How do you like doing stats? [Archive] - Wizards Community

Post/Author/DateTimePost
goawayugh

04-13-07, 12:10 PM
As a PC how do you like getting your stats.
(Just to let you know, I like to run high powered games)

1. 5d6 drop the lowest 2. Roll 2 sets, take which set you want, assign as you please.

2. Point buy, either the highest the DMG has or higher.

3. Other, please explain your method. (keeping in mind I want a high powered game).
wonlee76

04-13-07, 12:13 PM
28 Point Buy or higher.

Depends on the DM and campaign type setting in general. I like 28 for most things other than the inaibility to create a decent MAD PC (Monk, Paladin, etc.).
Einvaldurinn_mikli

04-13-07, 12:41 PM
I have two groups. In the first we usually use 32 point buy and occasionaly roll(this has become increasingly infrequent though). The other one uses 28 PB, although we tried just assigning stats last time we started a new campaign.
daggeroflath

04-13-07, 12:47 PM
Point buy, but I'm still not sure how many points to go with.
RevIron

04-13-07, 01:01 PM
What we call S's array - 18, 16, 14, 12, 10, 8

But the other arrays are good too...
perdera

04-13-07, 01:05 PM
Point Buy.
Sleepwalker13666

04-13-07, 01:11 PM
4d6 rerole 1's take the 3 highest arrange as desired.
KillerGM

04-13-07, 01:19 PM
25 Point Buy.

I usually end up with the default array of 8, 10, 12, 13, 14, 15. I always start with it, then start switching the points around, if I want to.

:D
jacobi289

04-13-07, 01:25 PM
modified 22 point buy (abilities below 8 add back to the point pool)

This makes a character that excels where the player wants it to, but still remains utterly average as a whole.

But then again, I like starting with "regular joe" type characters that eventually end up as supreme beings that test what it means to be mortal.
kelvinaw273

04-13-07, 01:56 PM
Point buy, usually around 30 points.
WarColonel

04-13-07, 02:32 PM
Our DM's roll a 4d6, reroll ones, and makes one set of stats. Every PC uses the set, with the provision that (only once) a stat may be decreased by 2 to increase another by 2, as long as you don't go over a base of 18.
Khoran

04-13-07, 02:43 PM
4d6 drop lowest. We used to do point buy, but we've found that it can sometimes make better characters when we do 4d6
Aminvelos

04-13-07, 02:48 PM
We are playing rol 4 dice pick the highest three. But I'm beginning to see the down side to a high powered game.

Take rogue for example lvl 4, he has 17-18 in strength.

3+ from bab 3-4+ from str

6-7

now lets say the warblade puts in the same amount, of course he probably will because strength is a big thing.
4+ from bab 3-4 from str

so he's only got a 5% better chance of hitting than a rogue...
a melee fighter vs a rogue

Now if you have a lower powered buy or roll. Things change greatly. While strength is still a great thing for a warblade even if its just a 2+, the rogue will probably be better off putting it else where.

Giving the warblade 6+ to the rogues +3 but if your rolling against a monster with 20ac, your effectively doubling your chance to hit with the warblade vs with the rogue.

So I think I'm going try to get my group to go lower rolls next time.
Frugal

04-13-07, 04:00 PM
I agree that I'm starting to lean more toward a lower ability game. Maybe a 25 point buy or at least a 4d6 and drop lowest but I'd damn well better see those rolls and I'm going to question how you got 2 18's, a 17 and 15, and nothing below 12.

I think this focuses you more on your class abilities. As has been pointed out, it makes BAB matter a lot more for starters. I think it also makes buffs and magical items that boost stats much more useful and interesting.

In another game system I'm currently playing an extremely skilled martial artist, and honestly it's getting pretty boring that I hit just about all the time. It gets dull and boring. It's like running around in a FPS with god mode turned on, it can be fun for blowing off steam but after awhile it just gets dull.
Krusk

04-13-07, 04:12 PM
If we can meet for character creation we use

4d6 drop lowest arrange as you like. Reroll if Dm agrees your stats are too low compared to everyone else. nothing above 14, or 5 3's and an 18 or something. then apply racial mods. each player rotates who rolls, so we all sit and watch player A roll, then player B roll, and so on.

if we cannot meet to create characters we run 35 point buy. Stats may be lowered below 8 for an additional 1 to a minimum of 5. Then apply racial mods.
Daydreamer

04-13-07, 07:49 PM
When i dm i use 25 point buy.
When i pc i like to use 22 point buy (we like low powered games, that is me and my fellow pc group).
StevenO

04-13-07, 07:59 PM
Point Buy 28-32.

