast faerie fire on him... lavender fairie fire. *sigh* I always have equipment written up for the DM now! ;)
Tha Sage

12-14-06, 04:30 PM
I am really really really bad about metagaming.
If my DM gives a vague discription of whatever it is that we are fighting, I have a good chance of knowing what it is and how to kill it.
That being said, I always have some ranks in Knowledge(Arcana, Planes, Nature) so its not totally out there for my character to know >_>

As a player, the most annoying thing is pointless sidetracking and the party splitting up in non-initiative situations.

Also, Gnomish Bards named Francois de-Poulet Stumbleduck.
Chrono Nexus

12-14-06, 04:40 PM
Knowing more than him about the rules.
Reminding him how a rule works, even if he is mauling it to death (like grapple or overrun attempts).
questionc

12-14-06, 05:03 PM
I just rolled a new character. His background is the way I like them, pretty simple... he wants to find out more about his father's past, he cares for his mother, and he would like to see his homeland again. Seems pretty easy for a DM to work with IMO.

The DM really wants me to write in a hook for the campaign he has planned... and I just can't bring myself to do it. I love my backstory too much. :)


lol the best thing to do is go the oppisite direction of the plot. We're supposed to rescue the princess, lets kidnap her and double the randsome! Or well there is a big adventure over in this city, eh the temp is to hot lets go north.

You know... I try as hard as I can to plan on my players doing exactly that, and sometimes it really pays off. If it works out, you get an adventure driven by the PCs, which should be any DM's wet dream.
Stormbrand

12-14-06, 06:50 PM
Tactics.

I flank. I charge. I limit angles of attack. I trample with my warhorse (usually paladin). I use uncommon spells intelligently. I keep Combat Expertise and Power Attack so that I can switch between outlasting and overpowering.

I combine Abjurant Armour Shield spell, heavy armour and combat expertise (AC 40).

The other thing I do is confuse the DM.

When the monsters come after me, I have Explosive Runes, Sepia's Sigils and Fire Traps dotted around. Prepare killing zones to shoot and fight with escape routes in place. Use stunning magic to buy time for hit and run.

Then he ends up feeling like the player because his overpowered encounters get traps and wards and obstacles and little monsters thrown at them.
MerrikCale

12-14-06, 07:37 PM
i pick his nose
High Octane

12-14-06, 07:53 PM
i pick his nose

From what? A lineup?
Horseshoe_Hermit

12-14-06, 08:05 PM
Greatest thing I've ever done (and perhaps ever will):

I play a mage with a focus on information. Not a Diviner, 'cause I don't want to specialize, and Divination is like the worst school for gaining information.

The DM starts up something new, moves the campaign forward with some kinda [event]. You don't need to know what [event] is.

The point is, using my mage's history of the environs as recorded by my surveillance over a period of weeks (game weeks), I literally *proved* that [event] was impossible; there was no way that the necessary preparations for instigating [event] (by the supposed NPCs who would have been organizing it, etc.) could have been performed, from what I knew did and did not occur.

Got the DM to take my approach to roleplaying very differently (read: seriously)
Good pointer: Try to find a DM who doesn't think the basis of your character is boring/lame/stupid or weak, or actually handles the behind-the-scenes stuff.
Cael

12-14-06, 08:19 PM
To the list of annoyances, I would have to add the "roleplayer" that yells munchkin, powergamer and metagamer at the drop of a hat. That really irritates me, both as DM and player, because you might as well call that person racial slurs while you are at it, when you use those words in such a manner.
Capt. Pixel

12-14-06, 08:21 PM
I think showing up to play probably irritates him the most. :D

As an earlier poster imparted, I too, play intelligently within the scope of my current character. I know the rules pertinent to his activities and review any Feats/Maneuvers/Spells that I'm weak on before the game starts. I state my action and roll the dice. Then I'll look up my modifiers when necessary and try to be sure of my various common bonuses (hit/attack/defense) at most times.

To annoy my fellow players, I'll always make sure to note a detriment to their actions (eg "Your target is in melee. Do you have Precise Shot? :evillaugh )

Annoying others is easy. :cool:
Sphyre

12-14-06, 09:25 PM
i pick his nose

That's certainly proving the saying "You can pick your friends and you can pick your nose but you can't pick your friend's nose," wrong.

