| Post/Author/DateTime | Post |
|---|---|
| YaoiGoddess09-27-05, 06:51 PM | Ok, I just started playing a CN changeling druid 1. The problem is, I've never played a druid! I was thinking of having her be a druid because she's fascinated by the chaotic propertes of nature (ie- seasons, weather) and the wild shape abilites of the druid, since it extends her own abilities of exploring different lives. I'm having her go for Warshaper and then Master of Many Forms. Does this sound plausible for a druid? |
| Moon-Lancer09-27-05, 08:06 PM | Sure. Although... i think a pure druid is more powerful then any prc. Also it has more flavor in my opinion. the most common builds i see for druids is this 1 augment summon and its prereq. forget what it is. 3 your choice. maybe green bound summoning (although its kind of lame and overpowered. even the original creator said it was written wrong when it was put into the book.) I would take escew materials myself. Makes you very voluble if your captured. 6 natural spell * 9 exalted wildshape * 12 dragon wildsahape * 15 I like steady concentration makes for a very good in your face caster. 18 mobile spell casting? *= must have for any wildshapeing druid. Exalted wildshape is from book of exalted deeds Dragon wildshape is in dracanomicon. Better then master of many forms dragon wildshape. Steady concentration is in races of stone. *edit* sorry. dident see you were a changeling. The prc you have chosen make for a very flaverfull changeling. |
| YaoiGoddess09-27-05, 08:12 PM | Thanks! I figured a changeling would go for all the shapechanging stuff. Where's green bound summoning from? What does it do, I've never heard of it. |
| Rhomphaia09-27-05, 08:29 PM | The prereq for Augment Summoning is Spell Focus (conjuration). Anyway, I play druids mostly as simple people, very much at home in the wild and able to adapt to almost any natural setting fairly quickly. However, they are very alienated in any community larger than a village, completely out of their element. Hell I even had one druid who went into the kingdom's biggest city (and he had never been in anything larger than a small town) and after a couple days, I played him starting to go into sensory overload and getting a little crazy, trying to make up any excuse for the party to leave the city. |
| Dragom09-28-05, 05:42 PM | Playing a Druid By a DM that DM's a lot of druids. Your animal companion for most of the game is about 40% of your raw fighting strength. Yes he is expendable (24 hours meditating in a natural place to get a new one) but he is your single greatest strength. Don't wuss out of giving him his own character sheet. You will be playing two characters here. If you have a party Cleric you don't have to memorize to many healing spells. More then say one at each level of castable spells. Druid spells are flexible but occaisionally limited. The uses of Faerie Fire for example. Spells like Call lightning and Produce Flame can do more damage then eqivilant wizard spells but they have to be used over a length of time. So cast them early in a fight that looks hard. Now for roleplaying just try not to get to anoying with the bunny hugging. Remember that if the opportunity arrises you may have to hug the bunny but don't go out of the way to find bunnies to hug. AKA don't go out of your way to level that logging camp with fire and lighting and fur bearing teeth conveyance devices but feel free to call the loggers fowl names. Like loggers. |
| felinoel09-28-05, 07:43 PM | Ok, I just started playing a CN changeling druid 1. The problem is, I've never played a druid! I was thinking of having her be a druid because she's fascinated by the chaotic propertes of nature (ie- seasons, weather) and the wild shape abilites of the druid, since it extends her own abilities of exploring different lives. I'm having her go for Warshaper and then Master of Many Forms. Does this sound plausible for a druid? this sounds good and btw i like your name lol |
| Moon-Lancer09-28-05, 09:03 PM | Wow. Sorry for the horrible post before. It must have been late. Also I have been known to suck hardcore at spelling and grammar and overall organization. If you’re going to wildshape and summon, I'm going to suggest that you have a front sheet for every form you wildshape into. It also helps to Xerox or print off sheets of the animals you plan to summon. It really helps out the other players and makes it really easy on the dm. Also you could print out your summons from www.d20srd.org . This isn’t to say only wildshape into things you have prepared, but only summon or wildshape into a form you don’t have a sheet for only when you really need it or you’re in danger of seriously dieing. really i should just have said take exalted wildshape, dragon wildshape and natural spell. the advantage of dragon wildshape over a master of many forms, is you get the supernatural abilities of dragon. This lets you wildshape into shadow dragon and a pyrosomethingoranother? dragon, and get some awesome abilities. multi attack might also be a good feet if your going with master of many forms. green bound summoning is from Lost Empires of Faerun. |
| Dragom09-29-05, 01:47 PM | Things I missed from last post: Chaotic Druid Changeling, Changeling says Eberron so I have have to point out the official Chaotic Druid sect Greensingers, with a feat that makes Bluff a class skill and adds some generic charm spells to your spell list. Of course for raw munchkinism you can't beat ashbound. Ans as I said the most powerful Druid spells can be very specific to certain situations. This can make the scribe scroll feat and a bulging scroll case very powerful and will allow you to memorize more multi-use spells. And never forget how wonderful Warp Wood really is. Warp Wood, For all your trap springing, crossbow snapping, pole-arm bending, house crushing and ship sinking needs. |