If you run "high power" games normally you aren't using the standard material published (to make up for high stat characters) or you're using using a higher Encounter Level (and with this higher CR creatures) than standard. I would much rather have higher character LEVELS than character STATS to deal with more difficult encounters.
Maekrix_Waere

04-13-07, 08:00 PM
4d6, drop lowest, reroll all ones.
-or-
32 point buy (@ the lowest)
-or-
1d20 (my preferance).

As a DM-I would do 5d6, drop lowest 2, reroll all ones.

I'd be doing the same for all my NPC's, though.:D
Balseraph

04-13-07, 09:38 PM
Usually 28 point buy, both as DM and a player. Sometimes we decide we want something a little more heroic and powerful, especially if there are only going to be two or three players and I don't want to put in the effort of adjusting CRs :P
Arcomage

04-13-07, 10:13 PM
We kind of use a complicated system...

4d6, drop lowest, reroll ones. Do this 36 times. Arrange results in order in a 6-by-6 grid (first result goes in the top left, then proceed horizontally before starting on the next row). Then the player gets to choose any one row, column or diagonal as his stats. Reversing a set of stats is allowed, but swapping stats around is not.
StoneStokes

04-13-07, 10:52 PM
We kind of use a complicated system...

4d6, drop lowest, reroll ones. Do this 36 times. Arrange results in order in a 6-by-6 grid (first result goes in the top left, then proceed horizontally before starting on the next row). Then the player gets to choose any one row, column or diagonal as his stats. Reversing a set of stats is allowed, but swapping stats around is not.

That's a very interesting system! Does everyone use the same array?
Thunder Dragonbane

04-13-07, 11:05 PM
4d6 drop the lowest is what I have used sense 1st ed.

If I can I prefer to have the GM watch during creation so noone can have any questions. If not I will actually roll 2 or 3 sets and let the GM choose which ones I get to use.

I have disliked point buy sense the first time I heard about it, mostly because it will not allow characters that are useable to me.
Frugal

04-13-07, 11:10 PM
I have disliked point buy sense the first time I heard about it, mostly because it will not allow characters that are useable to me.

Out of curiosity, what makes them unusable?
aragorn8866

04-13-07, 11:12 PM
Always gone with 4d6, drop the lowest; but you can make 3-4 sets and choose your favorite/ whatever is best for your character.

This usually allows for 1 set that has at least 1 really good score and still have average to good stats for everything else
Tonil

04-14-07, 12:13 AM
My favorite: 4d6, drop lowest, use in order. I like this because you decide your class based on your abilities, not the other way around. Makes for some interesting characters.

But

No one else likes that anymore. So we do 4d6 or 5d6, drop lowest, arrange as desired.


Question for the math whizzes: Is "4d6, reroll ones, drop the lowest" going to be much different than "5d6 drop two lowest." Just currious.
Elgeis

04-14-07, 12:37 AM
1. Roll 4d6, drop the lowest

2. Roll 3d6, replace the lowest rolled # with an 18

3. If your a particular friend of mine....roll 1d20 and pray you dont get a 1.
Maekrix_Waere

04-14-07, 01:02 AM
Question for the math whizzes: Is "4d6, reroll ones, drop the lowest" going to be much different than "5d6 drop two lowest." Just currious.

Extremely. I don't have my good calculator on me right now, but, these numbers should be about right. We shall begin simply...:

You have a 1-in-6 chance of rolling any number. For our example, we will use 6's.

By rolling 5 dice, you have a 5-in-6 chance of rolling at least one 6. (83.333...%)

By rolling 4 dice, you have a 2-in-3 chance of rolling at least one 6. (66.666...%)

That is an increase of 16.666...%.



Now, for rolling 18's (three 6's, with the other rolls being irrelevant)...

5 dice, dropping the two lowest-27.777...%/roll (5-in-6, then 2-in-3, then 1-in-2)

4 dice, dropping the lowest-11.111...%/roll (2-in-3, then 1-in-2, then 1-in-3)

This means that the 5 dice method is 2.5 times as effective at rolling 18's as the 4 dice method.

Note:These are without any special rules, such as rerolling all 1's and such.



For rolling straight 18's...