That'd certainly annoy me.
YamiSouru

12-14-06, 10:36 PM
hrmm one way to annoy a DM...

you could make a half -elf beguiler with maxed out bluff,diplomacy, and sense motiv and later have him take the nightmare spinner prestige class.

DM: "the gaurd seems umoved by your speech. seems he wont move from his spot."
Beguiler: "i twitch and use my inspire fear ability!"
DM: *rolls* "....*sigh* the gaurd collapses"
Beguiler: "...huh i thought the gaurds for this mercant were supposed to be strong and fearless..oh well!" *strides into the building*
Slurg

12-14-06, 10:38 PM
Being able to kick down a steel door, making battering rams out of anything (even dead bodies), Having a Barbarian that can throw a giant 100 feet.

After being thrown out of a tavern, my bard grapped some gun powder, a torch and blow hole town up :P

Putting grease all over the ground so you have to take a balance check to take a step.
High Octane

12-14-06, 11:31 PM
Putting grease all over the ground so you have to take a balance check to take a step.In real life? That WOULD annoy a DM!
JulesCARV

12-14-06, 11:50 PM
I think my most annoying habit is that I tend to be easily confused and change character concepts in midstream. I frequently change classes, want to use bizarre feats from Dragon magazine that I don't have but have read about on CrystalKeep (e.g., I made a half-elf with the "human blooded" feat). It's not an issue of powergaming, and I don't do it intentionally. I just have a tough time focusing on one character concept.
Yokomohoyo

12-15-06, 02:26 AM
pouring oil over and setting the gnome on fire when the human paladin says to me that he needs a form of light and some sort of distraction to get into a cave that is guarded by hobgoblins
Salla

12-15-06, 02:33 AM
I play a little game called 'Find The Plot Holes and Logic Inconsistancies'. With a couple of my DMs, I spend more time doing that than RPing because I can't figure out what the **** is going on. Games have come to screeching halts because I've sat there and tried (with my fellow players) to sort out the situation and make it make sense when it just ain't supposed to. :)
Retromancer

12-15-06, 03:23 AM
Making fun of the uncreative names of his BBEGs.

"wait, his name is Baron von Ruthless? what's the next guy's name going to be? Darth Bad?"
draco1119

12-15-06, 03:31 AM
pouring oil over and setting the gnome on fire when the human paladin says to me that he needs a form of light and some sort of distraction to get into a cave that is guarded by hobgoblins
That's why you need to buy a Gnome Elemental Savant. I've got one. :) Like I always say, "Who needs a 10-foot pole when you've got a 3-foot gnome?"
TheDarkLord

12-15-06, 03:39 AM
Tactics.

I flank. I charge. I limit angles of attack. I trample with my warhorse (usually paladin). I use uncommon spells intelligently. I keep Combat Expertise and Power Attack so that I can switch between outlasting and overpowering.

I combine Abjurant Armour Shield spell, heavy armour and combat expertise (AC 40).

The other thing I do is confuse the DM.

When the monsters come after me, I have Explosive Runes, Sepia's Sigils and Fire Traps dotted around. Prepare killing zones to shoot and fight with escape routes in place. Use stunning magic to buy time for hit and run.

Then he ends up feeling like the player because his overpowered encounters get traps and wards and obstacles and little monsters thrown at them.

It took me over 2 years to teach my players tactics. I as a DM could have easily TPK'em with cr's equal to their level and less by playing the creatures intelligently.

I want you in my group :D.
CroBob

12-15-06, 05:40 AM
Casting Greater Teleport to get from Westgate to Waterdeep (and thus cutting out several months of planned overland) kinda ****** my DM off. He really didn't like that Wizard. Other obnoxious things he did:
-Became an Initiate of the Sevenfold Veil
-Plane shifted an Elder Air Elemental to some layer of the Abyss with a ward
-Dropped a Prismatic Wall on a Fang dragon after Mazing it
-Survived a TPK with his Psion friend (also disliked Psionics)
-Dropped a carefully placed Prismatic Wall (to a dungeon) with an MDJ

You can Greater Teleport, and your DM didn't simply expect it?
revaar

12-15-06, 09:21 PM
Making fun of the uncreative names of his BBEGs.