5 dice, dropping the lowest two-0.04593%

4 dice, dropping the lowest-0.00018%

That means the 5 dice method is approx. 255 times as likely to yield six 18's than the 4 dice method.

Also, if you want, I can roll up some mock stats for you to show the increase as well.
Rickiel

04-14-07, 01:05 AM
How do I like doing stats?


:devil: BRUTALLY! :devil:
Droma

04-14-07, 01:12 AM
Never gotten more high powered that 4d6 drop lowest. Anything more and it becomes kind of silly at low lvls.

Normally we just use 25 point buy though for most games.
Man in the Funny Hat

04-14-07, 01:12 AM
As a PC how do you like getting your stats.
(Just to let you know, I like to run high powered games)

1. 5d6 drop the lowest 2. Roll 2 sets, take which set you want, assign as you please.

2. Point buy, either the highest the DMG has or higher.

3. Other, please explain your method. (keeping in mind I want a high powered game).
A high-powered game is not defined by the PC stat generation, but by how the PC's end up compared to everything else in power. You can have quite low-stat PC's and still have it be a high-powered game because the PC's STILL dominate everything normal (and thus fight a lot of the abnormal things in the world). Power is relative.
http://home.earthlink.net/~duanevp/dnd/stat_generation.htm
Myself I prefer the Organic Method from the DMG, but...
Dragonsblood

04-14-07, 02:42 AM
An assigned array that all PCs get, which they can arrange to taste.
goawayugh

04-14-07, 10:52 AM
MyQuestion for the math whizzes: Is "4d6, reroll ones, drop the lowest" going to be much different than "5d6 drop two lowest." Just currious.

I actually took a few hours one day and did this:

I rolled 12 sets of each:
3d6 rerolling 1's and 2's
4d6 rerolling 1's (drop the lowest)
5d6 (drop the lowest 2)

And believe it or not, 4d6 came up with the lowest average stat of them all. There wasn't much of a difference between them all though. If i remember right; 3d6 average was just under 14, 4d6 was just over 13, and 5d6 was just over 14 average.
Sleepwalker13666

04-14-07, 10:59 AM
For one high powered game I was in the DM had us role 5d6, rerole 1s and 2s, keep the 4 highest, add +2 to any one stat add +1 to any one stat. I played a dread necromancer for that game.
Frugal

04-14-07, 12:07 PM
I actually took a few hours one day and did this:

I rolled 12 sets of each:
3d6 rerolling 1's and 2's
4d6 rerolling 1's (drop the lowest)
5d6 (drop the lowest 2)

And believe it or not, 4d6 came up with the lowest average stat of them all. There wasn't much of a difference between them all though. If i remember right; 3d6 average was just under 14, 4d6 was just over 13, and 5d6 was just over 14 average.

I'm not overly surprised that the 4d6 rerolling 1's and drop the lowest turned out not that good compared to the other 2. With 3d6 re-rolling 1's and 2's you're guaranteed that the lowest result you'll get is a 9 (3 3's), with 4d6 re-rolling 1's and dropping the lowest you can still get a 6 (3 2's), although it would require rolling 4 2's. But there are several more possibilities that can result in an outcome that's less than, or equal to, the 3d6 method you describe.

I really wish my knowledge of probability was better so that I could actually work out the stats on these things with equations instead of having to do it by hand every time.
StoneStokes

04-15-07, 01:39 AM
I actually took a few hours one day and did this:

I rolled 12 sets of each:
3d6 rerolling 1's and 2's
4d6 rerolling 1's (drop the lowest)
5d6 (drop the lowest 2)

And believe it or not, 4d6 came up with the lowest average stat of them all. There wasn't much of a difference between them all though. If i remember right; 3d6 average was just under 14, 4d6 was just over 13, and 5d6 was just over 14 average.
Maybe you don't know this, but 3d6-reroll-1-or-2 is the same as 3d4+6. This is an easier way to roll stats using that method with exactly the same distribution.

It has a mean value of 13.5. That's pretty high.
Aminvelos

04-15-07, 03:48 PM
I think i'm going to try 1d6+1d8+4

You may improve one roll, but not after you've rolled for another. The improvement enhances the die by 1+ and the roll must not equal 18.
DarkRhystar

04-15-07, 03:58 PM
*Not directed at anyone in particular*

Why is it that some folks complain that point buy isn't random enough and then invent strange new rolling methods that effectively lower randomness?

Why is it that some folks complain that point buy is too complicated then invent rolling rules vastly more complicated?