"wait, his name is Baron von Ruthless? what's the next guy's name going to be? Darth Bad?"

or, as my group does, give the BBEG nick names.

We'll never forget Lord Buttmunch or Invisi-Biotch.

I'm also personally pretty good at completly throwing a wrench into the DM's plot ideas.

like breaking interdimensional transport devices that are crucial to the plot, or interuppting flavor text the DM had spent hours writing by casting a ghost sound fart.
Whizzo_Chocolates

12-15-06, 09:45 PM
Our DM seems to think we should roleplay all 24 hours of every in-game day ... she gets annoyed when we want to "fast-forward" through stuff like camping, eating dinner, and going to the bathroom, etc etc. :rolleyes:

I think my DM is also getting annoyed with my current character, who is rapidly descending into CE - mainly because I was getting frustrated one session and so took my frustration out via my character by having her murder an "innocent" yuan-ti whose home we'd "invaded" and who had shot my character with a crossbow the moment she opened the door. Not so much as a "Who goes there? What do you want? Get out of my house!" I guess it was a case of shoot first, ask questions later. Since then, she's "given" my character a magic weapon that turned out to be cursed (the others both have normal +1 weapons) ... and then she gave me a lecture on morality via her LG cleric DMPC after we'd captured a very evil cleric of Nerull and my character was threatening to do her in if she didn't spill the beans.

Anyway ... as a DM, I get annoyed by my players' inability to rise above the very basic technical language ("I take a 5-foot step to avoid an attack of opportunity and attack him with my axe. I roll a 15. Do I hit?" How hard is it to say something like "I sidestep towards my foe, slashing at him with my axe as I move within range. I rolled ..." instead?).

I also find it annoying when people playing spellcasters waste time humming and hawing about which of their character's spell to cast and then looking them all up to see what they do during their turn when they should have done it beforehand. :rant:


Cheers,
Jonathan
Alex_

12-15-06, 09:48 PM
I dislike fantasy cliches and bust on them IC whenever possible. I stop short of metagaming however.

For instance, whenever our party's in a tavern and cloacked NPC walks in and sits by himself in the corner, my character will usually be the first to approach him, offer him a drink, and ask him what brings him to this part of town. Offer a game of cards or dominoes or something. He looks like he could use a friend.

My characters also never pass up the oppurtunity to point out that the gaunt, pale skinned, dark robbed man/woman in front of the party is obviously a Vampire or Necromancer. Seen one, seen a million of them.

And whenever faced with the wise elves or >>insert ancient, all knowing protector of something or other here<< that chooses only to communicate through cryptic messages and metaphor, my character is usually just as reluctant to communicate effectively. If I can't understand what the hell you're saying or what your intent is, I'm not going to tell you everything you want to hear.
xTimx

12-16-06, 12:24 AM
when the DAMN TV IS ON and every one is watching it.... grrrrrrrrrrrrrr. and i always have to say. ANYWAYS, back to the game.

another thing is when i'm trying to DM the game and the players seem to "correct" me.
Gilean

12-16-06, 10:00 AM
I don't. He's (or she( a fellow participant, we are all having good time together, so why would I intentionally get on his/her nerves?
revaar

12-16-06, 10:47 AM
I don't. He's (or she( a fellow participant, we are all having good time together, so why would I intentionally get on his/her nerves?

well, there's a difference between annoying the mean spiritedly and doing it out of friendship. sometimes a little good-spirited ribbing can make it more fun.
Magetastic

12-16-06, 11:09 AM
I solve his puzzles to fast in ways he diden't expect.
Gilean

12-16-06, 11:14 AM
well, there's a difference between annoying the mean spiritedly and doing it out of friendship. sometimes a little good-spirited ribbing can make it more fun.Granted, but somehow I didn't get that impression from many posts in this thread.
FeceMan

12-16-06, 02:13 PM
I wasn't DM of the game so I'm not sure this counts but...the most infuriating experience I have had in any RPG was the time one of the characters almost got the entire party killed by refusing to metagame.

The party was already split up and one group, including myself and the party wizard and a couple others, ended up fighting some weird homebrew monster that was like a tornado that could absorb certain energy types. After absorbing a fire spell the wizard cast (and becoming a fiery tornado monster) it proceeded to take down all of us, leaving only him.

It was then we realized it couldn't absorb more than one energy type at a time. And it had already absorbed fire. Logic should tell you what element he should have used. We BEGGED him to just hit it with ice and kill the thing so we could be healed and continue with the story. He steadfastly refused and kept hitting it with fire spells even though they were HEALING it. He finally ran away and we were brought back (of course now we had to be resurrected and lose our levels when he could have just healed us since we were only in negative hit points) but only after missing out on all of the rewards for the mission.

He wasn't the only one though. That entire RP group had absolutely no concept of teamwork.

So yeah...if I had to vote on something that really annoys me, wether I'm player or DM, it would be players who don't know how to work as a team.
That's not refusing to metagame, that's failing a DC 5 WIS check.

No, wait. Sorry. It's just being an idiot.

God, I HATE people who think that "metagame" and "common sense" are interchangeable.
dayrat

12-16-06, 05:49 PM
We Are Watching You Even Now.
Loto_GoCeraf

12-16-06, 07:21 PM
If you play psionic, make frequent use of Hostile Empathic Transfer and Empathic Feedback.
Your DM will start optimizing opponents solely for the purpose of draining your power points.
GnomeMade

12-16-06, 09:04 PM
1. Paranoia. Our group over thinks things. We just know that there is something dangerous behind that door. We know (it's a normal door but we suspect that nothing can be so simple...), so we come up with an elaborate way to not have to go through the door. Digging through the walls, passing through while ethereal, that sort of thing.

2. I make characters and try them out, have some fun with them and then am not upset at all when they die. I expect them to. In fact, I am always plotting on what my next character is going to be. I don't act suicidal with my current character, unless that's part of their personality- such as a wild mage, but the fact that I am constantly ready to accept their deaths and move on seems to bug others...and they tend to get more attached to my characters than I do. I don't do it to annoy others, it just seems to do so.

I guess that's why when my Dm leaves pretty soon (:weep:) they are making me DM, so I can make tons of characters that they can kill off and I won't mind.

The first time I DM'd the thing that drove me crazy was how everyone wanted to split up. I was brand new at the whole DMing thing to begin with (And everyone at the table knew it) and then four people wanted to go in different directions. I just stared at them.
Templetroll

12-16-06, 10:02 PM
when the DAMN TV IS ON and every one is watching it.... grrrrrrrrrrrrrr. and i always have to say. ANYWAYS, back to the game. .

If they are there for a game then the tv should be off.
rozlek

12-16-06, 11:41 PM
1. Creating human bards who active their bardic music ability through Perform(Dance[Moonwalk]) or [Robot]

2. Making druids. Period.
Sphyre

12-17-06, 12:02 AM
2. Making druids. Period.

Meh, I have yet to have a player who plays a druid half as well as the class is capable. They keep it in check themselves ;)
rozlek

12-17-06, 01:29 PM
:P My DM lets everyone else play druids, because the current group I play with is reasonably new, and don't have quite the same grasp of the intricacies of their abilities.
Kitaki

12-18-06, 12:54 PM
Making fun of the uncreative names of his BBEGs.

"wait, his name is Baron von Ruthless? what's the next guy's name going to be? Darth Bad?"


I've had a DM that always had 2 word names for inns, and the first word was always Broken, the Broken Anvil, the Broken Sword, the Broken Arrow, from then on I called every inn the Broken Record.
Kitaki

12-18-06, 12:59 PM
I also find it annoying when people playing spellcasters waste time humming and hawing about which of their character's spell to cast and then looking them all up to see what they do during their turn when they should have done it beforehand. :rant:


That is part of the reason I prefer to use a Sorcerer, fewer known spells means i have my most common ones memorized and I usually have the PHB bookmarked on my spell list so i can grab the short description if need be.
Kitaki

12-18-06, 01:03 PM
1. Creating human bards who active their bardic music ability through Perform(Dance[Moonwalk]) or [Robot]

RIVERDANCE!
belthazzar1113

12-18-06, 05:58 PM
1) changing characters everytime a new sourcebook comes out
2)playing a chaos mage or wildmage
3)dropping a fireball on the party cause "they can take it"
4)stealing NPCs pants (what bad guy will charge into battle without his pants i ask you?!)
5)asking to play something from the boards
6)useing the boards as a justification for a character
7)mentioning the boards
8)losing the treasure sheet, then finding it when your alone and selling off the party treasure
9)playing a DS durning the game.

and the number 10 on the list and number one in rage generation.....