I don't understand people.


As an aside, my games usually run 25+ point buy; there are just too many feats and the like that require 13+ or 15+ in an ability to make the lower point buy arrays viable in my eyes.
Sphyre

04-15-07, 05:49 PM
Why is it that some folks complain that point buy is too complicated then invent rolling rules vastly more complicated?

People think pointbuy is too complicated? I would think that anyone who has that sentiment needs to find a different hobby. Playing D&D tends to require you to use your brain... if you can't comprehend it, then perhaps a rules-light role playing game might be more suitable for that person.

My Stat Aquisition Method (Also in my sig) - Everyone who I play with has converted to using it. They enjoy it despite the fact that some board goers seem to think it's "complicated." It took me a whole 2 minutes to explain it to new people. If you like simple, avert your eyes now :tongue:
DarkRhystar

04-15-07, 06:01 PM
People think pointbuy is too complicated? I would think that anyone who has that sentiment needs to find a different hobby. Playing D&D tends to require you to use your brain... if you can't comprehend it, then perhaps a rules-light role playing game might be more suitable for that person.

I know. It was in another thread fairly recently where I saw someone complaining that Point Buy was too complex. I sort of went :uh-huh: when I read it.
AffableDoomwalker

04-15-07, 06:32 PM
I'm completely "meh" on how I roll my characters. If I had to pick a preference it'd be rolling for the stats (be it 3, 4, or 5d6) with no rearranging since I'm a bigger fan of RP-heavy games (a la "this is your character's lot in life, lets see what he makes of it").

So far the best suggestion I've seen for resolving roll vs. point buy, it provided two separate options that allowed for everyone to generate as they wished (with some reasonable limitations), it was something similar to this:

*At Creation:
1) 32 Point Buy
2) 5d6 drop 2, no rearranging, default to 28 Point Buy if Player is not satisfied with rolls, or a "hopeless" character is rolled.
*At death
1) 30 Point Buy
2) 4d6 drop 1, no rearranging, default to 25 Point Buy (as above).

It isn't verbatim, but its close, and I'm a fan of the system, methinks think I'm going to try and incorporate it into my next game.
Crystalforged

04-15-07, 06:42 PM
When I run games I prefer to use 5d6, drop two. My two current DMs have different methods though.

The first one gives a set array of 17, 16, 15, 14, 12, 10 distributed however we please. However he usually starts his games at level 4 for the 17 usually becomes an 18.

My other DM has an... interesting... method of stat generation. We roll 3d6, drop the lowest, and add 6. If you roll all sixs it is treated as a 24 and you get to roll another d6. If this die comes up a six as well you add it what you rolled and roll another d6. This continues until you come up with something other than a six. Thats not all though, if you dislike the stats you rolled you may discard the whole set and roll again. You may do this as many times as you please with the cleavat being you may not retain any rolls from previous sets. So essentially if you're patient enough you can have 24+ in all your stats.

As you might guess this has a tendancy to create rathere powerful characters. Of course on the other hand with what he throws against us its STILL not enough. For example, 5 Cr 11 demons WEARING iron Golems (CR 13 to start with plus extra abilities like flight) as full plate with both creatures retaining all their abilities and then some plus being able to move and attack independantly while essentially getting to reroll any trip or grapple checks made against them since you had to affect both creatures. It took TWO deus ex machinas to get us through that battle. :nonono:

EDIT: Doh, forgot to mention the important part about that battle, that was that we were 11th level characters at the time.
Firkling

04-15-07, 07:31 PM
Is desbalancing to give 32 points in an average difficult game?
twad

04-15-07, 07:54 PM
I use point-buy. Because its fair and allow easy customisation of characters.
Aminvelos

04-15-07, 11:51 PM
*Not directed at anyone in particular*

Why is it that some folks complain that point buy isn't random enough and then invent strange new rolling methods that effectively lower randomness?

Why is it that some folks complain that point buy is too complicated then invent rolling rules vastly more complicated?

I don't understand people.


As an aside, my games usually run 25+ point buy; there are just too many feats and the like that require 13+ or 15+ in an ability to make the lower point buy arrays viable in my eyes.

Some players just don't like the point buy system, don't ask me why. Sometimes they just want to roll, so coming up with new dice combinations is a way for the dm to sneak in a dice that have a good average of certain roles. In a sense he's just tricking/compromising with the players.
Nathreet

04-15-07, 11:58 PM
We do 4d6 reroll ones.
goawayugh

04-16-07, 08:38 AM
After doing some test rolls, here is what I think I'm going to do:

5d6 (drop lowest 2).
Roll 2 or 3 sets (not sure yet).
Replace the lowest roll (out of all the sets, not lowest in each) with an 18.
Pick which set you want, arrange as desired.

I hate methods that don't let you arrange your stats after you have them.

Maybe I should have said this in the begining but these are 14th level gestalt characters. So I want them to have at least one 18.
Witch

04-16-07, 08:42 AM
For designing, I like doing stats by assigning what I think the character should have.

For DMing, I use point buy. A high one.
Frugal

04-16-07, 08:52 AM
Where did this mentality that you need at least 1 18 in a stat to make a character "playable" come from?

For that matter, I see some stat generating options that are virtually guaranteed to give you more than 1 18.

Personally, I see this akin to playing "god mode" in an FPS, it can be fun for awhile but it gets dull pretty quickly.

I can understand the desire to play at a higher level, but that should be reflected with your level.

Personally, I find my gaming is much more fun when I'm playing and have a real sense that my character is actually in danger, and risks dying. For the most part, that comes from low level play, but could also be achieved with the right challenges at high level if done well.
Witch

04-16-07, 08:57 AM
I can understand the desire to play at a higher level, but that should be reflected with your level.
Level reflects experience. Ability scores reflect talent. That's the difference.
(To a degree - this isn't an absolute.)
daggeroflath

04-16-07, 11:40 AM
My Stat Aquisition Method (Also in my sig) - Everyone who I play with has converted to using it. They enjoy it despite the fact that some board goers seem to think it's "complicated." It took me a whole 2 minutes to explain it to new people. If you like simple, avert your eyes now :tongue:

I like it personally, but I do think its apparent complexity would intimidate some of the people I game with. But I really do like it, particularly the contingency point system.
Zemyla

04-16-07, 12:18 PM
This is relevant. And it's mine!

Analysis of standard rolling (4d6, drop lowest) (http://boards1.wizards.com/showthread.php?t=625456)
not Yoda

04-16-07, 01:13 PM
Randomly, beyond that i'm not picky.

The reason people feel point buy is too complicated is this.
They have endless options this leads to over analysis of options. rolling usually narrows down your selection just based on your preference to a particular style of playing with regard to classes.

An example would be: Barbra only likes to play Very strong barbarians 17-18 but also likes playing the above average monk. She rolls 14-13-12-14-9-12 you can pretty much guess what she would pick right? It's like flipping a coin with a smaller array of choices on each side than is otherwise available. While some think this is a bad thing others like this as a more organic approach.
Draco_Whitewind

04-16-07, 04:47 PM
My games, pretty simple - 4d6 7 times, reroll 1's. You can roll for as many sets as you can get out in 2 minutes. Your last set is the one you get, unless abysmal.
Voran

04-16-07, 05:12 PM
I like writing all 18s in my stats, and then when no ones looking, erasing them and making them 20s.

Oh wait...you mean legally?

Im still an old fan of 4d6 or 5d6 discard lowest 1 or 2. You can still end up with some crippled chars, but usually you get a nice high average.

A DM I used to play with back in college used to let you make up your own stats. He had something like 3 ways, you could either roll (like 4d6 discard lowest), modified roll (4d6 discard lowest and then add points) or 'choose your own'.

Each step up reduced his home brewed stat of 'luck' which you could use kinda like Karma points from shadowrun, to help dice rolls, buy automatic successes and the like.

The more you fiddled with your base characteristics, the less luck you had. Thus you might have decent stats, but might stand a higher chance of croaking during a bad save than the guy who used one of the lower tiers and has more luck stored.
LaserBear

04-16-07, 05:42 PM
2D6+6; No rearranging of stats, but you may subtract 2 from any one stat other than your lowest, and add 2 to one other stat (max of 18 after the plus 2, but prior to racial modifiers).
StevenO

04-16-07, 06:37 PM
Where did this mentality that you need at least 1 18 in a stat to make a character "playable" come from?
...