Building Dice towers.
I'm not a fanatic

12-18-06, 08:50 PM
Calling me out on my unpreparedness :) .
GoofsterStud

12-18-06, 08:52 PM
The main thing I do is use a DM's rulling on why his NPC couldn't do that!

DM's need to follow their own house rules! :P

The big thing my group does, is get distracted easily.

Their have been many times where we were to worried about something else to get the treasure. I remember one time we decided to make a church since we all worshipped the same deity with our money. Then when we had enough and decent power. The DM made the mistake to tell us it wasn't doing well! One telleport later and the game turned out into politics and creating the perfect church for Mystra. Our characters could care less about anything else at that moment.
Magetastic

12-18-06, 09:42 PM
bringing your cat to a game rates pretty high.
RikkiTikki

12-18-06, 10:37 PM
True. :/ But I think that lots of OOC chatter combined with players who insist on you to "shut the **** up" whenever you try to get them IC rates VERY high.

This was learned from experience :mad:
Vaelan

12-19-06, 03:40 AM
The only way my DM can stop me from figuring the whole plot out in time to stop it dead in its tracks well before it gets underway is to give me no information at all.

I'm an intuitive thinker, so I usually figure everything out before anyone else in my group. Instead of just plain not giving us information, my DM conspired with the other players and now they have taken to regarding my characters as crazy conspiracy theorists, even though I'm pretty much always right.

I also tend to convince people that are in a much better position to solve the party's problems that the problems are too important to leave to us, and my DM loves his high-level NPCs.

Two examples of the aggrivating behavior that I have developed as a direct response to my current DM's tendencies. It is all very effective and, thanks to playing on some of my DM's most prevalent tendencies, very hard to negate.
Shan_TheBabau_Burke

12-19-06, 04:20 PM
My personal favorite is the well timed "No" question.
Think of something you can't have until you are about ten levels higer if at all. (An item, a feat, a spell-no casting class required, etc.)
When your DM is talking with someone else about their character, wait until you hear them ask something like "Can I buy my rations here at the general store?" or some other quesion to which the answer will undoubtedly be "yes".
Then run that player over with your question. "CanIhavea+5FlamingGreatswordandstillusei twithmytowershield?"
When he says "Yes" (to the question of the rations) slap that baby on your character sheet.

Trust me, that one gets us going.
High Octane

12-19-06, 04:53 PM
bringing your cat to a game rates pretty high.

Cats can be fun with D&D. Went to a DM's house once and had my dice laid out on a table, his cat walked up and batted one of my d12s. It rolled. The cat batted to stop it and it went faster the other direction so he jumped and batted to stop it.....long story short the cat fell off the table trying to stop the die.
Magetastic

12-19-06, 08:43 PM
Well that cat is obviously not as bad as mine let's see he eats the little smokies, pounces on my freind's head because it had a shiny nike logo on it, slept on the adventure, attacked the minis, tripped the DM by running around the house at mach speeds, scared the dog 10 times bigger than him, scampered across the keyboard while one of my friends was using an online character generator and the character got named asdhgkl;p, and then he climbed up the wall using his claws and spent the rest of the day napping in the chandelier. To get down when we had to leave he landed on my friend with the nike hat and leaped off his head onto my shoulder.
High Octane

12-19-06, 08:55 PM
Well that cat is obviously not as bad as mine let's see he eats the little smokies, pounces on my freind's head because it had a shiny nike logo on it, slept on the adventure, attacked the minis, tripped the DM by running around the house at mach speeds, scared the dog 10 times bigger than him, scampered across the keyboard while one of my friends was using an online character generator and the character got named asdhgkl;p, and then he climbed up the wall using his claws and spent the rest of the day napping in the chandelier. To get down when we had to leave he landed on my friend with the nike hat and leaped off his head onto my shoulder.
That cat RULES!