In 2nd edition an ability score of 16+ in your prime attribute gave you +10% on all XP. Just as bad ability scores didn't matter much until they reached 15+ at which point the benefits increased quickly. Dex 15 was -1 AC and Dex 18 was -4 AC (back when low AC was good) and other ability scores produced similiar needs.
PwnageLlama

04-16-07, 07:18 PM
I did 4d6 drop lowest and one of my PC's ended up with the equivalent of a 43 Point Buy.
Maekrix_Waere

04-16-07, 11:05 PM
I did 4d6 drop lowest and one of my PC's ended up with the equivalent of a 43 Point Buy.

So?

I've done 4d6 drop the lowest and ended up with the equivalent of a 72 point buy before...what's your point?
BeefotronX

04-16-07, 11:34 PM
1. Complex organic method -- When possible, I do this at the campaign's start, but it doesn't really work for new characters midgame. Each player uses the 4d6,drop lowest to roll two arrays, each in order, and all the arrays go on a list. Players roll for first pick. Unused arrays go to villain or rival NPCs.
2. Flexible organic method -- Roll stats in order, switch two, reroll one.
Krusk

04-17-07, 01:09 AM
One interesting method I used when only one player was around to roll dice, the rest still being at school for a week or so, was to roll stats with that player. 4d6 drop lowest arrange as wanted. Then converting those stats to point buy, in this case 43, and having the rest of the players use 43 point buy.
Zumarai

04-17-07, 06:15 AM
In my current Planescape camping, all of the players rolled 5d6 drop the lowest two, well one player got the equivalent of a 67 point buy, so we decided it was only fair to let the rest of the party bring their scores up to a 67 point buy, and it's working out marvellously.

Point buy is the way to go, IMO.
WilwarinAndamar

04-17-07, 01:28 PM
We've done our stats differently everytime we roll a new character.

Because we were new to the game, and our DM wanted to be nice, he had us roll 1d20 and reroll anything below a 10.

When we got a new player, a guy who has been playing D&D for years, he introduced us to the 4d6 stat roll system.

Since we've had our Rogue die off, and one of the players lost his character sheets, they now have to reroll. One is doing his with 4d6, the other with point buy of 42 ("because it's the answer to the universe").

I prefer the 4d6 and the point buy. The d20 is too unreliable and gives unfair advantages and disadvantages.
CCS

04-17-07, 02:42 PM
I've long used the following:
.Roll up 8 sets of 4d6.
.Drop one # from each set (it used to be drop the lowest, but over the years I've had several players ask if they could drop a higher #. What could I say but "Ok?...."?)
.Now drop one of the scores.
.Apply the remaining 7 scores to wichever ability you like.
Yes, there's a 7th score in most of our games. Sometimes we've made it luck, sometimes we've made it appearance, sometimes it's represented social status/honor. Sometimes we haven't utilized it at all. And sometimes the {players} don't know what it represents.....
.After this you can modify the ability scores (including the 7th) by subtracting 2 from one to add +1 to another.

Not sure if that helps you, but that's how we do it.
Holy_Beholder

04-17-07, 05:45 PM
I allow three different sets, or point buy: This set 15, 14, 13, 12, 11, 10. This set, 18, 13, 12, 11, 10, 8. Then there is this set 13, 13, 13, 12, 12, 12.
MagicMouth

04-17-07, 06:02 PM
I´ve mainly used the 4d6 drop lowest method, but I´m thinking about starting with point-buy and/or specific sets of scores.

Right now I´m playing a Half-Elf Paladin, and our DM gave us these scores: 15, 14, 13, 12, 11, 10. You can then increase the stats by 1 point if you decrease 2 points in another (or 1 point in two others). This is quite low-powered compared to most other campaigns we run.
Some tinkering gave me: Str 14, Dex 12, Con 12, Int 12, Wis 10, Cha 14. Nice and even, methinks, and more fun to play (smart Paladins ftw).
Then, of course, we have the trio of Chaotic Stupid Fighters (including one named Red Fighter) with physical scores of 15-18 and mental scores of 9-5 (with one exception of 10 Int or so). Oh well.
PHGraves

04-18-07, 05:10 PM
For serious games, I use a 28pt buy.

For my X-Crawl games I use the standard 4d6 method, allowing a complete re-do untill the total stat modifiers are +6 or better.
Crash169

04-19-07, 04:07 AM
Preferred: 4d6 drop lowest, 2 sets.

What I'm playing now:

Man stats:
3d6 str
3d6 dex
3d6 con
3d6 int
3d6 wis
3d6 cha

1 set, you take what you get. Re-roll if overall modifier is below +2. No switching stat numbers. I got:
9
11
13
15
7
15

Playing a beguiler :P