Yeah we have a psycho cat like that at my weekly game. He hides in a bedroom full of stuff that he can hide in and attacks when you are walking out of the bathroom.

Attacks your shoes rather then retreats. Sometimes though he will follow you down the stairs running by you which scares me. (Not for my sake but for the poor cat which Im afraid Ill kick.)

I swear that cat has the fiendish template. Luckily I am not a level 1 commoner.
Magetastic

12-19-06, 09:37 PM
Yeah an that was only the first day i got to bring him a few more times because the DM's kid sister likes the psycho kitty. A few things he did/ results of things he did
- He stole my friend's hat off his head by climbing up him with his claws and stashed it in the chandelier.
-ashdhgkl;p became an actual character because the guy using the char gen gets horrible indecision about names it is pronounced (ash-had-helagel-pah) he happens to be a gnome.
- He killed a mouse and dropped it on the DM's notes with an "i have a kill and you don't" look and then grabbed it and ran of with it. It was later found on the DM's pillow... Headless.
- Chased the dog around the house slashing at his heels.
- He landed in the potato chips from his perch on the chandelier and then bolted away leaving everyone stunned and covered in chip fragments. It felt like a bomb going off.
- when the DM finally got a ladder and looked in the chandelier he found it contained a hat with a nike logo, a mouse head, a gnoll mini, one of his little sisters smaller dolls, and a d20.

Soon it became to much for the DM to handle and no amount of begging from his kid sister would convince him to bring that demon cat back in the house.
CryoSilver

12-19-06, 10:50 PM
I flirt with my DM's girlfriend. That annoys him a little bit.

I also disguise my characters as random passerby and use a new false name every time I introduce him to another NPC.
Yokomohoyo

12-20-06, 01:40 AM
Making a "collatoral damage" Pyromancer. You know the type:

DM: "You see a storm giant infront of you."
Fighter and Barbarian: "We charge into battle screamming LERRRRRRRROOOOOOYYYYYY JJJJJJJEEEEEEEEEENNNNNNNNNNKKKKKKKKIIIII IIIIINNNNNNNNNNNSSSSSSSSSS!!!!!!!"
Cleric: "I cast some sort of buffer spell and join the fight"
Ranger: "I cast barkskin and join"
Pyromancer: "I cast quickened Fireball followed by Ball Lighting!"

Party: :OMG!
KurenaiYami

12-20-06, 02:16 AM
Calling him an idiot.

Most of the time he deserves it though.

Example:

DM (Singing): My bologna has a first name, it's B-L-G-N-A.
Me (Staring at him, head cocked sideways slightly): ...You're an idiot.
Volafor

12-20-06, 04:17 PM
Tactics.

I flank. I charge. I limit angles of attack. I trample with my warhorse (usually paladin). I use uncommon spells intelligently. I keep Combat Expertise and Power Attack so that I can switch between outlasting and overpowering.

I combine Abjurant Armour Shield spell, heavy armour and combat expertise (AC 40).

The other thing I do is confuse the DM.

When the monsters come after me, I have Explosive Runes, Sepia's Sigils and Fire Traps dotted around. Prepare killing zones to shoot and fight with escape routes in place. Use stunning magic to buy time for hit and run.

Then he ends up feeling like the player because his overpowered encounters get traps and wards and obstacles and little monsters thrown at them.

And that annoys your DM? Too bad...this brand of playing is way too rare, and deserves to be rewarded. Players like you, who use the combat system as it should be used, allow the DM to also play the monsters as they deserve to be played. There are many ways to get ahead in combat, but even the best armor won't always help if your opponent is overwhelmingly smarter than you. Bravo.



Confession time. As a DM, I'm annoyed by players who don't pay attention to the game. It gets on my nerves in a big way if they're paying so little attention to themselves and the other players that they have to be reminded of what's going on from one session to the next. If they wanted to go to the Ukralos Pass and talk to Kiztner about the displacer beast she saw, it should be their prerogative to remember that from one week to the next. Most players are good about this, thankfully.
Ioosef

12-20-06, 11:31 PM
I also find it annoying when people playing spellcasters waste time humming and hawing about which of their character's spell to cast and then looking them all up to see what they do during their turn when they should have done it beforehand.
It annoys not only the DM, but also the players, specially when they get hit by a fireball casted by the party's wizard... for the fifth time on the same combat.


Building Dice towers.

My favourite...


- He killed a mouse and dropped it on the DM's notes with an "i have a kill and you don't" look and then grabbed it and ran of with it. It was later found on the DM's pillow... Headless.

:rofl:
KurenaiYami

12-21-06, 02:35 AM
Just thought I'd post as a DM on what one of my players does to annoy me:

During character creation, he'll take out my books. Every single book that has a base class in it. He'll take them off of my bookshelf, and look through them all. All this to choose a class.

Then he'll choose Fighter for his class.
Sphyre

12-21-06, 10:04 AM
Just thought I'd post as a DM on what one of my players does to annoy me:

During character creation, he'll take out my books. Every single book that has a base class in it. He'll take them off of my bookshelf, and look through them all. All this to choose a class.

Then he'll choose Fighter for his class.

LOL. Maybe you should make a list for him of available classes with a breif description for him, and put fighter in bold, italic and underlined at the top and the discription: "Hits things with a stick!"
KurenaiYami

12-21-06, 11:40 AM
LOL. Maybe you should make a list for him of available classes with a breif description for him, and put fighter in bold, italic and underlined at the top and the discription: "Hits things with a stick!"

I have gone through and made lists of races and classes for one of my other players. Took the better part of an hour, because I made nice little paragraphs for each.

She then decided it'd be fun to be a gnome bard.

The worst part is they can't figure out my filing system, so I get to lug the entire pile of 20+ books he decided to take off of the shelf back and file them.

He gave me a bad back. :(

(For the record, my filing system isn't that bad. Alphabetical order, counting every word, spaces don't count. I honestly don't see why they feel the need to suck that badly.)

Edit: Now I want to punch my players. Curses.
High Octane

12-21-06, 12:29 PM
- He killed a mouse and dropped it on the DM's notes with an "i have a kill and you don't" look and then grabbed it and ran of with it. It was later found on the DM's pillow... Headless.


Its like the Godfather and hes a member of the cat mafia.
Sphyre

12-21-06, 12:30 PM
He gave me a bad back. :(

"And if I don't tell them about my bad back, they won't know about my bad back...

Of course I can't hide my fainting spells. And the worst part about them is I ussually fall on my bad back."

:tongue: Cookies if you know the reference!

I probably would make a list like that, but I pretty much allow any base class. That actually sounds like a bit of fun, making that list :)
konrad_the_tall

12-21-06, 01:26 PM
That cat RULES!


I swear that cat has the fiendish template. Luckily I am not a level 1 commoner.

Yes you are.
High Octane

12-21-06, 02:02 PM
Yes you are.

Am not or else that cat would have killed me.
blinks

12-21-06, 05:46 PM
1. Creating human bards who active their bardic music ability through Perform(Dance[Moonwalk]) or [Robot]
One of my players wanted to take Perform (Beatboxing), and I thought it was a great idea. All depends on what kind of game you want to play.

As to the thread topic: my cousin plays a barbarian, and his modus operandi consists of either kicking down doors or beating down enemies. (He rolls 20s, too) This bothers me less than some of my other players, who would like a little more role playing and less roll playing (but we try to compromise).

In another campaign I was in, we had a player who rolled his dice to make decisions. Annoyed me more than anything. Such is life.
janco

12-21-06, 08:35 PM
I think showing up to play probably irritates him the most. :D

As an earlier poster imparted, I too, play intelligently within the scope of my current character. I know the rules pertinent to his activities and review any Feats/Maneuvers/Spells that I'm weak on before the game starts. I state my action and roll the dice. Then I'll look up my modifiers when necessary and try to be sure of my various common bonuses (hit/attack/defense) at most times.

To annoy my fellow players, I'll always make sure to note a detriment to their actions (eg "Your target is in melee. Do you have Precise Shot? :evillaugh )

Annoying others is easy. :cool:

I threw out a player who acted like this. It isn't funny. Sure, fair enough, its good to play your character intelligently, but if you do it in a way that is condesending to everyone else at the table, you're just annoying.